Board Thread:Suggestions/@comment-69.138.11.185-20160804002029

I know this will probably be lost and not read, but I still want to say this idea. The classes name would be oracle, and it uses a harp and dagger. The dagger is the weapon while the harp is used for hexer purposes. The general description of this class is: "The Oracle is a warrior of music with a divine heart and passion for what he does. Using this unnatural weapon, The Oracle can channel music into physical matter and use it against his rivals. Each blow affects the enemy in an emotional way, making them vulnerable." This class is a hexer class with a sub class of support.

I have 3 ideas for the main ability, so here they are:

the 1st idea is called "Hex Block". As long as the class has normal stats, it won't be able to have stats lowered (if it has a buff or debuff, this won't work).

the 2nd idea is "Divine Heart", which prevents the oracle from being debuffed while his harp is out.

And the final idea is called " Stat Imunity", which will give oracle no debuffs at all from enemies, but only gain 50% of what buffs would be normaly (if someone used a speed debuff, it wouldn't work, and if an ally was to try to buff you with 0.2 defense, you would only get 0.1 defense).

The E move switches from the dagger to the harp, allowing the player to summon notes. Z summons red (attack), X summons blue (defense), C summons green (speed), and V remains the same. Each note will cost 10 mana, and have a 3 second cooldown. Only 3 notes can be summoned at once, and they remain above Oracle for 20 seconds. As they are above you, you gain a boost depending on which note it is.

Z is Note Shot which will shoot one of the notes you have above you towards the mouse as a projectile (it starts with the one in the middle, then the one on the left, then the one on the right). This will either debuff an enemy, or buff an ally with the stat that note has. The move deals no damage. This move costs 15 mana to use., and has a 5 second cooldown.

The X move is Note Slash, which once again, takes one of the notes above you and channels it into the dagger which can then be used to attack, and debuff an enemy. Unlike note shot, this attack has a stronger debuff as well as dealing actual damage, and wont buff allies. The damage is between 7-13%. This costs about 20 mana., and has a 7 second cooldown.

The C move is Color burst, which will cause all notes to burst, buffing you and allies within the radius, while also hurting and debuffing any enemy within the radius. The damage depends on how close you are to the 25 stud burst, as being 5 studs away or closer will deal 10% damage per note, and every 2 studs lowers the damage by 1%. this cost 35 mana to use, and has a 15 second cooldown

And finally, the V move is White note, which has the Player Summon a note called "the white note". While this is summoned, no other note can be summoned, and no special attacks can be used. This acts as a weapon, Creating a burst each time you hit someone, while also buffing you with a little bit of every buff, and debuffing enemies. The burst deals 20% damage from what your current attack stat is. This move saps mana as it is used (1.5 mana per second), but can't be used unless you have 50 mana, and it has a 30  second cooldown.

A hope you guys like this suggestion, and if you could, please reply saying what you think of this class idea.  