Board Thread:Suggestions/@comment-33173804-20170924111530/@comment-31256456-20170925030243

Name: not good How is a spearthrower jack? At this point we can call the new class Willard or James. I get you are trying to inspire it based on the card, but a spear??

So what's his unique playstyle:

Oh, so basically, a "I'll rush in and get massive buffs, then run away for a minute, then kill another guy." This doesn't work for three reasons: 1. it's team based so literally any tank with this would just cover for him, I'm talking omega with suppress, and frigost with stun. He can just simply walk away. 2. This is unoriginal and isn't a playstyle, just basically "let's make a class with high buffs and damage and give him huge cool downs." Which is boring and feels like gneiss, with relatively low damage unless hit perfectly 3. The whole idea of this run away after attack thing feels awfully cancerous for the community. Passive: that's a bunch of uhhhh I'm reading there, it's just a basic damage buff when low, call it commander

E: call it mechanic at this point as well

Z: oh, this is a mess. Teleportation is really just.... not going to work, the heal seems out of place for a attacker

X: JUST NO. ANOTHER DASH ON A "hexer" fighter?????

C: spartaaa because we're putting that in the game?!?!?!! Either than the name...another dash? Heck just make this a rusher/mate or something because the combo is boring and doesn't seem that powerful

V: the whole spear thing is thrown out of the roof with a jack of spades ult that heals and buffs while dealing damage? Heck this feels SO support in parts of the kit yet feels rushy on the kit as well.

In a nutshell, it's a uhhhhhhhh class that really doesn't work, sorry.

Also maragash, I'm assuming 160% equals 160/1000.