Board Thread:General Discussion/@comment-29420052-20161009032716/@comment-29377254-20161009224104

let me just copy this from Trello instead to give u a better idea: Gameplay Speculation: This buff will give Spectre a bit more of a niche besides "Ghost Proto", and push them into the direction of being the defensive chokepoint class that their kit implies them to be. Allowing the orbs to give a benefit to landing and keeping them up besides "they do damage lol" will give Spectre more incentive to keep them active. The Defense stat buff and lifesteal would give Spectre more durability to maintain the playstyle of a defensive rusher, as well as allowing them to feel more comfortable entering Phantom Form outside of vulturing or Juggernaut, as they recieve less punishment in being caught out in Phantom Form if they have Spirit Orbs up. If this buff seems too extravagant because of the low mana cost Spirit Orbs has, you could always just raise it slightly.
 * Make Spirit Orbs give a 0.05 buff in Defense stat to Spectre if they hit an opponent with the orbs, and give Spectre half of the damage dealt as health.