Board Thread:Suggestions/@comment-26960607-20180611050758

In case it wasn't needed, pretend that this is a Style Concept. It may look like the same thing but there are some major differences. I was probably better off putting whatever things I put here in the old one but oh well...

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[Passive] Adrenaline:

Trooper feels an adrenaline rush whenever damaging opponents and avoiding their damage, increasing his damage by 0.1% for every damage dealt/dodged (how much damage you gained from dodging an attack is based on how much it could’ve dealt to you) but he can also lose adrenaline by getting hit and missing an attack (how much you’ll lose for missing an attack is based on how much damage it could’ve dealt to one person).

(Note: What is considered a dodge is when the hitbox an attack (projectile, blast, physical hit, or whatever) is near you but didn’t hit because you dodged it and/or your opponent missed)

Trooper can only get a 50% maximum attack buff from Adrenaline.

Adrenaline makes Trooper have faster movement animation but it also makes him gain more stun (at max adrenaline, stun gain is 50% more).

[E] Gun Stance:

Trooper assumes a shooting stance, pointing Joy toward the cursor. Clicking makes Trooper use Ammo to shoot with the Joys but cannot shoot any bullets if there’s no more ammo left in the Joys. Trooper can freely exit this stance by pressing [E] again.

Trooper somewhat uses XV Bullets & Obliterate differently in Gun Stance.

[Z] Reload:

Trooper reloads the Joys back to a maximum of 16 ammo (8 in each gun).

(Consumes 30 Mana. No Cooldown)

[X] XV Bullet:

When not in Gun Stance, Trooper fires a gun explosion with the Joy towards the direction of the cursor, dealing damage and lowering attack by 10% for 5 seconds.

When in Gun Stance Trooper fire a shotsthat explodes upon hit which also damage but lower Defense by 10% for 5 seconds instead.

(Note: Debuff Durations DON’T stack)

<p class="MsoNormal">(Consumes 10 Mana per Gun Blast. No Cooldown)

<p class="MsoNormal">[C] Evasive Maneuver:

<p class="MsoNormal">Trooper performs an evasive maneuver. Performing an evasive maneuver may cost Stamina which regenerates fast when Trooper isn’t doing anything but regenerates slower when he is doing something.

<p class="MsoNormal">Trooper is able to reload while doing it so Trooper can fire more shots afterwards. In fact, it’s possible for Trooper to charge up Obliterate while performing an evasive maneuver so afterwards he could just fire away. Clicking lets Trooper shoot regardless of which stance he’s in but how he uses XV Bullets however, that is affected by what stance he’s in.

<p class="MsoNormal">   [Hold C while grounded] Trooper ducks to dodge area attacks. (Costs 10 Stamina to do)

<p class="MsoNormal">[Press Any movement key while Ducking] Trooper rolls in the selected direction (like forward, backward, left, right, and diagonal). (Cost 20 Stamina)

<p class="MsoNormal">[Press C while in midair / Press C + Jump at the same time] Trooper performs a flip to dodge grounded attacks. (Costs 30 Stamina)

<p class="MsoNormal">[Press C + Movement Key at the same time while in midair / Press C + Movement Key + Jump at the same time] Trooper does a flip in the selected direction (front flip going forward, back flip going backwards, and side flip going sideways). (Cost 30 Stamina)

<p class="MsoNormal">[Press C + Forward/Backward at the same time while grounded] Trooper performs a hand spring in the selected direction (forward handsprings going forward and back handsprints going backwards). (Cost 20 Stamina)

<p class="MsoNormal">[Press C + Left/Right at the same time while grounded] Trooper performs cartwheels in the selected direction. (Cost 20 Stamina)

<p class="MsoNormal">[Press C while moving forward/backward] Trooper slides in the selected direction. (Cost 25 Stamina)

<p class="MsoNormal">[Press C while moving sideways] Trooper leaps sideways. (Cost 25 Stamina)

<p class="MsoNormal">(Stamina Cost varies. No Cooldown)

<p class="MsoNormal">[V] Obliterate:

<p class="MsoNormal">Hold V.

<p class="MsoNormal">Trooper overcharges the Joys during a short wind up then starts spinning around (looks like break dancing) and can still move using movement keys (at Trooper’s current speed until something slows it or speeds it up) while unleashing a storm of bullet explosions that lower defense by 5% for 5 seconds. (Each shot consumes 3 Mana and Trooper will stop after consuming 48 Mana).

<p class="MsoNormal">In Gun Stance, Trooper overcharges the Joys during a short wind up then starts to unload ammo to fire explosive bullets to the direction of the cursor that lower defense by 5% for 5 seconds and can still move around using movement keys (a.k.a. arrow keys/wasd but is still slowed for being in gun stance). They explode upon hit and lower defense by 5% for 5 seconds. (Trooper unloads 1 ammo for every shot and will stop firing after running out of Ammo)

<p class="MsoNormal">(30 Second Cooldown) <ac_metadata title="Class &quot;Rework&quot;: Trooper"> </ac_metadata>