Board Thread:General Discussion/@comment-29420052-20170625023959

NETHER NEEDS NERFS

YEAH

Nethers cooldowns are insanely fast, mana regen is stupidly high, and the damage of nethers abilities is also extremely high. However, this is expected of all mages. But theres more

Exhibit A | Click Combo - Yeah kids, we are starting with the basic attack:

Exhibit B | Z - Its like troopers shots, but a laser cannon: Nethers Z does about 190 damage when all hits hit, each hit dealing 20-25 damage on someone with normal defense, which is fine, until you add in the other factors. The cooldown for Z is about 6 seconds, and the hitbox on Z is massive, so it's kinda hard to miss with Z.

Exhibit C | E+X - STUNNING: A bunch of quick, easy stun.

Exhibit D | E+C - fleeeeeeeeee ez: If a Mechanic uses V directly on you, you can immediately escape with E+C. Not only that, it costs little mana, and its quick.

Exhibit E | V - Z 2.0: 250 damage, multiple damage debuffs, low mana for ult, quick cooldown.

Exhibit F | Counters - "counters": I asked multiple nether mains what counters nether, and they have said these 5 are the best counters: Tempus, Mechanic, Major, Renegade, and Frigost. Starting with Tempus, E+C can easily escape V, tempus' Z is easily avoided by kiting, X can be escaped easily, not to mention X can balance out speed debuffs. Renegade has low defense, and debuffs criple rene, and nether can easily exploit that. Frigosts cooldowns are extremely long, so nether just needs to E+C after Z and play safely to win. Mech and Major are the only true counters to nether, inwhich mechanic is extremely underplayed. 