Board Thread:Suggestions/@comment-33746236-20171123193129

 Just a bunch of styles I have saved on my drive that I thought I would share

Tempus: Retroversion

(+/-) A trail of blue lightning marks where you have walked, which begins to fade from the back to your player after 10 seconds. Holding E will send you backwards in time to as far back as you can or want to go. Once you stop holding E, or reach the end of line, you will stop. The move uses up 50 distortion

(+/-) Clock changed to Clock hand, which creates a large clock hand out of energy, which then stabs in front of your character, dealing 40-60 damage and slowing enemies hit by it by 10% speed. The move costs 15 mana, or 100 distortion if you have that much, with a 15 second cooldown.

(+) Graviga pushes enemies away now

(-) Graviga no longer allows for time freeze when used

(+) Time crack changed to Time Pulse, which creates an explosion where you currently are, debuffing speed and offense, or where you were after traveling backwards in time using E. After 3 seconds since you used E, you lose the ability to do this.



(+/-) Temporal Stun changed to Temporal Drain. Send the opponent back in time, which drains 30 mana, and increases all cooldowns by 3 seconds. Not only that, but the move also debuffs all stats by 10% for 5 seconds. This doesn’t come without a consequence though, since using the move deletes your trail. The move costs 50 mana with a 40 second cooldown.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">___________________________________________________________________

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="color:rgb(255,255,255);font-family:Arial;font-size:11pt;white-space:pre-wrap;">Spectre: Soul Catcher

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+) Speed buffed to 100%

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(-) damage and defense nerfed to 90%

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) Passive changed to Soul Catch, which gives you a 7.5% buff in damage and defense when you kill someone for 30 seconds. This buff can be stacked 3 times, and if you stack it more than 3 times, you will “overload” dealing 150 damage to yourself, staggering yourself, and losing all of your stacks.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) E changed to Imbue, which acts like Spectre’s normal E, except that you imbue yourself with the spirit, multiplying all stacks by 1.5, and removing them when you exit this form. You must have at least one stack to use this.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) Z changed to Ghastly Lunge. Shoot out the projectile that is normally shot, but when it its someone, you lunge towards them, putting them off balance.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) Ominous matter now only summons at your feet

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) V changed to Unleashed Souls, which is more powerful the more stacks you have. With 0 stacks, you just pulse, pushing people away, and only lowering the cooldown by a quarter. With 1 stack, you pulse, and then shoot out your phantom, dealing damage to anything it hits along the way, and only using up half of the cooldown. If you have 2 stacks, then you pulse, shoot out phantom, and teleport to phantom, using up three fourths of the cooldown. If you have 3, then you do the same combo, but when you teleport to phantom, it acts like Spectre’s normal ult, as well as cause overload during the explosions. This uses up the entire cooldown.

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">Spectre: Ghastly

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(-) Damage changed to 90%

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+) Click combo changed to the original

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) Spectre now has an extra box next to mana called Ectoplasm. When you hurt someone with your spectre, this will increase by 1, it can reach 20 at max.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) Ghastly grip changed to Haunting, which summons the phantom either in front of you, or at the marked person, which then proceeds to follow them or the nearest person. Although you lose your ability to use your spectre while this is happening, it debuffs the enemy it’s following by 10% defense and offense. The move costs 20 mana with a 10 second cooldown

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) Spirit Orbs changed to Ghastly Stare, which makes your phantom make a fairly scary face, which lowers all stats of an enemy by 10%. While someone is haunted, this changes to materialize, which teleports you to your phantom, allowing you to attack the person. The move costs 25 mana and normally has a 10 second cooldown, but the cooldown is reduced to 5 while in materialize.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) Phantoms Mark changed to Taunted Spirits, which summons a bunch of spirits around the marked player which suppress and circle them for 5 seconds. This move lowers their defense by 5% normally, plus an extra 1% per ectoplasm you have. This move uses up all ectoplasm and 50 mana, with a 30 second cooldown.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">___________________________________________________________________

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Tundrus: Avalanche

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(+) Tundrus now has 1000 health instead of 900

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(-) Speed decreased to 80%

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(+/-) Passive changed to Resting Avalanche, which adds an additional bar that holds 50. The bar is charged by 1 for every 10 damage tundrus takes. Tundrus has 1% more speed for every 2 charge to this bar.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(+/-) Snowball changes to icicle when gun is equipped. Icicle shoots an icy projectile that debuffs speed by 10% for 5 seconds with a 5 second cooldown, at the same mana cost as snowball.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(+/-) Snow bomb does more damage, but the snowballs that explode from it don't home towards an enemy, rather they shoot out in all directions.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(+/-) Snow Bomb changes to Snow Storm when gun is equipped. Snow Storm is a togglable move that uses up 3 mana per second and costs 10 mana to activate. The move sprays a mist 5 studs infront of tundrus which does low damage and lowers speed by 1% which lasts for 5 seconds every half second. The debuff’s cooldown refreshes every time the debuff happens.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(+/-) Warmth now summons a campfire which increases passive healing by 10 for all allies within 10 studs. The campfire lasts for 15 seconds

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">(+/-) Tundra changed to avalanche. It costs 40 mana and at least 10 Resting Avalanche, althought it uses the entire bar up in the move. Tundrus Summons a large wave of snow which does damage depending on the value of the resting avalanche bar.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">___________________________________________________________________

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="color:rgb(255,255,255);font-family:Arial;font-size:11pt;white-space:pre-wrap;">Mechanic: Constructor

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(-) Mechanic has 900 health instead of 1000

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) Passive changed to 3 extra health bars for your mechs. When a mech is hurt, then you will have a blue effect appear around your screen instead of a red one. You are limited to 3 mechs at a time

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(-) Second passive removed.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) E changed to Lock on, which as your turret mechs target a person that your cursor is over when used.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) Z changed to Railgun Turret. Set up a turret which takes 2 seconds to construct. It fires just like railgun armor, with a range of 100 studs. It will target the closest person unless someone is locked on. The move costs 30 mana, with a 10 second cooldown. The turret itself has 300 health

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) X changed to Gear Up, which gives you a 15% speed buff for 7 seconds, at the cost of 15 mana with a 15 second cooldown

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;"><span style="font-size:11pt;font-family:Arial;color:rgb(255,255,255);font-variant-ligatures:normal;font-variant-east-asian:normal;font-variant-position:normal;white-space:pre-wrap;">(+/-) C changed to Support Station, which sets up like Z, but it makes a station that heals for 30 per pulse, and offers 1-3% defense and speed buffs for 10 seconds. It pulses once every 3 seconds, and affects people within 15 studs of the turret. The move costs 40 mana with a 20 second cooldown. This turret has 200 health

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