Board Thread:Suggestions/@comment-26821588-20150902000710

''' Mage Class: Ordnance '''

Subclass: Tank

Weapon Name: Illumis V2.3



Description:  Ordnance is a battery class that specializes in firing large barrages of missiles to completely obliterate anything that possibly stands in the way. He has a special lock-on system that allows his missiles to seek out and destroy any targets it finds along with anything nearby with its large variety of AoE attacks. Despite all of these missiles, Ordnance does not fare well with dealing condensed damage against a single opponent and especially one that is up close. Ordnance also has a hard time landing missile strikes on fast and agile opponents who are quick on their feet.



Posture: When spawning, Ordnance will have 2 battery packs, one on each side of his waists, he will power each one up with his hands when he equips them. While immobile, Ordnance will have his hands free and by his sides and his legs spread out just a little bit. While moving, Ordnance will have his hands helping carry the battery packs as he moves.



Standard Attack Combo: Ordnance will begin be punching forward with his left fist, followed by another swing with his right. After that Ordnance will fire a point-black shot from one of his battery packs, causing a small explosion to occur in front of him and push him back a short distance from his original spot. Lastly, Ordnance will fire a single missile from his battery packs that will either go straight forward or towards the locked on target, if any.



[PASSIVE] Marked Target - Each time Ordnance successfully hits a locked on target with any of his missiles, the accuracy and strength of the locking-on system increases, making the missiles track down the targets better. However, the second ANY missiles misses the locked-on target or the target changes to a new one, the accuracy is set back to normal.



[E] Lock-On - Ordnance will lock onto a selected enemy, putting a reticle over them as they have been targeted by Ordnance. While this locked onto a target, all of Ordnance’s missiles will have weak heat seeking behaviors towards the target, guiding the missiles to the enemy, but not always hitting if the target is too fast. Each consecutive successful hit on the enemy will strengthen the heat seeking until it misses. Ordnance is free to change to any target he wishes at any time but will lose the accuracy bonus he currently has. Ordnance will select his target by moving his mouse over the selected enemy and pressing the [E] key.



[Z] Missile Strike - Ordnance will fire a volley of missiles either in the direction he is facing or any enemies he is locked onto. By rapidly pressing the [Z] key, he will fire multiple missiles based on how many times the key is pressed, maxing out at 4 missiles. Each missile fired will consume 5 mana (20 total if all missiles are fired). Each missile will deal light damage and minor stun to those hit with small explosion. (Consumes 5 mana per missile, 20 mana total, 10 second cooldown)



<p class="MsoNormal">[X] Cluster Shot - Ordnance will fire a rather large missile either forward or towards any locked on targets. After traveling a short distance, the missile will explode and release a bunch of smaller missiles that immediately lock onto the nearest target and quickly close in on it. Each missile will deal minor damage to enemies hit by it. (Consumes 25 mana, 20 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">[C] Dive Bomb - Ordnance will fire a single powerful missile that flies straight into the air upward. After a couple of seconds, the missile will drop down extremely fast towards either the spot the mouse is pointing at or the location a locked-on enemy is at. The missile will create a powerful explosion dealing good damage and stun to enemies with its somewhat large area. (Consumes 35 mana, 25 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">[V] Missile Volley - Ordnance will launch 2 separate barrages of missiles (8 missiles in each barrage) towards any locked-on enemy. This skill only works if you have an enemy locked-on. The missiles will fly extremely fast towards the locked-on enemy and cause a huge flurry of explosions on the victim. Each missile dealing very minor damage and stun among a small area of effect. When each barrage is fired, Ordnance will take some recoil and be pushed back a short distance. (Consumes 50 mana, 45 second cooldown, 16 missiles total)

<p class="MsoNormal">

<ac_metadata title="Class Suggestion: Ordnance"> </ac_metadata>