Board Thread:Suggestions/@comment-27408090-20160105160433

Rusher Class: Arche

"Time to hail some hell"

Subrole: Mage

Defense - 0.9

Damage - 0.9

Speed - 1.0

Weapon Name: Fusil

Fusil is an assault rifle, It is a m16 assault rifle with a eagle icon on the left side, This should explain every single detail about it, You'll be able to picture it quite easily.

Description: Arche is a Soldier who's goal is to rain down massive amounts of bullets on the enemy, But he doesn't do well when he can't reload, He doesn't do much damage when he can't rain down lots of bullets, He's also pretty brittle.

Posture: (Sheathed) Arche has Fusil sheathed like any other assault rifle you would see in a video game. (Equippinng) Arche pulls out Fusil with one hand, extends his arm out then quickly pulls Fusil into his equipped idle. (Equipped) Arche holds Fusil like any other assault rifle like a real soldier. (Running) Arche drags Fusil behind as he runs and leans a bit forward.

Standard Attack Combo: Arche swings Fusil to the right in a wide swing, Then swings it downwards, Then thrusts Fusil which push targets 3 studs, Then opens fire with  3 bullet burst shot(This attack does not consume ammo) Then the bullets travel 3 studs or until it hits a target.

[NEW BAR] Ammo

Arche has Ammo like trooper, But unlike trooper, it has a higher capacity, 30 ammo.

[Passive] Survival Training

Arche gains 10 HP everytime he reloads, But after reloading he loses 0.1 defense, Also, the green colors for healing is replaced by a dark red. Debuff lasts 5 seconds. Arche also loses 0.1 defense when stunned/staggered(This defense decrease only stacks with the passive's defense decrease, This debuff wears off after Arche's stun/staggered stat disappears)

[E] Shooting Mode

Arche switches to his shooting mode, Arche's click combo changes, He fires a 3 bullet burst shot at the mouse's location, Then spins around swinging Fusil and fires a 2 bullet burst shot at the mouse's location, Then finishes the combo with a 4 bullet burst shot at the location, All of the attacks push both Arche and the one who gets hit by his bullets due to recoil.

Total bullet cost - 9. Mana Cost to switch - 10.

[Z] Reload

Arche starts to reload Fusil, He can move during his reload, But his speed is reduced by 0.3, He will hold fusil up a little as he pulls out the empty mag, Refills it and then puts it back in.

Mana cost - 20. Cooldown - 10 seconds.

[X] Bullet Blitz

Arche jumps 40 studs into the air, Then unleashes lots of bullets down onto the ground for 2 seconds, moderate damages enemies up to 20 studs within the area. (Example: Arche jumps into the air, Shoots tons of bullets way down below him to the people on the ground, Dealing damage to them)

Mana cost - 30. Cooldown - 25 seconds. Bullet Cost - 10.

[C] Splitting Shot

Arche shoots a bullet, it splits into three, then each of the three split into 2, Bullets travel up to 20 studs, Any bullet that hits an enemy during the splitting process will stop splitting and damage the target, All bullets deal the same moderate damage.

Mana cost - 35. Cooldown - 33 seconds. Bullet Cost - 6.

[V] Bullet Fury

Arche starts teleporting quickly around a radius of 10 studs and rapidly shooting quickly after each of his teleportations in where Arche first started the skill, Any enemy caught within the skill will be pulled instantly to the center, and will be unable to move, This can only target up to 1 enemy, a second or third, etc, enemy will not be affected, but still take damage from bullets, Bullets pierce enemies, Bullets deal less damage the more enemies they pass through, Enemies who are caught in the skill can still swing/shoot their weapons and use their skills, But their skills will not let them move during the skill. Arche loses 20 HP after activation of this skill. Each bullet deals almost moderate damage. (Example: First attack deals 10 damage, The second deals almost moderate, Which will be 8 damage, So all bullets deal 8 damage in this skill) Arche should shoot a total of 14 bullets within the duration.

Mana cost - 50. Cooldown - 55 seconds. Bullet Cost - None. Duration - 6 seconds.

Note: May need some nerfs, And/or Concept change. 