Board Thread:Suggestions/@comment-28122594-20160930212127/@comment-28122594-20160930230951

well i did made a class

here is the class

Class: Crosscore

Description: A quick and weak character with greater skills of handling enemies with grand combos that can easily wither an enemy down bit by bit.

Passive: A low damaging character with a  high skill set, which combos are the best tatic to effectivly play.

Stats: Attack - 0.5, Defence - 0.8, Speed - 1.1

WoC: (Default)- Fists / Feet / Doom Claws

Basic attacks:

1}- Right Punching blow forward

2}- Left Punch Upwards

3}- Right Gut punch

4}- Right Elbow blow to the enemy's head

5}- Sharp left punch to push the enemy away

Keys:

Z - Rapid Fists { Throwing fists in a flash, like in some anime BS. }

{New key Set}

Z - Hard Snaps { Do 2 hard punches towards the chest and gut, Then using palms to push the enemy back }

X - Upper Crack { Does a swift uppercut to deal a critical blow to the head. }

C - Dropping Finish { Does a drop kick to push the enemy back further away. }

V - Ground Breaker { Grabs the enemy and throws them to the ground, doing the same rapid punching towards them on the ground, finishing off by kicking them away then doing a backflip. }

X - Air Double Time { Jumps into the air do do a kick slam towards the nearest enemy, which rebounds back into the air for a new skill set. }

{New key Set}

Z - Rebound { Bounce backwards while rebounding back into the air }

X - Sweep Dive { A hard kick downwards to stagger the enemy with extreme criticals if landed on the head of the enemy. }

C - Grapple Tap { Summons a white line of a grapple to hurl the enemy towards Crosscore, which Crosscore would quickly punch the enemy downwards. }

V - Spiking Surprise { Does an upper cut in the air, which summons a spike that sends the enemy in the air, which Crosscore would dash in a flash to cut through the enemy flying away behind the enemy. }

C - Shattering Combo { Deals a punch that sends white shards shattered across the enemy, disabling their skins that makes them weaker. As Crosscore would quickly send a ray of darkness that makes the enemy hold in place while flying backwards during the action. }

{New key Set}

Z - Cosmic Shower { Crosscore would do the rapid punch animation again, but sending tons of darkness projectiles towards the enemy, only sending 20 in a flash. only dealing 1 damage each. }

X - Darkened Imprisonment { Charges a punch while dashing towards the enemy, which the enemy explodes in a purple fog,  as the enemy is on the ground crippled. }

C - Fading Lights { Crosscore would teleport to the fragile enemy, which Crosscore would kick the enemy into the air with a cosmic speed, then teleporting again, when Crosscore teleports above the enemy, then Crosscore would send another cosmic kick downwards shattering the enemy onto the earth's surface. }

V - Death Punishment { Crosscore would quickly grapple the enemy again, which Crossguard would have claws hover over his hands, which Crosscore would hack and slash the enemy back and forth 4 times, as for the final move is that Crosscore would send a ray of pillars made of darkness tipped of with skulls and send the enemy away from Crosscore in a flash. }

V - Final Burden { Crosscore would summon his claws for his final combo, which if Crosscore lands a hit on the enemy, then the final squence would be activated, which the claws would shatter the enemy, which being extremely fragile. }

{New key Set}

Z - Death's Approch { Crosscore would do a enlarged claw motion, which the claw would slice the enemy in peices, which only happens once. }

X - Reaper's Revenge { Crosscore would transform the claws into a deadly scythe, which he would clash down the scythe upon the enemy, dealing raw damage of 15. }

C - Diablo's Bloodlust { Crosscore spins with the claw slicing the enemy with each turn, which Crosscore would spin in a 360 angle 5 times in a flash, which Crosscore would finish off by quickly slashing from the upper right to the lower left to push the enemy back in a short distance. }

V - Satan's Cruelity { Crosscore would dash in all directions of the enemy, which only deals very low damage still, but for the final move, Crosscore would spin above the enemy, preparing for the final blow, which when Crosscore slashes the enemy from above, a quick pillar of darkness raised, corrupting the enemy upon the blow, which deals a rapid amount of damage that increased over time, which the max damage is 15. }