User blog:ODDLouie15/What if there's a giant existed in the Kactus area?

Basically this is a boss idea.
A giant kactus man... More aggressive than it's smaller kind. I think this would fit perfectly in the practice area (It's map where it would spawn) in some cases when a player defeats a certain amount of kactus men makes the next boss fight gurantees 100% spawn of the giant kactus man. It's BIG. I don't know if it's current height surpassed Siegmund 's but i think it would be better if it's a bit smaller...

The Giant Kactus Man, has a low damage output, because it's just a bunch of kactus man joined together to crush down the killers of their ancestors. It also has high defense when idle, when attacking, and when running or rushing towards a player. Unlike other bosses, Giant Kactus Man focuses on players with high kactus man kill rate, meaning it'll target the player that has killed the most kactus man in the server. The kactus man kill count resets after leaving the game.

The Giant Kactus Man has very few skills (5) that can almost decimate an army.
First; is jumping up high then striking down with it's feet pointing towards the target player dealing area stun damage to the affected area. Second; is rushing towards the player with arms up increasing defense gradually and granting immunity to stuns, upon reaching the player it'll start smashing the ground five times dealing the highest damage it can achieve. Third; If a player is 15 studs away from it's reach, it'll start charging it's fist leaving his defense down to 0 for some quite while (1s) then starts striking the player with barrage of high speed fists. Fourth; similar to omega's slam but has higher area damage radius. And Fifth; affects the whole battlefield, the giant kactus man starts charging its fists again but facing downward, after a few seconds it'll strike the ground summoning huge spike similar to Frigost's icicle, under the player dealing 60 damage overall.

Giant Kactus man general statistics
[Health] - 600 (+10% per player) ​ [Damage] - 2.2 (+25% after using fifth skill) [Defense] - 5 when idle (Search mode), 2 when attacking, 6.5 when charging. [Walkspeed] - 0.2 and 1.1 (+0.6 when rushing)

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''I'm new to this, don't expect good grammar and good content... '' The model can be found here=====