Board Thread:Suggestions/@comment-26960607-20180127030514/@comment-26960607-20180129071103



Possible Changes I Might Make:

(+) Increase Terrace's Base Speed by 100%.

(+) Basic Attack has infinite projectile range to compensate the poor damage. The leaves fly in the direction the cursor is facing.

(+) When Overgrowth is used to make a plant grow, it'll also heal them anyway.

(+) You can plant a seed anywhere on the map as long as it's in your sight. You can make a plant, flower, or tree use their ability even if they're not in your sight.

(+/-) Might increase the mana cost and/or cooldown for using the ability of Plants & Flowers at at stage 2 & maximum stage. Increasing the cooldown of usin the ability of a Plant & Flower at stage 2 might make me increase the duration of their effects as well. Might do what I did to the plants & flowers to the trees as well.

(+/-) Natural Power's duration is increased but so is the cooldown

The "Worst"/Unnecessary Changes I Could Make:

(+) Increase the damage of each leaf fired in the basic attack to 5-20 or 10-20 instead of 5-10.

(+) Natural Aura will also let Terrace spot enemies (possible not invisible ones like Renegade) near plants (radius in order to be spotted in stage 1 is 3x3 tiles, 5x5 in stage 2, & 10x10 in stage 3).

(+) Increasing the health of plants, flowers, and trees. (In stage 1, sprouts & flowers have 100 health while saplings have 250. In stage 2, plants & floowers have 250 health while the tree have 500. In stage 3, plants & flowers have 500 health while trees have 1000)

(?) Adjust stages of the plant, flower, & tree (may end up changing what they do entirely).

(+/-) Trees will only drop 1 healing fruit. In stage 2, these fruits might only heal 1-50 health. In stage 3, these fruits might only heal 50-100 health.