Board Thread:Suggestions/@comment-26960607-20160730095110

Class Name: Tradewinds

Role: ???

Subrole: ???

Weapon: Cutlass

Description: A Pirate from the Seven Seas, seeking for a challenge. Tradewinds can be pretty challenging to defeat. Here's something else about him: He brought more than just his Cutlass into the fights. Enemies will have to be careful because whatever he'll do will heavily affect the fight. Tradewinds' Abilities are mostly Utilities for his Offensive Capabilities rather than the Actual Offensive Capabilities themselves. Not having them at a bad moment will send him to Davy Jones' Locker instead of the Enemies fighting him.

(GUI) Galleon Item: A Box between the Ability GUIs and the Health Bar & Stats GUI. This shows the picture of whatever Item he's going to use for Galleon Sabotage.

(Passive) Crow's Nest:

(E) Run A Rig: Tradewinds changes the object used for Galleon Sabotage. At the beginning of the round, the item is always a Crate. Here's the order the change goes:

Crate > Barrel > Anchor > Treasure Chest > Cannon > Back to Crate> Repeat.

(Doesn't Consume Mana)

(Z) Swashbuckle: Tradewinds swings forward with a rope using only 1 hand since he swings his sword with his other hand. Enemies hit have their Speed & Defense lowered by .2 for 5 Seconds. This puts 10 Stun in the Enemies' Stun Bar This won't stop for any attack once the Swing happened. This ability can be cancelled if Tradewinds is hit with a Stun, Stagger, or Knockback Move. Tradewinds swings himself forward quite the distance. Holding Z will make Tradewinds' Swing also go upward (good for reaching high platforms and maybe deception or something). (Consumes 10 Mana. 10 Second Cooldown)

(X) Double Flintlock: Tradewinds takes out 2 Flintlock Pistols and fires twice at wherever he's looking at (Shift-Lock helps with aiming). This deals a total of 4 hits (firing with 2 guns twice) with each hit dealing weak damage (1-3) and lowering Attack by .025 for 5 Seconds but each hit deals little to stun stun (0-2) and knockback. This is infinite ranged by the way but it doesn't pierce through enemies (like any any ol' bullet). (Consumes 10 Mana. 10 Second Cooldown)

(C) Galleon Sabotage: Tradewinds does something unfair. Whatever Item is currently shown in the "Galleon Item" GUI is what he'll use and after using it however, the picture of the Item changes to the next object (see order shown in "Run A Rig"). Here are the objects and what they do:

Crate: Falls in front of Tradewinds and deals decent damage (7-9) plus lowers Defense by .2 for 5 Seconds. Deals extremely weak stun.

Barrel: Tradewinds kicks it forward. It's extremely slow but when it breaks which only happens when it hits an enemy, it hits terrain, or it gets attacked, enemies near to it will take damage (8-12) and have their Attack lowered by .2 for 5 Seconds. Oh by the way, the Barrel moves really slow.

Anchor: Tradewinds spins the Anchor twice then throws it forward. Enemies will take a bit of damage and lots of knockback if they try to get close to Tradewinds when he spins. If an enemy gets hit with the flying Anchor, their Speed will be lowered by .3 for 10 seconds and get insta-stunned. The Toss sends the Anchor flying forward until it hits something, meaning that it has infinite range but the speed is constant as well as still being easily dodged by a Dash or any sort. Tradewinds cannot move until the Anchor he no longer in his hands.

Treasure Chest: Tradewinds places it in front of him. It only stays around for 10 seconds but if it gets attacked, it opens, and whatever treasure was in there comes out in the Style of an AoE. Enemies will take damage from this and get staggered along with a .2 Attack Debuff for 5 Seconds.

Cannon: A Cannon appears in front of Tradewinds and he fires a cannonball that goes forward. It doesn't have infinite range. When it hits an enemy, it deals 50 Stun and lots of damage (10-15). Tradewinds cannot move until he fired the cannonball.

(Consumes 30 Mana. 40 Second Cooldown)

(V) Storm of The Seven Seas: Within a large area at where Tradewinds is standing, it floods a bit [water reaches as high as the foot of a 2.0 Robloxian (not the entire limb...)] as it's storming. The storm only lasts for 15 Seconds but during the 10 Seconds, it'll rain and thunder strikes down. Enemies in the rain take bits of damage per second (0-2) but enemies hit by lightning take a lot of damage (7-12) and stun (5-10). The lightning however, hits random areas that are currently being rained on. (Consumes 50 Mana. 75 Second Cooldown) 