Board Thread:Suggestions/@comment-26960607-20160903024901

Message From Me:

I'm not sure if Fireworks Classes would do any Good in Strife. If it doesn't then I might need to delete this post but if it does, then I'll have it stay around. The Concept may need some tweaking though so if you guys have any Balancing Ideas (or "Constructive Criticism"), put them down below.

Also, this Concept of mine was actually created a long time ago (when I just joined the Community and also the time my Concepts could get pretty rusty). I pretty much tweaked it abot so this was the result...

Class Concept: Jubilee

Role: Hexer

Subrole: Mage

Description: A Hexer who makes use of Fireworks... Anyway, Jubilee has a load of Fireworks to devastate enemies with. Whether it be to hurt them badly or to weaken their performance in a fight, they're not gonna last. When Victory is hers, Jubilee would just show that with her Supply of Fireworks. Despite her high stun rates, decent damage output, and decent debuffs, they come at the cost of Mana & Cooldowns so Jubilee has to make them count (or she'd fail badly).

Weapon: Sparkler (Held with 1-Hand. Jubilee is Right Handed)

Posture: When the Sparkler is equipped, it's in her Hand and obviously is sparkling. When unequipped, she puts it away (no longer in her hand) and it's not Sparkling.

Attack Combo:

Swings the Sparkler to the Left (Instead of it being 1 Powerful Hit, it becomes Multiple Small Hits due to the Sparkles. Damage of Each Small Hit = 2-3. Each hit gives 1-3 Stun)

Swings the Sparkler to the Right (Same as the 1st Attack),

Points Sparkler forward causing it to create 2 Huge Sparkles that look like AoEs (2 Hits. Damage = 5-6),

Points Sparkler forward again causing an even huger & brighter AoE Sparkle (1 Bigger Hit).

(Even though the Damage this deals isn't that powerful. Damage = 6-7)

(Passive) Playing With Fire: If Jubilee gets stunned or staggered, a Firework Explosion happens. Enemies hit by that only take Weak Damage (2-5) & Stun (1-3) but what it was meant to do is to reduce the Damage Output they can deal by 1 (so 9 damage would be like 8 Damage or something for instance). This effect only lasts for 5 Seconds. This Damage Reduction does Stack but the Duration is not affected as they're still separate (so Each 1 Damage Reduction's Duration will not be stacked nor reset).

<p class="MsoNormal">(E) Roman Candle: Jubilee had a Roman Candle in her hand and it's lit. It'll fire Pyrotechnic Stars at wherever the Cursor is pointing at. This doesn't need to be clicked as it rapid fires by itself (yes, RAPID FIRES). The Damage of each Colored Fireball is pretty good (7-10) and deals some Stun (3-5) but it can only fire 10 of these and after that it already out. Each Fireball that hits will actually explode, causing a small AoE (only big enough to hit people close to the one hit) but enemies hit by the AoE take less damage (5-7) and Stun (1-3) unlike the ones who got hit by the Fireball itself (and not the AoE Explosion). The Fireballs are sort of fired slightly upward (SLIGHTLY. Otherwise it'd be hard to aim like Tundrus' Snowballs). (Consumes 20 Mana)

<p class="MsoNormal">(Z) Rocket Cluster: Jubilee lights up a Fireworks Rocket and sends them flying at wherever the Cursor is pointing at. If an enemy is close to it, it flies to that enemy however, they can only stay around for 5 Seconds and after staying around for THAT long (by that time they'd probably be far away from Jubilee already), they fly up and explode (like any Fireworks Rockets).. If they do hit an enemy (also possible when the enemy touches the Rocket at it flies), they explode, dealing a decent amount of damage (8-10) along with Decent Stun (7-20). Enemies hit by the Fireworks Explosion also have their Attack lowered by .2 for 10 Seconds. That Explosion also sends 2 Rockets flying at a random direction and explode after 3 Seconds (so they couldn't have gone that far), dealing the same amount of damage as the Original Rocket. If the Fireworks just flies up and not hit anything, the cooldown is dropped to 5 Seconds. (Consumes 10 Mana. 15 Second Cooldown)

<p class="MsoNormal">(X) Fountain: Jubilee places down a Lit Firework Fountain at where she's standing. After 3 Seconds, it activates. Enemies near to it (touching the Colored Fire Sparks Stuff), take multiple small hits (3-4) but the Stun this deals is rather pitiful (0-1). For 5 Seconds, their Defense is lowered by .1. The Debuff doesn't stack but the duration will reset. The Fireworks Fountain will only stay active for 10 Seconds though. (Consumes 25 Mana. 15 Second Cooldown)

<p class="MsoNormal">(C) Chinese Firecrackers: Jubilee rolls out a Long Row of Chinese Firecrackers on the floor (this is really long). She then lights it up and after 1.25 Seconds, the first ones she lit up explodes then the rest explode until it reaches the end. Enemies near to the explosions take quite the amount of damage (7-10) along with Stun (10) and a .05 Defense Debuff for 5 Seconds. The Debuffs do stack but the Duration will only reset and not stack up (maximum Defense Debuff is .2 I guess). The Delay between explosions (which causes the next ones to explode) is .5 Seconds (fast but easy to get away from if you're at the far end of the Long Row). (Consumes 30 Mana. 20 Second Cooldown)

<p class="MsoNormal">(V) Celebration Spectacular: A 15 Timer appears above Jubilee and she taps the enemy in front of her (similar animation to Abyss' Critical Hit), passing that Timer onto that enemy. If it doesn't happen, then Jubilee will still have the Timer on her. To pass it onto other people, just Attack them but it doesn't happen if their Attack hits 2 people or more. When passed onto someone else, the one who passed it will not be able to get the timer for 3 Seconds (so for instance, Trooper shot Proto which passed the timer onto him. He can't give it back to Trooper for 3 Seconds). When that Timer hits 0, a Huge Supply of Fireworks drops on that enemy, stunning him/her then -insert Special Fireworks Show here- which deals devastating damage (24-26) and Fireworks explode & stuff for 5 Seconds, damaging enemies near to them with multiple hits (3-5. In special cases, in Team Fights & stuff, if this Timer ended up on your enemies' team, only they get affected by it and not you and your team). This doesn't deal any stun. During the 15 Seconds the Timer is on, Jubilee has a .35 Speed Buff. (Consumes 50 Mana. 55 Second Cooldown) <ac_metadata title="Class Concept: Jubilee"> </ac_metadata>