Board Thread:Suggestions/@comment-69.76.9.136-20160221004848

Grimdarke

Mage Class: Grimdarke

"You thought that was it?"

Subrole: Fighter

Defense - 0.9

Damage - 0.9

Speed - 0.9

Weapon: Twin Needles, "Respite" and "Retribution"

Respite and Retribution are two small needles held in Grimdarke's hands. They both end in a point, and are colored in a repeating black-white-purple pattern. Both needles end in a shady, dark purple aura. Both of these needles are nearly impervious, and curse any enemy hit with them.

Description: Grimdarke is a Mage/Fighter class, made to chase after opponents with constant random debuffs and damage. While Grimdarke's stats are all lower than average, it has a way of increasing them. Grimdarke does well with unsuspecting opponents. Grimdarke doesn't fare well with tanks or other rusher classes.

Posture: When unequipped, Grimdarke does not have a stance, and instead uses the default roblox animations. When equipping, the aura on the needles ignites. When fully equipped, Grimdarke holds both of its needles loosely in its hands, pointing down. It gains a savage, loose stance, appearing with a slightly hunched back, and stiff legs. It's head is pointed down, and it's hands are facing outwards.

Standard Combo: Grimdarke twirls around in the air, constantly dealing damage. Afterwards, it shanks the enemy, and follows up with two more twirls, in a repeating left-right motion.

Passive: Outer Reaches

When Grimdarke hits an opponent, it has a 1/3 chance to deal a random debuff to the opponent. This debuff removes 0.1 from a random stat: Defense, Damage, or Walkspeed. The chance for the debuff and the power of the debuff increases with each hit at a 1/3 interval for the debuff, and a 0.1 increase with each hit, maxing out at a 100% chance to debuff, and a 0.4 debuff to a random stat. Once the debuff is dealt, no more debuffs can be done until the debuff is removed. The debuff is signified by an ominous purple aura around the enemy.

E: Lovecraft

Grimdarke enters it's Lovecraft mode, increasing, randomly, one of it's stats by 0.35 every 3 seconds. These buffs last forever, and stack. Lovecraft also has an effect on Grimdarke's specials. Lovecraft drains Grimdarke's mana at a rate of  4 mana per half second. Lovecraft takes atleast 45 mana to start up, and takes 10 mana at the casting time.

Z: Blood-Soaked

Grimdarke dashes forward, holding one needle out. The dash lasts 25 studs, and ends with a spin that deals low damage if nothing is hit. If something is hit, however, they are dealt a 0.3 debuff to a random stat. In Lovecraft, the dash is faster, and the attack ends in the same spin. If something is hit, they're dealt a 0.4 debuff to a random stat, and they're given a guaranteed walkspeed debuff of 0.15.

20 Mana, Low stun, True 5 Damage, Low Knockback, 10 second cooldown

X: Jade Death

Grimdarke smashes it's needles into the ground for a split second, creating a jade aura and dealing a 0.2 debuff in a random stat to everyone in the area. This debuff has a 5 stud radius, and if it does not hit, Grimdarke recieves a 0.1 buff to a random stat. In Lovecraft, the radius of the attack is 8 studs, and the debuff is increased to 0.35. If the attack does not hit, Grimdarke recieves no buffs.

35 Mana, No Stun, Extremely Low Damage, No Knockback, 15 second cooldown

C: Rose Garden

Grimdarke holds it's needles up, creating a line of dusty-rose spikes in front of it. The spikes go 7 studs, and if they hit, they deal a 0.15 debuff to a random stat. The spikes, if they don't hit, stay there for 5 seconds, hitting whoever touches them. If one of the spikes is touched, they explode, no longer able to be used. In Lovecraft, the spikes are larger, deal a 0.25 debuff to a random stat, and last for 7 seconds.

45 Mana, 5 Stun, Medium Damage, Medium Knockback, 20 second cooldown

V: Grimrose

Grimdarke overcharges it's Lovecraft, buffing all of it's stats by 0.25, then starts a barrage of stabs and twirls. This barrage lasts about 5 seconds, ending in a jump, with both needles crashing into the ground, debuffing each enemy in a 10 stud radius by 0.5 in a random stat. Each hit in the basic barrage combo does a 0.05 debuff to a random stat. There are 15 total hits in the barrage, totaling up to a maximum of 0.75 in random debuffs. Being in Lovecraft does nothing.

60 Mana, No Stun, Massive Damage, No Knockback, 40 second cooldown 