Board Thread:Suggestions/@comment-26960607-20180127030514/@comment-29420052-20180223204557

Click Combo: The Ol' 1-2 x2: This is stupidly basic. You have a nice little fairy, why cant it do something neat?

E: This is a pretty nice and helpful ability, but can you change 1/10th to +10%?

Z, X, and C: INFINITE MANAAAAA: There should be a limit to how far away Terrace can be for the plant to give Terrace the mana, or else Terrace could just be getting infinite mana. And, is there a limit to how many plants can be placed? And, how do you "activate" these abilities? And, the damage is ridiculously low on all of these. It would not have a fighting chance unless it is against a tank and it slowly pedals the enemy down, which isnt good class design

Z: Too good against tanks: This is too good against people with no range, you have to atleast give them a chance.

X: Too good against everyone: This is too good against ANYONE, the FIVE SECOND STUN is absolutely broken, expecially with the 5 second cooldown. Sure you can "wake them up", but this brings in so many boring and unfair troll strats.

C: Too good for everyone: If anyone can get these fruits, the enemy can abuse these too. However, because the healing is so ridiculously low, it wont matter.

V: Studs: Studs is what we use in roblox to measure things. For example, a robloxian is 6 studs tall, and commanders V has a radius of 15 studs. Assuming 1 tile = 1 stud, the range is ok, but the effects are still broken. Literal invincibility from everything for 5 seconds every 30 seconds. 1/6th of the time, your team is invicible in a 5 minute match, your team could be invicible for 50 seconds total, nearly a minute.

Conclusion: Too Unfun: No one would want to fight this, and very little people would want to play something that take 3 minutes to kill people with. Sure its great with your teammate helping out, but that is what makes it broken, your teammates could be a bunch of ranged cannons + abyss and you could simply hunker down in a corner and live forever.