Board Thread:Suggestions/@comment-26960607-20180414004029

I think I made this Class a long time ago. Guess this is just me revamping it. Not sure if adding a "Computer Class" to the game would be any fair.

Class Concept: Com

Role: Support

Subrole: Mage

Weapon: Cursor (Cursor is used as a dagger which is held in right hand)

Description:

Com is a specialist in programming, hacking, and computer science. He has the equipment for using those skills to his advantage in real life. With all that, Com can be a huge threat. He can just tamper with stats, tamper from a distance, and tamper with stuff like it was on a computer. He doesn’t do very well without preparation time however.

Attack Combo:

-Swings dagger to the left

-Swings it to the right

-Stab

-Taps on the enemy with cursor as if it’s clicking

   (Cursor Damage: 30-55)

[GUI] Info: A screen which contains the information of their current & max health, current & max mana, current & max stun, current stats, ability cooldowns, current effects on them (like buffs & debuffs), and other things related (like side meters). Com can only have 1 database from 1 player at a time but can have a database of everyone up at once but will be on your screen although they can be moved around along with being closed.

[Passive] Database:

When Com hits an opponent with his cursor, he gains access to their information like current stats, health, ability cooldowns, etc. He’ll still have access to them even if that player is dead (but it won’t be of much use). In addition, he also has access to his own too.

[E] Program:

<p class="MsoNormal">Toggle E. While active, Com can’t use other abilities. He can still move around though.

<p class="MsoNormal">Com opens up his programs which he can use to create, copy, delete, move, and store files. He can use them with the databases of others to tamper with their conditions (for the best of his teammates and for the worst for his opponents). Files are created through coding them which is a little complicated but here’s the gist…

<p class="MsoNormal">There’s a cost to making a file (that varies depending on the file itself) and a limit to the duration it’s active (that varies depending on the file itself). When a file is made, it’s ready to be used however, it still needs to load (how long is based on the duration of the effects). The effects only activate after the loading is done but it won’t stop Com from just using the file right away (but the effects don’t activate immediately). These files are single use however and typically the effects DON’T stack at all (some exceptions). Files can be deleted, refunding all mana used (if any) along with copied but it may cost mana and takes time to copy (being longer the longer the duration of the effect is).

<p class="MsoNormal">Here are some of the codes:

<p class="MsoNormal">[Ability Block]: “[EZXCV]Blk.[#]s”. If the corresponding move(s) are in cooldown, this file stops the cooldown, preventing it from going down. If the move(s) are not in cooldown, it basically prevents the opponent from using it while it’s around but it won’t cancel them if they were used before the file was put in. For every ability blocked, it’ll cost 10 mana and the maximum duration is 10 seconds.

<p class="MsoNormal">[Malware]: “Malware_[#]%.[#]s”. Malware causes health degeneration, mana degeneration, along with making damage taken ignore defense. For every percentage of damage that’ll become true damage, it costs 1 mana with the maximum being 100. The maximum duration is 10 seconds.

<p class="MsoNormal">[Firewall]: “Firewall_[#]%.[#]s”. On Com and allies, the firewall blocks off damage. On opponents, the firewall blocks heals. It doesn’t block health regeneration and health degeneration however. For every percentage of damage block and heal block, it costs 1 mana with the maximum being 100. The maximum duration is 10 seconds.

<p class="MsoNormal">[Antivirus]: “Antivirus_[#]%.[#]s”. On Com and allies, the Antivirus destroys any debuffs that are not greater than the percentage. On opponents, antivirus destroys any buffs that are not greater than the percentage. There are some exceptions though like permanent stat changes. For every percentage of buff/debuff block, it costs 1 mana with the maximum being 100. The maximum duration is 10 seconds.

<p class="MsoNormal">[File]: “[Any File Name You Like]”. This is basically a file that when sent flying at an enemy will deal damage but it’s not very powerful although it never misses. For every 10 max damage scaling increase, it costs 1 mana with the maximum being 10. Every 10 damage increase will increase the loading time of this by .5 seconds.

<p class="MsoNormal">Com can also delete buffs and debuffs from other players. The cost is 1 mana for every percent. There’s also the option of just extract it out of them or just copying them but how long it’ll take for each of them to load is based on their duration. Com can’t delete permanent buffs & debuffs however along with anything that’s not a stat change (like XV Bullet and Baleful Blame. Egyptian Curse can be deleted but it won’t matter since Anubis can always curse you again). He also can’t extract or copy them either (so no, you can’t copy or extract stuff like Egyptian Curse).

<p class="MsoNormal">[Z] Cursor Click:

<p class="MsoNormal">Com throws the Cursor at the direction of the cursor which upon hit, clicks on the first enemy it hits to deal (30-55) damage.

<p class="MsoNormal">The cursor can be brought back sooner by pressing Z. Com only has 1 cursor so this move can’t be spammed and while the cursor is thrown out, Com can’t use other moves.

<p class="MsoNormal">(Doesn’t Consume Mana. No Cooldown)

<p class="MsoNormal">[X] Screen:

<p class="MsoNormal">Com opens up a computer screen in the direction of the cursor which enlarges in front of Com before solidifying. Enemies hit by this take (40-85) damage and get knocked back. This screen stays around permanently and acts like a wall but can be destroyed as it only has 100 health. The quickest way to get rid of it is pressing the X on the top right of it which anyone can do. When this happens however, Com gets all the mana it used to make it appear refunded.

<p class="MsoNormal">(Cost 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">[C] Data Transfer:

<p class="MsoNormal">Toggle C.

<p class="MsoNormal">While active, Com is nothing but floating codes, gaining intangibility. Com’s speed is boosted by 60% and can fly but can’t do anything else during this time. If his code makes contact with an enemy, the enemy constantly takes (5-10) damage.

<p class="MsoNormal">(Drains Mana every .1 Second. Cooldown = How long this move was used x 2)

<p class="MsoNormal">[V] Cyberspace:

<p class="MsoNormal">Hold V to make the ability load. The loading is complete at 100%. While loading, Com can’t use other abilities but can still move around and mana is degenerating as it takes 1 mana to load 1%.

<p class="MsoNormal">To use the ultimate when it’s fully loaded, hold V then target a nearby enemy within (the) range (circle anyone can see). Com then teleports himself and that enemy into Cyberspace then proceeds to harm the opponent with it (ex. Stabbing the enemy with multiple cursors, attacking with a virus, deleting the enemy, etc) before leaving the cyberspace and making the enemy take the (100-300) true damage.

<p class="MsoNormal">While Com and the opponent are in cyberspace, a holographic silhouette is in their place in the real world.

<p class="MsoNormal">(Fully loading the access to Cyberspace requires 100 mana. No Cooldown) <ac_metadata title="Class Concept: Com"> </ac_metadata>