Board Thread:Suggestions/@comment-31484904-20170722233408

(+) Obelisks are much larger, and have more effective radius

(+) Obelisks increase Obelisk Armor by 5, give allies 20% defense, and reduce defense by 10% on enemies, stacking at +40% defense on allies and -20% defense on enemies

(-) You can only have one obelisk out at a time

(-) Obelisks costs 35 mana

Move Changes:

Click Attack: Replace the last hit with a push using Hashira

Z: Obsidian charges their own energy to make orbs that float around the obelisk, maximum of 6, then let go to fire them all at one location. Reduced radius and damage, but decrease offense by 5% as well as speed by 5%.

X: Obsidian slams Hashira on the ground, creatun an earthquake that knocks enemies around you far away. If hitting an obelisk, break it, sending stones that fall near the area, landing near opponents. Stones deal great stun and damage and decrease walkspeed by 10%

C: Obsidian plants Hashira into the ground and rebuilds his armor, gaining 300% defense during the channel and fully regenerating the armor when the move completes. Obsidian cannot move during the channel.

V: Obelisk Fall: Spawn an Obelisk and drop it on the targeted location, stunning and massively damaging in an area, debuffing walkspeed by 20% for 9 seconds. Consumes 30 mana. Cooldown is 25 seconds.

I tried making a more defensive Obsidian. 