Board Thread:Suggestions/@comment-26960607-20160629121443/@comment-26960607-20160629132032

98.169.177.45 wrote: Constructive Criticism & Balancing Ideas:

Notes & Questions:

How does the Downward Springboard target the enemy? Mouse location, nearest enemy, or enemy recently hit?

Is Mad Springs blockable?

[E] Ability (Super Jump):

Super Jump has no cooldown, but mana consumption increases based on how high Spiral jumps. However, you cannot use any abilities or attacks during this ability. (+/-)

[Z] Ability (Mega Repulse):

Consumes 15 mana but has a 10 second cooldown. (+/-)

Lower damage (shouldn't deal "a lot of damage"). (-)

[X] Ability (Downward Springboard):

Damage is no longer based on the enemy's defense. (+/-)

Damage and stun increases based on how high the enemy is, but deals lower damage and stun when the enemy is on the ground. (+/-)

Creates a shockwave that knocks back enemies and deals minor damage. (+)

Cooldown increased to around 18 seconds. (-)

[C] Ability (Mad Springs):

Mad Springs staggers instead of dealing an instant-stun, but will still deal stun. (+/-)

Stun is based on how high the enemy's health is (Health / 2 = Stun). (+/-)

[V] Ability (Slinky Attack):

No longer targets the last enemy hit. (-)

Will lock target in place for 5 seconds instead of an instant-stun. (+/-)

Damage decreased (to around 10-14 damage). (-)

Ability costs 25 mana, but Spiral can press [V] again to consume another 25 mana and launch towards the locked enemy, dealing damage based on how much distance Spiral has traveled to the enemy and will stagger the enemy, releasing them from the lock. (+) Downward Springboard hits the nearest enemies.

Mad Springs cannot be Blocked (try to do so and your Shield will break).

Considered the Balancing for E, Z & C.

I didn't entirely consider X & V.

Downward Springboard was meant to be something to counter bunny hoppers & approach moves (like Dashes, Flights, etc). The Shockwave Thing was the only think I didn't agree for X.