Board Thread:Suggestions/@comment-28140663-20160629170706/@comment-27191468-20160630031830

98.169.177.45 wrote: Constructive Criticism & Balancing Ideas:



Notes & Questions:

Standard attack combo (combo for short) needs to have FOUR standard attacks.

Is the large mana consumption, but short cooldowns, for the abilities intentional (I'm not sure if it's an additional weakness Survivor has)?

Switch Bullet Fury to X and Snatch to C. Snatch is generally more stronger than Bullet Fury.

I understand if you don't agree on all of these suggestions. I'm just a wikia contributor.



[E] Ability (Endure):

Mana is consumed at a steady rate when Endure is active. Survivor goes out of Endure by pressing [E] again or running out of mana. (-)

Stun is 33% less effective on Survivor during Endure. However, stun cannot degenerate during this time, and mana consumption rate increases based on how much stun Survivor has. Staggers will instead give Survivor 50 stun during Endure. (+/-)

Defense is set to 2, and cannot be buffed nor debuffed at the time. Any buffs/debuffs still present while Endure is active will be removed temporarily until Survivor gets out of Endure. (+/-)



[X] Ability (Snatch):

Increase mana consumption to 30 mana consumption and increase cooldown to around 20 seconds or so (to prevent spamming the ability). (-)

Timer is no longer tripled against staggered or stunned players, but damage increases if the player is stunned or staggered. (+/-)

<p style="font-weight:normal;">Lower damage to around 3-5 damage. (-)

<p style="font-weight:normal;">

<p style="font-weight:normal;">[C] Ability (Bullet Fury):

<p style="font-weight:normal;">Decrease buff to 0.2 defense and 0.2 walkspeed, but duration slightly increased. (+/-)

<p style="font-weight:normal;">Lower damage to 8-14 damage. (-)

<p style="font-weight:normal;">Cooldown increased to around 15-18 seconds. (-)

<p style="font-weight:normal;">

Sievert has 3 basic attacks lol