Board Thread:Suggestions/@comment-26960607-20161207121117/@comment-26960607-20161217234305

Mattmatt001 wrote: GameboyVersionX wrote:

Yeah true... It summons multiple things which only disappear if you destroy them with attacks.

So any suggestions or something like that? Here's a fun fact though:

Since Robot Riot also removes all Scrap from Technician. I kind of wanted the amount of Scrap Technician gets to also determine how many Rovers, Satellites, Drones, and Bots will be around but I don't know what equation to use. I think you should keep the mechanical behemoth, metion its stats and all that good stuff and buff it up a bit and give it a duration on how long it'll last before falling apart.

alternatively : multiple drones appear on the sides and shoulders of technician and charge up for a beam for as long as you want up to 5 seconds, but must charge up for at least 2 seconds increasing this abilities damage by 10% more per second, then shoots a beam straight forward that penatrates through entities doing damage per .5 seconds as long as they are in the line of fire lasting up to 3 seconds. also technician is immobile during this. Fun Fact: Originally the Ultimate involved Drones flying around Technician shooting lasers but then I changed it to this... Because Drones shooting lasers at enemies is similar to Mechanic's Armors.

So what should I do about the other Bots then?