Board Thread:General Discussion/@comment-29377254-20160731012306/@comment-29377254-20160802010913

Mattmatt001 wrote: I actually am experienced with Spectre. I think it took me a few days, probably 2-3 days to get better at it. Can grab ranged the hitbox of the ability is slighty bigger then you think it is but has travel time. orbs can aid with close combat and deal moderate damage when all hit and V to teleport closer to ranged and people on the run. ominous matter is useful for more damage. i feel like the biggest problem spectre has is mana problems which is a real problem and can't monitor itself when using phantom mode so anyone can sneak attack him if they wanted and also burns a big portion of spectres mana. it can do good in 1v1s, barbs, commanders, and protos (obviously) will probably have a hard time with and sometimes vulcas/nethers if they are good. and also has no dashes. I think M seems to be a better fit because just spam those orbs and it'll drain health (spamjump.jpg), specializes in melee and also use ominous close to you. doesn't really change anything, just damages/knockbacks enemies and increase your damage. hide and keep your distance by using phantom or quickly finishing them off. Thanks for sharing your opinion.

I agree with you about the mana, it drains extremely fast, thank god its passive recovers mana.

Ominous mask can also drain defence when deployed, making it easy to drain health on your opponent.

I'll keep it for MH for now.