Board Thread:Suggestions/@comment-32470592-20180222000431/@comment-29420052-20180225171706

Weapon: Prepare for mercury poisoning!: The weapon is too small to be noticable. If it is supposed to be a large thermometer, then mention that.

Click Combo: MERUCRY POISONING: nice click combo

Passive: Inconsistant: While it's nice to have a bonus 50 mana and 1/2 of cooldowns cooldowned when the match begins, but that is situational and is only effective when you spawn near the enemy in the middle of deathmatch, and even then, you are probably screwed. If a match is beginning, you have to build up your mana and cooldowns, so the passive "bonus" is nonexistant. Even with E, it would very awkward to play at low to upper-middle level play because you cant exactly remember how much your X will cost if you use it with 3 stacks. You shouldnt have to use a self-detrimental passive in order to prevent a classes abilities from being too powerful.

E: Huh?: Do you gain 10 mana every 3 seconds, or do recover mana at that speed?

Z: Tempus Z does it better

X: Abyss Z does it better

C: Mechanic Z does it better

V: Commander Z does it better

Conclusion: Zzzz...: Not only are all of the abilities only 1/2 as good as the other 4 supports, you will be able to use them less and less as the game goes on. And, this class is high risk with low to meh reward. V is ok, i guess, it can save allies from taking too much damage when in an inevitable AOE stun, but thats the only quality.