Board Thread:Suggestions/@comment-25838314-20150620102303/@comment-92.98.15.186-20150706145039

86.99.241.32 wrote: KDMan wrote: Mika032 wrote: Mika032 wrote: Passive - He has a 10% chance to poison his enemies with his daggers, He also has a new bar next to mana called Enchanting.

E - His daggers are enchanted with poison, raising his chance to poison his opponents by 10%, This takes away 50 Enchanting and 10 mana, this lasts 10 seconds.

Z - Assassin stabs the enemy twice and then jumps back a few feet.

X - Assassin Jumps into the air and then comes down Crashing and causing a tiny shockwave that deals little bits of damage but poisons the enemy

C - Assassin dashes forward once and then spins where he stops, If the skill button is pressed twice, he will dash forward Twice.

V - Assassin Knocks Down the opponent then stabs them 10 times and them stabs them with a final blow that causes an explosion and then he jumps back.

Names for skills

E - Poison Enchant

Passive - Assassination

Z - Flying Stab.

X - Rocket Slash

C - Dagger Dash

V - Dagger Fury.

Mana/Enchant cost.

Z - 30 mana, 5 enchant

X - 30 mana, 30 Enchant

C - 30/60 mana.

V - 50 Enchant, 70 mana ok to nerf him a little. Passive - He has a 10% chance to poison his enemies, and his defense decreases by 0.05 everytime his hp gets lower. please no RNG. how about first hit on an enemy poisons and an ability will allow it to poison again Thats too overpowered, an instant poison is too overpowered. its better to leave it 10% instead i'll just nerf the defense by the lower his hp is. the defense will keep decreasing by 0.2  the more his hp decreases.

oh wait let me change the poison, The poison deals 1 damage every 5 seconds.