Board Thread:Suggestions/@comment-98.169.177.45-20160712184753

Support Wave (Defensive Mode) Tweaks:


 * Support Wave in Defensive Mode has a higher radius, but lower damage.


 * Defense buff's base duration is shorter, but buff lasts more longer depending on how much players were affected by Support Wave.

Support Wave (Offensive Mode) Tweaks:


 * Support Wave in Offensive Mode has a lower radius, but slightly higher damage.


 * Similar to how Mechanic's armor will last longer if it attacks, Commander's damage buffs will last slightly longer if Commander's standard attacks hit an enemy multiple times.

Guardian Dash Tweaks:


 * Clicking on an enemy during Guardian Dash will no longer stagger the enemy, but pressing X twice will. (orginally on trello)


 * Commander is only given a defense buff if Commander targets an enemy in Guardian Dash in defensive mode, and the enemy is only given a defense debuff when targeted by Commander in offensive mode. (orginally on trello)


 * Targeting an ally with Guardian Dash in Offensive Mode will give both Commander and the ally 0.2 damage for a couple of seconds.

Decimate Tweaks:


 * Will debuff defense on the enemy in Offensive Mode instead of damage.


 * Debuff's duration slightly decreased on Offensive Mode.

Critical Point:


 * Range and damage slightly increases in Offensive Mode at the cost of a slightly longer wind-up and lower stun. Critical Point stays the same in Defensive Mode. 