Board Thread:Suggestions/@comment-26960607-20160617133303

Class Name: Gale

Role: Fighter

Subrole: Hexer

Weapon: Forecast Sword (This sword changes appearance depending on her Passive. By default and no clouds, it’s main look is the Plain Weather)

Description: Gale is someone who can manipulate weather despite only being a human. She has a fair amount of crowd control and debuffs because of her being able to use weather patterns to her favor. The clouds above her head aren’t just for show you know. She can fight on her own, defend herself, and escape. Gale is a decent fighter and can do fairly well but of course, there are ones who are more suited than her. Her only problem is that she’s not much of a team fighter.

Attack Combo: Similar to Tempus but is slightly quicker. The last attack has a slightly bigger hitbox and is different depending on what kind of weather is currently showing.

Plain is just a cloud explosion. Nothing special and the knockback is decent.

Sunny makes a sun shine really bright, making enemies lose 10 mana but it doesn’t do knockback.

Rain causes a burst of scattering water drops and electricity. It has a good stun rate and lowers attack by .1 for 5 seconds but deals slightly less knockback than the Plain one.

Snow is just a snowy burst mixed with ice. Deals slightly more knockback and damage than the plain one and slows enemies down by .1 for 5 seconds.

Windy is just an air explosion which deals lots of knockback at the cost of damage.

(Passive) Climate: Gale has clouds above her head. She begins with a random weather. Each kind of weather has an effect but only if they’re close by (the range of this is not so great). These are the Weather Effects and they’re effects:

Plain: Just clouds and nothing else. Has no effect.

Sunny: Just clouds and a sun shining. The sun is basically behind the clouds. Some light is shining and enemies under that light will have a SLIGHTLY slower mana regeneration rate.

Rain: The cloud is basically grey and it’s obviously raining. This rain lowers enemies’ attack by .1 as long as they’re under the rain.

Snow:  Obviously it’s snowing. This snow lowers enemies’ defense by 1 as long as they’re under the snow.

<p class="MsoNormal">Windy: Basically there’s a weak breeze going on. Enemies feeling this breeze have their speed lowered by .1 as long as they’re feeling it.

<p class="MsoNormal">(E) Windforce: Gale causes a force of wind to knock enemies back. This reaches very far and the direction it’ll go do depends on where the cursor is pointing at. (Consumes 10 mana)

<p class="MsoNormal">(Z) Extreme Weather: Gale causes the current weather to be extreme, causing a strong effect around herself. The weather changes afterwards (going in no particular pattern).

<p class="MsoNormal">Plain Weather causes the clouds to cause a short fog, blinding enemies for a short while and lowering their attack by .2 for 5 seconds. The damage of this is really weak.

<p class="MsoNormal">Sunny Weather causes the clouds to go away and the sun shines very bright. Enemies under this light will lose 25 mana. The damage of this is weak but not as weak as the Plain Weather.

<p class="MsoNormal">Rainy Weather causes the clouds to turn black and rain heavily for a bit and strike thunder on the grounds around herself. This has a very high stun rate and lowers attack and defense by .25 for 5 seconds. The damage of this is actually strong.

<p class="MsoNormal">Snowy Weather causes a blizzard around Gale. This blizzard lowers enemies’ speed and attack down by .5 for 6.25 seconds. The damage of this is good but not as good as the Rainy Weather.

<p class="MsoNormal">Windy Weather causes circulating robloxian-sized tornadoes around Gale. Enemies can get stuck in them and keep on getting spun around and when they stop, they get thrown away with their attack and speed lowered by .15 for 5.5 seconds.

<p class="MsoNormal">(Consumes 10 mana. 12.5 second cooldown)

<p class="MsoNormal">(X) Sky Spacer: Gale knocks enemies around herself away. This only has better range than Extreme Weather. (Consumes 20 mana. 15 second cooldown)

<p class="MsoNormal">(C) Air Cannon: Gale causes large amount of air to knock nearby enemies airborne all of the sudden. (Consumes 25 mana. 17.5 second cooldown)

<p class="MsoNormal">(V) Atmospheric Destruction: Gale causes an even extremer Weather around herself for 5 seconds. This basically involves a combination of an even harder to see through fog, strong shining sun (which causes drought), a strong storm with lots of thunder, a deadly cold blizzard, and lots of large tornadoes swirling around her. The thing that’ll get them trapped in here spinning in the chaos are the tornadoes. This deals multiple hits and when the weather stops, they get thrown away with their speed lowered by .3, their attack lowered by .5 and their defense lowered by .25 for 10 seconds but also during that time, there are no clouds above Gale so the Passive, Climate is not active which also means that Extreme Weather cannot be used. (Consumes 50 mana. 70 second cooldown) <ac_metadata title="Class Concept: Gale"> </ac_metadata>