Board Thread:Suggestions/@comment-27191468-20160130175449

A/N: I'm sorry that I was not posting as often as I used to, I got a decently bad sickness and lacked the energy to put my class ideas down. Sorry... - Class name: Flux. Class role: Tank. Class Sub-Role: Support. Class weapon name: Fakaifa. (Gauntlets) - Bio: Flux, master of change. Trained to fight, he set off to his own path, and then ended up finding the willpower to sacrifice his own well being for others health. With this he is bound to a very risky playstyle, but at a very god cost. With his self-damaging abilities able to support allies with immense buffs, if not played very safe, he may just break down. Lacking in damaging moves. -Passive- Always changing: With every ten seconds of gameplay, His defense will either get a self-buff or self-debuff. This buff/debuff ranges from -3/+4.5. And he has a natural 8 defense. - E- Orb juncture: Flux will create an Orb at a cost of 1 defense. Max of 5. These will health them 1 health every 1 second. Effect won't stack. Costs 5 mana. - Basic Attacks- - Z- Imbue: Flux will stomp his foot, shooting an Orb at the mouse, has no max range, If it hits an ally, then give the Orb Juncture effect to them, and damage Flux over time. This effect DOES stack on Flux. If it hits an enemy, then damage them for how much damage they have. Costs 15 mana, Cooldown is 5 seconds. If this button is double pressed, then recall all orbs back to Flux. - X- Orbital Assault: Flux will wave Fakaifa around, creating 5 blue orbs that will orbit the nearest ally/enemy. If its orbiting an ally, then Buff their damage at sacrifice of Flux's Defense. If it hits an Enemy, then damage them, ignoring defense. But decrease defense based on amount of defense ignored. Mana cost is 20, Cooldown time is 30 seconds. This effect lasts for 25 seconds. - C- Apply: Flux will take an Orb and dash to an ally/enemy within 50 studs. If this hits an Ally, then give them a passive buff that will heal them when Flux takes damage. If it hits an enemy, then when the enemy gets hit, then buff Flux's Defense. The Orb will dissipate indicating the Orb is now inside the being of that ally/enemy. - V- Total Armageddon: Flux will detonate all Orbs, blue Orbs, and Applied Orbs and will damage enemies and heal all allies to full. Flux, however, is now taken to 1 HP. If an enemy kills Flux, then all allies will be taken to half the health they were at before prior to this move. If he doesn't get hit during 10 seconds, then Flux will be healed back to where his health was at before and everyone is restored back full. If there are no allies present, then Flux will be taken to half his current health, and 1 Defense. If he is killed, then the enemy who killed him gets 2 times as much health he had before. This effect only lasts 5 seconds. - If this class seems a bit to op, please let me know. I love constructive Criticism! 
 * Flux will punch forward with his right gauntlet. a minimal dash.
 * Flux will punch diagonally with his left gauntlet. Doesn't dash.
 * Flux will jab with his right gauntlet. Doesn't dash.
 * Flux will Shoot all his orbs forward at a decent speed. Damages more depending on the amount of orbs.