Board Thread:Suggestions/@comment-31484904-20170601023014

Support Class: Lemuria

Sub Role: Hexer

Weapon Name: Umi (Replaces the user's head. Umi is a swirling ball of elemental force, primarily water and wind)

Lemuria is an elemental fighter that focuses on destroying itself to greatly help their teammates. Lemuria has a wide array of healing, buffs, and crowd control in the form of knockback and off balance to help their team. Lemuria is terrible without a team, and is very squishy

Weapon Combo: Lemuria punches twice, then causes a small bolt of lightning to strike in front of it. (30-35 damage)

[Passive]: (Small wave, Big wave): Lemuria loses stats the less health it has, but transfers the stats to it's team. The stats are distributed evenly to every teammate in a 20 stud radius. (100%: No stat loss. 80%: Lose 5% of every stat. Transfers over 5% of every stat. 65% Lose 10% of every stat. Transfers over 10%. 40%: Lose 20% of every stat. Transfers over 20%. 30%: Lose 30% of every stat. Transfers over 30%. 10% Lose 50% of every stat. Transfer over 50%.)

[E]: (Pacifis): Lemuria grabs Umi off their head and holds it up. This move can be charged up to 4 stages. A small bar is shown right above the health bar when this move is used. When the move charges, the bar fills up (1 second to fill). When the bar is filled, Pacifis gains 1 stage. When Lemuria lets go of E, they throw Umi down, creating a splash of healing water that deals 100 set damage to itself, and healing and removing debuffs to every ally around (not Lemuria) equal to how many stages it has. (Stage 1: 100 heal, 10% debuff remove. Stage 2: 200 heal, 13% debuff remove. Stage 3: 300 heal, 16% debuff remove. Stage 4: 400 heal, 20% debuff remove.)

[Z]: (Freeze): Lemuria turns themself into ice and throws themself forward. The first enemy hit is suppressed, and Lemuria encases the enemy in ice. Both Lemuria and the enemy are suppressed until Lemuria dies, the enemy dies somehow, or Lemuria presses Z again. Lemuria has 60% defense while freezing an enemy. The move has an infinite duration, althouh Lemuria is extremely squishy during this time. Costs 30 mana to use, and has a cooldown of 17 seconds.

[X]: (Blind Gate): Lemuria turns itself into mist, obscuring enemy vision in the mist and hiding their allies in it. Anyone in the mist has their gui hidden, and have 40% transparency. The move has the additional perk of blocking projectiles, but Lemuria takes the damage. Lemuria takes constant damage over time (20 per second) while this move is active. Costs no mana (toggleable), and has a 5 second cooldown between uses.

[C]: (Scorch): Lemuria forms fire in one of their hands and water in another, then claps both hands together, creating a large steam explosion that deals a high amount of damage (190-230), which 1/3 goes to Lemuria, a high amount of stun (60), which goes to Lemuria, and knocks every enemy hit off-balance, while also just knocking them back. Costs 45 mana, and has a cooldown of 20 seconds.

[V]: (A Legendary Ocean): Lemuria turns itself into a large ocean, covering a 40 stud area around Lemuria. Every enemy in this area is periodically knocked back, and large waves appear in the area that deal 100 damage each. Lemuria additionally absorbs 1/2 of the damage taken by allies in the zone. Costs 66 mana, and has a cooldown of 40 seconds.

(splishy splashy) 