Board Thread:Suggestions/@comment-26960607-20160723083116

Class Name: Lore

Role: Fighter

Subrole: Mage

Weapon: Broadsword

Description: A Courageous Heroine (No, not the Drug Kind -_-). Lore has Impressive Sword Fighting Skills and can easily get rid of any Melee if things go in her favor. Enemies would also have to be careful with her as she has more than Eloquent Swordplay up her Sleeve. She can also call people in to help herself get out of tough spots or to put enemies into dangerous scenarios. In Fighting Situations, it’s best for enemies to not face Lore unless they know what they’re doing. In any random moment, she can just pull something out and screw everything off. Lore’s Fighting Style mostly involves Deception & Unpredictability. Here’s the ONE tip she should always take: Don’t be predictable. Her abilities can easily be used in an obvious-seeing way if she doesn’t watch herself being predictable. Being Predictable always would not favor Lore.

Attack Combo:

Left Swing,

Swing Swing,

Spins then performs a Hard-Hitting Left Swing,

Thrusts her Sword forward (Powerful stab here).

(GUI) “Summon” Ally: A Box GUI containing a Picture of something. It always begins with a Sword.

(Passive) War Malice: When Lore takes damage, she gains Mana and the amount depends on how much damage she took but in most occasions, the Amount of Mana gained is 50% of the Damage taken.

(E) Hero’s Call: Lore changes who she can call in. A picture pops up in front of her. The order the change goes is:

Begins with Sword, changes to Bow & Arrow, then to Native Headband (the “Woodland Indian” Type), Shield, Wizard Hat, Spiked Club, then back to Sword.

This changes the picture in the Hero’s Call GUI. When Lore performs this ability, she folds her arms and looks down a bit like she’s thinking about something. She cannot use this Ability again for 4 seconds as a Cooldown Effect appears on the GUI (That Clock-like Effect Thing you see on Ability Cooldowns in Games like LoL, World Of Warcaft, etc. etc). (Doesn’t Consume Mana)

(Z) Counter: Lore holds her Sword in a way as she prepares for a Counter (insert Smash 4 Marth Counter or should I say Lucina Counter... I guess). When an Attack comes, she swings her sword in front of her, dealing the Same amount of Damage & Stun as the Countered Attack but multiplied by 2. It also knocks enemies back. When the Ability is pressed, she holds the Counter Stance for 2.5 Seconds. Oh by the way, when the enemy is hit, (Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">(X) Attack!: Lore dashes forward. Enemies pierced through will have their Speed lowered by .2 & their Defense lowered by .1 for 5 seconds. She dashes quite the distance by the way. Also, when she dashes, she dashes so quick, that she goes from Point A to Point B in like 1 or 2 seconds like she was invisible. Oh by the way, nothing will stop this Dash except for a Stagger Move, Stun Move, or Block Move (also moves related to that like Tortoise Shell or something). (Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">(C) Assist: Lore holsters her sword and points forward with her right hand (this gives the Move a 1 Second Delay). A Random Helper walks in out of nowhere and does something then leaves. The kind of helper called depends on what Picture is shown in the Hero’s Call GUI. This Ability can even call in a Helper even if she’s stunned. Oh by the way, if the Helper gets hit when the run in, they go down instantly (mot of them). Here are the Assists and what they’ll do:

<p class="MsoNormal">[Sword] Swordsman: A Person Holding A Sword. He walks in and will follow Lore around for 10 Seconds. He does whatever Lore does (This is kind a MvC3 Zero’s Sougenmu Hyper Rip Off) except for the V Ability. He can dish out the same amount of damage as Lore and has the same stats as her. He can still perform whatever Lore wants him to do even if she’s stunned (so for example, Commander stunned Lore. Person who Plays Lore presses Z. The Swordsman performs Counter even when Lore is stunned). Oh by the way, the Swordsman only has 50 Health so he’s pretty easy to take down and whatever Buffs & Debuffs Lore gets will not also be given to the Swordsman.

