Board Thread:Suggestions/@comment-26821588-20151211140129/@comment-27408090-20151216083121

JackOfMostTrades wrote:  Support Class: Virtue 

Subclass: Hexer

Weapon Name: Morality



Description: Virtue is the embodiment of a holy saint who wields a staff with a spear head made of light attached to it and the 7 heavenly virtues imbued within it. Virtue’s many abilities, each carrying the powers of one of the seven heavenly virtues, assist his allies in battle greatly. His Virtues of Faith will help allies heal and get stronger to survive the battle while his Virtues of Fortitude will help weaken enemies to make them easier to take out. However, many of his skills aren’t as useful without allies and his attacks lack true power behind them, making him a not very effective choice during one on one encounter.

 Posture: Take note Virtue’s Morality is a staff with a holy orb on top of it, which forms a spear’s head out of pure holy light with it. When it successfully hits an enemy with a physical attack with Morality, the spear’s head will shatter into particles and then fly back to the orb to rebuild itself as a new spear head. When Virtue is using a skill that involves using holy magic, it will absorb particles of the spear head into the orb until it dissipates, releasing particles to reform the spear head after using the skill. When spawning, Virtue will has his staff on his back, pulling it over his right shoulder and raising the staff up a bit in order to create the spear head made of pure light on it before assuming idle posture when equipping. While idle, Virtue will have the end of the staff in the ground similar to how commander has it in defense mode. While moving, Virtue will have his staff in his right arm which is behind him while his left arm is also by his side but both arms are spread out a bit.

 Standard Attack Combo: Virtue will begin his combo by thrusting his staff forward to stab someone with the light spear head. Then he will slash his staff diagonally from the left to the lower right. After that Virtue will follow up with another slash horizontally to the left. Finally, Virtue will jab the staff forward again, except this time his staff will absorb the light spear head into the orb and then fire out a rapid burst of light energy from the orb, rapidly damaging the enemy in front of him 3-5 times each dealing extremely light damage.

 [PASSIVE] Cardinal Vow - For each ally dies nearby Virtue, his defense will increase by 0.1 permanently. This stacks for each ally that is defeated by Virtue. If an enemy dies nearby virtue, his attack will increase by 0.1 for a while.

 [E] Virtue - Virtue will swap his current virtue set with a different one. Virtue has two types of Virtues, Fortitude and Faith. Fortitude is used to weaken enemies to make them near harmless while Faith helps heal allies and makes them stronger. His spear-staff’s light matter will be light blue when he is using Virtues of Fortitude and white when he is using Virtues of Faith. While he is on the Virtues of Fortitude, foreign buffs from other players will increase in value for which they increase his stats by 1.5x its original value. While he is on the Virtues of Faith, foreign buffs Virtue receives from other players will last twice as long as they normally would. Any foreign buffs Virtue has upon switching between virtues will not affect the buffs he currently has and those buffs will still remain to be affect in the way the original set of virtues would have treated them. Additionally Cooldowns are shared between the Virtues of Faith and Fortitude.

 [Z] (Fortitude) Humility - Virtue will thrust his spear forward, dealing moderate damage to any enemies hit by the spear. Then, he will absorb the spear head into his orb and then launch a beam of bright light forward in the direction he is facing, dealing constant damage to enemies and decreasing their attack by 0.05 for a couple seconds with each hit. After a second the beam will disappear and the spear head will reappear on Virtue’s staff. (Consumes 20 mana, 15 second cooldown)

[Z] (Faith) Chastity - Virtue will charge his staff before stabbing the end of It into the ground, sending out a light shockwave that deals moderate damage to enemies, removes any debuffs that are currently on allies, and removes any buffs that are on the enemies hit by Chastity. (Consumes 20 mana, 15 second cooldown)

<p class="MsoNormal"> <p class="MsoNormal">[X] (Fortitude) Diligence -Virtue will raise his staff into the air, gathering light from the spear head into the orb and then releasing the light to form 5 blades similar to the spear head that float by him. Then Virtue will point his staff forward and launch each one individually in the direction the mouse is pointing. Each blade, on contact with an enemy, will deal decent damage and decrease the enemy’s attack and defense by 0.05 for a couple seconds. (Consumes 20 mana, 20 second cooldown, 5 hits total)

<p class="MsoNormal">[X] (Faith) Kindness - Virtue will raise his staff into the air, gathering light into his orb and then created a ball on top of the orb. Virtue will then be able to do two things. He can either click on the torso of any one of his allies or press the [X] key again. Either one will cause Virtue to launch the ball of light into the sky. A second later, a spotlight of holy light will rain down on the selected ally if any were selected or on Virtue if the [X] key was pressed again, causing them to radiate holy sparkles. While this is active, the player enveloped in the holy light will have their mana and health regeneration doubled. After a while the spotlight will fade away and the player’s mana and health regeneration will return back to normal. (Consumes 20 mana, 20 second cooldown, 10 second duration)

<p class="MsoNormal"> <p class="MsoNormal">[C] (Fortitude) Temperance - Virtue will consume all current buffs he has into his orb, charging light into his orb before spinning around himself and creating dozens of replicated orbs around him. The orbs will go into Virtue and then create a huge burst of light outwards, dealing moderate damage to enemies by default and dealing additional damaged based on how many buffs were consumed when using Temperance. Enemies hit will also be blinded for a moment by bright light and have their attack decreased by 0.2 for a while. (Consumes 30 mana, 25 second cooldown)

<p class="MsoNormal">[C] (Faith) Charity - Virtue will spin his staff around, creating a bright halo around him before slamming his staff into the ground, creating a moderate shockwave that lightly damages enemies and lightly heals nearby allies. After that, for a set duration, every two seconds another moderate shockwave will be sent out to lightly damage enemies and lightly heal allies until Charity wears off. Charity also increases the defense of allies hit by 0.1 for a couple seconds. After a set time, the halo around Virtue will fade away and the shockwaves will cease to be made. (Consumes 30 mana, 25 second cooldown, 12 second duration)

<p class="MsoNormal">

<p class="MsoNormal">[V] Patience - Virtue will raise his Spear in the air as the orb in the spear will begin to glow with holy light. Then, a ray of light will shine down on Virtue, bathing Virtue and allies within a reasonable distance away from him in holy light. This will immediately heal allies and him around him a moderate amount. This will also cover Virtue and allies in a holy aura that gradually increases their strength over time. Each second, Virtue and those allies will have all stats increased by 0.05 and will continue to stack until they reach a total buff of 0.5 for all stats. Once the stacked buffs reach 0.5, they will remain at that level for a couple second before being removed. (Consumes 50 mana, 40 second cooldown, 10 second duration)

tl;dr