Board Thread:Suggestions/@comment-27026273-20150930021623

"May your blessings be worthy for this task."

Support Class: Sanabit

Subclass: Hexer

Weapon Name: Dues Arpa

Description: The Sanabit is an expert healing class, performing AoE heals, lock in and duration heals. They are known as "Harp Goddesses" as they put their melodies to great use for allies. However, as Sanabit is a support class, leading to that they cannot fight without allies to help, as they have slim to no heavy damage attacks. Also, they are extremely fragile but in exchange have low mana cost and cooldowns.

Posture: Sanabit will have the Dues Arpa at the side of her right hip, then she'll grab the harp with her right hand and place it in front of her torso with her right hand underneath the Dues Arpa. When walking she will hold the Dues Arpa with both hands as it is delicate and does not want to it to shatter.

Standard Attack Combo: Sanabit will strum her Dues Harp once doing a visible soundwave that will buff allies with attack by 0.1 for 5 seconds, then strum it again to give a buff with defense by 0.1 for 5 seconds, following up with 2 strums, each giving either attack or defense buff by 0.1 for 10 seconds and a final sweep down to the Dues Arpa to give a Walkspeed buff of 0.2 for 5 seconds. The First, Second and Third strum does not harm the opponent, but the Forth will do moderate splash damage and decrease their walkspeed by 0.1 for '''2 seconds. Each strum will cost 5 Mana'''.

[Passive] Rejuvenation: Sanabit will gain double the amount of mana then a normal class would, she will also have a 15% chance to heal herself when doing one of the four basic standard combos by 5 to 10 HP replenishment. Rejuvenation does not heal allies.

[E] Blessed: Sanabit will become immobile, however she will strum her harp continously creating a spell circle that will heal allies, as well as increasing their attack and defense by 0.3 if they stay in the spell circle. If Sanabict is still in this stance for over 10 seconds then the buff will become a permanent +0.05 each heal to herself and her allies. Able to use skills to alter on what it will do but will increase cooldown.

[Z] Purification: Sanabit will strum her Dues Arga to emit a green flash that will heal allies and remove debuffs or curses from them. If Purification is used with Blessed, then heal will convert to a walkspeed buff of 0.1 for '''15 seconds. [Consumes 10 Mana/Cooldown 7 seconds/Cooldown Blessed 15 seconds]'''

[X] Adesse Festinant': Sanabit will lay down a musical note with a moderate range, emitting a lime green radius color that will give allies a AoE Heal and a 0.5 'Walkspeed buff if they are within the radius. If Adesse Festinant is used through Blessed, then the radius will increase and will give additional 0.3 Attack to allies and 0.4 defense decrease to opponents that are in the radius. [Consumes 12 Mana/Cooldown 10 seconds/Cooldown Blessed 25 seconds]

[C] Resourceful: Sanabit will strum a note that will steal Mana from opponents, afterwards she will plant a healing crystal on the opponent using their Mana, giving the opponent a 0.05 increase of defense. However, the orb will flash whenever the opponent attacks, giving allies healing and a 0.2 Attack buff. If Resourceful is used with Blessed on, then the crystal will luminate lime green and flash more, also giving the opponent a 0.15 Walkspeed debuff. Steals 5 Mana per second for 7 seconds. [Consumes 15 + 20 from opponent Mana/Cooldown 15 seconds/Cooldown Blessed 20 seconds/Duration 10 seconds]

[V] Caeli Ira: Sanabit's Dues Arga will glow yellow, then she will place the Dues Arga in front of her in the air. Then the Dues arga will transform into a gateway, opening to summon a beaming light of the Caeli. Beaming light has a one direction range and is a sniper range, meaning it goes across the whole map in one direction. The beam will give allies a 0.5 attack and defense buff while opponents get a 0.5 movement debuff, each going for 5 seconds after leaving the blinding light. Then the gate will close, then unleashing a yellow soundwave that will heal allies 40% of their HP and then transform back to the original Dues Arga. If this skill is used with Blessed, then the gate will have a 20 meter radius instead of a straight endless line. The gate does not do harm, unless it is in radius form. [Consumes 50 Mana/Cooldown 20 seconds/Cooldown Blessed 45 seconds/Duration of Gate 10 seconds]

Pictures:

 