Board Thread:Suggestions/@comment-27450786-20160116104121

Sorry if this class is similar to Tundrus, I did think of the idea before Tundrus was released.

Lambda is a class that can manipulate dark matter and uses a heavy gun to use this ability to its full potential. Lambda is good at debuffing enemies and taking them out from a distance but it is very easy to take out at close range due to its poor defence.

Role - Hexer

Subrole - Mage

Weapon name - Newton gun

Stats - damage 1, defence 0.8, speed 0.9

Ammo capacity - 8

Click combo - Lambda slowly swings the Newton gun to the left then to the right for moderate damage. Next Lambda thrusts the gun forwards, dealing low stun. Finally Lambda shoots a slug of dark matter that travels about 20 studs, this shot does not lower ammo like regular shots. However if Lamda has run out of ammo the last part of the click combo will be a small blast of dark matter that does not travel forward and only hits enemies within a close range.

Passive - Auto reload - Lambda does not need to perform any actions to reload ammo. The default time it takes before Lambda's gun will reload after running out of ammo is 4 seconds but this can only be achieved by landing 8 successful shots. For each unsuccesful shot the cooldown before Lamda reloads will increase by 1 second (maximum of 12 seconds).

E - Gun stance - Lambda enters gun stance, decreasing their speed to 0.6. They can now click on any location and Lambda will shoot a slug of dark matter there. Each shot has a hit-box that is slightly bigger than mechanics railgun shots. Successfully hitting an enemy will debuff their speed by 0.03 (stacks up to 0.24) for 2 seconds.

Z - Black hole - Lambda summons a mini black hole at the loaction of the cursor after pressing Z, up to 3 can be summoned. Black holes will deal 1 damage per second and will also debuff enemy defence by 0.01 per second each. The defence debuff can only stack up to 0.4. Black holes will also become larger if they are shot by a dark matter slug, after three shots they will double in size. Black holes last for 20 seconds each. Cost - 10 mana (each), Initial cooldown - 30 seconds, Cooldown for additional black holes - 4 seconds.

X - Matter distortion - Lambda shoots a large slug containing dark particles inside it, at the location of the cursor. If an enemy is hit it will deal good damage and debuff their speed by 0.1, particles will also surround them. If an enemy with particles is hit then their speed will be decreased by 0.02 for each hit (stacks up to  0.3). The particles will be active for 16 seconds. Cost - 25 mana, Cooldown - 26 seconds.

C - Matter shift - Lamda's body is tranformed into dark matter. This will make Lambda and the Newton gun fully invisible and invulnerable to damage. However Lambda has 0 attack, cannot perform any abilites and mana regenerates twice as long. This ability is mainly for finding a better position during a fight and avoiding damage. Lambda will stay in this form for 10 seconds unless they press C again to cancle it early. Cost - 20 mana, Cooldown - 32 seconds

V - Big crunch - Lambda condenses matter nearby into 2 large quarter spheres of dark matter. These will collide for good damage. Additionally any black holes within the area of impact will explode for damage and moderate stun. Cost - 50 mana, Cooldown - 50 seconds

 