Board Thread:Suggestions/@comment-26960607-20180223043227/@comment-26781209-20180225052213

I personaly feel like the theme of this class clashes heavily with strife's current theme. The current standing lore only involves tech and magic, Retro is like randomly droping Markiplier into skyrim while he make references to his own memes. (or h3h3 in to pd2 AHHHHHHH)

[z]ANY RANDOM CRITS ARE NOT OK, other than that z seems fairly weak with a pea shooter worse than troop's pea shooter

[x]This is an overloaded hexer ability that can easily be stacked to shread a team. Reduce the overall debuffs, make a more creative debuff, or come up with a new ability.

[c] Sort of an overloaded ability.

The idea of a point multiplier is good, betting alot of points to gamble and get more.

Time is just a bad idea, extending the clock forever while AFKing with your friend on the other team forever.

The minor heal is alright for what it is, mildly expensive small hp pack.

Being able to buff any stat by 50% is sort of broken, 50% speed make you faster than both vulca and tempus, all the other buffs are usless because of Retro's base stats. People would only use this for speed. Stacking damage with regular item might let retro crush enemies in a few swings, putting vulca's dps to shame.

[V] Is just free damage that you can hit some one with. Apparently you just teleport them and they have no way of dodging the attack.

The largest problem I have with this class is the RNG and the large focus around it.

I'm sorry to say but I don't think this is salvagable.