Board Thread:Suggestions/@comment-27147248-20151101185634

Weapon Name: Smoke and mirrors

Description: A Tricky Mage with a spear. The illusionist focuses on taking out his enemies at medium range. With his ability to either focus on keeping himself alive, or focus on making his foes not.

Main Stats: 1 Defense

1 attack

0.9 walk speed

Posture: When spawning in he keeps his spear sheathed to his back, kept in place by chains. When Weapon is drawn, the chains encircle the weapons shaft towards the top and he grabs the weapon just below the end of the chains, it is held in his right hand. When idle the weapon is returned to its sheath, but the illusionist keeps his left hand around the end of the spear.

Attack Combo: The Illusionist stabs forward for the first 3 hits, then swings the spear sideways and then slams its down as if he was bringing down a hammer.

Passive: Mana conversion: Whenever the illusionist uses a spell, he regains 10% of his max hp, and whenever he loses HP, the lost hp is reverted into mana.

E: Shed: The illusionist transforms his spear for the duration of the meter, if the illusionist is above 50% of his max health, the spear becomes more jagged and lethal in appearance and his attack is boosted to 1.5. If he is at or below 50% of his max health, the spear loses the chains and head, making it look more as a quarter staff, boosting the illusionist’s defense to 1.5. If the illusionist is brought by any means to the other half of health, the spear stays the same shape until the meter runs out. The spell cannot be stopped by pressing E again.

Z: Crumble: The illusionist crashes his spear down his spear as if he was swinging a hammer down and a large club crashes down in front of the caster, damaging anyone caught under it. Anyone hit by this gets stunned for 2 seconds. The illusionists attack is boosted for every enemy hit.

X: Shell: An egg shaped shell is gained after the caster slams the butt of his spear into the ground. Any attacks made from a short range do 35% less damage for the duration of the spell. When the shell expires, his defense is boosted from every 5 hits he received during the duration of the spell.

C: Polymorph: All nearby enemies are turned into sheep for 2.5 seconds, they cannot attack or use any spells during this state. The illusionist’s move speed is boosted for every foe polymorphed

V: Bloated: Summon 2 clones of yourself that track themselves to the nearest enemys and explode, deal massive damage to anything nearby.  