Board Thread:Suggestions/@comment-28707015-20160707201328

A giant robot built solely for combat. It is has relatively high hp, and DPS. It can also summon extra troops for assistance when the battle is not in it's favor. This machine also cannot be buffed or debuffed, Buster Slamed, or recieve Punishing Blow.

(No images yet. Be patient.)

STATS

Health: 1900

Defense: 4.5 (0.5 on comms dish during a reinforcements call, 1 on the legs, and 1.8 on the weapons pods.)

Attack: 4

Walkspeed: 1.1

BEHAVIOR

Upon the match starting, the camera will focus on a drop which opens up after a 3 second fall revealing Chieftain. He will attempt to keep players at a distance and will move if the players get too close. His attacks have high DPS and little delay, but he stays in the same spot when these attacks occur, so keep a close eye and time your attacks carefully.

SKILLS

Strafe: Chieftain will shred an area in front of him with his twin miniguns in a left-to-right motion for 45 seconds. Each bullet does 1 damage, but a warehouse's worth is being thrown at you, so don't stand around like an idiot. By the end of the 45 seconds, 750 bullets would have fired.

Hellstorm: Chieftain will jump into the center of the map and then fire 15 missiles in 3-man groups. Each group will fall 2 seconds after being launched with a 1 second delay between launches. Each missile does 20 damage on a direct hit and 10 splash damage in a 6 stud radius.

Raging Bull: Chieftain will jump to a corner of the map, "roar", then charge toward the opposite corner before stopping 3/4ths of the way forward. Players who don't look both ways will recieve 40 damage and get stunned.

Toss: If a player stands too close too Chieftain, or tries to Buster Slam or Punishing Blow Chieftain, the bot will grab them then throw them away. The player only suffers 2 damage and a short stun.

Reinforcements: Chieftain will lower it's head, then a satellite dish on it's back will start the call. Players are given 6 seconds to abort the reinforcements call, the progress of the call shown in a bar below the health bar. If the call is complete, 4 to 5 Soldiers will appear and start attacking the players alongside Chieftain. As the boss' health gets lower and lower, more Soldiers will be summoned and even playable classes can appear. The call can be aborted after 250 damage is done, so aiming for the comms dish with a ranged class is a good way to go.

SOLDIER STATS

Health: 100

Defense: 1

Attack: 1

Walkspeed: 0.9

CLASSES THAT CAN BE SUMMONED (classes are summoned when the boss is at 600 hp or lower, have similar stats to their playable counterparts, and can be buffed or debuffed.)

Omega

Ichor

Commander

Tempest

Trooper

Tundrus 