Board Thread:Suggestions/@comment-27749819-20160213035238/@comment-27144615-20160226220315

put the exact damage dealt, or do something like 10 - 15 damage crit = 15 - 20 or something like that. Also, the passive needs to be nerfed.

"Passive: Gust: Ventus' basic attacks have a 30% chance to blow enemies away a little bit. His/her basic attacks also have a 10% chance to increase Ventus' speed by 1. The speed can only stack 3 times. The speed effect lasts 4 seconds." With this, you could just spam normal attack and get faster while trying to run. Also, there's nothing about the normal attack combo. Furthermore, The V has no stud radius nor a exact coolodown. Slow, Fast, Moderate, isn't precise enough. "[C]: Air Sweep: Ventus manipulates air to trip the opponent, he then clones his Subjectos repeatively. The many subjectos are then inaccurately homes on an enemy, dealing 5 damage each time (7 Subjectos are produced). Mana cost: 27. Cooldown: Medium Slow"   how does something inaccurately home in on something? Also, if he trips someone, whats the range? And, after tripping someone does it only activate after tripping a target? Otherwise, you could use this across the map. " [Z]: Blown : Ventus does a spinning attack (then jumps, stabbing the head. After this, he/she steps back, swiftly producing a gust of wind that deals light damage, but blows the enemy away quite a distance. This also decreases the opponent's walk speed by 0.25. Mana cost: 15 Cooldown: Fast"   If someone was trying to chase you, then a large distance push is too op if it also slows. Also, since the cooldown is "fast" you could easily spam this due to the cooldown probably being 7 - 15 seconds.   "[E]: Toss: Ventus gets ready to throw a boomerang. While in this stance, his/her walk speed is decreased by 0.4. He/she throws the Subjecto towards the mouse, dealing 6 damage. it can pierce through opponents 3 times before breaking, and it comes back to the player, dealing damage on its way back. However, if the Subjecto hits something or reaches it's maximum pierce limit, it will shatter. Mana cost: When thrown, 10." According to Toss, Toss has infinite range. This means you can just snipe people while dealing 6 - 18 damage. Also, There's no cooldown which means you could just spam this. If used six times and all boomerangs hit and pierce, it would easily kill someone. This kills faster than obliterate. Also, after throwing one boomerang, Toss doesn't force you out of the stance, which makes spamming even easier. On Crossroads and Forgotten hill, you can camp on a highly elevated structure and easily kite people without them being able to get to you since you could gust them away, and you could spam boomerangs. Also, while using all your mana, piercing 2 times you could kill someone with 9 boomerangs. 1 pierce would lower someone to 40 hp due to dealing 60 damage. (if throwing 10 boomerangs.)  " -Ventus can easily stun enemies with certain moves, so finishing off opponents should be proceeded then" Ventus cannot easily stun, because the only "stunning" move barely raises the bar. "[X]:  Tornado: Ventus' dual Subjectos spin infront of him as he holds his arms out. As they spin, a tornado forms, dealing rapid damage (3-5). After a few seconds, the tornado goes forward very fast, picking up enemies and flinging them, too. Mana cost: 20. Cooldown: Mediocre." If something literally flings, that means they could get flung out of the map, since getting past the map is possible. The stun wall isn't very high. (I've tested this by going over the wall with proto.) Also, Tornado has no explanation of how long the Tornado lasts. Also, rapid damage would easily lower people if 5 seconds or longer. (3+5)5 = 40 Tornado also could be abused for the fling, which would cause strife to be unbalanced. " -Tight spaces trap Ventus, leaving him/her vulnerable to Rushers" You could just use Blown, since it slows and pushes away a distance. That being said, this "weakness" contradicts the class.