Board Thread:Suggestions/@comment-26960607-20180305023605

I don't really think this is needed but I'll just go with a what-if scenario and say it was needed. In that case, I think this'll just be my take if I was the one reworking Troop. I think there could've been better ways of doing this but whatever...

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[E] Gun Stance:

Trooper assumes a shooting stance, pointing Joy toward the cursor. Upon clicking the mouse, Trooper uses one ammo to shoot Joy. Trooper cannot shoot bullets if there is no ammo left. Trooper can freely exit this stance by pressing [E] again.

Being in this stance makes Trooper use a different set of abilities that utilize bullets which use ammo rather than gun explosions which use mana.

[Z] Unload:

Trooper fires a gun explosion in front of him/her which deals damage along with lowering Attack by 10% for 5 seconds.

(Cost 10 Mana. No Cooldown)

[EZ] Reload:

Upon activation of this ability, Trooper will reload back to maximum ammo of 16 (8 in each gun). (20 seconds)

[X] Deadly Impact:

[Gun Stance] Trooper dashes forward and hits the enemy with one joys, lowering speed by 40% for 15 Seconds. If it hit and Trooper has 10 Mana, Trooper will follow up with firing a gun explosion with the other Joy that lowers attack by 10% for 5 seconds.

[Gun Stance] Trooper hits the enemy with one joys, lowering speed by 40% for 15 seconds along with using that Joy to shove the enemy behind Trooper. If it hits and Trooper has 1 ammo, Trooper can follow up by leaping forward while facing the enemy and fire an exploding bullet at the enemy which lowers Defense by 10% for 5 second.

(Consumes 10 Mana. 20 Second Cooldown)

[C] Double Trigger:

[Non Stance] Trooper points both Joys in front of him/her and makes each fire a gun explosion that deal damage, some stun, and knockback. Trooper uses the recoil of this shot to roll back as far as the blasts can blast enemies away. (Cost 20 Mana)

[Gun Stance] Trooper fires two shots at the same time that deal damage along with a 20% slow (10% from each bullet) for 10 seconds. (Cost 2 Ammo)

(20 Second Cooldown)

<p class="MsoNormal">   [V] Obliterate:

<p class="MsoNormal">Hold V.

<p class="MsoNormal">[Non Stance]Trooper overcharges the Joys during a short wind up then starts spinning around (looks like break dancing) while going in the direction of the cursor and unleashing a storm of bullet explosions that lower defense by 5% for 5 seconds. (Each shot consumes 3 Mana and Trooper will stop after consuming 48 Mana).

<p class="MsoNormal">[Gun Stance] Trooper overcharges the Joys during the short wind up then starts unloads ammo to fire explosive bullets that lower defense by 5% for 5 seconds but remains in place during this time. They explode upon hit and lower defense by 5% for 5 seconds. (Trooper unloads 1 ammo for every shot and will stop firing after running out of Ammo)

<p class="MsoNormal">(20 Second Cooldown) <ac_metadata title="Class &quot;Rework&quot;: Trooper"> </ac_metadata>