Board Thread:Suggestions/@comment-26513974-20151217122330

Description:

Fighter Class: Captain | Subrole: Rusher

Captain is a ferocious warrior born with savage slicing skills with his blades. On his left hand, the spirit blade Esarif, and his right hand, Newgate. He can also immobilise his foes with his mighty punisher blade that exits his mouth, and execute his enemies from his heart. While he has 4 swords, he can only use 1, allowing multiple enemies of different fighting styles to exploit Captain. He can however, adapt to the situation by changing his blades.

Idle: Captain stands with his current blade (Left or right) at the front.

Running: Captain brandishes his current sword infront of him while running.

Attack Combo (With Esarif - the left hand): Captain swings to the right, then swings to the left, then lunges forward. He then prepares a lunging position, and rapidly swipes in that position. (Picture a fencing stance for the lunging position).

(With Newgate - The right hand): Captain swings to the left, then to the right. He then slices upwards, preparing an fiery energy blast, then slams down his sword to the ground, dealing AoE damage and launches the energy blast forward, dealing 5-7 damage to enemies in its path.

(With Punisher - both hands): Captain holds the blade infront of him. Captain then does a large swing by bringing it up, then slamming it down. He than dashes forward and swings it to the left, then to the right, then jumps up slightly and slams it down.

Passive: Adapt

Each time Captain changes his swords, his next mana cost will cost 5 less mana, up to 15 lesser mana, and he will block the next attack from ANY source.

Casting spells causes all other spells to be on a 4 second cooldown to ensure that spamming spells does not occur.

[E] - Forger (5s Cooldown)

Captain dashes to the enemy using his cursor to direct it (maximum range of 20 studs dash range) and immediately attacks to deal 7 damage. Each stack of adapt gives 6 bonus damage, but causes Forger to have 2 seconds of extra cooldown per stack.

[Z] - Counter Blade (30MP)

On cast, Captain swings ferociously, dealing 8-12 damage and cancelling all nearby enemy attacks that the blade comes into contact with and launches an energy blast that explode on the first enemy contact, dealing 8-12 damage.

Captain's basic attacks light the enemy on fire on this stance over 2 seconds, dealing 5 damage over the duration and causes the enemy to deal 5 lesser damage to Captain.

[X] - Spirit Blade (30MP)

On cast, Captain immediately heals himself for 15 health and grants captain 0.5 bonus walkspeed for 4 seconds.

Captain gains 0.4 bonus defense in this form, and heals for 1.5 health per second when out of combat in this form.

[C] - Punisher Blade (30MP)

On cast, Captain ejects a giant ironswrod form his mouth, dealing 10-15 damage and instantly stuns the enemey infront of him for 1 second.

Captain's attacks causes the stun bar to rise in this form, and also steals 0.2 walkspeed (up to 3 times).

[V] - Executioner's Blade (50MP)

On cast, Captain immediately ejects an execution blade forward, dealing 35 damage to the enemy hit. If the enemy is below 15 health, Captain immediately kills him.

Captain's attacks in this form deals 1 bonus damage per 3 missing health from the enemy.

'''This ability does not get effected by the Adapt cooldown, thus it has a cooldown of 40 seconds. It's stance effects also lasts 10 seconds only.''' 