Board Thread:Suggestions/@comment-27715989-20160205071544

Role: Mage

Sub Role: Support / Sweeper (if it gets confirmed :D)

Description:

A water-manipulating guardian whose sole job was to defend his temple which was ransacked by bandits. Aquoid does well mid-range and can deal consistent knockback and keep in a safe distance from the enemy with his basic attacks. Aquoid has a few range skills that allow him to compensate for his lack of power close range, his attack can mainly surround himself and heal those around him. Fighting Close range combatants can easily kill Aquoid due to his in ability to defend up close.

[Weapon] Mermaids Song: A bow given to her by the previous temple guardian that can fire arrows in a straight line and create multiple arrows from thin air.

Posture:

Aquoid in unequip stance has the bow slung over her body, with the bowstring in front of her and the bow on her back. When equipping she grabs the bow from her back and holds it in her left hand, while creating a water arrow in her right hand pulling on the bowstring. When walking she removes the arrow from the bow and carries it in her right hand while keeping the bow in a ready position.

[Passive] Water Boost: Aquoids bow and arrow get enhanced if she has over 70 mana, giving the arrow a larger hitbox and small speed debuff of 0.02.

[Main Stats]

Attack 0.9, defense 1, speed 1

Basic Combo: Aquoid first punches in front of her with his bow hand causing a knockback that forces a foe to run towards again. Then Aquoid stabs in front of her with her right hand that has the arrow and lifts her right hand to the air slashing in an upwards motion.

[with Accuracy active]: She assumes a crouching position and fires three arrows at once decreasing enemy speed by 0.2, then she leaps backwards into the air and fires a single charged arrow that creates a field giving an attack debuff of 0.1 that silently hits on the ground

[E skill] Straight Arrow: Aquoid enhances an arrow that would only fire straightforwards. Then she assumes a crouching position to steady herself as she fires her arrow, since the arrow also deals knockback to herself as well. Then she fires the enhanced arrow and stays still for a 1 second to stand up and create another arrow. The more she uses it the faster she creates an arrow.

< uses 2 mana

[Z skill] Accuracy: Aquoid braces herself and changes her attack combo after creating 3 arrows instead of 1 on her right hand, increasing her speed by 0.04 increments for 20 seconds.

<uses 20 mana to activate and deactivate

<p class="MsoNormal">[X skill] Aqua Field: Aquoid kneels, putting down her bow on the ground, creating a water field around her that heals allies and slows enemies by 0.05 the longer they are in while damaging them, then she makes the water field fade after she has done and grabbed her bow.

<p class="MsoNormal">< uses 25 mana to activate, 10 second cool down

<p class="MsoNormal">[C Skill] Flooding: Aquoid bends and slowly stretches her arms to the side creating a small water wall in front of her, then she stands straight with her hands in the air and enlarges the wall and pushes it forward.

<p class="MsoNormal"><uses 30 mana, 30 second cool down

<p class="MsoNormal">[V Skill] Arrow Rain: Aquoid assumes a ready position and aim straight for the air shooting her arrow towards the sky making it rain (yey) doing no damage and decreasing speed by 0.05 for a few seconds. Then the water droplets turn into arrows after a few seconds and deals damage to any enemy still underneath it. After 4 seconds the arrow rain stops and Aquoid creates another arrow, deactivating accuracy for 30 seconds.

<p class="MsoNormal">< uses 50 mana, 40 second cool down, deactivates Accuracy and gives it a 30 second cool down,  <ac_metadata title="Class Suggestion: Aquoid"> </ac_metadata>