Board Thread:Suggestions/@comment-98.169.177.45-20150522205851

Paradox is a Mage Class, known for ambushing. Paradox focuses on confusing the enemy in order to get the kill. While Paradox is known for ambushing, Paradox is awfully dependent on abilities to get the kill, making Paradox vulnerable when low in mana.

Damage: 1

Defense: 1

Walkspeed: 1

Weapon: Paradox's Katana - Paradox's Katana has a black handle with a white blade, curving to the left a slight bit.

Passive: Ambush Instinct - Paradox has 1 walkspeed at the start, but slowly decreases to 0.8 as his health lowers. Unlike Nether, who can gain walkspeed back once full health, Paradox cannot gain walkspeed back.

Sprint (E Ability) - Once activated, Paradox gains double its walkspeed, but loses 0.5 defense. Also, Paradox is instantly stunned when hit during sprinting.

Somersault (Z Ability) - Paradox flips foward, slicing his blade downward, striking enemies. This deals frail damage (5-9 damage), but decreasing the enemy's damage by 0.05. (Consumes 15 mana, 10 second cooldown)

Blackout (X Ability) - Paradox creates an explosion, creating a smoke field below him, slowing enemies by 0.2, but deals no damage. (Consumes 25 mana, 20 second cooldown)

Threaten (C Ability) - Paradox sacrafices 0.15 damage to decrease the cooldown of any basic attacks by 50%, making Paradox's basic attacks go more faster. This lasts for 8 seconds. (Consumes 30 mana, 32 second cooldown)

Ambushed (V Ability) - Paradox goes completely invisible for 2.5 seconds and gain double the speed, automaticly chasing the nearest enemy in a radius of 50 studs. After 2.5 seconds, he creates an explosion, dealing no damage but slowing enemies by 0.2 walkspeed. If no enemy is found in a radius of 50 studs, Paradox doesn't lose mana, but the ability goes into cooldown. (Consumes 50 mana, 45 second cooldown) 