Board Thread:Suggestions/@comment-25194228-20150605153744

Psycho sacrifices his sanity for increased damage and powerful magic s.

Main role: Fighter

Sub role: Rusher

Main weapon: "Flesh Cleaver" a machete that glows red.

Main stats

Damage: 1

Defense: 0.9

Speed: 0.9

Basic combo: Psycho swing right and then left. Finally he will do a quick upward slice knocking an enemy back.

Sanity meter (Passive): Psycho has special bar called Sanity that will start at 100 the higher his sanity is the more wal kspeed he gets but the lower damage and the lower the sanity bar is the slower and disorderly he wal ks and higher damage. Psycho gains sanity when he is not fighting.

Maniac sprint: Psycho consumes some of his mana and a lot of sanity for sudden burst of speed allow him to catch his prey with less sanity to do more damage. If he touch an enemy while sprinting when his sanity is lower than 50 he will do a quick upward slice with a speed debuff.

Psychotic slice: Psycho consumes his mana to charges his machete and does a heavy slice. If Psycho successfully hits an enemy his sanity meter drains but if he miss he gains sanity. When his sanity are lower than 50 the enemy explode dealing defense debuff and AOE.

Knife circle: Psycho consumes his mana to summons a ring of  knifes that deals damage over time. Duration 6 seconds.

Mental Breakdown: Psycho consumes a lot of mana and dash forward while doing multiple slashes. Li ke Psychotic slice,  everytime he hits an enemy his sanity meter drains but if he miss he gains sanity. When his sanity are lower than 30 he deals defense debuff every slashes. The Ultimate stops after 5 seconds or when the sanity bar reached 0.

That's it for my first idea. I don't have a very good grammar and I'm not ready for the details. I just want you to get the basic idea of what this class can do.  