Board Thread:Suggestions/@comment-28461164-20160605020337

General Info:

Class Name: Erebus - Greek mythology god of the dark

Weapon Name: Darkfury - A hybrid weapon between a staff and a spear.

Class: Fighter

Sub-Class: Support

Description: Erebus is a master of being able to attack multiple times in a short amount of time. It uses a Darkfury, which has been crafted to be light weight, suitable for fighting really fast. Although Erebus can fight really fast, it also cares and supports the people who fight alongside it. The weakpoint of Erebus is that its normal attacks are very weak, and that its moves have a long cooldown. However, Erebus is able to stop most of an enemy's attacks with its profound ability.

Passive: Silent Night - If Erebus does not get hit by an attack from an enemy for 20 seconds, its damage increases by .1 for the rest of the round. If Erebus does get hit, then the timer will reset and you have to wait another 20 seconds.

E- Dematerialize - Erebus stops completely, then raises the Darkfury. The shadow Erebos has then enlarges and covers an area around Erebus, with the process taking .6 seconds. After that .6 seconds, Erebos dematerializes into the shadow and materializes again 7-10 studs behind it. Has a 15 second cooldown and needs 10 mana to use. If there is a wall behind Erebus, then the shadow will stop at that wall.

Start off stats - .7 damage, 1 defense, .9 speed.

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Visuals:

When equipping the Darkfury, the player using Erebos gains a hood that completely covers their head. (The head is deleted just incase they have a head that outgrows the hood). The player's skin will also turn completely black, resembling the night.

Walking Animation: Erebus walks with the Darkfury infront of it.

Stand-by Animation: Erebus stops and lowers the Darkfury.

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Normal Attacks: For the 1st attack, Erebus quickly slashes to the right, that will deal 2 damage. For the 2nd attack, Erebus will slash the Darkfury to the left, dealing 2 damage For the 3rd attack, Erebus does a quick round house kick to the right, that deals 3 damage. For the 4th attack, Erebus spins the Darkfury once, dealing 1-3 damage, and also creating an aura that gives .04 attack or defense for 5 seconds to nearby allies and Erebus itself (just like Commander Defense). The whole normal attack combo takes only 1 second to finish (meaning that each attack has an average of .25 seconds to finish).

Duplex's Normal Attack: For the 1st attack, Erebus slashes both of the Darkfury's to the right, each Darkfury dealing 1 or 2 damage. For the 2nd attack, Erebus quickly pierces both Darkfury's infront, dealing 4 damage and a bit of knockback to the enemy. For the 3rd, Erebus will go at an angle and do a 720 spin, with each 360 dealing 4 damage, meaning 8 damage in all. For the 4th attack, Erebus smashes both Darkfury's into each other, causing a shock wave that deals 3-5 damage. The shockwave gives nearby allies and Erebus .05 attack or defense that lasts for 5 seconds.

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Skills:

Z- Dark Breath - Erebus puts the Darkfury close to its mouth and starts exhaling a black mist. The black mist deals 1-2 damage per .1 seconds and keeps exhaling for 2 seconds. Erebus is able to still move while exhaling. If Erebus has a 2nd Darkfury, Erebus will spin, spreading the mist around it. The mist still deals the same damage. In both situations, the mist creates a small protective shield around allies that get hit, and also Erebus, boosting defense by .1 for 8 seconds. This skill requires 50 mana and has a 40 second cooldown.

X- Duplex - Erebus creates another Darkfury that it holds with the other hand, staying there until either: the round ends, or using its ult. When Erebus gains the 2nd Darkfury, its normal attacks along with its skills get changed. This skill requires no mana, but has a long 90 second Cooldown.

C- Regeneration - Erebus creates a 7 stud shockwave by dropping the Darkfury onto the ground. In team rounds, any allies that get hit by the shockwave will get their regeneration rate of both mana and hp multiplied by 2x for 15 seconds, including Erebus itself. If not in a team round, it will give Erebus a regeneration rate of 1.5x. If Erebus has the 2nd Darkfury, it continues the same process, but also drops the 2nd Darkfury. The 2nd Darkfury does not regenerate, but instead its shockwave deals 6 damage and gives nearby allies including Erebus itself, .15 defense and .15 damage for 10 seconds. The drop takes .5 seconds to hit the ground. This skill requires 25 mana to use, and has a 20 second cooldown.

V- Barrage Rampage - Erebus jumps up into the air and hovers for 5 seconds. During the 5 seconds, 8 shadowy balls start to appear. If you click somebody will in the air, the shadowy balls with attack that person dealing 12-20 damage, and also gains .3 damage for 10 seconds. If Erebus does not click somebody, it will land to the ground along with the Shadow balls, and shoots them infront of it. Each Shadow Ball deals 1-3 damage, and with each hit, it gives Erebus .05 damage that lasts for 10 seconds. If Erebus has used Duplex, it will gain 8 larger shadowy balls instead. If Erebus clicked an enemy, it will deal 20-35 damage with a stun. If not, then Erebus will land onto the ground and shoots them all within a second, with each Shadowy Ball dealing 3-5 damage, and also, with each shadowy ball hit, it will gain a .05 damage boost for 10 seconds.

I'll upload photos and edit tomorrow, as it is time for me to sleep :V. Meanwhile, suggest the things I have to change for Erebus. 