Board Thread:Suggestions/@comment-27509141-20160222025859

By LiketoMoveIt

Eh, got bored, felt like making this, merp.

Role: Support

Sub-Role: Hexer

Weapon: Warlord's Halberd: A halberd that is held with both hands. Also carries a flag attached to the back, like this.

Unequipped Animation: Warlord will have their halberd resting diagonally on his back.

Equip Animation: Warlord will use their left hand to pick the bottom portion of the halberd, then pull it to the front before holding it with both hands diagonally.

Attack Animation: Warlord will first swing to the left, then spear the enemy. After that, Warlord will swing to the right, then do a counterclock-wise spin, hitting enemies around them.

Description: Warlord is the great leader of an army, leading his soldiers into battle for fortune and glory. Warlord is a great influence in the battlefield, buffing his allies with damage and leading them into battle with speed buffs. Although Warlord is a great teamfighter, a leader without soldiers is a weak leader. His abilities also have a negative effect on allies as well.

[Passive] Ruthless Swings - Warlord's basic attacks increase his damage by 0.05 if it hits an enemy, up to a cap of 0.2 increased damage. However, his defense also decreases by .05 as well, up to a cap of 0.2 decreased armor.

[E] Banner Switch - Warlord switches the banner on their back. The green banner will heal allies close to Warlord, and the blue banner will increase nearby ally movespeed.

[Green banner heals from 3-6 health every 4 seconds in a 15 stud radius. Blue banner increases movespeed by 0.2 in a 25 stud radius.]

[Z] Warcry - Warlord lets out a war cry, increasing all nearby allies damage and speed by 0.2 for 5 seconds. However, they become more ruthless, decreasing all nearby allies defense by 0.2 as well for 5 seconds. Nearby enemies are frightened by this cry as well, and have their damage and movement reduced by .15 for 5 seconds.

[30 Stud Radius, also applies to Warlord. Costs 20 mana, cooldown of 10 seconds.]

[X] Leap of Faith - Warlord leaps into the air and crashes down at a target location, dealing damage to enemies in the landing site and greatly knocking them back, as well as reducing 0.2 speed. Allies in the landing site also gain 0.2 increased defense for 3 seconds, but due to the impact, they also have a decreased 0.2 speed for 2 seconds.

[Maximum range of 30 studs when targetting a place to land, and landing site radius is 20 studs. Costs 20 mana, cooldown of 15 seconds.]

[C] (Still thinking about it, post suggestions. I'll choose the one that I think will be the most balanced. Read the whole post though so its easier for you to make the ability suggestion.)

[V] Heavy Impact - Warlord channels for 1 second. He then charges at tremendous speed for 3 seconds, stopping upon hitting an enemy or a wall. The impact is so strong that that Warlord lands a guaranteed stun against the enemy, dealing high damage and knockback. Enemies near the impact are also staggered.

[Travels at 10 studs per second. Impact range is 20 studs. Cooldown of 120 seconds. If the ability misses, sorry for you but its still a full cooldown. Costs 50 mana to cast.]

So uh....yea...this may be overpowered. ;-; 