Board Thread:Suggestions/@comment-27811816-20160229213118

Foreword: This class has a Spanish motif. Translations of abilities are listed next to them, along with alternative English names. This class could be a bit unbalanced, and thus should be purchased with currency/ unlocked by a boss. Balancing suggestions are welcome.

Class Suggestion- Citadel

Role: Tank

Subrole: Support

Description: Citadel is an extremely defensive class who uses the power of forcefields to fight. Capable of gifting his defensive forcefields to others, Citadel also makes an excellent team player. While possessing great defense, Citadel has trouble dealing significant damage. However, if Citadel chooses to relinquish his great defense, he is capable of dealing greater damage.

Weapon: 'Hexagauntlets' - Two inchor-like gauntlets colored translucent blue, with translucent shields extending up Citadel's arms and a sharp triangular blade extending in front of it. They are only present when Citadel's weapon is equipped. My badly drawn representation of these:

Stance: Similar to that of abyss, except the weapons only appear once f is pressed.

Click Combo: (4-6 damage per hit) Citadel lifts his right arm above his left shoulder and swipes down diagonally, then with his left, swipes up with both arms, and and slashes down and out with both. Swinging speed is comparable to Omega's.

Stats: Normal (1, 1, 0.9)

Passive: Fortification Instead of a mana bar, Citadel has a shield bar that goes up to 200 instead of 100. Additionally, half of any damage taken by Citadel will be redirected into this bar until it reaches 0. (Might Nerf this in a couple ways. Nerf ideas below) A: Making the passive weaker the more people he gives this to B: Lower the shield bar to 150 C: Reduce the damage absorbed to 25%

E: Reinforce Citadel extends his protective abilities to his allies, causing 25% of any damage taken by them to instead be redirected to Citadel's shield bar. (Might lower this to 20-15%) Once Citadel's shield bar reaches 0, this buff will be removed and Citadel will have to re-apply it. Citadel can remove this buff by pressing e again on an ally (OPTIONAL: Allies with this active on them have a blue hexagon above their heads.)

Z: Blockade Upon pressing the button, Citadel, primes the ability, blue translucent hexagons rising from the ground around him. Citadel can then click on an ally to apply this ability to them, or press e to apply it to himself, with a maximum of one able to be applied. The buff lasts until the recipient is hit. If an enemy hits someone with this ability active on them, a blue hexagon roughly as tall as the player will appear in the direction in which they are being hit from, and essentially functions as a shield (Blocks attack, staggers enemy). Once hit, the buff disappears and has to be re-applied. Citadel can apply this buff to as many people as he wants to. Costs 40 Shield to apply, Cooldown is 10 seconds. (OPTIONAL: Cooldown only starts once the ability is triggered)

X: Bastion Citadel puts his hand on the ground, creating a 6 stud wide, 12 stud tall (possibly a bit larger) square barrier made up of blue, translucent hexagons (like omega's) in front of him. This wall quickly disappears from view, but is still there. Pressing X again will de-activate the wall, regardless of Cooldown progress. Citadel and his allies can pass freely through this wall without anything happening. However, if an enemy walks into the wall, it re-appears for a moment and makes a blue version of the invisible wall shock texture (The yellow electric shock that damages you when hitting an invisible barrier), dealing 8-12 damage and 40-50 stun. Hitting the wall any kind of attack will drain citadel's shield bar equal to the amount of damage inflicted on the wall. Costs 10 shield to apply, Cooldown is 20 seconds (Starts after wall is placed)

C: Hexagon Bombardment Citadel extends both of his arms, creating a hexagon in front of him (Around 4 studs wide). The hexagon then begins to fire a rapid stream of tiny hexagons (5 hexagons per second) from random points on the hexagon. The hexagons deal low damage (1-3). Citadel can walk away from this hexagon and leave it running so long as he has mana. Pressing C again will disable the attack. Costs 1 mana per hexagon fired, Cooldown is 20 (30?) seconds

V: Delta Claws Citadel puts his arms down on the ground, creating three blue claws made of hexagons floating near each arm. (See below for what this should look like. Keep in mind that there are only three per arm, and only extend a bit longer than Citadel's arm) While using this, Citadel loses any blockades/bastions applied/hexagons that he has applied, as well as his passive and e buffs on his allies. However, his click combo is sped up and does 4-6 damage for each claw that hits, including the one on his arm, for a maximum of 4 points of damage per attack. This lasts until Citadel presses V again or runs out of mana. Costs 5 mana per second, Cooldown is 60 seconds (Might up the mana cost to 10 per second)

Styles: Hexagonal Knight- focuses more on fighting by itself Paladin- Focuses more on support 