Board Thread:Suggestions/@comment-28140663-20160718070752

Mage Class : Zone

Subrole : Support

Weapon : Blitzel (Cannon?..)

Description : A defensive backlines kiter, Zone focuses on trapping, kiting, and holding chokepoints in order to dominate the field. Zone however requires both the use of skills and allies to maximize potential as damage output alone is low and range is barely enough to utilize allies as cover.

Combo : Smack the stock in front for a wide area, then smack the stock downwards, followed by a kick and finished with a left jab w/ a tiny dash. 4-7 damage, 5 stun, 3 studs of knockback, takes 4.2 seconds to complete.

(Passive) Comfort Zone : When no enemies are present in a 6 stud radius, gain a 50% health and mana regen buff. When an ally is present in a 4 stud radius, gain a 0.2 Atk and Def buff.

(E) Hunter Stance : Enter a low crouching stance that hides your name and allows you to see enemies through walls up to a certain range. You are also zoomed in for the duration, leaving you vulnerable, however nearby traps will be stealthed until activated.

(Z) Plasma Blast : Short range slow projectile AoE burst with a sharp gravity and radius of 4 studs, 5-7 damage, 10 stun, and 2 studs of knockback. Refunds 2 mana and 5% cooldown for every target hit, naturally uses only 75% of the cooldown. Costs 10 mana, cooldown of 8.

(X) Snare Trap : Place down a small sticky net that covers a 6 stud diameter and will function up to 6 studs tall. Enemies caught cannot jump and are slowed by 0.3. The net itself has 22 health and naturally disappears after 14 seconds. Costs 20 mana, cooldown of 7.

(C) Decoy : Deploy a decoy of yourself using Hunter Stance, however traps will still be stealthed when not being used. Decoys have 13 health and last 18 seconds. When a Decoy is destroyed, it creates a foggy AoE that reduces speed by 0.2 for 5 seconds. Costs 25 mana, cooldown of 12. Note that decoys count as allies.

(V) Gravity Distort : Fire a medium range black hole that sucks in enemies towards the blackhole within a 16 stud radius. Enemies caught gain a 0.6 Spd and Atk debuff until the hole dissipates after 5 seconds. The black hole does not effect projectiles or allies, and can be devastating in conjunction with an ally's ult. Costs 50 mana, cooldown 24. 