Board Thread:Suggestions/@comment-26821588-20160602133710

 Mage Class: Huntsman 

Subclass: Fighter

Weapon Name: Lyris

Description: Huntsman is an experienced hunter who specializes in using the bow and arrow, along with a powerful knife for close encounters. Huntsman will snipe down enemies to take chunks out of enemies with his bow, and when the enemy reaches him he will finish them off with a knife. Huntsman relies greatly on a mix of both weapons in order to succeed in regular fights. However, Huntsman is weak to fighters who deal damage at a rapid rate.



Posture: When spawning, Huntsman will have his bow on his back and his knife sheathed by his left waist. Upon equipping, Huntsman will reach behind him with his right hand and pull out his bow. While idle with the bow, he will have his bow raise in front of him with one hand on the bow and the other on the bowstring, with no tension on the string. While moving with the bow, he will let go of the bowstring and let keep it at his side with one hand. While idle with the knife, he will hold it with his right hand upside down and raise above his head in a ready to stab sort of stance, while moving he will lower it to his side and flip the knife right-side-up.



Standard Attack Combo:  Huntsman only uses his knife when attacking with his standard attack combo. He will begin with a downwards slash with his blade with one hand, followed by a horizontal slash to the left. Then Huntsman will then execute another horizontal slash back to the right. Finally, he will stab the blade forward.



[NEW BAR] Tension - This bar fills at a fast rate when Huntsman draws his bow and holds down the mouse, draining completely when he fires the shot. The arrows damage, distance, and speed is determined by how filled the power bar is when he releases the arrow. Enemies hit will take good damage plus additional damage based on how filled the Tension bar was. After firing an arrow, Huntsman will grab another arrow and load it on the bow, ready to fire at will. (Consumes 10 mana per shot)



[PASSIVE] Predator’s Instinct - Whenever Huntsman uses his standard attack combo, he will switch to his knife to attack, swapping his kit with a new kit centered on using his blade. However, when he uses his [E] ability, he will swap to his bow and gain a kit revolved around that. While he has his blade, his speed will be set to 1.0 by default, and with his bow his attack will be set to 1.2 by default. Huntsman will have his defense reduced by 0.05 each time he gets hit with an attack and will stack, but if he is not damaged in 0.5 seconds, all stacks are removed. Cooldowns transfer between kits.



[E] Draw - Huntsman will ready and arrow and aim his bow. While in this stance his speed is reduced to 0.4. Upon clicking and holding down the mouse, he will draw his bow and the Tension bar will begin to fill rapidly. Upon letting go, he will launch an arrow forward in the direction the mouse is pointing. Distance and speed are determined by the how much of the Tension bar is filled. Huntsman can use bow skills while his bow is drawn for a faster execution. (Consume 5 mana per arrow)



[Z] (Bow) Precision - Huntsman will quickly ready his bow and fire an extremely powerful shot in the direction the mouse is pointing. This arrow will fly straight forward at an extremely fast speed, almost as if it ignores gravity, and its shot ignores the defense of the enemy hit by it. Enemies hit will take good damage from the shot. The arrows travel infinite distance until they hit and object. (Consumes 20 mana, 12 second cooldown)

<p class="MsoNormal">[Z] (Knife) Feint Reflex - Huntsman will execute a sudden jump backwards, which will temporarily make him immune to attacks until he lands. Upon landing, he will throw his knife forward in the direction the mouse is pointing, dealing good damage to enemies hit by the knife and decreasing their attack by 0.3 for a couple seconds. (Consumes 20 mana, 12 second cooldown)

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<p class="MsoNormal">[X] (Bow) Flare Shot - Huntsman will load a single arrow covered in flames and aim it in the direction the mouse is pointing before launching it in the direction the mouse is pointing. Upon impact, the arrow will create a minor explosion that will damage nearby enemies and set them ablaze, initially dealing moderate damage and light stun, but over time dealing additional minor damage until the fire is extinguished. Certain moves (mostly ice or water themed moves) will be able to extinguish the flames if they are hit by them. Additionally, allies and enemies hit by this attack will have any ice stacks automatically removed. (Consumes 25 mana, 22 second cooldown, 7 second burn time)

<p class="MsoNormal">[X] (Knife) Steadfast - This skill only works while Huntsman is stunned or staggered. Huntsman will jump up from the stagger or stun and execute a powerful upwards slash with the knife. Enemies hit will take good damage and be left staggered; however, Huntsman will remain with his stun bar half-filled after successfully executing this skill. (Consumes 25 mana, 22 second cooldown)

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<p class="MsoNormal">[C] (Bow) Splinter - Huntsman loads a very large arrow and fires it in the direction the mouse is pointing. Upon impact with an enemy or surface (hitting an enemy will deal good damage and have their speed reduced by 0.2 for a couple seconds), the arrow will shatter into a flurry of a thousand splinters, launching them all in random directions. Each individual splinter will deal decent damage to enemies hit by them. (Consumes 30 mana, 28 second cooldown)

<p class="MsoNormal">[C] (Knife) Umbra Shroud - Huntsman creates a small smokescreen around him that turns him invisible to the eyes of his enemies. While invisible, Huntsman will gain a surge of 0.2 walkspeed and remain invisible either until he attacks, is hit by a physical attack, or 5 seconds has passed. Upon clicking the mouse, Huntsman will execute a powerful strike from his blade, dealing moderate damage and stun while decreasing the enemy’s attack by 0.1 for a while. If Huntsman manages to hit his victim from behind, Damage and stun will increase and his victim will be left staggered. (Consumes 30 mana, 28 second cooldown)

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<p class="MsoNormal">[V] Point Blank - Huntsman executes a powerful strike with his knife forward in the direction he is facing; any enemy hit will be staggered from the attack and be dealt some damage. If Huntsman successfully hits his target, he will then draw his bow, automatically aiming towards the target he hit with his blade before a firing a powerful shot from point blank range, dealing great damage and massive stun. (Consumes 50 mana, 46 second cooldown) <ac_metadata title="Class Suggestion: Huntsman"> </ac_metadata>