Board Thread:Suggestions/@comment-107.221.89.66-20151223060740

Fighter

Subclass: Mage

Weapon Name: Grimoire of elements.

This Fighter is a wizard's dream come true. This wizard can switch between four various forms for different styles of combat. Fire, Earth, Water/Ice, Wind, and lightning. He attacks offensively with Fire, Defends with Earth, Debuffs and support with Water and Ice, wind is a low dmg but high movespeed, and lightning is basically a rusher with little defense. Therefore he is great in adaptablity, however actually switching between forms leaves him open with no mana as it takes a lot of power to switch, and it isn't instant either. So Veneficus must gain some distance or he'll be taken out with low attack.

Posture: When standing, the grimoire will be at the right side of his torso. He grabs the book with his right hand and holds it close to him when he equips it.

Standard Attack Combo: He first throws a fireball like he was throwing a baseball, then he thrusts his grimoire out, shooting an icicle. After that he slices the air with the grimoire, causing it to propel. Finally, he summons rocks from the ground froming into a circle around him, hitting all enemies if any are close. If he's in lightning mode, all attacks deal a small bit of stun.

If he has less than 10 mana, he simply slaps you with a book.

[Passive] Magician -  Veneficus needs mana to fight, thus the higher the mana, the higher the damage. If he has less then 10 mana, he can't use any magic ablities at all and his stats revert back to normal (1 dmg, .9 defense, .9 Walkspeed) In addition to this, Veneficus acquires mana at a faster rate (1.5x) and has a higher mana cap of 125 (due to his costs of his moves, and being a well trained wizard), but needs 4 seconds to start back up if his mana reaches 10 or below.

[E] Transform - Veneficus changes into his forms. When you press E you have to press another button to choose which form he has, E again for Fire, Z for Earth, X for Water/Ice, C for Wind, and Z for lightning. After 5 second of average stats and no attacks, he transforms into a form with 0 mana to start out with. Fire: 1.2 dmg, 1 def, and 1 walkspeed. Earth: 1 dmg, 1.3 def, and .8 Walkspeed. Ice: 1 dmg, 1 def, .9 walkspeed. Wind: 1 dmg, .9 def, and 1.2 walkspeed. Lightning: 1.3 dmg, .75 def, and 1.1 walkspeed.

Fire.

[Z] Burn: Veneficus throws a fireball that explodes on contact, dealing small damage but burns the players caught inside for 2 seconds. Costs 10 mana, cooldown is 5 seconds.

[X] Wall of Flames: Veneficus opens his grimoire and raises his hand up slowly. In front of him is a wall of flames which is bigger the more mana he has. Any enemies caught inside will get damaged by a medium amount and gets burned for 5 seconds. The wall lasts for 10 seconds. Costs 35 mana and cooldown is 15 seconds.

[C] Firey Spirit: Veneficus opens his grimoire and becomes lit on fire. After 2 seconds he explodes in flames, dealing considerable damage and burning any enemies for 3 seconds. Costs 40 mana, cooldown is 35 seconds.

[V] Flamethrower: Veneficus thrusts his grimoire while it's open, facing away from him. A small ball begins to form and he shoots a blast of heat and fire that doesn't end until it hits a wall, meaning it can go through players. Anyone in this blast will take a lot of damage until they get out, which leaves them with a burn for 5 seconds. The beam itself lasts for 10 seconds. When shooting the beam, anyone near the player will also get burned. This costs 80 mana, and has a 50 second cooldown.

Earth.

[Z] Pebble: Veneficus throws a pebble dealing small damage at the cost of 4 mana. You can hold down z to start throwing other pebbles, gradually becoming faster until you're a machine gun. You can do this as long as you have mana, being the only attack that lets you go past 10 mana and keep fighting. Cooldown is 10 seconds after you stopped firing.

