Board Thread:Suggestions/@comment-26821588-20150803143025

''' Hexer Class: Mirage '''

Subclass: Mage

Weapon Name: Illusoris

Styles:

Legerdemain - Mirage goes deeper into tricking the enemy with deception and wits to cause great confusion among the enemies. This gives Mirage more abilities that use enemies against themselves.

Effigy - Mirage leans more towards his ability to create images and illusions of him or others to cause confusion and use mirrors to reflect attacks back to the enemy.



Description: Mirage is a deceptive trickster that utilizes mirrored images and illusions to trick enemies. His specialty is to trick enemies into causing themselves harm from their actions and taking minimal damage in the process. He can be rather hard to hit at times as he is proficient at being evasive. However, he can be a pushover without his skills, especially when stunned or staggered. He also has a hard time against enemies that successfully see through his illusions.



Posture: When spawning, Mirage will have his mirror wand (not exactly a wand, but more of a short staff with a hexagonal mirror on the top of it) on his left waist, grabbing it with his right hand and pulling it across his chest as he equips it. While idle, Mirage will have his torso turned a little to the right with his left hand close to his side and his right hand raised up a bit. While moving, he will have his right hand with the wand behind him with his left hand a bit in front of him.



Standard Attack Combo: Mirage will begin by swinging his wand to the left, creating a trail of mirror images that resemble the small mirror on top of Mirage’s wand. Then he swill swipe it diagonally upward to the right. After that he will lower his wand to the ground and then raise it up, causing a mirror wall to rise from the ground that is capable of reflecting most projectiles (enemies in top of the mirror when it rises will be damaged and be pushed back a bit. This mirror will dissipate within 2-3 seconds after being made. Mirage will follow up by thrusting his wand forward, if this last strike manages to hit the mirror wall he just made, the mirror will shatter into a bunch of shards, dealing more damage than the thrust alone would have done. (Optional: melee attacks from the enemy may also be able to shatter the mirror).



[PASSIVE] Semblance - Mirage will regenerate his mana at a faster rate the lower his health is. At max health he regenerates it at a normal pace. When his health is 30 or below, his mana regeneration will double. When his health is less than 10, his mana regeneration will triple. Otherwise, his mana regeneration rate is calculated in ratio to his current health.



[E] Reflect - Mirage will point his wand forward and create a temporary mirror in front of him. This mirror will reflect any projectiles that hit the mirror and send them flying back at the enemy, damaging him if it manages to hit the enemy. Mirage will be immobile while this mirror is active, but he can dissipate the mirror and regain his movement by pressing the [E] key once more. Mirage’s mana will slowly drain while he has the mirror up. If the mirror is hit by a physical attack, it will shatter, dealing moderate damage to the enemy and leaving them staggered. This will also instantly drain 20 mana from Mirage. Mirage is still vulnerable to area attacks that aren’t physical and any attacks from behind or from both sides.

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<p class="MsoNormal">[Z] Imagery - Mirage dissipates from sight and at the same time creates a mirrored image of himself at his original location that will automatically proceed to walk forward. Mirage will be invisible while this image is active. If the image is hit by an enemy or 2 seconds has passed since it was created, the image will shatter and Mirage will teleport to its location and become visible once more. Enemies hit by the shattered image will take moderate damage and have their attack decreased by 0.2 for a while. (Consumes 20 mana, 20 second cooldown)

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<p class="MsoNormal">[X] Apparition - Mirage performs 3 sudden, illusive bursts of speed that travel a short distance in the direction he is facing. He can change direction between bursts. Enemies that are in the way of the bursts of speed will take light damage. Additionally each burst will leave behind an image of Mirage at his location prior to the burst. Once he finishes his 3 burst of speed, he will raise his wand in the air, causing all 3 images to shatter. Enemies nearby the images when they shatter will take moderate damage and have their speed decreased by 0.1 for a while from each burst (0.3 total if all 3 hit). (Consumes 25 mana, 25 second cooldown, 3 hits total)

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<p class="MsoNormal">[C] Delusion - Mirage will hold his wand with both hands and tilt his head down a bit, creating an illusionary aura around him. He will be immobile and unable to attack while using Delusion, but his defense will be set to 2. This will make him seem vulnerable to the enemy. After 3 seconds (assuming he survives), he will spread both hands out, creating a dozen small mirrors that float around Mirage in a circle. These mirrors will shatter and create a bright flash on enemies that damaged him while he was vulnerable. The light will blind them for a second and damage them by double the amount of damage they inflicted on Mirage. Mirage will then be healed by half the amount of damage they originally inflicted on him. This attack will do nothing if Mirage is not damaged at all while he is vulnerable. (Consumes 35 mana, 35 second cooldown, 3 second duration)

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<p class="MsoNormal">[V] Deception - Mirage will execute a fast jump that sends him high into the air, leaving behind a mirror image of him where he once stood. While in the air, Mirage will create a hexagonal mirror under his feet that he uses as a platform. This platform will move in sync with Mirage’s movement. After a couple seconds, the mirror platform will fall back down with Mirage and shatter upon impact, dealing good damage and stun to enemies around him. Mirage’s image that he left behind will also shatter if hit by an attack, dealing moderate damage to the enemy who hit it. (Consumes 50 mana, 45 second cooldown, 4 second air time) <ac_metadata title="Class Suggestion: Mirage"> </ac_metadata>