Board Thread:Suggestions/@comment-27509141-20160102030703

Mage Class - Frontier

Subrole - Rusher

{Weapon} - Peacemaker (A revolver. The handle can be colored by the player's torso color, and some small bits of the silver parts can be colored. Bullet shots can also be colored. The color customizer to the left changes some of the silver parts, the color customizer to the right will change the bullet shots.)

Description - Frontier is the Sheriff of the battlefield, loading out deadly revolver shots and bringing justice to those who oppose them with their 6-shot Peacemaker. Frontier is able to attack from any range and deal with targets with high defense, but Frontier lacks skills to defend themselves from close range targets as they rely on ranged attacks, and they don't have much mobility over the battlefield.

{Posture} Upon spawning in the game, Frontier with have their revolver on their right leg. Once equipped, Frontier will stand in a posture like Tundrus. If [E] Draw is pressed, then Frontier will use their right hand to equip Peacemaker, holding it up while having their left hand down. Frontier will walk like Tundrus without their revolver, and Frontier will walk while holding their Peacemaker up if they have it equipped.

{Click Combo} Without their revolver in hand, Frontier uses their fists and legs to attack.

{Click 1} Frontier will do a forward punch with their right hand.

{Click 2} Frontier will do an uppercut with their left hand.

{Click 3} Frontier will then attempt to kick the enemy's head with their left leg.

{Click 4} Frontier will do a spin kick with their right leg.

{Clicking with Revolver} Frontier will aim at where your cursor is and shoot.

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{NEW BAR/GUI} Like Trooper, another small box is placed next to the Movement box, showing the current amount of ammo Frontier currently has on their revolver.


 * Passive| = Lucky Shot - Frontier's revolver has 6 shots in them. The final bullet that Frontier shoots will be a Lucky Shot, dealing a random damage from 12-15, ignoring defense, and will reduce the enemy's defense by 0.1 for 5 seconds.


 * E| = Draw - Frontier draws out their justice-bringer, Peacemaker. Frontier's standard attacks is now replaced with revolver shots. Frontier's movement is slowed while they pull Peacemaker's trigger. Running out of ammo will do an automatic reload on the next click, reloading 1 bullet every 0.5 seconds. Pressing this key again will unequip Peacemaker.

Delay - 1 second for equipping and unequipping.

No cost.


 * Z| = Dive Roll - Frontier dives 10 studs infront of them before rolling an additional 5 studs. This will automatically reload Peacemaker to full ammo, regardless of how much bullets it has left. After finishing the roll, Fan it Down's cooldown resets. Can also be used if ammo counter is at zero.

Cooldown - 5 seconds

Mana Cost - 10 Mana


 * X| Fan it Down - Frontier fans down Peacemaker, rapidly shooting it.. Does not trigger Lucky Shot. Dive Roll will reset this ability's cooldown. Each shot is fired every 0.5 seconds, and expends all remaining shots Peacemaker has. Does not work if Frontier has 0 shots, and will trigger a reload instead, putting this ability on a 2 second cooldown.

Cooldown - 10 seconds

Mana Cost - 25 Mana


 * C| Concussive Shell - Frontier replaces their next shot with a concussive shot. The next click will shoot the Concussive Round, reducing their movement and damage by .2. If this click is the final shot, Lucky Shot will not trigger until Frontier reloads their Peacemaker again and shoots the final round for that clip.

Cooldown - 15

Mana Cost - 30


 * V| High Noon - Frontier equips their Peacemaker and prepares to bring justice. After 1 second, Frontier can press this key again to unload a Justice Shot on an enemy within their range, with a maximum of 6 enemies. This Justice Shot does true damage, and if the enemy is at 25 health or lower, this shot will execute them. Must have 6 shots to use, and will expend the whole clip. If no enemies can be shot at, then this ability goes on a 50% cooldown.

Cooldown - 30 (15 if a shot couldn't be made)

Mana Cost - 50 Mana, also needs 6 shots.

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I will add photos tommorow when I have time. In the meantime, check out my other class idea, Shadowfang. 