Board Thread:Suggestions/@comment-26960607-20160627003005

Class Name: Killer

Role: Fighter

Subrole: Rusher

Weapon: Madness (A Knife)

Description: Killer is an Experienced Murderer. He has good damage output and the set of abilities he needs to make killing easier. He has this Killstreak Counter which’ll improve his Capabilities upon gaining kills but he can’t exceed at 5 Streaks but 5 already puts him at his best performance. When it comes to taking enemies down 1 by 1, Killer is someone who’d be able to do the job right. Just watch him kill. Killer has 3 things that might be a problem however: Not having any Killstreaks, His Damage Output not being able to Burst (His Great Damage Output is not meant for Ending Lives In Seconds), and Having to Fight more than 1 Person at Once.

Stats: 1 Attack. 1 Defense. 1 Speed.

(GUI) Killstreak Counter: It’s similar to Obsidian’s Obelisk GUI except it’s 0/5 and it says “Killstreaks”.

(Passive) Massacre: Killer gains 1 Killstreak whenever he kills an enemy but he can only get 5 Streaks Maximum. For each Streak Killer has, 1 Damage given out by his Attack Combo will not be affected by Defense but that doesn’t make his Attack Combo be able to ignore Defense entirely (so for example, Killer’s Attack Combo can deal up to 10 damage and he has 5 Streaks. 5 Damage will always land on the enemy regardless of their Defense but the other 5 is affected by Defense). These Killstreaks also improve his other abilities. (Killer would be another Anoobis Clone if he didn’t have the Limit. No one would want to deal with another Anubis right?)

(E) Sheriff Shot: Killer takes out a Revolver. Click to Shoot and Press E to put it away. While holding the Gun, he cannot use his other Abilities but his Speed isn’t affected. The shots done by this Revolver hit almost instantly after pulling the trigger but it only has a Clipsize of 1 which makes him have to reload after firing everytime which makes it very impractical as a Damage Source. Each Killstreak Killer has will make the Shots ignore .02 Defense. (Reloading costs 5 Mana)

(Z) Knife Throw: Killer throws his Knife at where the Cursor is pointing. When it hits an enemy, their Speed and Attack gets lowered by .2 for 5 seconds. Each Killstreak makes the Knife pierce through 1 enemy (so at 5 Killstreaks, this Ability can hit 6 people in a straight line). (Consumes 10 Mana. 12.5 Second Cooldown)

(X) Sprint: Killer dashes forward. This Dash reaches quite the distance but it can’t pierce through enemies. When Killer dashes into an enemy, he stabs that enemy, lowering their Attack and Defense by .1 for 7.5 seconds. For each Killstreak Killer has, the Debuffs will be increased by .01 (at 5 Streaks Maximum, Attack and Defense will be lowered by .15). (Consumes 15 Mana. 15 Second Cooldown)

(C) Bullet Dodge: Killer dodges an Enemy Attack. The enemy who attacked gets stuck in Slowmo for 5 Seconds, leaving them open to get hit as they animation of after they attacked is slowed down badly. If Killer attacks the enemy while that enemy is in Slowmo, the enemy will get Stunned (but it’s not always Guaranteed like Abyss’ Critical Hit) and snaps them out of the Slowmo. If someone else who isn’t Killer himself hits the enemy put in Slowmo, that enemy will be snapped out of Slowmo without the Stun. This ability has to be timed because if Killer dodges nothing, he himself gets stuck in Slowmo and any enemy who’ll hit him while he’s stuck in the animation of after dodging will have him end up Stunned and it’s guaranteed (unlike the one for Enemies stuck in Slowmo). For every Killstreak Killer has, the Cooldown will have .5 Seconds taken away (shortening it). (Consumes 25 mana. 20 Second Cooldown)

(V) Murdered: Killer strikes in front of him, instantly stunning enemies who get hit by this (100% Guaranteed). The animation for this is really quick but it’s range is short. Each Killstreak adds a 5 Health or Lower Insta-Kill Limit (what this means is that if the enemy has 5 health or lower, they instantly die and at 5 Streaks, this will insta-kill enemies with 25 Health or lower). This move deals no damage whatsoever. (Consumes 50 Mana. 45 Second Cooldown)  