Board Thread:General Discussion/@comment-29377254-20160924152658/@comment-14761947-20160930111259

reggie; (+) invisibility now buffs .5 movement, 1.4 total. E hidden cooldown also slightly                         lowered

(-/+?) Z hitbox fixed

obs; (+) armour breaks less, obelisk mana cost slightly lowered

barbie; (-) natural mana gain decreased, [E] healing rate decreased

mech; (+) all armour mana cost lowered by 5, meaning one costs 25 now rather than 30

nether; (-) amount of stun dealt lowered, click combo knockback neutered, X knockback decreased, stops when hit with katana and now debuffs def by .05 each hit instead of the usual .1

tempus; (+) cost of E lowered, graviga doesn't chug down wakfu and T.D. like a drunkard anymore

(-)V "wind-up" time slightly increases, C damage lessened

tundrus; (+) Z and passive debuffs increased a lot, puddles now larger, click combo deals more knockback, natural mana regen slightly increased, V no longer lets enemies jump, snowball aim should be improved and not make snowballs fly straight up to space.

spectre; (+) its going to get buffed anyway when fen comes back

(-) its also going to get nerfed anyways when fen comes back albeit very tiny

omega; (-) make shield harder to use by making it slightly delayed

major; (+) less annoying parries

com; (-) slightly increase X cooldown, slightly decrease X speed and slightly increase X mana drain.

abyss; (+) fix C's goddamn hitbox

cryo;(+) V is now able to be aimed around while being used, meaning you can guide the laser with your mouse cursor.

(-) reduce ice stack duration