Board Thread:New on Strife! Official Wiki/@comment-29377254-20170113005341/@comment-29377254-20170218140619

Goldenstein64 wrote: Some interesting mechanics of Siegmund:


 * Sieg does not take cc's, but can get debuffed, which is why tempus' ult worked before timelock, but not after.


 * knockback that you get from Sieg's 1-hit slash is not constant, and is often easy to negate by using a move that throws you in a direction - e.g. Frig's C, Major's EZ/X, Nether's EZ, Barb's X, idk about Omega XW/Z or Tundrus V. This can help you potentially avoid stun walls that further lower your stats.


 * Sieg has 400% defense during attack animations and 200% defense idle.


 * The stage has an extremely high invisible wall on the top-center platform, letting camping with Nether and Tundrus effective.


 * Sieg's first attack in the battle is almost always a stomp, and spawns in a specific spot (back-left corner relative to satellite dish) every battle that apparently makes him trip. You should either be on the same platform as Sieg or far enough away from Sieg to not get hit by his stomp.

Most of these I already knew about, and its obvious. It's not like I'm a complete amateur over here, but you have my gratitude with the information. I'll put it in a Tips section somewhere.
 * If Sieg's stomp or 1-hit slash misses the ground, he is extremely likely to try to hit the ground again. This can be used to camp right under Sieg in one of the corner towers.