Board Thread:Suggestions/@comment-29611713-20160813052216

I think everybody here thinks agrees that seivert needs a large buff. I main seivert and i enjoy playing him and i do it well, although he is very hard to learn is overall on the weak side compared to most classes. The buffs below i feel will make him play a lot smoother and easier to get the grasp of and will be a more competetive class against others. Criticism is welcome!

Atomic Aura:

Buffs are sharply increased, with yellow giving 1.4 attack and 0.9 defense, orange giving 1.7 attack and 0.8 defense and red giving seivert 2 attack and 0.5 defense. As long as seivert is in yellow orange and red, seiverts speed will be 1.1. (+)

Seivert dosent lose health while in the red but is still very vulnerable with heavily low defense. (+/-)

Little Boy:

I think this is completly fine honestly and dosent need and buffs/ debuuffs

Fat Man:

Decreased range (-)

Increased damage (+)

Larger Rads costs (-)

Bull Dozer:

While in use Seivert cannot take any stun and has 2 defense while using instead of 1.5 (+)

Decreased damage but a lot more stun (-/+)

Saw Scrape:

Each hit has high chance to parry (+/-)

Seivert gets a .3 speed buff while this is being used (+)

each hit decreases the enemies defense by 0.02

Smelter Reel:

increased damage (+)

Smelter reel now locks onto targets in a 10 stud radius and the leap will hit them 100% guarenteed if they are in the radius (+)

Rubber Burn:

slightly increased range but slightly decreased damage (+/-)

Nuclear Winter:

Nuclear winter now sucks in targets (+)

Nuclear Winter has a much larger range (+)

Meltdown:

Heavily increased damage if used in the "red stage" (+)

Gimme all that criticism  