Board Thread:Suggestions/@comment-26506958-20151105231348

Role: Fighter Sub-role: Mage Duo is a fighter that despises any form of unfair fights, evening them out with its sword who has a mind of its own. It uses its swordsmanship and hand-to-hand combat skills to take on multiple opponents and grows stronger with more people around it. While Duo has decent coverage of fighting skills, it does not excel in much either. Weapon: Auto: A broadsword with a red gem on the cross-guard. Stats: Damage: 1.0 Defense: 1.0 Speed: 0.9 Basic Attack Combo: First, Duo swings Auto upwards. Then, Auto acts on its own and bursts forward slashing from right to left. Next, Duo grabs onto Auto as it thrusts itself forward. Finally, Duo grabs auto and spins counter-clockwise twice.Passive: Justice: When there are two or more enemies in a 35 stud radius of Duo, Duo's Damage and Defense are both increased by 0.2. For every extra enemy near Duo, it gains 0.05 more on both stats. E: Mental Liberation: Duo lets Auto take control of itself once more, allowing it to act on its own. While this is in effect, Auto will start attacking the nearest enemy with the lowest HP and will also be able to use some abilities. Auto will not leave Duo for more than 40 studs.Additionally, this changes Duo's basic attack combo: First, Duo does a twin punch, knocking the enemy back. Then, it jumps forward and swings its arms down. Next, Duo kicks forward. Finally, Duo delivers a headbbutt that deals good stun. Z: Steel Pursuit: Duo sends Auto flying towards a targeted location within 60 studs. If it hits an enemy, Auto will stab into them twice, each attack doing moderate damage (7 min), then finish with a downwards slash which deals better damage (9 min) as well as a 0.2 debuff in speed for 10 seconds. Mana: 20 Cooldown: 7 seconds X: Coward's Demise: Duo starts spinning around on its head for 6 seconds, kicking out opponents and dealing minor damage (4 min) but great knockback while Auto is slashes the nearest enemy to Duo, dealing decent damage each slash (5 min) and lowering their Damage by 0.05 each slash for 6 seconds. Auto can use this if Mental Liberation is in effect. Mana: W/O Mental Liberation: 25 With Mental Liberation: 15 Cooldown: 8 seconds C: Swords Dance: Duo starts spinning for 5 seconds, creating ethereal swords that slash enemies and deal moderate damage (8 min) each hit and reduce enemy Damage by 0.2 for 4 seconds each hit. Meanwhile, Auto slashes in a 360 degree arc, dealing better damage (10 min) but at a slightly slower speed than Duo and lowers enemy defense by 0.05 each hit for 10 seconds. Auto can use this if Mental Liberation is in effect.Mana: W/O Mental Liberation: 30 With Mental Liberation: 35 Cooldown: 7 seconds V: Unacceptance:  Duo crosses its arms as Auto begins to orbit around it for 7 seconds, spinning in the process. Any time an enemy gets hit by Auto, they take good damage (13 min) and have their Damage reduced by 0.15 for 5 seconds each time they are hit. If this is used while Mental Liberation is in effect, Auto is autimatically summoned back to Duo. Mana: 40 Cooldown: 20 seconds PICTURES:    Note: The circles in the Unacceptance picture are supposed to represent how Auto moves. The bigger circle is where Auto moves and the smaller circle is to show that it spins. The circles themselves are not supposed to be visible. 