Board Thread:Suggestions/@comment-27715989-20160206132130

Role: Fighter

Sub Role: Mage

Description:

An exiled God of the night that wanders the land in search of a purpose for fighting, he has lost all his morals and divinity, due to the fact that he has turned to using dark magic. Dusk fights relatively well with single opponents, preferring to annihilate enemies quickly while maintaining a safe distance with his quarterstaff and dark magic. Dusk alone can have a hard time defeating enemies with high defense and can be easily overpowered if an enemy gets too close. Dusk relies heavily on his abilities that enhances his basic attacks or fires projectiles at enemies. Since his Mana Regeneration rate is much more slower than other classes he has to steal mana from attacking other players

[Weapon] Acquisition: A Quarter staff that he had been given as a last gift from Heaven.

[Main Stats] Attack 1, Defense 1, Speed 1

[GUI] Weakness Bar: A bar that does not relate to Dusk himself but to his divinity, this bar fills up as Dusk takes damage or saps mana.

Posture:

With [Acquisition] unequipped he puts it on his back in a slightly tilted vertical position. When he equips he slides his left arm to his back and grabs [Acquisition] from the lower half and puts it in a horizontal position still on his back, having the right arm support it as well. When moving he bends forward, moving [Acquisition] unto his left shoulder, carrying it with his left hand. When moving back to the idle position he swings it back down to his waist, supporting it with his right hand.

Basic Combo:

With his weapon still in the same position as the idle position he spins around, facing away from the enemy, striking them with the quarterstaff. Then he grabs it with his right hand and swings in 180 degrees, facing the opponent again before thrusting it forcefully forwards. Finally he spins it around his back, catching it with his left hand holding it backwards then slamming it into the ground creating a small AoE effect around it.

[Passive] Mana Sap: After every hit that lands in his Basic Combo, Dusk’s quarterstaff absorbs mana and restores by 2 for each hit that damaged an enemy

< Only works if attacks land

[E skill] Jump: Dusks crouches and leaps high into the air, then he points his weapon towards the enemy then lands on them and strikes them with its edge. After he strikes the enemy he jumps away, while pushing away the enemy

< uses 5 mana, only works if an enemy is nearby

[Z skill] Dark Force: Dusks positions his right hand in front of his chest, then focuses dark energy in the hand, then points it forward and creates a supersized, hand-shaped projectile that pushes away enemies. Decreasing speed by 0.1 for 4 seconds

<p class="MsoNormal">< Uses 15 mana, 9 second cool down

<p class="MsoNormal">[X skill] Shadow Strike: Dusk chants a spell that enchants his quarter staff with dark energy, then he points it forwards firing a projectile feint (If that’s what you call it) that does not damage once contact has been made, instead the projectile creates a small cloud behind them where Dusk appears from out of nowhere and strikes the enemy, pushing them back a lot.

<p class="MsoNormal">< Uses 20 mana, 25 second cool down

<p class="MsoNormal">[C skill] Black Clone: Dusk stands still with his arms in front of him holding his quarterstaff and spins it slowly to the right. In that instant a clone appears beside him and has its own set of skills with independent cool downs, the clone will attack enemies that Dusk himself attacks and will not give up until Dusk is either hit by a different enemy or attacks another one. The clone cannot make a clone of itself.

<p class="MsoNormal">< Uses 30 mana, 33 second cool down

<p class="MsoNormal">[V skill] Tartarus: Dusk sits down in lotus position and focuses his dark energy into the restraints to his divinity, after 3 seconds Dusk breaks the seals and creates a field of darkness that saps mana from nearby players (much like Anubis V except without the movement debuff) then after 7 seconds where Dusks steals mana from players in the field, he inverts their bars, making the mana value the HP, while the HP value the mana. This affects players whose had their mana stolen from them ( even if they are out of the field ). After the attack, Dusk’s divinity is sealed again and gets a speed debuff of 0.2 for 13 seconds. <p class="MsoNormal">< Uses no mana, but requires the Weakness bar to be full, 40 second cool down <ac_metadata title="Mythology/Greek Series no.2 | Codename: Dusk"> </ac_metadata>