Board Thread:Suggestions/@comment-25135162-20160314082757

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Styles Suggestion : Proto – AD and Plas



AD

-Offensive with all dem dank dashes

-Heavily relies on flying-attack



Stats*:

Dmg : 1

Def : 1

Spd : 0.9



*if there’s anything that need to change the stats, below suggestion stuffs would be affected



Low Overheat cap (75 or 60)





<p class="MsoNormal">Overheat recycle speed : Normal, like norm. Proto

<p class="MsoNormal">In exchange for:

<p class="MsoNormal">Instant speed* (+0.2 or +0.4 speed while flying, cause dash outta from the starting point rite?)

<p class="MsoNormal">

<p class="MsoNormal">*Instant speed doesn’t apply if you activate in the air instead of ground

<p class="MsoNormal">

<p class="MsoNormal">+5 overheat if got hit while flying

<p class="MsoNormal">

<p class="MsoNormal">Stun cap 50

<p class="MsoNormal">Stun recycle speed : slow (like norm. Proto)

<p class="MsoNormal">

<p class="MsoNormal">No limit on flying*

<p class="MsoNormal">(Can fly freely without the limitation that disables the ability to flight)

<p class="MsoNormal">

<p class="MsoNormal">-0.2 Def while flying

<p class="MsoNormal">

<p class="MsoNormal">Jetpack is stable, no explosion occurs upon reaching overheat cap.

<p class="MsoNormal">

<p class="MsoNormal">Optional:

<p class="MsoNormal">-0.2dmg and -0.1spd for X sec when reached overheat capacity*

<p class="MsoNormal">the debuff can be stacked 2 times, -0.4 dmg and -0.2spd

<p class="MsoNormal">

<p class="MsoNormal">Probably a ability that dash and stagger opponents (push you till ya fall down, rude asf)

<p class="MsoNormal">

<p class="MsoNormal">*In case these stated above can’t stop people abusing air superiority to run away

<p class="MsoNormal">

<p class="MsoNormal">Plasma

<p class="MsoNormal">-Defensive…Rite?

<p class="MsoNormal">

<p class="MsoNormal">

<p class="MsoNormal">1*Carry ally with jetpack:

<p class="MsoNormal">Speed Lowered (-0.1, because -0.2 would be too slow imo, need test)

<p class="MsoNormal">

<p class="MsoNormal">Carry enemy with jetpack:

<p class="MsoNormal">Damages then with jetpack burning them, it consume extra 1 overheat per successive burn dealt

<p class="MsoNormal">-1~2 HP per sec until it gets released

<p class="MsoNormal">Enemy gets -0.1 dmg and -0.2 spd upon being released

<p class="MsoNormal">

<p class="MsoNormal">1*Passenger will not drop if carrier or passenger got damage while flying

<p class="MsoNormal">1*Passenger unable to move nor perform any actions until is being released, passive buff and debuff can still occur however

<p class="MsoNormal">

<p class="MsoNormal">Formula:

<p class="MsoNormal">X= Overheat cost for carry an person

<p class="MsoNormal">(x+1) <- smth like this

<p class="MsoNormal">

<p class="MsoNormal">

<p class="MsoNormal">Overheat capacity, 200

<p class="MsoNormal">So no need to had an ability to specially for reducing overheat

<p class="MsoNormal">Overheat recycle speed: like norm. Proto

<p class="MsoNormal">

<p class="MsoNormal">Jetpack need below 100 overheat to re-activate.

<p class="MsoNormal">

<p class="MsoNormal">Stun cap 50

<p class="MsoNormal">Stun recycle speed: -1 stun per sec

<p class="MsoNormal">

<p class="MsoNormal">Well protected jetpack core, no gain overheat if got damaged while flying.

<p class="MsoNormal">

<p class="MsoNormal">In exchange,

<p class="MsoNormal">It will explode upon reaching max overheat

<p class="MsoNormal">

<p class="MsoNormal">

<p class="MsoNormal">Explode (200 max reached)

<p class="MsoNormal">

<p class="MsoNormal">Large explosion that damage itself and X studs(25?) enemies.

<p class="MsoNormal">

<p class="MsoNormal">-0.1 dmg, -0.1 def, -0.1 spd to anyone who caught that freaking explosion

<p class="MsoNormal">debuff last 5sec.

<p class="MsoNormal">

<p class="MsoNormal">-25HP to itself, -15HP to other player that’s in the explosion radius

<p class="MsoNormal">

<p class="MsoNormal">Activates emergency mode, +0.4def until overheat is back to 100.

<p class="MsoNormal">

<p class="MsoNormal">In exchange,

<p class="MsoNormal">Not stunned for itself, but staggers other players that caught in.

<p class="MsoNormal">Overheat recycle is slowed down.

<p class="MsoNormal">

<p class="MsoNormal">Optional:

<p class="MsoNormal">*+0.1 or +0.2 def while carrying an ally or enemy

<p class="MsoNormal">*Emergency mode -0.2 dmg until overheat is back to 100.

<p class="MsoNormal">*Passenger will be dropped if passenger or carrier got damaged while flying

<p class="MsoNormal">

<p class="MsoNormal">Possible attack ability with combination of passenger,

<p class="MsoNormal">Uses the passenger as a projectile and shoot at the aimed position.

<p class="MsoNormal">Have time to aim and set strike position

<p class="MsoNormal">

<p class="MsoNormal">Proto uses overheat to accelerate the passenger to hit the set position.

<p class="MsoNormal">Increase overheat if do this.

<p class="MsoNormal">

<p class="MsoNormal">*In case these stated above is lack of potential to be used nor abused to not balanced

<p class="MsoNormal">  <ac_metadata title="Proto Styles Modify suggestion"> </ac_metadata>