Board Thread:Suggestions/@comment-27715989-20160209051110

Role: Fighter

Sub Role: Hexer

Description:

A High-school drop out that fights with random objects he pick up. Delinquent can consistently deal damage while keeping enemies weak with rapid debuffs, causing them to fall quickly to Delinquent or destroyed by other players. Delinquent can fight both long range and close range but can be easily overpowered by mid range opponents or players that are out of his attack range.

[Weapon] Chair: A random chair Delinquent picked up to throw at people or slam them with it

Posture:

With the Chair unequipped Delinquent has it tied to his right arm assuming idle roblox position. When equipping it he slams the chair in front and holds it sideways with both his hands tilting the chair a bit to the left (insert cigarette joke here). When moving Delinquent holds the chair with his right hand, dragging it on the floor while stretching his left arm forward, as if trying to grab the opponent.

Basic Combo: Delinquent grabs his chair with his right hand and slams the ground 2 times, then he punches with his left hand while swiping the chair with his right hand diagonally upwards launching the enemy into the air a bit. Then he holds the chair with both his hands and crouches, then he jumps and slams into the ground creating an AoE effect.

[Passive] Attitude: With each 20 HP loss Delinquent suffers from, he has a chance to kick back the assailant dealing low knockback.

[E Skill] Rumble: Delinquent runs with the chair in his hands, then he pins down the enemy he comes in contact with while constantly pummeling them with punches and slamming them with his chair.

< uses 10 mana

[Z Skill] Trash Talk: Delinquent drops his chair and starts to bad mouth the opponents around him, much like bullying a weak person, discouraging them and decreases their speed by 0.2 and their attack by 0.2 for 12 seconds

[X Skill] Charge: Delinquent crouches slightly while carrying the chair on his back with his left hand. He focuses as long as [X] is held buffing his attack power by how long he held [X] which creates a small non-damaging sphere displaying his charge level

< uses 20 mana per charge, no cool down (since you can beat the crap out of him while he’s charging)

[C Skill] Killing Intent: Delinquent becomes furious and starts to rush forwards while madly swinging his chair in a semi-circle with both his hands, after the skill ends he kicks forward with his left leg, decreasing speed by 0.1 for 9 seconds.

<p class="MsoNormal">< Uses 30 mana, 35 second cool down

<p class="MsoNormal">[V Skill] Object Toss: Delinquent starts by crouching on his current position and then starts to throw random objects after 3 seconds (objects include chairs, tables, desks, rocks, cats [I call animal abuse] and literally anything random] delinquent stops after 8 seconds. Each opponent that gets hit receives a 7 second defense debuff of 0.25

<p class="MsoNormal"><uses 55 mana, 40 second cool down

<p class="MsoNormal">

<p class="MsoNormal">(excuse the short descriptions but i ran out of ideas for this class) <ac_metadata title="Class Suggestion: Delinquent"> </ac_metadata>