Board Thread:Suggestions/@comment-149.254.218.181-20160218041901/@comment-26079808-20160220041440

Spectre is about taking advantage of terrain and setting up advantageous fights for yourself with the tools at your disposal. X is a massive control ability that honestly doesn't cost that much but can turn fight so much in your favor as it gives you huge damage buffs and constant damage/knockback on your opponent. C needs a quality of life change so it becomes more practical to use, yeah. Z is to have an extra option for DPS or to catch opponents staying out of X. Your entire point is to put X in a spot where you can fight; it gives you supreme control and you have to keep it in there. V could use slight buffs, but the hitboxes are perfectly fine; it can just feel like it's aiming for the wrong person a lot. E is good as... it's literally an unstoppable massive damage left click instant win button that can get anyone down to half before they can touch you.