Board Thread:Suggestions/@comment-28140663-20160629045437

My return to an older and succesful concept, Dust/Dune.

Hexer Class : Kharid

Subrole : Rusher

Weapon : Dune Dusters (Daggers)

Description : A desert bandit who sweeps through crowds with ease and causes confusion and havoc within the battlefield. Like a sweeping dust cloud, those in the way disappear. Utilizes speed debuffs, blinding effects, and stun to destroy everyone. However, Kharid suffers from puny damage output and lack of range.

Stats : 1 Atk, 1 Def, 0.9 Spd

Combo : Stab the right dagger forward, then slash with the left dagger (Both previous ones do 3-5 damage, 4 stun, and 1 stud of knockback), finish with spinning both daggers in front then into the ground (Hits 4 times for 1-2 damage each, 3 stun, no knockback, and double damage on stunned enemies) Takes about 2.5 seconds to complete with a 1 second delay because of the final attack's animation lag for a total of 3.5 seconds.

(New Bar) Dust : Secondary bar that does not regen but is vital to use many of the powerful skills at Kharid's disposal.

(Passive) Desert Hoarder : As a bandit, you hoard so many things that you tend to hoard dust and now have room for nothing else. Luckily, you have trained and can use this dust for magical purposes.

(E) Sand Sweeper : Transform into the Sand Sweeper, with a broom to gather dust instead of damage. Many moves change, drain 1 mana per second and have a 0.3 speed buff. Each click gathers 2 dust naturally, and 5 when you gather things spawned by players like Dry Ice or Plasma Hole.

(Z) Sand Puff [Dust Dash] : Throw a puff of sand in front of you that reduces sight to 3 studs, reduces speed and attack by 0.4 for 1 second. Does 1-2 damage, lasts 2 seconds, 15 stun, and 1 stud of knockback. Costs 15 mana or 5 dust if any available, cooldown of 3. [Use 10 Dust to dash forward and leave behind a dust trail that reduces sight to 10 studs and slows by 0.1. Same cooldown.]

(X) Dune Ambush [Dust Trap] : Teleport behind an enemy within 8 studs of range. Does 3 damage, 20 stun, and reduces the user's defense by 0.2 for 4 seconds. The attack also blinds to 6 studs and reduces speed by 0.6 for 1.5 seconds. Costs 25 mana or 20 dust if available, cooldown of 7. [Place down your broom like a turret, which prevents E from being used until picked up using E near the broom, or duration ends. This turret broom sucks up dust and creates a cloud that blinds to 12 studs and reduces attack by 0.3. Costs 20 mana, same cooldown, duration of 10 seconds.]

(C) Pulverize [Sandstorm] : Crush the ground in front for a couple of gatherable parts. Any players in the way will be staggered and cause a cloud that blinds to 7 studs and slows by 0.1. Costs 25 mana, cooldown of 11. [Whip up a sandstorm that spins yourself creating a massive damaging cloud. Anyone caught is repeatedly pulled in, blinded to 1 stud, and speed and attack reduced to 0.5. Hits 8-10 times, 2-3 damage each, 7 stun, costs 40 dust, same cooldown.

(V) Dust Bowl : Impale the ground with both daggers to create a cloud of rolling dust that spreads far and wide. Then the dust retreats, pulling anyone caught into the collection point, where a small dome of thick dust traps everyone inside temporarily. The cloud slows by 0.9 and reduces attack and defense by 0.1, staggers enemies when advancing and adds 40 stun when pulling enemies in. Lasts 6 seconds before collapsing into a small cloud that dissipates rapidly. Total damage and stun if all parts hit is approximately 20-36 damage and 65 stun. Costs 50 mana and dust, cooldown of 35. 