Board Thread:Suggestions/@comment-26821588-20150915130857

 (Main Role) Class: (Name) Make sure each class is given a role based on how the class works and make sure the class actually fits the role’s description. Also when you think of names, make sure you don’t just put together random letters and call it a name, it should either be a word, somewhat related to a word (maybe combine two words), or have at least some reference to something. It may be a good idea sometimes to use different languages to think up of creative names. Don’t be cliché with names, because no one likes a boring name.''' '''

Subclass: This is where you would list the secondary role your class fits in the second-best. If you can’t find one, you might want to think harder, or rethink your class.

Weapon Name: Go crazy, make sure it’s somewhat related to the class we are talking about here.



Description: This is where you explain what the class is like and the weapon it uses and stuff. Make sure you explain what the class excels at and what its weaknesses are. Remember to make sure your weaknesses match up to how your classes work (trust me I did that a couple times). Maybe mention some of its abilities here if you want.



Posture: There is where you explain the poses your class makes when moves and stands still. Also make sure to explain where you store the weapon when it’s unequipped and how your class equips its weapon.



Standard Attack Combo:  This is where you explain how your clickly attack combo works. Generally there are 4 attacks total in each combo. Some attacks may be ranged and others may be area attacks, but makes sure they are minor and not too big. Try to make your click attacks interesting but not too hard to script.



(Optional) [NEW BAR/NEW GUI] (GUI/Bar Name) -  If your class has a special gui or bar made specifically for that class (like Ichor’s blood bar) explain it here and how your class uses it/how the bar/gui works.



[PASSIVE](Passive Ability Name) - Each class should have a passive ability that activates AUTOMATICALLY when certain criteria are met. Usually these passives affect how the class is played and can be either positive or negative or BOTH, depending on how powerful your class is that it needs balancing out.



[E] (Ability Name) - This is an ability that is activated with the [E] key. These are utilities that are unique to every class and help in battle. Remember the E ability isn’t necessarily an attack like the other skills, but more of a utility.



<p class="MsoNormal">[Z] (Skill Name) - Skills are unique attacks/moves a class can make to inflict damage, stun, buffs/debuffs, and many other effects. Skills will consume a set amount of mana to use and must go through a set cooldown period between uses. Sometimes they aren’t even attacks and just little buffs and stuff. The Z skill is usually the weakest skill of them all and consumes the least amount of mana. The cooldown is also usually short.

<p class="MsoNormal">[X] (Skill Name) - Make sure you explain how the skill works and EVERY effect it has and stuff. Being vague will really make it hard to understand your class and you might end up having people misunderstand what you are trying to say. Remember make sure the skills reflect a class’s advantages and weaknesses. This is usually your second weakest skill and consumes more mana than Z. Sometimes X and C are equal in strength roughly for some classes.

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<p class="MsoNormal">[C] (Skill Name) - Remember, when you make the name for skills, make sure they aren’t repetitive and have a bit of variety in names. (Shadow strike, shadow bomb, shadow storm, and shadow blast for a skill set is really bad). Remember to have variety. The C skill is either the second strongest skill or on par with either the V or the X skill.

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<p class="MsoNormal">[V] (Ultimate Skill Name) - The [V] skill is the generally the strongest skill for a class, inflicting a lot of damage and powerful effects while using a lot of mana and having a long cooldown. Because of this, the [V] skill has been appropriately named the ultimate skill. Since this skill is powerful and is iconic to the class, make sure each ultimate is unique from the others ones. Also make sure it’s exciting! <ac_metadata title="A Class Suggestion Template for Beginners to use."> </ac_metadata>