Board Thread:Suggestions/@comment-30288274-20161026013831

Role: Rusher

Sub Role: Fighter

Bloodlust focuses on quickly filling up his blood bar, then running around the map and slaughtering everyone like a stacked Anubis in training. A few major changes, but hes still Ichor at the core. Fortunately, he can easily be stopped early, but if you leave him alone for too long, not even Nether can save you.

[Weapon]: (Ichor Cestus): A dark red Cestus around Ichor's right arm with a ruby in the center that glows the more blood he has. His left arm has nothing on it

[Attack Combo]: Ichor punches forward with his right arm, then side kicks with his left leg, reducing movement speed by .1, then dunk-punches, reducing defense by .2, and finally uppercuts with his right arm, knocking back and reducing attack by .3

[Passive]: (BloodFrenzy): Blood is now capped at 175. Each time Ichor deals damage (gaining blood equal to 80% of damage) or takes damage (gaining blood equal to 20% of damage), his blood bar increases. Instead of gaining defense, Ichor instead gains a bit of attack and high movement speed. He also loses defense when he has more blood. Some of Ichors skills have increased effects with blood, but only a few take his blood. Buffs cap at 3.0 movement speed and 1.4 attack.

[E]: (Blood Mark): Ichor grabs in front of him with his right arm, consuming 30 health (or blood). If it connects, ally or enemy, Ichor infuses them with his blood, signified by Ichor's left arm glowing a faint blood mark (The same as the one in Homestuck. What? I thought it would fit), the same mark also being applied to the opponent/ally. Once he marks them, it has a variety of effects. Most abilities do more damage against marked enemies. Ichor gains increased movement speed and defense around a marked ally (.7 movement speed and .5 defense). Ichor gains more attack but loses defense near a marked enemy (.9 attack and .9 defense). Ichor's defense can never drop below .2 Blood mark can be applied to only one target at a time, but he can freely switch the mark between people.

[Z]: (Rage Strikes): Ichor furiously punches multiple timesin front of himself, ending with a push kick. Any enemy caught in the path of Ichor cannot escape from it, and is dragged along with him. Each punch decreases attack by .2. The end kick staggers. If Ichor has ATLEAST 75 blood, the punches come out faster, debuff defense as well as attack by .3, and the end kick is instead a drop kick, reducing defense by .1 and stunning. Doesnt consume blood. Also costs more mana with more blood, and the damage scales with your blood (No blood will be a harmless tap while having 75 blood will do 15 true damage every strike. Caps at 75 too). Costs 23 mana (35), and has a cooldown of 18 seconds.

[X]: (Blood Strike): Ichor spins his arm and unleashes a devastating uppercut, dealing heavy damage and reducing defense by .3. Does damage scaling with blood ( No blood is 5 damage, and 75 blood is 37.5 true damage. Caps at 75 blood). If Ichor has 75 blood, the impact will create a blood explosion (similar to Punishing Blow), dealing AOE damage reduced by half and reducing attack by .2 . 