Board Thread:Suggestions/@comment-30610296-20161127222654

Role: Rusher

Subrole: Support? (I don't know)

Description: Sheriff is very fast, able to catch up with his enemies with ease and capable to support his allies, he's able to drastically decrease enemies' movement speeds. He depends on a bar called morale to deal quick damage to enemies, and eliminate them swiftly. With the ability to decrease enemies' movement speed drastically, almost nobody will be able to escape the wrath of the Sheriff. Sheriff is very dependent on mana and morale, without them, Sheriff will struggle a lot in battle.

Combos: With his gun equipped, he does not have any combos, but you just click and shoot, no reload necessary, butt uses up 3 mana every time he shoots. With his sword equipped, he slashes horizontally, than slashes down, lunges foward with his sword, and takes out his gun and shoots.

[Passive] Morale: Sheriff has a seperate bar called morale, sheriff always start with half a bar of morale(50), the more morale he has, the more damage he does, the faster his cooldowns are. If his morale is higher than 50, his cooldowns are 10% faster, at 75 morale, he gets 10% more attack and 10% more speed. If his morale is 100, his attack gets boosted anaother 10%. When his morale is lower than 40, the slower his cooldowns are. If his morale is lower than 25, then he loses 10% attack and 10% speed. If his morale is 0, he loses another 10% of attack. If sheriff was damaged by an enemy, he loses morale based on how much damage he took, if it is less than 50, he loses 2, if its less than 100 but more than 50, he loses 3 morale, less than 150 but more than 100, loses 4 morale, any 200 or higher, he loses 10 morale. If he was not hit by any enemy for 5 seconds, he wil gain 2 morale every second, until he has 50 morale again, and stops gaining morale. If he damages any enemies, he gains 3 morale for every enemy he hits.

When sheriff is equipped with his gun, he loses 10% damage (from 100%), and gains 10% movement speed (from 100%). When he equips his sword, he gains back 10% damage, but loses 10% movement speed.

[E] Sword: He switches to his sword, gaining new abilities

[Z] Bullseye (Costs 15 mana) Cooldown: 7 seconds: Sheriff stops and aims with his gun for 2 seconds (You have 2 seconds to find a target), and shoots a powerful bullet,that ignores defense, decreases opponent's movement speed by 5%, and has a 50% critical hit chance, and gives sheriff 10 morale if he hits someone. [With Sword] Pray (Costs 5 mana) Cooldown: 5 seconds: Sheriff holds his sword up to pray to his god, gaining 15 morale, and boosting attack and movement speed to him and allies near him, by 10% for 4 seconds.

[X] Grapple (Costs 20 mana) Cooldown: 9 seconds: Sheriff loads his gun with a special bullet, he shoots the bullet where ever your cursor is, if it hits an enemy, the enemy will get stuck, and the bullet will pull the sheriff to the enemy, damaging the enemy and staggering them, and the sheriff gains 5 morale. [With Sword] Arrest (Costs 15 mana) Cooldown: 10 seconds: Sheriff throws his handcuffs, if it hits an enemy it will do little damage and they will be in an arrested state for 3 seconds (They can't move).

[C] Pursuit (Costs 10 mana) Cooldown: 10 seconds: Sheriff will gain a burst of movement speed (40% more) for 2 seconds, in pursuit of an enemy,                                                                                                                                                         [With Sword] Enrage (Costs 20 mana) Cooldown: 15 seconds: Sheriff will start engaging with his enemies, doing mutiple slashes, and ends with him lunging forward and slashing his sword down, that ignores defense, decreases enemies' defense and movement speed (By 10%). If that last slash hits someone, sheriff will gain 5 morale.

[V] Trick Barrage(Costs 30 mana) Cooldown: 30 seconds: Sheriff will shoot 5 special bullets (He shoots a bullet every 0.5 seconds) where ever your cursor is pointed at (You can move your cursor while Sheriff is shooting, but cannot shoot vertically), the bullets when they hit a wall, wont stop there, but bounce off the wall, it will bounce off 3 walls, even walls across the map before it stops bouncing, if it hits an enemy, the bullet will stop there. The bullets decreases defense of the enemy (Each shot decreases 2% defense).

Thanks for reading this, remember, this is only a concept, I accept feedback, and might even consider it. 