Board Thread:Suggestions/@comment-26506958-20151030210531

Role: Support

Sub-role: Tank

Cirrus uses the power of clouds to aid its allies, buffing and healing them, while also hindering its enemies and possessing great crowd control as well as sustainability. While Cirrus has defensive and assistive uses, it is useless without clouds.

Weapon: Nimbus Rod: A staff with a black shaft and a crystal at the end (colourable).

Stats:

Damage: 1.0

Defense: 1.0

Speed: 0.7-0.9

Basic Attack Combo: First, Cirrus swings its staff from right to left, smacking the enemy with the shaft of the staff. Next, it swings the staff upward, smacking them with the crystal. After that, it buffets the last enemy hit with multiple clouds. Finally, it creates a ring of clouds that pushes enemies back.

Passive: Ultralight: Whenever Cirrus is in a patch of clouds, it gains 2X more jump height but at the cost of reducing its speed to 0.7. This does not apply to enemies or allies.

E: Condensation: Cirrus cools down the air, creating clouds of fog from the water vapour. These clouds buff ally defense by 0.2 and debuff enemy speed by 0.1. These clouds can be used in Cirrus' abilities.

Additionally, Cirrus gains a new bar called Clouds. Any time clouds are summoned, this bar fills up to a maximum of 100.

Mana: 5 per second

Z: Cloud Armour: Cirrus focuses some clouds at ally locations, buffing their defense by 0.2 for 15 seconds. If the allies are in clouds, the buff is increased to 2.5 and the effect lasts for 30 seconds.

Mana: 20

Cooldown: 17 seconds

Clouds: 10 per ally

X: Cool Down: Cirrus cools down the air to freezing temperatures, freezing the water vapour in the air and dealing moderate damage (10 min) to enemies hit as well as lowering their defense and damage by 0.1 for 10 seconds. If this is used in a patch of clouds, the freeze effect travels along them and deals less damage (7 min) but the debuff is increased to 0.2 less defense and damage for 20 seconds.

Mana: 30

Cooldown: 20 seconds

Clouds: 40

C: Divine Rain: Cirrus forms a Nimbus cloud with the clouds summoned which rains on allies, healing them for 3 HP each second, as well as dealing minor damage to enemies (5 min per second). The amount of time this lasts for depends on the amount of clouds summoned. This cannot be done withour clouds.

Mana: 25

Cooldown: 15 seconds

Clouds: 7 per second

V: Thunder Storm: Cirrus forms a Cumulonimbus, showering the enemy with lightning for 8 seconds dealing massive damage (15 min per hit) as well as stopping their movement for 0.5 seconds every time a bolt hits them. If a bolt hits an ally, they get their speed buffed by 0.2 for 7 seconds.

Mana: 60

Cooldown: 40 seconds

Clouds: 100

Pictures: Holding Nimbus Rod Condensation Cloud Armour Cool Down Divine Rain Thunder Storm  