Board Thread:Suggestions/@comment-27026273-20151005021537

"Feel the rhythm with the beats!"

Fighter Class: Choreographer

Subclass: Rusher

Weapon Name: Dance Moves

Strife Starting Stats:

Attack: 1.2

Defense: 0.7

Walkspeed: 1.1

Description: Choreographer is alive because of dancing, as she dances from day to the midnights. Now she wants everyone know how great dancing is, and how it can help people with self defence. Choreographer uses various dance moves to attack as well as evade opponents attacks. Her most favoured dance moves are the Jackson and break dances. Even though Choreographer may be able to evade opponents, she can be parried twice as much as well, and since she needs to be nimble and fast to do dancing, her defense is naturally low. Choreographer has no weapon and she relys on her dance moves to fight. However she does have a color customed headband and glove on her.

Posture: When unequipped, she will have the default pose of ROBLOX, then when equipping she will loosen up a bit and tap her foot following the beat of the music in the game. When walking, she will moonwalk fowards. When unequipping the second time, she'll backflip back to default pose.

Standard Attack Combo: Choreographer will first off swing her hands out with a T pose then spin around once then going to the ground and doing a flare 3 times. Then she'll backflip up and then an Allegro in the air.

[New Bar] Fatigue: Every dancer gets tired eventually, so there is no exception with Choreographer, as Fatigue will limit on how long she can be able to dance. Fatigue fills when Choreographer uses a skill or standard attack combo and will gradually erode down when she doesn't. Fatigue also affects her walkspeed, the higher it is the slower she'll get, however her defense will rise as well. Fatigue also replaces the Mana bar.

[Passive] Dancing Passion: Choreographer will gain a 0.2 buff to her attack and walkspeed but will have a 0.3 decrease to her defense. She will also have the chance to do 20% more criticals then other characters.

[E] Rest: Like Barbarian, Choreographer will sit down to rejuvenate herself. While in this mode her Fatigue will go down faster as well as her stun rate, however she is immobile while in thie mode and her defense is lowered by 0.2. Pressing [E] again will cancel out of the mode.

[Z] The Old: Choreographer will first get an opponent and then dance with them, with first doing the polka, then the waltz and finishes with the tango before pushing them away with a spin. Every time they dance Choreographer will purposely step on their foot, causing them to decrease walkspeed and defense by 0.1 for 10 seconds and receive damage. Will also have the Choreographer having to have the mouse to select which person she is targeting and they must be within range. [Fills up 10 Fatigue/Cooldown 15 seconds/Can't be used if  over 80 Fatigue]

[X] The Urban: Choreographer will first off do a 6 Step which will increase her attack by 0.1 and then she will go down and do a Flare dealing constant damage, following up with a Windmill also doing constant damage and pulls players in, which will then do a Back Spin which will push players away and then jump back up with a reverse Suicide. The skill can be held when in Flare or Windmill form for a period amount of time. In this you are able to move with flare but you will be immobile when doing the Windmill. [Fills up 30 Fatigue/Cooldown 20 seconds/Duration of Flare or Windmill 5 seconds while filling additional 20 Fatigue/Can't be used if over 60 Fatigue]

[C] The Future: Choreographer will do the Milky Way first that will push players away, then she'll do a Jive, following up with a Jitterbug, then a Spongebob and a finale of a Whip and a Nae Nae. Each move will give Choreographer a 0.15 attack buff and 0.05 walkspeed buff permanent. The Jive can be held to increase walkspeed buff but not the attack buff. The Milky Way is the only move that will damage the opponent. [Fills up 25 Fatigue/Cooldown 20 seconds/Duration of Jive 15 seconds while filling additional 10 Fatigue/Can't be used if over 65 Fatigue]

[V] Everybody Dance!: Choreographer will raise her hands up giving a radius that when opponents enter, they'll freeze, when Choreographer lowers her hands she'll start doing a Fist Bump, then the Shuffle, then a Sideway Shuffle and then finishing off with a Freeze. Opponents in the radius will also dance with the Choreographer. Then when the Freeze duration is done she'll do a headspin and then backflip which will make the Radius erode. Each dance will decrease the opponents walkspeed and defense by 0.2 for 15 seconds and will constantly damage them as they can't dance as well. Shuffle can be held but will also make Choreographer lose HP. [Fills up 60 Fatigue/Cooldown 30 seconds/Duration of Shuffle 10 seconds while filling additional 20 Fatigue as well as depleting 10 HP/Can't be used it over 40 Fatigue]

Dance moves Choreographer uses:

Breakdancing, mostly b-girl dances [Flare/Windmill/Backspin/Freeze/Backflip/6 Step]

Michael Jackson [Moonwalk]

Ballroom Dances [Waltz/Polka/Tango]

Jives [Jive/Spongbob]

Shuffling [Shuffle/Side Shuffle]

Electro Dance [Milky Way]

Ballet [Allegro] 