Board Thread:Suggestions/@comment-26821588-20160205215421

''' Mage Class: Onyx '''

Subclass: Tank

Weapon Name:  Onyx Shards

Styles:



Description: Onyx is a geomancer who has the ability to generate and control the movement of onyx shards. He can conjure a variety of objects to use in ranged attacks and weapons to use in melee strikes. His attacks often come in the form of various rapid striking but somewhat weak attacks. However, he lacks debuffing attacks and cannot give himself self-inflicted buffs. Additionally, Onyx will be vulnerable for small sets of time after inflicting powerful attacks that cause him shards to shatter.



Posture: When spawning, Onyx will have all of his shards lined up on his back like armor almost, having those shard almost “crawl” down his right arm from his back to form his arm blade when he equips the weapon. While idle, Onyx will have his arm blade extended while his body has his arms and legs spread out a bit. While moving, the shards that make up his arm blade will retract into a move condensed form as he has his left arm raised but a bit and his right arm lowered.



Standard Attack Combo: Onyx will begin his attack by slashing his arm-blade diagonally to the lower left, and then follow up with another slash horizontally to the right. After that, Onyx will thrust his arm-blade forward, attention to stab an enemy. Finally, Onyx will disconnect a couple shards from his arm-blade and launch them forward a short distance.



[PASSIVE] Metamorphic Bastion - Whenever Onyx is stunned or staggered, his shards come and form a circular dome around him, increasing his defense by 0.5 and drastically increasing the probability of parrying attacks.



[E] Orbit - Onyx will disperse his shards from his arm, allowing them to freely orbit around him. While in this mode, Onyx’s speed will decrease by 0.3 and his standard attack combo will launch individual or multiple shards forward a moderate distance to deal decent damage and minor knockback. Additionally, while in this mode, Onyx can conjure a variety of objects out of shards to use in range focused attacks through his skills. His mana regeneration will be halted while in this mode. Onyx can freely exit out of this mode by using a skill or pressing the [E] key again, or be forced out of it by getting stunned or staggered. Enemies have a chance to get parried from the floating shards.



[Z] Stalactites - Onyx will combine his hands, dividing the amount of shards in half and forming two smaller arm-blades. Then Onyx will proceed to execute a fury of jabs with his arm blades, each jab launching a single shard forward a short distance in a random angle in front of him, each dealing light damage to the enemy. Enemies hit by the jabs directly will take light damage and decent knockback. Onyx will execute a total of 10 jabs, which will end up launching all of his shards off of both arms. Shards will return back to Onyx and orbit around him after they have been successfully launched. (Consumes 25 mana, 16 second cooldown, 10 hit total)

<p class="MsoNormal">[Z] Stalagmites - Onyx will hold his arms out in front of him and move them in a spiral motion, causing all the shards to form 3 small javelins in front of him. He will then proceed to spread his arms out, launching each lance individually in the direction the mouse is pointing. Upon contact, these shards will shatter, moderately damaging nearby enemies and dealing minor stun. Onyx will regenerate new shards to replace the destroyed ones after use. (Consumes 25 mana, 16 second cooldown, 3 hits total)

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<p class="MsoNormal">[X] Aggregate - Onyx will hold his right hand up, and transfer all the shards on his arm to form a hexagonal shield floating in front of him. Onyx can change the direction his shield faces by moving the mouse around (His body and arms will adjust to fit the direction he is aiming as Trooper does when he aims). This shield is capable of blocking oncoming projectiles as long as he is facing the right direction and can stagger enemy attacks if they physically hit the hexagonal shield. If they do hit the shield, then the shards on the shield will separate, all individually aim at the staggered victim, and launch themselves on them, shattering on the enemy to deal light damage with each hit. After the barrage, Onyx will generate new shards which will assume arm blade form. Onyx can freely exit out of Aggregate by pressing the [X] key again, and will only go through a 5 second cooldown instead of the full cooldown. (Consumes 30 mana, 23 second cooldown, 10 hits total)

<p class="MsoNormal">[X] Conglomerate - Onyx will hold both hands down and then raise them up, creating a large, powerful wall out of his shards, held together by some sort of magnetic-like force. This impassable and indestructible wall will block all projectiles AND deals knockback to enemies that touch it. A second after summoning it, Onyx will then shove his hands forward, causing the wall to move forward and continue to push enemies back. If an enemy that hits the wall has a max speed over 1.3, they will also be staggered from hitting the wall. Using dashing skills into the wall will also trigger a stagger. After traveling a set distance, the shard wall will come apart as shard leave to return back to Onyx. (Consumes 30 mana, 22 second cooldown)

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<p class="MsoNormal">[C] Meteor Crash - Onyx will concentrate his shards towards his hand, making a reinforced fist out of them as he jumps forward a very short distance and throws an extremely powerful punch into the ground. This will transfer all the shards into the ground and create a powerful shockwave that spreads in all directions, dealing great damage and stun to enemies around Onyx. As the shockwave expands outward, shards at random locations will resurface and fly out of the ground at an outwards angle, dealing additional moderate damage if enemies are in the way. Shard will return to Onyx as they resurface. Until the shockwave dissipates, Onyx will be immobile. (Consumes 40 mana, 30 second cooldown)

<p class="MsoNormal">[C] Comet Crash - Onyx will raise his hand over his head, concentrating all his shards into a large mass and launching them forward. The mass will travel at a set arc at a set distance. As the mass travels, shards will being to break off and fall at greater arcs, hitting the ground early and shattering, dealing moderate damage to enemies nearby it. If all shards except for one successfully fall off, the last shard will be enveloped in flames, causing it to create a large explosion on impact dealing great damage to enemies. If the shard mass collides with a larger mass while in flight, the shard mass while all shatter and deal a larger area damage than single shards. After using this skill, Onyx will regenerate a new set of shards. (Consume 40 mana, 30 second cooldown)

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<p class="MsoNormal">[V] Vitreous Transfix - Onyx will concentrate all of his shards into forming an extremely long lance before dashing forward a moderate distance and thrusting the lance. If it successfully hits an enemy, each individual shard will shatter upon contact with the enemy, dealing light damage with each hit. Once the lance I reduced to nothing and Onyx’s fist hits the enemy, they will be sent flying, dealing great damage, great knockback, and leaving them stunned. Onyx will then be immobile for a second while he regenerates new shards. (Consume 50 mana, 46 second cooldown)

<p class="MsoNormal">[V] Vitreous Serpent - Onyx will send out his shards, all connected to each other in a line which will travel in the direction the mouse is pointing. If it comes in contact with an enemy, it will deal light damage and follow that enemy, executing a powerful series of serpent like strikes on it similar to this: [insert gyazo here]. Each hit dealing moderate damage and stun. After those 3 hits are executed, the shard serpent will circle itself around the player and connect its head with its tail for a moment, just before having all the shards redirect themselves towards the enemy they are encircling and fling themselves at the target, each one shattering and dealing minor damage to the target. Onyx will be immobile after that to recreate the shards he used up. (Consumes 50 mana, 46 second cooldown) <ac_metadata title="Class Idea: Onyx"> </ac_metadata>