Board Thread:Suggestions/@comment-28140663-20160528070606

Fighter Class : Shank

Subrole : Mage

Weapon : Zeronado

Description : It's shank time. Use the power of the Monad- I mean, the Zeronado to select powers and become OP. However, you can only be OP at one thing, unfortunately. Definitely not stolen from Xenoblade.

Posture : I'm really feeling it.

Combo : The Zeronado is also a lightsaber hybrid, so every attack extends the reach to very far. Slash 2x, stab 1x, dash 1x.

(Passive) War Prophet : See into the future! All cooldowns are displayed above the enemy, as well as their mana. This allows you to predict what their next move is going to be.

(E) Zeranado Arts : Press this to cycle through Gravity, Dash, Stun, Destroy, and Guard. After selecting what you want, don't press E for 2 seconds and it'll select it for you. It lasts for 7 seconds, and then that ability cannot be used for 28 seconds, so you'll need to switch it up a bit between your abilities. Gravity cuts your gravity in half, doubling jump height and increasing the overall distance of some skills and knockback taken. Dash makes you use only the dash part of your combo and increases speed by 0.2, but decreases defense by 0.25. Stun decreases your damage by 0.4 but allows you to deal triple the stun with attacks. Destroy increases your damage by 0.4 but decreases your defense by 0.2. Guard increases defense by 0.6 but decreases speed by 0.3.

(Z) Backstab : Unfortunately doesn't live up to Backslash. A short dash stab in front of you to deal 15 raw damage, but if the enemy happens to be facing their back to you it'll deal 30 raw damage. Uses only 1/10th of the cooldown if it hits. Costs 10 mana, cooldown of 4.

(X) Rising Sun : Cut way up high upwards bringing enemies with you, then slash them midair to send them flying at an upwards angle. Deals around 13-18 damage in total and has a very large hitbox. Costs 20 mana, cooldown of 6.

(C) Future Counter : Enter a brief stance, in which if anyone hits you they will lose 0.5 speed and damage for 4 seconds and be counter attacked by a move that deals 1.5x the damage of the attack taken and staggers. Otherwise it blocks the attack for you, costs 35 mana, cooldown of 15.

(V) Kactus Gang : Snare everyone around you, then summon in 4 of your trusty Kactus partners to beat up your victims relentlessly. Usually results in a stun and deals a total of about 24-28 damage. Costs 50 mana, cooldown of 45. 