Board Thread:Suggestions/@comment-26960607-20161027074339/@comment-26960607-20161028072213

A Comment for Each Ability not Mentioned in the "Moves I Recommend You Don't Copy with Magic Sketch" Comment...

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-Mechanic's Abilities (Decent)

-Frigost's Guard (Note: If the Ability affects a secondary thing like Ammo, Guard, etc. That thing will appear next to the Figure. Anyway, Fresco won't be blocking himself as the figure is doing that. Obviously if the Figure is hit, the attacker gets staggered. For Frigost's Case, Guard Counter gets triggered. It can be used to mess with the opponent's attacks thrown at you though it's somewhat impractical or just a bit tricky to pull off)

-Frigost's Other Abilities (Decent. Obviously has it's uses for keeping an enemy with you or something)

-Commander's Abilities (Has it's Uses for Various Situations like how Commander is both Offensive, Defensive, & Supportive)

-Spectre's Spirit Orbs (The Orbs appear around Fresco and not the Figure itself. I only wanted to point this out because it could be useful for Self-Defense if in Melee Combat or something... Idk)

-Spectre's Other Abilities (Decent...)

-Vulca's Gun Stance (I mentioned this before... You can't really aim and the Figure will just go use the Gun Stance then shoot then leave. Just wanted to point it out again)

-Vulca's Power of Red (You guys know how OP this Move is right!?!)

-Vulca's Other Abilities (Just be careful when Glass Cannoning okay..?)

-Trooper's Gun Stance (Read Vulca's Gun Stance. Also, I don't think Adrenaline is going to apply to Fresco)

-Trooper's Reload (Only copy this if you're going to use Trooper's Gun Stance often)

-Trooper's Deadly Impact (You could consider this one because obviously it's Trooper's Keepaway Option. You could use this to Keep enemies away from you in tight spots. Just remember that it uses Ammo like a Normal Trooper)

-Trooper's XV Bullet (Fresco's Draw is affected by this. When the Projectiles hit, they cause a Defense Debuffing Explosion like what XV Bullet does to Trooper's Bullets. Also, like what I said in Trooper's Gun Stance, Adrenaline Rush does not seem to apply to Fresco)

-Trooper's Obliterate (You don't even need to Hold V to keep this Move going. Just press V again to stop using the Move)

-Nether's Abilities (Abilities are still affected by Void Katana but Fresco himself ISN'T cuz that's not his Passive. 'Nuff said)

-Cryo's Abilities (I don't need to say anything else apart from "The Amount of Drakes the Cryo you selected from applies to when the Figure uses it")

-Proto's Ethereal Blade (The Effect applies to Fresco's Attack Combo and Illustrate ONLY... That's all I have to say)

-Proto's Other Abilities (Watch the Mana Consumption when you're going to spam Protato's Abilities for yourself)

-Renegade's Invisibility (Read the Note I left in Frigost's Guard. Also, just be careful about the Defense Debuff like a Normal Renegade)

-Renegade's Other Abilities (Remember that Reaper's Mark is not going to apply to Fresco)

-Sievert's Nuclear Winter [This is the best for Fresco to have aside from some other things... Also, instead of Rads Increase (cuz Fresco doesn't use that), it's Mana Increase :D]

-Sievert's Rubber Burn [It's good to have this Move... Just saying]

-Sievert's Other Abilities [Decent but oh god the Mana Consumptions. Also, Atomic Era is not going to apply to Fresco so no Mana Increase when using Little Boy, Bulldozer, and Smelter Reel]

-Major's Sprint (Read Renegade's Invisibility)

-Major's Needle Storm (Take note of Magic Sketch's Drawing Time. The Delay might be slightly longer so this Move can somewhat be easily avoided)

-Major's Other Abilities (No Words Needed...)

-Omega's Guard (Read Frigost's Guard. Um... I was going to say "This Guard is not as great as Frigost's Guard" but nvm)

-Omega's Buster Slam (You know what this means!?!)

-Omega's Other Abilities (Idk if I should say "Decent" or "Pretty Good"... I just don't know which to use)

-Barbarian's Rest (Regenerates Mana instead of Stamina... Also, Fresco does not have Barbie's Passive so no Tankie)

-Barbarian's Other Abilities (I... HAVE... NOTHING... TO... SAY...!!!!!)

-Obsidian's Reinforce (I know... Obsidian Armor doesn't apply to Fresco, but you could use this Move for keepaway purposes right? Cuz of the Knockback..?)

-Obsidian's Other Abilities (Just... OBELISKS REQUIRED and HUGE MANA CONSUMPTIONS)

-Ichor's Transposition (Fresco himself won't get hurt by this and it also won't heal the targeted ally. I hope you know how Transposition works because I'm not going to say anything else)

-Ichor's Other Abilities (Since Fresco can't gain Blood, the effectiveness of the Move is based on how effective it was when Ichor was Marked)

-Abyss' Meditate (-Sigh- Anyway, I mentioned before that "You can't use your Abilities nor You Attack Combo while a Move like this is Active". Also, you're not going to get the Defense Debuff)

-Abyss' Other Abilities (They're pretty useful to have... After all, they're in Abyss' Support Kit)

-Tempus' Temporal Image (Distortion applies because that's what the Abilities also Consume)

-Tempus' Time Crack [A Standard Attack from Illustrate will also work (not just because Fresco's Attack Combo is VERY short ranged anyway)]

-Tempus' Temporal Stun [-Insert Dio Brando here-]

-Tempus' Other Abilities (It's as useful as Tempus himself)

-Anubis' Egyptian Curse (Lasts as long as Fresco is still around)

-Anubis' Curse of the Ankh (It's good but not too beneficial to Fresco)

-Anubis' Other Abilities (Don't forget that it's not too damage dealing because Ability Siphon doesn't apply to Fresco)

-Tundrus' Abilities (50/50 in terms of Usefulness & Uselessness)