Board Thread:Suggestions/@comment-27509141-20160326052827

By LiketoMoveIt

Gonna try using a new template. Comment if the template is more organized or needs work if you like. This section will be additional notes like this one if I ever post them. Each section will be seperated by a line, which you will see seperating this note now. Thanks so much for all the criticism on my last class + boss idea!

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Class Name: Discjock

Main Role: Support

Sub-Role: Hexer

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'''Weapon: [https://gyazo.com/bef7795306b3f3597edc4d985220ffc5 Glow Stick, a Nightstick/Baton weapon. It is retractable, and is retracted when unequipped (right), and extends when equipped (left). The green portion is color-changeable by the left color-customizer. It is always neon.] '''

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Animations + Postures:

'''Idle + Uneqipped - [https://gyazo.com/114e72827ebdfaf0a95fa0fa2efd337b The normal ROBLOXIAN stand. This class comes with multiple equipments other than their Glow Stick: A DJ Gauntlet, and their headphones.] '''

Idle + Equipped - Discjock extends their weapon so that it becomes longer, and stands in a position that may be similar to Cryo. 

Walking + Equipped - Kind of self-explanatory, but Discjock leans foward a bit, while walking. 

'Basic Combo Attack Sequence - Discjock begins with an uppercut, then a horizontal slash from the right with the backside of their weapon. They then follow it up with a diagonal slash from the top right corner, before blasting a small soundwave around them, which gives a buff of 0.05 defense.'

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Description: Discjock is the DJ of the arena, playing songs that can aid their allies in battle. Discjock brings two main songs into the battlefield, one that can heal and buff his allies' protections, and one that boosts his allies' movement and attack. Discjock's abilities can also disorient enemies, but like most supports, Discjock is fairly weak without their allies, and being alone at a party can be sad.

Abilities:

[Passive] - Life of the Party: Discjock gains 0.04 damage and movement speed buff for every ally that is within 20 studs around him, and this stacks up to 5 allies.

[E] - Crossfade: Discjock switches between 2 songs: Kinetic and Ethereal.

Kinetic: Discjock plays moderately fast and up-tempo music, granting 0.2 speed and 0.1 damage to allies within 30 studs around you.

Ethereal: Discjock plays a slow and soothing song, healing nearby allies 2 to 4 health every second, as well as buffing their defense by 0.2 if they are within a 15 stud range of you.

{0.25 second delay between switching songs. Discjock will move their left hand from right to left with a yellow trail when switching to Kinetic, and they will move their left hand from bottom to top with a green trail when switching to Ethereal. Spawn with Ethereal on at default. The buffs do NOT apply to Discjock.}

[Z] - Soundball : Discjock creates a ball of sound with their left hand before throwing it towards the mouse, dealing damage and knocking the enemy back. Enemies that are near the initial enemy are also affected. If the ball touches a surface, it will explode, dealing area of effect damage. Enemies hit have their movement speed decreased by 0.1 for 3 seconds. Allies hit have attack increased by 0.1 for 3 seconds.

{Simple, yet useful. Costs 15 mana, and has a cooldown of 10 seconds.

[X] - Amplify Track: Discjock amplifies, or increases the volume, of their current song, increasing its buffs for 5 seconds. Enemies also get a debuff if they are around Discjock during the ability. Discjock cannot switch tracks until this ability ends.

Kinetic: Now gives a buff of 0.3 speed, as well as 0.15 damage to allies within 35 studs of you. Nearby enemies have their movement speed reduced by 0.2.

Ethereal: Now gives a buff of 0.3 defense, and heals for 3 to 5 health every second to allies that are within 20 studs of you. Nearby enemies have their attack reduced by 0.15.

{Discjock puts their headphones on to signify that this ability has been cast. They will then take it off once the ability ends. Costs 20 mana, and has a cooldown of 12 seconds.}

[C] - Sound Barrier: Discjock can cast this ability on an enemy or ally. Casting this on an enemy will debuff the enemy's movement and attack by 0.15, but increasing their defense by 0.15 for 3 seconds. Casting this on an ally will increase the ally's defense by 0.2, but debuff their damage and movement by 0.1 for 4 seconds.

{Discjock will point at the target they selected, and shoot out a small projectile at the enemy with their left hand. Costs 25 mana, and has a cooldown of 15 seconds.}

[V] - Drop the Beat!: Discjock channels for a second, then jumps high into the air before slamming down, creating a huge soundwave around them in a big range. Allies hit have their damage, defense, and movement increased by 0.25 for 5 seconds. Enemies hit have their damage, defense, and movement decreased by 0.25 for 5 seconds. Discjock cannot use Amplify Track or Crossfade during this time, and their passive is also disabled, but the buffs from this ability still apply to them.

{Discjock charges up a large Soundball with their left hand, then jumps about 10 studs into the air before slamming down like Iron Man (I had to, I'm so sorry. xD), creating a huge soundwave that has a radius of about 35 studs. Costs 50 mana, cooldown of 1 minute and 30 seconds.

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FUN FACTS:

1.) During the "Generating Concepts" phase of this class, Discjock was simply named "DJ," but it was too simple and not unique. The name was not determined until later onto the concept, after the models were built and the abilites were determined.

2.) Discjock was supposed to have a table, and they would place discs on the table. The table is, of course, styled like a DJ's table, but deemed to hard to make, since the animations would be difficult to think of, as well as attacking. The reminiscent of this concept is placed in the DJ Gauntlet.

3.) Discjock is actually a combination of Disc Jockey, which is abbreviated into DJ. Yea, that took time to think of actually. (insert random face here)

4.) Discjock was going to use a large Disc to attack, but it was switched to a Nightstick because of a glowstick, which is mostly used at parties, where DJs are usually involved. Also, it resembled too much of Tron.

5.) The red neon part of the Headphones are color customizable. Yea, the creator of this thread is too lazy to put it up on the top. The right color-changer can do this.

6.) The class was inspired by Lucio from Overwatch, specifically Crossfade and Amplify Track. Kinetic and Ethereal came from DJ Sona, an ultimate skin in League of Legends. The 2 names are two of the tracks. Concussive was going to be in place of Kinetic, but it was a bit more intense than Kinetic, so that name was scrapped.

7.) Continuing from Fact Number 6, LiketoMoveIt actually owns DJ Sona in League of Legends. Wanna add him? North America Leage of Legends name is FLJAFL. It's not pronounced "Fa-la-fel", it's pronounced "Flaf". LiketoMoveIt's favorite champion is Jhin, because of how goddamn artistic that Champion is. Time to help him show off: He got Mastery Level 5 Jhin during the first free week of Jhin. 