Board Thread:Suggestions/@comment-26960607-20180223043227

This is just a rework of an old class of mine (probably the third version).

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Class Name:  Retro

Role:  Mage

Subrole:  Fighter

Weapon:  RPG Sword (Pixel Sword) / Shooter (Pixel Gun)

Description: 

A gamer with various video game related skills and tricks to use in actual combat. Retro is a pretty versatile for being able to fight melee, ranged, power enemies up, power enemies down, and get around the battlefield. Retro’s fight end up being a battle of the skilled and it’s a bad thing if Retro is playing badly or is getting outplayed.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">Basic Attack: 

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">-Diagonal Swing to the Left

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">-Diagonal Swing to the Right

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">-Stab

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">-Jumps while slashes upwards, spins, then does an overhead slash downwards with both hands (2 hits)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">(Damage: 40-60. Stun: 1-5. Chance to Critical Hit: 25%)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif";mso-fareast-font-family: "Times New Roman"">[GUI] Game Menu: <span style="font-size:12.0pt; font-family:"Times New Roman","serif";mso-fareast-font-family:"Times New Roman""> This appears between the Player’s Defense & Speed Stat (where Trooper’s Adrenaline Meter should be) but only shows up when E is pressed.

<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">[Passive] Game Mechanics: <span style="font-size:12.0pt;line-height:115%;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">

<p class="MsoNormal">Retro is able to utilize Video Game Attributes.

<p class="MsoNormal">Retro can double jump but consumes 5 mana to do so and can’t do it again until he/she lands. The Player also gains the ability to jump on enemies, dealing (40-60) damage and (1-5) stun.

<p class="MsoNormal">His/her Attacks can cause Critical Hits. Attacks that are Critical Hits deal more 1-100% more damage or stun.

<p class="MsoNormal">He/She also can gain Points to use to upgrade his/her character.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">-Picking up Points that spawn around (Points gained vary and only spawn if unlocked)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">-Dealing damage (Points gained is based on how much damage he has dealt)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"><span style="font-size:12.0pt;font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman"">-Killing an enemy (gives 1000 Points)

<p class="MsoNormal">[E] Game Menu:

<p class="MsoNormal">Hold E to make Player see his/her Game Menu which contains his/her stats, the amount of kills he/she has, and other stuff. While viewing, the Player cannot attack or use other abilities. There are various buttons and stuff that allow the Player can use points to upgrade himself/herself, sell upgrades to gain points, along with enabling/disabling certain features.

<p class="MsoNormal"> Enable/Disable

<p class="MsoNormal">Good Power-Ups: Good power-ups spawn near Retro. These power-ups can be collected by anyone, whether or not they’re Retro himself/herself, allies, or even enemies. They all work for them (based power-ups are useless to anyone that’s not Retro). Having the upgraded power-ups will not make them the only ones spawn around ast the weaker ones also appear too (you can tell when they are in some way). They only stay for 15 seconds however and afterwards, disappear.

<p class="MsoNormal">Bad Power-Ups: Bad Power-Ups spawn near Retro. They’re the trick power-ups that do bad instead of good. They can be picked up by anyone, whether or not they’re enemies, allies, or even Retro himself/herself.

<p class="MsoNormal">Fake Power-Ups: Fake Power-Ups spawn with Retro’s other Power-Ups if they’re enabled and if the Fake Power-Up is unlocked.

<p class="MsoNormal"> Upgrade Stats/ Unlock Items

<p class="MsoNormal">(Cost 100 Points) Upgrade Attack/Defense/Speed: Increase a base stat by 1%.

<p class="MsoNormal">(Gives 100 Points) Downgrade Attack/Defense/Speed: Decrease a base stat by 1%.

<p class="MsoNormal"> Unlock/Upgrade Power-Ups

<p class="MsoNormal">(Cost 1000 Points) Unlock Fake Power-Up: These Power-Ups look like all the other power-ups but when picked up, they don’t do anything. They can only spawn around. Retro cannot use them.

<p class="MsoNormal">(Cost Points) Bonus Points: Automatically give you points. Upgrade to increase the amount of points gained (1, 10, 25, 50, 100. How much it is to unlock/upgrade is as much as the points are worth) and the max upgrade is 100 points. Unlocking them also unlocks the Trick Point Variant that removes points.

<p class="MsoNormal">(Cost 500 Points) Point Multiplier: Lasts for 10 seconds. Points gained are doubled. Unlocking this also unlocks the Point Divider that halves the points gained.

