Board Thread:Suggestions/@comment-28341702-20160908031658

Class Suggestion: Epidemic

Main Role: Hexer

Sub Role: Mage

Description: An evil creature whose job is to give everyone and anyone a disease, and spread the plague like the common cold. Despite Epidemic has a lot of crowd control capabilities, Epidemic can struggle with multiple people.

Weapon Name: Curse of God (curved knife with spiritual aura

Combo:  Epidemic slashes to the left, to the right, and then backstabs. His E can change it to a very, very fash left, right, left, right slash which does moderate damage.

Idle Position: Epidemic wields the Curse of God on his left hand.

Movement: Epidemic holds the Curse of God with his left hand, leaning forward. The knife is faced half sideways.

Passive: Plague: Anyone that Epidemic hurts will be slowed by 0.1 for 20 seconds. The victim also gets a permanent "mark," which means they can give other players the plague, which gives Epidemic plague points. If the victim hits other people excluding Epidemic, the person the victim hit will also be slowed by 0.1. Epidemic gets a speed boost by 0.1.

[NEW BAR] Plague Bar: Epidemic fills this bar by "infecting" people. The more plague Epidemic gets, the more damage he does. At 100% plague, Epidemic is so contagious that if you are 10 studs away from him, you catch the plague. This can hurt Epidemic.

[E] Disease Release: Epidemic releases all of his plague in exchange for mana. The release of disease can damage people and slow them.

[Z] Bacteria: Epidemic releases small particles which attacks 1 person. These particles decrease defense by 0.1, and damages them by 1 hit point every 2 seconds for 15 seconds. Costs 15 mana, cooldown of 15 seconds.

[X] Virus: Epidemic holds his knife to his right hand, puts germs which turns the knife green, and throws it to the nearest person. If it hits, the knife will do moderate damage, and then effect takes place. The virus will not go away until the player has 15 or less mana. The virus slows the player by 0.1 every 15 seconds, and lowers attack by 0.1 every 25 seconds. Costs 20 mana, cooldown of 25 seconds.

[C] Parasite: Epidemic creates a worm and throws it to where the mouse is pointed at. The worm then disappears into the player he hit, and weakens the foe, which means 0.1 attack, 0.1 def, 0.1 walkspeed every 30 seconds. It will not disappear until the person is dead, staggered or stunned. Costs 40 mana, cooldown of 40 seconds.

[V] Lethality: Epidemic makes the disease become lethal, doing 15 damage every 10 seconds, and also makes walkspeed slow by 0.1. The effect stops after 1 minute. If Lethality drops someone down to 20 hit points, Lethality will not remove mana, but will change into Fatality. If it doesn't, then the mana cost is 40, cooldown of 40. (Fatality: Epidemic charges his mana and plague into a giant, purple ball, and launches it toward the most recently hit person. It will insta-kill if they are under 25 hit points. Costs 0 mana since it uses all of your mana. More mana = more damage. Cooldown of 50.)

Doesn't this class seem weak? 