Board Thread:Suggestions/@comment-28140663-20160430060355

Right now, Frigost and Omega have passives that are an excuse to not add more description to the E ability (or at least that's what I see) and less effort on their passive. This post will suggest potential reworks for their passives, and a few changes to other skills.

Frigost -Frigost's E Ability renamed Guard Counter and works like Guard + Guard Counter -The first two icicles in Icicle deal knockback, so if you get the 1st one you are guaranteed the next two -Icicle adds freezing stacks, meaning that enemies gain more defense each hit but get slower -Shatter Sword does more damage based on freezing stacks -Potential reworks for a new passive: -Melting Ice : Based on Frigost's stun meter, Frigost will have increased mana regen and faster cooldowns. -Global Cooling : Every kill Frigost gets in a single life, 30 seconds will be added to the timer. Does not work in Deathmatch or Training. -Cold Blooded : When not in the heat of battle, skills charge 33% faster. Block also charges 3x faster. -Frosty : Frigost has .5 more damage as long as he isn't hit for 20 seconds, forcing Frigost to play a sneaky playstyle, ambushing players with devastating blows. Stay frosty.

Omega -Omega's E Ability renamed Guard+ and works like Guard + Guard+ -Buster Slam has a much shorter window to land, so if you miss it and then touch someone, it won't work. -Buster Slam adds more stun when landed -X+W decreases damage by 0.2 for 5 seconds if it hits someone -Potential reworks for a new passive: -Heavy Blows : Omega's attacks are so heavy that they cannot be parried, anyone who attempts to parry them will have the parry animation 2x longer. -Steady : Omega has more defense based on how low speed is. -Baller : Omega knows how to ball, double jump height if he doesn't jump for 3 seconds. -Repeat Offender : Each time you use a skill, you gain 10% more cooldown on the other skills (longer to charge) but the skill you use will have 25% less cooldown (faster) meaning you will want to spam the same move over and over again, but you will soon realize you have no other option but to keep spamming. Skills that are already charged will not be affected, exception Buster Slam, which will keep losing cooldown each skill, but will not gain the passive effect of 25% less cooldown if you land it or miss it. 