Board Thread:Suggestions/@comment-28140663-20160516220216/@comment-98.169.177.45-20160614212209

Suggestive Passive Reworks:

Plate Protection: If  [the player] is hit by any damage lower than 6 damage, the damage is decreased by 1 damage per hit, but the range of this passive is decreased by 1 per hit. If the damage reaches 0,  [the player] is healed by a small amount and gains 0.25 defense for a couple of seconds. It'll stack until the passive resets itself by the  [the player] being struck by damage higher than the range or when damage reaches 0.

Damage Chef: Everytime  [the player] hits an enemy, the damage debuff inflicted on the player is decreased by 0.01 per hit. In addition, attack speed will slightly increase based on how low  [the player]'s damage is (cannot increase if damage is lower than 0.5).

Parkour Pro: For every ten seconds  [the player] isn't in combat ,  [the player] gains 0.05 walkspeed, and will stack 4x (giving 0.2 walkspeed to  [the player] maximum). In addition, knockback inflicted to  [the player], stun resistance, and jumping power is increased.

First Strike: When  [the player] attacks someone at full health, while  [the player] is at full health as well, the amount of stun they deal is multiplied by 2.5 (for example, if the original stun is 10, the stun will actually be 25). In addition, the player will gain 0.1 damage and walkspeed for a couple of seconds when that happens.

Sharp Tipper: Depending on how far away the player was when they were hit by  [the player]'s  standard attack (1 stud = 1 extra damage), extra damage is dealt to the player as well. This only happens once every 5 seconds.

Tracker's Reward: Damage increases based on how fast  [the player]'s target is. For example, if the target's speed was 1.4, the average damage  [the player] will deal to the target is 14 damage. However, their walkspeed buffs' duration will be decreased by 1 second everytime they are hit by  [the player].

Repeat Offender: Using the same ability 4x in a row will make that ability go into 2/3rd of its cooldown instead of its full cooldown, and it consumes 50% of its original mana consumption. However, the ability's damage slightly decreases every time it is used in a row, and will reset if the combo has been broken, or when  [the player] uses its ability 4x in a row.

Armor Polish: Foreign defense buffs (defense buffs that are from another source) will be increased by 0.1 defense and will last 12.5% longer. On the other hand, foreign defense debuffs will last 12.5% shorter.

Courage: When reaching under 50 HP,  [the player] will have the courage to fight back, increasing its speed by 0.1 walkspeed and 0.1 damage. In addition, damage buffs to  [the player]  will last 20% more longer. This effect stops, even when there is present buffs, when  [the player] reaches over 50 HP.

Slippery:  [The player]'s friction is decreased, making  [the player] have the ability to slide on the ground. Because of this, knockback inflicted on  [the player] is increased. In addition,  [the player] will have 0.1 extra walkspeed as long as  [the player] doesn't get any walkspeed debuffs.