Board Thread:Suggestions/@comment-28140663-20160522205101

A rework that all began because you could hold out Z as if it was a stance.

(Passive) Chakra Magic

+ Landing a combo can be canceled into another combo attack or skill. Skills performed from a canceled combo attack only need half of the cooldown to work, and use half of the cooldown

(E) Meditate [Plasma Hole]

+ Plasma Hole can be performed by pressing Z+E, which uses only a quarter of the Arcane Orb cooldown

(Z) Arcane Orb

+ Arcane Orb isn't just Z+Z anymore, the following are all combinations :

-Z+Z is still the same, with no tweaks

-Z+M1 will crush the Arcane Orb and grant a 7 second 0.25 damage buff, uses one third of the cooldown

-Z+M2 will cancel the Arcane Orb and refund three quarters of the cooldown

-Z+E will perform Plasma Hole

-Z+X will perform Split Orbs

-Z+C will perform Chakra Punch

-Z+V will perform Black Hole

+ Holding out Z increases health regen by 1

(X) Dual Chakrams [Split Orbs]

Abyss channels chakra into his gauntlets, creating dual chakrams that change Abyss's combo attack into a more precise but quicker (33%) and deadlier (+0.5) ability for 8 seconds. Costs 30 mana, cooldown of 10. [Abyss splits the Arcane Orb in two, which doesn't dissipate and surrounds Abyss. When Abyss uses his combo attack, the Split Orbs will be sent at the mouse. Split Orbs are 25% weaker than Arcane Orbs but still heal the same and give 0.1 attack for 8 seconds. The downside is that they aren't AoE. Maximum of 6 Split Orbs]

(C) Critical Hit [Chakra Punch]

+Critical Hit is still the same

[Abyss performs Critical Hit, but with an Arcane Orb in his hand. This makes for an AoE stun that increases Abyss's damage by 0.2 and steals health, but at the cost of more mana use. Missing the attack will put you back into the Z stance for another plan.]

(V) Retribution [Dark Void]

+Retribution is not affected by Chakra Magic

[Abyss puts the Arcane Orb in front of him, then begins to pummel it with Retribution. The Arcane Orb is filled with mana, chakra, power, damage, whatever, and then turns into a large, dark field that pulls in enemies. After 5 seconds, the field explodes in a massive supernova, stunning enemies and dealing 20 damage. Has a lot of windup however, and costs more mana.] 