Board Thread:Suggestions/@comment-26960607-20160611124418

Class Name: Parker

Role: Mage

Subrole: Fighter

Weapon: Ruthless (A baseball bat)

Description: Parker is a person who enjoys playing baseball and even participates in baseball competitions. He’s not really a fighter but he can knock enemies away with his bat, sending them to the crowd even. He can also reflect projectiles back to senders like they were baseballs. Parker has some tactics when it comes to not getting out of the game but what's his use? He’s very impractical.

Attack Combo: Right Swing, Left Swing, Right Swing, Left Swing (nothing much about it).

(Passive) Batter Up: Parker’s Attack Combo can reflect projectiles (but returning it back to the sender is not so easy).

(E) Catch: Parker catches a projectile with the Catcher’s Mitt then throws the projectile back at the sender with 2x the power. This requires precision and timing. (5 second cooldown)

(Z) Homerun: Parker swings his baseball bat hard. If it hits an enemy, he’ll knock that enemy far far away. It can also be used to reflect projectiles with 2x the power (but to make it return to sender is not so easy but it is possible). (Consumes 10 mana. 12.5 second cooldown)

(X) Pitch: Parker throws a baseball. When it hits an enemy, it’ll slow that enemy down by .3 for 6.75 seconds and it has a high stun rate (so you could probably knock someone down with this). (Consumes 20 mana. 17.5 second cooldown)

(C) Slide: Parker slides forward. This makes him go under enemies and dodge attacks. (Doesn’t consume mana. 20 second cooldown)

(V) Out Of The Park: Parker charges up and does a powerful swing, enough to knock projectiles and people out of the map. Requires timing however. (Consumes 50 mana. 60 second cooldown)  