Board Thread:Suggestions/@comment-28140663-20160505032243

KvK is a gamemode heavily inspired by MvM, a gamemode in TF2. KvK represents Killers VS Kactus, and is a gamemode where players must prevent waves of Kactus Men from dropping a bomb into their objective. However, Kactus Men are by no means defenseless and weak, and get stronger and smarter every wave. Luckily, Kactus Men drop Kredits, which can be used for upgrades in a shop at spawn. Players can always join in the fun and can pick any class, and their Kredits are saved on death, though not for every round. Usually played in an edited Crossroads map.

Upgrades

Speed - Can be upgraded 5 times, 50 starting cost and adds 25 for every bar. Increases speed by .2

Defense - Can be upgraded 5 times, 50 starting cost and adds 25 for every bar. Increases defense by .2

Attack - Can be upgraded 5 times, 50 starting cost and adds 25 for every bar. Increases attack by .2

Mana - Can be upgraded 5 times, 50 starting cost and adds 25 for every bar. Increases mana capacity by 20

Cooldown - Can be upgraded 4 times, 100 starting cost and adds 50 for every bar. Decreases cooldown for abilities by 20%

And more upgrades to be planned...

Kactus Men

Basic - A basic Kactus Man who wields a basic weapon and cannot use skills. It is a 2x attack combo that does raw damage. Basic Kactus Men target players over the objective. In numbers, they are very powerful.

Ranged - A ranged Kactus Man who wields a basic rifle and cannot use skills. It is a 1x attack combo that fires a bullet at the nearest player. Ranged Kactus Men do not run at players but will fire whenever they have the chance.

Fighter - A stronger Kactus Man who has a stronger weapon and can use 1 skill. It is a 3x attack combo that does high damage. Fighters will attempt to target players in their range, otherwise they will attend to the objective.

Mage - A better Kactus Man who has a staff and can use 2 skills. It is a 2x attack combo that does low ranged damage. Mages attempt to sit behind their allies and spam skills.

Rusher - A fast Kactus Man who runs at lightning speed towards the nearest player, and if they have the objective are almost unstoppable. Has no skills but has a 5x attack combo that does rapid, raw damage.

Tank - A tough Kactus Man who soaks a lot of damage and is usually the one to spawn with the bomb. Slow, but can gain a lot of distance with their health. Only targets players if they cannot reach the objective or if the objective is being attacked.

Support - A supportive Kactus Man who is usually behind every Tank. Is not a threat in terms of combat however, but can be powerful in numbers, healing a single target.

Hexer - A crowd controlling Kactus Man who is rarely seen but can easily take down a stacked Anubis. Has 4 skills that deplete attack stat quickly and deal raw damage to a large area. Cannot carry the objective.

Boss - Sometimes, once every wave, a Boss will appear. Bosses are fast, tanky, and can stun anyone in a blink of an eye. Targets players over objectives however, so you can keep distracting him from the objective. 