Board Thread:Suggestions/@comment-27140821-20160127000444/@comment-27140821-20160127030151

Vortexbomb wrote: Pythonissam wrote: finally Freyja will raise the staff up which will send a dark beam* to the nearest enemy dealing 10 damage, it also has a radius of about 15 studs (correct me if that's too big) it's too long yo, reaches farther than Abyss's click combo (longest one in game, I believe) and it auto locks... pls nerf

0.7 defense may not appear to hurt, but that'll be a giant pain in the backside, especially when the tradeoff is just 0.1 more innate damage. consider changing to 0.8 at least.

X's animation sort of renders it useless (considering that is Freyja's only viable escape option). I just think it's uneccessary especially when the other charges in game completely outclass it and have no penalty animation for not hitting an enemy.

does C have any initial damage and how large is the AoE?

(you could rename it to Otherwordly Blast, just throwing out an idea)

finally, the ult just takes too much mana. 55 maybe?

sorry for the wall of text, I like this class but it seems a little underpowered atm. have a kudo Ok, thanks I fixed the animation for X. and C has no initial damage.