Board Thread:Suggestions/@comment-28140663-20160514070348/@comment-27707865-20160519003105

Ok... heres my thoughts on balancing it...

PROTO4HEXER2016

Also he needs a nerf on defence and speed, he is carrying a giant jetpack-laser thing and that has to be heavy and not the most protective.

He also needs a nerf to his V, and by that i mean it needs to cost mana. This will help limit Proto runners since it costs mana to use jetpack.

Also, give a defence debuff to a proto thats flying and make it unable to attack while flying.

To balance this out, make him have a quicker combo and a little extra range for his combo, Z, and C, aswell as a speed debuff to oponents he hits with his Z, X, and maybe C (i think it already debuffs speed).

I think that will keep it as quite a good class but not op.