Board Thread:Off-Topic/@comment-28140663-20160521214235

get in my void

Combo dash range cut in one third

Combo pulse removed from combo

(Passive) Void Armor : Same as Void Samurai, but instead of defense debuff its a damage debuff. Gain 0.02 defense for each hitpoint, capping at 0.6 extra defense.

(E) Katana Stance : Same as Katana Stance, but clicking will create a brief guard animation that will stagger if hit within a short timer.

(Z) Void Buster [Martial Arts] : Void Buster has one third of the range, but decreases damage by 0.05 for 4 seconds. [Dash 3 studs forwards while making a hugging motion, anyone caught will be slammed into the ground, the explosion created debuffs for 0.2 damage for 6 seconds. Catching a player with Martial Arts cuts the duration in half]

(X) Void Vacuum [Impale] : Void Vacumn brings the enemy to you rather than bringing you to them. Has a much larger hitbox than Void Orb and once hitting an object, goes on for 2 more seconds to either grab some more food or go past walls. [Charge the katana back for a second, then thrust it forwards, dealing 15 raw damage and decreasing speed and damage by 0.2 for 5 seconds]

(C) Pulse Field [Endure] : Pulse Field is still the same, but the kneeling animation goes by twice as fast, meaning the field will still exist while you are able to attack, and giving 0.3 defense much faster. [The lower your speed, the more effective this is. Convert all speed debuffs into defense buffs, which last for 12 seconds, though the speed debuffs come back after 6 seconds if they haven't already gone away. Otherwise, it increases defense by 0.5 for 2 seconds and decreases speed by 0.2 for 2 seconds.]

(V) Void Sender : Do a rising slash while jumping high into the air, bringing anyone hit up with you, then smashing them back into the ground, stunning them and decreasing speed by 0.3 for 10 seconds. If the enemy is killed by the final hit, it will smash them into a giant void, which consumes them and gives you 50% of their mana. Delicious.

-Can be hard to finish off

-Speed debuffs have been turned around - they might actually help you!

-Loss of many movement options and nerfed range

-Weaker kiting power

-Many debuffs and slightly better crowd control

-Overall less functional as a Rusher 