Board Thread:Suggestions/@comment-31780004-20170807213128

rooty tooty point and shooty

tempus is a semi-ranged mage in this moveset

but it's not only a mage, it's also a hellish lag causer

The point of this moveset is to make Tempus more strategy-based, as it requires the user to maintain balance (see the passive) with its Distortion, while giving Tempus a more versatile moveset overall.

Passive: Temporal Balance

Tempus' regular Distortion bar is replaced with a Displacement bar. Displacement acts as an inverse of mana. Instead of being depleted when a move is used, Displacement increases with the use of certain moves. As the Displacement bar fills up, Tempus becomes stronger offensively and weaker defensively. However, when the bar fills up, a crack in time is formed, and Tempus (and nearby users) fall in - effectively killing them. The only way to drain Tempus' Distortion Bar is by using its E.

E: Stabilize

Tempus corrects all temporal paradoxes it has caused. It empties Tempus' Distortion bar, but removes all alternative forms and black holes created by Tempus. Requires 5 mana, and has a 10-second cooldown.

Z: Time Beam

Tempus fires a harmless energy projectile. If a foe is hit, they are temporarily timelocked. The effect slowly wears off; the foe is completely unable to move while timelocked, but their movement capabilities gradually come back. Requires 20 mana, and has a 15-second cooldown. Has no effect on the Displacement bar.

X: Timeline Retrieval

Tempus calls for help from itself in its past. This creates an AI-controlled Tempus that follows and fights alongside the main Tempus. The alternate Tempus is much weaker than the regular Tempus. Requires 40 mana, and has a 30-second cooldown. Fills up Tempus' Displacement bar by 35.

C: Unravel

Tempus' location is marked at a random time interval every 2 - 25 seconds. Unraveling teleports Tempus back to this point, but it is risky as it can teleport you to where you just were or to where you were a while ago. Depending on how lucky you are, the teleportation may save you from a fight, bring you into danger, or do absolutely nothing of use. Takes 25 mana, and fills up the Displacement bar by 10.

V: Black Hole

Tempus causes time to fold in on itself, creating a black hole. Tempus manages to stabilize the gravitational pull, but the gravity's effect on time and the danger of entering the hole still exists. The closer you are to the black hole's gravitational field, the slower you get. If you enter the black hole, you take high damage. Requires at least 50 Displacement (doesn't actually drain the bar, just requires it to be half full), and takes 50 Mana.

If you look it up, gravity fields actually do affect the pace of time.

if this gets added

prepare for, like, 1 fps 