Board Thread:Suggestions/@comment-50.65.189.52-20151214014207/@comment-27408090-20151217122909

Spotted duv wrote: ShadowStormageddon wrote: 50.65.189.52 wrote: Warning: Might take a while to read. So read if you want when you have time.

Slayer is a professional assassin which will hunt you down and is good in solo fights, or for unfair battles.

Damage: 1

Defense: 1

Speed: 1.1

Role: Rusher

Sub Role: Tank

New bar called Silentness, the new bar lets you walk and use skills or attack with absolutely no sound, you can activate this by pressing R. The bar depletes by 5 out of 100 every 2 seconds.

Passive: Assassins code

Assassins code gives you an extra .2 speed bumping it up to 1.1 and you jump almost twice as high as normal allowing you to dodge more attacks, or to get to hard to reach places.

E: Switch Over

Switch Over allows you to change from stealth mode to brawler mode, stealth mode has attacks and skills which deal less damage, but are faster, silent, and hard to notice, while brawler mode deals a lot of damage, but is slower, loud, and easy to notice.

Stealth mode bumps your speed up to 1.3, but lowers your damage to 0.8.

Brawler mode bumps your damage to 1.2, but lowers your speed to 0.9

Switch Over affects your skill set, weapon appearance, and attack combo.

If you use Switch Over after using a skill, the cool down follows into the Brawler/Stealth skill set.

Weapon: Shadows

Appearance: Shadows are a pair of black light daggers with a jagged edge.

Posture/Animation:

Equipping: When you equip Shadows, you pull them out, one from each leg, then hold them infront of you, ready to strike.

Moving: Moving with Shadows equipped makes you hold them a bit behind your back and run rapidly.

Unequipping: The reverse of equipping.

When using Switch Over into brawler mode: You attach Shadows into one by the hilts, then hold it in the middle and hold it infront of you like a sword.

Moving in brawler mode: Hold Shadows to your side and slightly behind your back, then jog in the specified direction.

Attack combo in stealth

1: Jab the right Shadow forward then the left dealing 5 damage per hit.

Animation: Pull one Shadow back, then quickly thrust it forward and then rapidly pull it back and repeat it with the other one.

2: Jab Shadows forward (both at once) and deal 11 damage if you hit.

Animation: Pull Shadows back, then quickly thrust them forward and back.

3: Spin forward with Shadows in tow, then deal 6 damage with each Shadow if you hit a target.

Animation: Hold 1 Shadow infront of you, and 1 behind you, then quickly do a frontflip and land on your feet. This also brings you forward.

Attack combo in brawler

1: Swing Shadows down, then up dealing 6 damage with each hit.

Animation: Slowly bring Shadows down, then bring it up as fast as you can (not that fast), then bring it back to the stand still.

2: Spin rapidly around in a circle dealing 6 damage each time you hit with Shadows.

Animation: Hold Shadows to the side and spin twice around rapidly.

3: Spin Shadows around dealing 5 damage with each hit, then thrust forward dealing 10 damage.

Animation: Spin Shadows around behind and infront of you, one blade infrot, the other behind, then after 2 rotations you jab forward.

Skill set in stealth

Z: Serrated Knives: Elongate Shadows jagged edge into long spikes, which up your damage to 1.2 which lasts for 30 seconds.

Mana + Cool Down: 15 mana, 30 second cool down.

Animation: Raises Shadows higher, then they glow dark for 5 seconds the jagged edge growing longer, then they finish growing in a dark flash.

C: Hidden Blade: Hide your blades as if unequipped, then when you click to attack, you perform the move with an extra 5 damage. If you use another skill after using Hidden Blade, it still works.

Mana + Cool Down: 25 mana, 15 second cool down.

Animation: You unequip Shadows by doing the reverse of equipping, then walk around normally.

X: Abandon: Using Abandon causes you to flip backwards through the air and land on your feet about 25 studs away, then kneel down for 2 seconds. If you hit an enemy with Shadow in the process of using Abandon, you deal 10 damage.

Mana + Cool Down: 15 mana, 30 second cool down.

Animation: Jump backwards flipping through the air with Shadows in tow and land kneeling and rest for 2 seconds.

V: Finisher: Finisher teleports you behind the nearet enemy within a 10 stud radius, then you cut their throut dealing 15 damage.

Mana + Cool Down: 25 Mana, 40 second cool down.

Animation: Shadows glow dark for a moment, then you vanish in a puff of black smoke and teleport behind the player, reappearing with another puff of black smoke.

Skill set in brawler

Z: Raining Blows: Raining Blows causes you to wildly swing Shadows dealing 7 damage per hit and swinging ten times in total.

Mana + Cool Down: 20 mana, 30 seocnd cool down.

Animation: Rapidly swing Shadows in random directions.

C: Parry: Swing Shadows up dealing  7 damage if you hit an enemy also stunning them.

Mana + Cool Down: 20 mana, 20 second cool down.

Animation: Swing Shadows up quickly stunning the enemy.

X: Precise Stab: Stab your enemy in a precise location, where a major organ is, and deal 15 damage and -0.15 speed.

Mana + Cool Down: 30 mana, 37 second cool down.

Animation: Quickly stab Shadows at where the enemies lungs should be and twist, then pull Shadows out.

V: Lurking Hell: Burrow underground and when you encounter an enemy after going in a straight line, you dig up from underneath them and deal 17 damage and 25 stun.

Mana + Cool Down: 10 mana for 3 seconds, 30 second cool down.

Animation: Drill underground rapidly, then move forward slowly and when you hit an enemy, you jumps up Shadows first.

If you press v again, you stop using Lurking Hell.

Oi oi, Your class partially copied mine: http://strife-official.wikia.com/wiki/Thread:10389

Reason: Asesino means Slayer in Spanish, Also, My class is an assassin-like class.

Flaws: Using Slayer in english means its suppose to be a Fighter class, Not a rusher, Also, The way you describe your skills and passives, and such, Is really really Terrible. Rushers should NEVER have a subrole as Tank. Otherwise it is no longer a rusher, and thus a fighter.

Thank you for taking the time to read my comment.

Now i shall write a BETTER, And more Easily readable version of your class, As well as change it from its "Rusher" role to a more fitting role "Fighter" and change its skills. first of all, do you even know what the meanings of the class roles mean?

fighter means using its combo a lot

rusher means having great mobility

mage means relying on abilities a lot

tank means crowd control and defense buffs

and just the name alone doesnt mean it has to be of a specific class role

rusher doesnt mean you have to 'rush'

tank doesnt mean you have to be 'slow'

dont take things from the literal meaning of the words

Look, You're all wrong.

Heres how each role SHOULD work.

Fighter means to have Warrior-based combat, If the class does not have Warrior-based combat in it, Then Fighter cannot be one of its roles, No matter how much it relys on its combo.

Rusher means to have Assassin-based combat, If the class does not have Assassin-based combat, Then Rusher cannot be one of its roles, No matter how fast it is.

Tank means to have Defensive Combat, Tanks should NEVER be fast, EVER, Making a Tank fast will remove its rights to be a tank class. Rushers and Tanks do not go together.

Mage means to have Mage-based combat, If not, Then the class should never have that role.

Support, Well you know this one so....meh

Hexer means to have lots of skills to debuff your target and slowly wear them down, Or debuff them lots then finish them off.