Board Thread:Suggestions/@comment-26818514-20151221161420

E: (Not gud with names) Abyss hovers in the air in a meditating position, Buffing his and his allies attack, while debuffing enemys. Has a 15% larger radius then meditate. Heals 30% less then meditate.

Z: Plasma Beam. Abyss fires a beam where the mouse is. Creating a thin beam with small aoe that deals 10-16 (Without buffs or debuffs, i dunno how damage works) damage to enemys and buffs allys defence by .1. Instantly travels, 30% smaller aoe then arcane orb. 10 second charge

X: Arcane Wave. Abyss Charges for a few seconds. Then places his palms to  the ground and makes a decently sized wave that pushes enemys away, does 9-15 (Without buffs or debuffs) damage and buffs allys attack by .2. The wave travels 15 studs and is 25 studs wide. 25 second charge

C: Spinal Tap. Abyss charges for a second (You can move while charging) then dashes forwards 10 studs, grabs you and slams his fist onto your back, dealing considerable damage and stun aswell as a .1 damage and defence debuff. If it misses Abyss gets 30% of its charge back. 30 second charge

V: Vengence. Abyss creates a average sized circle on the ground which makes a orb that snares opponents that were in the circle. Its slowly shrinks dealing 5 ticks of damage before abyss slams the orb onto the ground doing a large defence debuff and high stun with the last hit, the last hits damage based on how many allys died (How low his health is on game modes without teams). damage without any allys dead 15, adds (5*allys dead). if you are in a team mode were you dont have any allys, damage is always 25, Damage from the last hit is halved if used against the juggernaut or siegmund.

Passive: Abyss cant be staggered by blocking.

Click combo: Abyss makes and orb with his left hand (similar to the normal abyss attack) then makes an orb with his right hand, then makes an orb in the air slightly above him which slowly collapses then dissapears, pulling enemys towards him then makes a rip in the ground letting out a wave of arcane energy, pushing enemys away slightly. Has low base damage.

Mode idea by: dragonmaster019  