Board Thread:Suggestions/@comment-172.58.142.163-20171030180236/@comment-26781209-20171031004005

-as long as the insane dps takes a different approach to dps (omega), it's fine

-In the description, try to define the play style of the class, as it is more useful than lore

For the over all class: add mana costs, debuff/buff strengths(like 5% or 15%) and cool downs. The massive damage differences in it's abilites make it incredibly unreliable as a direct damage class.

"passive": Passives usually have names. This passive doesn't fit this class at all, Blesie's kit seems to work better as a support hexer( or vice versa)

"Retreat" :Quickly used abillities are generaly placed on E. This ability is way too easy to abuse, as you can turn around and spam it with 0 draw backs. I this seems like it should have

"Light blast": This seems bit simple but interesting in concept, this could use some added debuffs for a "hey team, let's kill this guy" abillity. An above average cool down may be goon on this, to avoid too much spam.

"Holy cut": holy cut seems very out of place, since this is a ranged class and should avoid rushing in to melee.

"Wonder's Miracle": This abillity seems too weak, as there is a wind up to 5 seconds of blesie being an open target. this may be more useful if we knew how large the cone of projectiles was.

"Forbidden Sins": This is a fantastic ability for comboing with team mates. depending on how strong the pull is is is either very good  for support, or a worse version of abyss' plasma hole.

for a better evaluation, more info would be nice