Board Thread:Suggestions/@comment-27026273-20151025061125

"You think you can defeat me, the Lvl 99 Final Boss, Virtual the great?! "

Tank Class: Virtual

Subclass: Hexer

Weapon Name: Encryption

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Description: Virtual is a pixelated axe wielder, that uses pixels to destroy or defend. Virtual has high defence, despite from using an axe, but at a cost of low attack and walkspeed. However Virtual can also debuff opponents with 8-bit technology, meaning that despite of Virtual's appalling  attack, Virtual can debuff the enemies so hard that they too will have appalling stats. Virtual's major weakness however, is that Virtual can be more easily stunned then other tanks.

Posture: Upon spawning, Virtual will have Encryption behind the back of the torso, before reaching for Encryption and then placing it in front of Virtual, which is equipping. Virtual's Idle Position consists of having both arms holding onto Encryption, but having the right arm be more lower then the left arm. Once walking, Virtual will place Encryption onto the shoulder. When unequipping again, Virtual will simply put Encryption back to it's spawning position.

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Standard Attack Combo: Virtual will start off by swinging Encryption diagonally down left, then to the diagonally up right. Afterwards Virtual will perform a spin slash, and then finish up by swinging Encryption vertically upwards while doing the spin slash, causing opponents to be push fairly backwards.

[Passive] Pixelated - When Virtual attacks an opponent, Virtual will emit  pixelated particles around, and gives additional 0.1 defence once killing the opponent, as well as give the opponent a 0.15 attack deduction on every 2 hits Virtual does. Also, Virtual's default defence is increase by an additional 0.5 but Virtual's default attack is deducted by 0.4 and Virtual walkspeed is deducted by 0.2.

[E] Recharge - Virtual will point the Encryption towards an aimed opponent and will cause pixels to emit from them, as well as gain the 8-Bit GUI Icon. The opponent will receive an additional 0.1 walkspeed but will have a 0.15 attack and defence deduction, all permanent. The deduction of the opponents are then stolen by Virtual, meaning that Virtual receives an additional permanent 0.15 attack and defence. Can only affect one opponent and will lose the additional stats when the opponent perishes.

[Z] New Game - Virtual will jump and then dive downwards, crashing  into the opponent with Encryption, smashing through their defence. This causes the opponents additional defences to be forced to shorten duration by 5 seconds or lose 0.1 if the additional defence is permanent. However, if the Virtual fails to hit an opponent, then Virtual will create a small AoE shock-wave that will deduct opponent's defence and attack by 0.15, lasting for 15 seconds. If the opponent is the one with the pixelated heart, then the deduction is doubled.

[Consumes 25 Mana/Cooldown 15 seconds]

[X] Checkpoint - Virtual will swing Encryption to the right in the opponents torso, changing the 8-bit Heart to an 8-bit White Skull. If pressing X again before 2 seconds, Virtual will swing Encryption to the left at the opponents head. This swing does not do any damage, but will however change the color of the skull into a bleak black and then makes the opponent flash before disappearing. In this flash, Virtual will receive a permanent additional defence of 0.06, while the opponent receives a permanent defence and attack deduction of 0.085.

[Consumes 25 Mana + 10 Mana/Cooldown 20 seconds/Duration of White Skull Icon 4 seconds]

[C] Encounter - Virtual starts to aim and then charge with Encryption towards a close opponent. If the charge successfully reaches to the opponent, then Virtual will recklessly swing Encryption vertically upwards and then slam Encryption downwards to the ground that gives the opponent an attack and walkspeed deduction of 0.3 lasting for 10 second, however if the opponent has the Pixelated Heart will receive a permanent 0.15 attack and defence deduction.

[Consumes 25 Mana + 5 every second/Cooldown 25 seconds]

[V] Final Stage - Virtual will become immobile, and then start to emit pixels. After a short period of time, Virtual will then begin to glow and the pixels will start to damage and give opponents a 0.05 deduction on every damage they takes. Then Virtual will raise Encryption upwards, and then an upside down tornado of pixels will form on top of Encryption. Opponents that are caught within this upside down tornado of pixels will receive constant damage as well as receive a permanent deduction of 0.07 attack and walkspeed stack every second they stay inside the tornado, meaning that they will receive a maximum of a permanent 0.35 attack and walkspeed deduction. If the opponent has the Pixelated Heart, then the deduction is doubled. Virtual will be immobile for the whole skill.

[Consumes 65 Mana/Cooldown 50 seconds/Duration of Upside Down Pixel Tornado 5 seconds] 