Board Thread:Suggestions/@comment-26960607-20160613224946

I have a couple of concepts I don't really want to post anyway. Here are some:

-This one concept I have kind of went over the edge with the Earthbound Jokes sorta (She mostly has a Frying Pan and a Red Teddy Bear following her around). The name of this Class kind of may make this concept sound very stereotypical.

-Class Name: Stelle (The moveset I have for this one is very questionable. It's mostly star based)

-Class Name: Jubilee (Fireworks Moveset. I'm not really in the mood of posting this one)

-Class Name: Lavier (Supposed to be like some spoiler to Marquee's Last "State" but scrapped it. He fights similarly to Marquee's Last Form. The name was kind of was supposed to be some reverse "Rival")

-Class Name: Tradewinds (Went way off the edge with the description. Has a pirate-themed moveset)

-Class Name: Meadow (You might "get the wrong idea" about some of her other abilities. She's very Grass-Related)

-Class Name: Flores (Not in the mood of posting her and this is just overgrowth of flowers >_> Obviously has flower-themed abilities)

-I have this one concept that is water-themed but the name of it is "Flush"... Yeah! You could see the reason why I don't want to post this one (THAT FREAKING NAME!!!)

-Class Name: Retro (Not in the mood of posting him. Uses Video Game Related Abilities and uses a Video Game Controller as a whip)

-This concept I have has abilities are based around Magnetism. (The name of it is "Lode" or something, as in "Lodestone". Not "Lode" as in "Internet" or the... don't make me mention that one. Damn it's really messed up)

The Unsure Concept I Feel Like Posting but I Keep On Having Second Thoughts:

 Class Name: J

 Role: ??? (Mage maybe..?)

 Subrole: ??? (Fighter maybe..?)

 Weapon: ???

 J has fighting capability but keeps on switching fighting styles when she gains a kill. Each of the 3 weapons she can use (the last weapon is not actually a weapon) has good killing capability. If only she wouldn’t be switching weapons when she gains a kill as she cycles through them a lot through the battle but who am I kidding? She’s pretty great on the battlefield. Her flaw with each weapon is that, when it comes to killing with those weapons, it takes a while to kill with them (as most of their main damage output is mostly constant multiple small hits).

 (Passive) Insutantodaun Shite Mimashou: J has 3 weapons she can use and she changes to the next weapon when gaining a kill. When she uses the last weapon however (and heads up! That last weapon is not even a weapon), she goes back to the first weapon she uses and the pattern repeats.

Basically, I've given this concept a similar treatment like one of my other concept "Marquee". She has 3 weapons she used and it goes in that order. When she gets a kill, she switches to the next weapon and after killing with the last one (spoiler alert! That "Last Weapon" not even a weapon), goes back to using the first one. The name is only 1 Letter and I meant to do that. Yes, it's a Japanese Character (Spoiler Alert: It's also Female). 