Board Thread:General Discussion/@comment-29420052-20170318034858/@comment-29420052-20170324215621

PrincessOfObsidian wrote: Reason why every class has a "Class". It all depends on the map, user, how much mana they start, what their playstyle is, their aggression, how far are they from eachother at the start and who does what first. Because I can literally see some flaws on this, those lower mid tier can destroy the top tier. Renegade vs Obsidian: Renegade wins, Renegade vs Alot of other classes: Other classes win. Obsidian vs Alot of other classes: Obsidian wins. MATCHUPS

oooooh nelly, another person who doesnt understand how tier lists work... either watch this or read the below.

TIER LISTS ARE BASED OFF PRO PLAY AND NEAR-PERFECT, FAIR RULESETS, NOT CASUAL PLAY (obviously)

In the discord, we have had some tournaments and made some rulesets. The only maps we can use are Crusaders (main map), crossroads, and forgotten hill. We also have everyone start at full mana and with no prior ability use. That is the most fair set for competitive play, as the maps have very little and different stage hazards and having full mana evens out everything.

Obviously, Obsidian with full mana and everything ready would beat a renegade with low mana and all abilities on cooldown. However, this is also obviously not fair play.

Obviously, the noob would lose to the pro. However, tier lists are based off only pro play.

Obviously, if the cryo gets the jump on a proto, proto is screwed. However, this is based off NEAR-PERFECT FAIR PLAY, not "who sees who first" and "who does what first"