Board Thread:Suggestions/@comment-26960607-20160719114234

Class Name: Liang (Her Name means "Light")

Role: Mage

Subrole: Hexer

Weapon: Bamboo Staff (Still Green. The length of it is from the Feet to the Hips, kinda like a sword) / Huàndēng (Translates to "Magic Lantern". Yes, one of those Red Chinese Paper Lanterns but more like the Cylindrical Ones and not the Sphere-Like ones. The Lantern floats around Liang)

Description: A Calm & Serene Non-Fighter. Liang has this Magic Lantern floating around her which enables her to manipulate Light, into performing many blinding attacks which also apply debuffs. The Lanterns she can also make use of (including the Magic Lantern that is floating around her head) can make enemies slowly lose mana & health. Fighting Liang is never so great for the enemies. Her path is lit up for her while enemies just see the light. Best to say "Zàijiàn" to them (although she won't be seeing them every again most likely). Liang doesn't have any knockback in any of her Abilities, so she doesn't really have the greatest escape options (has escape options but ones that would make you say "I've seen better than that") and doesn't have any Mobility Abilities.

Posture: When equipping, a Bamboo Stick grows and she pulls it out of the ground with 1 hand & a Lantern floats to her. When unequipping, she sticks the Bamboo Stick into the ground and sinks into there until it's out of sight and the Lantern flies away.



Attack Combo:

Left Swing,

Right Swing,

Kicks,

Overhead.

[Combo deals decent damage and knockback (not the best but also not the worst)]



(Passive) Kāimíng fùjìn: Translates to "Enlightened Vicinity". The Floating Lantern emits a faint glow which can be seen by just about anyone. Enemies within the lighted area, will take tiny damage (1-3) every 1.5 second as well as having bits of mana being drained from them every 1.5 seconds also and given to Liang (same amount as damage. This cannot drain health). The minimum damage this can deal is 1. Enemies with no mana obviously cannot get their Mana stolen (as they have none. Oh by the way, the damage & mana drain is not constant & rapid. This Passive is meant to be like Radiation so enemies will not feel super safe when they're near to her so it's not easy pickins to get rid of Liang).

(E) Vivid Brilliance: Liang holds a Big Light Orb with both of her hands (kind of an Arcane Orb Rip Off). Right Click to send it wherever the Cursor is pointing at and it bursts upon hitting something. Left Click to make it burst. It can also burst when an enemy touches it while Liang is holding it. When the Light Bursts, enemies hit get blinded with Light for 2.5 Seconds. Enemies shielding will still take the damage but don't get the Blinding Effect. While holding the Light Orb in her hands, she cannot use her other Abilities nor her Attack Combo but at least her Speed is not affected. (Consumes 10 Mana)

<p class="MsoNormal">(Z) Ray Of Light: Liang's Right Hand appears to have Light on it and puts that hand forward, sending Rays of Light in 3 Directions, dealing good damage as well as lowering their Attack by .25 for 5 seconds. The hit box is a far-reaching cone-line area (but it ain't wide). This attack is hard to avoid, even if the enemies go in between the narrow gaps between the rays. (Consumes 15 Mana. 10 Second Cooldown)

<p class="MsoNormal">(X) Fluorescence Flash: Liang's Lantern causes a quick & sudden Light Flash (Liang quickly covers her eyes for the short bit), which Blinds Enemies with Light for 5 seconds. Also during that duration, their Defense is lowered by .2. The Flash is an AoE and it's a 1 in 99 chance that they can even dodge it since it's super quick & unpredictable. (Consumes 15 Mana. 10 Second Cooldown)

<p class="MsoNormal">(C) Illumination Elimination: Liang sends a Lantern flying to nearby enemies. When it reaches the enemies, they start floating around them for 10 seconds. While these lanterns are on enemies, their Speed is lowered by .2 and take bits of damage every second (1-3 like the Passive) as well as losing tiny amounts of mana (1-3 like the Passive also). This attack is unavoidable. Oh by the way, after 10 seconds, the Lanterns float away. (Consumes 30 Mana. 25 Second Cooldown)

<p class="MsoNormal"><span style="font-size:11.0pt; line-height:115%;font-family:"Calibri","sans-serif";mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font: minor-latin;mso-bidi-font-family:"TimesNewRoman";mso-bidi-theme-font:minor-bidi; mso-ansi-language:EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA">(V) Yuánxiāo jié: <span style="font-size:11.0pt;line-height:115%; font-family:"Calibri","sans-serif";mso-ascii-theme-font:minor-latin;mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"TimesNewRoman";mso-bidi-theme-font:minor-bidi; mso-ansi-language:EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA"> Translates to "Lantern Festival". Liang causes many lanterns to scatter into the sky and stay afloat for 15 Seconds, lighting up the area around them (oh and uh, the Lanterns are kinda clumped together). These Lanterns act like the Passive, enemies in the light take Tiny Damage (1-3) every Second and have bits of mana lost. The only thing absent from this is that the Drained Mana does not go to Liang (meaning that it Liang IS NOT gaining any Mana from enemies getting chipped with this Ultimate). After 15 Seconds, the Lanterns float away. (Consumes 50 Mana. 60 Second Cooldown <ac_metadata title="Class Concept: Liang"> </ac_metadata>