Board Thread:Suggestions/@comment-28140663-20160721035307

what if the classes were reduced to AI? what is their playstyle, most importantly? put suggestions here as well if an AI doesn't feel right.

Frigost

Defensive Options : If an enemy uses a click combo within range, instantly pull E if available. If an enemy uses certain skills (ex. cursed field, dry ice, obliverate) Frigost will pull E if available until they are out of range. Frigost will only jump if the enemy is about to leave Frigost's melee range, and will jump every 1-2 seconds while moving left and right if outside of melee range.

Offensive Options : If an enemy has been staggered, use C if available, then use V if available (If V and C not available, substitute 1 click + X). If an enemy has just left melee range, use C if available, or 2nd option use Z. Frigost will consistently spam click combo in any range to abuse the dash distance gained. Frigost will always try to find cover if the nearest class is 'ranged' but will always rush in on 'melee' classes unless E, C, or V are not ready.

Mechanic

Defensive Options : Constantly run away from the nearest enemy at a set distance and avoid walls by at least 10 studs. Jump in bursts of 2-5 every 1-2 seconds to throw off players. When an enemy is 'too close' use V and C, then attempting to knock players into the satellite to get a potential stun.

Offensive Options : Use Z if the enemy is not obstructed and constantly click with pinpoint accuracy. If the enemy is obstructed, substitute for X and attempt to land any point that will cause the AoE to hit. If enemy is well covered, do not waste any more mana until an opening is detected by 'investigating' and moving closer but never too close to any obstructions and cover. In a team scenario, if an ally has 'clear sight' of an enemy, Mechanic will instead place armor on them if no other enemy is in clear sight for Mechanic, and attack the seen enemy with pinpoint accuracy.

Commander

Defensive Options : When an enemy enters 'midrange' consistently spam Defensive Z and click, strafe left to right and hide behind cover and allies, while jumping every 1-2 seconds. If the enemy is ranged and throwing out skills, 'midrange' status will also be reached. When the enemy uses an ultimate, instantly use Decimate and move away or towards based on the ultimate.

Offensive Options : When an enemy enters 'cqc' jump only over cover and switch to Offensive. When lower health, will consider kiting just out of range and using Z to create space and tag on damage. When higher health, will continually pressure and use X if enemy tries to enter 'midrange' Use V if the enemy uses a 'stationary' skill too close to Commander. Spam click if in range, spam Z overall.

Spectre

Defensive Options : When an enemy is too close, quickly place X at feet and spam C. Spectre seldom jumps, only when there is an obstruction, though Spectre will strafe left to right when challenged by a ranged class. Spectre will always try to hide behind cover and allies in high altitude areas.

Offensive Options : Spectre, if 'safe enough' will use X as close to anyone within range if at full mana, and instantly pull E after 2 seconds. Spectre is relentless and will not stop with pinpoint attacks until mana reaches 40. If Spectre feels he did good damage, he will use V shortly after to finish off the enemy. If Spectre feels he didn't do enough, he will wait for mana before engaging again. When an enemy is too close to consider using X but Spectre feels safe, Spectre will spam C then use E. Spectre will click if an enemy is too close and Spectre doesn't have enough mana.

WIP, only Fighters because I'm too lazy. 