Board Thread:Suggestions/@comment-26960607-20160621060758

Class Name: King

Role: Mage

Subrole: Hexer

Weapon: Checkered Sword (Eh… He only actually hits people with this sword when he uses his E Ability. He does swing it in his attack combo the hit is not on those swings)

Description: King is a fighter but how he fights is more of a strategist type. How he fights has Chess Rules applied to it. He prefers a “Planned Approach” rather than “Mindless Gambling” like most of the other fighters. His enemies have to think before they act or it’ll take 1 move and they’ll be out of the board. Checkmate! They’re dead. King is someone his foes have to approach tactically or he’d mess ‘em up badly. Since King is obviously related to Chess, a Smart & Strategic King has the greatest performance but the dumb ones or those who use him wrong, will see themselves in a Check a lot until they’re Checkmate.

Stats: 1 Attack. 1 Defense. .9 Speed.

Posture: Eh, when equipped, his sword is in his right hand

Attack Combo:

Pawn Attack (Coming from the Right. Keeps the enemy still),

Pawn Attack (Coming from the Left. Pawns knock enemies back but they only hit enemies in front of king plus they don’t deal the greatest damage. This Pawn Attack actually moves enemies to the 1 spot in front of it),

Bishop Swipe [Coming from the Right. It comes in diagonally. The area it hits is in front of the Pawn’s Hit Range or to be precise, where the 2nd Pawn Attack knocks the enemy into for a chain reaction. This moves the enemy to the spot in front of it],

Bishop Swipe [Coming from the Left. Same as the 3rd one but the hit reach is in front of that 3rd one or to be exact, where that first Bishop Swipe knocks the enemy into. This last hit has incredible knockback].

[The movements follow Chess Rules: Pawns come at enemies from the front lefts and rights. Bishops come in diagonally (each have a different range. After all, in Chess, 1 Rook is at the White Tile while the other is at the Black one). Oh by the way, it’s meant for Keepaway rather than damage]

(Passive) Chess Rules: King can still perform his attacks (Attack Combo and Abilities except Royal Move) even when stunned or staggered. He regenerates 3 mana per second (he definitely needs those abilities or he’d be another Abyss but that doesn’t mean that he can use his abilities whenever he wants to. That’s not how this Class kills).

(E) Royal Move: King strikes. The enemy hit gets knocked back. He can basically pick any direction this’ll go in but he never stays in 1 place. Chess Rules: he only moves 1 space, so basically, he hits enemies from any side but only if they’re in front of him. You can’t spam this. (Consumes 10 mana)

(Z) Knight Strike: King has a Knight attack. It lowers Speed by .1 and Defense by .2 for 10 seconds. Chess Rules: It moves in L-Shapes. The hit is when it reaches its spot so basically after moving 3 spots forward and 2 spots left or right and not while he’s moving in those spots. Its hit spot is the same as the 3rd Attack Combo anyway (so you don’t have to worry about it hitting at the wonkiest areas ever) and you can also go make it hit from the sides and behind King (still applying the “1 Spot Forward Area” thing). (Consumes 15 mana. 12.5 Second Cooldown)

<p class="MsoNormal">(X) Rook Rush: King has a Rook attack. Upon hitting an enemy, it knocks the enemy back and lowers Speed by .1 and Attack by .2 for 7.5 seconds. Chess Rules: It only moves straight (in front, back, and sides. NEVER diagonal) and can only hit 1 enemy (it doesn’t pierce) but at least it reaches really far. (Consumes 20 mana. 15 Second Cooldown)

<p class="MsoNormal">(C) Queen Assault: King has a Queen attack. Upon hitting an enemy, it deals 10 defense-ignoring damage and lowers all stats by .1 for 10 seconds. Chess Rules: Basically moves in any direction the Rook and Bishop can (straight forward, side, behind, and even the diagonals) but only can hit 1 enemy (doesn’t pierce). (Consumes 35 mana. 15 second cooldown)

<p class="MsoNormal">(V) Checkmate: The last enemy King has hit will be affected by this move. That enemy becomes immobile, being unable to move then 2 Pawns, 2 Bishops, 2 Rooks, 2 Knights, A Queen, and also King himself will attack that enemy, dealing 25-defense ignoring damage. This can only hit 1 enemy and cannot be blocked nor cancelled. (Consumes 50 mana. 60 second cooldown) <ac_metadata title="Class Concept: King"> </ac_metadata>