Board Thread:Suggestions/@comment-26821588-20150803201012

''' Hexer Class: Telect '''

Subclass: Support

Weapon Name: Telekinesis



Description: Telect is a supportive unit that can use his mind to manipulate his surroundings with telekinesis, telepathy, and teleportation. He has two crescent blades that telekinetically float by him for attacking. He can play both offensively and defensively but excels in providing support in his own unique way. While he can give buffs to allies, he specializes in moving others around and messing up any advantages his enemies have. He can also teleport himself to distant enemies and teleport distant allies to him. He is a bit fragile and does not fare well without any teammates.



Posture: With telekinesis unequipped, Telect will have his two crescent blades by his side. When he equips telekinesis, Telect will spread his arms out at about a 45 degree angle and use his telekinesis on those blades, detaching them from his back as they rise and levitate over Telect’s shoulders. Telect will keep this his arms spread out like that and have his legs spread out a little bit when idle, and will have his arms drag behind him as he runs. Telect will have his telekinetic aura around his hands and the two crescent blades that float on his shoulders when he has them equipped.





Standard Attack Combo: Telect’s combo consists of slashing his arms in various directions (similar to mechanic), however the crescent blades levitating over his shoulders will mimic the slashes his arms make. He will start by with a horizontal slash to his right with his left arm, and then his right arm doing a horizontal slash to his left. Then he will repeat those two slashes except creating diagonal slashes instead of horizontal. Finally, he will finish off with a downwards cross-chop, the crescent blades mimicking all of the actions his arms make.



[Passive] Mental Drain - Every time Telect is hit by a standard attack, the attacker will have 5 mana drained from his mana bar and Telect will gain 5 mana. Telect will not gain any mana if his mana bar is already full.



[E] Teleportation - Telect uses some of his energy to either teleport distant allies to him or teleport himself to a distant enemy. This process takes a second to charge before the actual teleportation occurs. By using this while the mouse is pointing at an ally, the ally will be teleported to Telect’s location and will increase the ally’s defense by 0.2 for a couple seconds. By using this while the mouse is pointed at an enemy, Telect will teleport to the enemy’s location, increasing Telect’s attack by 0.2 for a couple seconds. (Consumes 20 mana, 5 seconds cooldown)



[Z] Shard Storm - Telect plants his right hand on the ground, creating a light ripple on the ground around his hand with his telekinesis that causes five shards to rise up from the ground and levitate around him. Telect will then proceed to point in the direction he is facing, launching all of the shards in that direction at fast speeds. Foes hit by those projectiles will take some damage from each shard and have their defense decreased by 0.05 for each shard that hits them for a couple seconds (adds up to -0.25 defense if all projectiles hit). (Consumes 20 mana, 15 second cooldown, 5 hits total)

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<p class="MsoNormal">[X] Moral Mend - Telect will connect to the minds of those around him through telepathy, giving inspiration and strength to nearby allies and disrupting the focus of surrounding enemies. Allies within the range of Telect’s telepathy will gain a 0.2 boost in both attack and defense for a while and have any current debuffs on them removed. Any enemies caught in the telepathy will have their attack and defense decreased by 0.1 for a while and take moderate damage. Telect will gain 0.3 attack and defense for a while. This telepathic attack will ignore the defense of the enemies in its range. (Consumes 25 mana, 20 second cooldown, ignores defense)

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<p class="MsoNormal">[C] Force Palm - Telect focuses his telekinetic power into his hands and then thrusts both of his palms forward at the same time. Any enemy that comes into contact will telekinetically be sent flying backwards with enough force to put a large distance between Telect and the flung enemy. The enemy will take good damage, have their speed decreased by 0.2 for a while, and be stunned. Telect’s attack will decrease by 0.1 for a couple seconds if he successfully hits an enemy. (Consumes 35 mana, 30 second cooldown)

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<p class="MsoNormal">[V] Dement – Telect will spend a couple seconds focusing his energy, having both hands on his forehead. Then he will spread both arms out, creating a darker-colored wave of telepathic energy around him that spreads outward. Any enemies caught in the wave will all have their mind telepathically demented, driving them insane and mentally destroying them. This will deal heavy damage, remove all current buffs the enemy has, and drain half of the victim’s current mana. This mental attack ignores the defense of its victims when dealing damage. (Consumes 80 mana, 60 second cooldown, ignores defense) <ac_metadata title="Class Suggestion: Telect"> </ac_metadata>