Board Thread:Suggestions/@comment-26960607-20160520104420/@comment-26960607-20160525233329

Gephiltacool wrote: damage reduced by 0.01

praise allah Are you a Muslim? >_> Oh by the way, I might as well lower her damage output like you wanted to pray to God :/

You know, Ginger's only good damage comes from her Basic Attack (deals around 6-9. Mostly 6-7 and you rarely get 8-9 unless the enemy has low defense), Cookie Crumble (Deals around 8-11. The defense debuff helps you deal more damage and the slow helps you keep enemies still. Best for countering approaches and/or getting a few hits in. Decent for escaping but not the best), and Candy Crush (Each hit is like 1-3. The longer the duration, the more hits anyway. There's a reason why this Ultimate is meant to be a Finisher).

Ginger's not so great damage output comes from Cookie Clicker (deals 1-3 per cookie. Mostly 1-3. 4-5 if enemy has low defense), Candy Cane Shotgun [deals even less damage the further the enemy is. Lets just say: 15 damage maximum from up close while it's 5 from the maximum range the Gumdrop's reach (as in the end of this ability's range). It's only meant to help Ginger give safe hits and escape after all], and Ginger Snaps (even though it deals like 10-15 damage, the Candy Cane Sword breaks when you hit enemies with the Spin Attack. It's only an escape move after all >_>)