<p class="MsoNormal">(Cost 10 Points) Time: This Power-Up adds 1 second to the timer (if there is any, otherwise it won’t work). Unlocking this also unlocks the variant that removes time on the timer. Upgrade to increase how much time is going to be added/removed (5, 10, 15, & 30 seconds. Costs 100, 250, 500, 1000).

<p class="MsoNormal">(Cost 10 Points) Heal: This Power-Up heals 1 health. Unlocking this also unlocks the damaging counterpart that deals damage instead. Upgrade to increase the amount healed/damaged (10, 25, 50, 100) with the cost of each respective upgrade being the amount they heal/damage x 10 with the max upgrade being 100.

<p class="MsoNormal">(Cost 100 Points to Unlock/Upgrade) Attack/Defense/Speed Up: Each power-up is unlocked/upgraded separately. They apply a 10% buff on their respective stat for 10 seconds that don’t stack in duration. Unlocking them also unlocked their trick power-up counterparts too that lower stats by 10% for 10 seconds. Upgrade to increase the buff by 10% with the maximum buffs being 50%.

<p class="MsoNormal">   [Z] Shooter:

<p class="MsoNormal">Retro switches the RPG Sword out for the Shooter. Clicking now makes it shoot a pixel projectile (a pixel with a trail of pixels that are shrinking in descending order) that deals (25-35) damage and (1-5) stun. This has a 12.5% chance to Critical Hit.

<p class="MsoNormal">(Cost 1 Mana to Shoot. 3 Second Cooldown)

<p class="MsoNormal">[X] Pixelation:

<p class="MsoNormal">If the RPG Sword is equipped, Retro performs the last attack combo with the landing causing a (pixel) AoE around him/her.

<p class="MsoNormal">If the Shooter is equipped, Retro fires a shot that upon hit, explodes and causes a (pixel) AoE.

<p class="MsoNormal">Regardless, they have double the damage, stun, and critical hit rate along with causing all enemies hit to have their attack lowered by 10%, defense lowered by 10%, and speed lowered by 20% for 10 seconds. They also are hurt by the pixels inflicted upon them dealing (5-10) damage every second for 10 seconds.

<p class="MsoNormal">(Consumes 25 Mana. 10 Second Cooldown)

<p class="MsoNormal">[C] Power-Up:

<p class="MsoNormal">Hold C to make Retro view an Inventory containing all power-ups Retro has unlocked/upgraded. While viewing the Inventory, Retro can’t attack nor use abilities. It also contains the cost of Mana for making them appear depending on how upgraded they are.

<p class="MsoNormal">First tier is free, second cost 5, third cost 10, fourth cost 20, and fifth along with power-ups that don’t need upgrading cost 30.

<p class="MsoNormal">   Clicking on one makes it appear in Retro’s free hand. While holding the Power-Up, Retro cannot do anything else. Press C to return it into inventory or click to utilize them. Click on who you want to use them on but it can only be on someone nearby.

<p class="MsoNormal">Bonus Points, Point Multiplier, and Time Power-Ups are only utilized by Retro.

<p class="MsoNormal">Heal and Stat Up Power-Ups cannot be used on enemies.

<p class="MsoNormal">Damage and Debuff Power-Ups cannot be used on allies.

<p class="MsoNormal">If Retro clicks on a power-up that’s laying around however, Retro switches its current power-up with that one and that’s the only thing Fake Power-Ups are used for.

<p class="MsoNormal">The cooldown only activates if Retro has used a Power-Up.

<p class="MsoNormal">(Mana cost varies. 10 Second Cooldown)

<p class="MsoNormal">[V] Virtual Game:

<p class="MsoNormal">Retro transports a nearby enemy into a game world where Retro is in control. Meanwhile, hologram-like models of them are in their place while in the Game World and essentially are paused (similar to  time-locked). This ultimate is kind of a cut scene.

<p class="MsoNormal">Retro proceeds to use the game to attack the enemy in some way (ex. Making a spaceship posse rapidly shoot the enemy, trapping the enemy in a combo, etc).

<p class="MsoNormal">Afterwards, Retro and the enemy get transported back into the real world. From getting hurt in the game world, the enemy takes (100-300) defense-negating damage along with getting automatically stunned.

<p class="MsoNormal">(Cost 50 Mana. 60 Second Cooldown) <ac_metadata title="Class Concept: Retro (Reworked)"> </ac_metadata>