Board Thread:Suggestions/@comment-26960607-20180127030514

It's been a long while since I've been here. I was tempted to put this as an edit in the original post then bump that but I'm pretty sure necroposting is frowned upon here so... I'll just put it here then. I may have been too detailed so sorry for the long post. I might edit this just to cut corners later on...

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==================================================================================== Class Name: Terrace

Role: Hexer

Subrole: Support

Weapon: Magical Leaves (Floating leaves that glow colorfully that follow Terrace. They might be a little smaller than one of Mechanic’s Tri Blades but Terrace has many of them. They’re around him/her)

Description:

Terrace possesses the power of nature. What Terrace lacks in destruction, he/she can make up with creation. Terrace can make an environment that works against enemies and can control the environment to help his/her team. By being able to control the field of battle, Terrace can actually pose a threat until Terrace isn’t within a manipulated environment. When that happens, Terrace can be very weak.

Equip Animation: The leaves appear.

Unequip Animation: The leaves disappear.

Attack Combo:

-Sends out 5 leaves in a fan-pattern (left to right)

-Sends out 5 leaves in a fan-pattern (right to left)

-Makes 5 leaves spread out all at once (like a shotgun)

-Fire a storm of leaves in front of Terrace (hitting each enemy 5 times)

(Damage per leaf: 5-10. The range of these leaves is probably 3 tiles. They don’t pierce)

(Passive) Environmental Unity:

Terrace can sense the natural aura emitted by the plants he/she has grown. They essentially have a green glow which Terrace can only see, letting him/her know where they are on the map. Due to this, Terrace will also know if the plant is being harmed (whenever the plant gets hurt, the green aura becomes a higher shade of red the more damaged it is).

<p class="MsoNormal">(E) Overgrowth:

<p class="MsoNormal" style="tab-stops:right 6.5in">(If used on a plant) Terrace makes the plant grow. After reaching the final stage, it can’t grow anymore and instead will restore 100 health.

<p class="MsoNormal" style="tab-stops:right 6.5in">(If used on Terrace or an allied player) Terrace causes a growth effect which increases their base size, stats, health, and health regeneration by 1/10 for 10 seconds. This effect can stack but the duration won’t. After the growth wears off, the changes disappear like they were never there.

<p class="MsoNormal" style="tab-stops:right 6.5in">(Consumes 10 Mana)

<p class="MsoNormal">   (Z) Grassland:

<p class="MsoNormal">On nearby unplanted ground, Terrace plants a seed that grows into a sprout. (Consumes 10 Mana. 5 second cooldown)

<p class="MsoNormal">   The plant undergoes stages of growth which let it do more things. Using this ability on an already planted plant makes the plant do something.

<p class="MsoNormal">-Stage 1: It’s just a sprout with 50 health (height reaches your knees). The sprout has the ability of making an orb out of the nutrients it intakes and makes that fly to Terrace. It gives Terrace 10 Mana. (Doesn’t consume mana. 5 second cooldown)

<p class="MsoNormal">-Stage 2: the sprout grows into a plant with 100 health (height reaches your hips). A grassy field flourishes around the plant (radius is 5x5 tiles) but will die if the plant dies. The grass possesses the ability to ensnare the feet of enemies standing on the grassy field for 5 seconds, lowering their speed by 1/2 which renders speed buffs useless and inhibiting them from jumping. The grass can’t stop enemies from using dashes, superjump abilities, teleport abilities, etc. (Consumes 10 mana. 5 second cooldown)

<p class="MsoNormal">-Stage 3: the plant grows even bigger and now has 250 health (height is that of a robloxian). The grassy field’s size is doubled and will automatically snare enemies’ feet while they stand on it. Growing many of these grassy fields within each other will not give out a bigger speed debuff (unless the grassy fields were grown by another Terrace). The grassy field now has the ability to root enemies in place for 5 seconds, dropping their speed to 0. (Consumes 10 mana. 5 second cooldown)

<p class="MsoNormal">(Mana Consumption & Cooldown vary depending on what the ability was used for)

<p class="MsoNormal">(X) Aromatherapy:

<p class="MsoNormal">On nearby unplanted ground, Terrace plants a seed that grows into a flower. (Consumes 10 mana. 5 second cooldown)

<p class="MsoNormal">The flower undergoes stages of growth which let it do more things. Using this ability on an already planted flower makes the flower do something.

