Board Thread:Suggestions/@comment-27450786-20160124200058

Cleric is a class that has been gifted with Raudskinna, the book of power, from the gods. Using this book Cleric can use a variety of spells to support allies on the battlefeild. Although good at supporting allies, Cleric isn't too good at buffing themselves.

Role - Support

Subrole - Mage

Weapon name - Raudskinna - A book containing spells, Cleric also holds a sphere of energy in their right hand

Stats - damage 1, defence 1, speed 0.9

Click combo - Cleric swipes their energy sphere to the left and quickly back to the right. Then they point their right arm forwards and a small bolt zaps forward, creating a small blast at the end of it. Finally Cleric leaps forward by 10 studs and upon landing slams their fist into the ground creating a blast of energy.

Passive - Anamnesis - Cleric has two forms (explained in E ability). Upon switching back to a form Cleric prieviously used, Cleric will gain a 0.05 damage and defence buff. This stacks up to a 0.4 buff.

E - Spell transition - Cleric has two forms. The first form is its stat form where their ablities buff stats, the second is Heal form which allows Cleric to regenerate mana, health and cooldowns. Pressing E will change forms. The abilities in each form do not change but their function does and only their colour changes, in both form abilities deal damage. This ability does have a cooldown, so during the first 10 seconds of a match the cooldown and passive are not in place to allow Cleric to decide which form to start in. Cooldown - 20 seconds

Z - Vital dome - Cleric creates a dome that spreads out and shortly dissapears. In Stat form, any enemies that come into contact with it will be damaged whilst allies will gain an attack buff of 0.35 that lasts for 14 seconds (does not stack). Cleric will only gain a buff of 0.15 that lasts for 12 seconds. In heal form all cooldowns of allies will be sped up by 20% of the total cooldown time (will be rounded up). This will only give Cleric a 10% boost. Cost - 25 mana, Cooldown - 18 seconds

X - Holy doves - Cleric can summon up to 8 doves. In Stat form each dove will fly above Cleric until it is near an enemy where it will swoop down, attack them and debuff their speed by 0.02. If an ally is near the doves will do the same but this time no damage will be dealth and their speed will be buffed by 0.4. In heal form enemies will aslo be debuffed and the doves will instead give allies 3 mana. The doves will not aid Cleric and will disappear after 18 seconds. Cost - 4 mana per dove, Cooldown (initial) - 23 seconds, Cooldown (every dove that follows the first) - 1 seconds

C - Energy launcher - Cleric will lift their arm into the air while looking up and a Sphere of energy will be summoned above them. This sphere will grant Cleric a defence buff of 0.2 upon summoning, however Clerics speed will be debuffed by 0.1 for as long as the sphere is active. In stat form pressing C again when the Energy launcher is active will shoot out a projectile that damages enemies and buffs the defence of allies by 0.1. In heal form the projectiles will heal allies by 4 health, in each form Cleric cannot use the projectiles on themselves. Up to 6 can be shot. Cost (summoning) - 20 mana, Cost (per shot) - 2 mana, Cooldown - 30 seconds

V - Behemoth's wrath - Cleric opens up two portals to the underworld, allowing the Behemoth to thrust out its arms. Clerics click combo will now be accompanied by the Behemoth's, dealing bonus damage. The first three swipes deal 10 damage, the last deals 30 and creates a large blasy. The Behemoth only lasts for a single click combo and will not have different effects in each form. Cost - 50 mana, Cooldown - 65 seconds.

Note - I haven't made the moves for both forms as the only visual difference is colour, so I've just made the idles stance for each form. All abilities shown below are in Stat form.

 