Board Thread:Suggestions/@comment-28735768-20161005060020

COMBO ATTACK:

He slices to the left to the ground and slices to the right straightly then slices again in the left but spins 2 times and thrust forward traveling 10 studs.

[Z]: Frenzy Ball - Major rolls traveling 15 studs and increases his speed by 0.25 in 15 seconds (Sprint move only changed)

Consumes 10 Mana, 9 seconds cooldown

[X]: Siege charge / Sun burst - Major jogs and spins 1 time  then dashes and thrust his needle foward traveling 28 studs (with a total of 30 studs) increasing his DMG by 0.02 and DEF by 0.01 for 12 seconds. Each damage will deal moderate damage and lose 0.05 defense for enemies [Sun burst - Major spins 8 times with flares going out of his needle with high knockback, Increasing his DEF by 0.15 in 13 seconds each damage will reduces enemie's defense by 0.05.]

 Consumes 20 mana. 12 second cooldown. Sprint skill consumes 10 mana and has a 6 second cooldown.

[C]: Assault Slash / Knight Dash - Major crouches then slashes his needle to the ground, increasing his SPD by 0.15 and enemies will get staggered and lose 0.25 SPD in 12 seconds (i had nothing to call for this so i'll call it unstitch bc of the name "Needle" xdd)[Knight Dash - Major thurst his needle forward two handed and runs, automatically increases his SPD by 1.0 and travels 35 studs each damage will lose 0.10 DEF and SPD within 12 seconds.]

 Consumes 25 mana. Sprint skill consumes 15 mana. Both have a 22 second cooldown.

 [V]: Needle Disaster - Major imbues his needle then dash traveling 5 studs then become invisible with 6-7 needles spreadly thrust forward with a powerful assualt pierce in the end each damage will take high damage and reduces 0.20 SPD and DEF in 25 seconds while Major increases his DMG and DEF by 0.15 in 20 seconds  