Board Thread:Suggestions/@comment-25114960-20160121234158

Havoc (Fighter, Sub Rusher) --

Description: Havoc is a multi-paced fighter that starts every fight with lesser capabilities, but gradually builds momentum into a slew of powerful combination attacks. Sporting two heavy iron gauntlets, Havoc must charge itself into a frenzy before attacking - but once charging is complete, opponents are wise to keep a fair distance.

Weapon: Ironorb Fists   | Attack Speed:  Very Slow  | Attack Damage: 8-10

Passive - Anger Point: Havoc uses a resource labelled 'Rage' in lieu of a Mana bar (max 100). Taking damage increases Rage equal to half the amount received. When Rage tops 100, Anger Point activates - increasing all stats by .4 until Rage runs out.

> While Anger Point is active, Rage degenerates by 5 per second. Otherwise, Rage degenerates by 1 per second.

> Havoc may only use abilities while Anger Point is active. If Havoc kills an enemy while Anger Point is active, Havoc gains 50 Rage and all remaining cooldowns are reset.

> While Anger Point is inactive, Havoc's basic attacks deal 1 damage each, but carry powerful knockback.

(E Ability [Hold]): Fury Boost: Havoc becomes immobile and begins charging Rage. Increases Rage by 5 per half second while charging. Moving, attacking, or taking damage interrupts Fury Boost.

If Fury boost is cancelled for any reason, Havoc must wait 3 seconds before charging again.

Z (6CD) - Stampede Fist: Havoc punches rapidly in succession 7 times, dealing 8 damage per hit. Havoc finishes by slamming the ground with both hands, dealing 5 damage to nearby enemies and knocking them away a short distance.

X (12CD) - Howling Beast: Havoc unleashes a wicked roar, increasing Attack by .2 for 6 seconds and healing itself for (8 x Number of enemies within 50 studs of Havoc.)

C (10CD) - Frenzy Bomber: Havoc dashes a short distance forward and performs an uppercut, dealing 6 damage to the first enemy struck. If this attack connects with a foe, Havoc sends them skyrocketing before jumping upwards and slamming them back into the earth, dealing (10 + 10% of enemy's current HP) damage to both the target and enemies near the impact zone.

V (40CD) - Final Snap: Havoc charges immense energy in one fist and punches straight ahead. If this attack connects with an enemy, that enemy is instantly stunned; Havoc will then perform a barrage of 12 punches against the downed foe before kicking them a great distance away. Each hit deals 3 damage to the target. If Final Snap is successfully executed without killing the target, Havoc loses all available Rage.  