Board Thread:Suggestions/@comment-153.107.193.203-20170522001431

A kingdom with a fine defender

Tank Class: Royale

Subclass: Fighter

Weapon: Bravely Guardia >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Description: A legend, a king. Royale has the ability to become more defensive when more allies are near Royale, but then changing into a rampaging attack freak when there are no allies, which causes Royale the biggest threat, therefore to be a main point to kill. Royale however, is brittle when it comes to kiters and even the smallest debuff can affect Royale's strategies.

Weapon Description: Bravely is the great-hammer that is encased with Royal Gold and some Emerald with Crimson. On its other hand is Guardia, a great shield that embeds the Royal Guardian's sigil with Royal Gold, Emerald and Crimson Curtains.

Click Combo: Royale does 4 attacks

Start off with a slow and heavy swing to the right with Bravely doing base 20-30 damage

Then slam Bravely onto the ground doing base 40-50 damage, causing a small earthquake that does base 20-30 damage

Spin Bravely around Royale that does base 60-70 damage while doing a deflect attack with Guardia that does base 10-20 damage

Finish off with a shield bash forwards with Guardia that does base 20-30 damage.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Passive - Mighty Avenger: Royale's defense is drastically increased by 100% whilst its animation speed is decreased by 35% and its movement is reduced by 15% | Attack 100% | Defense 200% | Movement 75% | HP 1000 | Animation [Skills + Click Combo] Speed 65% | 


 * Every ally that is near Royale causes Royale's defense to further increase by 5% per ally.


 * In addition, when an ally perishes within Royale's radius of gaining the 5% defense, then Royale avenges them, causing Royale to gain 15% attack.


 * If all of Royale's allies perish, then Royale becomes enraged, causing its attack speed to increase by 75%, while also having 3/4 of its defense, 150% be converted into attack for the rest of the match.


 * This includes every defense buff done by Royale to be converted into attack buffs when doing so.

E - Morality: Royale raises Guardia upwards and glows for a brief second, creating a medium radius on which disappears after that brief second. This causes 1/3 of Royale's main defense [30%] to be passed on towards allies that were inside the radius for 15 seconds, while Royale loses that amount of defense per ally that receives the defense for 15 seconds. An example is that 3 allies received 30% defense, therefore Royale loses 90% defense


 * Morality does not stack, but can be frequently used if Royale missed an ally

Z - Royal Dignity: Royale raises Bravely and then slams the end of Bravely to the ground, creating a circular shockwave that will push opponents back and causes Royale's stun to reduce by the amount of opponents that were hit by the wave [Opponents x Stun / 10]


 * As an example, Royale has 75 Stun while there are 6 opponents that were hit by the shockwave. This causes to formula to be 6 x 75 / 10 which in total is 45, thus it removes 45 stun.


 * However, if the shockwave hits allies as well, then it will reduce the stun removal by 5


 * So let's say we still got that 45 stun removal, however there were 3 allies in the shockwave as well, therefore removing 15 stun from that removal, causing it to only remove 30 stun.

Uses 10 Mana - Cooldown 20 seconds

X - Defender: Royale slams Guardia onto the ground, causing 3 transparent shields to orbit around Royale, on which these shields will cause Royale's damage to be halved but with an additional feature.


 * The shields causes half of the damage being given to Royale be mirrored back to the opponent.


 * In addition, the shields will also cause projectiles that are meant to hit Royale be deflected towards the nearest ally.


 * This however, causes the shields to break, making the halved damage turn to 1/4, then 1/5 and eventually dissipate.

With Mighty Crusader, the features change:


 * The shields now turn into one clashing sword


 * This now causes every 5 damage Royale obtains increases Royale's attack by 3% until the duration is complete


 * Duration of both features is 7 seconds

Uses 25 Mana - Cooldown 20 seconds

C - Guardian Bulwark: Royale slams Bravely onto the ground, causing golden barracks to stab out of the ground and appear in front of Royale that do base 50-60 damage. Opponents that are hit by the summoning of the barracks will be pushed away from Royale, while allies will be pushed towards Royale.


 * The Barracks have set stats and HP of their own, each dependent towards the amount of defense Royale has acquired before summoning the Barracks


 * The stats are half of defense of what Royale has, while the HP is 3/4 of what Royale has for the Barracks


 * Therefore, if Royale has 190% defense and has 1000 HP, then the barracks will have 95% defense and 750 HP.


 * Every attack hit from the barracks however will deduct the defense by 5% per hit.


 * If the barracks reach 0 HP, then they will shatter and dissipate.


 * There is no duration of the barracks, but Royale can only summon 3 barracks at a time.


 * The amounts of barracks will reduce to 1 when Might Crusader is active, but the summon will ignore defense

Uses 30 Mana - Cooldown 25 seconds

V - Iron Heart: Royale throws Guardia forwards and swings Bravely upward to the air. While in the air, Royale barrages itself towards Guardia, causing it to now become a chest plate and then catches Bravely after doing so. Royale now uses both its hands for Bravely, causing its animation speed to increase by 20% as well as other features.


 * Royale now gains 50% more defense for the remaining duration of [Iron Heart], while also lowering more of its movement by 20%


 * Animation speed is increase by 20%, its attack is also increased by 10%.


 * Each skill Royale does will do more damage than usual fixated towards its base damage [0.5 x Base Damage / Attack] while each attack being directly hit by Royale will be halved by their base damage [0.2 x Base Damage / Defense]​.


 * Additionally, projectile or long ranged attacks will chip away 5% of Royale's Iron Heart buff, if fully taking the 50% away, Iron Heart will shatter and reform back to Guardia


 * Royale's final click combo is altered to be still be a bash but with Bravely.


 * With Mighty Crusader, the chest plate is now gauntlets and will increase attack by 20%


 * Duration of Iron Heart is 10 seconds

Uses 50 Mana - Cooldown 70 seconds 