Board Thread:Suggestions/@comment-29420052-20170408014805/@comment-27026273-20170409023837

Maracash73 wrote: Biomatic wrote: Text Wall.exe If i can get feedback from others first, then i can expand on it easier.

commander, mechanic, siegmund, neflhelm, renegade.

at the beginning, i was just thinking of "catcher".

you misread the passive. It resets every 5 seconds. Did you honestly think that i wanted the class to have over 200% speed in a minute?

if you think logically for a sec, when i put down the damage of a move, i obviously mean "when the attacker has normal damage and the defender has normal defense", unless ofcourse i put in "this ignores defense" or "no matter what".

i did. "RESET"

I definitely need to make Z more readable, thats obvious. Names - '' Commander = 9 letters, Mechanic = 8 letters, Siegmund = 8 letters, neflhelm = 8 letters, renegade = 8 letters.  Thorkildsen = 11 letters''

Okay, passive is good then.

Logically, hmm yes, how good to think logically when half or even 3/4 of class suggestions in the wikia would always be op to the max [including mine rip me I don't call myself perfect]

Imagine that you're typing this class to people with an IQ of -150, you'd have to put in every nook and cranny of information in for them to understand it. Adding up to that, the damage output within the game is completely up to the devs, you don't need to worry about it, especially when if it is "Normal" damage it's going to be the same damage as every other class in Strife!