Board Thread:Suggestions/@comment-27026273-20160207124926

"Heehee... A new toy for the collection...."

Hexer Class: Voodoo

Subclass: Fighter

Weapon Name: Marionette

_____________________________________________________________

Description: Voodoo is an individual that strives for adding new puppets into it's collect. And as in puppets, it really goes for your soul. Voodoo focuses upon forcibly with puppet strings, controlling opponents it wishes to be added into the collection. However, due to this Voodoo's defense is extremely fragile, thus making Voodoo quite deadly and brittle.

Weapon Description: Voodoo wields Marionette, a large amount of white straps of bandages around half of Voodoo's arms, as well as four loose straps on each arm. Voodoo will use these four straps to attack and control opponents.

Posture: Voodoo will spawn in the game, having Marionette already on both of its arms, however the loose straps are not visible.

Once equipping, Voodoo will let loose of both of its arms, while 4 straps start to dangle downwards on each arm.

Voodoo's idle position consists of Voodoo having the right and left arm being symmetrically diagonal, like how a Puppeteer is doing a show.

Voodoo's walking animation consists of Voodoo spreading it's arms wider and be more behind its back torso.

Unequipping Voodoo's Marionette will cause the straps to rip off from the arms. Be warned however, as if you unequip Marionette, the Puppet will also be shredded into pieces, leaving Voodoo unable to make another Puppet.

_____________________________________________________________

Standard Attack Combo: Voodoo will start off with a swing with it's left hand diagonally down right, causing Marionette straps to be swung shortly after. Then the process is repeated with the right arm, before having both arms being inwards and then lashing out, and then finishing off with 3 spins, causing the Marionette Straps to extend for a short while.

[Passive] Entertainment - Voodoo's natural defense is severely deducted by 0.5. Upon adding a new puppet into the collection, Voodoo will gain additional 0.3 attack and speed permanently, as well as the opponent Voodoo is controlling.

[E] Puppet - Voodoo's Marionette will search for an opponent and charge towards it. If hit, the opponent will be marked with a button icon on top of it's head, only visible for 2 seconds. If the opponent dies with the mark, the helpless opponent will be consumed by a large amount of straps, before being fully consumed, leaving the corpse of the opponent left, leaving Voodoo being able to control it.

Once having a Puppet, Voodoo can press [E] again to become immobile, whilst the camera is diverted to the puppet.

The puppet is able to:

- Move and attack with what class they were before

- Use a skill, however only once.

The Puppet is unable to:

- Get damaged

- Give or get debuffs or buffs.

The Puppet will also consume 1 Mana upon every 0.5 seconds.

Pressing [E] again will revert the camera back to Voodoo, leaving the Puppet motionless.

If the opponent does not die within 10 seconds or kills another opponent, then the button icon will appear and crack, indicating that the mark has been broken.

[Z] Broken Toy - Voodoo shall order the Puppet to teleport to it and then have its bandage straps on it connect to Voodoo, having Voodoo regain 2 HP per second, as well as gaining additional 0.15 attack and speed for 10 seconds. However, the Puppet cannot be used after 5 seconds of this skill.

[Consumes 15 Mana/Cooldown 20 seconds]

[X] Repair - Voodoo shall grab hold of it's straps tighter and drag itself towards the position of where the Puppet is within range horizontally, not vertically or diagonally. Upon reaching the Puppet, Voodoo will begin fixing up the Puppet, having the Puppet be able to use a skill again. Upon finishing repairing, Voodoo will stand in front of Puppet.

[Consumes 25 Mana/Cooldown 30 seconds/Additional 5+ Mana Per Sec Pull]

[C] Body Swap - Voodoo shall swing Marionette upwards then downwards, creating a wave form from the bandage straps. Once the wave reaches the Puppet, it's surrounded straps shall let loose and then release a spiral of bandages, whilst Voodoo's Marionette will do the same thing. After 2 seconds, The Bandages will coil up again, having the opponent realize that Voodoo and the Puppet have switched places.

[Consumes 30 Mana/Cooldown 35 seconds]

[V] The Puppeteer - Voodoo will spin constantly, causing Marionette to tangle itself around Voodoo, fully encasing Voodoo with bandage straps. Afterwards, Voodoo will become an identical copy of the Puppet, meaning that Voodoo now has the same features of the Puppet. After a period of duration, the Marionette will untangle Voodoo by having Voodoo spin constantly, creating a circular and flat tornado of bandage straps, constantly inflicting moderate damage to opponents that are near

[Consumes 40 Mana/Cooldown 45 seconds/Duration of Self-Puppet 10 seconds] 