Board Thread:Suggestions/@comment-26979525-20151129052607

Class Idea: Temper 

Hexer Class: Temper 

SubClass: Support 

Weapon Name: Vexation 

Description: Temper uses His Book named “Vexation” to control the spirits around him. Temper is able to cast mystical arts to debuff enemies while supporting itself and others around him. Some spells however need sacrifices but the larger the sacrifice the bigger the debuff to enemies and the bigger the buffs on allies and itself. He can be easily taken down at the beginning of the game due to him being weak at the start. 

''<span style="font-size:14pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Posture: When he spawns, his book will be closed and the spirits around him will be still inactive. When equipping, the book will open and the spirits around him will awaken. When idle, the spirits will revolve around him and one spirit will be holding his book infront of him. ''<span style="font-size:10pt;font-family:Helvetica,sans-serif;">

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:15.75pt;">''<span style="font-size:14pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">Standard attack combo: Temper will start by holding his book, firstly a spirit will attack left then right then Temper will throw his book forward then a spirit will bring it back to him when that spirit passes through an enemy they will have lowered defense for 5 seconds. ''

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<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:15.75pt;">''<span style="font-size:14pt;font-family:Helvetica,sans-serif;border:1ptnonewindowtext;padding:0in;">[PASSIVE] Divine Power: Temper naturally has a 1.5x mana regeneration than normal mana regeneration (if you don’t understand it just means he has faster mana regeneration than normal) and another bar called “Offerings” has been added, this is used to cast spells. It regenerates .5x as less as his mana (it just means it regenerates less than his mana). ''

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:15.75pt;"> [E] Hex: Temper controls one of his spirits, any enemy near the guided spirit will be cursed by siphoning it’s mana can only siphon one target at a time. During this Temper will be vulnerable to any attacks, he can exit out of this state just by simply pressing the [E] button again.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:15.75pt;"> [Z] Holy Shrine: Temper will use some of its offering and mana to summon a circle around him any allies near will be buffed with an increase of attack and defense and enemy will be debuffed with a lower of attack and defense, during this Temper is unable to move.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:15.75pt;"> [X] Curse: Temper will sacrifice some of his Health, Offerings and mana to increase all of  hiso stat by .3 for 15 seconds.

<p class="MsoNormal"> [C ] Judgement: Temper uses a quarter of his Offerings bar and some of his mana to lower all stats of the nearest enemy. Each time he uses this the more and more mana and Offerings are needed but the debuffs get increasingly higher, however if he uses Judgement on another enemy the chain will break and will start again. It will start from .1 and will end at .5. i.e 25 to 30 to 35… etc.(This is for the Offerings bar)

<p class="MsoNormal"> [V] Innocent Shrine: Temper will summon a pentagram in front of him, any enemy inside the pentagram will be immobilized and will be dealt continuous damage, the next time he uses this it will start to decrease the attack and defense stat of any enemies.

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