Board Thread:Suggestions/@comment-28140663-20160514070348/@comment-26781209-20160519014704

my plans for a hexer proto

get rid of the,take damage,get over heat,crowd control and dashes will be salt mining to fight reduced to 0 heat

get rid of the knock back and reduce parry chance to lek 5%

etherial blades burns mana and heats up 5/sec but also applies to critical hit extending the range alot(range now 10 studs 4 studs wide)

punishment does way less damage, 3-4 though 2x as fast,0.01 walk speed debuffs 15 seconds

reaping purges all defence buffs has it's damage reduced from 10 to 4

critical hit has it's defence debuff doubled from 1 to 2,damage debuff stays,debuff extended to 15 seconds

jetpack is now 2 stage,after 1.5 seconds, the jet pack will spike in heat changing from 10/sec to 20/sec

all abititlys excluding eth.blades now produce 7.5 heat when used

could add more later