Board Thread:Suggestions/@comment-27230067-20161105190053

Right now, Spec's phantom is a very situational E. You either use it to harrass people far away, but as soon as they see you, you basically cant introduce it into the battle, as it's pointless at close range. Its also kinda handy when punishing is available, like stunning them or buster slam, but those aren't common situations. So, heres my attempt to give it some new meaning.

Passive: Click combo and abilities in physical form steal mana from the enemy, rather than just gain mana for doing damage.

New Bar: Spirit, rather than phantom draining mana, it drains spirit. (at a much slower rate) It also acts as mana for a seperate moveset phantom has.

E+LMB: Click combo does increased knockback. (if possible, the closer you are to your body, the more knockback phantom has?)

E+Z: Spectre lunges forward, dealing low damage and debuffing enemy walkspeed by .2 for 5 seconds.

Cooldown/Cost 10/15

E+X: Spectre slams both their fists into the ground, dealing medium damage and creating a small AoE shockwave that debuffs the enemies walkspeed by .1 for 7 seconds

Cooldown/Cost 20/20

E+C: Posession, Spectre grabs infront of them (like buster slam without windup) dealing high damage. Spectre's phantom will now follow the enemy, letting the phantom spawn at the enemy. Higher priority than Omnious Matter.

Cooldown/Cost 30/40

V: Shadow Swords, Spectre summons 10 shadow swords that hover at the back of Spectre. When Spectre successfully hits an enemy with a combo attack, then two shadow swords ill shoot out towards the enemy, dealing damage. Persists in Phantom Mode. (frum trello)

Other Tweaks: Spirit Orbs will give 0.05 defense for every orb hit, lasting for 7 seconds each. Spirit Orbs no longer have massive knockback if Spec is in Phantom Mode. Omnious Matter will give .1 defense for every enemy inside the field, lasting for 5 seconds. Omnious Matter will only buff 0.3 damage, rather than 0.4. Spectre's body, while the Phantom is out, will gain 0.1 defense.

Gameplay: With posession and the phantoms great walkspeed debuffs, this lets you introduce the phantom into battle, saving spirit by letting you spawn at the enemy rather than chase after them. Knockback in the click combo lets you protect your body rather than exit E. Debuffs in walkspeed also help, as it will take them longer to get to your body, especially when coupled with the high knockback. 