Board Thread:Suggestions/@comment-26960607-20160617013731

 Class Name: Cierge

 Role: Fighter

 Subrole: Rusher

 Weapon: Musqueteer (A very shiny rapier)

 Description: Cierge is a simple fencer. He doesn’t have any special powers or anything although he has like a huge supply of candles and large chandeliers. Cierge can fight close range and avoid taking damage from certain attacks by cancelling them or destroying them. He has some small debuffs which’ll aid him in fighting. Despite his damage being able to bypass defense, it’s only because his damage output is not the greatest (and it’ll take a while for him to kill) and how he can avoid certain attacks will require heavy precision and timing.

 Attack Combo: Left Swing, Right Swing, Downward Slash (Not an overhead), Stab. (A quick combo but it can’t be spammed. It’s not so powerful but it ignores 50% of Defense)

 (Passive) Coup De Grâce: Whenever Cierge gives the final blow to kill someone, his basic attack ignores 25% more Defense (making it ignore 75% of Defense) for 10 seconds. This can only stack up to 50% and gaining more will be invalid (as it won’t go to 125% and beyond. 100% defense ignored is already making you deal defense-ignoring damage and don’t even expect the duration getting reset by getting another one).

 (E) Recouvrir: Cierge does a powerful slash that slightly knocks enemies back a bit but deals 7 defense-ignoring damage. This can also be used to destroy Beams, Projectiles, and other energy related attacks and ranged attacks coming at you but it requires timing and you have to hit it before it hits you. (Consumes 7 mana)

 (Z) Plonger: Cierge thrusts his rapier forward, making him go forward a bit. This deals 5 or even 7 defense-ignoring damage. This will always overlay any kind of dash attack that comes at you (so say for instance, a Commander is dashing at you and you use this ability. This will cancel out Commander’s Dash) but it requires heavy precision and timing plus you have to hit it first before it hits you. (Consumes 10 mana. 6.25 second cooldown)

 (X) Candle Wax Burn: Candles start to fall around Cierge and they instantly melt into wax for 7.5 seconds before solidifying then disappearing. Enemiest touching the wax take damage and have their Attack constantly lowered by .001 while making contact with it. It’ll only lower Attack down by .25 maximum. (Consumes 25 mana. 22.5 second cooldown)

 (C) Contraire: Cierge prepares a counter. When he gets attacked, he strikes back with double the power and will also knock the enemy back. The cooldown gets halved if the Counter was successful. This counter only works on Physical Melee Attacks (so no Energy AoEs like Tempus’ Clock). (5 Mana is consumed if the Counter is successful. 10 second cooldown)

 (V) Chandelier Drop: A Huge Fancy Candle Chandelier falls in front of Cierge. Enemies hit by this Chandelier will get stunned 100% guaranteed and will have their defenses lowered by .375 for 10 seconds. (Consumes 50 mana. 55 second cooldown)  