Board Thread:Suggestions/@comment-26821588-20160211224621

''' Fighter Class: Veda '''

Subclass: Mage

Weapon Name: Volt Gauntlets

Styles:

Electra - Veda concentrates on attacks that use pure electricity rather than a combination of physical force and electrical pulses. This gives Veda a variety of either ranged or area attacks that he originally lacked.



Terawatt - Veda focuses on quickly building up high amounts of voltage and dishing it all out in short bursts of extremely dangerous amounts of electricity to decimate foes before they get a chance to retaliate effectively.



Description: Veda is a powerful conductor of electricity through his Volt Gauntlets. By charging himself, he will be able to use powerful electric attacks on his enemies that leave them devastated. If he is able to charge up decently, he can take out foes effectively if he lands all of his attacks. He can also go into an Overcharged mode that makes him extremely powerful as long as he has enough electricity. However, this puts him at a disadvantage in fights that drag on for long periods of time, as he needs time between battles to recharge his strength.



Posture: While idle, Veda will have his volt gauntlets by his sides, pulling them up into his idle position when equipping them. While idle, Veda will have the left gauntlet in front of him pointing forward while the right one is by his side but pointing forward. While moving, Veda will have both gauntlet arms dragging behind him.



Standard Attack Combo: Veda will begin by punching his left gauntlet forward with powerful force, then following up with a left hook jab with his right gauntlet. Then, Veda will do an uppercut punch with his left gauntlet. Lastly, Veda will bring down his fist and smash it into the ground with his right gauntlet, creating a small electrical shockwave. If Veda has at least 5 Voltage, this last attack in his combo will become a larger blast of mass electricity shocking enemies around him and decreasing their speed by 0.05 for a couple seconds.



[NEW BAR] Voltage – This bar will only fill itself when Veda uses Recharge, or if he uses High Voltage. This bar will fill up at a slightly fast rate. If enough Voltage is available, Veda’s skills will use up some of the Voltage to strengthen them and add additional effects to the skills. High Voltage will consistently drain this bar in order to keep Veda in Overcharged mode.



<p class="MsoNormal">[PASSIVE] Static - When Veda is hit by a physical attack of any sort, the attacker will receive a light jolt that increases the stun bar of enemies hit by a slight amount.

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<p class="MsoNormal">[E] Recharge - Veda will clasp his gauntlets together, circulating and generating electricity into them. While recharging, Veda’s Voltage bar will fill up at a somewhat fast rate, but Veda will be immobile in the process. Veda can freely exit out of Recharge by pressing the [E] key. Veda will automatically exit out of Recharge once his Voltage bar is completely filled, and he cannot use Recharge as long as his Voltage bar is completely filled. Using Recharge in Overcharge mode will only reduce the voltage drain rate by half.

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<p class="MsoNormal">[Z] Shock Orb - Veda will hold both hand close as he charges up a powerful orb out of his hand made of pure electricity in the direction the mouse is pointing, upon contact with a surface or enemy, the orb will release its compacted electricity and electrocute nearby enemies, dealing moderate damage and stun. If Veda has over 15 Voltage, the orbs launched will jolt and fill the enemies hit with dangerous amounts of energy, dealing light damage for a couple seconds after getting hit by Shock Orb as electricity flows through them. In overcharged mode, Veda will launch an extremely large Shock Orb that deals damage over a greater area of effect. (Consumes 15 mana, 8 second cooldown, Drains 15 Voltage)

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<p class="MsoNormal">[X] Coulomb Grip - Veda will dash forward a short distance and swing his left arm attempting to grab someone. If successful, Veda will hold the victim up with his one left gauntlet and pulsate dangerous amount of electricity into his victim, dealing decent damage with each shock and decreasing the enemy’s defense by 0.05 with each shock. After shocking the enemy with 5 pulses of electricity, he will throw them, releasing the victim from his grip and dealing decent knockback. If Veda has over 10 Voltage, each shock dealt by Veda will deal increased damage and deal light damage to enemies around Veda. Each individual shock will consume 10 voltage and the shocks will return to normal if Veda runs out of Voltage while in the middle of using Coulomb Grip. When Veda is in Overcharge mode, he will swing his arm and create a burst of electricity dealing moderate damage upon grabbing someone, shocking the enemy and nearby enemies when pulsating electricity, and end it with a powerful punch of his right gauntlet to deal great damage, stun and knockback. (Consumes 35 mana, 24 second cooldown, Consume 10-50 Voltage)

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<p class="MsoNormal">[C] Ampacity Release - Veda will overload his right gauntlet with electricity and he raises it up and opens the palm up. After a moment of windup he will slam the palm of the gauntlet into the ground, creating a powerful electrical shockwave that damages enemies hit and decrease their speed by 0.2 for a while. Additionally, if Veda has any Voltage on him, he will begin to drain it as he expels it out at an alarming rate, creating a field of electricity that constantly damages enemies in the field and inflicts defense debuffs that decrease the enemy’s defense by 0.02 with each hit. Veda can freely exit out of Ampacity Release by pressing the C key again, but will go through full cooldown. If Veda has 100 voltage when this is used, the initial shockwave will stagger enemies hit. Additionally, when Veda is in Overcharge mode, the second Veda slams his palm into the earth, a huge lightning bolt will strike the spot he slams his palm into, dealing great damage and instantly stunning enemies with over 50 stun, or just staggering them instantly. (Consumes 35 mana, 28 second cooldown)

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<p class="MsoNormal">[V] High Voltage - Veda will raise both of his gauntlet arms into the air and create a powerful orb of electricity between the gauntlets above him pulsating with great amounts of electricity. This will fill up Veda’s Voltage bar by 50 at the cost of 3 seconds of vulnerability and immobility. After 3 seconds, Veda will absorb the orb into his gauntlets, putting himself into Overcharged mode. While in Overcharged mode, he will take up a slightly different appearance and be much stronger than he was previously. All of his stats will increase by 0.5 for as long as he is in Overcharged mode and his skills will gain a more powerful version of the attack that is overflowing with electricity that does not use up any Voltage. His standard attacks will electrocute the enemy with each hit and send bolts flying everywhere, dealing additional with each attack. Each second Veda is in Overcharged mode, his Voltage bar will drain by 10. The duration of Veda’s Overcharged mode is determined based on how full his Voltage bar is. Once the Voltage bar is completely drained, Veda will return to his original form. Veda can be in Overcharged mode for up to 10 seconds if he has his Voltage bar completely filled. (Consumes 40 mana, 32 second cooldown, uses 10 Voltage each second) <ac_metadata title="Class Suggestion: Veda [2.0]"> </ac_metadata>