Board Thread:Suggestions/@comment-27026273-20170406131136

'' “The seas have turned and the voyage of salty crewmen have ascended. Naval, the scurvy with a hint of salt, has landed ashore in search for treasure in the battlefield.” ''

Fighter Class: Naval

Subclass: Rusher

Weapon Name: Ol' Treasure

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Description: Nothing says scurvy like Naval, who is probably wasted as hell. Naval’s way of fighting seems a bit off, but is rather decent. Naval’s main damage is downright terrible, so low that it causes Naval to rely on multiple attacks as well as defence ignores to do actual damage. However, Naval’s [Vitality] can cause Naval to still be a dangerous person.

Weapon Description: The gun-blade consists of the blade being under and on top of the gun, the bottom going until it reaches the handle and the top blade halfway. The gun will be a blunderbuss colour custom and the blade will also be colour custom. The handle of the gunblade will also be only black.

Standard Attack Combo - Naval will do four consecutive standard attack combos:

1.        Naval will do a south-west slash

2.       Naval then does a north-east slash

3.       Naval then does a hard jab that’s close between the head and torso and then shoot, causing players that are close to be mediocrely pushed back, as well as decreasing defence by 10% for 3 seconds.

4.       Naval then does another shot with Ol’ Treasure which pierces through opponents.

<p class="MsoNormal">[New GUI] Vitality - [Vitality] is a feature for Navals attack, where having its main functionality is to cause Naval’s attacks to be able to do double attacks, meaning 1 slash that would do 10 damage would do 20. [Vitality] however, ascends when Naval walks, having it rise 2% per second of walking.

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l3level1lfo2"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         When [Vitality] is at 100%, Naval’s next 5 attacks will gain the double attack buff, which will be visibly shown be having Ol’ Treasure have a small but visible radiance

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l3level1lfo2"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         If you attack and the opponent evades it, the attack counts as a [Vitality] attack, causing you to lose one attack with [Vitality]

<p class="MsoListParagraphCxSpMiddle" style="margin-left:72.0pt;mso-add-space: auto;text-indent:-18.0pt;mso-list:l3level2lfo2">

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l3level1lfo2"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         [Vitality]’s double attack however, will only work on the Standard Attack Combo and [Gunslinger], not on Skills.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l3level1lfo2">       Although [Vitality]  does not give double attacks on Skills, it does give skills a 1.5x damage multiplier, at a cost of 2 [Vitality]  buffs

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<p class="MsoNormal">_____________________________________________________________

<p class="MsoNormal">[Passive] Scurvy Instincts - Naval’s attack basis is severely reduced by 35%

<p class="MsoNormal">Naval can ignore defence in [Gunslinger] when hitting a headshot, while also being able to ignore defence if the opponent’s defence is lower than 75%. Additionally, Naval will mark the player that has damaged it the most with a scimitar, where if Naval gets close to that opponent, its defence is decreased by 35% but its attack drastically ascends by 60%

<p class="MsoNormal">[E] Gunslinger - Naval will aim the gun blade to a certain target. Moving the mouse to aim, click the mouse to fire with each shot costing 10 Mana and has a 3 second cooldown before being able to shoot again.

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l1level1lfo3"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         While in this mode, Naval will have his movement lowered by 70%, but its [Vitality] gain is increased by 5% per second.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l1level1lfo3"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         If the bullet hits, then the opponent’s defence and movement is decreased by 2.5% per stud on how far the opponent is.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l1level1lfo3"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         Pressing [Gunslinger] again will change back to its original mode.

<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l1level1lfo3"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         [Gunslinger] can replenish ¾ of Mana if Naval misses the target at a cost of 10% [Vitality].

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<p class="MsoNormal">[Z] Backstabber - Naval will thrust forwards and then fire a bullet, causing Naval to stumble backwards as the bullet pierces through opponents.

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l6level1lfo4"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         If the thrust is hit behind an opponent, then Naval will receive 15% attack for 5 seconds, while the opponent loses 10% defence for 3 seconds.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l6level1lfo4"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         If the bullet is hit behind an opponent/s, then their defence will lower by 25% for 7 seconds

<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l6level1lfo4"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         [Backstabber]’s bullet is the only skill that will give Naval [Vitality] if it’s hit behind them.

<p class="MsoNormal">[Consumes 15 Mana/Cooldown 8 seconds]

<p class="MsoNormal">[X] Dragtalk – Naval will boast itself in front of others, lifting its head upwards as if it’s laughing. In doing this, any opponents within the stud range of this boasting will receive additional 20% attack. However, they will be suppressed as well as gain a [Vitality] buff for Naval.

<p class="MsoListParagraphCxSpFirst" style="margin-left:38.25pt;mso-add-space: auto;text-indent:-18.0pt;mso-list:l5level1lfo5">This [Vitality] buff will cause the double attack to multiple to a quadruple attack, causing the Standard Attack Combo to do 14 hits.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:38.25pt;mso-add-space: auto;text-indent:-18.0pt;mso-list:l5level1lfo5">This also causes Naval’s skills to do 3.5x more damage

<p class="MsoListParagraphCxSpMiddle" style="margin-left:38.25pt;mso-add-space: auto;text-indent:-18.0pt;mso-list:l5level1lfo5"> The buff of both opponents and Naval will last for 4 seconds

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<p class="MsoNormal">[Consumes 25 Mana/Cooldown 19 seconds]

<p class="MsoNormal">[C] Territorial - Naval will place a flag onto the floor, creating an AoE field that will tell people that this section is now Navals.

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l0level1lfo6"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         If opponents were to walk into [Territorial], then Naval will gain 80% additional movement and a 45% attack until the opponent leaves the field or when the duration of the field is finished.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo6"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         [Territorial]’s buff will not increase if 2 opponents are in the field, instead it will make [Territorial] smaller if they stay in the field.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo6"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         If there are 3 or more opponents or if Naval leaves [Territorial] then it will be destroyed.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo6"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         [Territorial] can still be eliminated with 1 opponent by attacking the flag, having its separate health of 350

<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l0level1lfo6"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         Duration of the Field is a maximum of 7 seconds

<p class="MsoNormal">[Consumes 30 Mana/Cooldown 27 seconds]

<p class="MsoNormal">

<p class="MsoNormal">[V] Kraken – Naval will slash forwards 3 times and then will use all its mana to unleash several bullets depending on how much mana is wasted.

<p class="MsoListParagraphCxSpFirst" style="text-indent:-18.0pt;mso-list:l2level1lfo7"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         [Kraken]’s bullet barrage will always do pure >10 damage

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l2level1lfo7"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         [Kraken]’s first bullet barrage will release 20 bullets at once.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l2level1lfo7"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         Naval will always be immobile when firing the bullets, but Naval can still move with Shift Lock

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l2level1lfo7"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         Holding down the skill will let you hold down the bullet barrage

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l2level1lfo7"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         Every 5 extra Mana will release 10 more bullet releases, each doing specifically under 10 damage.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l2level1lfo7"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         [Territorial] does not affect [Kraken]

<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l2level1lfo7"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         [Dragtalk] does not affect [Kraken], however, [Vitality] still does.

<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l2level1lfo7">      [Consumes 15 + 5 per sec Mana/Cooldown 35 seconds] <ac_metadata title="Class Rework: Naval"> </ac_metadata>