Board Thread:Suggestions/@comment-29611713-20170612013416

Hexer Class: Evoker

Sub Role: Support

Weapon: Arcane Banisher - A 6-rounded Revolver that intensley glows white.

Evoker is a mid-ranged soul collector that focuses on having the capabilities to absolutley rip one one target into shreds. At the cost of the other hand, being able to get ripped into shreds as well. Evoker has a very special feature, it dosent need mana, it goes with a more sketchy source to consume - The souls of dead enemies. Whenever any character dies, including teamates, Evoker will get a wisp that revolves around him in which he can consume for some highly punishing abilities. Evoker may have a stupidly high damage potential, Evoker is way to reliant on allies to both kill enemies for souls, AND to die, Evoker will be a sitting duck without any souls.

Stats: 100% attack - 100% defense - 120% speed - 875 hp - no mana bar.

Combo Attack:

1: (Evoker will punch with its open hand) 35-55 damage - 1-2 stun (x1)

2: (Evoker will preform a quick circular slash) - 35-55 damage - 1-2 stun (x2)

3: (Evoker will kick, knocking enemies back 4 studs) - 35 - 55 damage - 7 stun (x1)

Passive: Soul Collector - whenever any player in the game dies, a glowing white orb will appear and orbit around Evoker. These orbs interact with all other abilities. As long as Evoker posseses at least one orb, its movement will be decreased by 30%. Lastly, Evoker begins the game with 3 orbs.

E: Quickdraw - Evoker will aim with its gun, having movement impaired by 40% while aiming. Clicking will fire the bullet, dealing a base of 30 damage and it will be increased by 4 for each orb Evoker posesses. Firing at a enemy with the "shackle" debuff will have theyre defense decreased by 7% for 10 seconds, reset if hit again, this stackes up to 35%.

Z: Arcane Artillery - Evoker will enter a firing stance, with speed decreased to 20%. If evoker clicks on an enemy, he will fire at them, dealing 30 damage per orb Evoker has, with a base of 30. Clicking on a ally will send an orb flying at them, which will orbit them for 10 seconds healing them 20 hp per second, after 10 seconds the orb retreats back to Evoker. You can only have one orb on an ally and they dont count for abilities while healing. Clicking on your ghoul you can summon will cause you to switch places and will reset their cooldowns. Costs 1 orb to fire the bullet, but not anything else. Has a 5 second cooldown.

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X - Mangle - Evoker will spawn a  ghoul 5 studs in front of evoker, in which has stats and abilities:

Health: 400 - attack: 50%(+50% when evoker is nearby) - defense: 100% - speed: 60%(+60% when Evoker is nearby)

Passive: Corrupted Soul - A white circle will be centered around the ghost, allies in the circle gain 20% attack. If Evoker is in the circle, he will gain 60% speed and the ghost will get its bonus stats.

Combo attack:

1: right slash - 10 - 20 damage

2: left slash - 10 - 20 damage

3: spin - 10 - 20 damage

4: jab - 20 - 30 damage

Ability 1: leap in the air and slash a enemy. 30 - 40 damage and putting enemy off balance for 2.5 seconds. 15 second cooldown. Cooldown is reset if th ghost switches places with Evoker.

Ability 2: Smash the ground, knocking enemies into the air. 1-time use for the phantoms lifetime.

holding x and pressing on an enemy will have the ghost target that enemy. Evoker gets 1 orb if the ghoul dies. Costs 1 orb to summon, 60 second cooldown. Ghost lasts for 30 seconds. If ghost is killed beforehand, cooldown is decreased by 60%.

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C : Holy Shackle - Evoker will enter a stance that completley impairs movement speed. Clicking on an enemy will have Evoker throws a Arcane ball and chain at the target. The enemy will have a ball and chain on their leg. This decreases movment speed by 30% and attack by 20% for 10 seconds. If they use an ability at the time, it has a 15 second longer cooldown. Has a 30 second cooldown.

V: Arcane Overload - Evoker will enter a stance that decreases movement speed by 80%. Clicking will fan the gun, shooting 1 time for each orb. Each hit deals 100 damage and 20 stun. Has a 1 minute cooldown. 