[X] Boulder: Veneficus grabs a boulder, and rolls it like a bowling ball in front of him,  dealing medium damage to anyone who comes in its way. Who ever gets hit by the boulder gets stunned. If he gets a hit the cooldown is 15 seconds, if he doesn't hit anyone, it takes 25 seconds to recover. It costs 35 mana

[C] Rock Solid Armor: Veneficus opens his grimoire and summons rock armor from below. The armor takes 50 dmg, but slows his walkspeed to a devastating .5. It costs 45 mana   Cooldown is 35 seconds, the armor lasts until its broken. If it isn't broken by the time the cooldown wears out, C is changed to iron fist, which lets him punch a person, dealing damage and stunning them. This weakens the armor by 10 dmg if it hits.

[V] Earthquake: Veneficus opens his grimoire and looks at it. He then stomps and makes the ground shake, dealing constant stagger and dmg. During this time, Veneficus gains .1 defense, but is stuck. This costs 80 mana and cooldown is 55 seconds.

Ice/Water.

[Z] Icecubes: Veneficus uses his grimoire to summon icecubes and he throws them on the ground. If the enemy touches the icecubes, they get stunned. No damage is involved. Costs 5 mana, Cooldown is 15 seconds.

[X] Waterballoon: Veneficus opens his grimoire, in which a orb of water pops out. It then tracks down the nearest enemy and hits them for slight damage. Once the orb of water hits them, they get decreased .1 everything for 15 seconds. Costs 20 mana, cooldown is 25 seconds.

[C] Rainy Day: Veneficus opens up his grimoire, which shoots a beam up. Then the rain comes, which heals him and his allies for 5 hp per second and giving them a speed boost of .1. All enemies get debuffed by another .1 everything. The raincloud stays for 10 seconds. Costs 50 mana, cooldown is 40 seconds.

[V] Hail: Veneficus throws his grimoire up in the air which creates a big cloud that shoots ice. The ice deals damage to anyone in its raidius, while slowing down enemies by .1. It stays up for 15 seconds. It costs 80 mana, cooldown is 50 seconds.

Wind.

[Z] Airscooter: Veneficus grabs his grimoire to summon a ball of air. He then jumps on this ball of air that allows him to go 1.6 walkspeed. During this time he has .8 defense and he can be knocked off by anything that makes him stagger. The airscooter can be used with other moves and his standard attack. This moves costs 5 mana per second, and stops when he gets to 10, allowing him 23 seconds of enhanced speed. Cooldown is 20 seconds once he gets off.

[X] Windcutter: Veneficus opens his grimoire and raises it with one hand. A disc of wind is formed and he throws it in front of him. Anyone that gets hit with get damaged and recieve slight knockback. This costs 35 mana, cooldown is 20 seconds.

[C] Galeforce: Veneficus opens his grimoire and summons a gust of wind that deals little damage but very very heavy knockback. Costs 45 mana, cooldown is 30 seconds

[V] Cyclone: Veneficus summons a tornado that sucks enemies up. If any enemies gets pulled in, Veneficus throws them down to the ground, inflicting damage. He then raises them up and throws them away dealing more damage. This costs 80 mana, and cooldown is 55 seconds.

Finally, Lightning.

[Z] Lightning bolt: Veneficus summons a lightning bolt in his hand, and throws it at the enemy. If it connects, the enemy is damaged and inflicted with high stun. Costs 30 mana and cooldown is 15 seconds.

[X] Protection from Zeus: Veneficus looks up to the sky, and recieves 2 lighting orbs that circle around him, exploding and dealing stun to whoever tries to attack him. Costs 35 mana, Cooldown is 25 seconds.

[C] Chain lightning: Veneficus throws a bolt of lightning that doesn't stun, but deals more damage. If any enemy is near it will automatically hit them. Then the chain lightning will have a lower probablity to continue (1, 1, 1/2, 1/3, 1/4, 1/5, 1/6, etc). Costs 55 mana, cooldown is 30 seconds.

[V] Ubercharge: Veneficus opens his grimoire and strikes himself with lightning. Anyone near gets stunned and recieves damage. Once everyone is stunned, he sends out chain lightning and wraps himself up with lightning orbs. He then summons a thunderstorm that lasts 10 seconds, which produces lighting bolts that stuns enemies. During this he has .4 defense. This costs 115 mana, and cooldown is 70 seconds. The whole attack leaves 1 hp to anyone in the area who would normally die.

Less than 10 mana

[Z] Throw your book. Does 1 dmg.  