Board Thread:Suggestions/@comment-28892766-20161029021927

'STILL CURRENTLY BEING UPDATED, I do not feel the need to bump, though i'd still like some critisism. I'll probably bump sooner or later.' in my world, we keep it "nonbinary-like" also warning, not vegan friendly. Role : Support

Subrole : Mage

Weapon : Geomace (Staff)



Description : Animas can summon monsters to aid itself and allies during battle. Animas is able to heal and buffs allies and its own monsters, but it has low damage so it relys on its monsters to do damage meaning if Animas is low on mana, it'll be hard for it to fight back. Animist can certainly handle well on its own in a 1v1, though in teamfights, those monsters will split which will reduce the total damage Animas can do on an enemy and is easy to be ganged up on, though can still be a good support.

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Stats

Attack 80%

Defense 100%

Speed 90%

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Click Combo

bonks head

spins staff left side of animas which hits enemies 2 times

<p style="font-weight:normal;">thrusts forward two times

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<p style="font-weight:normal;">Passive - Bestiary : Animas has a bar called Summon next to the mana bar which fills up when Animas summons monsters and depletes when they die or expire and can't summon if it is filled up all the way or doesn't have enough. Animas takes 50% lesser damage from other Animas' monsters and is immune to speed debuffs except for the ones that turn your movement speed to 0 (like Anubis' V for instance), though Animas has a default of .8 damage. Animas can only summon at a maximum of 3 monsters and the monsters can't regen health and Animas can damage its own monsters only by click combo. When Animas dies, its monsters too will die instantly after that.

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<p style="font-weight:normal;">Abilities

<p style="font-weight:normal;">E - Call Forth : Animas' Z, X, and C abilities will now become summoning abilities and V will become a recall ability. If the Summon gauge is full or there isn't enough Summon for another monster, all summon skills will become shaded besides Recall.

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<p style="font-weight:normal;">Z - Howl  / Fairy : Animas Howls (idk y, but) doing moderate damage to enemies that are 30 studs within range of you and completely stops them from moving and knocks enemies 5 studs backwards. If any wolves were summoned when using this ability, they Howl to doing the exact same thing. Mana 15, Cooldown 10

<p style="font-weight:normal;">Fairy : Animas opens a small jar (idk from its pocket) and releases a fairy. The fairy shoots small and fast projectiles at the closest enemy within 300 studs of itself with decent accuracy and shoots per 2 seconds. The fairy is immune to any types of debuffs. Is stationary. Has a chance of dodging an attack by 40%, but has low defense, cannot be staggered or stunned, and cannot inflict stun. This monster can not grab the attention of a boss meaning that the boss will completely ignore this monster even if it is the closest thing to it. During the grabbing bottle and opening animation, speed is reduced by 20%. Mana 20, Cooldown 2

<p style="font-weight:normal;">Stats

<p style="font-weight:normal;">350 Health

<p style="font-weight:normal;">90% Attack

<p style="font-weight:normal;">80% Defense

<p style="font-weight:normal;">Is Stationary

<p style="font-weight:normal;">Duration : 20 seconds

<p style="font-weight:normal;">Summon Gauge Usage : 30

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<p style="font-weight:normal;">X -  Cheer / Wolf : Increases attack and speed by 10% to itself, allies, and monsters that are within 30 studs of Animas for 7 seconds. This ability has a 3 second windup and during the windup,  Animas  dances and has a 20% speed debuff. Mana 20, Cooldown 10

<p style="font-weight:normal;">Wolf :  Animas  blows on a whistle (from idk, from its pocket) and a wolf jumps in and appears. Wolfs follow  Animas  around. They will only attack if an enemy is within 100 studs of the wolves. The wolves teleport back to  Animas  if they wander 125+ studs away from  Animas. Wolves have low attack/defense, stunned easier and can't inflict stun, but can't be staggered, and attacks every 1.7 seconds. Works similar to Vulca where the lower it's health is, the stronger the damage and speed stats are. During grabbing and blowing whistle animation, reduces speed by .2. Mana 20, Cooldown 2

<p style="font-weight:normal;">Stats

<p style="font-weight:normal;">500 Health

<p style="font-weight:normal;">90% - 130% Attack

<p style="font-weight:normal;">80% Defense

<p style="font-weight:normal;">100% - 130% Speed

<p style="font-weight:normal;">50 Stun

<p style="font-weight:normal;">Duration : 20 seconds

<p style="font-weight:normal;"> Summon Gauge Usage : 35

<p style="font-weight:normal;">-

<p style="font-weight:normal;">C - Nurse / Golem :  Animas  heals self, allies, and own monsters within 20 studs of itself healing 100 health and only removes stat debuffs (no unique debuffs or passive debuffs) giving immunity to any more debuffs for the next 5 seconds (besides unique debuffs or passive debuffs). Has a 3 second windup and during this, decreases own speed and defense by .2. Any fairies summoned during this heals 50 health to itself, allies, own monsters and you if they are within 50 studs of the fairy. Fairies aren't affected by the windup debuff. Mana 25, Cooldown 10

<p style="font-weight:normal;">Golem :  Animas  raises its hands and a hurtle of rocks fly to the side of  Animas  to create a big, tall golem. The golem is very slow, but has decent attack and defense. It attacks by smashing its fists to the ground creating a shockwave 25 studs big that inflicts 15 stun per hit and any enemies directly hit by the fists recieve 1.3x more damage, but attacks per 3 seconds and It cannot be staggered. Is territoral attacking any enemies closest to it within 100 studs. Golem is much like Obisidian, when getting hit, will decrease it's defense, but increase it's speed. Golem has 150 stun instead of 100 and recieves 30% lesser damage from bullet type projectiles. During raising hands animation, lowers speed by .2. Mana 20, Cooldown 2

<p style="font-weight:normal;">Stats

<p style="font-weight:normal;">1000 Health

<p style="font-weight:normal;">150%  Attack

<p style="font-weight:normal;">150% - 100% Defense

<p style="font-weight:normal;">70% - 100% Speed

<p style="font-weight:normal;">150 Stun

<p style="font-weight:normal;">Duration : 20 seconds

<p style="font-weight:normal;">Summon Gauge Usage : 50

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<p style="font-weight:normal;">V - Thrash / Recall : Animas makes any currently summoned monsters use their "special abilities". STILL REWORKING ~ not realy in the creative mood yet, idk when i will finish this Mana 40, Cooldown 25

<p style="font-weight:normal;">Fairy :

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<p style="font-weight:normal;">Recall :  Animas  recalls a monster by clicking on them (pressing V again will cancel) and gets a refund in 10 mana which the monster becomes 3 small balls then goes towards  Animas. Animas  can only recall monsters 125 studs away. No Mana, Cooldown 3

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<p style="font-weight:normal;">*this was partially inspired by a class called "Muse" in rose online which had this pretty cool summon gauge limit winkwinkwinkwink  oh the nostalgia when i hear its music 

<p style="font-weight:normal;">'*when i say low, moderate, stuff like that, i mean attack stat wise. what would be moderate damage if animist has .8 attack? (rhetorical)' <ac_metadata title="Class Suggestion : Animas"> </ac_metadata>