Board Thread:Suggestions/@comment-104.181.141.174-20161023163302

Class Name: Reaver

Role: Tank

Sub Role: Fighter

Weapon: Meteor Hammer (Not some sort of fan weapon, an actual weapon. Look it up)

Posture: When unequipped, Reaver walks with the meteor hammer on their back. When equipped, Reaver first spins around the hammers for a bit, then holds them, dragging one on the floor and holding the other in their left hand. Reaver is right handed.

Attack Combo: Reaver swings the right head of the meteor hammer sideways, then the other one to the other side, then spins one forward, dealing repeated hits, then slams to the ground, dealing significant knockback. 15-20 damage.

[Passive] (On Guard): Every time Reaver uses an ability, he gains .1 defense, but loses .1 attack. Each basic attack that lands gives him .2 defene, but loses .1 attack

[NEW BAR]: (Energy): Replaces Mana. Caps at 150. Gives Reaver .5 defense for every 5 energy he has, but lowers attack by .2 for every 5 energy he has. Attack can have a minimum of .2, so dont worry about having no attack.

[E]: (Momentum): Reaver's answer to their passive and new bar. Reaver swings one of their Meteor Hammers around their head as long as you hold E, draining 2 Energy every 5 seconds, but giving you an attack buff every 5 seconds, capping at 3.0. Upon hitting an enemy, the attack has bonus stun depending on how much you charged it, but loses the buff. Being stunned, staggered, or pressing E again will make Reaver drop the Meteor Hammer, creating a small knockbacking shockwave around them that does minor damage and stun and debuffs speed by .2.

[Z]: (Beatdown): Reaver holds up both their Meteor Hammers above his head, then slams them both down after a short pause, dealing 25 damage and 35 stun. If it hits a stunned enemy, it debuffs their attack by .4 and instantly refreshes the cooldown. Otherwise, it takes 5 energy to do and has a 5 second cooldown.

[E+Z]: (Beatdown Meteor): Reaver ignites the Meteor Hammer they are spinning and after 2 seconds slams it down on the ground, dealing VERY HIGH (35-50) damage and INSTANT STUN. If it hits a stunned enemy, it debuffs them for .9 of their walkspeed and .4 of their attack, and Reaver follows up with a broad swing from their other Meteor Hammer(15 damage)knocking back and debuffing defense by .2.

[X]: (Grab): Reaver tosses their right Meteor Hammer forward. If it hits an enemy, it wraps around their legs and Reaver snaps it back, staggering instantly and giving Reaver a .5 movement speed buff. If it doesnt connect, the cooldown is partially refreshed. Takes 15 energy and has a 15 second cooldown

[E+X]: (Grapple): Reaver throws the Meteor Hammer that they are spinning forward. If it hits an enemy, the hammer wraps around the target, then Reaver pulls themself in and drop kicks the opponent, instantly stunning them and debuffing defense by .5. This also returns some Energy to you.

[C]: (Lash Out): Reaver whips one of their Meteor Hammers forward, then pulls it back, slowing movement speed by .9 and disabling jumping, as well as pulling the opponent towards you. Cooldown is 5 seconds but the cost is 45 Energy.

[E+C]: (Violent Tantrum): Reaver swings the Meteor Hammer that they are spinning around their body for 10 seconds, constantly hitting a short distance near Reaver, slowing for .2 every hit and dealing up to 20 damage.

[V]: (Catastrophe): Reaver ignites both Meteor Hammers and jumps high into the air, slamming their hammers into the ground, creating a large fiery shockwave that deals repeated damage and Ignites the victims, which is a DOT that deals 8 damage at the rate of Cryo's Dry Ice, and lasts for 15 seconds. The move debuffs Reaver's speed and attack by .7, but increases his defense by 1.2.

[E+V]: (Devastation): Reaver ignites the Meteor Hammer that they are spinning and throws it high into the air. The hammer then enlargens and turns into an actual meteor while Reaver pulls it back down to the ground to slam it into the floor, dealing 55 true damage to whoever gets hit by the hammer itself and a massive shockwave that deals repeated hits and debuffs attack by .9, as well as clearing all buffs from the enemy. 