Board Thread:Suggestions/@comment-31484904-20170412032644

Putting a bunch of ideas here (eventually) k (even a bOss or two)

Class Concept: Oblivion

Fighter Class: Oblivion

Sub Role: Tank

Weapon Name: Corrupted Hand to Hand

Oblivion is a withered martial-artist that has excellent all around fighting capabilities. Oblivion possesses a strong ranged attack, a heal, an instant stun move, and a defense-piercing multi-hitting ult. Oblivion has a health cost to most of their moves, offsetting the power and versatility Oblivion has. Oblivion is amazing for any team, but if they fight for too long, they may just wither away.

Posture: Oblivion stands in a basic fist-fighting stance. Oblivion's breathing animations get faster the more he is Withered. Walking: Oblivion keeps stance while walking. Equipping: Oblivion gets into their stance after a brief delay.

Weapon Combo: Oblivion strikes with their wrist, then does a quick one-two punch, then claws upwards and downwards, before doing a side kick. (55-67 damage)

[New Gui]:(Withered): Withered is a stack system that sits besides Movement Speed. Withered directly interacts with Oblivion's passive. More on that on the Passive

[Passive]:(Soul Furnace): Oblivion regenerates mana 40% slower. Whenever Oblivion uses an ability, they are damaged for a percent of their max health based on how many Withered stacks they have. Withered stacks increase with any ability use aside from Z. For example, if Oblivion uses their first ability, they gain one stack and thus take 10% of their max health as damage. Since Withered stacks stack up to 10, its possible to have Oblivion instantly die when using an ability (however, the Withered gui flashes when its at 80-100, to warn the player). When out of combat for 4 seconds, Withered stacks automatically fall off.

[E]: (Advancing/Twisted/Receding Stance): Oblivion gets ready to use one of 3 stances depending on what arrow keys Oblivion then presses. Pressing W will do Advancing Stance, pressing any of the side keys will do Twisted Stance, and pressing S will do Receding Stance. Advancing Stance makes Oblivion step forward and assume a karate stance, which increases Oblivion's mana by 50 and gives them a 20% movement speed buff, but causes the self damage from Soul Furnace to be doubled. Twisted Stance makes Oblivion curl up and twist their body, immediately inflicting 200 points of unblockable self damage, but regaining full mana and reducing mana costs by 10% and halving self damage from Soul Furnace. Receding Stance makes Oblivion step backward and assume an aikido stance, increasing their mana by 20, but reducing Oblivion's defense by 5%. No cooldown, although only one stance can be active at a time.

[Z]:(Simochi): Oblivion takes a deep breath, letting a dark aura surround them before dissipating. This restores 40% of Oblivion's max HP, and disables Soul Furnace for 5 seconds. Costs 45 mana and has a cooldown of 29 seconds.

[X]:(Fireball): Oblivion charges up before unleashing a fast moving fireball towards the mouse cursor, which explodes in an AOE. The fireball deals (145-185) damage on direct hit, and (80-100) damage on AOE hit. The target(s) hit are also slowed for 15% for 4 seconds. Costs 20 mana and has a cooldown of 14 seconds.

[C]:(Mule Kick): Oblivion does a handstand and kicks forward like a mule, dealing major damage (195-245) and instantly stunning. If the kick misses, Oblivion is sent Off Balance. Costs 39 mana and has a cooldown of 23 seconds.

[V]:(The Grand Iris): Oblivion imbues their fists with darkness, then punches forward, rooting the target (dealing 20-25 damage), before unleashing a short flurry of punches, each punch ignoring defence and dealing (135-165) damage, as wlel as removing any defensive buffs the opponent may have. Costs 50 mana and has a cooldown of 40 seconds. 