Board Thread:Suggestions/@comment-26960607-20160816232153

Message From Me:

Should I quit with the "Revamps"? I would've bothered to tweak up by the "Original" Post but something tells me someone is gonna be sending it to "Geph-Hell-Ta" or some other place (like the Dump). If the "Revamp" Posts bother you guys, I'll stop doing them.

Anyway, the Previous Concept I've Revamped was "Boots".

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Class Name: Saturn

Role: Mage

Subrole: Support (despite not having any Buffs. Guess her "Supporting" is from her "Crowd Control")

Weapon: Dream Ring (Just a Big Golden Ring with no Jewels or Gems on it. Insert "Size of Klonoa's Ring" here)

Description: Saturn isn't super deadly unlike all the other Mages but she has Dangerous Crowd Control. Her Weapon of Choice after all is a Golden Ring so of course it she wouldn't look that dangerous but she still has an Obvious flaw. Since her Dangerous Crowd Control makes up for her Lack of Burst Damage, dodging them would pressure her badly.

Attack Combo:

Left Sweep,

Right Sweep,

Spins Clockwise which creates a Ring around her which is made of Space Debris [lasts for 3 Seconds. Deals multiple tiny hits (probably only 1 each second). This is impossible to parry],

Throws Ring forward which boomerangs back (Deals 2 hits. The "Thrown" Hit and the "Returning" Hit).

[Meant for damage but the damage this gives out is really lackluster (4-7). Esp. the 3rd Attack as each small hit deals such lackluster damage (2-3). Deals really small knockback]

(GUI) Mana Reserve: Located next to the Mana Bar. The Bar itself is colored White also but the Meter is Black instead of Grey.

(Passive) Universal Reserve: When Saturn's Mana Bar is full (at 100), the "Mana Reserve" starts getting filled up (located next to the Mana Bar) and it fills up 2x faster and only because it can contain 200 Mana. When Saturn's Main Mana Bar is not at 100 (or is empty), it's Regeneration is doubled but only because the Mana in the Reserve is being transferred to the Main Bar. It'll stop filling up when the Mana Bar is full (at 100) or when the Reserve is completely emptied out.

(E) Golden Ring: Saturn throws her Ring at wherever the Cursor is pointing at, dealing decent damage (7-10). She can't use any of her other Abilities nor her Attack Combo while the Ring is still flying. When it hits an enemy, it disappears into Sparkles and another Dream Ring appears in Saturn's Hand. (Consumes 10 Mana)

(Z) Comet Blitz: Saturn points her Ring forward and fires 3 Comets that home in on the most Recent enemy she hits. Each Comet deals lackluster damage (5-7) that ignores .1 Defense (so for most Classes since they have 1 Defense, this Attack hits them hard as if they were Nether) but can't deal any knockback (as they're just pure light). The Color of the Comets can be changed by Left Clicking & Right Clicking. Right Clicking results having a Comet give a .1 Stackable Speed Debuff that lasts for 5 Seconds. Left Clicking results having a Comet give a .1 Stackable Attack Debuff that lasts for 5 Seconds. 1 Click only affects 1 Comet (so only Right Click once for instance, only has 1 Comet be Red. Not all of them). Leaving them untouched would only have them be a White Comet which just deals damage and nothing else. (Consumes 20 Mana. 5 Second Cooldown)

(X) Cosmic Orbit: Saturn fires a Ball of Black Space Void (that has Yellow & Blue Sparkles) with her Ring. It goes at wherever the Cursor is pointing (Range is like 1.5x further than Nether's Void Buster). When an enemy is hit with this, they take a decent amount of damage (7-8). The thing is, the Orb turns into a Black Ring (which has Yellow & Blue Sparkles) with the enemy still in it for 5 Seconds, rendering them unable to do anything (Use Attack Combo, Using Abilities, and Moving around as well as Turning Around). During that time, their Defense is also lowered by .1. (Consumes 30 Mana. 15 Second Cooldown)

(C) Portal Trick: Saturn makes her Ring huge enough for her to go through. When she goes through it, she'll end up teleporting herself to another location (which is wherever the Cursor is pointing at). There are multiple ways she can teleport which kind of affects how fast it's performed and how far the location can be. Here are the ways:

Default: Puts the ring over her head and lowers it down to the ground, vanishing. She does the reverse upon teleporting. This takes a bit to perform (as in “Leaves You Open to Attack”) but she can teleport greater distances (something like, anywhere on the map). Perfect for getting yourself around the map. (Simply performed by pressing C and standing still)

Forward: She puts the ring in front of her and goes through. This is quicker but the distance of the location she teleports is very limited (as in “Short Distance” but not that Short) unlike the default. Best used to get yourself away when you’re getting chased. (Simply performed by pressing C while walking forward)

Backward: The ring behind her and rolls back. Similar to Forward, this is quick but the distance of the location she teleports is very limited. Best used to back out of fights. (Opposite of forward. Simply performed by pressing C while walking backwards)

Switcheroo (Impractical): The Ring is above her. She spins then jumps up. She switches places with anyone she wants (put your Cursor on that person). This doesn't harm the one she switches places with (even if it's the enemy) however and it's super situational to use (most useful in Team Fights & Boss Fights. For Escapes, it's best that you teleport yourself to a Person far away from everyone else that isn't fighting).

Style (Impractical): She jumps and places the ring below her feet. If she's in the air, she'll just place the ring below her feet. This has infinite distance but it is super flashy & very impractical to use. This is mostly useful to escape from an approaching enemy but the location is very situational. This escape (esp. when you jump) doesn't have much use unlike Switcheroo. (Simply performed while being in midair then pressing C)

Deception: She places her Ring in front of her and another one behind her. Attacks going through these as well as enemies will end up at the other end. Enemies will take 5 defense-ignoring damage from going through these rings. This is very deceptive but really gimmicky. Being super predictable (or just very crafty & such a “Trump Card”) will most likely make this ability fail badly (or at least, make her waste this ability). This one is more on the “Makes Enemies Not Stupid” side of things so use it sparingly or at least unpredictably. (Simply performed by pressing C twice)

(Consumes 30 Mana. 17.5 Second Cooldown)

(V) Anti-Gravity: Saturn widens a magical ring on the ground then causes magical energy to spawn out of the Circular Ring. This animation kind of gives this a bit of a wind up (or just Slightly longer than Tempus' Temporal Stun). Enemies in this ring take 10 defense-ignoring damage and get levitated into the air, rendering them immobile but that doesn't stop them from being able to attack though. They can’t get away by using dashes, jumps, teleports, or any ways of mobility, including Flights (Jetpack this Proto!). The large ring only stays around for 10 seconds however. If the Ring is already around and the enemy steps in, they won't get levitated (since that only happens if you near to her when she was performing this). (Consumes 50 mana. 55 second cooldown) 