Board Thread:Suggestions/@comment-34028232-20171220142547

 Hexer Class: Hilarant  

Subclass: Rusher

Weapon Name: Cartes(Cards)(Left arm), Magus(Staff)(Right Arm)

Stats: Health: 900, Attack: 105%, Defense: 90%, Walkspeed: 105%

Description: Hilarant a class that tricks its opponents, these tricks are secretly killing them slowly due to its side effects. Hilarant's cards are looking normal to others but in the eyes of Hilarant it is a weapon for murdering. Hilarant's weakness is losing his staff Magus, without its staff then Hilarant can't use his tricks but still do his other magics. This class' specialty is to poke enemies and do burst damage using skills.



Posture:

Equipped: Hilarant is holding its staff just like how Tempus holds its sword. Hilarant holds his cards just like how nether holds its void.

Running: Hilarant runs playfully waving his arms up to his chest.

Unequipped: Hilarant's staff and cards disappears by magic. Hilarant's staff and cards randomly appears to his both arms when equipping.



Standard Attack Combo:

1st: Hilarant waves its Magus from middle left to middle right.

2nd: Hilarant waves its Magus for middle right to middle left.

3rd: Hilarant casts a magic using its Magus that knockbacks the hit enemy a little bit.

4th: Hilarant throws one of his card quick.

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">[PASSIVE] Deathly Spells - If Hilarant is holding his staff and is using the skill then the skills' damage will immediately increase by 25% but if Hilarant isn't holding its staff then the damage of the skills will decrease by 35%. Note that Hilarant won't regenerate health and mana as well without its staff and skill cooldowns will be slower by 50%.

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">[E] Magic Hop - Hilarant teleports 20 meters far from it was been and Hilarant will leave its staff. If Hilarant is too far from the staff then the staff will immediately teleport back Hilarant to where the staff is placed. To teleport back from the staff then use this ability again.(Mana Cost: 15)(Cooldown when teleporting away: 4)(Cooldown when teleporting back: 2)

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">[Z] Card Tricks - Hilarant will throw a lot of round of 3 cards. If cards keep hitting the enemy without any pause then the damage will keep increasing by 2% but the mana cost increases by 5 every round of 3 cards. The throwing of the cards will follow the mouse's pointer, the cards will not follow the enemy and the card will be lost after passing 15 meters far.(Mana Cost: 20)(Cooldown: 7)

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">[X] Joker Piece - Hilarant throws a single card that is a joker which will explode when it hits an enemy or a wall, all hit enemies can't use their skills for 1.5 seconds. All enemies will be pulled where the Joker Piece exploded and their Walkspeed will decrease by 15% for 3 seconds.(Mana Cost: 25)(Cooldown: 12)

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;">[C] Switching Power - Hilarant is a half Rusher therefore this skill will be very useful. Hilarant will point its staff on the targetted enemy and will switch places, Hilarant and the targetted enemy will also switch buffs/debuffs and Hilarant can use this skill when stunned, staggered, or etc.. Hilarant's skills Card Tricks and Joker Piece will have their cooldown reset to 0 and will be usable after switching places with the targetted enemy. Hilarant can also switch places with its allies which can be helpful if an ally is already at low health or if you want to help them kill an enemy .(Mana Cost: 35)(Cooldown: 20)

<p style="font-weight:400;font-size:14px;">

<p style="font-weight:400;font-size:14px;">

<p class="MsoNormal" style="font-weight:400;font-size:14px;margin-bottom:0px!important;">[V] Flaming Halo - Hilarant waves his staff circular above and points at the targetted location, it is where the Flaming Halo will appear. All enemies inside the Flaming Halo will be trapped dealing continuous damage on trapped enemies, all trapped enemeis attempting to escape the Flaming Halo will be stunned for 4 seconds and their mana will be drained by 20. Class like Proto, Tempus, and Obsidian can get out of the Flaming Halo by flying or teleporting, what I am saying is that if enemies touches the flame while attempting to escape then they will be stunned and lose mana. All dash-based moves will touch the flame therefore the users will also be stunned and lose mana. The Flaming Halo's wideness is 25 meters. <ac_metadata title="Class Suggestion: Hilarant"> </ac_metadata>