Board Thread:Suggestions/@comment-27026273-20151123124445

"Set sail to the 7 Seas!!!"

Tank Class: Buccaneer

Subclass: Mage

Weapon Name: Kraken

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Description: Buccaneer is a bayonet wielder called the Kraken. Buccaneer heavily relies upon close up shootings for damage, but does have a blade at the end of the Kraken for melee use. Buccaneer lacks actual skills to properly catch, despite using a gun, causing Buccaneer unreliable upon first time users. However Buccaneer can take in a large amount of damage.

Posture: Buccaneer, while spawning, shall have the Kraken on the left side between the torso and leg, being slanted upwards in front, before grabbing it with the right arm and going into the idle pose. Buccaneer's idle pose consists of having the Kraken be slightly at the edge of Buccaneer's shoulder, while balancing it with the right arm. Upon walking, Buccaneer will dispatch it from the shoulder and then hold it downwards with both arms attached on the Kraken. Unequipping the Kraken is simply putting it back where it was upon spawning.

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Standard Attack Combo: Buccaneer will start off by thrusting the Kraken forwards, then will shoot, causing the opponent to moderately go backwards, following up with a leap slash to the opponent and finishing off by shooting again, causing the opponents defence to deduct by 0.1 for 5 seconds.

[New GUI] Barrel Shots - This new GUI Bar consists of the ammo provided for Buccaneer to use whenever using skills that shoots. The max amount of Barrel Shots is 10 and will only be regained upon using [Z].

[Passive] Oceans Code - Buccaneer acquires a new GUI Bar called Barrel Shots. Upon successfully damaging someone with any shooting method 3 times, Buccaneer is able to permanently increase it's defence by 0.1 stackable. Buccaneer however, will lose this stack upon not inflicting damage towards the opponent after 5 seconds.

[E] Siege - Buccaneer will become immobile and gain additional 0.4 defence and attack. With the mouse, Buccaneer is able to shoot opponents within range of the spread shot of the Kraken. Upon successfully damaging an opponent with [E] will cause their defence and walkspeed to be deduction by 0.1 for 25 seconds, as well as gain lower stun resistance upon shooting 3 times with [E].

[Consumes 1 Barrel Shot and 2 Barrel Shot Upon 3rd Shooting]

[Z] Gunpowder - Buccaneer will become immobile and start reloading the Kraken, which will take 0.5 seconds upon every Barrel Shot that needs to be refilled.

[Consumes 20 Mana/Cooldown 15 seconds]

[X] Detonate - Buccaneer shall shoot on the ground behind, causing Buccaneer to fly forwards. Opponents that are hit by the shot will receive a 0.1 walkspeed deduction for 5 seconds. Upon close to landing to the destination, Buccaneer will then then do a front flip shooting barrage until landing onto the destination.

[Consumes 25 Mana and 3 Barrel Shots/Cooldown 25 seconds]

[C] Aceldama - Buccaneer will jab into an opponent. Upon successfully jabbing, Buccaneer will then shooting inside the torso of the opponent, causing explosions to come out the opponent's back continuously, while making the opponent being jabbed act as a meat shield. Opponents that are damaged by the explosion have a 0.05 defence deduction lasting for 5 seconds. Upon 5 shots, Buccaneer will then remove Kraken out of the opponent and then shoot downwards, causing Buccaneer to fly backwards.

If failed to jab, the cooldown will be halved

[Consumes 25 Mana and 5 Barrel Shots/Cooldown 30 seconds]

[V] Barrage - Buccaneer will start shooting opponents furiously, doing moderate damage as well as being able to control the movement of Barrage. Upon either completely using up all Barrels, or running out of Mana, Buccaneer will then jump up and create shoot the last Barrel Shot, which will release a mass amount of bullets, which will fall onto the ground, deducting opponents defence by 0.01 on every bullet damage.

[Consumes 5 + 5 Mana and 1 + 1 Barrel Shots/Cooldown 50 seconds/Duration of Barrage Shooting 8 seconds] 