Board Thread:Suggestions/@comment-30144972-20170128201927

(Z) Cold Front Rework:

Cryo condenses the air around its hands, creating a cold energy. After one second, each individual drake will start to charge up cold energy as well with an interval of 0.5 seconds. During this stance, Cryo is slowed by 15%. By clicking again, Cryo and the drakes that charged up (if available) shoots out the cold energy, which damages enemies, leaves a freezing stack on them, and gives frost to Cryo if it hits. In addition, Cryo is propelled back, depending on the amount of drakes that charged up. Base mana consumption is 10 plus 5 mana for each drake charged up.

(X) Frostfang Rework:

(+) Cryo gains more Frost the more freezing stacks the enemy has. (Possibly 10 - 15 Frost per Freezing Stack)

This gives the move more viability and can lead up into useful combos.

(C) Dry Ice Rework:

Cryo radiants a cold subzero aura. During this time, enemies nearby will be slowed by 10% and gain freezing stacks every 8 seconds in the aura. Cryo will generate more Frost quicker depending on the amount of enemies inside it. In addition, enemies who have freezing stacks will last forever until the enemy is not affected by the aura. Cryo can still move and attack, but cannot activated Icy Monarch.

(V) Savage Wrath Rework:

Must have one drake to activate. Cryo's available drakes constantly and rapidly shoot at the mouse location (with slighty inaccuracy) for 6 seconds. Damage is lackluster, but slightly increases depending on the enemy's freezing stacks. Each projectile hit also slows the enemy by 0.02 for 2.5 seconds. If an area is constantly shot by this ability, it will create a small AoE that lowers enemy's speed by 10% and slowly degenerates any nearby enemy's health. Cryo can aim the projectiles anywhere during ths ability. 