Board Thread:Suggestions/@comment-26960607-20160815022034

Class Name: Labyrinth

Role: Support

Subrole: ???

Weapon: Chimera’s Tome (A Brown Magical Book)

Labyrinth wields a Mysterious Book containing information about things that were unknown. Anyway, he makes use of Special Auras which change the effects of his Abilities. With a team by his side, he’d be super vital. Helping out those in need and tampering with everyone of his foes. Labyrinth is pretty tricky to use and there are many screw ups he can do which would leave him in dangerous positions.

Attack Combo:

Swings book to the Left,

Swings book to the Right,

Book enlarges in front of Labyrinth on the floor opened then shuts itself fast (2 hits. This attack takes a bit),

Large Book flies forward (as if a wall was moving forward).

[Deals good damage (7-9) but the problem is that it’s rather slow and it deals lot of knockback as if it was meant for Keepaway]

(Passive) Aura Enforcement: Labyrinth has 6 Flaming Aura Orbs spin around him. A Red One, a Blue One, a Yellow One, a Green One, a Purple one and an Orange One (where they are is Basic Color Wheel. Red is always on the opposite side of Green and next to Purple & Orange. Next to Green is Blue & Yellow). The speed that they spin around Labyrinth goes in a tempo: .5 Seconds and there’s an Aura. After another .5 seconds, there’s nothing. This repeats. These auras affect Labyrinth’s Abilities & Fighting Capability.

(E) Ancient Knowledge: Labyrinth opens the book and reads whatever is in it (pages turn themselves really fast). While it happens, all the Auras turn white and a White Field is around Labyrinth. Labyrinth gains Mana from this as well as nearby allies however, while this is held, Labyrinth’s Speed is lowered by .4 and the Auras start to spin really fast. (Doesn’t Consume Mana)

(Z) Jewel Satellite: Labyrinth sends 4 Spiraling Gems forward (infinite ranged but still can be dodged). The color they are depends on what Aura is in front of them. When they hit an enemy, they explode with the appropriate color which can also make it hit enemies near to the enemy hit. Here are the Colored Gems and what they do:

 Rubies: If the Red Aura is in front of Labyrinth. Deals little-no damage (0-1) upon hit but it burns the enemy for 3 Seconds, having them take 1 Damage constantly but since it’s only 3 seconds, the damage isn’t much (maybe around 5-7 or something).

 Sapphires: If the Blue Aura is in front of Labyrinth. Deals decent damage (6-7) and freezes enemies for 3 Seconds, rendering them unable to do anything. Their Health Regen, Mana Regen, & Stun Degrade (the Stun Bar emptying itself) also stops. The duration is only short however.

<p class="MsoNormal"> Emeralds: If the Green Aura is in front of Labyrinth. For each enemy hit, Labyrinth gets 3 Health Restored. This only deals average damage (7-8).

<p class="MsoNormal"> Topaz: If the Yellow Aura is in front of Labyrinth. Labyrinth passes 10 Stun from his Stun Bar to each enemy he hits (so if 10 enemies are hit, he’d probably have an empty stun bar). If he has less than 10 Stun, well… whatever amount of stun he has goes to the enemy (9, 8, 7, 5, etc. etc) and obviously if he has none, no stun gets given to the enemy. This deals decent-average damage (7-10).

<p class="MsoNormal"> Amethyst: If the Purple Aura is in front of Labyrinth. This deals little-no damage (0-1) upon hit like the Rubies but poisons the enemy for 5 Seconds, having him/her lose health slowly. It’s not so fast so it’s not the greatest kill option but it slows down their Health Recovery by regen by a lot.

<p class="MsoNormal"> Garnet: If the Orange Aura is in front of Labyrinth. This attack breaks shields (and also hurts Shielding Enemies) but the damage itself varies (5-10).

<p class="MsoNormal"> Diamond: If there wasn’t an Aura in front of Labyrinth. This doesn’t explode unlike all the other gems but the damage dealt is pretty powerful (7-9) but it’s still blockable though but the damage itself ignores 10% of Defense.

<p class="MsoNormal">(Consumes 10 Mana. 6.25 Second Cooldown)

<p class="MsoNormal">(X) Aura Pulse: Labyrinth opens the Book and uses one of the Aura’s Energy. The one going to be used depends on which aura is currently in front of him. When it happens, there’s going to be an AoE with the Aura’s Color. Each Aura gives the AoE different effects and different amounts of damage. Here’s what each Aura can do:

<p class="MsoNormal"> Red: Increases Allies’ Attack by .2 for 10 Seconds but decreases Enemies’ Attack by .2 for 10 Seconds and deals average damage to them (7-8).

<p class="MsoNormal"> Blue: Increases Allies’ Defense by .2 for 7.5 Seconds but decreases Enemies’ Defense by .2 for 5 Seconds and deals lackluster damage to them (5-6).

<p class="MsoNormal"> Green: Increases Allies’ Speed by .2 for 10 Seconds but decreases Enemies’ Speed by .2 for 10 Seconds and deals good damage (9-10) to them.

<p class="MsoNormal"> Yellow: Allies hit with this Field will have 25 Stun from their Stun Bar removed while enemies gain 25 Stun but the damage varies (5-10).

<p class="MsoNormal"> Purple: Enemies hit will take decent damage (6-7) and will be left Confused for 5 Seconds. Enemies confused are unable to use any of their Abilities.

<p class="MsoNormal"> Orange: Enemies just take LOADS of damage (10-13) and that’s about it.

<p class="MsoNormal"> None/White (If there wasn’t an Aura in front of Labyrinth): Weak damage (3-5) and that’s about it.

<p class="MsoNormal">(Consumes 20 Mana. 10 Second Cooldown)

<p class="MsoNormal">(C) Therapéfsei: Labyrinth opens the Book and casts a Healing Spell around him, healing him and nearby allies (10-15). Enemies however, just take 5 Defense-Ignoring Damage. For 5 Seconds however, the Aura in front of it will disappear, rendering it unable to be used (or if there wasn’t an Aura in front of it, the “None-Aura” Effects will be unable to be used so goodbye Deadly Diamonds & Weak Damage for a bit). (Consumes 30 Mana. 15 Second Cooldown)

<p class="MsoNormal">(V) Ending The Final Fantasy: This Ability can’t be used if all Auras aren’t present (so pay attention when you’re using C). Labyrinth opens the Book. All the Auras around him turn Black. He puts his hand up, having all the Auras go to it then slams that hand into the ground, creating a Flash (doesn’t last long) and for 5 Seconds after that Flash, it’s raining Meteors imbued with Black Aura on the entire map which explode upon hitting the ground. The damage each meteor deals upon crashing or blowing up, is quite effective (6-10). The meteors fall constantly but it’s mostly 1 hits after another (not many at once). This is an extremely destructive ability but it takes 3 Seconds to perform it (so it’s easily cancelled). (Consumes 50 Mana. 90 Second Cooldown) <ac_metadata title="Class Concept: Labyrinth"> </ac_metadata>