Board Thread:General Discussion/@comment-29377254-20160916000559/@comment-27191468-20161215061751

A Mexican Llama wrote: TheUnfinishedTitle wrote: Why is Abyss ridiculously low? He can really get an advantage in a fight. Even if he lacks the capabilities to fighting an Obsidian 1v1 it can get REDICULOUSLY close to it. With the install stun on ITS C MOVE it can actually stun pretty often With his Z he can deal damage in a controlled area AND buff his own damage X let's him gain defense and makes the other LOSE it, this with the extra damage from the Z it can get very open. And don't get me started with how large it's hitbox is. And Retribution even with the nerf it can get a class to lose significant loss in health with the CV combo. Just saying, I'm a triggered Abyss main. I at least think it should be moved up to B or C. Abyss is pretty good on AoE and can survive of course. But Abyss is of course, a pretty predictable class. No person is gonna get in range with an Abyss with Plasma Hole, but this is even handy for Abyss himself, as he can just use his ranged attack combo and Arcane Orb to do some damage. But thats a different story for your Abyss playstyle.

What Abyss lacks is doing combos, similar to Renegade with C and Z (these are called strings), Abyss has a simple string like C and V to do heavy damage. While combos are using different abilities and attack combos that can bring a huge impact quickly. Many classes have strings and no combos, but they still have a major advantage in combat, this tier list isn't only about combos you know.

Abyss also has a slow attack combo, but it deals very good damage (and buffs up), so there's not much of an issue here in this part.

The rest is fine about Abyss, it's a pretty easy class to play, but just so you know, every class is gonna get re-worked like Abyss (hopefully they'll change its passive, its pretty useless now) so expect some changes here, we'll have to wait for Christmas and I'll soon get this Tier List accurate ASAP. (Judging by everyone else's opinion ofc.) Now there are some more strings other than the obvious C and V, and those are just using your basic attack combo and just pressing Z quickly twice, and another is C and X, so then you not only have your opponent where you want them to be, bit they're close enough to be in your plasma holes range and then you can simply play your cards right and use your moves to prevent escape, and when they're about to leave succesfuly you use your V to get right back into optimal position.