Board Thread:General Discussion/@comment-27707865-20160131184254/@comment-27707865-20160131201351

NegativeOutlook wrote: Looks mostly good, but as far as it goes imo:

Barbarian to A. Dealt easily with by range and as intimidating as Morningstar and Bash are, they're fairly easy to avoid unless you're being careless. Scary if you get stunned, otherwise he's not too good.

Sievert to C. He's far from the best, but good use of stat changes from rads, landing every hit on Bulldoze/Smelter and Glorious Evolution is extremely effective, but rather hard. There's utterly no way he can be worse than Abyss.

Ichor to B. Lack of range but has a dash with a stagger attached as well as assault which is a great option to catch fleeing enemies and also debuff in the midst of a fight. Blood means fighting Ichor for longer just makes it worse, and his ultimate + Z make him a true powerhouse once blood is up.

Major to B. While certainly a force to be reckoned with, a lot of other classes bring tons of more utility and damage to the table with their abilities than major does, and being a class that relies on the left click means he's open to a wide range of exploits from others. Most especially notable as he relies on his ultimate landing for real big damage, and is useless against crowds.

Finally, Frigost to B. B is getting crowded, I know, but he's in the middle of balance. Block is amazing and so much better than Omega's. Being able to stop any attack and also giving a pretty whopping counter to the sender is amazing, and all of his abilities are pretty solid and allow him to close gaps, and his basic attack is highly underestimated; not to mention his ultimate, which if used smart after the opponent has tossed all their dashes out, is a massive chunk of their HP. Thx for the thoughts! im moving barb down to lower S, though, it can still catch up. I like Everything else, so yah, thx again!