Board Thread:Suggestions/@comment-27749819-20160213035238/@comment-27144615-20160228074804

DerpyMcDerpell wrote: F0rtissimo wrote: My wall of text

it's amazing

(also here's my revised version of your class)

Ventus (Fighter) (Sub,Mage)

Notes: Ventus has a bar called Wind that replaces Mana.

Stats:

Damage: 1

Defense: 1

Walkspeed: 0.9

Weapon: Subjectos

Basic combo: Ventus slashes diagonally with the subjecto in his right hand, inwards while going downwards, dealing 6 damage. Then, Ventus does the same thing in with his left subjecto, dealing 8 damage. Then, Ventus slashes outwards with both subjectos, dealing 10 damage. Finally, Ventus throws both boomerangs forward, dealing 4 damage while piercing 3 times. (Each boomerang does their own damage.) Then, he catches both boomerangs.

Passive: Tailwind

Whenever Ventus deals damage, there's a 10% chance he gains 0.2 walkspeed. If he does, this passive has a cooldown for 10 seconds. Also, Whenever Ventus stuns an enemy, he gains 0.4 walkspeed.

E: Toss

Ventus enters a stance, and prepares a boomerang to be thrown. Clicking will throw a boomerang, and it can hit an enemy or enemies 3 times before breaking. Each hit deals 8 damage. After breaking, it implodes and sucks in enemies, and explodes, dealing 3 damage. (the explosion is 3x3 studs.) After throwing 2 boomerangs, or both subjectos, Ventus stands still for 3 seconds, building new ones. He holds both hands together, and a pulse of wind appears in his hands, and then the boomerangs form. For 10 seconds after making new boomerangs, his damage drops to 0.7 since both boomerangs are still fragile.

[No cooldown ] / Cost: 0 / 10

Z: Crosswind

Ventus throws both boomerangs forward to a distance of 10 studs, and when at 10 studs, then both boomerangs cross over to their opposite directions, forming an X. When this hits, it deals 10 damage. This also knocks the enemy back a few studs.

Cooldown / Cost: 7 / 10

X: Piercing Gale

Ventus dashes forward, wind following behind him. He runs straight through an enemy, dealing 4 - 8 damage 3 times instantly. After hitting an enemy, they get slowed by 0.25. Then, Ventus jumps up, facing the enemy, and throws both boomerangs. when they hit, it deals 4 - 6 damage for both boomerands.

Cooldown / Cost: 15 / 10

C: Tornado

Ventus throws both boomerangs to the cursor, and after hitting a player or object, a tornado forms. This pulls in all enemies who are 10 studs near the tornado. If touching the tornado directly, you take 5 - 10 damage every second. The tornado lasts for 3 seconds. After the tornado is over, it knocks back all enemies who were sucked in by 5 studs.

Cooldown / Cost: 20 / 30

V: Air Sweep

Ventus throws one subjecto at the cursor and one upwards. Ventus clones all the ones in the air, and once the one thrown at the cursor hits a object or player, all subjectos home in one that object or player. Each subjecto deals 5 - 13 damage.

Cooldown / Cost: 40 / 50 It could be a little op...also I feel like my idea's ripped appart and made scratch. 3: Well, it was my version of the class. And, it's not very OP due to the eventual nerfs.

(Also since i'm too lazy to nerf it myself)