Board Thread:Suggestions/@comment-26960607-20160701065434

Message From Me:

This was one of my Lackluster Class Concepts (as in "Awefully Lacking"). Link to Original Post:

http://strife-official.wikia.com/wiki/Thread:23470

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Class Name: Gale

Weapon: Forecast Sword (Changes appearance depending on the Weather. By default and no clouds, it always appears like the Plain Weather)

Attack Combo:

Similar to Tempus but is slightly quicker. The last attack has a slightly bigger hitbox and is different depending on what kind of weather is currently showing.

Plain is just a cloud explosion. Nothing special about the Damage & Knockback.

Sunny makes a sun shine really bright, making enemies lose 5 mana. Deals less damage than the Plain Weather but it doesn’t deal any knockback.

Rain causes a burst of scattering water drops and electricity. It lowers Attack by .1 for 5 Seconds. Has good & slightly better damage damage than the Plain Weather but deals less knockback than the Plain Weather.

Snow is just a snowy burst mixed with ice. Lowers Speed by .1 for 5 Seconds. Deals the same amount of Damage as the Rainy Weather but has a weaker stun rate.

Windy is just an air explosion which deals lots of knockback at the cost of damage. Has a no stun rate.

(Passive) Climate: Gale has clouds above her head. She begins with a random weather whenever she spawns in. Each kind of weather has an effect but only if they’re close by. These are the Weather Effects and they’re effects:

Plain: Just clouds and nothing else. Has no effect.

Sunny: Just clouds and a sun shining behind the clouds. Some light is shining and enemies under that light will have a SLIGHTLY slower mana regeneration rate.

Rain: The cloud is basically grey and it’s obviously raining. This rain lowers enemies’ attack by .1 as long as they’re getting wet.

Snow:  Obviously it’s snowing. Lowers enemies’ defense by 1 as long as they’re getting snowed on.

Windy: Basically there’s a weak breeze going on. Enemies feeling this breeze have their speed lowered by .1 as long as they’re feeling it.

(E) Windforce: Gale creates a force of wind that knocks enemies back. This reaches very far and the direction is goes depends on where the cursor is pointing at. Even though this deals lots of Knockback, the damage & stun isn't so impressive. (Consumes 10 Mana)

(Z) Extreme Weather: Gale causes the current weather to be extreme, causing a strong effect around herself. The weather changes afterwards (going in no particular order).

Plain Weather causes the clouds to cause a short fog, blinding enemies for a short while and lowering their attack by .2 for 5 seconds. The Damage of this is nothing special.

Sunny Weather causes the clouds to go away and the sun shines very bright. Enemies under this light will lose 15 mana. The damage of this is weaker than the Plain Weather.

<p class="MsoNormal" style="font-size:14px;line-height:22px;">Rainy Weather causes the clouds to turn black and rain heavily for a bit and strike thunder on the grounds around herself. This has a very high stun rate and lowers attack and defense by .25 for 5 seconds. The damage of this is actually strong.

<p class="MsoNormal" style="font-size:14px;line-height:22px;">Snowy Weather causes a blizzard around Gale. This blizzard lowers enemies’ speed and attack down by .25 for 5 seconds. The damage of this is slightly lower than the Rainy Weather.

<p class="MsoNormal" style="font-size:14px;line-height:22px;">Windy Weather causes circulating robloxian-sized tornadoes around her. Enemies can get stuck in them and keep on getting spun around and when they stop, they get thrown away with their attack and speed lowered by .15 for 5 seconds.

<p class="MsoNormal" style="font-size:14px;line-height:22px;">(Consumes 10 Mana. 12.5 Second Cooldown)

<p class="MsoNormal" style="font-size:14px;line-height:22px;">(X) Air Cannon: Gale sends a huge hard-hitting gust at the direction the cursor is pointing at. The distance it reaches is 1/4 lower than Windforce. This deals more damage and stun but doesn't deal any knockback whatsoever. When it hits an enemy, they stop for a very short bit. (Consumes 17 Mana. 15 Second Cooldown)

<p class="MsoNormal" style="font-size:14px;line-height:22px;">(C) Vane Flow: Gale feels a wind and so does the nearest enemy. It's the same wind. Gale can see the direction of the wind and can locate that enemy who also felt it as well as stealing 10 Mana and .1 Speed for 5 Seconds from that foe as well. The enemy can't see the direction the Wind came from. This deals very little damage (1-3) and the wind disappears very quickly. (Consumes 25 Mana. 20 Second Cooldown)

<p class="MsoNormal" style="font-size:14px;line-height:22px;">(V) Atmospheric Destruction: Gale causes an even extremer Weather around herself for 5 seconds. This basically involves a combination of an even harder to see through fog, strong shining sun (which causes drought), a strong storm with lots of thunder, a deadly cold blizzard, and lots of large tornadoes swirling around her. The thing that’ll get them trapped in here spinning in the chaos are the tornadoes. This deals multiple hits and when the weather stops, they get thrown away with their speed lowered by .3, their attack lowered by .5 and their defense lowered by .25 for 10 seconds but also during that time, there are no clouds above Gale so the Passive, Climate is not active which also means that Extreme Weather cannot be used. (Consumes 50 mana. 70 second cooldown) <ac_metadata title="Class Concept: Gale (Revamped)"> </ac_metadata>