Board Thread:Suggestions/@comment-26506958-20160218004407

Role: Support

Sub-role: Fighter

Tandem is a pragmatic combatant that focuses on aiding a specific ally in battle to stregthen each other with its power to bond two people. It fights with a diverse array of abilities that let it focus on offense and defense that are used to help an ally in a pinch. Whle Tandem has multiple uses and is a jack of  all  trades, it lacks its own offense and defense when not bound with an ally.

Weapon: Hybrid: A shield-like blade seperated into two parts with one featuring a gem and the other containing tooth-like blades.

Posture: 

Unequipped: Tandem stands normally with Hybrid on its right arm with the gem black.

Equipped: When equipping Hybrid, Tandem raises its right arm in front of it with its left arm behind Hybrid as the gem glows. When idle, Tandem keeps its right arm in front of its body and the left hand behind the blades while its legs are slightly bent. When moving, Tandem puts boths arms down and leans forward while it walks, dragging both arms behind it.

Basic Attack Combo: First, Tandem opens up Hybrid and slashes in front of itself in a claw -ike motion. After that, it closes Hybrid and delivers a backhand. Then, it stabs forward with Hybrid, moving forward slightly. Finally, it brings its right arm up and swings it down in a hammer-like motion.

Passive: Synergy: Tandem starts off with its base stats at 0.7. After connecting itself with an ally, its stats gradually grow by 0.02 every second, to a maximum of 1.3 in defense and damage, and 1.0 in speed. If the ally dies, then the stats start dropping back to 0.7 at a rate of 0.01 every second. Additionally, the ally connected with Tandem gradually increases its stats as well at the same rate but with a lower maximum of 1.1 in defense and damage while speed remains the same.

E: Hyperlink: Tandem opens up Hybrid as it shoots a beam of energy to link itself with an ally. While the link is active, both Tandem and the ally will have sparks orbiting them to show that they are linked. Upon use, the ally is buffed by 0.1 in all stats for 20 seconds. Multiple hyperlinks cannot be used on the same ally and if Tandem uses this on another ally, the previous link is broken and the effects of Synergy reset.

Z: Intervention: Tandem raises its right arm in front of it as if it were blocking an attack. This creates a shield in front of its ally that lowers the damage taken to 1/4 of its original output. As long as Z is held, this ability stays in effect while draining mana. Alternatively, if Z is tapped and not held, the shield raises the defense of the ally by 0.3 for 13 seconds. While keeping the shield up, Tandem cannot attack. If there is no ally, Tandem gets a defense buff of 0.2 for 13 seconds.

Mana: 5 per second / 10

Cooldown: 16 seconds

X: Dual Strike: Tandem opens up Hybrid before stabbing forward, dealing great damage (~14 min) and buffing itself and the ally's damage by 0.2 for 20 seconds. Additionally, and ethereal arm equipped with Hybrid appears in front of the ally having the same effect. After the initial attack, the ethereal Hybrid remains with the ally for 30 seconds and attacks on the ally's click combo, dealing stun as well as being able to parry attacks. If there is no ally this ability has the same effect without the second arm.

Mana: 20

Cooldown: 30 seconds

<p style="font-weight:normal;">C: Rejuvenate: The gem in Hybrid starts glowing as Tandem starts to heal the ally. The ally gets healed based on how low their HP is. The amount of HP they regenerate is 40% of their missing HP healed over the course of 7 seconds. If there is no ally this ability heals Tandem for 15 HP

<p style="font-weight:normal;">Ex: HP= (90 x 40%) / 7

<p style="font-weight:normal;">    = ~5 HP per second

<p style="font-weight:normal;">Mana: 35

<p style="font-weight:normal;">Cooldown: 30 seconds

<p style="font-weight:normal;">V: Synergy Crush: Tandem shoves Hybrid into the ground and starts releasing so much energy that it creates an explosion at both Tandem's location and the ally's location. This explosion does massive damage (~20 min) at both locations and debuffs any enemy's speed and defense by 0.2 for 15 seconds. For every enemy hit, the ally gains 0.05 in each stat for 7 seconds. If there is no ally the explosion is even bigger and Tandem gains 0.05 in each stat for each enemy hit for 5 seconds.

<p style="font-weight:normal;">Mana: 50

<p style="font-weight:normal;">Cooldown: 45 seconds

<p style="font-weight:normal;">Pictures: <ac_metadata title="Class Idea- Tandem"> </ac_metadata>