Board Thread:Suggestions/@comment-26506958-20150715173518

Umshini is a support class (sub-role mage) that focuses on using various machines to aid itself and allies on the battlefield covering many areas of battle. While Umshini has a broad playstyle, being left without machines will severely cripple it.

Weapon: Gizmo Arm- A mechanical arm (Primary colour) with three claws at the end (Secondary colour)

Damage: 1.0

Defense: 1.0

Speed: 1.0

Basic Attack Combo: First, Umshini throws a jab with the Gizmo Arm. Then it lunges forward to deal an elbow strike with the Gizmo Arm, followed by a backhand. Finally, Umshini spins 360 degrees with the Gizmo Arm stretched out.

Passive: Creationist- Umshini has a new bar called Genius that fills up 4x slower than the mana bar. Every time a new machine is placed, the genius bar flls up a little and starts filling up faster (with a maximum of 1.5x faster than the mana bar). This bar is also used in Umshini's abilities and boosts the effects of some machines.

E: Assemble- Umshini prepares to create a machine, gaining a new set of abilities.

Assemble abilities:

Z: Turret- Umshini creates a turret at its location. This turret shoots any enemies who step in range of it, dealing damage. The turret has a maximum range of 50 studs and shoots 2 lasers every 1.5 seconds. When charged it has a range of 75 studs and fires 3 lasers every second.

Mana-15

Cooldown-10 seconds

Maximum built- 3 turrets at a time

Time to build: 1 second

HP: 50

X: Amplifier- Umshini creates an amplifier at its location, buffing any allies who steps in range. This buffs allies by 0.25 on all stats as long as they are in range of it (35 studs) as well as boosting the effects of any other machines in range (other than charged machines and other amplifiers). When charged it heals allies for 1 HP every second and increases the effects of machines in its range by x1.25 (other than other amplifiers and charged machines).

Mana- 25

Cooldown- 25 seconds

Maximum built- 2 amplifiers at a time

Time to build: 5 seconds

HP- 30

C: Shock Mine: Umshini creates a mine, and throws it at a targeted location (maximum distance of 35 studs). This mine debuffs any enemy who steps in its range (10 studs) and slows them by 0.3 for 7 seconds as well as lowering their defense by 0.3 for 10 seconds as well as dealing damage when they step in its range, and dealing 1 true damage as long as they are still in its range. If an enemy destroys a Shock Mine, they have 3 seconds to get away before it explodes. When charged it deals 5 true damage on initial impact, then nullifying movement, making the enemy immobile (This applies to abilties and basic attacks) for 2 seconds.

Mana-5

Cooldown-10 seconds

Maximum built- 5 Shock mines at a time

Time to build- 0.5 seconds 

HP- 10

V: Shield Generator-   Umshini creates a shield generator that gives allies extra HP. This gives them 25% of their existing HP to them, creating a shield that blocks enemy attacks (does not stagger them). If an enemy does more damage than the shield has as HP, it takes all of the damage (eg: 20 damage on a 5 HP shield with a player at 10 HP: shield takes 5 damage and player has 10 HP) and breaks. Allies only get 2 shields per game. When generating shields, allies must be in range (20 studs)for 5 seconds before they get the shield. When charged, the shields made will stagger enemies upon breaking as well as getting 33.3% of their existing HP on the shield.

Mana-50

Cooldown- 45 seconds after first, then 10 minutes after second

Maximum built: 1 Shield Generator at a time 

Time to build: 7.5 seconds

HP- 50

Normal abilities:

Z- Charge- Umshini Charges a machine using some of its mana and genius. This can be used on allies. When used on an ally, the amount of mana they receive depends on how long Charge is used on them. When used on a machine, it takes 2 second to charge them.

Mana- 10 on machines/ 1-50 on allies

Genius- 20

Cooldown- 10 seconds

X: Self destruct:   Umshini inputs a self-destruct sequence on a remote, then all machines explode 2 seconds later, dealing damage depending on which machine they were and how much HP they had prior to exploding. The explosions have a radius of 10 studs.

Damage with machines in perfect condition:

Turrets- 10 (min)- 20-(max) Average damage-13

Amplifier- 15 (true damage)

Shock Mine- 5 (min) 7 (max) Average damage-5

Shield Generator- 20 (min) 25 (max) Average damage- 20

Mana: 30

Genius- 35

Cooldown- 25 seconds

Stun- 5 per machine

C: Repair-  Umshini repairs all machines in a 75 stud radius. The longer this ability is used, the more HP the machines recover. This heals allies by 5 HP.

Mana- 35

Genius- 25

Cooldown- 30 seconds

V: Industrial Revolution- Umshini creates an AOE field (with a range of 25 studs) that energizes machines and allies, speeding up all their attributes by 1.25. This affects mana regeneration, abilitiy cooldowns, basic attack combos, machines, etc.

Effects on machines:

Turret- Aims quicker, shoots faster (Fire rate is the same as charged turrets) (Does not affect charged turrets)

Amplifier- Speeds up HP regen to 1 HP/0.5 seconds on charged Amplifiers and charges amplifiers.

Shock mine: Explodes 1 second after they break.

Shield Generator: Speeds up shield generation to 2.5 seconds.

Mana: 75

Genius: 75

Cooldown: 2 minutes (Speed buff decreases this to 1 minute 30 seconds or 90 seconds)

And that's my class idea. Criticism is welcome, just tell me what to fix and how you would do it. OP or nah? 