Board Thread:Suggestions/@comment-26960607-20160601013544

Message From Me:

-If you haven't checked out part one: Use this link to get to the first part of this class concept (Part 1=Basics+1st Form)

--

Second State:  Evitreesse

Role: Mage

Subrole: Fighter

(Makeshift) Weapon: Solidified White Energy Sword (Uses this to fight as she doesn’t actually have a weapon)



Stats: 0.8 attack. 0.8 defense. 1.15 speed.



<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">Attack Combo: Overhead Slash, Stab, Right Swing, left swing swing. (this happens with a flow, which allows Evitreesse to attack rapidly with this despite it only dealing 3-7 damage. Deal little-no knockback however)

<p class="MsoNormal" style="margin-bottom:0.0001pt;">

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">(GUI) Energy Bar: Similar to a mana bar. This is consumed first before mana. Even though this regenerates 2x faster than mana, it only regenerates energy if the mana bar is full.

<p class="MsoNormal" style="margin-bottom:0.0001pt;">

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">(E) Absorber Field: Evitreesse puts herself in a non-transparent white orb, which makes 50% damage dealt to her heal her instead. This consumes mana while she’s in that forcefield and it’s such a large mana consumer. Press E to deactivate. (Consumes 1 mana constantly while active)

<p class="MsoNormal" style="margin-bottom:0.0001pt;">

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">(Z) Power Orb: Evitreesse charges up an orb which increases in size. When Z is pressed again, she launches it. The maximum charge time is 10 seconds. The orb’s damage is more the bigger the orb is and it also deals a bigger slow which lasts for 5 seconds. The minimum slow is .1 while the maximum is .5. Overcharging the orb causes it to explode, stunning nearby enemies 100% and lowering defense by 0.3 for 5.5 seconds but Evitreesse herself gets staggered and her attack lowered by .1 for 2.5 seconds. (Consumes mana while charging, 15 at a maximum but the consumption is doubled if overcharged. 7.5 second cooldown)

<p class="MsoNormal" style="margin-bottom:0.0001pt;">

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">(X) Energy Beam: Evitreesse creates a far reaching enemy beam which has a high stun rate. (Consumes 20 mana. 10 second cooldown)

<p class="MsoNormal" style="margin-bottom:0.0001pt;">

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">(C) Teleport: Evitreesse teleports to where the cursor is at. There’s an explosion which deals a .2 speed debuff and confuses enemies for 5 seconds (confusion prevents enemies from using attacks & abilities). (Consumes 25 mana. 22.5 second cooldown)

<p class="MsoNormal" style="margin-bottom:0.0001pt;">

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">(V) Serenity Field: Evitreesse triggers a mist-like field using graceful energy around herself for 15 seconds. This kind of removes buffs & debuffs from enemies & allies as well as constantly dealing 1 damage to enemies while healing 1 health constantly for allies. Can only be performed when her Energy Bar is full (100 energy). (Consumes 100 energy & 50 mana. 75 second cooldown)

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">-

<p class="MsoNormal" style="margin-bottom:0.0001pt;">More Important Information:

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">[A Unique Debuff To Evitreesse (Spoiler Alert: Also Meeka)] Confusion: This prevents enemies from using their attack combo and their abilities for a set amount of time.

<p class="MsoNormal" style="margin-bottom:0.0001pt;"><span style="font-family:"CourierNew";mso-bidi-font-family:Aharoni;color:#A6A6A6; mso-themecolor:background1;mso-themeshade:166;background:navy;mso-highlight: navy;mso-bidi-language:HE">Evitreesse's Fatal Flaw: Having Lackluster Damage (as well as Small Energy & Mana Consumption Problems)

<p class="MsoNormal" style="margin-bottom:0.0001pt;">Midrit's Fatal Flaw: Lack of Offensive Capability

<p style="font-size:14px;line-height:22px;margin-top:0px!important;">

<p style="font-size:14px;line-height:22px;margin-top:0px!important;">The "Certain Conditions" for Marquee to get to the next state:

<p class="MsoNormal" style="font-size:14px;line-height:15.75pt;"> - In Boss Fights:  In Siegmund's Case, everytime a teammate dies to him. In Neflhelm's Case, whenever a Crystal is destroyed (by you or someone else).

<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:15.75pt;">-In Deathmatch: KILL! (You get the kill or at least give the Coup De Grace)

<p style="font-size:14px;line-height:22px;">-In Elimination: KILL!!! Aside from that, whenever 1/4 of the people on the battlefield die out, you go to the next state (If there's only 3 players, the best character you can be is probably Hermoine. If it's 2, then I guess you'd be stuck with Meeka. If it's just a 1v1, then I guess you'd be using Evitreesse but only if half of the time has slipped)

<p style="font-size:14px;line-height:22px;">-In Juggernaut: If you're the Juggernaut, KILL!!!. If you're an Attacker, you can only go to the next state if another Attacker dies [(refer to what I said in Elimination that is parenthesis as it also applies to this one). Also, if you're the only one remaining, you automatically go to the next state (unless it was a 1v1 from the beginning since you'd have to wait for only half of the time to be gone)]

<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:15.75pt;">-In Team Fights: When you kill someone and when a teammate of yours dies (whatever was in bracket in Juggernaut also applies to this one).

<p class="MsoNormal" style="margin-bottom:0.0001pt;"> <ac_metadata title="(Part 2) Class Concept: Marquee (2nd State+Important Stuff I Couldn&#039;t Fit Into Part 1)"> </ac_metadata>