Board Thread:Suggestions/@comment-26960607-20160727045833/@comment-26960607-20160819122525

I've done some updates:

(Passive) High Score Chaser:

-Amount of Points gained is changed a bit.

-Also changed it from getting healed when reaching a small amount of Pts to getting fully healed when reaching a larger amount.

-In Juggernaut, instead of a Heal, Retro gains a huge Defense Buff.

(E) Checkpoint:

-Minor Damage Tweak

-The Teleport no longer gives Retro the Effects & Stat Changes he had during that moment.

(Z) Joystick:

-Minor Damage Tweak

(X) Arcade Blitz:

-Defense Debuff duration increased (7.5 to 10)

-First Arcade Machine explodes like the rest (no longer stays around)

(C) Pixelation to 8-Bits:

-Object has it's pixels scatter rather than blowing up. Enemies hit by the Projectile itself takes 8 Defense-Ignoring Damage while the ones who get hit by the Pixels that spread out only take 4.