Board Thread:General Discussion/@comment-29377254-20160924152658/@comment-29377254-20160925141527

Mattmatt001 wrote: commander fite me noob

 [Passive] Defense : Based on how high instead of how low. Attack : Keep the same. (+ )

V, C, and Z can only be used on the ground. (-/+)

Attacks slower with click combo. (-)

When changing modes, stats differ. Defense mode : 1.1 defense, .9 attack .9 speed. Attack mode : .9 defense, 1.1 attack .9 speed. (+/-)

 After using Guardian dash, will give itself a .1 speed debuff for 4 seconds. (-)

Switching modes have a 20 second cooldown. This makes mode changing more situational. (-)

Support wave defense mode heals allies and you by 3 health. (+)

In defense mode, the final click combo will give Commander a .1 defense buff instead. (+)

if this is in general then commander would be broken asf

>the passive is just generally OP, get a .4 buff at full health + healing and buffs from Z is a healing ichor in a nutshell.

>click combo is fine already

>the stats differ seems pretty nice, switching modes gives a .1 while you lose .1 is a huge change, makes you plan when to rush, or stay back. (if you have defense buffs and switch to attack mode, the defense buffs will lose .1 and slowly debuff overtime, makes commander weaker but have more potential in damage or defense

>guardian dash with a walkspeed debuff makes commander have no opportunity for it to rush the opponent, therefore this is bad overall.

>switching modes has a damn 2 seconds to switch between modes, leaves commander wide open on getting hit, and commander needs to keep switching all the time generally.

>abyss exists

>this last one already exists in jugger, TF, and BF, not sure what you're trying to say here