Board Thread:Suggestions/@comment-27668500-20160124172110

A class that is light on it's feet, and rain's fireworks on it's foes. Beware the slow combo attack, however it is made up for with high damage. Dragoon is hard to fight from a distance, but lacks close range abilities.

Combo Attack: A sluggish, 2 hit combo. Dragoon lights the mouth of its cannon on fire, and thrusts it forward with concussive force. It generates moderate stun and knockback.

Burnout/Thrill (Passive):

Burnout: The Dragoon starts with an empty Burnout meter, but as more abilities are used it increases. Basic attacks generate 2 burnout per hit. The higher the Burnout, the lower Defense and Walkspeed, but higher Damage Dragoon has. Having high Burnout means that Dragoon has huge burst potential, but can be killed quickly. Dragoon must wait for the Burnout meter to decrease over time.

Thrill: Upon landing the killing blow to a target, Dragoon gains a temporary speed boost, but suffers decreased Defence (-0.2).

Flash Powder (E Ability): Dragoon fills it's rocket with explosive powder. Dragoon then ignites it and aims it at the ground, stunning nearby enemies and propelling itself up into the air. Generates 20 Burnout.

Rocket Barrage (Z Ability): Activating this ability causes Dragoon to fire rockets in rapid succession at the cursor location. The rockets generate 20 stun per hit. If used on a stunned target, Rocket Barrage deals 10 true (red) damage per strike. Generates 20 Burnout. Can only be used 5 times before having to wait for cooldown to allow another rocket(think spectres orbs).

Napalm (X Ability): Dragoon fires a high explosive rocket at the targetted area in an arc, lighting the area on fire. Enemies inside of the area take constant damage and suffer a lower Walkspeed (-0.1). Generates 10 Burnout.

Impact Charge(C Ability): Dragoon ignites a concussive rocket inside of the tube, charging it and fireing it, sending enemies flying. The longer Dragoon charges the rocket, the farther back enemies are knocked and the more stun is generated. Dragoon Suffers lower movement speed (-0.3) while charging. Generates 3 Burnout per second of charge.

Counter Battery (V Ability): Dragoon loads "The Big One" into the tube. Dragoon then aims it at the ground, ignites, and jumps on the rocket, vaulting high into the air. Dragoon then steers the rocket into the targeted area, dealing massive damage as Dragoon crashes into the ground at high speed, igniting an area on fire and causing 40 true (red) damage to itself. Generates 35 Burnout.

 