Board Thread:Suggestions/@comment-25114960-20151115012514

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Exodus (Mage)

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Description: Exodus is a slow-moving, but powerful caster that is incapable of relying on physical force, instead

preferring to roast enemies with low-cooldown magic. Because Exodus explicitly relies on mana, his regeneration

increases based on how much mana it has expended. Exodus floats idly in the air; affixed behind them is a large,

golden pan scale, representing the balance Exodus strives to achieve through the art of absolute law.

Passive - Oversoul:

Exodus cannot autoattack. Exodus regenerates an additional 1 mana per second for each

10% of its maximum mana that is missing.

Whenever Exodus kills an enemy, the cooldowns of its first three abilities are restored.

(E Ability) - Precession

Exodus refreshes the cooldown of the last spell used and sacrifices HP equal to the spell's mana cost. This can only be done once each time a new spell is cast.

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Z - Comet: Exodus targets an area with the mouse. After a brief delay, a comet descends at the the targeted area

and deals 8-10 damage to nearby enemies.

Cost: 30

Cooldown: 2s

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X - Condemner's Circle: Exodus channels a large circular rune at the mouse's location for 12 seconds. Enemies inside Condemner's Circle receive a 20% Defense debuff and

a 30% Speed debuff. Additionally, Condemner's Circle deals 2 damage per second to enemies caught inside.

Any damage Exodus deals to enemies inside Condemner's Circle ignores Defense.

Cost: 20

Cooldown: 18s

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C - Conviction: Exodus fires an orb of energy towards the mouse. Apon colliding with an enemy, Exodus swaps positions with the target and adds its current

Stun value to the enemy's Stun value.

Conviction may also target allies. If Exodus swaps positions with an ally, both Exodus and the targeted ally receive a temporary 20% Speed buff.

Cost: 40

Cooldown: 13s

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Z - Ark Blast: Exodus charges a large orb of elecricity overhead for a few seconds. After charging, Ark Blast remains in the air for 15 seconds,

electrifying foes within 200 studs of the orb. Each zap deals 11-14 damage and applies 10-15 Stun. Each bolt may electrify an additional 3

enemies near the target in a chain. Ark Blast prioritizes enemies inside Condemner's Circle, if any.

Cost: 40

Cooldown: 32s

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