Board Thread:Suggestions/@comment-28140663-20160722073958

Fighter Class : Gallans

Subrole : Tank

Weapon : Drenge (Chakram)

Description : After being trapped underwater for years, the fearless warrior emerges. Packing gallons worth of skills and a gallant playstle, uses water and light to decimate foes. The aquatic paladin, Gallans.

Combo : Gallans spins Drenge in front to hit twice, cuts downward, followed by a spinning uppercut that hits twice and finished by hooking the enemy in with the inner part of the chakram (-2 knockback) 5-8 damage, takes 3 seconds to complete, 4 stun, knockback of 1 stud.

(Passive) Refreshing : Gallans is always 'fresh' and thus damage dealt will be healed by 1 per second. (get hit for 10 damage, fully heal damage taken after 10 seconds) Each hit gets its own value of regen, so multiple hits heal faster than a single devastating hit.

(E) Evaporate : Gallans turns himself into transparent particles, however his Drenge does not. Gallans can go anywhere he can throw his Drenge, untoggle E when Drenge is where you want it. Click throws Drenge, which also does damage and returns 2 seconds after landing. Drains 4 mana per second, 0.3 spd buff.

(Z) Light Disc : Gallans swings Drenge

wip 