Board Thread:Suggestions/@comment-26821588-20150904023016

''' Support Class: Aurora '''

Subclass: Mage

Weapon Name: Lusora



Description: Aurora is a supportive mage with the power to control the Aurora Borealis’ strength in combat. Aurora specializes in distant support, sending a detachable orb out that she can use her skills with to help allies and weaken enemies. Unfortunately, that also makes her vulnerable to enemy attacks while using her orb. Aurora is somewhat vulnerable to ranged classes and can be easily defeated by those who can cover ground quickly and reach whatever location she is hiding at without much hassle.



Posture: While unequipped, Aurora will have her staff on her back, pulling it over her shoulder with her right hand when she equips it. While idle, Aurora will hold her staff similar to how Anubis and Commander (Defensive mode) usually stands with their staff/gungnir. While moving, Aurora will hold her staff diagonally in front of her with both hands.



Standard Attack Combo: Aurora will begin by swinging her staff to the left with the orb attached to it. Following that, Aura will swing her staff in a way that would fling the orb off of it, sending it flying forward a set distance before stopping and flying back into the staff. Next Aurora will fling the orb again, sending it flying in a circle around her before returning back to the staff. Finally, Aurora will raise her staff into the air, sending the orb flying into the air, and then executing a downwards swing with the staff. This will cause the orb to follow suite and slam itself into the ground in front of Aurora, creating a small shockwave before returning back to its staff.



[PASSIVE] Clairvoyance - Aurora is capable of seeing the location and names of all enemies and allies on the map no matter where they may be hiding. Aurora is also able to see their current health from any distance.



[E] Guidance - Aurora detaches the orb from her staff and guides it around the map freely. While guiding the orb, she will be immobilized and unable to move. However, she will control the movement of her orb through the WASD keys (or mouse if that’s not possible). While controlling the orb, Aurora’s mana will be drained at a very slow rate. Additionally, any allies around the orb will have their attack consistently buffed by 0.1 every couple of second for a couple of seconds while enemies will have their attack decreased by 0.1 every couple of seconds for a couple of seconds.



[Z] Heal Pulse - If she is not guiding her orb, Aurora will slam the end of her staff into the ground, creating a light shockwave that will moderately heal nearby allies and Aurora herself and decreases the attack of enemies by 0.3 for a while. If Aurora is guiding her orb around, the orb will glow before sending out the same shockwave with the same effects. Heal Pulse costs less mana to use if she is using it while guiding her orb. (Consumes 15 mana, consumes 10 mana if using with orb, 10 second cooldown)



<p class="MsoNormal">[X] Polaris Burst - If she is not guiding her orb, Aurora will place her hand on the orb on her staff and then point it forward to release a strong burst of light from the Aurora Borealis. This burst removes any debuffs off of nearby allies and Aurora herself, while removing buffs on enemies and dealing moderate damage to them. If Aurora is using her orb, her orb will glow up a little bit before creating the same burst with the same effects as it normally does. Polaris Burst costs slightly less mana when using it while guiding her orb. (Consumes 25 mana, consumes 20 mana if using with orb, 10 second cooldown)

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<p class="MsoNormal">[C] Solar Winds - If she is not guiding her orb, Aurora will raise her staff into the air and create a field of a special type of plasma called solar wind. While in this field, enemies will receive rapid speed debuffs that will decrease their speed by 0.1 for a couple seconds while occasionally receiving minor damage. Allies will receive occasional attack buffs that increase their attack by 0.1 for a couple seconds. After a while the field of plasma will dissipate. (Consumes 30 mana, consumes 25 mana if using with orb, 20 second cooldown, 10 second duration)

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<p class="MsoNormal">[V] Borealis Beam - Aurora will raise her staff into the air and launch her orb, high into the air. The orb will then begin to charge up with energy from the Aurora Borealis it absorbs from around it. Once it glows and is fully charged, it will fire an extremely large and powerful laser blast of pure energy from the Aurora Borealis in the spot the mouse is pointing at. Enemies within the laser blast will constantly take light damage every ¼ of a second and have their speed decreased by 0.05 every half of a second for a couple seconds. The laser will last for 3 seconds total before dissipating. Aurora can move the laser by moving the mouse around. Aurora must not be guiding her orb in order to be able to use Borealis Beam. (Consumes 60 mana, 50 second cooldown, 3 second duration, 12 hits total) <ac_metadata title="Class Suggestion: Aurora"> </ac_metadata>