Board Thread:Suggestions/@comment-28122594-20160424135326

Suited map: Hukecan Beach

A greek creature known as a KRAKEN that feastest on the pirates on the old days, but is now revived to feast upon great threats, but was placed insde a beach's coat because of it's desires. As Kaskun is very swift with his moves, he is also slow on preparing the moves. But not everything is that simple. As   Kaskun is very skilled with what power to uses that does greater effect towards the enemies.

Possible time: 20 Minutes

Stats: 4 Defence, 6 Attack, Walkspeed: ??? ( About 2 - Because of his swift moves )

Passive: Able to defend 80% over high amounts of damage in seconds ( Proto Defence ), but while enraged, his preparing speed increases, making his attacks more fatel by 3%

Weilds: None ( Just it's long tentacles, There are 4 )

Moves;

Basic Melee }~

Wet Slam - Kaskun would raise his right or left tentacle which lasts for 4 seconds, as he instantly slams onto the right or left side ( Depends on tentacles ), which causes the enemies to get stunned, damaging them 30 Damages under the slimy trap. But is Kaskun missed, as that would create art AoE that causes 10 - 25 damage.

Server Sweep - Kaskun would turn his body to prepare at attack under the feet of the enemies. As he quickly comes down onto the beach's sand which lasts 2 seconds. As enemies that come in contact of the tentacle would be damages 20 - 35, and also knocked by by 20 studs.

Enclosing Trench - Kaskun would slam both left and right tentacles on both sides of the beach, which traps the enemies with ease, but as the enemy was under the tentacle was damaged by 50%. But if enemies are outside of the tentacles. He \ She would be able to save their allies by hitting the tentacle with a small chance of succeeding.

During "Enclosing Trench", Ship Raid -   Kaskun summons a small amount of Utalis ( Are defenders of a corrupted castle ) that would haunt the players with ease. As   Kaskun would summon 5 of them ( They each have 200 HP ). As  Kaskun stares at the battle field between enemies with legands.

Speicals }~

Sea Bomb -   Kaskun would splash the water that throws gallons of water onto the battle field, which would cover the beach with quicksand. As enemies get hit by the water, they would get damages by 40 - 55, but as he missed, it would create a AoE of quicksand, which slow down enemies.

Slimy Pillars -   Kaskun would bring his tentacles under the beach's sand, which he quickly raises with power under the enemy, which causes them to fly into the air, also stunned and damages by 60%. He does the pillars 10x times.

Whirlpoop -   Kaskun would spin around to summon a whirlpool that ingulps the enemies under water. But   Kaskun would inhale to bring the enemies inside, but the beach should have some installed  metal shields which help the the players get cover from being pulled into the whirlpool. But if the players get pulled into the whirlpool, they would be spinning and spinning being damaged 10% each second. Which the whirlpool lasts 8.5 seconds.

Water Grave -   Kaskun would summon water '''  that would raise onto the beach, which would drown the enemies with ease, but the players would have 5 seconds to get onto land before they begin dying. Players would be able to get onto small islands that raised under the beach. On the other hand, players that don't make it  gets damages 5 - 10% each 1 second. ''' 