Board Thread:Suggestions/@comment-26960607-20160706205232

Class Name: Tacit

Role: ???

Subrole: ???

Weapon: Light Saber (Green) / Arm Cannon (Blue) [Main Weapon is a Light Saber]

Description: A Hero from the Far Future, going into the Battlefields to have a little fun. Tacit fights makes use of a Light Saber and an Arm Cannon in Combat. One thing about him that kind of makes him really useful yet a bit unoriginal, is that he can copy the “Capabilities” of his enemies and use them in his own way or similarly to how they’d use it. This could be pretty useful for him as it can make him a bit Versatile and can be useful for “Counter Play”. Tacit’s Weaponry (Light Saber & Arm Cannon) make up 50% of his Fighting Style but his other 50% comes from Copying off of Others’ Capabilities. Not knowing that he’s doing could screw him up badly in fights.

Attack Combo:

Left Swing,

Right Swing,

Left Spin Attack,

Kicks.

(It's a Good Damaging Combo)

(Passive) Solar Efficiency: Tacit restores 3 Mana in his Mana Bar whenever he does an Attack but that's only with his Light Saber.

(E) Combat Switch: Tacit changes Main Weapon. If he has the Arm Cannon equipped, he switches to the Light Saber and if he has the Light Saber Equipped, he switches to the Arm Cannon. (Doesn't Consume Mana)

The Arm Cannon makes him fire Yellow Energy Balls for an Attack Combo that can be spammed but deal weak damage and little to no knockback and each shot adds 1 Stun to the Stun Bar. This should not be used in Melee Combat. (Each shot costs 1 Mana)

(Z) Weapon Move: This Ability cannot be used unless Tacit has a Special Weapon from when he used Replicated Move. Tacit uses the "Special Weapon". Cooldown & Mana Consumption varies for every different Weapon. I might as well say some of the "Weapon Moves" you can perform from using Adaptation Move on any of the current Classes in Strife:

Laser Gun Armor: Tacit equips the makes 2 Floating Laser Guns appear beside his head (one on his left and one on his right) for 10 Seconds. Whenever Tacit attacks, the 2 Laser Guns fire a beam (target like how you'd target Mechanic's Railgun & Plasma Cannon Shots), that deal a good bit of damage. While Tacit has the Armor on, his Attack & Defense are increased by .15. (Consumes 30 Mana. 10 Second Cooldown)

Frozen Barrier: Tacit makes an Ice Wall appear in front of him, blocking attacks but it only blocks Attacks coming from the front. This is considered as Half Attack / Half Block. This is not a Held Ability. Oh and enemies hit by the Ice Wall when Tacit makes it will take damage and get knocked back a good damage. (Consumes 15 Mana. 10 Second Cooldown)

Guardia Assistance: Tacit creates a Shockwave that knocks enemies back. It also gives a .17 Attack & Defense Buff that lasts for 10 Seconds. (Consumes 20 Mana. 20 Second Cooldown)

Phantom’s Strike: Tacit sends a Spirit that homes in on the nearest enemy, dealing good damage that goes through shields. If Tacit recently has hit an enemy, the Soul homes in on that enemy instead. [Consumes 20 Mana. A 5 Second Cooldown is Triggered after the Spirit has hit an enemy (so you can’t be spamming this Attack)]

Fire Blade: Tacit literally takes out a Pillar of Fire (or just turns his Light Saber into a Pillar of Fire if he has that equipped) and swings it in front of him, hitting more than 1 enemy. This deals a lot of damage and it also increases his Attack by .2 for 5 Seconds but lowers his Defense by .2 which also lasts for 5 Seconds.

