Board Thread:Suggestions/@comment-98.169.177.45-20151228182841

'''Ardeo is a dragon-like boss that has the ability of flight, making invulnerability to melee attacks from people on the ground. In addition, while on the air, Ardeo can swoop down and attack from beneath, and fly back up to safety. If Ardeo is hurt, Ardeo resorts to being on the ground, where most of Ardeo's melee attacks are strong and burn opponents.'''

[Health]: 320 + (20 x # of players)

[Defense]: 2.25 defense when flying, 2 defense if Ardeo is using an ability when in flight. 3 defense when Ardeo is on the ground, 2.75 defense if Ardeo is using an ability. 2 defense if Ardeo is 10 HP or below.

[Damage]: 2.25 damage, 3 damage if Ardeo's health is 10 HP or below.

[Walkspeed]: 1.2 when flying, 0.3 when on the ground, 0.6 when 10 HP or below.

Appearance: Take note that Ardeo is a dragon. His posture and appearance will resemble similar to a Gila Monster, except with giant dragon-like wings and spikes aligned along the tail and the spine. Its eyes will be bright yellow, with red irises.

When spawning: When Ardeo spawns, he'll fly into the map, and the music starts. Ardeo will look left and right as his unique animation during this time, and search an area where the biggest amount of people are, instead of fighting the nearest player. The camera will look upon Ardeo for a few seconds before looking back at your player.

After spawning: After when Ardeo finds the biggest group of all, Ardeo will fly above them in a circle, similar to a vulture, for a few seconds. After that, Ardeo will fly upwards and will unleash a great and furious roar, expanding his wings and looking downward. Players who are below Ardeo during that time will recieve a 0.1 damage debuff for a great period of time (around 20-30 seconds). Ardeo will start the attacking process of the boss fight.

100% - 51% HP: When Ardeo's health is 100% - 51%, Ardeo will stay in midair and will fight using flying attack moves. During in flight, melee attacks cannot reach Ardeo, but ranged attacks will deal 1.2x more damage than normally. If an ability like Guardian Dash is used by a player when Ardeo is flying, Ardeo will spin around, causing a great gust that will deactivate the ability, make the player fall down to the ground, and the ability's cooldown will last 1.25x more, but the effects will not be inflicted when Ardeo uses an ability. When Ardeo reaches below 51% of HP, Ardeo will fall down to the ground.

50% - 11% HP: When Ardeo reaches 50% HP or less, Ardeo will stop flapping his wings and will fall down to the ground, disabling his ability of flight. Due to the great impact, Ardeo will create a great shockwave that deals high knockback, high stun, and moderate damage, and Ardeo will be unconsious and his defense will change to 2 defense for a few seconds (randomly between 3-8 seconds). Players will be free to attack during when Ardeo is unconsious. After a few seconds, Ardeo will recover, and will unleash an even powerful roar, debuffing players by 0.2 damage for an extended period of time (around 30-40 seconds), but the radius is decreased. After the roar, Ardeo will gain new abilities on the ground to replace the flying attack moves. In addition, Ardeo's stats are changed (see statistics). When Ardeo reaches below 11% of HP, Ardeo will enter berserk mode.

10% - Upon Death: When Ardeo reaches 10% or less, Ardeo will enter berserk mode. Ardeo's usual ground attacks will change into two overpowered and high-damaging abilities that is used in a constant rate, while dealing moderate to critical damage overall. Just as the stage before, Ardeo's statistics change. This stage will continue until Ardeo's health reaches 0%.

Upon Death: When Ardeo reaches 0% of HP, Ardeo will go limp and will flop down to the ground, creating a minor shockwave that knocks back players lightly, deals minor stun, and deals light damage. A puff of smoke will appear on Ardeo's nose/snout, signaling it was his last breath before dying. After that, the players who fought will win the round.

Flying Attack Moves:

Swoop: Ardeo will go immobile, and will target a lone player nearby him. Then, Ardeo will fly downward into the ground, gaining more speed as the dive progresses, until Ardeo reaches the ground. After reaching the ground, Ardeo will grab the player with his mouth, and will fly back up to normal altitude. Next, Ardeo will fly towards the nearest group of players, and will look down at them as he snickers with the player on his mouth. Players will have a chance to shoot him down to release the hostage. When more than 20 damage total is inflicted on Ardeo, Ardeo will drop the player, making the player fall to the ground. After the player makes impact with the ground, the player will be staggered, create a minor shockwave that deals light damage and knockback to nearby players and the player itself, and will inflict minor stun on the player. If 20 damage isn't inflicted on Ardeo total after a few seconds (maybe 8-10 seconds), Ardeo will twist his head and will throw the hostage in a fast speed to the group. Once the player reaches the ground, the player will recieve moderate damage and great stun, along with creating fissures that deal normal damage to nearby players. This move only happens when a lone player shoots Ardeo during flight.

