Board Thread:Suggestions/@comment-27191468-20160105225436

Class name: Kakuno. Class role: Support. Class sub-role: Tank. Weapon name: Gastero (A brown Satchel with embedded runes on the front) - Bio: Kakuno is skilled in the art of storage, with the ability to store buffs and debuffs to use them at a later time, and can even store projectiles. Kakuno is very good for team fights or soloing, but when his pockets get too full, the debuffs he receives will get an effect on him, and his pockets are key to his gameplay. - Posture:

Unequipped: Kakuno will have Gastero on his back waist.

Equipping: Kakuno will reach for Gastero and open it.

Idle: Kakuno will one handedly hold the very bottom of a bag, as if it was it was a gift.

Moving: Kakuno will hold Gastero with both hands and open the top alittle more then the Idle stage. - 3 NEW GUIS

Pockets: the one containing buffs is White, one containing debuffs is Maroon, and projectiles is gray. Each gui has a 0/4 by default, and increases as Kakuno catches things. When one of the guis reach 4/4, he will have to remove one manualy and cant gain anything of that type. - Passive- Storage: When Kakuno holds his left click, he will leave his bag open in the front of him. This lasts for 3 seconds and catches any buffs/debuffs/projectiles. - E(Active)- Drop: When the button is pressed, Kakuno goes into a stance. If the button is not pressed again in 1 second, he will gain a new set of abilities that state what buff he can give out, how strong the buff is, and how long it will last. If the buff is Damage, then make a red AoE. Defense, Blue. And Walkspeed, green. When Kakuno presses a button other then E, he will make an AoE that will give himself and allies the buff. If the button is pressed again within 1 second, another second is made for another press. If it isn't pressed again, then Kakuno will get a set of debuffs. Like the buffs, debuffs will be given out to enemies. Damage debufs are maroon. Defense debuffs are Navy blue. Walkspeed debuffs are dark green. If the button is pressed a third time, no promt for E will be givin out, and a list of Projectiles will be available, with the name of the projectile (Cant be Troopers Bullets) When the button is pressed, he sends the projectile the same way the person owning that projectile would. - Z- Kidnap: Kakuno will swing his bag with the opening wide open. Any enemy caught in this will stay in Gastero for 5 seconds. Any damage done to Kakuno will also be delt to the snatched enemy, and any use of E will release them early, and give him the debuff with an extra .1 debuff. Kakuno cant use moves during this. Cooldown is 15, mana cost is 20. - X- Cover: Kakuno will hide himself in Gastero, and protect himself. lasts for 5 seconds. If E (buffes) is used, give an extra .1 to the buff. This will also increase Defense, but he is Immobile. Kakuno can cancel this move early by ressing the button again. Cooldown is 25, mana cost is 35. - C- Grab: Kakuno will throw Gastero and cover an enemy. If the button is pressed again, pull the enemy back. If the button is not pressed during 2 seconds, push the enemy to a set distance relative where the mouse is. (To prevent supermans, I will set a 30 stud radius where he can push.)Cooldown is 40, mana cost is 45. - V- Dispose: Kakuno will open Gastero and drop everything in it. Causing a plethora of buffs for himself, debuffs for enemies, and projectiles. this leaves Kakuno very open, though. Cooldown is 60, mana cost is 60. 