Board Thread:Suggestions/@comment-98.169.177.45-20160912202933

Atomic Era [Passive]:

(+) If Sievert is in the "Green Mode", Sievert's standard attacks deal more knockback.

(+) If Sievert reaches the "Dangerous Rad" mode, any enemies near Sievert will be debuffed by 0.1 defense and take 1 damage every second as silent damage (damage that inflicts the enemy, but doesn't trigger passives such as Obsidian's).

(+) When using abilities in "Dangerous Rad" mode, start-up animations go slightly faster, DPS is increased but animations go much faster.

(This means Saw Scrape has a shorter time of holding the [X] button, Bulldozer will go at a faster speed but stopping more earlier, Rubber Burn's immobility will end much quicker, etc.)

Little Boy [Z]:

(+/-) Little Boy's leap height depends on how close or far away the target enemy is (low height when close to you, high height at far distances).

Fat Man [Z]:

(+/-) Fat Man's distance and speed will depend on how much speed Sievert currently has already (normal speed and distance with 0.9 speed).

(+/-) Fat Man won't stop after going into an obstacle. Instead, the enemy is carried along Sievert's wheel, constantly being dealt damage, until Fat Man reaches the end of its range.

Bulldozer [X]:

(+) Bulldozer's stun increases based on how slow the enemy is.

(+/-) Defense is increased by .3 defense instead but is immune to stun during Bulldozer.

Smelter Reel [C]:

(+) When the enemy is knocked back, the enemy is also slowed by 0.25 walkspeed for 1 second.

(+) Stun increases based on how much stun the enemy has already but base stun is lowered (meaning if the enemy has 0 stun, it won't deal as much stun).

Nuclear Winter [V]:

(+) Sievert is immune to knockback during Nuclear Winter.

(+) Nuclear Winter cannot be parried.

Extra Idea:

In Training, you cannot die by Sievert's Dangerous Rad mode. You'll still be dealt damage in Training, but will no longer deal damage to you when your health reaches 1.

Boy, I hope no one hates this idea like the last person  