Board Thread:Suggestions/@comment-26821588-20150803141717/@comment-25838314-20150804103521

JackOfMostTrades wrote:  Fighter Class: Warlock 

Subclass: Rusher

Weapon Name: Shock Sabers

Styles:

Bolt Magus - Warlock puts the electric attributes that lie within his Shock Sabers to use, adding electricity to his strikes and providing him more ranged attacks to reach enemies further away.

Mana Absorber - Rather than generating mana with his attacks, Warlock focuses on stealing the enemy’s mana to restore his own. His mana generating ability will cause him to leech mana instead and many of his skills will drain the opponent’s mana bar.

 Description: Warlock is a Mage-Warrior that is armed with two swords made of pure magic energy. Warlock excels at dealing good damage and destroying heavily armored targets with his magic sabers that ignore armor. Warlock is great at breaking through fortified enemies that are buffed with extremely high defense. However, Warlock himself is rather frail and can be destroyed by other hard-hitting classes.

 Posture: When starting, Warlock will have both of his sabers crossed on his back, and will pull both of them over with both of his shoulders when he equips it. These sabers are partially transparent as they are made of pure magic energy (optional: the color of the sabers may differ depending on torso color). While idle, Warlock will have his left saber crossed over his torso and his right will be partially pointing forward. When he is moving, he will have both arms dragging behind his torso with both sabers pointing outward.

 Standard Attack Combo: His first attack will involve crossing his left saber over his torso to his right shoulder and then slashing down diagonally to the lower left, and then his next attack will cross his right saber over his torso to his left shoulder and then shading down diagonally to the lower right. Next, he will cross both blades over his torso to the opposite shoulders and execute a cross slash downward. Lastly, he will raise both sabers up and perform a vertical slash downwards with both blades, damaging the enemy hit twice. These attacks are faster-paced than other standard attacks and will execute combos faster.

 [PASSIVE] Enchanted Swords – All of Warlock’s attacks ignore the defense of the enemy if it is higher than 1.0. Ignoring an enemy’s defense will cause Warlock to deal damage to an enemy as if the enemy has a defense of 1.0, no matter how high his defense is. (This passive ability is disabled during Juggernaut)

 [E] Mana Merge - Warlock’s sabers will begin to glow with mana energy. While this is active, all of Warlock’s attacks restore his mana bar based on how much damage he deals with each strike. However, his natural mana regeneration will be halted while this is active. Mana Merge will only last a set duration before returning to normal, where his natural mana regeneration will then resume. (Consumes 10 mana, 10 second duration)

<p class="MsoNormal"> <p class="MsoNormal">[Z] Chain Link - Warlock points his right saber forward and shoots lightning in the direction the mouse is pointing. If this lightning strikes an enemy, it will deal decent damage, light stun, and decrease his speed by 0.2 for a couple seconds. Then the lightning will create a chain reaction off of the shocked enemy and strike the closest enemy within moderate radius of the first enemy (if there is one), dealing the same damage/effects the first enemy suffered from. Then the same thing will happen to the second enemy, sending more lightning off of the second to strike a third target within moderate radius (if there is one). Chain Link will stop once it hits its third target with lightning. If at any point within the chain reaction that there is not a nearby enemy within range to target, the Chain Link will stop there. Chain Link will fail and nothing will happen if it does not successfully hit a target. The chain reaction created by Chain Link occurs almost instantly. If the bolt of lightning hits an enemy with a shield up, the attack will not damage the shielded enemy, but that will not stop the chain reaction and any nearby enemy will still be hit by lightning. (Consumes 20 mana, 20 second cooldown)

<p class="MsoNormal"> <p class="MsoNormal">[X] Arcane Edge - Warlock crosses his arms, preparing to execute a horizontal cross slash. Then, both of his saber’s blades will extend to triple their original length, increasing the reach of his blades. Then Warlock will perform the cross slash with both of his extended blades, slashing any enemy within its increased reach twice. Enemies hit will take good damage, have their defense decreased by 0.1 for a couple seconds, and be pushed back lightly from each hit. The blades will then retract to their original length. (Consumes 25 mana, 20 second cooldown, 2 total hits)

<p class="MsoNormal"> <p class="MsoNormal">[C] Sage Strike - Warlock performs a jumping uppercut slash with both of his blades that sends him a moderate height from the ground. Enemies hit by this strike will be damaged twice. Each hit will deal moderate damage, minor stun, decrease their attack by 0.05 for a couple seconds, and send them flying in the air with Warlock. Then Warlock will execute a downwards slash propelling him to the ground. Once he hits the ground, his blades will collide with the earth and create a shockwave of pure energy that hits enemies around him. Enemies hit by this shockwave attack will take moderate damage, good stun, minor pushback, and have their speed decreased by 0.1 for a couple seconds. (Consumes 35 mana, 30 second cooldown, 3 hits total)

<p class="MsoNormal">

<p class="MsoNormal">[V] Arc Dance - Warlock’s sabers will be filled with arc electricity that flows throughout the blade and is visible. Warlock will also begin to lightly glow the same color his sabers are. While Arc Dance is active, Warlock’s base speed will be set to 1.5 and his base attack to 1.5, and stat debuffs cannot decrease his attack or speed below the increased base amount. Warlock will also be immune to stun and staggering. Arc Blade cost no mana to activate but constantly drains mana over time. Arc Blade will consume 3 mana every second while it is active, and each standard attack will consume 5 mana. Warlock cannot use skills while this is active. Warlock must have at least 10 mana to activate this skill. Each of Warlock’s standard attacks will push him forward a little and any enemies hit by them will have a visible surge of electricity flow through their body. This skill will automatically cancel out once the mana bar is completely drained, but it can be manually canceled out by pressing the [V] key again. (Consumes 0 mana, 25 second cooldown, constant 3 mana drain, consumes 5 mana per strike, minimum 10 mana required)

One problem, Thats not a warlock, Thats just a brawler of some sort.