Board Thread:Suggestions/@comment-27135445-20160229200217

Respawn-Disabled

Teams-None

Round Time-6 minutes How to Win-Be the last one standing

Goal-Kill Other Players and Don’t Die

Description-When the round first begins you will be the class you choose but you will be combined with another random class or spliced.Being spliced will combine your skills, stats and passives with that class, also your weapon will change to look like both weapons slightly. The round will work like any other match of elimination but everyone will be using a spliced class.

Splice Example.(very simply example not super detailed, stats are determined by taking both classes stats together then dividing them by two excluding stats that are giving by passives like barbarian)

Obsidian+Renegade

stats-.95 damage, 1.5 defense, .75 speed

Weapon-will still look like renegade’s scythe but it will have two blades at the top each on different sides. On one side will be a large blade curve towards the handle of the weapon the other blade will be short and will be straight out.

Passive-Thieves Mark-Like renegades passive every hit that this class does will put a mark. at five marks this class will start to steal .01 defense from the enemy and will give that defense to the class. the marks will slowly drain and if the mark counter reaches 10 nothing special will happen. also the defense buff will constantly drain as it drains it restores back to the class that it was stolen from.

E-The class will turn invisible and will leave behind up to 3 black orbs that will slowly debuff the speed of any enemy that is close. The invisibility bar will drain a lot faster and will leave behind a shade more often. The class will still get a .4 speed buff and a .2 defense debuff

Z-The class will slam its arm on the ground causing the orbs to do a skull aoe like renegades Z.(only works when there are orbs)

X-The class will swing the scythe in a circle only once but will have decent range increase, if the attack hits an orb the orb will do a small aoe and will send out a range attack depending on how it got hit.(will also destroy the orb)

C-The class will do a large aoe around it returning any stolen defense back to the owners. The more defense that is returned the greater the damage the attack will do.(also debuffs speed while doing this from invisibility)

V-The class will prepare the scythe like normal but it will not have the little circle. as it swings a circle will appear around the orbs that will pull in any enemy that is close. once the class swings the orbs will do a small amount of pure damage to any enemies in the circle. Once the damage is done the class will teleport to an orb that did damage to an enemy.(if multiply orbs did damage then the class will teleport to the orb that did damage to the lowest health enemy)

Some notes and rules

if the final two people kill each other at the same time everyone loses

what you splice with will be random except one part of the class will always be what the current class you have selected

Maybe have it so that some times at the start of a normal match you have a chance of being spliced but only like a 0.001% chance.

if time runs out no one wins

I’ll make some more spliced classes if anyone wants me to :) (they will also have more detail than the example one) 