Board Thread:Suggestions/@comment-27026273-20151129030947

"Bon Appetit!"

Fighter Class: Sommelier

Subclass: Support

Weapon Name: Cuisine

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Description: Sommelier is rather unique, as it uses the power of food to destroy opponents and give customer satisfaction towards allies. Sommelier wields a metallic plate used for serving food called Cuisine, to serve food for the opponents to perish at. Sommelier is however very frail, meaning that Sommelier can be easily defeated against most other fighters. However, Sommelier is extremely powerful when it comes to crowd control and debuffing opponents.

Posture: Sommelier upon spawning into the match, will have Cuisine already on the Right Arm, being held, before having it spun and then going into idle posture. Sommelier's idle posture consists of Sommelier's right arm being 87 degree's away from the torso while having Cuisine being held like any other waiter. Sommelier's walking animation has Sommelier have the right arm grab Cuisine again and then have a slant walking position. Unequipping Cuisine will revert back to the state when upon spawning.

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Standard Attack Combo: Sommelier will first off swing Cuisine to the left, following up with another swing diagonally down right. Afterwards, Sommelier will then swing Cuisine upwards and then smash Cuisine on the ground, creating a small shockwave that pushes opponents back while emitting food out of the ground, being able to be picked up by Sommelier and allies to get a 2 HP replenishment.

[Passive] Full Course - Sommelier is able to drop food on the ground upon getting damaged by over 15 in under 1 second. The food can be picked up by Sommelier or allies, which will increase their defence and attack by 0.2 for 5 seconds, as well as regain 10 HP back.

[E] Preparation - Sommelier will prepare the dishes Sommelier will serve, by having Sommelier's left arm hold Cuisine as well. Upon this, Sommelier's Mana Bar rapidly increases as well as gain more stun and stagger resistance when reaching 100 Mana for 30 seconds.

[Cooldown 35 seconds]

[Z] Entrée - Sommelier will serve up a dish before going into the main course, meaning that Sommelier will first off have Cuisine glow, and then create a big flash. Upon the flash, opponents that are hit by the flash will receive a defence deduction of 0.1 for 5 seconds, as well as have any buffs on them be shortened by 1 second. Allies and Sommelier however, will gain additional 0.1 towards their attack lasting for 10 seconds, as well as increase past buff durations by 5 seconds.

Entrée will also be able to shorten opponent's AoE Field's duration by 2 seconds, while increasing allies and Sommelier's AoE Field's duration by 3 seconds.

[Consumes 25 Mana/Cooldown 20 seconds] 

[X] Main Course - Sommelier will throw Cuisine on the floor, causing Cuisine to glow and create an AoE field of main course meals, from pasta, soup, steak etc. Opponents that are within the Main Course Field will receive a deduction of 0.2 of defence and attack every 2 seconds, while allies will receive an additional 0.2 attack and walkspeed every 3 seconds, all lasting for 15 seconds after stepping out of the field.

<p style="font-weight:normal;">Upon usage, Sommelier will also receive a new weapon which is a spatula, on which once clicking with the mouse, will swing it upwards, creating a random type of food being flung towards a small range.

<p style="font-weight:normal;">Upon duration completion, the AoE Field will dissipate and Cuisine will go back to Sommelier.

<p style="font-weight:normal;">[Consumes 30 Mana/Cooldown 35 seconds/Duration of Field 10 seconds]  [C] Dessert - Sommelier will thrust Cuisine forwards, with the flat part of Cuisine looking vertically. Upon this, Cuisine will then glow and then release a wave of desserts, revolving around cakes, milkshakes etc. Opponents that are hit by the Dessert Wave receive a deduction of 0.2 walkspeed for 10 seconds, while allies that are hit by the Dessert Wave receive additional 0.2 walkspeed and defence.<p style="font-weight:normal;">[Consumes 35 Mana/Cooldown 30 seconds]

<p style="font-weight:normal;">[V] All You Can Eat - Sommelier shall spin Cuisine with the right arm. Causing a Cuisine to glow brightly. Afterwards, Sommelier will throw Cuisine into the air and then Cuisine will flash and release a mass amount of food downwards, damaging opponents as well as give them a 0.2 defence deduction for 5 seconds.

<p style="font-weight:normal;">If the food does not hit an opponent then it will stay on the ground for 3 seconds.

<p style="font-weight:normal;">If an ally picks up the food within the 3 seconds, they will receive additional 0.2 towards their attack and walkspeed, as well as have a 10 HP replenishment.

<p style="font-weight:normal;">[Consumes 50 Mana/Cooldown 45 seconds] <ac_metadata title="Class Suggestion: Sommelier"> </ac_metadata>