Board Thread:Suggestions/@comment-26821588-20150902001755

''' Tank Class: Aegis '''

Subclass: Fighter

Weapon Name: Arms of Aegis

Styles:

Escutcheon - Aegis becomes a walking tank that is basically impenetrable by any and everything. He gains the ability to bestow temporary shields upon his allies to guard them from harm and while Aegis focuses on beating them down in his dual slab form.

Bastion - Aegis becomes a walking fortress not only for himself but also for his allies. His skills are more of a class that can repel any and everything. His skills revolve around using his shield form to be both defensive and offensive.



Description: Aegis is a powerful defender equipped with gauntlets with large blades that extend all the way up to the shoulder. When combined, these blades then form a huge shield capable of blocking pretty much everything from hurting him and allies behind him. Aegis is great at repelling enemy attacks and then beating the attackers down into submission so they can’t retreat. However, Aegis bears heavy armor that limits his mobility, allowing enemies to escape his grasp and ranged units to keep their distance while they slowly chip down at his health.



Posture: Upon starting, Aegis will have his gauntlets on his arms with the huge blades sticking out while standing in the standard Roblox pose, actually getting into proper posture upon equipping it. While idle, he will have his arms kind of in a boxing position, moving his arms more by his sides when he runs.



Standard Attack Combo: Aegis will begin attacking by slashing his left blade to the right, then his right blade to the left. Then he will slash with his left blade again, except this time to the left, hitting the enemy with the back end of the blade. After that he will cross both arms and perform a cross chop. Finally, he will create his shield with the 2 blades like he does when he uses Obstruct and then does a quick bash forward before breaking the shield back into the two blades. The last strike inflicts more stun than the other strikes (perhaps even having a chance of staggering him if you like).



[NEW BAR] Shield – This bar will quickly regenerate on its own over time. Once this bar exceeds 80, Aegis can use his Obstruct ability. While Obstruct is active, this bar will quickly drain until Aegis stops using Obstruct. Obstruct will automatically cancel out once this bar is empty. If Aegis is hit by a physical attack that staggers the attacker, his bar will drain by 50. Other attacks will not drain the shield bar.



[PASSIVE] Impenetrable - Each time Aegis is hit by a physical attack, his defense will increase by 0.1 for a couple seconds. These buffs are stackable and can add up to huge increases in defense against rapid attacks (R.I.P. Proto). Ranged attacks and area attacks will not increase his defense.

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<p class="MsoNormal">[E] Obstruct – Aegis puts both arms in front of him right next to each other, connecting the large blades on his gauntlets to form a huge shield. While this shield is up, attacks on Aegis will deal no damage and no stun. If Aegis is hit by a physical attack, the attacker will be staggered and his attack will decrease by 0.2 for a while and Aegis’s shield bar will drop by 50. If this physical attack is a skill, the skill will be cancelled out. Ranged attacks will also be blocked. If a projectile hits Aegis head on (hits the front of his shield), it will be reflected and sent flying back the opposite direction it was heading, dealing damage and whatever other secondary effects the projectile inflicts on the attacker. Allies can hide behind Aegis’s shield and be protected from ranged attacks. Aegis is not damaged by area attacks either, but allies hiding behind him are still vulnerable. While shielded, Aegis cannot move.

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<p class="MsoNormal">[Z] Soaring Stone - Aegis grabs the earth with both hands and pulls out a giant stone slab, which he will carry over his head. Aegis can walk around while holding the slab, but his speed will be cut until he throws it. By activating this skill again or clicking the mouse, Aegis will throw the slab in the direction the mouse is pointing. Aegis will also be forced to throw it after holding it for a while or if he is staggered or stunned. This slab is affected by gravity and will begin to arc as it flies. When it hits a surface, it will change the direction it is heading (Basically let Roblox physics determine its movement). If the slab hits an enemy, it will deal good damage and heavy stun, and the slab will then continue its journey (multiple enemies can be hit by it). After a couple seconds the slab will break into small pieces cease moving. The stone will not damage enemies that touch it if it is not moving or just moving extremely slow (friction will cause the stone to decelerate over time). (Consumes 20 mana, 20 second cooldown, 5 second carrying time, 5 second stone duration)

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<p class="MsoNormal">[X] Barrage - Aegis pulls both arms back and then begins to launch of storm of jabs to pelt any unfortunate enemy in front of him. Aegis will launch a total of 6 blows over the course of 3 seconds. Each strike will deal moderate damage, decent stun, and decrease the enemy’s speed by 0.05 for a while. Aegis can move freely while Barrage is active but his speed will be cut until he stops. This skill can be cancelled out if Aegis is staggered or stunned while using it. (Consumes 25 mana, 30 second cooldown, 3 second duration, 6 total hits)

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<p class="MsoNormal">[C] Uppercut - Aegis delivers an uppercut blow with one is his arms that will send any enemy hit by it flying into the air. The enemy hit will take good damage, heavy stun, and have his speed decreased by 0.1 for a while. The enemy will also be launched upward, traveling upward a far distance, but landing not too far away from Aegis. Using this attack on already stunned enemies will not fling them into the air. If this attack does not hit a target it will fail and nothing will happen. (Consumes 30 mana, 35 second cooldown)

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<p class="MsoNormal">[V] Giga Bash – Aegis creates a shield with his gauntlets like he does when he uses Obstruct, but however, this time he crouches a bit and readies himself. Then, with most of his strength concentrated in his feet, he launches himself forward, propelling himself and his giant shield in the direction he as facing. Any enemies that are in the way will be smashed by the shield and either be sent flying in the direction Aegis was heading, or carried along with the shield until it stops (you can choose), where the enemies will then be flung a shorter distance, taking major damage and heavy stun. Aegis will travel a moderate distance before he suddenly stops and goes back into his normal form. If Aegis rams into a wall, his dash will immediately stop and he will be put him back into his normal form and be left staggered. However, when he hits a wall, enemies being carried by the shield will take even more damage, extremely heavy stun and have their defense decreased by 0.2 for a couple seconds, but they won’t be flung at all. (Consumes 65 mana, 60 second cooldown) <ac_metadata title="Class Suggestion: Aegis"> </ac_metadata>