Board Thread:Suggestions/@comment-26821588-20150916141607

''' Mage Class: Sahara '''

Subclass: Hexer

Weapon Name: Oasirus



Description: Sahara is a deserted wanderer who wields a large, jagged greatsword in one hand and the power to manipulate sand in the other. He specializes in dealing DoT within an area with his sand manipulating abilities, and to slow them down in the process so they can’t escape. This proves really effective against sturdy and defensive classes that can’t escape its reach. Sahara however, has trouble against classes that have a good set of area attacks or can easily escape his sandstorms despite having speed debuffs.



Posture: Sahara will spawn with his greatsword on his back, pulling it over his shoulder and slamming it into the ground in front of him due to its massive weight, creating a small but harmless shockwave. While idle, Sahara will have greatsword in one hand with the head of the blade resting in the ground. While moving, Sahara will move the greatsword up to rest on his right shoulder.



Standard Attack Combo: Sahara will begin by slashing his sword horizontally with both hands to the left. He will follow up by swinging his sword 360 degrees clockwise in a full circle. Then he will swing his greatsword vertically downward towards any enemy in front of him. Lastly, he will swipe his empty hand horizontally, conjuring a small, stationary whirlwind of sand that will dissipate a second after being created and damaging the enemy lightly up to 3 times.



[PASSIVE] Sand Veil - While Sahara is alive, there will be a moderately sized light flurry of sand around him. Any nearby enemies will take extremely light damage every second (1-2) that cancels out the natural health regeneration of 1 health per second for foes. Additionally, while Sahara is in any form of sand flurry or sandstorm, he will turn invisible as long as he remains in the flurry or storm.



[E] Sand Flurry - Sahara points his hand forward, creating a small flurry of sand in the location his mouse is pointing at. This flurry will consistently decrease the speed of any enemies within it by 0.1 for a couple seconds every second. (Optional: This flurry may deal VERY light damage to those who stand in it). This flurry will allow Sahara to turn invisible if he enters it and he will remain invisible for however long it lasts or until he exits the flurry. Flurries will usually last up to 10 seconds. (Consumes 10 mana, 10 second duration)



[Z] Desert Wind - Sahara creates a small, condensed flurry of sand around his greatsword before swinging it, creating a whirlwind of sand that flies forward in the direction Sahara is facing. This whirlwind will continue to travel forward for 4 seconds before dissipating away. Enemies caught within the whirlwind’s area will take light damage and be pulled towards the whirlwind. (Consumes 20 mana, 10 second cooldown, 4 second duration)



<p class="MsoNormal">[X] Heat Stroke - Sahara’s blade will begin to heat up to extreme temperatures from the sun’s unforgiving rays, turning his blade red and giving it red trails that follow the blade’s movements. The effects of Heat Stroke will only carry on to the next melee attack inflicted by Sahara. The next hit Sahara makes will deal double the original damage it would have dealt, decrease the enemy’s attack by 0.2 for a while, and mess up the enemy’s vision by making objects look a little wavy (like how they do when you look at an object that’s been in heat for a long time, the air around is wavy). The vision will return to normal after a couple of seconds. (Consumes 15 mana, 10 second cooldown, buffs next attack)

<p class="MsoNormal">

<p class="MsoNormal">[C] Quicksand - Sahara will stab his blade into the ground, creating a pit of quicksand around him. This pit will constantly pull enemies towards the center while dealing light damage, moderate stun, and decrease the enemy’s speed by 0.2 for a couple seconds with each hit. After 15 second the pit of quicksand will dissipate the ground will return back to normal. (Consumes 30 mana, 25 second cooldown, 15 second duration)

<p class="MsoNormal">

<p class="MsoNormal">[V] Sandstorm - Sahara will raise his sword in the air and summon a giant sandstorm to cover a huge portion of the map. This sandstorm will deal light damage every second and decrease the enemy’s speed by 0.1 each time they are hit for a couple seconds. This sandstorm will also partially obscure the vision of any enemies caught within it. While in this sandstorm is active, Sahara will be completely invisible for the duration of the sandstorm as long as he remains within its huge area. After 8 seconds, the sandstorm will vanish. (Consumes 60 mana, 45 second cooldown, 8 second duration)

<p class="MsoNormal">

<ac_metadata title="Class Idea: Sahara"> </ac_metadata>