Board Thread:Suggestions/@comment-98.169.177.45-20150814210547

Name - Widget

Main Class - Mage

Sub-Class - Hexer

Weapon: Gizmo Wrench - A normal sized wrench that was configured to deal average damage to most enemies.

[Defense]: 1

[Damage]: 1

[Walkspeed]: 0.9

Description - A unique mage class who has the ability to construct turrets with ease. Widget has the ability to build turrets for offensive and defensive purposes, giving Widget an battlefield advantage for duals, with great crowd control and constant AOE damage. However, Widget will be vulnerable if Widget doesn't have any turrets available.

Posture - Widget will have the Gizmo Wrench on the right side of Widget's waist when spawning. When equipping, Widget will grab the Gizmo Wrench, spin it, then does his stance. Widget will have both hands on the Gizmo Wrench, leaning slightly forward. When walking, Widget will only use the right hand to wield the Gizmo Wrench.

Standard Attack Combo - First, Widget will swing the Gizmo Wrench horzionally left. Next, Widget will do a clockwise spin, but only enemies in front of Widget will be damaged, while enemies near Widget's side or behind Widget will be slightly knocked back. Then, Widget will raise the Gizmo Wrench and swing it downwards. Finally, Widget will stab with the Gizmo Wrench forward.

Passive: Turret Link System - Once a turret has been placed, Widget is in full control of it. When Widget is stunned or staggered, the turrets will automatically shut down, making the turrets lose 0.1 defense each. When Widget is doing standard attacks, the turrets will shoot whenever the cursor is pointing. Widget's stats is also linked to the turret's stats (except walkspeed, since turrets do not have mobility), meaning the turrets will also recieve debuffs when Widget is debuffed, and the turrets are buffed when Widget is buffed.

[E] Turret Placement - Widget will become immobile, creating a turret on his current spot. After two seconds, the turret will be placed, booting up. After one second of booting up, the turret will be activated. Said in Widget's passive, Widget will have full control of the turret. The turret has the same stats as Widget and has 75 HP each. The turret's damage and fire rate will decrease as the turret loses more health. When the turret is finally dead, the mechanisims will begin to shut down, then explode, only dealing great knockback. Widget can place up to three turrets at once. (Consumes 20 mana, 3 turret limit, 3 seconds of charging before turret spawn.)

[Z] Rapid Fire - When this ability is activated, each turret will rapidly shoot a random amount of bullets (minimum is 6, maximum is 12) at wherever the mouse cursor is. The bullets will deal minor damage, but will deal up to moderate damage if the enemy is hit by multiple bullets. If the bullets hit a shielded enemy, their block bar will lose 3 block. However, this will take 1.5 seconds to charge before the turrets can shoot rapidly. (Consumes 12 mana each, 16 second cooldown, 1.5 seconds to charge, 6-12 # of bullet range.)

[X] EMP - Once this ability is activated, each turret will glow a special, yellow aura around it. After 2 seconds, they will create an normal-sized electrical pulse (7.5 stud radius explosion), creating high stun and moderate damage to nearby enemies. However, this takes all of the turrets' energy to produce, making the turret's system shut down and reboot for 2.5 seconds. (Consumes 18 mana each, 25 second cooldown, 2 seconds of charging, 2.5 seconds of recovery.)

[C] Sustain - After this ability is activated, each turret will have a semi-transparent shield around it, shielding it from most attacks and lasting for 5 seconds. If an enemy uses a physical/standard attack at the turret shield, the shield will break, creating a minor explosion that deals small damage, and stagger the enemy. AOE damage or ranged attacks will also break the shield and will not leave the attacker staggered. However, turrets cannot attack enemies when shielded, but they can still activate EMP. (Consumes 15 mana each, 22 second cooldown, shield lasts 5 seconds.)

[V] Malfunction - When this ability has activated, the turrets shut down and die, deleting all current turrets. After 1.5 seconds, the turrets will all create a huge explosion at the same time, dealing high knockback, high stun, and moderate damage. This will not consume any mana, but Widget will recieve a 0.05 defense debuff for each turret and will reset all abilities. (Consumes no mana, 45 second cooldown, 1.5 second charge.) 