Board Thread:Suggestions/@comment-27140821-20160110170530

1 kill gives 100 bounty you win if you have the most bounty by the end of the game. If somebod has 200+ bounty you take the bounty and add it to your own. If you die you lose all bounty.

Bounty is a gamemode similar to deathmatch. Within bounty you will have the usual time limit (I think it's 4 minutes) and within those 4 minutes you will need to kill as many players as possible. Here's the catch, every time you kill another player, you get 50 bounty, if they don't have any bounty. If they have 100 bounty, you take it and add it to your own, so basically, when you kill a player that has bounty, you take it and add it to your own, if they don't you just get 50 bounty.

The goal of the round is to have the most bounty by the end of the game. You also can't hide due to there being a large gui above your head saying your bounty which could be lets say 50, which will be smaller than 100. The player with the most bounty with have .2 speed boost to help in combat, but a diducted .1 damage. The player with the most bounty will also have a red arrow above their head so that everybody knows who to kill at the end of the round in hopes of winning.

Addition for if classes can be unlocked: If you win bounty 3 times in a row (rounds can go inbetween as long as you don't lose a bounty round before the 4th round) you can unlock a class related to the west or a thief/rogue class.

Sorry if this a bit a undevelopped. 