Board Thread:Suggestions/@comment-28102430-20160906020605

Tank Class: Serpentine

Sub Role #1: Support

Sub Role #2: Mage

A entelctic warrior who posseses to control the minerals that hide below and uses these too increase his force in battle while helping his allies stay in the fight. Sepentine has a great burst potential at the cost of exauhsting mana very quickly. With Serpentines passive he gives allies great sustan and burst healing in the battlefeild as well as keeping himself top-notch at all times. Serpentine may have good Burst and very powerful heal potential... But dosent have enough mana to last him through a long-term fight and this is a problem due to how Serpentine is extremley reliant on using skills to max out his potential.

Weapon: Minerva - Serpentine has a one handed greatsword made and the blade is made of pure emerald and the hanle is pure gold. Serpentines blade is enchanted with mana... radiating in a beautiful purple the more mana Serpentine has. The handle can be changed via color custimization. THe weapon is very, VERY big. like twice the width of Grands sword...

Stats: 1 attack - 1 defense 1 speed.

Running Animation:  Serpentine will be holding Minerva with both hands to the right sliding across the ground. Serpentine will will be leaning forward intensly in a dashing-like manner.

Idle Animation:  Serpentine will have Minerva in his right hand resting on his shoulder. Serpentine has his other hand off to the side flimsily.

Passive: Golden Age: When serpentine does skill damage to a enemy player all allies near Serpentine will heal by a third of what the damage was. This does NOT apply for serpentine. Debuffs minerva takes will give the positive effect to allies and stun token will degenerate the enemies stun bar by half that amount. For example if you and a ally are hit by commanders ult you will take 100 stun but allies will only tke 50. If serpentine is Stunned/Staggered he will be immune to taking any amount of stun from the person who stunned him for 12 seconds along with allies in a certain radius. Serprentine has only 80 mana instead of 100 and but has a 40% fatser mana regeneration.

Combo Attack: Serpentine will slash the sword upwards doing damage (7-8) and stun (4-6) and will then slash again downwards to the area Serpentine had the sword before the 1st attack. After this Serpentine will hit the ground one handing the sword creating three waves (like ichors impact fist) forward doing damage (6-9) and stun (5) and then will after charge his free hand with energy and will blast it out in a large impact of pure force doing damage (7) and stun (3) and debuffing the enemies speed by 0.06. These attacks are on slower side like omegas or Abysses.

E - Densify - Serpentine will enter a tank-like state having 0.5 extra defense but 0.2 lower speed. Every 1 damage Serpentine takes in this state will buff his attack by 0.02 after he unDensifies for 1 second plus 0.5 seconds for each 1 damage he takes. While in this state allies will get 0.1 defense every 2 second maxing at 0.3. Serpentines skill damage will half when serpentine is in this state. While this is being used Serpentine will gain 5 stun every second. mana regeneration is slowed as well. Has no cooldown.

Z - Spirt Thrust - Serpentine will have a short windup while putting him in a katana stance Nether but one handing the sword. After the small windup Serpentine will thrust forward 10 studs in a burst of perple energy almost as if he teleported there. Enemies caught in the Flash will take damage (9 DiD (defense ignoring damage)) and a 0.1 defense debuff. Allies caught in the flash get healed (9) and a 0.1 defense buff. Costs 25 mana and has a 10 second cooldown.

X - Cyrstalize - Serpentine will get trspped in a crystal for 4 seconds ignoring all damage he takes. and will heal by 25% of the attacks damage and allies will take this as well. While in this Serpentine cannot move or attack. But will rapidly lose stun in a total of 30 stun lost. Allies near the cyrstal will be immune to taking stun and will get a 0.2 defense buff. Costs 30 mana and has a 14 second cooldown.

C - Mineral Salvation - Serpentine will enforce a burst off a enrgy shockwave spawning is clusters of minerals every where. the damage is high (15) and debuffs speed by 0.5. This also buffs allies defense by 0.3 for a while. Serpentine will get a mineral sheild giving him a 10 Hp sheild for as long as he takes less than ten damage (if a attack does less damage than 10 it will be negated unless it negates defense and a attack that does more than 10 damage will break the sheild down to 8, then a attack has to do more than 8 damage to break it and turn it down to 6, etc...) Costs 40 mana and has a 20 second cooldown.

V - Gravity Suffocation - Serpentine will dash up 7 stud and will grab the first enemy that he comes into contach with and will choke them doing damage (6) every 0.3 seconds for 1 second and will then throw him on the ground doing damage (12) and debuffing their attack by 0.3. stunsthe players that was choked but not anybody else caught in the wave, they will be staggered and will get a toned down attack debuff (0.2). Costs 60 mana and has a 40 second cooldown. 