Board Thread:Suggestions/@comment-98.169.177.45-20151122154109

Spate [Hexer Class]

Substitute Mage Class

[Weapon]: Vode Daggers

A powerful warlock who preforms the power of water using two small daggers. Spate is overall great at damaging nearby enemies constantly with AoE damage, making Spate great at drowning a team of enemies under the harrassing rain. Spate's abilities greatly slow enemies with the constant precipitation, making fighters drench in attempt to kill Spate. However, Spate cannot easily defend from tanks, as they have enough resistance to defend themselves from the rain and leave Spate offenseless.

Posture: When spawning, Spate will have the Vode Daggers on the sides of Spate's hips. When equipping, Spate will grab the handles of the Vode Daggers and spin it around, then will firmly grab the handles after. When unequipping, it has the same steps of when equipping, but reversed. When walking, Spate will have the arms behind Spate as the torso leans forward, similar to Ichor's walking position.

Standard Attack Combo:

*Spate will stab forward with the right Vode Dagger

*Spate will slash to the left with the right Vode Dagger

*Spate will stab upward with the left Vode Dagger

*Spate will backflip, slashing forward with both Vode Daggers.

However, each standard attack will deal light damage.

[PASSIVE]: Drench - Whenever an ability is currently active, Spate will gain an extra effect on the Vode Daggers. Whenever this effect is active, any enemy hit by Spate's standard attacks would create blue water-like explosions, which will damage nearby enemies.

[E]: Rain Dance - Whenever during Rain Dance is active, Spate dances gracefully, while having particles revolving around Spate. Spate's abilities (disregarding Spate's Surge), and possibly AoE damage, is enhanced more during this time, while losing the ability to attack and move, whiling losing 0.2 defense, but costs no mana to use. Spate can freely deactivate Rain Dance by press [E] again.

[Z]: Tsunami - Spate backflips, creating a small wave straight forward that goes at an average of 18 studs per second. The wave will pierce through enemies, losing 0.1 walkspeed for a couple of seconds, but will deal light damage overall. However, when Rain Dance is active, the wave turns into a tsunami, becoming twice as big, 1.5x more faster, and will deal moderate damage. The tsunami, however, loses the ability to pierce, as it will explode upon contact of a brick or player, losing 0.15 walkspeed to nearby enemies for a couple of seconds. Both waves will have 5 seconds of traveling before it dissipates. (Consumes 20 mana, 15 second cooldown, 5 second duration.)

[X]: Deluge - Spate creates a foam-like bubble with both of the Vode Daggers. During this time, Spate's walkspeed is decreased by 0.4 until Spate releases the bubble. It will be only 5 seconds before Spate is forced to release it. As Spate shoots it, the bubble travels 14.5 studs per second. If it hits an obstacle or an enemy, the foam-like bubble with stick onto it, and creates sudden water pulses (once every 3 seconds), slowing enemies by 0.05 per pulse for a long period of time and dealing light damage. However, when Rain Dance is active, the foam bubble will create water pulses at a faster rate (once every 1.5 seconds), deal normal damage, and nearby enemies will lose 0.1 walkspeed per pulse, but the effect lasts shorter. The bubble will last 12 seconds before dissipating. (Consumes 30 mana, 20 second cooldown, 12 second duration.)

[C]: Downpour - Spate will stab both of the Vode Daggers to the ground, creating a harmless puddle. The puddle will start to deplete, and will form into a giant cloud high above Spate. After three seconds, the cloud will start to rain upon the area, damaging enemies, losing 0.1 walkspeed to enemies who are currently within the area, and dealing light damage to them every 2 seconds. However, when Rain Dance is active, the cloud heavily downpours, damaging enemies normally twice as fast while decreasing enemies' walkspeed by 0.15. After 15 seconds, the cloud disappears into thin air. (Consumes 35 mana, 25 second cooldown, 15 second duration.)

[V]: Spate's Surge - Spate charges the ultimate, creating particles around Spate for 2.5 seconds. After that, a giant geyser will appear and will shoot Spate upward to the top, along with nearby enemies and allies. Anyone cannot escape when the geyser is active. Enemies will be constantly damaged by 1-2 damage in an incredibly fast rate (one hit every 0.25 seconds). Outside bystanders can be also be lifted up by the geyser when it is active by going in the geyser itself. After 5 seconds, the geyser loses its power, and it lifts the players whom are ontop of the geyser down to the ground. (Consumes 50 mana, 40 second cooldown, 5 second duration.) 