Board Thread:Suggestions/@comment-31780004-20170925161418

The wiki’s no longer dead. Yay, I guess. Anyway, here’s an old suggestion of mine. It’ll take a shit ton of scripting if it gets added.

Visibilis It doesn’t really fit any categories. It’s a wild card, if you must.

Vis (for short) has its powers compacted into three orbs. It has a red orb for its offensive power, a blue orb for its defensive power, and a yellow one for its agility.

Stance: Holds one orb in each hand, while the third orbits slowly around Vis. Attacks prioritize the orb in Vis’ right hand, followed by its left hand and finally the orbiting one.

Vis relies on careful manipulation of its statistics. It can intensify one of its strengths at the cost of reducing another. With this flexibility and power comes instability, as Vis struggles with making its stats balanced. Opponents can easily take advantage of a Vis’ weaker aspects, but they should be cautious as Vis has the potential to build up overwhelming power.

I’m French, and I’m writing this on an iPad. Don’t judge if my grammar isn’t very good right now, I’m rushing a little bit.

[Passive]: Intensification and Prioritization Buffs are multiplied by 1.2x when applied to Vis if he is holding the orb that corresponds to the type of buff. If this occurs, then Vis’ secondary stat will receive a minor debuff to compensate for the added power.

The corresponding stat of the orb in Vis’ right hand is stronger than that of an average class. The stat of the orb in Vis’ left hand is average. The stat of the orb orbiting Vis is lower than usual. For example, if Vis is holding its red orb in its right hand, its blue orb in its left hand, and its yellow orb is orbiting, then Vis would have above-average attack, average defense, and below-average speed.

[E]: Shuffle Vis’ orbs will rapidly orbit him and change their order, allowing Vis to access a couple of new configurations.

[LMB] The orbs will temporarily assume the form of knives as Vis brandishes them. If Vis is holding the red knife, the attack will deal more damage. If Vis is holding the blue knife, Vis will deal slightly more stun. If Vis is holding the yellow knife, the attack/combo will be faster.

[Z]: Orb Toss Vis tosses its right-hand orb at a foe. Upon hitting a foe or surface, it creates a small AoE explosion that damages and debuffs the corresponding stat of anyone caught in the blast. The orb takes 4 seconds to regenerate, and the move has an average cooldown of around 7-8 seconds. While waiting for the orb to regenerate, the corresponding stat of the missing orb is locked as Vis’ tertiary statistic. Vis can still switch the other orbs between his hands, changing their order as his primary and secondary stats. The damage, stun, debuff, and speed of the orb are different depending on which one was thrown.

[X]: Polarity Reversal Vis’ orbs become blades as he lets go of them. The blades proceed to orbit very rapidly as their polarity is reversed. Any enemy caught in the path of the blades takes average damage, but the specific amount depends on which blade. After the move, the orbs will be orbiting in the opposite direction from the way they were before the move. This move has a slightly longer cooldown than the Orb Toss.

[C]: Spectrum Vis smashes two orbs against each other and channels their energy in a laser similar to the one shot by Nether. Vis can move sideways while shooting the laser, but cannot move forwards or backwards during the duration of the move. The damage, length, and stun of the laser varies based on the two orbs. The color can also change based on which orbs are used; the laser will be orange, purple, or green. The statistical effectiveness of orange and purple lasers is slightly lower than that of a green laser because they would be overpowered (in terms of damage) due to the use of the red orb. The combinations for these lasers are Red/Yellow and Red/Blue.

[V]: White Orb Vis combines all three orbs into a single white one. Vis cannot use its click combo while this orb is present. Using another move will have the statistical effectiveness of all three orbs, e.g. Z would toss a white orb with a rebuff for all stats, X would create a powerful white knife, and C would shoot a white laser with the effects of all orbs. However, Z would cause all orbs to disappear instead of one, X would make only one blade, and C would have a longer cool down. The merged white orb can be separated by pressing V again.

If you fully understand how this class would work, congrats. If not, I won’t judge. It’s confusing. Just make sure you have a decent understanding if you criticize or support Visibilis. 