Board Thread:General Discussion/@comment-28341702-20180616164432/@comment-26781209-20180616233905

so far, I only know of one lead on reducing lag, converting the whole game to FE (filtering enabled)

this would require the following:

-rewriting twenty two classes, each having thousands of lines of code

-in addition every animation for every single class would have to be remade -lerp animations are inefficient and cpu heavy, we would have to move everything to roblox's animation system

info from Fuschi

ATM, most, if not all the lead devs are gone to collage/ university

someone was working on it, but they vanished

even if this happened, it only might help