Board Thread:Suggestions/@comment-98.169.177.45-20160428195335/@comment-27459765-20160501154341

Imo to nerf the jetpack properly,its running capability should be removed and the dodging one kept.

I think something like this.When the E is used,Proto would use the jepack to dash in a certain direction with a determined lenght (Long enough to get out of an AoE,short enough to be useless for running,think of Commander´s X-X,but with no damage) instead of until it reaches overheat/the user stops it.After the dash,there would be a cooldown of 1-2 seconds for it and each dash would give something like,say,20 Overheat.

The overheat gauge should go down much slower,tho,so spamming the jetpack multiple times to run would not be viable as proto would explode in the fifth dash.