Board Thread:Suggestions/@comment-27078908-20160319122746

Hexer Class: Scalprus

Subclass: Rusher

Weapon Name: Syfon Gauntlet (Syfon is plural and singular)

General Description: Scalprus is an adept fighter and knife-thrower weilding five sleek, guardless, bolsterless, drop-point, enchanted throwing knives named Syfon. These are loaded onto a cylindrical gauntlet on the left arm with the blads facing the ground. Each Syfon is decorated with a frayed rope knotted in the lanyard-hole. These ropes are so frayed they are more like collections of ropes knotted together at the lanyard-hole. The ropes and gauntlet, I imagine, would be color-customizable. Syfon are Scalprus's main tool for dealing out debuffs to enemies, and they are made more useful when laced with poison. Scalprus wields an adittional Syfon in the right hand for use in melee, and exploits pressure points through punches to deal out heightened stun. Scalprus's standard combo is rapid and weak, and so are their other moves, unless the enemy is impaled by some Syfon.

Posture: Scalprus stands with a step forward with their right foot. Arms raised to just below level with Scalprus's face, the right arm holding the knife forward a bit and the left arm wearing the gauntlet back a bit. Scalprus holds the melee Syfon with the blade facing backwards, and Scalprus never puts it away.

Standard Combo: Left straight punch; Syfon swing diagonally up-left; left straight punch again(during which Scalprus raises the melee Syphon behind their head for the last attack); stab downward. The punches deal more stun and the knife attacks do more damage.

[New GUI] (Ammo) - Scalprus can carry five Syfon in the gauntlet at one time, and the Ammo bar will represent how many knives are available using a number (i.e. 5/5, 4/5, 3/5, etc.) and change color when certain effects take place.

[Passive] (Enchanted Knives) - Scalprus's atk is buffed the more Syfon are in the gauntlet, adding up to probably no more than +0.2 when all five are held.

[E] (Poison Dip) - All Syfon still in the gauntlet, with no special animation, are dipped in poison, represented by the Ammo bar and the tips of the Syfon turning green. If a poisoned Syfon hits a player, it will debuff atk, def, and walkspeed. If a poisoned Syfon hits a surface, it will act the same as a normal Syfon(see Z move). Consumes 7 mana per Syfon.

[Z]   (Syfon Throw) - Scalprus throws a Syfon at the cursor with the left hand. The gauntlet revolves to ready another knife for throwing by spinning the next knife to the top of the gauntlet. If the Syfon hits a player, it will impale them, lowering their walkspeed by a small amount until the knife disappears after 10 seconds and returns to Scalprus. This effect stacks if multiple knives hit the same player. If the Syfon hits a surface, it will emit three large AoE bursts(once every 3.33 seconds) that debuff nearby players' defense until it disappears and returns to the Syfon Gauntlet. Uses 8 mana. Little to no cooldown; each knife has its own 10-sec lifetime.

[X] (Maim) - Scalprus does a powerful three hit combo with the melee Syfon: Slice diagonally up-left; stab diagonally from the upper-left; stab directly down. The last attack staggers. Using Maim debuffs Scalprus's atk a little for a short time. Uses 30 mana. Cooldown: 30 seconds.

[C]   (Pressure Point) - Scalprus punches with the left hand, dashing foreward somewhat, dealing 20-or-so stun and greatly debuffing enemies' walkspeed for a short time. Consumes 20 mana. Cooldown is 25 seconds.

[V]   (Adeptum) - Similar to Poison Dip, the Ammo bar changes color, turning blood red, and the Syfon start to glow, and their effects change: The next five Syfon Scalpus throws act almost like normal, but do not do the normal AoE blasts if they hit a surface. The Syfon will still debuff players upon stabbing them. One second after landing, the Syfon will explode with an AoE radius of about 10 studs, dealing damage, stagger, and devastating debuffs to atk, def, and wlkspd. Consumes 50 mana and requires that all Syfon be on the gauntlet before it can be used. Cooldown: 50 seconds.  