Board Thread:Suggestions/@comment-26953843-20180210235108

Class Concept: Lyra

Role: Support Sub-Role: Mage

Description: Lyra is a dedicated musician centered around their ancient mandolin passed down for centuries. They can amplify their allies' efforts and stats while also being able to harass enemies with a constant barrage of AoE. While Lyra has great map control capabilities, Lyra lacks options when low and Mana and can rushed with relative ease.

Weapon Name: Saite (A mandolin with spikes for tuning pegs and a spike the head itself)

Posture: Unequipped: Saite is on Lyra's back, with the head of the mandolin pointing up to the right. Equipping: Grabs the neck of Saite, spins once, and assumes their idle pose Idle: Lyra has their left hand holding the neck of Saite and their right hand resting on top of Saite's strings. Moving: Lyra's left shoulder tilts back slightly, but still holding Saite the same way idly.

Basic Click Combo:

1. A small right slash with the head of Saite

2. A slightly wider left slash with the head of Saite.

3. Repositions their right hand to push the base of Saite outwards, dealing some knockback.

4. Plays a quick chord that creates an AoE. The damage is higher in the area near Lyra at the execution of this attack.

[PASSIVE] Crowd Surge: Lyra's Mana regeneration becomes faster the more allies there are around them in a 20 stud radius. Additionally, Lyra's speed will increase their speed by 5% for 5 seconds whenever he buff an ally with their abilities (Maximum of 20% speed boost).

[E] Strum: Lyra will perform a basic strum on Saite. This will create a music note projectile that reaches its destination, indicated by the location of the mouse pointer, that travels at a medium pace (somewhat slower the typical 90% walkspeed). Lyra can detonate the music note at any time by pressing [E] again, and the music note will do 1 of 3 things depending on how long after Lyra has used created it (automatically detonates after 8 seconds have passed). Strum also can influence some other abilities. Lyra can use Strum immediately after the detonation of a previous music note.

[1-3 Seconds] Eighth Note: The music note explodes in a small AoE that does decent damage and knockback to everyone. The AoE gives allies a 10% defense boost for 3 seconds.

[3-5 Seconds] Quarter Note: The music note explodes in a medium AoE that does no damage but deals considerate stun and debuffs enemies' speed by 10% for 3 seconds, and increases allies speed by 10% for 3 seconds.

[5-8 Seconds] Whole Note: The music note faintly pops into a large AoE that deals scarce damage. The AoE heals allies by 30-40 as well.

Consumes 5 Mana.

[Z] Soundwave: Lyra sends out wide horizontal arcing wave of sound, dealing decent damage to enemies and speeding allies up by 15% for 7 seconds. If the soundwave makes contact with the general area of a projecting music note (from Strum), then the soundwave is replicated and amplified, creating more soundwaves behind the original one. The wave will dissipate entirely at 50 studs. Lyra can alternatively also send out a barrage of soundwave slashes that disappears quickly if [Z] were held down.

Consumes 20 Mana. Cooldown: 10 seconds. Consumes 15 Mana (Alternate). Cooldown: 8 seconds

[X] Power Chord: Lyra will strum across Saite multiple times with great force and energy, bending down slightly during the energy. This will pulse out 3 AoE from Lyra, with each subsequent AoE gaining area and dealing slightly more damage. Lyra then finishes off with a delayed fourth strum that creates a small boom of sound in front of Lyra dealing decent stun to enemies. Each of the 3 AoE each give allies a boost, the first giving a 10% boost in defense, the second a 10% boost in speed, and the third healing allies by 50-60. The stat boosts all last 6 seconds.

Consumes 30 Mana. Cooldown: 19 seconds.

[C] Audio Lag: When pressed, Lyra will lift up their right hand and strum with extreme speed, so fast that no sound is emitted. This will set a timer at the location where Lyra has used this ability. 4 seconds later, the location where Lyra used this ability will explode in a beam of sound, dealing great damage to enemies. Allies also receive a 20% attack boost from this for 10 seconds as well. If [C] is held down however, Lyra slowly takes up their right hand and prepares to strum the string. If held down for 3 seconds, Lyra will play a very loud chord that has a ridiculously large AoE that pulls both allies and enemies closer. Allies receive 20% defense for 10 seconds for this version of the ability. If the [C] key is not held down for 3 seconds, then Lyra will initiate the original ability instead.

Consumes 35 Mana. Cooldown: 29 seconds.

[V] Overture: Lyra presents their most famous piece yet and plays it for all to hear. The first phase of the song will deal extremely rapid damage (counts of 1-5 damage at a very rapid pace) that deal 1% speed debuffs to enemies per tick of damage (up to a maximum of 20%). Allies’ health regeneration is increased substantially during the first phase of the song as well.The final note of the song will then immediately hit all enemies in a large radius for a great amount of damage and shocking them in place for a second. If a music note was near Lyra during the initiation of this ability, Lyra will absorb it. The music note will add a final soothing note after the original ultimate ability is finished which halves the stun of allies in a medium AoE and remove all debuffs from allies as well.

Consumes 55 Mana. Cooldown: 54 seconds. 