Board Thread:General Discussion/@comment-29420052-20170411002207/@comment-29420052-20170411204304

BlacklanSenpai wrote: Mechanic is B rank: 1. This is nearly the same case as Trooper but... 2. Has a placeable 30 mana Ultimate that decreases defense by 30%, slows for 30% and does 200+ damage and instantly stuns. 3. Given good aim, Mechanic is very powerful and with the new passive, even more adaptive to a situation. 4. Though Mech is easily kited, all of it's skills can be used to punish mid-range fighting and force them in closer or farther.

Tundrus is B rank: 1. The updated ultimate now supresses allowing to interrupt skill animations and still all enemy movement for ~4 seconds. 2. Again given good aim, it is very dangerous. 3. Warmth cost very little mana to accelerate mana gain and then heal snd give back the mana it used as well as a speed buff (Although it's only 5%).

There more that should be moved but i dont have the time to right them all. Mechanic is D/C

1. No

2. That can be avoided easily with a dash, and if you dont have one, your a tanky class that can take that damage and those debuffs or mech or spectre.

3. Given good aim, everything is powerful. Also railguns damage is overrated and plasma cannon is awful against anything that isnt a tank. Also people can strafe.

4. "mech can be easily kited" BOI HAVE YOU EVER PLAYED MECHANIC. The entire reason i picked up mech in the first place was because it could deal with runners and kiters.

Tundrus is E/D

1. The updated E moves are now alot slower and the non E moves dont give off much reward.

2. Everything is powerful with good aim. Also tundrus can be strafed so hard due to how slow its moves are.

3. Warmth is obviously great