Board Thread:Suggestions/@comment-98.169.177.45-20160421185011

[Mage Class]: Endeavor

Substitute Rusher Class

[Weapon Name]: Raketti - A futuristic jetpack strapped onto Endeavor's back. Will activate on Endeavor's command.

A technician armed with a jetpack suited for both space and battle. Endeavor is a class that focuses on avoiding attacks with ease by propelling himself into the air and crashing back down, or lunge straight at them to quickly take them down. This makes Endeavor have the ability to dodge easily, while taking down players who are nearby him. While having flexibility to almost all kinds of situtations, having mana or Fuel exhausted from Endeavor will greatly leave him vulnerable.

[Posture]: When spawning, Endeavor will have the jetpack strapped onto him already. When equipping, Endeavor will look down and spread both arms and legs, start to float, then will look back up. Endeavor will float midair (around 1 stud off the ground), and will walk like Tundrus when he is not floating, but will occasionally look left to right. When unequipping, Endeavor will close the space between his arms and legs.

[Standard Attack Combo]:


 * Endeavor will punch with his left fist quickly, damaging enemies in front of Endeavor.


 * Endeavor will punch with his right fist quickly, again damaging enemies in front of Endeavor.


 * Endeavor will spin around with his right leg out, damaging enemies around Endeavor.


 * Finally, Endeavor will quickly blast upward, giving him a slight boost of altitude. The explosion will damage enemies around Endeavor, but will deal less damage comapred to the other standard attacks.

[Passive]: Rocket Fuel - Endeavor has a new bar called Fuel, which will be needed to activate abilities, similar to mana, but will be consumed, even if there isn't enough Fuel needed (by consuming the rest of the Fuel). In addition, Endeavor will grant an additional 0.2 walkspeed (as long as the player's weapon is equipped), but will drain Endeavor's fuel in a somewhat fast pace. Endeavor can cancel this part of the passive by pressing [E].

[E]: Preserve - Endeavor will stop floating and will lose his natural Fuel consumption, but at the cost of losing the 0.2 additional walkspeed. In addition, the fuel will regenerate slowly (around 1 fuel every 2.5 seconds) until Endeavor stops Preserve. During Preserve, Endeavor cannot activate any abilities, but Endeavor can use standard attacks. Endeavor will not get out of Preserve if staggered or stunned. Endeavor can stop Preserve by pressing [E] again. (Costs no mana.)

[Z]: Refuel - Endeavor quickly refuels his Fuel bar, making him regenerate Fuel at a fast pace in a matter of 3.5 seconds. When using Refuel, Endeavor's defense is set to 0.5 (despite any defense buffs), and will lose the ability to move or attack. Once Endeavor reaches 100 Fuel, Endeavor will get out of Refuel. Endeavor's Refuel can be stopped if staggered, stunned, or if he presses [Z] again. This ability has no cooldown. (Consumes 1 mana every 2 Fuel, 0 second cooldown.)

[X]: Propulsion - Endeavor quickly blasts off from the ground, creating an explosion out of the ground as he goes up into the air. Endeavor goes up a good altitude in the sky before falling down. In addition, if he falls down with more than 50 Fuel, he'll fall down slowly, consuming 1 fuel every second. The explosion that was made from the jetpack will knock back enemies, damage them lightly, and debuff them by 0.1 damage for 10 seconds. Propulsion will go into cooldown once Endeavor lands on the ground. (Consumes 20 mana, 15 Fuel, 10 second cooldown.)

[C]: Shuttle Run - Endeavor quickly bends down and lunges forward with the jetpack, having his arms in front of him. If an enemy is hit by this, Endeavor will grab the enemy and will go up into the sky. After reaching a set altitude, Endeavor will throw the enemy down, staggering the enemy. Once the enemy hits the ground, it will create a shockwave, damaging nearby enemies lightly and knocking them back slightly, but dealing moderate damage to the enemy itself and debuffing the enemy by 0.2 walkspeed for 11.5 seconds. If Endeavor misses, the ability will go into cooldown and 10 fuel (or the remaining fuel if less than 10) is deducted from the bar. (Consumes 35 mana, 20 fuel, 18.5 second cooldown.)

[V]: Warp Drive - Endeavor bends down as the jetpack charges its energy, giving Endeavor time to aim his lunge. After a few seconds, Endeavor quickly lunges forward with great speed. If it hits an enemy or an obstacle, there will be an explosion (with a range similar to Absolute Zero) that deals great damage to enemies nearby the explosion. The enemy who was hit physically will be additionally debuffed by 0.1 defense for 8.5 seconds. The overall range of the lunge will determine by Endeavor's remaining fuel. Despite not consuming any mana, it consumes all remaining Fuel. (Consumes all of Endeavor's fuel, 42.5 second cooldown.) 