Board Thread:Suggestions/@comment-27344004-20160226122904

weapon name:alma unit



class type:mage

sub class:rusher

armor:1.

attack:0.9

speed:0.9

description:  second attempt on military project using some proto components, elek has some components of proto,he has a modified proto jetpack.unlucky he cant fly with,he can only use it to dash and store heat.he has 2 mounted pulse guns that elek uses for combat.he has high crowd control capabilities with his combo.

passive:he has a second meter called heat,it increases when using dash(E) or by using elek's guns.this is used to make bonus dmg with abilities. if heat reaches 70,he will have 0.7 speed and if reaches 100.he will get the same explosion as proto

combo: 1:elek tries to punch the enemy with his gun that deal moderate knockback of 10 studs, 5-6 dmg,4-6stun

2:he shoots a pulse bullet right after he pushes the enemy,that explodes on contact b

ut only hurts one target,7-9 dmg,7 stun

3:then he uses his jetpack to make a tiny dash of 3 studs with a pulse bullet floating righ

t infront of elek's left gun,if hits same dmg and same stun as the second combo.increases heat by 6

4:if elek lands all 3 hits,he lunges forward 5 studs with 2 pulse orbs stored in his guns,if hits it debuffs 0.1 of enemy speed and atk,deals 8-9x2 and in total of 20 stun.increases heat

by 17

abilities:

E:elek can dash 10 studs,4s cooldown.increases each by 5.if he dashes and heat is bigger than 50,he heat increases by 20.

knockdown:Z(20mana,9s cooldown)

elek slides down using his jetpack,2 thin pulse bullets stored in guns,if guns touches an enemy,he will be shot with 9x2 dmg and his speed drecreases by 0.2 .if there is more than 20 heat,the bullets will be amplified to deal 11x2 dmg and strong enough to stagger the enemy hit by them and decreases his speed by 0.3.this ability does not increase heat

pulse up,pulse down:X(15 mana,14 seconds)does not increase heat

pulse down:

elek charges his shot for 2 seconds and shoots at the ground,the shot will move to the targeted location and will explode with 20 stud radius but they will move slowly,they take 0.5 seconds in total for arrival and  2s time of detonation.if heat he more than 15 then detonation radius will be 30 studs.16 dmg,14-18 stun

when pulse down is active and you press the ability again(Before the detonation) for pulse up

pulse up:

elek quickly shoots 1 heavy orb that falls on the location of the pulse down and explode of 15studs radius the arrival time while be exactly at the pulse down detonation 12-15 dmg,17 stun,if

heat higher than 15,the shot will be amplified to deal 15-19 dmg and radius increases to 25 studs

barrage:C(30 mana,10 second cooldown)

elek takes 1 seconds to charge up the pulse salvo of 6 explosif heavy bullets and shoots at the sky,the bullets will fall at elek's position 3 seconds after shot,each hit does 5-7 dmg.14 stun and 10 radius.heat increases by 30


 * (50 mana,40s cooldown)got no idea 