Board Thread:Suggestions/@comment-26960607-20160809053740

Message From Me:

A neat Bug Class yet it may have some small issues. Lets see...

-Has 3 Movesets it can shuffle from (Oh dear! So much)

-May require some Balancing

-Other Stuffz

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Class Name: Hornet

Role: Mage

Subrole: Hexer

Weapon: Butterfly Net (Pretty long. Held in her Left Hand)

Description: A Nature-Lover with an Interest in Insects. Despite not being so lethal, Hornet makes use of Bugs for Self-Defense or to harm anyone who bothers her. Probably not with the use of Manipulation though like controlling them but the Bugs are there to help out. She’s also armed with a Butterfly Net which is a bit fitting but not that suited for fighting. Hornet may be a bit tricky to use and missing her Attacks would have any vermin who fights her have the upperhand easily.

Attack Combo:

Right Swing,

Left Swing,

Thrusts the net forward (Base damage of 1st – 3rd Attacks: 6-8),

4th Attack varies depending on what Bug is flying near Hornet (Animation has her point her Right Hand forward).

(Passive) Entomology: The Bugs that fly around Hornet will give her specific effects along with changing the 4th Attack Combo.

Butterflies will change her Mana Regeneration to 2 Mana per Second. Her 4th Attack Combo has Butterflies fly in front of her going in random directions for 3 seconds, dealing multiple small hits (2-3). During the 3 Seconds, her Speed is lowered by .2.

Dragonflies make her Attack Combo slightly quicker. The 4th Attack Combo makes Dragonflies rush forward and they go through enemies, dealing decent damage (6-7) and it also reaches slightly further.

Ladybugs make her take 1 Less Damage in any attack given to her but any attack done to her will deal +1 Stun (even the ones that don’t deal stun). The 4th Attack Combo has the Lady Bugs go forward in front of her then clump together before spreading out. This deals decent damage (7-8) but it isn’t so quick.

(E) Change of Insecta: By default, it’s always Butterflies that fly around Hornet. Use this ability again and it’ll have Dragonflies fly around Hornet instead. Using this ability will change the Bug flying near Hornet along with her Abilities and the Special Effects from the Passive.

The order goes:

<p class="MsoNormal">Butterflies (Default), Dragonflies, Ladybug, back to Butterflies, repeat.

<p class="MsoNormal">This can be spammed really.

<p class="MsoNormal">(Doesn’t Consume any Mana)

<p class="MsoNormal">(Butterfly Z) Grasshop: A Small Group of Grasshoppers appear in front of her which jump forward 3 times. Each jump makes them go forward a decent distance. Enemies hit will take lackluster damage (5-6) but they will take a .2 Speed Debuff for 5 Seconds and 5 Stun. (Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">(Dragonfly Z) Centipede Stampede: A Group of Centipede appear in front of Hornet who run forward. Enemies caight in the stampede will get knocked upward along with taking small damage (4-6) and a .2 Speed Debuff for 5 Seconds. The Centipedes don’t run at light speed so they can be dodged (esp. by jumping at the Right Time). (Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">(Ladybug Z) Mantis-Fu: A Mantis appears and it performs a Flying Kick going forward. When it hits an enemy, the enemy takes damage (6-7) and a .2 Speed Debuff for 5 Seconds and small knockback. (Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">(Butterfly X) Hive Citadel: Hornet makes 6 Orange & Yellow Hexagons spin around her for 5 Seconds (a few Bees are also following it and it’s dripping a bit of honey). Enemies it will only take weak damage from it but will take 3 Stun also. If Hornet gets hit with an attack, the Hexagons explode into Honey, dealing weak damage (3-4) but it also makes them lose 10 mana (this only gives 1 hit. NOT 6). This makes Honey Puddles appear on the floor around Hornet   which slow the enemies down drastically by .3 and their jumping is also lowered (you can easily get off these using a Dash. Speed Buffs aren’t that effective for this). They don’t deal any damage though and only last for 5 Seconds. The Debuffs don’t stack by the way. (Consumes 20 Mana. 20 Second Cooldown)

