Board Thread:Suggestions/@comment-29193751-20160721062003/@comment-28140663-20160721170413

tanks already have a passive .1 atk loss, 0.3 less is overkill

e should be buffed to 0.3 def and instead of 4 mana for every hit, mana equates to 50% of damage after defense reduces it.

z doesnt debuff def, the atk buff affects nearby allies and lasts 12 seconds, and cooldown reduced to 6.

x replaced with Swords Dance, which buffs atk and spd by 0.1 for 12 seconds to nearby allies

c does not improve health regen and slows enemies nearby the field by 0.6

v atk buff replaced with def, buff buffed to 1. from 0.2, instead of dissipating after 2 seconds decreases by half per 0.5 seconds, also gives 50 temporary health to nearby allies, which is marked with yellow instead of red and will decrease by 25 per second and can stack above the 100 hp max