Board Thread:Suggestions/@comment-25838314-20150711090747

Name - Paladin

Weapon - Ashbringer

Description:

Paladin uses light magic and is a defensive fighter, He has great faith in the light, Thus he can also heal himself.

Role - Tank

Subrole - Support

Defense - 1.2

Damage - 0.8

Speed - 1.0

Passive

Paladin will have a 10% chance to heal himself when he's low on hp, The chance increases more likely when he has more mana. (Example: 1 - 10%, 10 - 20%, 20 - 30%, 30 - 40%, 60 - 50%, 90 - 80%) He also has a 5% chance to deal holy damage, This also takes away 30 Heal

[NEW BAR] Heal

This bar will decrease when heals are used, This auto regens 4x faster than the mana bar.

[E] Heal

Paladin Heals himself, The amount of hp healed depends on the heal consumed (20H - 30 HP, 40H - 60 HP, 70H - Full HP Heal) Takes away 20 mana

[Z] Holy Light

Paladin Either Damages an targeted enemy(You will see a lock on) or heal an ally, It deals 30 damage to enemies, and heals allies for 30 HP. If damage, Then it takes away 30 mana, If heal, Then take away 70 Heal. Cooldown 13 seconds

[X] Sacrifice

Paladin swaps HP with an ally that has lower HP than him, Warning: Can kill you. Costs 30 mana. Cooldown 15 seconds

[C] Judgement

Paladin Judges an enemy, If the enemy has killed more than 2 people, They will take 40 damage, If less, Then they will take 20 damage. Paladin cannot take damage during judgement. Costs 50 mana, Cooldown 25 seconds

[V] Redemption/Ultimate Judgement

If it is Team Fight/Juggernaut/BossF This will revive an ally at the cost of 100H and 50 Mana. If Deathmatch/Elimination,This will act like judgement, if the foes have killed more than 3 people, They will be instantly killed, This targets up to 3 people, If the foes have killed less than 3 people, They will lose 50% of their max HP, If You Are the juggernaut, This will take away 20% of 3 of your enemies' HP. Ultimate Judgement costs 70 mana. Cooldown 40 seconds. 