Double Fire: Tacit fires 2 Bullets at where the Cursor is pointing at. This deals increasing damage but it’s still really weak. The Damage can keep on increasing if the Shots keep on hitting enemies but if it misses or if the shots hit a different enemy, the Stacks are gone. Since it’s 2 Shots, this ability gives 2 hits. (Consumes 10 Mana. 5 Second Cooldown)

Void Rush: Tacit rushes forward, engulfing himself in Void Matter & Slashes. The Void Matter lowers Enemies’ Defense by .2 for 5 Seconds but has a weak stun rate. The Slashes have a higher stun rate. This can pierce through enemies but after the dash however, Tacit’s own Defense is lowered by .2 for 10 Seconds. (Consumes 10 Mana. 10 Second Cooldown)

Drake Rage: Tacit creates 3 Drakes (one above him, one on his left, and one on his right) and they fire 3 Ice Shots that go in the direction he’s looking at, dealing a good bit of damage and lowering their Speed by .3 for 7.5 Seconds. This Attack deals 3 hits. (Consumes 20 Mana. 15 Second Cooldown)

Slice n' Dice: Tacit throws his left hand in front of him as if he punches but that’s not the Attack itself. Lots of slashes appear in front of Tacit, that deal multiple small hits and go through shields. (Consumes 20 Mana. 5 Second Cooldown)

Nightmare: Tacit causes a scythe to fall in front of him, dealing 5 Defense-Ignoring Damage and has a huge stun rate. This Ability hits enemy in front of him and the Scythe is pretty thin (odd hitbox here). (Consumes 15 Mana. 5 Second Cooldown)

Nuclear Fission: Tacit sends a wheel going forward, piercing through enemies in the way although the wheel isn’t really thick (is Sievert’s Wheel thick? Of course not and so is this Wheel). For each time the Wheel hits an enemy. 1 Stun from Tacit’s Stun Bar goes to that enemy. (Consumes 25 Mana. 10 Second Cooldown)

Pinpoint: Tacit rushes forward (thrusting his Light Saber or his Arm Cannon in front of him). This lowers Defense by .1 for 5 Seconds but it doesn’t pierce through enemies so Tacit stops at the enemy he dashed into. This Dash goes quite the distance. (Consumes 10 Mana. 5 Second Cooldown)

Shell Barrier: Tacit creates 4 Energy Shield Orbs that spin around him for 10 Seconds. Whenever Tacit gets hit, the damage he takes is lowered by 25% but it removes 1 Orb. If an enemy touches an Orb, the enemy gets knocked back but an Orb vanishes. Pressing Z again will make Tacit send the Shield forward, cutting the Cooldown & Mana Cost short. When the Barrier hits an enemy, that enemy gets knocked back pretty far. This ability deals slightly less impressive damage. While the Barrier is on, Tacit’s Attack is lowered by .1. (Consumes 2 Mana for each Second the Shield is on. Cooldown is 1 Second for Each Second the Shield is Active)

Morningstar Barrier: Tacit makes 2 Maces spin around him for 10 Seconds (they may move in one way but they spin themselves the other way). Enemies touching the Mace take multiple hits that have a high stun rate but unlike the Shell Barrier, this one can’t defend Tacit from damage. Pressing Z again will make Tacit send the Barrier forward, cutting the Cooldown & Mana Consumption Short. When it hits an enemy, they take a lot of damage and get stunned (99% chance of it happening). While the Barrier is on, Tacit’s Speed is lowered by .1. (Consumes 4 mana for each second the Barrier is on. Cooldown is 1.5 Seconds for Each Second the Shield is active)

Obelisk Defense: Tacit makes 3 Slightly Smaller Obelisks (Looks exactly like Obsidian’s Obelisks) spin around Tacit for 10 Seconds. When enemies make Contact with the spinning Obelisks, they make it flash, which deals weak damage but it steals 5 Mana from them and gives it to Tacit. When an enemy attacks Tacit, 10 mana gets stolen from them and given to him but it removes 1 Obelisk. This cannot defend like the Shell Barrier. Pressing Z again will make Tacit send the Barrier forward, cutting the Cooldown & Mana Consumption short. When it hits an enemy, they take slightly more damage than a Tossed Shell Barrier and lose 20 Mana. (Consumes 3 Mana for Each Second the Shield is on. Cooldown is 1.25 Seconds for each Second the Shield is Active)

