Board Thread:Suggestions/@comment-26960607-20160621024853

Class Name: Patch

Role: Fighter

Subrole: Mage

Weapon: Harvest Moon (A Pumpkin Scepter)

Description: Patch is a scarecrow from an abandoned pumpkin patch. He haunts anyone who dares to take a pumpkin from his pumpkin patch but stopped doing that later on, as he could just curse the pumpkins themselves (and no one would probably bother to touch them even). Patch’s Killing Potential and Damage Output is backed up by his Stat Debuffs, some Defense-Negation Properties by some of his attacks, and by some Good Stun Capabilities for most of his attacks. When challengers dare to approach Patch, and if it’s a fight they want, it’s a fight they’ll get. Patch doesn’t have the greatest options of escaping (he has but there could’ve been better ones) and has no approach options and lacks mobility.

Attack Combo: Left Swing, Right Swing (these swings knock enemies back), Sends a fireball forward, Sends a bouncing pumpkin forward (the fireball and pumpkin don’t pierce).

(GUI) Haunted Pumpkins: It’s the same as Trooper’s Ammunition except that it’s orange and says “Haunted Pumpkins”.

(Passive) Jack-Of-All-Trades: Stat Debuffs given to patch will be lowered by .1.

(E) Seed Scatter: Patch scatters pumpkin seed in the ground in front of it. These explode after the Animation with Patch spreading them (it doesn’t take that long for someone to throw a thing). These deal multiple hits that each lower speed and defense by .01 for 5 seconds (highest debuff would probably be .1). (Consumes 10 mana)

(Z) Grow-A-Minion: Patch summons a Pumpkin Minion and it rises from the ground. When this minion gets close to an enemy, it gets a hold of that enemy. That enemy can’t do anything to escape and takes multiple hits for 5 seconds. The minion walks slow and only has 25 health with .5 defense so they’re really easy to take down. (Consumes 10 mana. 5 second cooldown)

(X) Haunted Pumpkin: There’s a small Counter next to the Speed Stat, showing “Haunted Pumpkins”. 1 gets added every 2.5 seconds. When this ability is used, small pumpkins rise from the ground (they also have a carved face) and their eyes glare. This uses up all the “Haunted Pumpkins”. They home in on the enemy Patch targets (using the cursor) and explode upon hitting that enemy. They instantly zoom at the enemy (really quick. Good luck trying to raise your shield in time). Each pumpkin deals 2 defense-ignoring damage and adds 5 to the stunbar but if it’s full, each pumpkin adds 10 to the stunbar (so it’s an insta-stun) and deals 5 defense-ignoring bonus damage. (Consumes 2 mana for each pumpkin fired. 12.5 second cooldown)

 (C) Field Wildfire: Patch burns down the area around him. This deals defense-ignoring damage and lowers attack for 7.5 seconds. The amount depends on “Distance”: Far, Centered, Near, and Close. Enemies Far (near the maximum range) take 5 defense-ignoring damage and have their attack lowered by .1. Enemies Centered (comes before the Far Range) take 7 defense-ignoring damage and have their attack lowered by .2. Enemies Near (close to Patch) take 10 defense-ignoring damage and have their attack lowered by .25. Enemies Close (like literally touching Patch) will take 15 defense-ignoring damage and have their attack lowered by .3. This can also be performed while staggered or stunned but it’s power is the same as Centered regardless of “Distance”. (Consumes 25 mana. 20 second cooldown)

 (V) Jack-O-Lantern Crush: Patch puts his hands up and looks up then puts both of his hands looking down, dropping a Gigantic Jack-O-Lantern Pumpkin at a targeted area. This huge pumpkin instantly stuns enemies 100% guaranteed and deals a lot of damage (hits like a truck). It also lowers attack by .25, defense by .17, and speed by .2 for 10 seconds to all the enemies crushed by it. (Consumes 50 mana. 55 second cooldown)

  