Board Thread:Suggestions/@comment-98.169.177.45-20150608211720/@comment-5336922-20150620081757

98.169.177.45 wrote:

Zantus wrote: I like this a lot and I can imagine this in the game pretty well. How about similar to Siegmund's high-jump stomp (which creates a bit of pacing through his boss fight), Arachnid might be able to flee/hide for a few moments and reappear to attack the furthest player from before fleeing or something. I don't want Arachnid to flee most of the time. As most spiders do, they weaken or snare their prey first, then go in for the kill. I want Arachnid to have similarities with a spider, so Arachnid fleeing... I don't think its good for a boss, especially if the boss always flee or hide. Why can't the boss go up into the air and come down on a nearby player, Elise style?