Board Thread:Suggestions/@comment-28122594-20160727025604

[ With the help  of jekerz ]

Class: Zephyr

Role: Support

Subrole: Hexer

Weapons:  42-T9 [ Yoyo ], 68-K1 [ Claws - Staring Weapon ]

[Some pictures]





(The string would not WHIP...)

Passive: A class that has a 1.5x faster health regenerating then other classes, due to Zephyr's extreme stats... but  Zephyr NEVER adds stun rates to enemies

Stats: Attack - 0.8, Defence - 1, Walkspeed - 1.2

Mana Bars: Mana { Generates 1 each 1.5 seconds }

Describe: A class that focuses on dealing crits while slowly withering them down with ease... While weild two well known weapons, they both are pretty unqie in their own ways, which they both have similar traits of having a 2x faster attacks and cooldowns... As on the other hand, some of  Zephyr's skills can heal allies...

---=][ Basic Attacks ][=--

1}  Zephyr would perice the enemy forward as the claws move forward as well with mystical force that does extra crits to the enemy.

2}  Zephyr swings the claws from the right to the left, as the claws move outwards then inwards, following the motion of the arm's direction..

3} Zephyr would swing the claws from the left to the right, as the claws do the same action from opposite directions..

4}  Zephyr swings the claws downwards from the right to the center, as the claws would soar outwards then inwards, following the motion as  Zephyr slices the enemy's chest down to their gut...

 E [  42-T9 Usage ] 

1}  Zephyr swings the yoyo from the right to the left, reach about 20 studs at max, as the yoyo spins as well...

2}  Zephyr spins around in  a 360 diection to the right, as the yoyo travels 20 studs outwards at max once again...

3}  Zephyr pulls off a trick which  Zephyr would make the yoyo spin and soar forward 20 studs for the final time ahead while the yoyo quickly explodes, as the enemy would not have any KNOCKBACK, but their walkspeed would lower by 0.1. which takes only 2 second to regain..

=][ Keys ][=

Z}-  Healing Jab -{ Cost: 10 Mana, Cooldown: 1.5 Seconds }-  Zephyr would perice forward and slightly downwards, which when  Zephyr hits an ally it increase their health by 10% ( Gives 15 HP ), but the allies have a smaller decrease of defence by 0.2, lasting 3 seconds, as on the other hand, if  Zephyr hits an enemy, then  Zephyr would steal health only by 5% ( Takes 10 HP ), as the enemy would have decreased defence by 0.2, which last for 5 seconds.

X}- Pericing Impact -{ Cost 10 Mana, Cooldown: 4.5 }-  Zephyr dash forward as the claws are slowly driven backwards instead of forward preparing the stab, as  Zephyr travels 10 studs forward, as  Zephyr quickly turns around around 90 degrees to the left, stabbing the enemy as the claws dash forward from the wrist-like gauntlet.

C}- Quick Intake -{ Cost 20 Mana, Cooldown 10 }-  Zephyr stabs the claws creating a AoE that only lasts for 2 seconds, as a healing explosion would happen, healing allies 10% ( 15 HP ) but  Zephyr only 5% ( 10 HP ), as when enemies come in contact with it,  Zephyr's orb quickly health steals the enemies health, adding it to the team's healing total, as  Zephyr takes 3% ( 5 HP ) of the enemies health.

( Allies 20 HP + 5 HP [ each enemy ], Yourself 15 + 5 HP   [ each enemy ]  )

V}- Crystalized Host -{ Cost 50 Mana, Cooldown 20 }-  Zephyr winds up a critical stab, which the claws are driven backwards again, as when  Zephyr release the stab forward, the  claws travel 5 studs away, as if  Zephyr misses,  Zephyr regains 20 Mana back, but on the other hand, if  Zephyr hits an enemy, then crystals quickly rip the inside of the enemy to the outside, as 5 shards are shown sticking out of the enemy, decreaseing their speed [ 0.3 ] and defence [ 0.2 ], which each 2 seconds, the shards reaction and release a AoE That heals allies around the crystalized enemy, which the AoE that travels 7 studs that gives 2 HP each AoE occurs in the host of the crystalized enemy, but if enemies come in contact with the AoE, then the enemies suffer with health stealing [ 3 HP stolen ], making the AoE Stronger [ +2 HP ]  each time it steals HP from enemies...

 E [  42-T9 Usage ] 

 Z}- Sharp Blow -{ Cost: 5 Mana, Cooldown 0.5 }-   Zephyr swings the yoyo forwards as it reaches the max lenght of 20 studs, the yoyo releases an Explosive AoE.

X}- Spinning Blasts -{ Cost 10 Mana, Cooldown 3 }-  Zephyr spins in a 360 angle that lasts for 5 seconds, which each 0.5 seconds the yoyo explodes dealing less damage as the Sharp Blow.

C}- Final Wail -{ Cost  Mana, Cooldown 7 }  Zephyr  swings the yoyo into the air, then slams the yoyo into the ground, creating a huge explosion that would send blocks flying into the air with ease, as it creates a 8x8 gap in the floor.  