<p class="MsoNormal">(Dragonfly X) Swarm: On the recent enemy hit, Hornet sends a Swarm of Mosquitoes at that enemy, which deal multiple weak hits (1-2) and each hit lowers Defense by .02 for 10 Seconds (the maximum amount of bugs that’ll hit you would most likely be 10). This is still blockable actually and can’t ignore Invincibility Frames (Obsidian is safe from this if he uses Reinforce on time). (Consumes 15 Mana. 20 Second Cooldown)

<p class="MsoNormal">(Ladybug X) Pest Zone: At a targeted area (wherever the Cursor is pointing at), a Swarm of Flies appear flying around it erratically (like any flies) for 10 Seconds. Enemies within the Zone may take damage (0-1. You could see the reason why) but one thing that’s guaranteed to happen on enemies within that zone is that their Attack is lowered by .2 as long as they’re in it. They actually last for 5 Seconds. It doesn’t stack but the duration resets if the enemies decided they want to get bugged again. (Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal">(Butterfly C) Silk Snare: A few caterpillars appear in front of Hornet. They spray silk (threads of them or something) at the nearest enemy, dealing multiple small hits (2-3) as well as wrapping some silk around them but it vanishes once they stop spitting silk). While the enemy is being sprayed with silk, the enemy can’t move. The most recent ability the enemy used will have it’s cooldown increased by 10 Seconds (and it could even be the E Ability). (Consumes 15 Mana. 20 Second Cooldown)

<p class="MsoNormal">(Dragonfly C) Beetle Rush: Hornet stands on top of a Beetle with a horn and it runs forward fast. Maximum time of riding would be 10 Seconds. While riding, Hornet cannot use another Ability and pressing _ again will stop her from using the Ability. Another way of her having to stop using the Ability aside from reaching the Time Limit would be if the Beetle rammed into an enemy. The enemy hit, will get staggered along with taking good damage (8-10) and knockback. (Consumes 20 Mana. 20)

<p class="MsoNormal">(Ladybug C) Spider Dance: Hornet makes a Spider appear at wherever the Cursor is pointing at. The Spider creates a web there on the floor. Enemies standing on it will take lackluster damage (5-6) but will get stuck on it until the Web disappears. The Web by the way only stays around for 5 Seconds. Enemies can also get off it using a Teleport Move, a Dash, or a Jump (Speed Buffs & Stuff like Proto’s Jetpack do not work on this). (Consumes 20 Mana. 20 Second Cooldown)

<p class="MsoNormal">(Butterfly V) Butterfly Catcher: An Explosion of Butterflies happens. Enemies hit by it, aside from taking lackluster damage (5-6), they get pulled into the middle and Hornet swings the Net downwards. Hornet swings the Butterfly Net downwards (as if she’s performing an overhead or just, insert Villager’s Grab from SSB4 here. Also, there are flying butterflies near it for effects :D), catching the enemies. She then yanks the Net backwards 3 times, damaging the enemy inside it (4-8) with each pull back. Afterwards, she swings the net in front of her (Butterflies will also follow it), knocking the enemy far away (with the butterflies following that enemy then coming back to her) along with dealing lots of damage (9-11). If the Net doesn’t catch anything by the way, the Mana Cost is lowered by 40 and the Cooldown is lowered by 30 Seconds. (Consumes 50 Mana. 45 Second Cooldown)

<p class="MsoNormal">(Dragonfly V) Dragonfly Streak: A Swarm of Dragonflies fly at high speed from 1 side of the map to the other. The direction this goes depends on where Hornet is looking at. Enemies will get staggered if they’re in the way but it isn’t guaranteed. The damage this deals is pretty good (13-15) plus it also applied a .2 Speed Debuff for 10 Seconds. For 10 Seconds though, Hornet can’t use Change of Insecta. (Consumes 50 Mana. 45 Second Cooldown)

<p class="MsoNormal">(Ladybug V) Ladybug Snag: At the most recent enemy hit, Hornet sends a Swarm of Lady Bugs who then fly around that enemy for 5 Seconds, preventing them from doing anything and keeping them in place. They’ll be taking damage per second also (5-7) during that time but also during that time, Change of Insecta is disabled. (Consumes 50 Mana. 45 Second Cooldown) <ac_metadata title="Class Concept: Hornet (Bug Class)"> </ac_metadata>