Board Thread:Off-Topic/@comment-27024382-20151031162020/@comment-27026273-20151102043250

Woop Woop 2nd suggestion

Anima - Spectre will now focus upon surviving as much as possible from death, as well as become the harber of death itself. This means that Spectre will focus on balancing it's defence and attack as well as become more reliant within Range using either Phantom Mode or Skills. However, Spectre will also become a self-buffer, and is useless in team fights.

(+) Spectre's 2nd, 3rd and 4th combo is now changed. Spectre will instead unleash the Phantom mode early, as it leaps out, then slash twice and then spin slash before going back to Spectre.

(+/-) Phantom Mode will now have default attack damage but mana consumption is decreased.

(+/-) Pressing E will now only lower 0.2 defence rather then 0.5.

(+) Ghastly Grip is renamed to Shadow Assault, as Spectre will become immobile while Phantom Mode will eject out, having the walkspeed of 2.0 and the same range of Ghastly Grip. Shadow Assault can be navigated towards the targetted opponent, once successfully interacting with the opponent, the Phantom Mode will slash upwards before having the camera fix back to the Physical Form. This uppercut will decrease the opponents defence. If missed then it will re-gain half of the cooldown.

(+/-) Omnious Matter is now a projectile, and will become an AoE field once interacting a solid material. However, the field will not decrease mana usage once teleporting within when going to Phantom Form.

(+/-) Omnious Matter no longer gives attack buff, but will instead give a defence buff of 0.5 only to itself.

(+/-) Spirit Orb now only summons one orb, but as a huge version that is able to be fired as a projectile when pressed C again. Opponents that are inflicted by the orb will receive an attack and defence decrease. This skill can be spammed, but only 2 times, and mana cost is now 50 in total.

(+/-) Phantom's Mark is now fired as a projectile towards opponents by using the mouse. Upon infliction of each orb, they will explode as well as give Spectre a defence and attack buff of 0.2 on each hit. Phantom's Mark's Mana is also increased to 65

(-) Spectre can no longer rely on melee with physical form.

(+) Phantom Form will gain 0.05 attack on each successfull hit.

(+/-) Spectre can now only ignore defence with skills, and will also affect Phantom Form. This means that Phantom Form will no longer ignore defence.