Board Thread:General Discussion/@comment-27428120-20170608180604

i just spent some of my free time on gneiss damage data based on its Z, X, C and V damages, including and excluding the Quakehand (E).

THIS IS INCOMPLETE. FURTHER TESTING WILL BE DONE ON THE REST OF THE MOVES AND A NEW MESSAGE WITH THE NEW DATA WILL BE POSTED BELOW OR SOMETHING ONCE I FINISH OFF THE TESTING

This damage testing assumes that:

- The target is constantly moving (DAMMIT KACTUS MEN)

- Not EVERYTHING is recorded accurately.

Z->Z (108, 110, 106, 108, 111, 53, 109, 111, 109, 113, 109, 112)

direct shot = 106 - 113

indirect shot (affected closeby = around 40-70)

E Z->Z (113, 108, 107, 110, 111, 110)

direct shot = 106 - 113  + stagger

indirect shot (affected closeby = around 40-70) w/o stagger

Z->Click (143, 137, 149, 140, 148, 150, 139, 138, 143, 150)

hit = 137 - 150

can affect multiple people if they're close to the smashed boulder (approx. same damage)

E Z->Click (228, 224, 232, 234, 217, 225, 225, 225, 230, 220)

hit = 217 - 234

FOLLOW THE GNEISS FAULT LINE RANGE CLASSIFICATION FOR APPROXIMATE DAMAGES WITHIN CERTAIN AREAS OF THE ABILITY WHERE THE TARGET WAS HIT.

X (88, 97, 105, 129, 85)

get hit in short-range distances (43, 46, 43, 43, 45, 44, 60, 56, 42, 42, 75, 70, 80)

dmg: 42 - 80

get hit in mid-range distances (105, 121, 135, 138, 138, 141

dmg:

get hit in long-range distances (165

dmg:

 