Board Thread:Suggestions/@comment-27026273-20151128111108

"I shall guide you to the heavens"

Rusher Class: Empyrean

Subclass: Support

Weapon Name: Nomad

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Description: Empyrean, a wandering traveller from the heavens. Empyrean wields 2 mechanical golden disks that are able to summon beings from the heavens to provide aid to Empyrean and allies. However, Empyrean's damage is lacklustre, thus relying upon using skills to provide for damage instead. Upon this factor however, Empyrean is able to shorten duration of opponents buffs as well.

Posture: Empyrean upon spawning will have the two Nomads latched on each arm, before they begin to float upon equipping and then going into idle posture. Empyrean's idle posture consists of having both of the arms end separated from the torso while having the Nomads float at the end of each arm. Empyrean's walking animation consists similar to Abyss's walking, but will have the head look up instead. Unequipping Nomad will make Nomad physically make contact with the arms again before going into default posture.

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Standard Attack Combo: Empyrean shall first off do a punch, which will cause one of the Nomads to jab towards the opponents, then a swing diagonally down left which will cause the left Nomad to slash down left. Afterwards Empyrean will swing diagonally down right which will cause the right Nomad to slash diagonally down right. Finally Empyrean will raise both arms up and then spin while having the arms gradually go downwards, causing both Nomads to first off slash upwards and then horizontally gradually spin around Empyrean downwards, constantly damaging opponents that are near.

[Passive] Traveller - Empyrean is able to shorten buffs upon every standard combo Empyrean is able to inflict damage to with a buff time reduction of 0.05 second each successful hit.

[E] Guideline - Empyrean will create a X mark on the ground. Upon usage, every time Empyrean will walk will leave a line that will connect back to the X. If Empyrean presses E again, then Empyrean will put the two Nomad's on top and bottom of Empyrean and then turn back time, causing any damage received as well as buffs/debuffs to be ignored and start at where the X location was.

If Empyrean was damaged when placing down the X, then Empyrean will start again with that much damaged HP.

[Z] Fast Travel - Empyrean will have the two nomads be placed underneath Empyrean's legs and then aim to a location with the mouse. After 3 seconds or when the location is picked, Empyrean will then be launched into the air and be flung towards the located destination and then smash onto the ground, creating a moderate shockwave that will deduct opponents damage by 0.1 for 5 seconds and shorten their buffs by 3 seconds.

[Consumes 15 [+ 1 every 0.5 seconds] Mana/Cooldown 20 seconds]

[X] Wander - Empyrean will have the two Nomads enlarge with Empyrean within the centre. Then Empyrean shall spin, causing the Nomads to spin as well. Opponents that are hit by the spinning shall have their buff duration shorten by 5 seconds as well as receive a deduction of 0.05 defence for 10 seconds. Upon finishing the skill will have Empyrean jump out of the spinning Nomads, which will cause the Nomads to stop spinning and revert back to the original size.

[Consumes 30 Mana/Cooldown 25 seconds]

[C] Divinity - Empyrean will enlarge one Nomad, creating an AoE Nomad. Opponents that are within the field will receive a deduction of 0.2 defence and attack, as well as take 5 HP every 2 seconds. Allies however, will receive an additional 0.2 defence and attack until the field's duration is complete. Allies will also have their buffs duration slowed down to have the duration increase if they stay within the field.

After duration completion, the Nomad will revert back to it's original size and return back to Empyrean.

[Consumes 35 Mana/Cooldown 40 seconds/Duration of Nomad Field 10 seconds]

[V] Elsyian Gate - Empyrean shall have the two Nomad's enlarge behind and spin rapidly, creating a gate to another dimension, or heaven. Upon opening the gate, an aura will emit, slowing down opponents near, causing a deduction of 0.3 for 5 seconds. Upon fully opening the gate will cause a mass amount of mechanical golden disks to be flung out of the gate, constantly damaging opponents that are within the range of the gate.

Afterwards, Empyrean shall put both hands down on the ground, causing the gate to close shut and have the two Nomads go back to Empyrean.

[Consumes 70 Mana/Cooldown 50 seconds/Duration of Gate 3 seconds] 