Board Thread:Suggestions/@comment-25838314-20150718183917/@comment-98.169.177.45-20150719111725

Survival of the Wild Passive is Ovepowered, since Wild Wolf is resistant to pratically anything, and heals 50 HP if he dodges, even though it is 10% of dodging an attack. And Energy refills twice as fast!

Wild Sense will INCREASE the chance of dodging, depending on how much energy it has. If you have 50 energy, you will gain 50% more chance of dodging. And remember, it heals 50 HP if he dodges.

Wolf Howl is overpowered because it debuffs enemies' defense by 0.3 and increases allies' defense by 0.3. for 8 seconds. Having 0.7 defense (for the enemy) will lead to critical damage.

If an enemy gets hit by Claw Fury, they would lose to a total of 25 HP in just 15 seconds.

Smell Blood's range is WAY too far. Wild Wolf's damage will be buffed by 0.5 (1.5 damage in total), and the enemy's defense will lower by 0.4 (0.6 defense to be exact). Even thought it lasts 10 seconds, anyone near Wild Wolf would get shredded into pieces in just 5 seconds.

Wolf Fang is too overpowered to even be an ultimate, due to the fact it affects up to 120 STUDS! And enemies will lose 40 HP in total.

It's a great class, and you were specific with describing your abilities, but you need to remember that it needs to be balanced. Remember that all classes need to have weaknesses.