Board Thread:Suggestions/@comment-26506958-20160607171045

 Role: Fighter

 Sub-role: Mage

 Warden uses its series of drones to constantly harass a target and attack them from any distance. Each drone has a different role that lets Warden adapt to the enemy, as well as being able to assemble themselves into a hammer-axe hybrid. Although Warden has the ability to take on any opponent with ease, it can only focus on a small number of people to attack.

 Weapon: S3 (Shot,Sight,Slash): A collection of drones that form together to make a hammer-axe.

 Basic Attack Combo: First, Warden swings the sharp end of S3 from right to left. After that, it swings S3 from left to right with the flat end, spinning twice. Then, It swings S3 downwards, attacking with the sharp end and creating a shockwave on the ground. Finally, Warden releases three shots from S3, with the last shot pushing it back a little.

 Passive: Metal Swarm: Instead of having a mana bar, Warden has a bar called ‘Scrap’. This bar does not regenerate naturally and is filled by ¾ of the amount of damage Warden deals or takes. Upon spawning, Warden has 40 scrap. If the bar is filled, All drones become invulnerable for 20 seconds.

 E: Disassemble: Warden commands the drones to separate them and activate them. After they separate, the sheath of the slash drone becomes a rod to direct them. While separated, the drones become vulnerable to attacks. The shot drone has 60 HP, the slash drone 45 hp, and the sight drone 25 hp. If any of the drones lose HP, they all return to Warden to form back into the hammer. While disassembled, Warden has a new basic attack combo. First, Warden swings the sheath from left to right in a slash motion, with the slash drone copying the movements. Then, Warden swings the sheathe upward, as the shot drone does a loop, smacking the enemy. After that, Warden spins the sheath overtop of itself, instructing the slash drone to do a wide slash around Warden. Finally, Warden spins the sheath in front of itself as the shot drone flies forwards while it releases 3 shots.When the drones are within 20 studs of Warden, they only take half the damage  from attacks. If a drone loses its HP it is inactive for (0.5 x maxHP) seconds and any abilities involving it cannot be used.

 Z: Fracture Detection: Warden detaches the sight drone and points toward a target at the mouse location (no limit for range) as it fires a laser that scans the enemy for weak points for 0.5 seconds, debuffing their defense whenever Warden is within 20 studs of them. If an enemy is scanned, the other drones will automatically target that enemy. A scan can be cancelled by using this on the same enemy. If a different enemy is scanned, the original one is cancelled.

 Scrap: 20

Cooldown: 10 seconds

Z (Drone) Airstrike:  Warden swipes the sheath from left to right, commanding the shot drone to shoot a targeted enemy 3 times, each shot doing low damage (~2 min). After that, the shot drone will stay in the enemy's range and occasionally release 2 shots that deal weak damage (~4 min). If Z is pressed again during cooldown or E is used, the shot drone returns to Warden.

Scrap: 20

Cooldown: 17 seconds

X: Bullet Storm: Warden holds out S3 out, aligning its eyes with the shot drone and releases 2 shots, each doing weak damage (~2 min). This can be used in succession up to 5 times before cooldown. If a target is scanned, the sight drone targets the enemy and all 10 shots are released without missing.

Scrap: 4 each shot

Cooldown: 15 seconds

X (Drone): Metal Hurricane:  Warden spins the sheath overtop of its head like a a baton, commanding the slash drone to fly to a target at the mouse location and continuously spin while slashing the target for 5 seconds once each second. Each slash does moderate damage (~5 min) and lowers the enemy's speed by 0.02 for each hit for 10 seconds. If the target is scanned, the slash drone aims for weakpoints, dealing 2 more damage for each slash. After the attack, the gun drone will occasionallly slash the enemy, dealing weak damage (~4 min) until it is recalled with X or E during cooldown or if the slash drone loses all of its HP.

Scrap: 30

Cooldown: 27 seconds

C: Hornet Sting:  Warden releases the sheath of the slash drone and directs it towards the mouse location in an area within 50 studs. After a brief 0.5 second delay, the shot drone fires a bullet hard enough to send the slash drone flying quickly. If this attack hits an enemy, they take great damage (~15 min). If a target is scanned, this automatically targets them. If the shot drone is inactive, the slash drone attacks immediately but flies at a slowe speed.

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;">Scrap: 25

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;">Cooldown: 20 seconds

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;">C (Drone): Field Scan: Warden orders the sight drone to scan the an area for 4 seconds at the mouse location in a radius of 20 studs to adjust the functions of the other drones. If 2 or less people are in the area, Warden gains 0.3 Damage for 20 seconds. If there are 3 more more people Warden gains 0.2 defense plus 0.5 for every enemy for 20 seconds. If the sight drone loses HP during this ability, it is cancelled.

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;">Scrap: 30

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;">Cooldown: 25 seconds

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;">V: Swarm Harassment: Warden commands all the drones to simultaneously attack the same enemy in a group attack. First, the slash drone flies towards an enemy and stabs it, dealing moderate damage (~7 min) and slowing them by 0.5 for 3 seconds. Then the shot drone repeatedly shoots the target up to twice each second, dealing weak damage (~2 min) each shot while the sight drone fires a laser that constantly deals 1.5 true damage each second. This lasts for 7 seconds. If any of the drones are attacked and lose all their hp, the other drones keep attacking for the remainder of the ability's time.

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;">Scrap: 50

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;">Cooldown: 1.25 minutes

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;">Pictures:

<span style="font-family:Arial;font-size:13.3333px;font-weight:normal;line-height:25.1999px;white-space:pre-wrap;"> <ac_metadata title="Class Idea- Warden"> </ac_metadata>