Board Thread:General Discussion/@comment-34679666-20180516234005/@comment-26960607-20180520003355

Maracash73 wrote: Nightengalland wrote: Basically a hexer ability. therefore, frigost, mechanic, commander, spectre, vulca, trooper, cryo, and almost every other class is a hexer because it has a debuff or move that has CC Main Role Hexers are very reliant on Debuff & CC to weak them to their level.

Beckoner relies on baleful flaming people to a crisp, Anubis relies on fighting people while they're cursed, and Tundrus relies on casting a blizzard upon people before they get the chance of killing him.

Subrole Hexers while also somewhat relying on Debuffs & CC have different priorities unlike a Main Role Hexer and use their debuffs & cc for those priorities. Tempus is support and uses his debuffs & crowd control to help his team. Cryo while he can weaken others with his crowd control & debuffs is mostly on the offense more than weakening the opposition for anyone else.

Everyone else mostly uses it for utility. While they are reliant on it, the usages they have don't match with a Hexer at all. Fighters are meant to fight up close, Mages are meant to fight at a distance, Rushers rely on killing someone fast, Tanks are more defensive, Supports help their team, and Hexers weaken the opposition. They just have the tools needed to get the job done. Besides, Hexers weaken others easier and have their kits based on that for the long run while others only have it short term and can't weaken others at anytime they want to.

tl;dr: Main Role Hexers have (a reliance on) strong debuffs & cc which they use to weaken others. Subrole Hexers don't have weakening others as main priority. Everyone else can't Hex like Hexers because their debuffs & cc is can't last for an entire fight and come in short-term bits & scraps.