Board Thread:Suggestions/@comment-28102430-20160615025056/@comment-98.169.177.45-20160616204619

Gephiltacool wrote: if you think carefully, proto counters just about anything that normally shreds rushers. his relentless fighter makes him immune to barbie, and since jetpack isnt affected by movement he can be tricky to fight when your crowd control debuffs do less. proto is also immune to parry stun, combine with his V range and his offense is a literal defense. the only weakness proto has is his mana, catch proto without mana and he's done for. kinda makes me wonder if we should make proto a mage subrole. 1. Proto has a slow stun degeneration rate. Trying to run and then come back will still have a good amount of stun on itself.

2. Proto's jetpack is affected by movement. If movement reaches 0, Proto can only fly up.