Board Thread:Suggestions/@comment-27821269-20170615095419

yeS I KNOW THIS IS OBVIOUSLY ORI FROM ORI AND THE BLIND FOREST BUT I JUST CANT HEL P MYSELF WITH IT'S SEQU EL COMING S OON AND I JUS T CANT

NOTE THAT ALL OF HI S ABILITIES AR E SIMPLE AS FU CK

Mage Class: Ori

Subclass: Rusher (pffft)

Weapon Name: Sein

Description: Ori, a light spirit from the Forest of Nibel, has entered into the battlefield of Strife!. He focuses on dealing fast damage from a safe distance, making him a good mid-ranged fighter. However, he can't handle enemies that can stop his speedy attacks.

Standard Attack Combo: Ori's attack combo is very different than others. Instead of one attack with one click, Sein will actually fire three spirit flames at the location of the mouse in one second. Note that there is a 1 second delay before you can click again.

[PASSIVE] Life Cells - Instead of a health bar, Ori has these things called "Life Cells". Ori will spawn with 20 Life Cells. If he is damaged below 300, only half of a single life cell will decrease. If he is damaged over 300, a single life will decrease.

[E] Dash - Upon pressing E, Ori will suddenly burst forwards the direction he is facing. This is a great escape tool, however it has quite a long cooldown. (20 second cooldown)

[Z] Stomp - Ori jumps high into the air, before he crashes back down to the ground, creating a small shockwave that deals minor damage. However, enemies that are directly hit upon Ori's Stomp, they take a lot more damage and are staggered. (Cooldown 20 seconds, 10 mana consumption)

[X] Bash - Ori jumps into the air. If anything comes contact with him, wether it was a projectile from him, an ally or an enemy, or an ally or enemy itself, Ori and said thing will suddenly pause. During this pause, Ori can move around the camera around to select his direction. Once this pause ends, Ori leaps forwards to the direction he was facing, and said thing will go to the opposite direction of where Ori was heading. This ability can be a good counter and an escape tactic. (Cooldown 10 seconds, 4 second pause duration, 20 mana consumption)

[C] Charge Flame (CHARGABLE) - Sein starts to glow brighter, before releasing a burst of blue flames around her. This is a chargable ability, meaning you can hold [C] for as long as 5 seconds. The longer you hold, the stronger the blast is. This will however reduce Ori's speed by 20%. (Cooldown 20 seconds, 20 mana consumption)

[V] Light Burst - Ori forms an orb of bright light in his hands. After creating this orb, he goes into a stance with his right hand near his cheeks, as if he was going to throw a small ball. Upon clicking, he throws the orb in an arc. After 2 seconds of hitting the ground/enemy, or if he uses [X] on the orb, the orb will detonate, creating a moderate sized shackwave that deals good damage. This V skill is unlike other V skills, as this skill is spammable and does not cost a lot of mana. (Cooldown 3 seconds, 30 mana consumption) 