Board Thread:General Discussion/@comment-27805569-20170829082246/@comment-27805569-20170903025202

Maracash73 wrote: SgtXeno wrote: Maracash73 wrote: W A L L Quote Tempus, Spectre, and Anubis really cant do much to timelocked enemies. And while the rest can, some can do it better than others (trooper, omega)

CC doesnt affect things with solid defense, as they can just tank through the stun. however, invisible rene being stunned is instant death, and thanks to protos useless passive, proto is stunned quite often

E does 120 aoe damage, 4th click of click combo does 80, Z does 120, V does 230. How is that damage lackluster

Who says the fight has to constantly be moving? Plus, just cause its slow doesnt mean it cant keep up with the fight. V exists.

Omega is the best class to punnish stunned/timelocked enemies, take an enemy out of the fight for a while via combos, and body block projectiles with E. You are giving awfully specific senarios for trooper and omega, where they are useful in these certain specific cases. That's the problem with them, thats one of the few times that they can be useful. And again, it falls to the situation where much more versatile classes can do the same thing and do more oustide of these situations.

Sure a class can have good defense, but if it is under the effects of CC, then it loses damage and loses health for free, and for all classes that's a problem. Also proto's passive is a double jump, so how does it get stunned more often than other classes? Also, proto's old passive caused it to get out of CC faster than other classes, but the cost was to have its stun go down slower.

Again, not that frigost has a weak combo, rather that the combo takes to long to recharge and all you are left with are auto-attacks. Not to say that it's that bad, but it falls under "there are classes that can do it better". I never said that frigost's damage was lackluster either, I said it has too much down time before it becomes available again. If you miss, it really hurts the combo, especiallly since you can just walk out of its ult

Smart players aren't going to fight under Obsidian's obelisks but rather move away from them, and if Obsidian has to use ult to get close again it loses a lot of its primary burst damage. Another thing, mobility is a huge factor in a game like this. Obsidian has to sit there and tank damage because it cannot dodge attacks, so if it does fight it is taking the full blunt of every attack.