Board Thread:Suggestions/@comment-27509141-20160618205023

 Mage Class: Jack (inspired by Yuuki Terumi from Blazblue) 

Subclass: Rusher

 Weapon Name:  [https://www.roblox.com/Coat-of-the-Innocents-Jack-Class-Concept-for-Str-item?id=436350304 Coat of the Innocents. A coat that was inspired by Terumi's jacket. Lime green parts are color customizable.]

 Description: A sadistic killer who loves to watch his victim die slowly of pain. Made for more experienced players, Jack relies on making combos and stunning opponents to deal damage before stomping their enemies to submission with their no mana cost abilities. Although strong and fast, Jack is still weak, and enemies that are too strong for Jack to handle will end his reign of terror.



Posture: While not equipped, Jack will stand like a normal ROBLOXian. When equipping, Jack will cross their arms, and their body will be facing sideways, with their head facing the front. While walking, Jack will walk with their head facing down and their hands behind them. Unequipping will return Jack to their normal ROBLOXian posture.



Standard Attack Combo:

*Jack will start with a backhand slap with their right hand.

*Jack will then punch foward with their left hand.

*Jack will then use their head and attack forward.

*Jack ends the combo with a backflip kick.



[NEW BAR/NEW GUI] Sadism -  A red bar replaces the mana bar. This red bar will be explained more in the passive.



[PASSIVE] Sadistic Killer - Jack has a natural 0.8 damage and 0.9 defense stat Dealing damage to enemies slowly fills up a bar called Sadism, which can affect Jack's abilities. This bar slowly starts decreasing after not taking or dealing damage for 5 seconds. While out of combat, Jack has a natural 1.1 movement. Upon dealing or taking damage, this speed bonus is taken away until Jack escapes combat for 5 seconds.

<p class="MsoNormal" style="font-weight:normal;font-size:14px;">

<p class="MsoNormal" style="font-weight:normal;font-size:14px;">[E] Pain Tolerance - When toggled on, particles will surround Jack, increasing his defense by 0.3 until toggled off. However, their damage is reduced by 0.1 and their movement is decreased by 0.2. Taking damage also fills up the Sadism bar.

<p class="MsoNormal" style="font-weight:normal;font-size:14px;"> [Z] Sadistic Stomps - Jack will continously stomp on a stunned enemy until they get up. Deals low damage each stomp, and can do 1 stomp every 0.7 seconds. If used above 30 Sadism, Jack can stomp every 0.5 seconds instead.

<p class="MsoNormal" style="font-weight:normal;font-size:14px;">[X] Up the Sky - Jack does an uppercut, reducing an enemy's speed to 0 and sending them 5 studs above the ground for 1.5 seconds. Jack cannot move after uppercutting the enemy unless they use Eat the Dirt or the enemy falls back down.

<p class="MsoNormal" style="font-weight:normal;font-size:14px;">    Eat the Dirt - Jack grabs the enemy off the air and slams them onto the ground, dealing high stun as well as reducing the enemy's movement by 0.2. If used above 45 Sadism, the enemy is also staggered.

<p class="MsoNormal" style="font-weight:normal;font-size:14px;">(10 second cooldown after both parts are used. If Up the Sky is used but not Eat the Dirt or if Up the Sky misses, this ability is placed on a 5 second cooldown. Can use Eat the Dirt within 1.5 seconds.)

<p class="MsoNormal" style="font-weight:normal;font-size:14px;"> [C] To the Ground  - If used without a nearby staggered or stunned enemy, Jack will do a leg sweep that stagger enemies hit. If used on a staggered enemy, Jack will kick them, stunning them and knocking them a few studs away. If used on a stunned enemy, Jack will kick them with full force, causing them to exit their stun but doing extremely high knockback. If used above 50 Sadism, Jack will reduce the enemy's movement by 0.2 for 2 seconds after staggering or stunning them.

<p class="MsoNormal" style="font-weight:normal;font-size:14px;"> (15 second cooldown of this ability misses. Must be within 2 studs of a staggered/stunned enemy to use either of the 3 parts of this ability. Can still be cast if the staggered/stunned criteria is met even if the cooldown is still in progress.

<p class="MsoNormal" style="font-weight:normal;font-size:14px;"> [V] Thirst for Pain - Jack channels for 1.5 seconds. During this time, Jack cannot move. After this, Jack will slowly consume their Sadism bar until it reaches 0. Jack gains 0.2 damage and speed, but they have a reduced 0.1 defense. Ability cooldowns are reduced by 3 seconds except for Sadistic Stomps. Sadistic Stomps can now be cast every 0.2 seconds instead, and deals an additional 1 true damage each time. Pain Tolerance cannot be used under the effects of this ability.

<p class="MsoNormal" style="font-weight:normal;font-size:14px;"> (60 second cooldown, needs atleast 50 Sadism to cast.) <ac_metadata title="Class Concept: Jack (Not JackofMostTrades, sorry m8, I still "> </ac_metadata>