Board Thread:Suggestions/@comment-32470592-20180222000431/@comment-29420052-20180225180409

Gunpower7311 wrote: Maracash73 wrote: shortened to prevent W A L L E is 10 mana every 3 seconds of the cooldown taken off.

Tempus's Z does NOT do it better, because instead of attack buff, it's defense buff. Also the Z has a much shorter cooldown.

The arguement with abyss's Z is garbage because, do you even play abyss?

Mech's Z is just... Do you even know what your talking about?

Commander's Z doesn't buff by 30%, and it only buffs one stat. oh, misread E. Anyways, E is ok, i guess

Abyss's Z heals for 120, deals 70 damage, can be ranged, can be used when X is active, and has a cooldown of 7 seconds. Buffs attack to those effected

Asomos's X heals 40 every second over 3 seconds (120 total), deals an unknown amount of damage, is only around Asomos, cannot be used when Z (something similar to abyss's X) is active, and has a cooldown of 14 seconds. Buffs speed for Asomos only. Both cost 20 mana.

Mech's Z deals roughly 76-84 damage per shot, costs 30 mana for 14 shots dealing a maximum of 1000+ damage, has infinite range, constantly debuffs speed, and does not put mech in danger. If you wish, you can consult my mech guide, where i lay everything out about mechanics amazing Z: https://docs.google.com/document/d/1096dnH2urBUNeW7WgOTK5L5xf7g5B9Oh-2eUxTxWouo/edit?usp=sharing

Asomos's C deals 120 damage every 8 seconds, offbalances once, and puts Asomos in danger.

This commander comparison, i will admit, is a bit of a stretch. What i meant by it was that Commander gave off larger ammounts of buffs for a longer ammount of time. This is why later that I explained why it was pretty good.

This class is more support than rusher, in my opinion. 1/2 of its abilities deal damage, and 3/4 give off buffs. Also, it is supposed to be high risk as a rusher, yes, but the rewards are low, as I said. If you go for an early rush (a high risk attack against people grouping up), you will be rewarded lowly. Your team probably not being able to kill without abilities of their own, and even if you win, the passive punnishes you for potential future fights.