Board Thread:General Discussion/@comment-30288274-20161113230438/@comment-203.106.214.147-20161115223505

RBlitzwolfer wrote: Gwuhja wrote: TlNPOT wrote: Gephiltacool wrote: Nether has already been nerfed in the strife testing of 11/12/16. Nerfs include an overall reduction in damage and stun for all attacks, void samurai no longer reduces cooldown, massively decreased velocity and range to all dash type attacks, void orb slower, void breaker has a short hop instead of a leap. then whats his new passive going to be like? the removal of lowered cooldown seems bad assuming we're keeping the defense debuff and low walkspeed when hp is low. Would be good. Allows us plebs to live longer against Nether, since one ability combo means salvation for us, due to longer cooldowns. The removal was probably just used to stop Nethers from Eing to just reduce their cooldowns (IF thats possible). Confirmed Passive

Void Rush - By dealing damage to enemies, Nether reduces his cooldown based on how much damage was dealt. Void Rush's effects are halved for Nether's ultimate. this is more like it