Board Thread:Suggestions/@comment-28140663-20160430212941

The uncreative title for a better version of Juggernaut.

Same as Juggernaut, team of people against a single OP guy, but with a twist.

Every Juggernaut class isn't just improved stat wise, but in terms of skills, passives, and even how the game is played.

Juggernauts have 2. more attack and 100 health for each player that was there when the round started. Juggernauts have a stun capacity of 50 for every player alive, for comeback reasons.

Every Juggernaut class has a different goal, and the map may be different based on who is the juggernaut.

Frigost's goal is to freeze as many enemies as possible. For every frozen person, Frigost will have .2 more speed, and for every dead person he gets nothing. Frozen players count as dead people, so if everyone is frozen you win. Getting hit by Frigost will freeze you, in order to be thawed you must be tagged by an ally. If the timer runs out, Frigost will begin losing health rapidly until he freezes/kills everyone. Time of 3 minutes.

Commander's goal is to command his starting army of Kactus men into battle. Kactus men are basic AI though, so Commander usually does everything himself. Commander's Guardian Dash can only be used on his Kactus men. Goal is to protect your Kactus men, each one killed reduces your defense by 0.05. If Timer runs out, Commander's max health is set to 100 and Kactus men begin falling from the sky. Kactus men take damage rapidly, after going to 0.4 defense Commander will begin taking damage for each Kactus man. Time of 3 minutes.

Mechanic's goal is to charge up his Satellite Strike by killing players. Players can respawn, but they have to respawn because if no players are present, Mechanic wins. If Satellite Strike is charged, Mechanic destroys everyone and he wins. If the timer runs out, Mechanic explodes. Time of 7 minutes.

Spectre's goal is to create an army of ghosts. Players killed will turn into Phantoms, meaning they will exist until the mana from their previous life is drained. They fight for Spectre though, and when Spectre uses his Ominous Matter, all Phantom players will come back to life with 100 mana. Turn everyone into a Phantom in order to win. If the timer runs out, Spectre's soul goes to heaven. Time of 5 minutes.

Vulca's attacks will set players on fire, which will set other players on fire if they touch the flaming player. Fire DoT will keep hurting you until you hit the Vulca, or trade it to another player by touching them. Vulca doesn't have a damage buff in this game mode. Goal is to burn everyone to death. If timer runs out, Vulca explodes in a giant fiery explosion as a last resort, then if there is at least 1 survivor, Vulca loses. Time of 5 minutes.

Trooper's goal is to kill everyone. Adrenaline lasts forever and doesn't get halved every few seconds. Trooper has 40 bullets each clip, pressing E will fire off an accurate bullet and doesn't require clicking. Trooper doesn't have a damage buff in this game mode. If timer runs out, Trooper uses Super Deadly XV Obliverate, which fires long range homing deadly AoE bullets everywhere until he runs out of mana. If there is at least 1 survivor, Trooper loses. Time of 6 minutes.

Nether's goal is to open a portal to the Void, sucking everyone in and pleasing the Void god or something. Nether doesn't have a damage buff in this game mode. However, if timer runs out, the Void portal opens and Nether wins. Time of 7 minutes.

Cryo's goal is to freeze everyone. Similarly to Frigost, however you will only freeze players with melee attacks in Icy Monarch or Savage Wrath. Timer of 3 minutes.

Proto's goal is to lift off to space, but terrorists are attacking. Kill everyone to win, timer goes off to tie, time of 7 minutes.

Renegade's trick up his sleeve is that he is always invisible, E just changes what moves he uses. The time is always night time, so he is harder to see. Fighters win if timer runs out. Time of 7 minutes.

Sievert's objective is to mutate everyone. Mutated players will be the same as their previous, except they are known as Ghouls, fight for Sievert, and have Atomic Era as their new passive. Sievert will have 200 mana at all times if the timer goes off, slowly killing him. Timer of 2 minutes.

Major has Railgun armor always active, in order to replicate the MLG feel. Major, however, has to quickscope everyone in order to finish the job (players don't die until they get hit by Railgun armor) so don't go around knifing people. Tie if timer goes off, timer of 7 minutes.

Omega uses health instead of block, but allows him to avoid 500 damage attacks should they exist. Attacks won't lower health unlike block when guard is active. Buster Slam is replaced with Slow Jam, increasing defense by 2. for 20 seconds. Fighters win if timer goes off, timer of 7 minutes.

Barbarian has 1000 Stamina, but only gains 1 stamina every 5 seconds with E active. Instead, kill people in order to gain 20 stamina. Tie if timer goes off, timer of 7 minutes.

Obsidian can place down 300 obelisks, each obelisk has health but doesn't damage and doesn't have AoE waves. Obsidian only has 300 obelisks, after that he runs out for good. Obsidian wins if timer runs out. Timer of 7 minutes.

Ichor's skill cooldowns depend on how low health is. At 1% health, cooldowns are 99% shorter. Ichor's blood affects mana, at 100 blood you will only use 10% of mana normally used for skills. Tie if timer runs out. Timer of 7 minutes.

Tempus's Clock affects jump height and every kill adds 30 seconds to the timer. Fighters win if timer runs out. Timer of 7 minutes.

Abyss's E increases mana drastically instead of health. Tie if timer runs out. Timer of 7 minutes.

Anubis has 12. defense and 12. attack, but every attack decreases all stats by .1 for 20 seconds. Focus fire on Anubis to render him doomed. Tie if timer runs out, timer of 7 minutes.

Tundrus applies leaking snow to everything, a snowball that lands will leave behind a snow puddle. Cover the map with snow, anyone in snow takes 10 damage every second. Tie if timer runs out. Timer of 7 minutes.

you should put better ideas here instead, but you get the concept 