Bloody Swap: Tacit sends some kind of Red Aura to where the Cursor is at (similar to Transposition). When it hits an enemy, Tacit and that enemy switch places. The enemy takes Damage but 25 Stun from the Enemy’s Stun Bar goes to Tacit’s Stun Bar. (Consumes 20 Mana. 12.5 Second cooldown)

Chakra Field: The area where Tacit stands on turns into some kind of Chakra Field for 10 Seconds. When Tacit or his Allies are on this field, their Mana gets restores, get slowly healed, and their Defense is increased by .17 as long as they’re on the field. Enemies however, take small bits of damage, have a slower Mana Regeneration Rate, and have their Attack lowered by .17 if they’re in the Field. (Consumes 20 Mana. 15 Second Cooldown)

Temporal Disruption: Tacit creates a Time Field within a Large Area at where he’s standing at for 10 Seconds. The creation of the Field causes enemies to take 3 Defense-Ignoring Damage. While the Field is active, enemies in it have their Speed halved and a Quarter of their Attack gone. (Consumes 30 Mana. 15 Second Cooldown)

Pharaoh Jinx: Tacit curses the enemy targeted with the Cursor. Their Attack is lowered by .1 during that time and the Mana Bar regenerates way slower. This can only last up to 15 Seconds maximum and Tacit can only curse 1 enemy at a time. Pressing Z again will remove the Curse from the enemy, cutting the Mana Cost & Cooldown short. This ability deals 3 Defense-Ignoring Damage every 3 Seconds. (Consumes 2 Mana for Each Second the Curse is active. Cooldown is .75 Seconds for Each Second the Curse is still on the Enemy)

Snowball Barrage: Tacit fires a Machine Gun of Snowballs at where the Cursor is pointing at (this is kind of a Pulse Rifle thing as well). Each snowball deals little damage. If this Ability is used again, it’ll be a Shotgun of Snowballs instead of a Machine Gun but using it again will bring it back to a Machine Gun. (Consumes 10 Mana. 5 Second Cooldown)

(X Light Saber) System Sweep: Tacit does a powerful spin attack with his light saber which knocks enemies back and has a high stun rate. It’s pretty quick to perform. (Consumes 10 Mana. 10 Second Cooldown)

(X Arm Cannon) Power Shot: Tacit charges up his Arm Cannon for 1 Second and fires a Powerful Shot that deals a lot of damage and goes through shields. It deals better knockback than a normal Arm Cannon Shot, adds 10 Stun to the Stun Bar, and deals good damage. Where it'll go depends on where the Cursor is pointing at. (Same Mana Consumption & Cooldown as System Sweep)

(C) Adaptation Move: Tacit creates a Transparent Slash Beam using his Light Saber or just fires a Transparent Shot from his Arm Cannon if he has that equipped. It hits the most recent enemy Tacit has hit and will never miss (regardless if the Recent Enemy he has hit is far away). It only deals 3 Defense-Ignoring Damage but the Transparent Energy used comes back to him. This essentially gives him a "Special Weapon" which he can use whenever he wants to. (Consumes 25 Mana. 15 Second cooldown)

(V) Re-Memory System: When this Ability is used, a Screen appears in front of Tacit, showing all of the “Special Weapons” he has claimed from Enemies dead or alive right now. The Screen has Boxes that have a Class Symbol on it. Click on one of them and Tacit will have that Weapon equipped (so for Example, he presses the Box containing the Symbol for Tempus’ Class, he’ll use Temporal Disruption whenever he uses Weapon Use). Press V again to cancel this Ability, not activating the Cooldown nor using up Mana. (Consumes 50 Mana. 30 Second Cooldown) 