Board Thread:Suggestions/@comment-98.169.177.45-20150608211720/@comment-10204530-20150609114545

It shouldn't be a randomly-activated skill thing, I'd simply imagine them 'fleeing' only while their health is extremely low or such, like a traditional boss battle scenario. Like I mentioned with pacing, it's actually pretty troubling if there's absolutely no time for the boss fighters to catch some breath.