Board Thread:Suggestions/@comment-26821588-20150831052449/@comment-98.169.177.45-20150831093207

First of all, Terra could continuously protect himself by going to a corner of a map, then creating a wall that traps himself in the corner, making it impossible to attack Terra. Once the wall collapses, Terra would create a new wall quickly.

Secondly, I think Boulder Rush isn't overpowered, but I think you want to lower the crowd control slightly, even though the debuffs last a short time, since Boulder Rush has a short cooldown.

Thirdly, I have a question about Terra's Land Spike. If an enemy were to avoid Terra's Land Spikes, would the enemy be able to attack Terra when Terra is vulnerable?

Finally, I feel like the ultimate needs to be avoidable or easily noticeable when Terra is charging the ability. Terra can activate this ability within a short amount of time and probably not noticeable, and Terra is capable of snaring both allies and enemies.