Board Thread:Suggestions/@comment-26960607-20170114072004

I may have taken some Elements from an Old (and Probably Bad) Class Concept of mine to make this one...

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Class Concept: Operative

Role: Mage

Subrole: Rusher

Weapon: Magnum (Obviously the Gun and NOT the Ice Cream)

Description: An Undercover Agent. The Operative has Spy Gadgets & Devices that can put enemies at a disadvantage through Debuffs & Effects as well as getting himself away from problems. He’s pretty useful to have in a Team and can assist in Battle. Yes, the Operative is capable of fighting on his own. It’s not like he’s extremely reliant on Teammates although… He’s pretty ability reliant.

Attack Combo:

Right Punch,

Left Punch,

Kick,

Pulls out a (Explosive) Pen and clicks it then drops it. the Pen will beep & make a red flash every .5 Seconds. After the third time, it’ll explode (The explosion is small however).

(Damage: 40-55)

(GUI) Ammo: Same as Trooper’s except the Clip can only contain 5 Bullets. The Operative starts with a Full Clip at every start of a Round (and whenever he respawns).

(Passive) Elimination Ops: For each Player the Enemy killed, the Operative will gain 20 Mana & 100 Health. To know how many kills an enemy has, put your Mouse on that enemy. If the enemy has none, then the Operative won’t get anything when he/she kills him/her.

(E) Weapon: The Operative pulls out his Gun and points it at wherever the Cursor is pointing at. This doesn’t really affect his Speed however. Click to shoot (Bullet Damage: 15-25). Even though the Gun’s Firing Rate makes it spammable, when he’s out of Ammo, he has to reload the Gun, which’ll cost Mana. Not having this Mana won’t make him reload it. (Reloading costs 10 Mana)

(Z) Remote Bomb: The Operative plants an invisible bomb at a very close spot (which is wherever the Cursor is pointed at but he can’t place it very far). The Bomb can stick to any surface (ground, wall, etc) including an Enemy. Even though the Bomb can only be seen by the Operative (and his Allies), the animation of the Operative placing the Bomb can be seen by anyone. (Consumes 20 Mana)

Use the ability again and the Operative will use a remote to activate the bomb, regardless of location. The Bomb will beep and emit a red flash every .5 Seconds will explode after the 5th time, dealing a lot of damage (40-100), a lot of knockback, and a 30% Speed Debuff for 5 Seconds. The Red Light Flashes can be seen by anyone. The Knockback can also affect Allies & the Operative himself too. (10 Second Cooldown)

(X) Hack: This ability can target any enemy regardless of distance. Upon use, the Operative uses a Device to hacks an enemy, causing that enemy to get electrocuted, dealing somewhat damage (40-85) & Stun (15-33) but disables all abilities (including the E Ability) for 5 Seconds. The enemy also receives a 10% Attack Debuff and “Stat Reveal” for double that duration (10 Seconds). Stat Reveal makes a Screen appear on the Enemy’s Health Bar. Above that health bar shows Boxes which show numbers containing his Stats & Ability Cooldowns along with Bars showing his Mana Bar & Stun Bar (others such as Distortion can also appear). (Consumes 20 Mana. 30 Second Cooldown)

<p class="MsoNormal">(C) Cloaking Device: The Operative uses a Device to scan the surroundings around him, as well as flashing a light on the ground nearby enemies are standing on then the Device turns him invisible for 10 Seconds with a 30% Speed Buff. The Buff gets increased by 10% for each enemy “scanned”. While invisible, the Operative can’t be seen even through certain effects (such as “Egyptian Curse”, “Reaper’s Mark”, “Blood Bind”, “Stat Reveal”, etc). While invisible however, the Operative’s Defense is lowered by 10% and that invisibility also won’t turn the Abilities he can perform invisible too. (Consumes 20 Mana. 30 Second Cooldown)

<p class="MsoNormal">(V) Attrition: The Operative triggers “Attrition” using a Special Spy Gadget for 30 Seconds, causing enemies the Operative has attacked to take (5-10) damage and gain (1-3) Stun every second. To give an enemy “Attrition”, that enemy needs to have been attacked by the Operative during the time when this Ultimate has been activated and it has to be as soon as possible for maximum effect. Just one good hit (regardless of how much damage it can deal) is all that is needed to apply the Effect but the Effect can’t be stacked (neither does the effect’s duration reset). Attrition instantly deactivates when the Operative dies. (Consumes 30 Mana. 60 Second Cooldown)

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<p class="MsoNormal">Fun Fact: This isn't the first time I've used the "Revealing Stats to Everyone" Thing in a Class Concept. <ac_metadata title="Class Concept: Operative (Spy Class)"> </ac_metadata>