Board Thread:Suggestions/@comment-27024382-20160126230908

YOU OWE A SODA SCRUB

noooooo Class Idea: Jinx Roles: Hexer/Rusher Jinx is a mage who can seep the life out of enemies slowly, and use their health to give him benefits. Jinx is good at slowly whittling away enemies while staying at a good health level, however, he does not fare well against fast enemies who can run away quickly. Weapon Name: Drain Gauntlet Passive: Enhanced StealerWhen ever Jinx steals health from an enemy, Jinx receives a boost in all stats based on the amount of health stolen divided by 500. (For example, if Jinx steals 16 health, he will get a 0.03 buff in all stats.) This buff decays slowly. Also, if Jinx has full health, any extra health he gains from life steal is converted into buffs. E: Sap FieldJinx kneels down and touches the ground, causing a field to appear. Enemies who step in lose hp slowly. The hp lost is given to Jinx. Enemies cannot lose health after being lowered to 50 HP. When this happens, Jinx gets the buffs given to him by his passive. If enemies leave the field early, Jinx gets the buff earlier. i hop this doesnt confuse you Z: CorrodeJinx punches in front of him with his gauntlet, instantly stealing a set amount of HP (10). The enemy is marked with a pinkish haze surrounding them. This pinkish haze lasts for 8 seconds and slowly steals life from the enemy every second. After 8 seconds have passed, the pinkish haze on the enemy will explode, dealing low damage. 30 mana cost, 20 cooldown X: Shock ShotJinx shoots a projectile from his glove, dealing low damage to anyone hit and lowers their movement by 0.3. They are also shocked, making their stun bar increase slowly. Jinx's stun bar slowly decreases while this happens. After hitting the 75 mark, their movement is increased by 0.2 and their defense is increased by 0.1. Jinx receives the same buffs. 25 mana cost, 22 cooldown C: Assimilating BlowJinx pulls his Drain Gauntlet back and punches very hard in front of him. This staggers the enemies hit, deals moderate damage, and deals extreme knockback. The enemy slowly gets their health stolen by Jinx. Assimilating Blow cannot be blocked or parried. 35 mana cost, 19 cooldown V: Consuming ComboJinx enters a stance and begins to go into a furious hail of punches and kicks. Each kick and punch deals moderate damage and steals 1 HP each time. Jinx receives a 0.01 buff for each punch he does. Consuming Combo uses 6 mana every second and lowers all the enemies stats by 0.01 for each kick. Jinx's stun bar slowly increases as Consuming Combo goes on. 6 mana per second, 49 cooldown 