Board Thread:Suggestions/@comment-28140663-20160416015028

Hexer Class : Raptis

Subclass : Rusher

Weapon : Ultio

Description : The robbed trader overlord. (Raptis means Robbed in Latin) Raptis wields the Ultio, his only weapon left after being robbed of his belongings. He fights to earn back his once luxorious lifestyle, and to get revenge on those who wronged him. Raptis can inflict huge debuffs simply by attacking, however his weakness is that each time he debuffs, he will be debuffed too. Raptis is easily robbed of his kills, as he cannot utilize his devastating defense reductions because they would reduce his attack as well, however someone else will reap the rewards. Raptis has fast cooldowns and high mobility to account for his lack in damage and weaknesses in a 1v1. They call him Anti-Anubis, too.

Posture : Ultio at his left side, sheathed. When unsheathed, Ultio is held with the right hand forwards him angled slightly above his left shoulder, as to brace an attack. Ultio is angled outwards while moving, making him appear to be charging valiantly.

Combo : Swings Ultio from left to right or right to left based on if he is moving or not. Then, slashes the opposite direction. Final hit makes Raptis hold Ultio overhead before slashing it towards the ground.

Bargain : Raptis will inflict a 0.05 defense debuff that lasts 5 seconds that stacks on every hit. However, Raptis will always lose 0.05 attack for 5 seconds that stacks each time he hits someone. If Raptis cannot lose anymore stat, or the enemy being debuffed cannot lose anymore stat, Raptis will automaticly use Trade. This quickly results in both fighters with 0 of every stat. Awkward. (Note, if Raptis hits you, it will also refresh the timer, not just add a stack. If Raptis is drained of all his stats before the enemy is drained of all their stats, he will use 2 mana a hit instead.)

Trade : Raptis uses this to change what debuffs are inflicted with his Bargain passive. Cycle order - Reduce attack for reduce defense, Reduce speed for reduce speed, then back to old. (Note, the stat that will be deducted from you when you hit someone is outlined in black.)

Vengence : Raptis dashes forward to deal good damage and temporarily prevents himself from inflicting a debuff on himself for 1 second. Costs 10 mana, cooldown of 4

Judgement : Raptis judges the nearest person's stats, then based on the stats, Raptis will do a very weak but lightning fast spin attack that hits 5-50 times. [(Damage+Defense+Speed)5=Hits] Anubis may not like being judged, being a god. Costs 20 mana, cooldown of 16

Restock : If Raptis is below 1 for a stat, he will use 1 mana for every 0.05 missing to replenish it instantly. So if Raptis is at 0 for each stat, it would cost 60 mana to replenish all his stats. Cooldown of 21

Marketing : If you can't beat em, sell em! Raptis will bag anyone nearby then send them to the farthest person if there is anyone else. If no one is willing to buy your victim (because they're dead), it will instead stagger them in a special bag animation. Costs 40 mana, cooldown of 60 