<p class="MsoNormal">-Stage 1: It’s just a small flower with 50 health (height reaches your knees). The flower has the ability of making an orb out of the nutrients it intakes and makes that fly to Terrace. It gives Terrace 10 Mana. (Doesn’t consume mana. 5 second cooldown)

<p class="MsoNormal">-Stage 2:   The main flower grows bigger and now has 100 health (height reaches your hips). Smaller flowers grow around the main flower, creating a Flower Field (radius is 5x5 tiles). If the main flower dies, so do the other flowers. The Flowers possess the ability to emit pollen, fragrant aromas, and pheromones that lower enemies’ attack by 30% for 5 seconds. (Consumes 10 mana. 5 second cooldown)

<p class="MsoNormal">-Stage 2: The main flower grows bigger and now has 250 health (height is that of a Robloxian). More smaller flowers grow, doubling the size of the flower field. The flower field now automatically emits the pollen, aromas, and pheromones that lower attack. Growing many of these flower fields within each other will not give out a bigger attack debuff (unless the flowers fields were grown by another Terrace). The flower field now has the ability to emit pollen, aromas, and pheromones that knock enemies unconscious for 5 seconds. It’s similar to a stun except 1 hit is all it takes to wake them up. (Consumes 10 mana. 5 second cooldown)

<p class="MsoNormal">(Consumes 10 Mana. 5 Second Cooldown)

<p class="MsoNormal">(C) Forestation:

<p class="MsoNormal">On nearby unplanted ground, Terrace plants a seed that grows into a sapling. (Consumes 10 mana. 5 second cooldown)

<p class="MsoNormal">The sapling undergoes stages of growth which let it do more things. Using this ability on an already planted sapling/tree makes the sapling/tree do something.

<p class="MsoNormal">-Stage 1: It’s just a sapling with 100 health (height reaches your hips). The sapling has the ability of making an orb out of the nutrients it intakes and makes that fly to Terrace. It gives Terrace 10 Mana. (Doesn’t consume mana. 5 second cooldown)

<p class="MsoNormal">-Stage 2:   The sapling grows into a small tree with 250 health (height is that of a robloxian). The tree has the ability to bear 1 to 5 healing fruit which falls to the ground for 15 seconds before becoming unfit for consumption. When picked up, it goes into your inventory (They stack in your inventory. To consume a fruit, select the fruit like a gear and click). The fruit restores 1 to 10 health but ANYONE can eat it. Attacks and abilities can’t be used while eating the fruit. (Consumes 10 mana. 5 second cooldown)

<p class="MsoNormal">-Stage 3: The tree doubles in size and health. It now can bear 1 to 10 fruits. (Consumes 10 mana. 5 second cooldown)

<p class="MsoNormal">(Consumes 10 Mana. 5 second cooldown)

<p class="MsoNormal">(V) Natural Power:

<p class="MsoNormal">Terrace and every plant he/she has grown unleash the Natural Power, causing beams of green light from the sky to beam a large area around them (radius of beam is 3x3 to plants in stage 1, 5x5 tiles in stage 2, 10x10 tiles in stage 3. The beam is 10x10 tiles big for Terrace) for 5 seconds.

<p class="MsoNormal">Terrace, Terrace’s plants, and Terrace’s allies gain invincibility from damage, temporary debuffs, and stuns while in the green light. Enemies on the other hand have any heals they gain, including health regeneration, damage them instead.

<p class="MsoNormal">(Consumes 50 Mana. 30 Second Cooldown) <ac_metadata title="Class Concept: Terrace (Revamped)"> </ac_metadata>