Board Thread:Suggestions/@comment-27821269-20161123095259/@comment-27821269-20161123103656

RBlitzwolfer wrote: Nsjjavier111 wrote:

[PASSIVE] Flowing Darkness - If Inanis is in any enclosed or dark areas in the map, his attack will increase by 0.2 and his mana regeneration will double. The problem with this is shadows are disabled.

Also, I can see the campers now, hiding in the enclosed spaces. I honestly dislike the idea of area-based passives, because classes with an area-based passive WILL ALWAYS stay in that area where they are benefits, giving the other classes a HUGE disadvantage in that area.

Nsjjavier111 wrote:

[V] Nocte Tenebrae - Inanis creates a dark orb on the ground as Silentium starts to glow dark. After a few seconds of charging, he stabs the orb with powerful force, causing a giant explosion that greatly damages and stuns enemies and causing good portion of the map to be covered in a dome of darkness (About a quadrant of Forgotten Hills). Enemies and allies within the dome will have their stats decreased by 0.4 and their screens pitch black, except for the light if their characters. Additionally, they are not able to see anyone or their health bars unless they are nearby. Inanis can see perfectly fine within the dome except for the outline of the dome. After a few seconds, the dome will dissipate. (Consumes 50 mana, 55 second cooldown, 15 second duration, 3 second delay) https://youtu.be/J-y9J2HUQ7M?t=17s u got a point there

i should change this but im soooooo tired

welp no regrets