Board Thread:Suggestions/@comment-28140663-20160520062642

Hexer Class : Plasmo

Subrole : Rusher

Weapon : Vaporizon

Description : His weapon is Vaporizon the battlefield. His name is Plasmo, the melting hot destroyer. Plasmo can destroy enemies quickly in large areas with hexer level crowd control and rusher level damage. He has access to Vaporizon, an explosive plasma laser SMG, and a few other tricks up his sleeve.

Posture : Vaporizon is on his back when not in use. When activated, he holds it with both hands, slightly below his shoulders. Walking points Vaporizon downwards in a somewhat running fashion.

Combo : Smack the stock of the gun into the ground, then fire off a short range burst from the lower barrel. 6-7 damage.

(New Bar) Plasma : Necessary to fire off the Vaporizon, goes up to 100 and adds 1 every 2 seconds. Starts at 100 at the start of a game.

(Passive) Melting : The lower the health, the faster cooldowns, mana, and plasma regenerate. Goes up by 2% every lost hitpoint and caps at 80% faster regen.

(E) Gun Stance : Enter an aiming stance that turns clicks into gunshots. However, can be held down and doesn't cancel the E when clicked. Fires 1 shot every 0.2 seconds, costs 3 plasma per shot. 2-3 damage per shot, shots create a small AoE on the ground and a larger AoE on players. Every shot reduces defense by 0.02 for 16 seconds while on Overheat or Overdrive.

(Z) Afterburner Dash : Dash forwards, which cannot be interrupted by attacks or players, dealing raw damage, then giving a 0.1 speed and attack debuff for 3 seconds to anyone hit. Costs 15 mana, cooldown of 3.

(X) Overheat : 10x the regen rate on Plasma until you reach max capacity, in which it will then begin draining health based on how much plasma was missing when activated, at a max of 20 health lost. Costs 25 mana, cooldown of 12.

(C) Plasma Barrage : Overload the Vaporizon, then unleash a rather inaccurate barrage of explosive plasma at the mouse. Each hit decreases speed and defense by 0.08 for 6 seconds. Costs 30 mana, cooldown of 15.

(V) Overdrive : Kick into overdrive, draining plasma by 5 every tick but cutting costs and cooldown into one sixth for all nearby allies and yourself except for V skills. Overheat now adds 40 plasma but drains 20 health instantly and uses 30 mana. Costs 50 mana, cooldown of 150.

Strengths :

- A low health Plasmo, especially with allies, can easily wipe out enemies at an alarming rate.

- Plasmo is very fast with Z spam, and does high damage with many skills and his passive.

- Plasmo with Overdrive active especially at low health can shred players extremely fast.

- Debuffs speed, defense, and attack.

- Long range crowd control.

Weaknesses :

- Can quickly drain health without noticing, especially if you have to spam X a lot.

- Not the best CQC

- Drains Plasma quickly, and relies on Plasma to maximize V potential.

- Plasmo requires low health for max spam potential, otherwise is not strong enough to ward off burst damage. 