Board Thread:Suggestions/@comment-27144615-20151225232835

Heavy (Tank) (Sub, Hexer)

Desc: Heavy is a class that can brittle down their foes stats and finish them off with their endless shower of bullets. Heavy also has a load of elemental bullets that have DEVASTATING effects. However, Heavy can be brought down by ranged attacks due to the lack of accuracy.

Stats and Weapon:

DEF: 1.7

DMG: 1.05

Walkspeed: 0.65

Weapon: Accel: Accelis a gatling gun which is held by the left hand by Heavy's waist. (On the right) The gun is gray, and the bullets have a trail when shot. The trail depends on the element of the bullet. Accel has some streaks on the back of the gun, that are customizable with the secondary color choice.

Basic Combo: Heavy

Heavy slams Accel in front of him and causes a shockwave. The smash deals 11 damage, and the shockwave deals 5. Then, Heavy thrusts his knee in front of him, dealing 5 damage, and then kicks with the same leg, dealing 10 damage.

Passive: Thickening:an enemy takes ranged damage from Heavy, the get slowed by 0.2. This only works on the first bullet, and has a cooldown of 10 seconds. The debuff lasts for 3 seconds. Also, whenever Heavy takes damage, he takes half of the damage, but this only happens every 10 seconds.

E: Turret: Heavy deploys a turret, and it stays stationary of where Heavy tossed it. The turret gets tossed to Heavy's pointer, to the distance of 10 studs. if the pointer is past 10 studs, it goes in that general direction to the max amount, which is 10 studs that way. Heavy can have up to 2 turrets. The Turrets shoot out bullets corresponding to the most recent element. Except, they don't have special effects like freeze or stun, but they still debuff. Cooldown / Cost: 5 / 10

Z: Icy Burst: Heavy stops moving, And has a choice to either click or press X again. If Heavy presses X again, Heavy stops moving and sprays in a fan shape for 3 seconds. And icy spread of bullets fly that way, and slow all enemies by 0.2 when they get hit by anything. The slowness does not stack. Also, When hit, there is a chance to get frozen. If Heavy clicks, Heavy jumps backwards, (not in midair) and throws a grenade. The grenade explodes in icicles, dealing 13 damage. It also slows 0.3 walkspeed and lowers defense by 0.1. Cooldown / Cost: 10 / 15

X: Shock beam: Heavy jumps up, and backwards, and shoots a yellow beam straight down. The beam instant staggers, and shoots at where the cursor is. The beam does 13 damage, and adds 30 stun. When a foe is staggered by this, they gain 0.2 walkspeed, but lose 0.2 damage and defense. Cooldown / Cost: 20 / 20

C: Magma Surge: When Heavy activates this skill, he can Click or Press C again. If Heavy presses C, Heavy stabs Accel into the ground and shoots. Fire pillars rise up in front of him, knocking an enemy back when they get hit by one. This debuffs damage by 0.2, and deals 7 damage per pillar. If Heavy clicks, Heavy spins around and Shoots flames all around him, forming a fire tornado. Heavy cannot move while using this, but it blocks all moves and deals 3 damage every time someone comes in contact with it. It also burns anyone who touches it. Burn damage depends on how much defense they have + 3. Cooldown / Cost: 15 / 30

V: Annihilate: Heavy Shoots up into the air, and it rains bullets. The bullets are extremely explosive, causing explosions all around Heavy. Each explosion deals 8 damage, and it keeps raining until he stops holding V. Every second, Heavy loses 10 mana for as long as he's using this skill. Cooldown / Cost: 30 / 50 