Board Thread:Suggestions/@comment-33173804-20170924111530/@comment-26781209-20170924201817

-ok, let's start off with the overall class

- Jack seems like  it may be a jack (huh) of all trades that is too weak at everything, but it's E is easy to exploit. Spams stun more than barb.

-Assassinating Dealer can tossed out for a different passive that is more interesting. you can just type that each ability gains more damage below 50% hp in each individual ability descript and put in a new passive.

-Crimson spade seems like mechanic's old E BUTEVENSTRONGER, because defense turns DIRECTLY in to damage buffs. With an abyss, it's passive and "crimson spade", Jack can out dps vulca. Without an abyss, it will only give jack some minor buffs. The deduction of 5% defense ignoreable.

-Straight spear seems like an ok ability that gives jack some longer reach and survivability. Straght spear should be reserved for a X or C with slight buffs rather than a Z though. Small burst dps usualy fits a fighter's Z ability, opposed to a dash.

-Triple spear seems weak and generic, it's 2 fast hits, a stab and bleed. In total it only does 160% of jack's damage. Jack can do more damage with it's click combo. When the passive kicks in it only gets slightly better, but still beaten out by the click combo. The only reason to use this would be to enter a fight by stabbing twice in the air and starting a fight with the enemy bleeding.

-Spartaaa is (woah another dash, is this a rusher or something?) like if frigost's ult had no wind up, bad damage and was a dash. Spartaa is too powerful, it can stun a whole team and is nearly impossible to dodge since its a fast moving aoe. The after effects add some survivability and that's it. Spartaa has no charge up, heals nice healing and and ignoreable damage.

-"Jack of spades" is a large aoe that does light damage, stuns, buffs and heals. Jack of spades would be weak, it if were not for how well is combos with the rest of the kit. you can Triple/straight spear->Spartaaa->wait for everyone ge get back up->jack of spades for a easy team sweep. All the healing and buffs belong on a support class and shouldn't be in a fighter ult, unless the sub is support.

Important notes:

duration of buffs and hexes are very important, add them (spade field and E duration)

For damage, just say high, medium or low damage; it lets abilitie damage more flexable. If you're a nerd like me, write a damage range at the top like: to 100% defence Low=40 medum:80 High:150 very high= 300 absurde= 500

Try to keep your class focused on one idea

Check for spelling and grammar errors

.<.