Board Thread:Suggestions/@comment-27715989-20160203054316

Role: Support

Sub role: Mage

Description: A circus actor that uses modified balls to increase his mobility and escape danger. Rolly cannot kill enemies quickly rather Rolly jumps in and out of battle to recuperate his mana and skill cool down. Rolly is heavily dependent on his mobility that if he has no balls or mana, he will surely die.

[Weapon] Utility belt: This belt was made by Rolly to hold his modified balls and two airhorns. Balls will randomly stock up as time goes on. Maximum of 6 balls

[Passive] Circus act: When Rolly is on his ball, Rolly’s Speed increases by 0.07 permanently for every 7 seconds he is on it.

Basic Combo: (since he is from the circus) Rolly first attacks by punching with his ball twice. Then he grabs an airhorn and blasts the enemy decreasing speed by 0.02. Finally Rolly expands a ball and bounces on to it, dropkicking the enemy in front of him.

[E skill] Roll Out! : Rolly grabs a ball from his utility belt which expands and jumps on to it. Increasing his speed and nearby allies speed by 0.2 and decreases his defense by 0.1 and varies his skills (uses 5 mana to activate)

[Z skill} Burn Out/ Boing! : [Burn Out] Rolly grabs two balls from his belt and quickly spins them towards him, creating friction that sends flying sparks in front of him (stole the idea for sievert…. Sowwy) (uses 15 mana) (consumes 2 balls) (15 second cool down)

Or

[Boing!] Rolly uses a ball and jumps on it allowing him to Jump higher to escape enemy reach. The ball remains for a few seconds or after 3 uses, both by Rolly and other players. (uses 10 mana) (requires Roll Out! To be active) (consumes 1 ball) (20 second cool down)

[X skill] Revolving Sphere/ Torpedo: [Revolving Sphere] Rolly attaches a rope to a ball then furiously swings it around 3 times with a random length of rope, decreasing attack by 0.02 with each hit (uses 20 mana) (consumes 1 ball) (15 second cool down)

Or

[Torpedo] Rolly bounces on his ball (somewhat like his Boing! Ability) and spins rapidly. Then he uses himself as a projectile where he homes in on the closest enemy, dealing recoil damage and may stun himself and the enemy with a 10% chance. (uses 20 mana) (requires Roll Out! To be active) (cool down 30 seconds)

[C skill] Surprise! : Rolly does a feint where he pretends to run into the enemy but jumps back after C is pressed again using his airhorns to surprise enemies and decrease speed by 0.25. (uses 30 mana) (19 second cool down)

[V skill] Time for Fun! : Rolly uses up all his balls and creates a random circus animal from them.

[Elephant form – 20% chance] uses this to charge and stagger enemies in front of him.

<p align="center" class="MsoNormal" style="text-align:center">[Tiger form – 10% chance] uses this to spin around while slashing aimlessly decreasing defense by 0.3 (player cannot control the movement of this form)

<p align="center" class="MsoNormal" style="text-align:center">[Lion Form – 5% chance] instantly stuns and brings down and enemy to 10 hp with a single slash. High miss probability

<p align="center" class="MsoNormal" style="text-align:center">(uses 50 mana) (50 second cool down) <ac_metadata title="Class suggestion: Rolly Polly ( had to channel my inner kid )"> </ac_metadata>