Board Thread:Suggestions/@comment-26821588-20150930145918

''' Mage Class: Mistral '''

Subclass: Hexer

Weapon Name: Foehn



Description: Mistral is a conjurer of wind that wields a boomerang infused with the power to control the wind. Mistral specializes in mid-ranged combat using his boomerang that allows him to hit enemies and collect gales that will make his skills stronger. He also has a knack for dealing damage over time. However, he is not only weak to enemies that get way too close, he also has a hard time fighting against long ranged enemies his boomerang cannot reach.



Posture: Mistral will spawn with his boomerang on his left thigh, grabbing it with his right hand when he equips it. While idle, Mistral will have the boomerang somewhat lifted up in a throwing position while his body is somewhat turned diagonally. While moving, he will lower the arm with the boomerang in it more as he walks.



Standard Attack Combo: Mistral will begin his combo by swinging his boomerang with his right hand diagonally downward towards the left, followed by another swing from the left back to the right side horizontally. Then, Mistral will throw his boomerang in a circular motion, causing the boomerang to fly in a complete circle around him before he catches it again. Lastly, Mistral will throw the boomerang forward, having it travel a distance a little shorter than normal before returning back to him.



[NEW GUI] Gales - This stack counts up each time Mistral successfully hits an enemy with his boomerang. If enough stacks are acquired, Mistral’s skills can expend some of those stacks in order to get added effects added onto the skills. The count maxes out at 10 stacks total.



[PASSIVE] Galeforce - Each time Mistral successfully hits an enemy with his boomerang, he will gain a stack onto his Gale counter. These gales will allow him to add extra effects onto his skills if he has the required amount. Additionally, for each gale Mistral has, he will gain 0.25 additional speed until he loses said gales.



[E] Throw - Mistral will go into a throwing position, ready to throw his boomerang. He will face and follow the direction the mouse is pointing at and throw the boomerang upon clicking. Throwing the boomerang will consume a mere 5 mana and go in an oval-shaped path a moderate distance away from Mistral before returning. The boomerang is capable of hitting multiple enemies, multiple times, each hit dealing moderate damage. Mistral cannot use any skills or attack while his boomerang is away from him. Each time Mistral hits an enemy with his boomerang, he will acquire 1 gale added to his stack. (Consumes 5 mana)



<p class="MsoNormal">[Z] Zephyr – Mistral will throw his boomerang like he normally does in the direction he is facing, except this time the boomerang is enveloped in a whirlwind. This whirlwind will move with the boomerang and constantly deal moderate damage to nearby enemies and pull them towards the boomerang. If Mistral has 2 gales, he will use them to cause his whirlwind to constantly send out blades of wind flying out of the whirlwind in random directions that deal light damage to the enemy and decrease their speed by 0.1 for a little bit. (Consumes 15 mana, 10 second cooldown, consumes 2 gales)

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<p class="MsoNormal">[X] Vanishing Flow - Mistral will throw his boomerang to a set distance in the direction he is facing. When the boomerang reaches that spot, Mistral will be enveloped in a gust of violent wind that moderately damages nearby enemies and decreases their speed by 0.2 for a couple seconds and disappear, reappearing within another gust of wind at the location his Boomerang is at. If Mistral has 3 gales, he will use them in order to create a unstable twister at the location he disappears from that will burst as soon as he reappears at his new location, staggering enemies and dealing light damage. Additionally, he will also create a weaker burst of wind at the location he reappears at, dealing light damage and moderate knockback. (Consumes 25 mana, 20 second cooldown, consumes 3 gales)

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<p class="MsoNormal">[C] Vent Column - Mistral will release his boomerang and let it spin around him at fast speeds, creating a cylindrical vortex column of wind around Mistral to protect him. This column will move as Mistral does and block any oncoming projectiles while it is active. Additionally, any enemies that get too close will take moderate damage, be pushed back, and have their speed decreased by 0.1 for a couple seconds. After a while the column of wind will dissipate. If Mistral has 3 gales, he will use those to cause the column of air to reflect projectiles back at the enemy and deal slightly more damage to enemies. (Consumes 30 mana, 25 second cooldown, 5 second duration, consumes 3 gales)

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<p class="MsoNormal">[V] Turbulence - Mistral will throw his boomerang out, creating a powerful tornado once it travels a short distance and remains in that spot. Enemies within the tornado will rapidly take light damage for the duration they remain in there. The, for each gale Mistral has, the tornado will launch a smaller whirlwinds out in the direction the mouse is pointing at, bursting and dissipating upon contact with the enemy, dealing moderate damage and decreasing their speed by 0.1 for a couple seconds. A maximum of 10 whirlwinds can be sent out. After all gales have been consumed, the tornado will dissipate and return back to Mistral. (Consumes 45 mana, 45 second cooldown, consumes ALL gales) <ac_metadata title="Class Suggestion: Mistral"> </ac_metadata>