Board Thread:Suggestions/@comment-25830893-20150813000619

Role: Support Subrole: Hexer

Description: The Drum Major is that one guy you see in high school waving his hands around. All day. Everyday. That's right. Him... He runs around yelling madly at people to "Keep in time!" or "Mark time" or "Parade Rest! or "Set 1 of the Show!". Annoying right? Not only that but this one is a sadist. Better start running when you hear "MARK, TIME, MARK!" and 1...2...3...4...

Weapon: White Gloves (There White. No choices.) and a whistle around his neck. He has a hat but it's useless

Basic Combo: 1. A blasé of his whistle shoots forward a small ball that heals allies and does damage to opponents. 2. Drum Major take 4 steps forward at the beat of the music, damaging all enemies in his path. 3. Drum major goes 1 measure of 4/4 time practicing his conducting to the music, damaging nearby enemies. 4. Drum major summons a baton and twirls it for a 8 combo attack, damaging nearby enemies and then unsummons it.

Passive: Multitasking - Give 2 extra attacks for each special, except for Multitasking which gets 3 extras. Press e to switch moves. It takes a measure of 4/4 to switch between modes to give time for the Major to adjust. Passive 2: MARK TIME, IT'S TIME FOR PARADE! - Drum Major is always marking time to the beat of the music playing, any team mates can join marking time by pressing Q near Major. Every person who joins who deals damage, lowers the hit's attack and defense by .25 per hit. Passive 3: The Show - Randomly, Kactus Men will appear near Drum Major to watch him direct. Sometimes these Kactus men will then join Drum Major and equip a random class. They will use basic attacks of the class they picked when opponents draw near. Each Player or Kactus man in the Parade gains .1 for attack and defense. The Major get .5 for everyone who joins the Parade Passive 4: ALL BAND, FOLLOW ME! IT'S TIME FOR THE GRAND FINALE! - Drum Major makes all participant in the Parade do this. Once Drum Major's health falls below 10 he becomes invincible for 3 seconds. He cannot attack, move or do anything in this period. He then has a seizure and greats a large explosion, dealing massive damage and a loud song name the spazzmatica polka to play at full blast. This also kills Drum Major, and anyone in his Parade. Z: PRACTICE! - Allows Drum Major to go use Multitasking's second ability once. This also messages everyone to PRACTICE! (50 Mana, 30 second cool down for all Zs) Z 2: TESTING BEGINS NOW! - Allows Drum Major to use Multitasking's second ability twice. This also messages everyone TESTING BEGINS NOW! Z 3: TIME FOR THE SHOW! - Allows Drum Majors 3rd Passive to be used. Also messages all players TIME FOR THE SHOW! X: Parade Rest: This saves what ever stats you have from Parade and doubles it for a short time, but makes it so all people in the Parade can't move. They also heal while in parade rest. (This move applies to all 3 modes for Drum Major, uses 3 mana every second in Parade rest, heals all in Parade for 10 every 3 seconds in Parade.) C: Winds Section - A Bb scale plays from the Woodwind section to warm up the Parade. Heals all in the parade and does 1 damage to anyone nearby. C 2: Roll Off - Drum Line plays a huge sound damaging EVERYONE with large amounts of damage depending on the song playing now. C 3: Color Guard - All people in the Parade loses their weapon except Drum Major. The weapons spin around at a extremely fast dealing massive damage to anyone nearby. (Each one uses 10 mana, and have a 20 second cool down) V: Part one: A ballad piece. Heals all in the parade for the amount of mana used V 2: The parade song. Heals parade and does damage to all players who can hear it. v 3: That one angry song that you sometimes hear about from the senior band. The loud one that they say is extremely hard. That one. You remember it! For the next 2 minutes anyone with 50 studs of any parade member takes 2 damage every second. (Each one uses every bit of mana you have, 1 minute cool down) Stats: .5 Attack .5 Defense .5 Walkspeed I will make more edits later too. 