Board Thread:Suggestions/@comment-26960607-20160718232151

Message From Me:

I've made this Class Concept really silly in the Original Post but this one is more of a "Less Silly" One but I'm still doing a Rainbow Overload. Might as well give it a Revamp as well.

Link to The Original Comical Version:

http://strife-official.wikia.com/wiki/Thread:21845

Class Name: Prism

Role: Mage? (Idk what her Roles are. Can someone help me out in this one?)

Subrole: ???

Weapon:  Niji O Ken (Translates to "Rainbow Sword". Basically a transparent crystal sword which makes rainbows appear in every swing. Prism is right-handed)

Description: A Fun-Loving Cheerful Non-Fighter. Prism is armed with a Crystal Sword but she tends to use a lot of Ranged Attacks or just, Attacks with lots and lots of range. It's a lot of Rainbow Lights & Lights that'll be sent to the enemies. She can apply debuffs and screw around them with Certain Effects. She's truely not a Fighter which can be a bit deceptive as enemies think she'd be one. As stated already, she uses a lot of Ranged Attacks which aren't so good at dealing with Close Quarter Combat. Also, she has the Worst Stun Rates on her Abilities (not saying that they don't give stun, it's just that it's small bits that they give out and that's about it).

Attack Combo:

Left Swing,

Right Swing (First 2 Attacks give enemies 3 Stun in their Stun Bar),

Spins then performs a Left Swing that hits really hard hard (Adds 7 Stun into their Stun Bar and deals more damage than the 1st & 2nd Attack Combo),

Performs a Right Swing, sending a Slash Beam on the Ground that goes forward (This Shockwave pierces through enemies but deals slightly less damage than the first 2 attacks. This also only adds 2 Stun into the Enemies' Stun Bar).

[Her Attack Combo gives Stun at the Cost of weak knockback (Knockback is like most fighters, except a bit weaker)]

(GUI) Rainbow Bar: Located next to the Mana Bar. It says "Rainbow Energy" under it and the Bar is Purple.

 (Passive​) Rainbow Power:   Prism makes use of "Rainbow Power" (or you could call it "Rainbow Magic") which is next to the Mana Bar. It holds up to 200 and fills up 3x Quicker than the Mana Bar but how much it consumes is 2x more. Abilities will Consume this instead of Mana if it has the needed amount [so it has to be a precise amount because the cost of Rainbow Magic will not go the Mana Bar (so "You Need 50 Rainbow Power to Perform this but you only have 40...". You're not gonna consume 10 Mana or whatever ". You need the needed amount)]. The "Rainbow Power" Bar only fills up 3x Quicker if the Mana Bar is full, otherwise, it regenerates 1.5x Quicker (lower performance). The amount of Rainbow Power consumed instead of mana is typical the amount of Mana times 2.

(E) Warp Away: Prism teleports to a targeted area which is simply where the Cursor is pointing at. She can teleport really far but the range doesn't make her able to teleport anywhere on the Map wherever she wants to. Upon getting teleported to the targeted area, a Rainbow AoE happens on her, which makes nearby enemies lose 25 Mana but it deals weak damage. At least it can debuff attack by .2 for 5 seconds. (Consumes 25 Mana or 50 Rainbow Magic)

 (Z) Rainbow Beam:   Prism swings her sword to the Left, sending an Infinite Ranged Rainbow Laser at where the Cursor is pointing at. When it hits an enemy, their Attack & Defense is lowered by .15 for 5 Seconds. Even though the beam is really quick & instant as well as quick to perform, the beam itself is pretty narrow (as in "1/2 of the Default Roblox Torso". The square one). (Consumes 10 Mana or 20 Rainbow Magic. 5 Second Cooldown)

 (X) Aurora Blitz:   Prism points her Sword at where the Cursor is pointing, and fires a Beam of Northern Light in Many Colors. Enemies hit will have their Speed lowered by .2 & their attack lowered by .1 for 5 Seconds and triggers "Freeze Frame" during the duration. What Freeze Frame does: In the enemies' view (or the Player's Screen), there's an Ice Effect going on and everything appears frozen to them. All players appear to be frozen but in reality, they're still moving (perfect for tricking Siegmund & Nefl into hitting nothing with their Attacks as well as screwing around with enemies). The Beam is pretty large (1.5x the size of Nether's Void Buster) but the animation for Prism pointing her sword takes about 1 Second (easy to sidestep or whatever). (Consumes 20 Mana or 40 Rainbow Magic. 10 Second Cooldown)

 (C) Pallete Spectrum:   Prism creates a Crystal in front of her (shaped like Neflhelm's Crystals but is the size of a Robloxian) that floats (it isn't touching the ground at least. Oh and uh, the animation for her doing this has her Swing her Sword to the Right or Whatever). It starts to spin rapidly, creating a Rainbow Light in a Cone-Like Area. The light is pretty slow when it comes to reaching out and spreading out but it's really far reaching and it's not easy to dodge. Enemies hit by this light will get blinded for 5 Seconds along with a .2 Attack & Defense Debuff. Use this Ability again to stop the Light from spreading further. [Consumes 2 Mana for each Stud the Light reaches (meaning that the consumption depends on the Distance the Light reaches) or 4 Rainbow Magic per Stud. 15 Second Cooldown]

 (V) Paragon Palisade:   Prism has 4 Crystal Tetragons spin around her for 15 Seconds. Whenever Prism does an Attack Combo, the Crystals fire a White Ray of Light Projectile at where the Cursor is pointing at. They each deal 1/2 the damage of her Basic Attack however (hits as if Prism hit them twice) but are infinite ranged. The Beams can be dodged like all the other typical Bullets (Trooper's Shots, Vulca's Shots, etc. etc) but these hit 2x faster. (Consumes 50 Mana or 100 Rainbow Magic. 15 Second Cooldown)  