Board Thread:Suggestions/@comment-30288274-20161110235328

(This class relates to Nap somehow.)

Hexer Class: Fate

Sub Role: Support

Fate is simply the nickname given to the girl with the clock. The Wheel of Fate is turning...

Fate is an extremely gimmicky class with global buffs and debuffs and is dangerous to both herself and her allies, as well as her enemies. However, since Fate can only debuff players, Fate has a hard time killing people.

[Weapon]: (The Wheel of Fate): A gigantic magical clock that can control great temporal energies. The Wheel of Fate is the color of the primary color of Fate, and the hands are the color of the secondary color of Fate.

[Posture]: Fate stands and walks similar to Tundrus. When equipping, she simply spreads only her arms out. When walking, she walks swinging her arms forward while taking small steps with her feet. When unequipping, she turns back into a normal robloxian.

[Weapon Combo]: Fate waves her hands pitifully and comically in front of her while looking away. Weak damage, but can be mashed to deal repeated hits. Knocks back too. (1-3 damage)

[Passive]: (The Fae): Fate has a bar besides her mana called Fae. The Fae is used for using her E, which is the only way to gain access to her toggled abilities, her strongest set of moves. Fae is capped at 200, but regens at 2 per second. When the Fae is full, Fate can use her E, but after that, her Fae turns into Time, a simple visual effect. Time decreases over (haha) time, losing 5 time per second. Fate's mana is also capped at 400.

[E]: (The Wheel of Fate is Turning): Can only be used with full Fae. Fate places down the Wheel of Fate, and it then floats slightly above her and hovers up and down, doing nothing until Fate uses an ability. 