Board Thread:Suggestions/@comment-27715989-20160308115423/@comment-27230067-20160317181546

passive, instead of having a 20% chance to take all buffs and strike back, it should, whenever you hurt someone, take 0.02 of their stats if they are above the default (buffed themselves) and fill up a bar.

combo shoudln't make a sword, sounds hard 2 script and doesnt rlly fit

decashield should do some damage when hiting an enemy, and cost 15 mana instead of 20, its just a sheild not that much of a cool attack costing 20

dire mobility should be similar to major's E, but instead of running it teleports short distances, along the way making pentagrams under the user that debuff speed for anyone who touches it. should cose 30 mana

demon impale shouldn't make a sword, but slam his orb-fist infront of him, dealing no damage but lots of stun, and debuff enemies by .4 speed for 10 seconds. if it misses, it should just slam his fist into the ground and create a small aoe field that lasts for half a second and buffs the users speed by .1 and debuffs enemies by .1 for 5 seconds.

pain should just let the orbs float around gramis, that occasionally emit debuffs (kinda like anubis' staff buff, C) on speed, debuffing it by .1 for 3 seconds. should cost 35 mana.

and his ult should absorb all of his bar that he got from hitting enemies and stealing their buffs, and release a short ranged beam, not long like nether, if it comes in contact with anyone, it'll do damage based on the amount of bar used, and debuff the enemy based on what stats you took; ie you took speed from a tempus, so the ult will debuff speed.