Board Thread:Suggestions/@comment-29420052-20170116042614

Khawf: Arabian for fear. Syria is considered the scariest place in the world, and its primary language is arabian. Listen to one of these 3 pieces of music while you read. I designed this class to make you feel like you are a crazed murderer, like me. Luckily my body stops me from that, making me jsut die internally. (0w dah edg3)

Role: Tank

Subrole: Hexer

Khawf is a mass murderer. It is very slow, but it will find you and will kill you. Equiped with a void shield that destroys projectiles, an ice pick dubbed "muteat llilalnnazir", and an insane amount of defense, Khawf is equiped to kill everyone in a 1 mile radius. However, as said before, Khawf is very, very slow, attacks are very, very slow, and attacks have very little range.

Weapon: Muteat Llilnnazir: An ice pick with a 1 stud long blade. Primary color is blade, secondary handle.

Posture: Held in right hand in a pose like tundrus, but with the character twitching occaisionally. When eunequipped, the weapon is held behind the right arm. Equipping animation is the Muteat Llilnnazir slides down into the avatars hand.

Passive: Hardened scars: After someone tried to assassinate Khawf using a dark matter poisoness drink, it left  Khawf with the ability to used magic and hardened skin, giving it 250% defense. This also means it has 35% speed and for debuffs and buffs to only have 1/2 of its normal effect. Finally, this adds a 2nd bar called 'Dark Matter'. Once you meet full dark mana, you go insane until you use a special move, and all special moves consume all of your dark matter and no mana. Same cooldown for each special. While insane, your speed is 200%, defense is 40%, and damage is 110%. Your screen is also tinted red and your weapon becomes completely red and you will have a running animation. When you attack someone with a special, thier screen will also turn red.

Click combo: Shoulder thrust with right shoulder (moves you forward 2.2 studs), a leg sweep (making enemys offbalanced for 0.1 seconds), a stab with the Muteat Llinnazir,  and to finish it off it forward kicks with the left leg. 50-70 damage for the 1st, 2nd, and 4th hit and 80-90 damage for the 3rd hit. Each hit comes out as fast as Obsidians click combo. While insane it is as fast as Majors click combo.

E: Void shield: With Khawfs off hand, he summons a darkness portal. This makes your speed 15%, but this move consumes projectiles and converts each shot into 2% speed. This move consumes dark matter at a rate of 10 per second. Same when insane, except it doesnt consume dark matter.

Z: Energy Beam: You hold out your weapon and a beam comes out of it that stops once it hits something. Deals 70 damage, debuffs speed by 7%. Costs 7 mana. 7 second cool down. While insane, it works like nethers X, except with infinite range and when your being pulled toward your target you spin in a corkscrew movement.

X: Grab & Shank: Lung forward 1 stud, grab onto the first person you hit, hold them in a choke hold, and shank them. Enemy is helpless in this position. Deals 100 damage, debuffs 10% defense. Costs 20 mana. 15 second cool down. While insane, you dash forward 10 studs and shank 15 times, each stab dealing 9 damage and debuffing defense by 1% per stab. Each percent stays around for 7 seconds.

C: Matter Ball: A ball with a radius of 15 studs surrounds you, sucking everyone in that area in and dealing 40 damage. This also staggers people. Costs 25 mana, 25 second cooldown. While insane, this auto stuns and knocks people back 10 studs.

V: Final Stab: Khawf offhand starts to glow with dark matter. After 6 seconds, Khawf pushes its offhand forward. If this connects, the enemy is in a choke hold, and Khawf proceeds to Stab the enemys head. This will instakill. Costs 60 mana. 100 second cooldown. Same thing while insane, except you go back to normal.  