Board Thread:General Discussion/@comment-29420052-20171114220052

In team deathmatch, if you lose the first team fight, you have normally lost the game. The enemy will have more abilities ready and will be grouped up, ready to spawn kill the next guy who spawns. Your only hope at this point is to change classes, which begs the question, what classes are best for team dm after you lose the first fight, and will continue to work after you win? Plz give me constructive critism and imput :(

Frigost: Not the best pick, it will take you about 13 seconds to get your block, and 17 seconds to get your first ability (shatter sword), however if you get a good spawn (which you won't), you're dead. If you do get a good spawn, not only will you be able to get your abilities, you will also be great for winning future fights. However, theres a fair chance that that wont happen.

Commander: This is a pretty good pick due to comms passive. If you are being spawn killed, you can take some damage and then use either your X+M1 or C in order to escape and build up your passive, and ideally find a teammate who has also just spawned back in.

Mechanic: One of the best picks for team dm, as you immediately start out with 30 mana and all 3 armors at the ready. Railgun is great for trying to kill any weak enemy right when you spawn, and the other 2 are ok incase you are attacked, though you will still have trouble at close range. A good strategy is to go a rusher for the first fight in order to do high ammounts of damage quickly and to die quickly, so you can switch to mech and pick them off from affar.

Spectre: Not a good pick. Your abilities take too long to charge in order to be effective, and you probably will not get the chance to use E and be safe.

list of effectiveness: 1 is great, 2 is good, 3 is meh, and 4 is bad

1: Mechanic

2: Commander

3: Frigost

4: Spectre

going to edit this over time 