Board Thread:General Discussion/@comment-98.169.177.45-20160208223122/@comment-25984198-20160601235715

Frigost: Has no ranged attacks, but can block from Cryo's ice blasts and Tundrus's Winter Shooter. Can defeat Tundrus easily, as Tundrus wastes a lot of mana, is weak at melee, but best at ranged attacks. Cryo can beat him only if he has enough mana and ice drakes, and can kite which can weaken Frigost. Frigost also has very little ranged attacks, and is only effective in melee.

Tundrus: Is effective against Cyro if Tundrus is far enough to shoot him. Using Tundra, he can freeze both Frigost and Cryo in place if things get troublesome for Tundrus, along with Warmth to boost himself. However, most of his attacks are ranged and require accuracy to hit Cryo and Frigost. Weak at melee, he can be overcome by Cryo and Frigost at close combat. Frigost can also block most of the Winter Shooter attacks.

Cryo: Equaled out in range and melee, Cryo can beat Tundrus and Frigost. Using Dry Ice, Cryo can deflect Tundrus's ranged attacks, while being able to slow down Frigost. With ice drakes, he can boost his fight in attacks, debuffing the enemy with Frostfang, and can kite his way out of most fights. He can use his drakes to use the ice beam (forgot the move while typing) in case things get troublesome. However, Cryo requires lots of mana to be able to fight against Frigost and Tundrus, and being left without drakes can be dangerous for Cryo.

In my opinion, Cryo gets the win because he has many ways to counter most of Frigost's and Tundrus's fightstyle, and is good at both range and melee, only if he has enough mana anyways.