Board Thread:Suggestions/@comment-26513974-20150717092719

Hello so I just noticed that my first class suggestion, Virik, is posted by someone 'random' which is me of course. So I will be here just to repost what I suggested, just under an account instead of randomness.

''' Who is Virik? '''

Virik is a melee fighter with the ability to leech off health from his damage, or from his foes. He is not a burster, and uses sustained damage. He is mostly a skirmisher, and prefers not to fights in huge groups.

Weapon Name: Kurak [Japanese Longsword]

 Stats

Defense: 1.0

Damage 0.9

Walkspeed 1.0

Mana - 1.0





 Ablities 

Virik uses a blood bar, and does not use mana. Blood bar and health bar are 2 different things. Blood bar fills up when using Kurak to attack.

Passive: Blood Maniac

Virik uses a blood bar, which fills up when Virik uses Kurak. The higher the blood, the more damage Virik does. If blood bar reaches to 100, Virik gains an additional 1 defense and 1 movement speed.

Kurak Attack Combo: Virik swings the Kurak to the left, then to the right, then spins once, then does an uppercut swing with the kurak.

''Blood claw Attack Combo: Virik swings his left claw up to the right, then his right claw down to the left, and then thrusts forward to lash his already inward arms out. Then hooks his right claw to the enemy, turning his body, then the same for the left claw, then begins his frenzy.''

<p style="font-style:italic;font-size:16px;line-height:26px;margin-bottom:0px!important;">Frenzy Combo: Attacks visciously with short, rapid swings of the claws and arms.

<p style="font-size:16px;line-height:26px;">[E] - Blood Claws/Kurak

<p style="font-size:16px;line-height:26px;">Virik can toggle using his weapon, Kurak, or his own claws, which gives his abilities new effects, or bonus effects. The cooldown of the abilities for each side is the same, preventing any form of unfairness in battle.

<p style="font-size:16px;line-height:26px;">Blood Claws: Blood claws deal an extra 2-5 bonus damage, but costs 3 health. Virik's 6th attack with blood claws attacks in a frenzy, dealing 12-17 total damage.

<p style="font-size:16px;line-height:26px;">Kurak: Does not cost health with each attack. Kurak instead draws 11 blood from enemies when Virik attacks. Half when Virik is attacked (Both ranged and melee). Kurak's damage is increased by 0.1 per 15 blood. Blood bar gives abilities bonus effects, consuming part of it, or whole of it.

<p style="font-size:16px;line-height:26px;">[Z] - Frenzy/Deadly Swipe [10s Cooldown]

<p style="font-size:16px;line-height:26px;">Blood Claw - Frenzy

<p style="font-size:16px;line-height:26px;">Frenzy causes Virik to have increased damage by 0.5. Virik also gains 8 health per attack. Lasts 8 seconds.

<p style="font-size:16px;line-height:26px;">Kurak - Deadly Swipe

<p style="font-size:16px;line-height:26px;">Deadly swipe causes Virik to swing Kurak forward to deal 15 damage. Reduces defense by 0.3 for 4 seconds. If blood bar is 50, Kurak consumes it and strikes again after the first strike. (Still goes on cooldown)

<p style="font-size:16px;line-height:26px;">[X] - Bloodcurling Scream [8s Cooldown]

<p style="font-size:16px;line-height:26px;">Gives a scream, dealing 10 damage and slowing enemies by 0.4 for 4 seconds. If Virik is beneath 40 HP, he stuns enemies.

<p style="font-size:16px;line-height:26px;">Blood Claw: Virik Deals 10 additional damage to surrounding enemies.

<p style="font-size:16px;line-height:26px;">Kurak: Consumes the blood bar, healing for half of consumed blood.

<p style="font-size:16px;line-height:26px;">[C] - Night Hunter [15s Cooldown]

<p style="font-size:16px;line-height:26px;">Virik gains 0.5 movement speed for 5 seconds. Increases by 0.3 if heading towards a nearby enemy (Range is around 1.2 times as big as Abyss' meditation range). Virik can activate again to dash.

<p style="font-size:16px;line-height:26px;">Blood Claw: Deals 15 damage and knocksback the first enemy he collides with as well as nearby enemies (Nearby enemies will not take damage).

<p style="font-size:16px;line-height:26px;">Kurak: Slices through enemies to deal 10 damage, then ignores damage for 2 seconds. Virik cannot deal damage for the same duration as well.

<p style="font-size:16px;line-height:26px;">[V] - The Feast [50s Cooldown]

<p style="font-size:16px;line-height:26px;margin-bottom:0px!important;">Virik turns invisible for 10 seconds. Virik's next attack will stun his enemy for 3 seconds, causing Virik to steal 30 health for the same duration. Increases by 5 per 20 blood, consuming the blood. <ac_metadata title="REPOSTING CLASS IDEA (Read for more info)&#10;Virik"> </ac_metadata>