Board Thread:Suggestions/@comment-26960607-20180318092557/@comment-26960607-20180318094254

The general idea I have in mind for these changes are these things generally:

-Sievert's E acts more like a switch rather than a button that sets off a timer. I at least made Sievert's instability a little easier to control (although you can still nuke Sievert for being AFK). On one side, you have Sievert become a tank that can't hit other, on the other side, you have Sievert become a glass cannon. This probably could make Sievert a Subrole Tank rather than a Subrole Mage but I don't know. Now it's just a matter of maintainance and adaptation (but mostly maintainance).

-Sievert has a mix of offense and defense. Unfortunately, your rads can still hurt you however (while you can get tanky and take more hits, the rads will hurt you more, while you can be glass cannon which at least won't make the rads hurt you a lot, you're still very brittle). There's also some mobility sprinked in there.

-Sievert's Ultimates at least don't hold 'em back. I've made Nuclear Winter into a Dry Ice-esque move (not sure how useful that'll be). I've made Meltdown pretty destructive (at least it has a bit more use).