Board Thread:General Discussion/@comment-26781209-20180217230921

1- What does it embody? (Fire? Lightning? Spirits? Blood?) How can I preserve this theme throughout its creation/gameplay?

2- Does it's weapon/playstyle preserve it's intended aesthetic/roles?

3- What sort of things make this class stand out among it's peers, what makes it approachable?

4- What are it's defined strengths and weaknesses? Does it have an equal or greater amount of weaknesses?

5- How does it "mesh" with classes already in the game?

6- How complicated is the class? In terms of meta-gameplay (number changing)?

7- What is the learning curve of the class? Is it something that is easily picked up?

8- What sort of unique mechanics can I present that haven't been done before or done better by existing classes?

9- How does it feel on the battlefield? Is the gameplay rewarding?

10- Can I define the class in one sentence?

General guidlines for making class concepts, now you guys have no excuse for terra-bad concepts 