<p class="MsoNormal">[Bow & Arrow] Archer: A Person with a Bow (also is wearing a Hat that has a striking similarity to Robin Hood’s Hat along with a Quiver full of arrows on his back). The Archer stays in 1 Spot (oh by the way, when she stands still after walking in, she twirls an arrow in her hand then puts that arrow in the bow and prepares to aim) and doesn’t Move. Whenever Lore does an Attack Combo, the Archer fires an arrow at wherever the Cursor is pointing at, dealing damage to whoever got hit. Oh by the way, the Archer only has 25 Health and is easy to take down, esp. if Lore is not paying attention to her and is distracted or busy with something else (like Fighting). The Archer stays on the Battlefield for 10 Seconds.

<p class="MsoNormal">[Native Headband] Native: A Person with an Indian Headband and a spear. When she walks in, she throws the spear to the nearest enemy, dealing a lot of damage to whoever gets hit but it’s super easy to spot (Good to use if you want to know if someone is about to Backstab you). The Native then leaves after throwing the spear. The Native walks in fast but the Spear throw takes 1.25 second to throw (small delay here).

<p class="MsoNormal">[Shield] Paladin: A Person with a Big Shield: When he runs in, he goes in front of Lore and blocks attacks for like .5 seconds then leaves. This ultimately negates Attacks so Lore won’t get hurt but it has to be timed. Also, he only blocks it for a short amount of time (it’s more of a “Random Person Ran In Then Left” Type of Thing) like it was meant to be Unexpected. The enemy can get hit as the Paladin puts the Shield in front of him as if he was bashing it, which’ll knock the enemy back with a Stagger.

<p class="MsoNormal">[Wizard Hat] Mage: A Person wearing a Wizard Hat and has a Staff (The Kind with an Orb on it). The Mage fiercely points the Staff forward with 1 hand, instantly dazing enemies for 3 Seconds, adding 25 Stun into their Stunbar, and dealing 5 Defense-Ignoring Damage. The only problem with this Assist is that the Mage walks in rather slow unlike all the other Units and it takes 1 Second for the Mage to perform the Stun Bar (short Delay here). Oh and uh, Blocking Enemies will not get dazed but will still gain the Damage as it’s unblockable and ½ of the Stun.

<p class="MsoNormal">[Spiked Club] Giant: This Giant is 2.5x the size of a Normal Robloxian (He’s not as big as Siegmund however but he also ain’t a Midget) and has a Big Spiked Club. The Giant smashes his Club into the ground in front of Lore (like Siegmund’s Heavy Slam), dealing a lot of damage and stun. This kind of creates a small shockwave on the ground, giving it a slightly bigger hitbox. The Giant is even slower than the Mage but cannot be stopped in any way. This attack can easily be dodged (here’s a question: Is it easy or hard to dodge Siegmund’s Heavy Slam?).

<p class="MsoNormal">(Consumes 30 Mana. 30 Second Cooldown)

<p class="MsoNormal">(V) Last Resort: Lore puts her hands in front of her as she concentrates Light Energy in an Orb then spreads the energy out, causing a Huge White Flash as if it was an Explosion that hits every enemy on the Map (as the blast was as big as one). Enemies hit will take 10 Defense-Ignoring Damage and get instantly stunned (100% guaranteed) regardless if they’re blocking or not. This ability kind of takes 3 Seconds to perform and can easily be cancelled if used predictably by stuns & staggers (and stuff related to that). (Consumes 75 Mana. 90 Second Cooldown)

<p class="MsoNormal">-

<p class="MsoNormal">Fun Facts:

<p class="MsoNormal">* The Class was supposed to be a Boy but I couldn't think of any Male Names. I just roled with it (if you guys want me to change it to a male. Give me a suggestion for the Name...)

<p class="MsoNormal">*There were supposed to be 2 More Assists:

<p class="MsoNormal">>A "Hunter" with one of dem Old Wooden Rifles (like those used in the American Revolution). The Shot cancels Attacks but it can instantly miss if the enemy is not where the Gun is pointing at.

<p class="MsoNormal">>A "Thief". Steals Mana from the enemy (DOESN'T give it to Lore however).

<p class="MsoNormal">* My Class Concept named "Raptor" uses a Similar Assist Mechanic like Lore... It was kind of a coincidence. As a heads up, whenever I make my Class Concepts, I sometimes know that some things about the Class turned out to be ripped off but sometimes, I never knew that I did (but you guys point it out).

<p class="MsoNormal"> <ac_metadata title="Class Concept: Lore"> </ac_metadata>