Board Thread:Suggestions/@comment-27810948-20160903145530

Ghast is an unlockable class related to Spectre.

UNLOCKING:

Kill 3 Anubises  with Spectre.

Kill 2 Nethers  with Spectre.

Kill 1 Ichor with Spectre.

Fight and win against siegemund alone  with Spectre. (Doesent matter what his health is.)

STATS:

1 Attack, 1 Defence, 0.9 Speed (When equipped.)

APPARATUS:

At the start of a round, Ghast has what looks like as a small curved knife. When he has full mana, the knife turns into a translucent sickle, giving him more range. Length depend on how much mana he has.

At the start of a round, a Phantom will spawn on top of player, Hovering in the air about 30 blocks above the ground. Ghast's moves depend on the Phantom.

DESCRIPTION:

Ghast is a high maintenance class. Coming from the earth itself, Ghast flies about the battlefield with his Ghostly Hook, and controls the battlefield with Forbidding Orb. Ghast depends greatly on where his phantom is, and when left withought mana, Ghast falls quickly.

MOVES:

PASSIVE:

Ghast gains mana from slicing players with his sickle, and can change in to spirit form when is ultimate is active. When his moves are ready, He can see trajectories for them, making it easier to control the phantom.

E: Fly

Ghast moves his phatom across the battlefield, Hovering over the spot where the mouse was.

Z: Ghostly Hook

Ghast Swings across the ground to where his phantom is then swings 10 blocks more to a stop. Any player in his way staggers.

X: Forbiding Orb

Ghast fires an orb to the phantom, which relays it to the mouse. Players hit will take 10 damage and be debuffed 0.3 damage.

C: Emergency Protection

Ghast signals his phantom, which quickly flies over to him. When the phantom is moving, Ghast gains 0.2 defence, and loses it when the phantom arrives. Upon arrival, the Phantom fires a shotgun blast of light mana stealing pellets, that each do 4 damage and steal 9 mana.

V: From the Grave

Ghast signals his phantom, which divebombs the ground, creating a wide misty aura. Players caught in the fog are debuffed 0.1 speed and attacked by the phantom, which continuously does more damage the longer they are in the fog. 1+ damage for every second. Damage starts at 9.

VE: Haunt

The player becomes another phantom in the center of the fog, which is invisible to players inside. Ghast can attack them and gain mana, but cannot leave his ultimate. Ghast's real body is immobile and can be attacked from outside.

VZ: Lesser Hook

Ghast targets the center of his ultimate, then grapples there. (This is not wise, as you will be debuffed too.)

VX: Forbiding Vacuum

Ghast fires an orb similar to his X at the mouse. Players hit will take 10 damage and be debuffed 0.3 speed, while being pulled into the AOE.

VC: Emergency Protection

Cancels Ultimate and copies C.

VV: Cancel

Cancels Ultimate.

MANA USAGE:

E: 0 mana

Z: 15 mana

X: 20 mana

C: 5 mana

V: 50 mana

VE: 5 mana per second. Gains 10 mana per hit.

VZ: 15 mana

VX: 20 mana

VC: 5 mana

VV: 0 mana 