Board Thread:Suggestions/@comment-30131225-20170929202119/@comment-29867763-20171003234840

Grand is just a really messy class if you ever got to play with it like in strife edit. It would need a reconcept if anything to make it viable in strife.

Maracash73 wrote:

people have been saying "grand is coming out soon" for years

also, grand has had an icon for a long time, https://trello.com/c/UtxxStgy/317-grand

and, as the page states, grand is being saved for fen to work on I also agree with mara here: it's been an awful long time since Grand was removed from the game, and people have been saying they will add it back soon, and it hasn't been soon.

>looks at class rework lol

Arcane Orb (Z) - Increase the damage buff to 23% but last for 7 seconds and increased healing by 7 for every 1 second or Reduce the damage buff for 5% but last for 18 seconds and cleanse any debuff on allies while protecting them from future one for 3 seconds but increase the cooldown by 15 seconds Do you mean that there is going to be more healing for every second that the orb isn't on cooldown/etc., which would mean that if you kept not using the orb for like a minute, then you could heal a teammate back to 1000 hp in one orb no matter what, or are you naturally thinking there is going to be a restraint to this op buff?

Critical Hit (C) - Abyss basic attack is now charged ranged attack for 10 seconds. Abyss has 4 basic attacks that charge for every 0.5 seconds and will fire all of them at one click. Damage scale is from 18-72 per 1 charge. 15 mana, 18 cooldowns. There are some fundamental problems with C turning into a burst of click attacks. One of which is that Supports are (traditionally, and Abyss is nothing more than traditional) supposed to have one hard CC to indirectly assist teammates get away or punish hard

etc ill finish this reply later