Board Thread:General Discussion/@comment-28140663-20160803054328

Today we will be focusing on how to cook ourselves some delicious Fighter Classes. Fighter Classes can be quite scary up close (even Mechanic) so how do you deal with such a fierce target you can't get close to? We'll be talking just that, each class getting its separate section in this post.

Frigost

Frigost has deadly combos and many movement debuffs that can force players into CQC combat, which Frigost excels at. Furthermore, any mistakes can be caught by Frigost and lead into a combo, making Frigost even more dangerous up close. However, Frigost's dash, Glacier Shield, has much windup, doesn't cover all too much range, has a long cooldown, and is nowhere near hard to dodge.

Matchups

Any kiters will be able to take out Frigost, though you have to always be wary of a sudden Glacier Shield. A smart Frigost will always try to bait kiters into hitting their Block, so never approach up close no matter how much health they have left.

Another strong option against Frigost are specialized classes like Vulca, who was designed to abuse lost health, ignore blocks, and deal far more DPS. Other specialized classes include Abyss and Proto.

Dealing With Frigost

Frigost will always look for openings to land an Icicle (on kiters), Glacier Shield (for combos), Block (for combos) and Absolute Zero (combo finisher and in panic) Shatter Sword is seldom used, though some Frigosts will like to tag it on after Absolute Zero or if you are too close but Frigost has no other skills.

All of these skills can screw up players in some situations, and most of them can lead into a combo which only means tons of damage to you.

Stay out of range, bait attacks, and bait Blocks. If you manage to do all of this, Frigost's click combo can still cause some damage but you have the upperhand as you cannot be combo'd and cannot be slowed. Fighting at range makes all of this much easier.

Mechanic

Mechanic seems like a long range exclusive Fighter, however theres more to him than that. Mechanic's V only costs 30 mana and can really cause havoc on enemies trying to fight him up close. Mechanic is able to knock players back into the Satellite Strike with his click combo. Mechanic relies on using his armors to weaken enemies at range before engaging in close combat, though it has been more preferable to rely completely on ranged for killing.

Matchups

Mechanic is skill based, however Mechanics will have easier times against kiters as kiters will have to risk taking a full clip of railgun shots if they want to dish out some damage. However, Mechanic is more vulnerable to rushers as he does little to no knockback at range and when ambushed has almost no defense besides V.

Dealing With Mechanic

Mechanic will always land at least 1-3 shots in a single armor spawn, so you have to watch out. Hide behind cover to waste their armor usage and mana. Smart mechanics know not to drain their mana, so sometimes you need to rush a little early to bait them to use armor again. Repeat this until you think they're fully drained of mana, and you'll have a much easier time.

Rushing Mechanic is sometimes good but sometimes very bad. Sometimes it will expend escape skills to reach Mechanic's wall of projectiles, then he can use V to finish you off and reset everything you did with a lot of knockback and a stun, potentially even kill you.

The best option to take out Mechanic is by baiting, similarly to Frigost. Fighters tend to be weak to the concept of baiting.

Commander

Commander is by no means weak, actually pretty overpowered. Commander's click combo is slow but does the job just fine, and his AoEs, Guardian Dash, and self buffs make him almost impossible to clean up without sacrificing precious health.

Matchups

Commander causes havoc on ranged classes, as he can Guardian Dash and do constant damage with Support Wave and Decimate. Kiters can waste his skills but if they don't, Commander can easily wipe them out.

Commander is vulnerable to tanks, as he is forced to fight up close with a class that can take more hits and do just as much damage, if not more. This is especially seen against Ichor, which is why Commanders appear to not target Ichors and Omegas.

Dealing with Commander

Its mostly class specific on what chances you have against Commander, however Commander suffers the most from baiting compared to the other classes. If you can bait a lot you can beat a lot that Commander throws at you.

Spectre

Spectre is considered the weakest Subrole Rusher in the game and has a pitifully weak click combo for a Fighter. However, when used correctly and the mana is just right, Spectre can bash down any class no matter their defense, chase down anything, and gain mana from attacking up close, free mana.

Matchups

Spectre is mostly based on the person who uses it. Spectre obviously can't Phantom battle another Spectre, Spectre cannot fight CQC as well as the other Fighters, and Spectre has a terrible V that doesn't stun and does no damage. Spectre is especially good against players who tend to run and players who have an even worse CQC game.

Dealing with Spectre

Drain mana or get close, beat him up either way. Unless your class has horrible CQC, then just hiding behind cover and avoiding Z and E for as long as possible works. (tundrus cough)

I hope this non-useful guide has proven useful. 