Impact: Ardeo will fly upwards in a high altitude, slightly making it hard to shoot down Ardeo. After a few moments, Ardeo will point his head to the ground, and will begin to fly down to the nearest group of players. Because of this, slight flames will appear around Ardeo's head. Once reaching impact to the ground, Ardeo will create a giant shockwave that deals high stun, and moderate damage. However, Ardeo will damage himself slightly and will be stuck in the ground for a few moments, enough for players to attack quickly. After recovering from the ability, Ardeo will fly back up to the original altitude. This ability happens when a large nearby group is attacking Ardeo during flight.

Fireball: Ardeo will charge the ability, then will release a giant fireball that will go in a moderately slow speed. Once the fireball reaches the ground, the fireball will ignite the ground, dealing constant damage to players who are on it. If a player were to escape from the fiery field, even though being hit at least once, hits will be still inflicted every once in a while (at least every 2-3 seconds). After a few seconds, the fiery field will extinguish. Take note that Ardeo can still attack and move when the fireball lands on the ground. This ability happens when a group of players is attacking from far away.

Evasion: Ardeo will constantly fly around in random directions for a few seconds. Although this deals no damage whatsoever, projectiles will be harder to land on Ardeo. In addition, even though some bullets might land, there is a chance that the projectile will actually be deflected due to the great gusts from the wings. After a few seconds of flying, Ardeo will stop and will be immobile for a few seconds before attacking again. This ability happens every once in a while (maybe every 15-25 seconds?), when players are attacking with projectiles.

Ground Attack Moves:

Tantrum: Ardeo will constantly stomp his feet for a few seconds, creating minor shockwaves and small fissures around Ardeo. If a player were to be hit by a shockwave, the shockwave will deal light damage, moderate knockback, and minor stun. If a player were to be hit by a fissure, the fissure will deal slightly more damage than the shockwave, but less stun and knockback. After a few seconds, Ardeo will stop and will be immobile for a few seconds. This ability happens when Ardeo is being attacked in all/most directions with melee attacks.

Tail Whip: Ardeo will quickly turn around, whipping players whom are in front of Ardeo with his tail, dealing great knockback and moderate damage. In addition, there may be a chance of staggering the player and dealing light knockback instead of dealing great knockback. Ardeo will target the players who used to be behind him after the ability executes. This ability only happens when Ardeo is being attacked from behind.

Blaze: Ardeo will take in a deep breath, and will create a fire in his mouth, constantly damaging players who are in front of Ardeo, in addition of dealing minor stun and dealing no knockback. In addition, Ardeo will constantly turn his head left to right slowly. After a few seconds of breating out fire, Ardeo's flame will extinguish, and will be immobile for a few seconds. This only happens when Ardeo being attacked in front of him.

Gust: Ardeo will attempt to fly upwards again, but due to his wings being damage, Ardeo can only fly a very small altitude. During the time of Ardeo flapping his wings, players who are in front of Ardeo will be constantly be pushed back AND deal minor stun and be damaged lightly in a fast rate. In addition, projectiles whom are shot in Gust's path will be projected back and will follow the path ot Gust. Players can easily escape Ardeo's gust by going to Ardeo's sides or behind, or get out of range of the gust. If a player was stunned during Gust, the knockback is increased for them. After a few seconds, Ardeo will crash down to the ground, highly knocking back players who are under Ardeo during Gust. This only happens occasionally or once in a while, when Ardeo is being hit by ranged attacks.

Berserk Mode Moves:

Balefire: Ardeo will constantly shoot out fireballs from its mouth in front of him, from left to right. This works similar to Fireball, but instead of setting the ground on fire, it creates a fiery explosion that deals moderate damage, then burns enemies, in other words, deal damage to them constantly from the explosion, despite their location. After Ardeo releases the maximum amount of fireballs for this ability, Ardeo will unleash a harmless roar, and will return back to Ardeo's normal position. This ability happens when Ardeo is being attacked with ranged attacks in front of him.

Claw: Ardeo will slash with his claws in front of him, slashing left and right constantly. This damages players who are in front of Ardeo constantly with some good, yet light, damage and some minor knockback and stun. When Ardeo slashes, Ardeo will slightly move forward, with the players who are being slashed being pushed with him. In addition, physical/standard attacks will be parried during Claw. After a few seconds, Ardeo will stop constantly slashing, and then will attack with one final slash that is two slashes slicing down to the ground, dealing moderate damage to players in front of him during that time and dealing minor stun as well. This ability happens when Ardeo is being attacked by melee attacks in front of him. 