Board Thread:General Discussion/@comment-174.78.93.50-20180430163810/@comment-29420052-20180501214638

1. Pure damage that takes time to apply and isn't too hard to avoid.

2. More accurately, it does alot ofdamage and applies a stack that changes buffs into debuffs at a scale of 2:1. If you have a 10% defense buff (110% total), an applied stack turns that into -5% (95%) defense. It is good against supports and tanks, but bad against classes that dont need buffs. And the pure damage only negates your autoheal, it doesnt do much to someone with full hp. And, you need to land an E beforehand.

3. Whats the problem? All you need to do is sidestep to dodge it. And a 10% buff isnt much.

4. E is quite slow. Sure it costs little mana, but it is meant to be a fight starter. So what?

5. It is great against tanks + abyss, which is what it is meant to do. C solemnly hits kiters or other fast classes, unless they are barely moving.

6. V is definitely the best V is the game, but it takes an extremely long time to charge. 4 things will happen to this move in a battle: It is either used to supress the entire enemy team and everyone dies (which can basically only happen in deathmatch), it is used on the final person, winning the game (most likely positive use), your team wins before you get to use it, or you die before you get to use it. It takes too long to charge to be consistantly used outside of of deathmatch.

7. If you want to counter this class, I would suggest going a kiter or rusher. If you know how to kite, you can easily avoid all C's, sidestep out of the way of X, and easily kill the beckoner because of its low hp, low defense, and low mobility.