Board Thread:Suggestions/@comment-26821588-20160211164223

''' Hexer Class: Galvan '''

Subclass: Mage

Weapon Name: Lodestone

Styles:



Description: A powerful manipulator who can use the power of polarity to control poles… I mean magnetism. He wields a bident by the name of Lodestone in battle. He excels at preventing enemies from escaping his grasp through magnetic forces and constantly knocking them back and pulling them forward. However, Galvan will have trouble using his skills to their max potential when stun and stagger abusers cancel out his abilities.



Posture: When spawning, Galvan will have his bident on his back, raising it off his back with magnetic force and forcing it to orbit around him until it floats into his raised right hand when he equips it. While idle, Galvan will hold his bident as he would a staff with the butt on the ground. While moving, Galvan will float slightly (barely noticeable) off the ground thought magnetic means with his bident lowered a bit.



Standard Attack Combo: Galvan will begin hi combo by slashing his bident horizontally to the left, followed by another slash to the right. Then Galvan will follow up by powerful thrusting his bident forward. Finally, Galvan will raise his bident over his head and execute a downwards slash with the blade of his prongs.



[PASSIVE] Ferromagnetism - Enemies that approach Galvan will slowly have their speed reduced based on how close they are to Lodestone, decreasing the enemy’s speed by a max total of 0.3, and a minimum of 0.1 walkspeed. If Galvan is stunned or staggered, the magnetic field will be disrupted and enemies will temporarily not receive speed debuffs.



[E]Magnetic Field - Galvan will spread his arms out, creating a moderately sized magnetic field around him. This field will amplify the debuffs of his passive ability by 1.5x their original value and takes projectiles launched at Galvan and amplifies them magnetically to become his own. Those projectiles caught in the magnetic field will be redirected to orbit around Galvan, and as soon has his exits out of his Magnetic Field by pressing the [E] key again, he will launch all of those projectiles in the direction the mouse is pointing. While in Magnetic Field, Galvan’s speed is reduced by 0.2 for a bit. If Galvan is forced out of Magnetic Field by being stunned or staggered, all his projectiles will drop to the ground and be destroyed.



[Z] Diamagnetic/Paramagnetic - Galvan will jab his Lodestone forward, if he successfully hits an enemy, they will be hit by a powerful diamagnetic force that sends them flying a moderate distance back and deals decent damage. Diamagnetic will then temporarily change into Paramagnetic until it’s used or a set time has passed. When Paramagnetic is used, Galvan will hold his bident forward, amplifying magnetism between his recently hit enemy and himself, sending the enemy flying back to Galvan into his bident, dealing moderate damage and stun. Galvan can freely use Diamagnetic/Paramagnetic even though it’s in cooldown as long as he has enough cooldown (each one uses up 1/5 of the cooldown). (Consumes 5 mana, 15 second cooldown)

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<p class="MsoNormal">[X] Electro Waves - Galvan will stab the butt of his bident into the ground, generating a mass amount of electricity that flows through his body. Constant static electricity flowing in jolts from his body to the surrounding area will be seen. While in this mode, Galvan will consistently produce electromagnetic waves that travel inward, that light damage enemies hit by them and pulls them towards Galvan. He can toggle the use of this Ability by pressing the [X] key, but deactivating it will put it though cooldown. While using it, Electro Waves will consistently drain mana. Galvan will be forced out of Electro Waves if he is stunned or staggered (Consumes 10 mana upon use, Slow mana drain, 14 second cooldown)

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<p class="MsoNormal">[C] Gauss Bomb - Galvan will raise his bident into the air and create 3 potent magnetic bombs which explode a couple second after sticking onto an object or player. These bombs will float around Galvan until an enemy approaches, which it will then lock onto a target and follow them. Upon coming into contact with an enemy or object, they will stick onto them for a couple seconds before exploding, dealing moderate damage and stun to nearby enemies. If the enemy I stuck to the bomb upon detonation, the enemy will take additional stun from the attack. His gauss bombs will automatically explode if he is stunned or staggered, damaging enemies around him. (Consumes 30 mana, 22 second cooldown, 3 hits total)

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<p class="MsoNormal">[V] Ampere Flux - Galvan overflows his bident with electric energy, creating a sphere of electromagnetic energy that slowly closes in on Galvan. Enemies caught in the sphere will be slowly pulled into the center of the sphere by a powerful electromagnetic force that cannot be outrun. Enemies in there will slowly but constantly take moderate damage and decent stun. Ampere Flux can be cancelled out by stunning or staggering Galvan. If Galvan successfully gets his electromagnetic sphere to enclose itself close enough, he will then convert the power to an overwhelming magnetic burst outwards, sending enemies flying extremely far (similar to flinging distance of Siegmund’s slam) and dealing powerful damage and stun. (Consumes 50 mana, 34 second cooldown) <ac_metadata title="Class Suggestion: Galvan"> </ac_metadata>