Board Thread:Suggestions/@comment-26821588-20160112161949

''' Rusher Class: Telect '''

Subclass: Hexer

Weapon Name: Telekinesis

Styles:

Esper - Telect focuses on becoming a supporter to assist allies thought telepathy to boost their combat capability and make them a powerful force to go up against.

Psychokinetic - Telect relies on his telekinetic ability to manipulate his enemies and render them immobile to allow him to easily take down moving enemies.



Description: Telect is a manipulative esper with telekinesis, telepathy, and teleportation. He has two double crescent blades that telekinetically float by him for attacking. He is able to constantly teleport to a target and prevents them from outrunning him while he throws out a relentless barrage of attacks to decimate his foes. He is able to teleport to dodge powerful melee attacks and strike from a different angle. Unfortunately, he is caught off guard when it comes to fighting against opponents with good crowd control capabilities and good reach.



Posture: With telekinesis unequipped, Telect will have his two double crescent blades by his side. When he equips telekinesis, Telect will spread his arms out at about a 45 degree angle and use his telekinesis on those blades, detaching them from his back as they rise and levitate over Telect’s shoulders. Telect will keep this his arms spread out like that and have his legs spread out a little bit when idle, and will have his arms drag behind him as he runs. Telect will have his telekinetic aura around his hands and the two crescent blades that float on his shoulders when he has them equipped.





Standard Attack Combo: Telect’s attacks will often throw the blades out for extended reach telekinetically. Telect will begin by swinging his left arm; sending his left blade flying outward and spinning forward a short distance before returning. Then Telect will swing his right arm horizontally to send his right blade flying out at an arc shape before returning. Then Telect will reach up, grabbing his right blade with his left hand and his left blade with his right hand, and throw each one to the left or the right of Telect, causing them to fly in opposite directions in a circle around Telect before returning back to him (capable of hitting the enemy twice if both blades make contact). Finally, Telect will swing both arms in an X shape, sending both blades flying forward at a diagonal angle so they will cross paths midway before returning back to Telect.



[Passive] Mentality - When Telect deals damage to enemies, the enemy will lose mana equivalent to 50% of the damage dealt. When Telect takes damage from an enemy, 50% of the damage dealt will be converted to mana.



<p class="MsoNormal">[E] Teleportation - Telect will immediately teleport to the enemy that he last hit with his blades, but a short distance away from them (roughly the same distance as Temporal Waltz puts Tempus at). Telect can use this as long as he has enough mana unless he is stunned, staggered, or grabbed by an enemy. However, each time Telect uses teleportation, his defense will decrease by 0.1 for a couple seconds. (Consumes 5 mana)

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<p class="MsoNormal">[Z] Psychokinesis - Telect will lower his hand and then raise it again, causing a random object to be pulled out of the ground (could be shaped circular, rectangular, diamond-shaped, cylindrical, etc.) and have it levitate with telekinetic energy. Then Telect will point forward and launch the object in the direction the mouse is pointing. The object will shatter upon contact with anything, dealing moderate damage and light stun if it successfully hits an enemy. (Optional: at rare times, Telect will pull out a funny mesh like a rubber duck and launch it forward). (Consumes 5 mana, 4 second cooldown)

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<p class="MsoNormal">[X] Mind Wipe -  Telect sends out a telepathic wave out, damaging an enemies and removing any temporary buffs they have. Then another wave will appear where the first one disappear and close in on Telect, supplying Telect with the buffs he stole from the enemy but with half the original value. (Consumes 30 mana, 22 second cooldown)

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<p class="MsoNormal">[C] Force Palm - Telect will pull both arms back, charging them with all of his telekinetic power before thrusting them both forward. Enemies hit by Telect will be sent flying backwards by an overwhelming force and take decent damage. Telect will then proceed to teleport to the enemy he hit (if any) and then execute a power kick backed up with telekinetic power, sending the enemy flying backwards even farther. Both strikes decrease the enemy's speed by 0.1 for a while. (Consumes 35 mana, 26 second cooldown)

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<p class="MsoNormal">[V] Dement - Telect will put one hand on his head, channeling his telepathic energy. Then he will press his palm on the ground, setting off a very small pulse of dark energy, covering a small area. All enemies hit by that wave will have a dark aura floating around their head. Then Telect will put both hands on his head to send out powerful telepathic waves purposed to drive his victims insane and destroy them mentally. This will intensify the telepathic aura around his victim’s head and cause those affected take extremely rapid but light damage while their attack is drained extremely fast (getting hit roughly 5-8 times a second, and decreasing their attack by 0.5 a second). As soon as the enemy’s attack reaches 0, they will be hit by one last telepathic burst that causes them to be stunned (In other words, the higher the enemy’s attack, and the more hits they take from Dement). The victim’s attack will return to normal once they are stunned. This attack also ignores the enemy’s defense when inflicting damage. (Consumes 70 mana, 46 second cooldown) <ac_metadata title="Class Suggestion: Telect [2.0 Remade]"> </ac_metadata>