Board Thread:Suggestions/@comment-31780004-20180319160013

 Dynamence

Rusher, Sub-Mage

Description
I hope that the developers decide to bring back Dynamence. If so, here’s a proposed moveset. It’s somewhat refigured, with a redone shield and a slightly changed click combo. It also has a V attack this time. Dynamence wields a sword named “Dynamo” and a shape-shifting shield named “Permanence.” Dynamence’s name is a portmanteau of its weapons’ names.

Dynamence, similarly to its previous incarnation, has the ability to change between three modes. One is purely combat-related, one is a rusher-style mode, and the last one is a ranged mode. Each mode changes Dynamence’s stats to balance out its strengths. Dynamence excels at solo fights and at dispatching weakened/running enemies. Its weakness, however, is somewhat high mana costs and the lack of hard hits. Putting Dynamence in an endurance battle, attacking it while it’s unprepared, or outplaying all of its forms will surely lead to its demise.

If you would like to test Dynamence in its current form, visit the user Methaphone’s modded Strife server. You should find Dynamence under “Classic Classes” in the menu.

Abilities
Passive: Overload

Dynamence has a second bar, Overload, alongside its mana bar. It fills gradually, at approximately the same rate as mana. Having lots of Overload increases the power of your shield and your attacks, and it allows you to use your V attack. Dynamence cannot use Z, X, C, V, or E for three seconds after using an overload-powered attack.

E: Shield

Dynamence blocks oncoming attacks with Permanence. Dynamence’s speed is reduced to 0.5 while blocking (0.4 with a Morph Shield). With less than 10 Overload, Permanence absorbs 10% of all damage. With 10-20 Overload, Permanence absorbs 20% of all damage. With 21-35 Overload, Permanence absorbs 25% damage and 15% stun. With 35-50 Overload, Permanence absorbs 30% damage and 20% stun. From this point forward, Permanence will block stagger attacks for a cost of 25 Overload. With 51-75 Overload, Permanence absorbs 35% damage and 25% stun, and gives off a counterattack dealing 1.5x the damage and stun absorbed.Getting hit at this point, excluding stagger attacks, consumes 10 Overload. At 76-100 Overload, Permanence absorbs 40% damage and 25% stun, counterattacks, and staggers oncoming attackers. Regardless of whether it was a stagger attack, getting hit at this point costs 40 Overload.

Click Combo

While wielding Permanence as a Morph Shield, Dynamence’s click attack is a short-ranged, 4-hit combo. The first three attacks are sw slashes with weak knockback, and the fourth hit is a shove using Permanence. This attack deals slightly less damage, but slightly more stun and knockback. Each hit can hit up to one player at the max.

While wielding Dynamo and Permanence together as a Dynamic Blade, Dynamence’s combo is a 4-hit melee combo. The combo is slightly longer-ranged than with the Morph Shield due to the Dynamic Blade’s length. All four are sword slashes, and the fourth hit adds a short dash (slightly shorter than the dash in Frigost’s combo). Each slash can hit up to one player.

While wielding Permanence as an Energy Reactor, Dynamence’s click combo is a 5-attack hybrid combo. The first attack is a sword slash. The second attack consists of a burst of energy from Permanence, which hits a small AOE in front of Dynamence. The third attack is a sword slash. The fourth attack consists of three smaller bursts in a line in front of Dynamence, and the fifth attack is a laser that Permanence shoots towards the ground. The fourth and fifth attacks are taken from Dynamence’s current moveset. Dynamo can hit 1 foe, Permanence’s triple AOE blast can hit up to 3 foes or one enemy 3 times, and the laser/big AOE can hit up to four foes or hit one enemy four times.

Z: Critical Stab

Permanence forms a spike, and impales the enemy. This attack does not deal more damage than a click combo attack, but it applies an attack/defense debuff upon the affected enemy. The debuff lasts for two seconds.

When powered up, this attack applies a much weaker debuff that only affects a foe’s defense. This debuff lasts for two seconds. The move also buffs Dynamence’s defense to 1.45 and its attack to 1.3 for three seconds.

After using this attack, Permanence becomes a Morph Shield. In this form, Dynamence has 1.1 Defense and 1.1 Attack. However, Dynamence’s speed is lowered to 0.7. When Dynamence attempts to block attacks, it is in a similar stance to Frigost while blocking.

X: Kinetic Strike

Using a burst of power emitted by Permanence, Dynamence charges forward and impales the enemy with Dynamo. This attack deals a small movement debuff to the affected foe.

When powered up, Dynamence moves faster and farther. Hitting an enemy results in a small AOE burst that debuffs any foes in range. The attack also deals 10% more stun.

After using this attack, Dynamo and Permanence are used together as a big Dynamic Blade. In this form, Dynamence has 0.85 Defense, 1 Attack, and 1 Speed. While blocking, the Dynamic Blade becomes slightly wider and Dynamence holds it up similarly to Grand.

C: Laser Barrage

Permanence becomes an energy reactor and shoots lasers at the enemy.

When powered up, the lasers deal slightly more damage and create a tiny AOE upon hitting a player or surface.

After using this attack, Dynamence wields Permanence as an Energy Reactor. Dynamence’s speed is at 0.9, its defense is at 0.8, and its attack is at 0.85. These lowered stats are, in part, thanks to how Dynamence’s click combo has multiple hits per attack and how its range is beyond the range of most classes’ LMB attacks.

V: [Varies]

Morph Shield: Final Lunge

Dynamence dashes forward a short distance (same as the dash in Frigost’s click combo). If an enemy gets hit, Dynamence bashes them with their shield and stabs them, dealing slightly elevated damage and applying a moderate defense/attack debuff. This attack costs 50 mana and 50 Overload.

When powered up, the shield hit stuns foes, and Dynamence jumps on them and plunges the sword into their body. This attack deals slightly more damage (deals around 180 by default, but no more than 200, regardless of buffs/debuffs) and a slightly stronger debuff upon the enemy. Takes 50 mana and 100 Overload.

Dynamic Blade: Impact

Dynamence jumps forward, does a frontflip, and slams Dynamo and Permanence upon the ground. The resulting shockwave deals high knockback, about 60 stun, and average damage (same as a click combo attack). If a player is directly hit, they take extra damage (total of 150-180, no more than 200). This attack costs 50 mana and 50 Overload.

When powered up, Dynamence jumps farther, and the slam’s knockback pulls foes towards them. Any player directly hit takes extra damage and is staggered. Dynamence cannot attack at all for half of a second after using this move when it is powered up. This attack costs 50 mana and 100 Overload.

Energy Reactor: Pressure Blast

Dynamence fires a bomb of harmless but powerful energy. When it hits a foe or a surface, it explodes, dealing huge knockback and 50 stun to any foe in the AOE. Any foe that is directly hit is staggered. Takes 50 mana and 50 Overload.

When powered up, Dynamence fires a stronger blast. It deals 65 stun, even more knockback, and the explosion is slightly larger. All foes in the AOE receive stun, most foes near the center are staggered, and any foe that is directly hit takes 80 stun. 