Board Thread:Suggestions/@comment-27026273-20151016095528

"You have not tasted real pain!!!"



Tank Class: Lionheart



Subclass: Fighter



Weapon Name: Rhindon

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<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">Description: Lionheart is a class that relies on a mass amount of attack, defence and staggers rather then stuns. It wield a claymore thus making him slow when attacking, but extremely dangerous if caught in his attacks. Lionhearts downside is his speed, since his attacks and defence are extremely high, his speed on everything is low and even the standard attack combo needs at least 7 seconds for it to fully execute, thus making Lionheart a class that needs proper timing to actually hit an opponent.

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<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">Posture: Lionheart, when spawning into a match, will have Rhindon behind his back. When equipping the claymore, Lionheart will reach out for it with both of his hands and then slashing it downwards. Lionhearts idle position consists of him bending down a bit as the Rhindon is heavy, and he needs 2 hands to carry it. Lionhearts walking is him dragging the Rhindon with both his hands on the left side of him, and when unequipping, he will use both his hands to put the Rhindon back onto his back like the spawning.

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<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">Standard Attack Combo: Lionheart will first off slash Rhindon to the bottom left, then going upwards and then slashing diagonally down right. Then Lionheart will step back a bit and then thrust the Rhindon forwards, and then finishing up with a vertical spin ground smash with Rhindon.

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<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[Passive] Independence - Lionheart will take only half of a skills damage, as well as have an additional 1.5 attack and defence in default, but a 0.6 deduction to walkspeed in default.

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<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[E] Mighty Roar - Lionheart will roar out, giving an additional 0.2 defence and attack for 20 seconds, but a 0.1 walkspeed deduction. Opponents near this roar will also gain double duration of stagger.

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<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[Z] Deadly Assault - Lionheart will become immobile and start slowly spin before spinning extremely fast, this skill can be held until the duration is completed. Once complete Lionheart will release the spinning force by swinging the Rhindon upward's creating a vertical uppercut that will push opponents away that gain damage from the uppercut.

<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[Consumes 20 Mana/Cooldown 18 seconds/Duration of Spin 7 seconds Max]

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<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[X] Piercing Rush - Lionheart will place his Rhindon close to his face, aiming for a target with the mouse. When the opponent is targeted, Lionheart will pounce upwards and then dive slash downwards to the targeted opponent. Once Lionheart reaches the target, he will create an AoE shockwave that will stagger players as well as make them have a 0.15 defence deduction.

<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[Consumes 25 Mana/Cooldown 25 seconds]

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<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[C] Crevasse - Lionheart will jump upwards and then frontflip with Rhindon, then going extreme fast down. Once hitting the ground, Lionheart's Crevasse will create an AoE crack to the ground and have a huge stagger ranged shockwave. The AoE crack will deduct 0.2 walkspeed to opponents for 10 seconds.

<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[Consumes 30 Mana/Cooldown 35 seconds]

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<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[V] Call of the Lion - Lionheart will roar, then spin jump and jab the Rhindon to the ground, creating a field. After 2 seconds an enormous version of Rhindon will come flying down into the field, jabbing into the field, deducting 0.2 defense and walkspeed. After the huge Rhindon jab, the huge Rhindon will then implode, dealing enormous stun and constant damage as well as pushing players back.

<p class="MsoNormal"><span style="font-size:10.5pt;line-height:115%;font-family: "Arial","sans-serif";mso-fareast-font-family:"TimesNewRoman";color:#4D4D4D">[Consumes 65 Mana/Cooldown 50 seconds] <ac_metadata title="Class Suggestion: Lionheart"> </ac_metadata>