Board Thread:Suggestions/@comment-27450786-20160109120550

The thief is a class that uses its agility to avoid enemies while it gradually weakens them, eventually allowing Thief to strike with devastating damage. While Thief is fast and has moderate hexing abilities, its damage can only reach its full potential on hexed enemies. Thief also lacks defences making it a class that values being fast and evasive rather than taking hits.

Role - Rusher

Subrole - Hexer

Weapon name - Nightfangs - Dual daggers infused with darkness

Stats - damage 1, defence 0.9, speed 1

Click combo - Thief stabs forwards with both of the Nightfangs, first with the left then right, dealing damage with each stab. Thief repeats this again but this time by stabbing with the right dagger first. Next Thief performs a quick 360 degree  spin, hitting any opponents up to three times for low damage. Finally Thief leaps forwards and slashes both daggers downwards (daggers don't deal individual damage for this part).

Passive - Deadly greed - As the fight wears on, Thief becomes more frustrated and greedy causing them to lose focus. As a result the defence of Thief goes down by 0.05 every time Thiefs health lowers by a multiple of 20 from 100. By 20 health thief would have 0.7 defence.

E - Aerial flip - Thief performs a flip in the air and travels for 14 studs. This can be used for fast travel and avoiding attacks, however this ability deals no damage. The initial cooldown is only 2 seconds, however if Thief performs 4 or more flips within 14 seconds the cooldown is extented to 16 seconds.

Z - Impalement art - Upon pressing Z Thief has 10 seconds to click on an opponent to target. When an enemy is clicked Thief will throw both daggers at them from a maximum distance of 100 studs. The daggers will impale the enemy and debuff their speed and defence by 0.2 for 14 seconds. The daggers respawn in Thief's hands after only 1 second, meaning that Thief will not be vulnerable for long. Cost - 10 mana (from 20 studs+5 mana for each additional 20 studs), Cooldown - 22 seconds

X - Shutdown - Thief leaps forwards by 20 studs and stabs the right Nightfang into ground, creating a damaging wave. If an enemy is successfully hit, Thief will then take out the right Nightfang and then quickly stab the left Nigtfang into the enemy, doing additional damage and lowering their mana by 5. This ability will "shutdown" the enemies X ability, making them unable to use it (an exception is made for Barbarian and Abyss where instead their C abilities are deactivated). Enemies will be unable to use their X ability for 12 seconds. If the player first uses E and while in mid-air presses X, Thief will thrust the dagger at the current location. The ability does the same thing but deals bonus damage at the cost of shutdown time which is only 7 seconds. Cost - 30 mana, Cooldown - 36 seconds

C - Knife storm - Thief rushes forwards and performs a series of quick cuts that create slices in the air. Each slice deals low damage but the damage is rapid. Although the attack creates 30 slices, enemies will only be hit by 1/3 of those meaning that only a maximum of 10 hits is possible. Each hit debuffs enemy speed and attack by 0.03. If Thief first uses E and presses C in mid air this ability will instead transform Thief into a storm of slices in a fixed area. While the damage of this ability is better, the enemies will only be debuffed by 0.01 per hit. Cost - 25 mana, Cooldown - 30 seconds

V - Master thief - A dark field is summoned beneath Thief, causing their speed to be lowered to 0. Then a dark hand is thrust out and it blasts dark energy into Thief. This makes Thief invisible and their walkspeed is risen back up to 1. Thief can stay invisible for a maximum for 10 seconds. If those 10 seconds run out or if the player clicks, Thief will thrust both Nightfangs down and two giant slices will cut through the air, dealing good damage. Cost - 50 mana, Cooldown - 54 seconds

I hope you liked this class suggestion, feel free to give criticism.

 