Board Thread:Suggestions/@comment-27026273-20161201110514

"Imbued with astronomical phenomenon, Stella flies its way towards the worlds of retribution and battles in search for more knowledge of the dimensions."

Mage Class: Stella

Subclass: Hexer

Weapon: Novae

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Description: Stella is an analytic and co-ordinate over power type of fighter, as each of its research from previous dimensions and wormholes has helped Stella get out of difficult situations. Stella’s uniqueness comes from its use of Constellation, on which can either impact greatly or minor towards Stella based on the positioning of it. Due to this feature, Stella cannot have the audacity to recklessly barrage its way to victory but confuse fighters and attack them while vulnerable.

Weapon Description: Novae is an ancient tome, on which will create different spell tome circles upon what skill Stella uses, the tome’s color is always the color palette of Blue, Purple, Black and White. However, the tome circle will have Stella’s torso color.

Standard Attack Combo: Stella will do 4 attack combos’ some of which are consecutive hits:

1.Stella will open Novae with the right arm and release small comets to shoot across a map with the left arm, each doing around 10-30 damage on total of 2 comets.

2.Stella will then create a small pocket dimension portal above and send a medium sized comet to the ground in front of Stella, doing 20-35 damage.

3.Stella will slash upwards with the right arm, creating a rip hole between dimensions, although having absolutely no range, will still do 10-40 damage. The rip hole will have a set duration of 10 seconds.

4.Stella will designate the rip hole with an immobile tome circle coming out of Stella’s left arm, causing any remaining rip holes to explode with anti-matter, causing near fighters to lose a 15% of their speed for 3 seconds. The explosion will do 15-30 damage per rip hole.

- Note that this can be stacked and can do moderate damage judging by correct timing, around 1 or 5 rip holes will be able to be set.

- This last combo will also use 3 Mana per rip hole.

[New GUI/Bar] Constellation – [Constellation] is the GUI/Bar for [Constellated Pattern], showing Stella the number of available rifts it can place down. Having 4 at a maximum while being able to regenerate [Constellation] when the Rift’s duration has been completed, instantly giving back [Constellation] or 5 seconds after [Astral Research] has been deactivated.

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[E] Constellated Pattern – Cause Stella to swing its Novae in front of it, causing a tome circle to appear in front. Afterwards a rectangular rift entrance will appear in front of Stella, which will do nothing at first, until the next rift is placed. Once the 2nd rift portal has been placed, a small transparent line will interlock the two portals, causing them to act as teleporters. A maximum amount of 4 rift portals can be placed, on which these will teleport to the portal that they last placed before they placed the current portal.

- Allies are unable to travel through this however.

[Consumes 5 Mana and 1-4 Constellation/Duration 10 seconds]

[Z] Astral Research – Stella has Novae to float in front of it, while both a glow will cause upon Stella. Although it drains Stella’s Mana overtime, this glow causes Stella’s [Constellated Pattern] is briefly buffed every time Stella travels through them. This buff towards it includes:

- The [Constellated Pattern] rift Stella entered will increase in duration by 3 seconds

- [Constellated Pattern] can deal an CC blast that knocks opponents away from the rift portal, while dealing 10-25 damage

However, Stella is also limited upon using [Constellated Pattern], such as:

- Stella cannot create more [Constellated Pattern] rifts while [Astrology Research] is active

- Stella does not receive back [Constellation] once the [Constellated Pattern] dissipates

- Stella cannot enter the same [Constellated Pattern] rift it previously entered

[Consumes 15 Starting Mana/0.5 Mana overtime per sec/Cooldown 10 seconds/Duration Infinite]

[X] Set Orbit – Stella will do a small spin with Novae being in the middle it, having a spell circle then appear underneath Stella. This causes Stella’s [Constellated Pattern] to function as a triggered landmine, having it explode with anti-matter, doing 30-45 damage but then re-appear but be 20 studs closer towards where Stella activated [Set Orbit]. If the 20 stud is interfered by an object, then the rift will stop and place itself behind that object.

[Consumes 25 Mana/Cooldown 17 seconds/Requires 1+ Constellated Pattern]

[C] Star Travel – Stella causes itself to surround itself with a veil of astronomical abilities and then dissipate towards the furthest [Constellated Pattern] Rift. Upon arriving at the rift, Stella will cause an AoE blast that drags the enemy closer to Stella, while also slowing their speed by 25% in the process.

- Although [Star Travel] automatically aims for the furthest [Constellated Pattern] Rift, Stella can manually select which rift it wishes to dissipate to by Left Clicking the same amount of times the Rift was summoned in quantity. [Example, Left Clicking 3 times will transport Stella to the 3rd summoned Rift]

[Consumes 25 Mana/Cooldown 20 seconds/Requires 1+ Constellated Pattern]

[V] Hypernova – Stella, becoming immobile, sets all [Constellation Pattern] with Novae to cause to create a rift cracking noise, warning the enemies in advance upon the upcoming danger. In the next 1.2 seconds, Stella will proceed to slam Novae with its fist, causing Novae to create a formidably large spell circle in front of it, having the [Constellated Pattern] rifts to crack and explode, doing 20-45 damage. However, after the explosion, the rift will proceed to turn into an AoE Antimatter field, doing 10-15 DPS if the enemies are in the radius of the Antimatter Fields which slow enemies if they walk in the Fields as well.

- Stella is unable to create more [Constellated Pattern] rifts until the duration of Antimatter Fields has been completed.

- Stella is unable to [Star Travel] the Antimatter Fields

- Stella is still able to use [Set Orbit] on the Antimatter Fields, causing them to do extra damage.

Stella however, gains a new buff when crossing through the Antimatter Field while [Astral Research]:

- When Stella is in the Field, Stella’s damage input gains an additional 10-25 damage.

- If the Antimatter Field successfully kills an enemy, not Stella, then the Antimatter Field’s duration is increased by 2 seconds

- Stella’s 4th standard attack combo is buffed when activated in an Antimatter Field, causing the explosions to have a bigger range and debuff duration by an additional 2 seconds.

The Antimatter Fields will gradually become smaller in AoE Field Radius, losing 5 studs every second of the Duration lost.

[Consumes 60 Mana/Cooldown 45 seconds/Antimatter Field Duration 10 seconds/Requires 2+ Constellated Pattern] 