Board Thread:Suggestions/@comment-25945276-20160210224617

Name: Venom

Class: Hexer

Sub-class: Mage

Weapon Name: Dagger and Basilisk

Description: Venom is a Hexer that starts out weak, but as the match goes on gets stronger and stronger. It has two bars, Potency and Mana. Venom is able to cause a poison effect, which slowly damages overtime. (Though not to an overpowered amount) Poison duration and damage per effect is determined by the Venom's potency. This Hexer can't do much direct damage with his short dagger, but the Potency gained from each hit can help the Venom gain an advantage with his Phial-imbued Hooksword, the Basilisk. Each final hit of a dagger combo also temp debuffs opponent by 0.1 def.

[Passive]: Blood Dilution- Venom converts the blood of his/her/its enemies into Potency each time the dagger lands a hit. Potency CAN regen by itself, but it is very slow and unreliable. It'd take an entire round for it to get to 100 (max) without attacking anyone.

[E]: Stance change- Switches from Dagger stance to Hooksword stance and vice versa, can be used at any time. When in hooksword mode, the final hit of each combo adds a stack of poison, and lowers potency. All time spent in this mode decreases Mana.

[Z]: Snake Fang- With Dagger equipped, is a weak downwards stab (5 damage) that increases potency by a large amount. With Hooksword, is a downward hook (15 damage) that adds a large poison effect (3 x(0.01 X potency value) for (1 x (0.01 X Potency) seconds), draining a lot of potency from the bar (25). 13 second cooldown.

[X]: Viper's Slither- A rushing move- Venom moves in a zig zag pattern out of danger, enemies hit in dagger mode (10 damage) adds Potency, Enemies hit in hooksword mode get dealth AOE damage and get a layer of poison. (2 X (0.1 X Potency Value) for (0.01 X Potency) seconds) Cooldown 15 seconds.

[C] {With Dagger}- Sacrifice- Venom sacrifices some of its current health to greatly increase Potency (17 health for 50 Potency)  Cooldown- 35 seconds

[C] {With Hooksword} Poisonous sludge- Venom flings two streams of goop at foes (12 damage per hit) and deals (3 x (0.1 X Potency) for (0.1 X Potency (Seconds).

[V]: Black Widow- A Dagger and Hooksword combo (12 hits. Per hit (3 + (0.1 X Potency) And releasing the entire Potency bar in one final move. (12 damage) (Poison: 0.01 X Potency for 20 seconds).

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Balancing factors-

Weak start- Venom starts out really weak, making it an easy target for earlygame.

No hide-and-charge gameplay- Potency takes forever to charge, so unlike a Cryo, if a Venom wants to be able to do anything any time soon it has to get in there and swipe someone.

Non-immediate kills. Whilst a Venom can poison someone, the poisoned opponent can still fight during it.

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I hope you guys appreciate the idea. I'm not exactly certain about the numbers here- I might need some help with fixing those values and equations- but I really like the concept and I hope it is taken into consideration in some form.

All feedback is welcome, as this is my first suggestion to this amazing game. I'm just so passionate about this game- it's the smash brothers of roblox MOBAs. I really hope it returns soon.

Thank you all for viewing, and/or suggesting.

Also, this could be unlockable by a Scorpion boss for the desert map, but I don't feel like detailing that unless this idea is further supported. Thank you all again.

Oh, and if you don't know what a hooksword looks like: Hooksword image

I was thinking something like that except maybe with a colored line of the player's choice down the middle, and maybe a scorpion stinger or snake fang as the hook.

Thanks again! 