Board Thread:Suggestions/@comment-45.36.71.172-20160704224357

 Class: Insanity

 Role: Hexer

 Sub-Role: Fighter

 Weapon Name : Chaotrix

 Description:  Insanity is a class based around, well, insanity. It flips around most of the things you would find in a normal class, such as having anti-knockback and having abilitys with a very short cooldowns. Its only weaknesses are that its quite slow and can't take many hits.

 Posture :

 { Equip } ~ Insanity uses there left hand to pull there dual-helix blade off of there back and leans it on there shoulder. They then begin floating 2 studs off the ground and summon a magic orb in there right hand.

 { Walking } ~ Insanity point there left hand backwards at an angle, slightly bends there left knee, and point there other leg pointing backwards.

 { Idle ) ~ Insanity holds up the orb on there right hand and has the dual-helix blade in there left resting on there shoulder. They have there left knee slightly bent and there right pointing straight down.

 Passive: (Insanity has 2 passives)

 { 1 } ~    Reverse Collision: When Insanity takes knockback, they are pulled in the opposite direction of which they were pushed in.

 { 2 } ~  Total Chaos: For every enemy Insanity kills, all other opponent's attack, defense and speed are reduced by .005

 GUIs:

 ~ Insanity ( Increases 5 each second after match starts )

 Stats: Attack - 1.6, Defence - 0.9,   Speed - 0.8

 Basic Left-Clicking Combos: Slices Right, Slices Left, Slices Right, Slices Left

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Damages: All Slices; 8-12

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Keys ~

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { E } ~ Furious Reckoning (Mode Switch): Insanity converts .1 defense and speed over to attack power. They also change from resting there blade on ther shoulder to pointing it to the side, slightly down, and slightly pointing back.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { Z } ~ Demented Inferno | Cost: 2 Insanity, Cooldown: 2 |  Insanity points there sword infront of them and fires out a fire ball. The fire ball sets the opponent on fire, dealing 2-4 damage for 5 seconds.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Damage: First Hit; 5 - 7, Fire; 10 - 20

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { X } ~ Strange Aura  | Cost: 10 Chaos, Cooldown: 10 | Insanity summons a large aura around themself, lowering the speed of all enemies by 0.2 and stealing 1 mana from all opponents each second and converting it to Chaos. The aura last for 15

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { C } ~ Tortured Soul | Cost: 8 Chaos, Cooldown: 8 | Insanity summons a ring, binding himself to all opponents in the ring. Enemies take 5% extra damage from Insanity and have 0.3 less speed. The ring can be used as long as Insanity has 20 Chaos or more and uses 4 chaos per-second.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { V } ~ Purest Chaos |  Cost: 20 Chaos, Cooldown: 15  |  Insanity summons an aura around thereself. All enemies within the aura for more than 4 seconds are randomly teleported around the map, gaining a new Blindness effect, blocking there vision for 4 seconds. The aura last for 12 seconds.

<p style="background-color:rgb(19,44,97);"> Don't forget to check out my other class idea! http://strife-official.wikia.com/wiki/Thread:24471 <ac_metadata title="Class Idea: Insanity"> </ac_metadata>