Board Thread:Suggestions/@comment-27024382-20150929223820

woot

Role: Mage

Sub-Role: Fighter

Venta is a calm individual, wielding 2 small-swords. He has a weird interest in tornadoes. Venta can deal lots of burst damage with his standard combo, but does not fair well against high defense, tanky classes. Most of his abilities are buffs and little bursts of damage.

Weapon Name: Jyu

Stats

DMG 1

DEF 0.9

SPD 0.9

Posture: Venta will have the swords on his back when he spawns. When idle, Venta will have his swords like this. While walking, Venta will have his swords upside down like the left arm's sword in the picture. Venta will walk using Trooper's walking animation.

Basic Attack: Venta will slash horizontally with both swords, vertically with the right, then finishing with a spinning attack. After spinning, Venta will slash in an X shape with both swords.

Passive: Windy Rage

When Venta is outside of combat (25 studs away from an enemy), his walkspeed is increased by 0.2, and his defense is lowered by 0.1. Getting 25 stud or lower near an enemy increases Venta's damage by 0.1, and lowers Venta's defense by 0.1.

E: Breeze

Venta creates a small tornado infront of him, stealing 0.2 damage. The tornado moves forward for 15 studs, and deals 1-4 damage to enemies. It also lowers enemies defense by 0.05 every 5 seconds. The tornado explodes at the end of its range, dealing 2-7 damage and low stun, and lowering defense by 0.05, and walkspeed by 0.1.

''Note, it takes 4 seconds for Venta to create the tornado. Also, when the tornado is gone, Venta regains the 0.2 damage.''

Cost: 25 mana.

Z: Twisted Gust

Venta does a spin with his blades, dealing 3-6 damage every second, for 4 seconds. After the spin, if he has enough mana, he spins the other way, this time dealing 4-7 damage every second, for 5 seconds, and continues this pattern until Venta has no more mana, or lower than (blank) mana. Venta cannot gain mana during the spins, and Venta slowly moves forward with each spin. Venta can cancel the spins at anytime.

Cost:  First Spin: 30, Second Spin: 10, Third Spin: 15, and so on.

Cooldown: 19 seconds.

X: Monsoon

Venta creates a ball of air and throws it forward. The ball of air deals low stun, 7-9 damage, and explodes after 25 studs of travel. The explosion deals more stun, and 9-13 damage. The ball of air travels through enemies, and does not explode on impact with enemies. However, the ball of air explodes on walls, and other surfaces that are not an enemy.

Cost: 35 mana.

Cooldown: 17 seconds.

C: Curled Horn

Venta does an uppercut with his one of his swords while spinning, pauses, and spins vertically, with his swords above his head, down to the ground. On impact with the ground, Venta creates a wind explosion staggering enemies, dealing 7-10 damage, and lowering enemy's defense by 0.1. The spin does 1-4 damage, and lowers enemy's damage by 0.2. Venta cannot gain mana during this attack.

Cost: 30 mana.

Cooldown: 14 seconds.

V: Tornado

Venta depletes his mana all at once, and begins to spin very fast. He deals 12-17 damage on contact, and can move around. However, his walkspeed is decreased by 0.4. Venta cannot move to raised platforms and cannot jump. He also cannot move to lowered platforms. Venta drains his mana during this attack by 5 every 2 seconds. After running out of mana, or having lower than 5 mana, Venta stops, and a ring of air emits of him and travels 10 studs. Any enemy close enough to touch the ring is staggered and their defense is increased by 0.1. Also, Venta's walkspeed and damage increase by 0.3 after the attack.

Cost: 50+ mana.

Cooldown: 50 seconds.

Whoa! That has to be the longest class idea ive ever written. thanks for readin, and check out these cool pictures! Also, this class idea is fully customizable by any means.

yours truly, Swiftify! :)

 