Board Thread:Suggestions/@comment-28707015-20180329045421

"The Chieftain units were shown to be performing vastly under the expectations. Warlord will fix all of that."

BOSS NAME: WARLORD DESC: The brains of binary and code of the Zero-Zero Testing and Production Facility found the Chieftains it had churned out to be obsolete and ineffective. To make up for it's faults, the supercomputers came up with a new machine that put Chieftain to shame. A robot bigger, stronger, and more intelligent than Chieftain. Speed was of no concern, this would not run from it's adversaries. It would make them run. And their organic overlords would be pleased with it.

HEALTH: 75000 points DEFENSE: 40% above normal ATTACK: 40% above normal WALKSPEED: 70% of normal

---SKILLS---

RAILGUN: Fires the railgun mounted on the left shoulder. Does 900 dmg direct, 350 in a 15 stud radius around the impact point. Has virtually no travel time. Takes 2 seconds to charge with a red laser tracking the closest player(s) before firing.

GRENADE SPAM: Fires a volley of 16 grenades in a circle around itself which detonate on impact. Grenade types vary. TYPE 1: Launches incendiary grenades which set a 15 stud area on fire. Flames do 10 damage per second while standing within the fire and 5 per second during afterburn. Grenades glow red. TYPE 2: Launches basic explosive grenades. Does 200 damage each in a 10 stud radius. Grenades glow tan. TYPE 3: Launches tear gas grenades. Grenades disperse gas in a 30 stud radius. Players within the gas will debuffed of 35% of their walkspeed and lose mana over time. Grenades glow white

BARRAGE: Opens up with the minigun mounted on the right forearm. Gun fires in 6 second bursts. Can be performed on the move and does not impede walkspeed.

MISSILE LAUNCHER: Fires eight missiles that seek out players. Each missile does 800 damage direct and 250 in an 8 stud radius.

THROW: Grabs the closest player and throws them. Players are suppressed whilst flying and are staggered upon hitting the ground or wall.

SLAM: Grabs the closest player and lobs them into the ground before stomping on them. The player is staggered upon being thrown into the ground and takes 100 damage. The stomp deals 500 on top of that.

REINFORCEMENTS: Calls for troops for support. The call takes 30 seconds to complete, at which point a satellite dish on the robot's back will raise up and rotate. If the dish takes 850 damage before the call is complete, the call will be canceled. If not, a dropship will fly into the map and several soldiers will rappel down. As the fight progresses, Warlord will buff the units in the battlefield and will summon more troops. As Warlord takes more and more damage, the call time will be reduced and more soldiers will be deployed.

ADS: Activates an electric defense system that zap-fries projectiles and hurts players who stand too close to it. Lasts for 5 seconds and has a 30 stud radius from the boss' center. Does 50 damage over time, and 10 stun per second.

JUMP: Does what it says on the tin.

-NOTES ON SKILLS-

Dropship cannot be shot down, and rappeling troops are invincible until they are on the ground.

BARRAGE is the "basic" attack.

-SOLDIER STATS-

HEALTH: 625 ATTACK: 100% DEFENSE: 100% WALKSPEED: 100%

SHOOT: Shoots you with a gun. Has three types. TYPE 1: Basic run-of-the-mill assault rifle. Shot in three round bursts doing 30 damage per shot. Units with this gun are grey colored. TYPE 2: Taser rifle. Does no damage but paralyzes you, putting you in stun and depletes your mana. Units with this gun are blue colored. TYPE 3: Handheld railgun. Shot does 175 damage on direct, no splash. Takes 3 seconds to charge with a blue laser. Units with this gun are orange colored.

---MAP---

ZED-ZED (ZERO-ZERO) PROVING GROUNDS: A vehicle testing facility with false buildings and dummy targets. Bullet holes, craters, and scorch marks decorate parts of the arena.

---LORE BITS---

WARLORD PATTERN-1 (P-1)

AUTONOMUS COMMAND AND CONTROL COMBAT ROBOT

-TECHNICAL SPECIFICATIONS-

HEIGHT: 5 meters

WIDTH: 3.5 meters (Chassis and shoulders)

LENGTH: 1.6 meters

POWERPLANT: AMX Heavy Industries DT-3300C Diesel Turbine (1,800 horsepower)

DRIVE SYSTEM: Twin hydralic legs

MAX. SPEED: 40 mph

MAXIMUM BOUNDING RANGE: 10 miles

-ARMAMENTS (According to boss appearance)-

GUNS:
 * RMG-15/C 15x102mm minigun on right forearm (2000 rounds carried)
 * MMG-38/C .338 Lapua Magnum machine gun mounted internally on chest (800 rounds carried)

CANNONS:
 * CTA-LV90/W 90mm Railgun on left shoulder mount (30 rounds carried) Kinetic impact yields 174 MJ

LAUNCHERS:
 * 8x Antlin ATGMs in a 4-tube launcher on right shoulder mount. Can penetrate up to 900mm RHA. Laser/dual IR spectrum guidance
 * 16x 76mm grenade launchers in the shoulders with auto reloaders

-EQUIPMENT-

ELECTRONICS:
 * CNET-4 C4ISTAR systems
 * EAR Aural sensors
 * 2x MSOS multi-spectrum optical sensors. One mounted in the "head" and another in a 360 mount on the groin.
 * ANP-4B Milliwave radar
 * Chemical sniffer
 * 2x Manipulator arms
 * Assorted long and short-range communications equipment

DEFENSIVE:
 * JAM-A electronic warfare systems
 * Citadel-B electric active defense system
 * Chandel Composite Armor (est. equivalent to 1300mm RHA)
 * Sparo IR masking paint 