Board Thread:Off-Topic/@comment-28102430-20160904035712

"This will only hurt a little"

Hexer Class: Hexer

Sub Role: Tank/Fighter/Mage/Support (need help Deciding)

Delta is a master of sickness that will leave the enemy weak and unable to fight at true potential. Delta has a arsenal of devastating debuffs and DOT attacks that slowly but surely kills off any unwanted presence. Delta relies on debuffing enemies attack and speed drastically making them unable to deal good damage or get away from Deltas grasp, making this a true counter to rushers. With Delta having amazing crowd control and debuffing capabilities, it comes to a price with no burst damage as all of Deltas damage is overtime as well as unreliable gap closers making Delta weak to mages that can fight from a distance and staying far out of range of delta.

Stats: 0.9 attack - 1.3 defense - 0.8 speed

Weapon: Glee - A slick schimitar with a ragged edge uses to cut down enemies enemies brutally and painfully. The handle is the color of the players torso. A sleek line down the edge of the blade can be changed through color custimiztion...

Combo Attack: Delta will slash to the left downwards with Glee doing damage (5-6) and stun (4-5) and will fluenly bash the enemy with the end of Glees handle doing damage (5-6) and stun (4-5). Delta will then jab forward with the endge of glee doing damage (5-6) and stun (3-4) and delta will then pull the blade back doing damage (7-8) and stun (6). This attack speed is rather slow similar to to ichors except the 4th part which is very quick. The 3rd hit thrusts forward EXTREMLEY SLIGHTLY.

Passive: Cold Blood - Delta enjoys watching enemies slowly die and each time a enemy is hurt by DOT damage from Delta he will get a 0.02 defense buff for 10 seconds which stacks up to 20 times and if the enemy dies from Deltas DOT damage the current defense buffs will stay onto Delta until he is staggered or stunned or his movement speed goes below 0.4. Delta has many infections in his body both helping him by halfing debuffs duration and all attack debuffs give him the positive effect of the same amount of attack as a buff and a doubled duration, which also stays on Delta until he is stunned or staggered OR his movement speed drops below 0.4. When Delta is stunned or staggered or loses more than 0.4 speed this passive will go on a 4 second cooldown. When Delta is stunned staggered or speed drops below 0.4 the enemy who did it will get a weak DOT effect that does 0-1 damage damage each second for 12 seconds and debuffs defense by 0-0.06, and this dosent count as a passive when Delta is stunned, staggered or drops below 0.4 speed meaning it wont shut off which would be anti-climactic. When enemies near delta lose attack or speed below 0.5 they will lose 0.02 defense each second for as long as they remain to have below 0.5 attack or speed which stacked 10 times AND will lose 2 mana per second as well. This passive is turned off when Delta is below 40 mana or 40 hp. Delta has a 30% slower mana regeneration but when under 40 hp will get a 20% higher mana regeneration but current attack will be halfed (this does not apply when Delta is juggernaut) Delta cannot be damaged by DOT spells, (first part of frigosts ult, abysses plasma hole, nethers pulse feild etc) and will heal 20% of the attacks damage each time it "hits delta. Damn this passive is long...

E - Preparation - Delta will cover Glee in poison (not venom, POISON) that increases damage rate of all of Deltas DoT effects by decreasing the time between each hit by 0.2 seconds and adding 0.01/5%/1 to whatever the debuff would be, this stacks up to 2 times... Doing this while a enemy is under effect of Deltas DoTs will take double off the next debuff and damage the next hit would do. Using a skill 2 seconds after this will modify some skills and completley change others. While in animation of Preparation will debuff speed by 0.3 and Delta will be staggered and his ultimate will go on half cooldown only if its anywhere above half cooldown. Allies around Delta will also get a 0.2 movement buff for 2 and enemies will get a 0.2 movement debuff for 2 seconds. the buff off DoT spells last for 7 seconds and time will be doubled if used twice. Costs 20 mana.

Z - Toxin - Delta will pull out a sringe and jab it forward and spray it outin a cone in front of him, doing 4 damage on the intial impact and doing 1 defense ignoring damage, debuffing speed and attack by 0.02 every second for 7 seconds and the Speed and attack debuff stay for 4 seconds after but note that all this DoT damage is true and isnt effected by debuffs of defense to the enemy nor effected by Deltas low attack. Using this during OutBreak will double the debuffs given and drain 1 mana every 0.05 seconds and giving it to Delta. Using this 2 seconds after Preparation will cause Delta to throw glee in a tomahawk like manner spilling toxins and stuff all over the floor absorbing the stack of preparation. The hit does 5 damage and the schimitar will fling back to Delta and if enemies are hit by glee on the way back it will knock them into Delta a few studs. The poison that leaked on the floor will last for 5 seconds and each second on the line drains 1 mana every 0.01 seconds dor 5 seconds and also gives a 0-0.01 speed sebuff with 0 being 70% chance and 0.01 being 30%. Pressing z again while the toxic pool is still there will cause it to "Boli" doing halfing the rest of the duration and each 0.01 seconds being inside the pool will give the enemy 5 stun and if the enemy is stunned while in this pool they will lose 0.01 defense and take 1 damage each second for 5 seconds. Costs no mana if this is used with Preparation but costs 15 mana otherwise. Has a 8 second cooldown and cooldown goes to half if this hits nobody.

X - Leech - Delta breifly unequips Glee (dosent lower defense but changes speed to 1) and throws three filled sringes in a quick succesion where the cursor iscurrently at doing 2 damage each, and if hit on a enemy each sringe will automatically inject after a short time and fall off doing no damage but 20 stun each and will drain 10 mana, lower 10% attack speed, each one taking a fourth of current speed as well, and Delta will, lose stun, gain mana, get higher attack speed. and get a fourth of current speed depending on how much stun,mana,attack speed and speed the enemy(s) lost. Using during Outbreak each Sringe also debuffs 0.2 speed which also Delta gets after. If used after preparation will absorb the current stack(s) of Preparation and will peirce the ground with glee corrupting the ground in a large area around Delta. Each second players are in the corrupted land will take two damage, and a 0.05 defense debuff and as long as players are in the circle will not degenerate stun, regenrate mana, regenerate cooldown time or health. Costs 25 mana and has a has a 15 second cooldown but the cooldown will get a tird back each time a sringe hits but if another sringe is fired in no longer loweres speed, nor gives stun.

C - Infect - Delta will stab forward with glee doing 4 damage and will do 1 damage each second, 2 stun and a 0.01 attack and speed debuff for 13 seconds and enemies near the infected player will receive poison damage from outher poison attacks as well as this one but double damage and effects and duration. All buffs the allies give eachother will be debuffs and heals will do damage. all allies near delta get health back for half of the damage that is done to enemies from Deltas poison damage. Debuffs that are given to infected players are given to allies of half of the effect. Infect does not change with Preparation stacks but Dot damage and debuffs will still be effected. costs 40 mana and has a 30 second cooldown.

V - Outbreak - all infected players will be stunned instantly and will take 1 damage every 0.05 seconds for5 seconds and will have their speed at 0 no matter what it currently at. They will be disabled from spells 3 seconds after being stunned. Deltas attacks have increased effects as well. costs 70 mana and has a 50 second cooldown. 