Board Thread:Suggestions/@comment-26960607-20160602141220

Message From Me:



If you haven't checked the Previous Parts yet, uses these links:

-Part 1



-Part 2



-Part 3



Also, I really want to replace this form with something else. Anything could've been better than throwing Wizardry into this, gosh!!! I also should've used a different name or at least not make her use magic attacks. I'm not so good with spell names anyway :/ The content in this is very long (too much info)



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4th State: Hermoine [I'm really gonna expect the certain thing you guys will post]



Role: Hexer

<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Subrole: Mage

<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Weapon: Wand

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Stats: .9 Attack. .9 Defense. 1.1 speed.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Attack Combo (These mostly is aimed at wherever the cursor is pointing at):

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Red Energy Ball (A Left Swing to Center. Gives a .2 Speed Debuff that lasts for 5 seconds)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Purple Slash Beam (A Right Swing to Center. Knocks enemies back)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Thin Red Beam (Points Wand Up then to Center. This far reaching beam, despite being thin to easily be dodged, lowers defense by .15 for 5 seconds and drops speed to 0 for 1 seconds)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Light Blue Force [Points Wand Up then Straight Again. This creates a big ring a smaller ring and a tiny ring following each other (looks like a soundwave thing), that go forward slightly further than the Red Beam. Knocks enemies back and has a VERY TINY possiblity chance of staggering. Has a decent stun rate]. (All her Attack Combos are ranged)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">(GUI) Magic Meter: This is consumed along with Mana in most cases. The meter goes from Green (top) to Orange (center), to Red (low), to Darker Red (lower), to black (bottom. ZERO). As the meter goes lower, so does the regeneration [Green is 2.5x faster than mana. Orange is 2.5x faster than mana. Red is 1.5x faster than mana. Darker Red is at the same speed as mana. Black takes 10 seconds to regenerate 1 (when it’s 1, it’s already at Darker Red)].

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">(E) Randoma Offenso: Hermoine casts “Randoma Offenso”. A spell which causes Hermoine to throw out a random elemental attack (projectile, beam, etc), which deals 1-10 varying damage and may have a random effect (lowers attack by .25, lowers defense by .25, lowers speed by .2, ignores defense, stuns, staggers, etc) or not (the attack, defense, and speed debuff only last for 5 seconds and DON'T stack). (Consumes 13 mana & 13 Magic)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">(Z) Tievera: Hermoine casts “Tievera”. A Jinx which makes the tip of her wand emit a green light. Clicking makes her change it to white then yellow and doing it again will deactivate this ability (doesn’t consume any mana nor magic). Pressing Z again will make her create a projectile that’ll home in on enemies, stealing something from them (take it from then then give it to yourself).

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Green steals 10 health (if the enemy has 9 health or lower, she’ll only steal that amount so like, the enemy has 5 health remaining, Hermoine can only steal 5 health from that enemy) from the enemy hit. (Consumes 10 mana & 10 magic).

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">White steals 20 mana (regardless if the enemy has less than 20 like only 15 mana remaining) from the enemy hit. (Doesn’t consume mana obviously but consumes 20 magic).

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Yellow steals buffs but also debuffs from enemies. In cases that the buff you stole is temporary (like Anubis’ Passive), after 5 seconds, it’ll return to that enemy. [consumes 5 mana for each buff (and debuff) stolen from the enemy. There are only 6 so this only consumes 30 mana maximum].

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">(15 second cooldown)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">(X) Leviticus: Hermoine casts “Leviticus”, a charm which make enemies to float for 10 seconds and they can’t do anything about it as they cannot move, attack, nor use their abilities. This doesn’t deal any damage anyway but it does lower defense by .25 for 5 seconds. (Consumes 37 mana & 37 magic. 47.5 second cooldown)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">(C) Energia Cursea: Hermoine casts “Energia Cursea”. This curse which is actually a spell, has her shoot a beam from her wand. This beam constantly deals 1 damage to the enemy for each amount of mana (and anything related to mana such as Stamina, Wakfu, Distortion, etc). This heavily consumes the Magic Meter the longer you do this. (Doesn’t consume Mana but consumes loads of Magic the longer used. 20 second cooldown)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">(V) Conflae Tsal Tresorio: Hermoine casts “Conflae Tsal Tresorio”. This spell drains all the remaining Magic in Hermoine’s Wand then create a giant orb that’ll home in on the nearest enemies and deals multiple unblockable hits for 10 seconds whenever they touch the orb (and when they’re in it). The damage of the multiple hits, speed, and additional properties depend on how much Magic Hermoine had left in the Magic Meter.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Green is the fastest orb and deals constant multiple hits but those hits only deal like 0-1 damage.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Orange deals 0-2 damage for each multiple hit hit (which happens every 0.25 seconds) and is fast but is less faster than the Green Orb.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Red deals 1-3 damage for each multiple hit (which happens every .5 seconds) and causes pulses which pull enemies in bit by bit only because it’s speed is like you walking (.9).

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Darker Red, despite only having .8 speed, deals 1-5 damage for each multiple hit (which only happens every 1 second) and makes up for it with the pulses that happen every 0.5 seconds which pull enemies way closer and closer as well as giving a .1 slow that only lasts for 1.5 seconds.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;">Black, is the slowest, as it has .7 speed but deals 5 defense-ignoring damage (every 1 second only however) although it only causes 5 pulses. A pulse at the beginning, then every 5 seconds (2.5, 5, 7.5) then at the end of the duration but 1 pulse is all it takes for enemies to get pulled into the orb and it also gives a .2 slow for 2.5 seconds.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:purple;mso-highlight: purple;mso-bidi-language:HE">These orbs only last for 10 seconds. When casting this, it consumes all of Hermoine’s Magic, to the point that her Wand snaps, leaving her unable to perform spells of any kind (attack combo & abilities) for 20 seconds. After 20 seconds though, she gets a new Wand, newly filled with 100 Magic, meaning that it’s full and fresh. (Consumes 50 and uses up Hermoine’s Magic Meter ENTIRELY, to the point that it’s Zero. 120 second cooldown)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:purple;mso-highlight: purple;mso-bidi-language:HE">-

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:purple;mso-highlight: purple;mso-bidi-language:HE">More Important Info About Hermoine: 

<p class="MsoNormal" style="margin-bottom:0.0001pt;">Her Fatal Flaw: She has to deal with Mana Consumptions along with her Magic Consumptions (and also is 100% ranged since she has no melee abilities). She also requires a bit of learning as she is a bit harder to use than the previous 'states.

<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;margin-top:0px!important;"> <ac_metadata title="(Part 4) Class Concept: Marquee (4th State) [I Wish I Had Something To Replace This One]"> </ac_metadata>