Board Thread:Suggestions/@comment-26821588-20150802040839/@comment-25838314-20150802062111

JackOfMostTrades wrote:  Support Class: Tango 

Subclass: Fighter

Weapon Name: Crescent Arcs

Styles:

Samba - Tango goes further into dancing support to provide further buffs and even healing capabilities with her elegant dancing.

Acrobat - Tango switches to a more mobile concept that allows her to travel around quickly and dodge attacks with ease, even making her impossible to knock down with stuns and staggers.

 Description: Tango is an elegant dancer who wields razor sharp fans and performs dances for inspiration. Tango uses her dancing to give out offensive support to her allies through attack buffs. Her perfect balance keeps her from falling over, giving her an advantage over stun/stagger abusers. This comes at the price of receiving speed debuffs instead, and without any skills to buff her speed, she can be slowed down enough to defeated with ease, especially in mass. Without allies, Tango will be less effective, making her an easier target when she is alone.

 Posture: When spawning, Tango will already have her fans in her hands, but they will be folded up. When she equips it, she will spread out her fans with sharp edges and assume her normal stance. While idle, Tango will have her body facing left a bit, but her head facing forward. Her left hand will be raised high into the air with her fan pointing upward while her right hand will be lower towards the ground with the fan pointing downward. While moving, her body will lean forward a bit with both arms following behind her as she runs.

 Standard Attack Combo: Tango will begin by spinning to the left and executing a horizontal slash to the left with her left fan. She will then spin to the right, except this time, she will begin to crouch down as she spins and then executing an uppercut slash with her right fan. Then she will spread out both arms and begin to spin really fast, damaging enemies multiple times but dealing less damage than the other slashes. Lastly, Tango will jump forward and turn her body sideways as she spins, slashing the enemy with each fan before landing. (This last attack will somewhat resemble Proto’s [Z] skill, Punishment).

 [PASSIVE] Perfect Balance - Tango is immune to being staggered by shields or attacks from the enemy. Additionally, once Tango’s stun bar is completely filled, instead of being stunned, Tango will receive a 0.9 speed debuff instead that lasts as long as a stun would normally last.

 [E] Dance - Tango performs a graceful dance that inspires allies around her. While dancing, her speed is reduced to 0.6 and her defense is set to 0.5. Allies nearby her while she dances will constantly have their attack increased by 0.1 every couple of seconds that lasts for a while. They will also have their mana regenerate faster. Tango will receive these benefits as well. Tango can freely start and stop her dance at any time by pressing the [E] key. (Optional: Tango’s dance will also cause the stun bar to drain faster for allies and her).

<p class="MsoNormal"> <p class="MsoNormal">[Z] Elegance - Tango will begin to perform a majestic dance. She will start to be engulfed by a cherry blossom. After a second, she will end her dance by spreading both of her arms out and creating a burst of pink petals and sparkles. Allies with the area will gain a 0.3 attack buff that lasts a couple seconds while enemies take moderate damage from the attack and have their attack decreased by 0.1 for a couple seconds. Tango will also have her attack increase by 0.3 for a couple seconds. The area around her will be filled with sparkles and petals in the air for a moment before they fade away. (Consumes 20 mana, 20 second cooldown)

<p class="MsoNormal"> <p class="MsoNormal">[X] Spiral Pivot - Tango will lift her left leg up behind her and lean her body forward as she begins to start spinning rapidly. Her spinning will then create a bit of a whirlwind around her. While she spins, Tango will rapidly damage enemies she hits. Spiral Pivot is capable of hitting the enemy a total of 10 times maximum. Each hit will deal light damage to the enemy. After a couple of seconds, Tango will stop standing and return to her normal stance. (Consumes 30 mana, 25 second cooldown, 2-4 second duration, 10 hits total)

<p class="MsoNormal"> <p class="MsoNormal">[C] Glided Steps - Tango will jump up and begin to spin a bit, landing a short distance forward. When she lands, a light ripple (it will look like the small ripples made when a raindrop lands in a pond, making Tango look as if she was leaping elegantly across water) will be created that increases the attack of nearby allies by 0.1 for a couple seconds. Tango will jump again immediately after she lands, except this time she travels a little farther than the last jump, spins a little faster, and create a slightly larger ripple when she lands that has the same effect. She will then do one last jump. This time, she will travel even farther, do a flip while she is spinning faster, and create a shockwave upon landing that deals moderate damage to the enemy and increase the attack of any nearby allies and Tango by 0.2 for a couple seconds. (Consumes 40 mana, 40 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">[V] Crescent Waltz- Tango will begin to perform a sacred dance that involves having her spin around and slash her fans in the process. Each time Tango slashes one of her fans, a rather large wave will be created that is send flying outward. She will create up to 5 waves in the duration of Crescent Waltz. Because she is spinning around while slashing, each wave will travel in a different direction that is randomly calculated. The waves created by the slashes will travel a good distance before dissipating away. Each wave will deal good damage to the enemy, good stun and decrease their attack by 0.2 for a while. After all 5 waves have been made; she will stop her dance and resume her normal stance. (Consumes 60 mana, 55 second cooldown, 2.5 second duration, 5 hits total)

Stupid class, worst idea ever, instead of calling it Tango, You should have called it Blade Dancer. Still horrible though.