Board Thread:Suggestions/@comment-31780004-20170816220910

I'll build on this later and release it in a separate thread with an actual set of points of interest for each class later, but for now it's just a concept to see what you guys think.

I think classes should have certain weak/strong spots that affect their damage taken. Examples:

-Frigost has a shield, so it gets half damage if the shield is hit (not when blocking).

-Mechanic's Gear Gauntlet is a piece of delicate technology. Since it may malfunction when hit, Mechanic gets a temporary attack debuff when the gauntlet is hit.

discuss :U  