Board Thread:Suggestions/@comment-45.36.71.172-20160423190938

Class: Zephyr

Role: Tank

Sub-Role: Support

Weapon Name: Determined

Definition: Zephyr is a paladin heralding from the land where major trains. They are made as the backbone of there army, holding the line with powerful shields and healing/buffing those in need.

Posture:

 { Equip } ~ Zephyr reaches to his back and pulls the shield off, holding it in the air for a second and then to his side while having 1 nee bent forward and his right arm off to the side.

 { Walking } ~ Zephyr jogs forward with his shield at his side and his hand still sticking out :P.

 { Idle ) ~ Zephyr stands with his right nee slightly bent, his shield beside him, and his right hand pointing slightly behind him.

Passive: Heavenly Gift: All people on his team that are near him gain 2 health every 5 seconds and have an aditional .1 damage

Mana Bars:

~ Mana ( Increases 2 each second after match starts )

~ Block ( Decreases 5x each time your E ability is used )

Stats: Attack - 1, Defence - 1.8,   Speed - 0.5

 Basic Left-Clicking Combos: Zephyr punshes with his right fist twice, uppercuts once, and then bashes with is shield once.

 ( Damages: 4 - 8 )

<p style="font-size:16px;line-height:26px;"> With Godly Gift: Zephyr Stabs forward with his blade,swings left,swings right, and then dashes forward with his shield for 2 seconds.

<p style="font-size:16px;line-height:26px;">

<p style="font-size:16px;line-height:26px;"> Keys ~

<p style="font-size:16px;line-height:26px;"> { E } ~ Holy Guard (Mode Switch): Switch over to holding his shield forward, 1/3 the damage took and regening 1 health every 3 seconds.

<p style="font-size:16px;line-height:26px;"> { Z } ~ Shield Bash | Cost: 6 mana, Cooldown: 12 |  Zephyr would hold his shield forward,wait for a second, and bash forward, stacking on a stun.

<p style="font-size:16px;line-height:26px;"> ( Damage: 9 - 12 )

<p style="font-size:16px;line-height:26px;"> { E } ~ Divine Aura  | Cost: 20 mana, Cooldown: 20 | Zephyr puts his hands toghether in prayer for 5 seconds,raising his defense by .02 each second and regening 4 health each second. After the 5 seconds, he returns to normal but with a white aura, healing all teamates within range for 3 health each second for 6 seconds.

<p style="font-size:16px;line-height:26px;"> { X } ~ Aetheral Wings | Cost: 16 mana, Cooldown: 18 | Zephyr gains a pair of aetheral wings,dashing forward healing all teamates in the way for 6 health and damaging all enemies in the way. The dash last for 5 seconds.

<p style="font-size:16px;line-height:26px;font-weight:normal;"> ( Damage: 12 )

<p style="font-size:16px;line-height:26px;font-weight:normal;">{ V } ~ Godly Gift |  Cost: 30 mana, Cooldown: 25 | Zephyr gains a powerful blade,a flowing cape, and shoulder pads, increasing his armor by .5 and attack by .2 .It changes his combo + increases Aetheral Wings + Divine Aura by 2 seconds. All of his abilities now stack stun + deal AOE damage. This form drains 5 mana each second.

<p style="font-size:16px;line-height:26px;font-weight:normal;">      <ac_metadata title="Class Idea: Zephyr"> </ac_metadata>