Board Thread:Suggestions/@comment-26960607-20160725100544

Message From Me:

I just thought of this Cool Class Concept but I think I've made the descriptions a bit too long and it may seem pretty rigged <_< even more worse than Proto.

Oh and I can't really tell the Role & Subrole of this Class.

--

Class Name: Zenith

Role: ???

Subrole: ???

Weapon: Dual Pistol

A Racer and not really a Fighter. He does get violent and is armed with tools he needs to keep enemies away from him. He has lots of DPS Damage to whittle enemies down until they’re dead but his true potential isn’t there. He has this “Racer” Bar and when it fills up, he will be riding his Motorcycle then everything goes south from there. He has lots of Mobility while riding to send enemies a run for their money. Zenith is a really dangerous foe to deal with. Zenith’s DPS Damage may be good but it’s multiple-tiny hits, meaning that it’ll take very long just to kill a single enemy and relies on his Ultimate to have a higher potential in killing.

Attack Combo:

Swings right gun to the right,

Swings left gun to the left,

Thrusts both guns forward,

Creates a Gun Explosion in front of him with both guns.

[Combo is good for racking up damage but not so much knockback and the damage is lackluster (not good for bursting enemies down or at least, this does the job slower or something)]

(GUI) Racer Fuel: Next to the Mana Bar. It’s like a Red Mana Bar.

<p class="MsoNormal">(Passive) Road Rage: There’s a “Racer” Bar next to Zenith’s Mana Bar. The meter holds up to 150 “Fuel”. What Zenith needs the fuel for is for his V Ability. He can only use that Ultimate if the Fuel Bar is filled. Oh by the way, his Abilities help with filling up the Meter (it takes a while for it to fill up so yeah).

<p class="MsoNormal">(E) Shooter: Zenith shoots at wherever the Cursor is pointing at, giving 2 hits, each dealing lackluster damage (1-5. Good for racking up damage but not quickly since it’s not that much). Each hit adds 1 Fuel to the Racer Bar (2 for each time he pulls the Trigger anyway). These shots can be dodged however but it’s easily spammed (just click as much as you want like it’s Cookie Clicker but eh, the Cost doe >_>).

<p class="MsoNormal">If riding the Motorcycle however, he can only fire 1 shot (meaning that it isn’t 2 hits anymore). (Each time Zenith fires consumes 5 Mana)

<p class="MsoNormal">(Z) Bomb Shell: Zenith points his guns in front of him and pulls the trigger. Instead of firing bullets, it fires a Gun Explosion, dealing good damage and knocking enemies back. This adds 10 Stun to the enemies’ Stun Bar (This isn’t so good for Offensive Use. More for Keeping enemies away from you). 3 Fuel is added to the Racer Bar for each enemy hit.

<p class="MsoNormal">If riding the Motorcycle, he fires 1 shot which goes forward and explodes upon reaching the end of it’s range or hitting an enemy, knocking him/her back. (Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">(X) Smokescreen: Zenith throws a Smokescreen Grenade at wherever the Cursor is pointing at. When it hits something or someone, it explodes into a Cloud of Smoke. This Cloud stays on the Battlefield for 10 seconds. Enemies within the smoke, take bits of damage (1-3) as long as they’re in the Cloud along with a .1 Attack Debuff (which’ll disappear when they’re not in the clouds). It’s really hard to see through it, not even for Zenith and his allies (the Constant Damage is not the greatest move for killing or slowing down Health Recovery but it has to have it so the enemy doesn’t make use of that Blinding Cloud to their Advantage). Each hit the smoke cloud gives to enemies adds 1 Fuel to the Racer Bar (not so much however). (Consumes 25 Mana. 20 Second Cooldown)

<p class="MsoNormal">(C) Playing With Fire: Zenith lights up a Zippo Lighter then throws it in front of him, causing a line of fire in a straight line. Enemies touching this fire with take constant damage (1 but since it’s affected by defense, it sometimes deals zero). Each time someone takes damage, 1 fuel is added to the Racer Bar. The fire only stays around for 10 seconds. Oh by the way, if the line of fire reaches a wall, it goes on the wall also (this doesn’t have infinite range because come on! Dividing maps is not cool you know). Also, Zenith and Allies touching this fire take 1 damage every second (this one isn’t constant).

<p class="MsoNormal">If riding the Motorcycle however, he drops (or should I say throws) the Zippo Lighter behind him rather than in front of him. The Row of Flames is behind him and not in front. (Consumes 25 Mana. 20 Second Cooldown)

<p class="MsoNormal">(V) X-Ite Fury: This can be instantly activated if his Racer Bar is full. He can use it instantly even without the bar full but Mana will have to be put into that bar to fill it up (for instance, if the Bar is only at 100. Using this will cost him 50 Mana).

<p class="MsoNormal">When this ability is used, Zenith hops into a Motorcycle for 30 seconds (the Fuel bar empties while Zenith is riding it). While riding it, his Defense is increased by .625 (not making him tanky but it makes enemies have to give it more if they want to kill him) and his Speed is increased by .35 (making him speedy. Not as in uncatchable however but just making him a Speedster) but his Health Regen is slightly slower (not that it makes him die quicker but it’s just to make sure he must be careful). He can jump higher and he can run over enemies, damaging them (this is only when he hits them from the front or back. NEVER the sides. You have to hit them with the wheels). The Attack Combo changes to a Wheelie (only has him raise the front wheel then down to crush them with it) which deals good damage but it’s pretty slow to perform (high parry rate here like Tundrus’ Attack Combo with the Winter Shooter Equipped. Start Up Delays). If the Stun Bar fills, Zenith's Motorcycle explodes and he takes light damage. He cannot be staggered but Staggers add 10 Stun to the Stun Bar and also, His Stun Bar fill up way too easily. (Doesn’t Consume Mana unless the Racer Bar isn’t Full. No Cooldown if used with the Racer Bar full. A 90 Second Cooldown is triggered however if used without the Racer Bar full) <ac_metadata title="Class Concept: Zenith"> </ac_metadata>