Board Thread:Suggestions/@comment-27862336-20160225023812

WARNING: The following may contain typos, viewer discretion is advised. Class Suggestion: WagerRole: Mage (Sub-role: Support)Description: A being who holds powerful items that highly rely on luck. Wager relies on using abilities to fight enemies but can struggle with this because of all his abilities having multiple different effects. Wager requires the ability to being able to adapt to situations that can be caused by the unpredictability of his own abilities. Wager can turn out to be the death of himself if you are unlucky. Passive: Wager will cause a random effect the moment when stunned. This can vary from debuffing the enemy, buffing Wager and his allies, or debuffing Wager and his allies.These effects are:- 0.1 decrease to all stats for Wager for 15 seconds. (GL = 10%, BL = 60%)- 0.1 decrease to attack, inflicted on the stunner for 10 seconds. (GL = 20%, BL = 12%)- 0.1 decrease to defense, inflicted on the stunner for 10 seconds. (GL = 20%, BL = 12%)- 0.1 decrease to speed, inflicted on the stunner for 10 seconds. (GL = 20%, BL = 12%)- 0.1 increase to all stats for Wager for 15 seconds.(GL = 30%, BL = 4%)(Notes: All effects have an equal 20% chance of occurring and any debuffs aimed towards the stunner and unavoidable). Weapon: Wager wields a die in his left hand and two cards in his right while in neutral. (One of the cards is blue and the other is red). While in attack stance the cards proceed to hover above Wager's left and right shoulders (like with Mechanic) and Wager has the dice float between his two hands in front of him.While running trooper leans forward a little more, still keeping the die between his two hands. (Note: Red card should be placed above the right shoulder and the blue card above the left in attack mode). Neutral Attack Combo: 1. Wager has the die float into his left hand while he directs the red card in front of him with his right arm.2. Wager has the die float into his right hand while he directs the blue card in front of him with his left arm.3. Wager leaves the die floating where it had been and directs both the cards using his left and right arms to attack directly in front of him.4. Wager thrusts forward with both his arms which sends the die forward a short distance and then returns to Wager.(Notes: After any card attack the card(s) return to where they originally had been placed). E- Wager has a bar called Luck, when this bar is filled all the way Wager can activate his "Good Luck Streak" by pressing E. (Luck bar fills when it's at 100). While Wager is in Good Luck Streak his Luck will slowly drain and will continue with no way to stop it until it hits zero, which takes 30 seconds. While Good Luck Streak is activated the odds of getting a better effect from abilities increase and odds of getting something that would be bad for Wager decrease. Once Good Luck Streak is over Wager will enter "Bad Luck Streak". Bad Luck Streak is the opposite of Good Luck Streak (obviously), the odds of getting something bad for Wager increase and odds of getting something good for Wager decrease. Bad Luck Streak lasts for 30 seconds as well and no Luck can be added to the Luck bar while in Bad Luck Streak. Bad Luck Streak also does not allow Wager to gain any Mana. (This does not apply to Good Luck Streak).(Notes: Activating Good Luck Streak costs no Mana, one Luck is gained per second in the Luck bar, and when Wager is in Good Luck Streak he will sparkle yellow and in Bad Luck Streak he will sparkle black). (All things effected by Good Luck of Bad Luck will be shortened to GL and BL). Z- Name: Die TossMana cost: 25Recharge time: 20 secondsWager tosses the die into the air, catches it and buffs, debuffs, or buffs an enemy depending on the number. The number is projected from the die when it lands so others can see it. The higher the number the better the effect.1 = Wager's stats are all decreased by .2 for 15 seconds. (GL = 5%, BL = 40%)2 = Wager buffs any enemies nearby. Buffs all enemies who are in the radius's stats by .05 for 15 seconds. (GL = 5%, BL = 40%)3 = Wager and allies nearby receive a buff to all stats by .05 for 10 seconds. (GL = 15%, BL = 5%)4 = Wager and allies nearby receive a buff to all stats by .05 for 15 seconds. GL = 20%, BL = 5%)5 = Wager and allies nearby receive a buff to all stats by .1 for 15 seconds. (GL = 25%, BL = 5%)6 = Wager and allies nearby receive heal regeneration and a buff to all stats by .15 for 15 seconds. (GL = 30%, BL = 5%)(Notes: Heal regeneration heals 5 hp every 4 seconds and when neither in Good Luck or Bad Luck Streak all numbers rolled besides 1 have a 16.5% chance of occurring, 1 has a 17.5% chance). X- Name: Hearts and DiamondsMana cost: 25Recharge time: 30 secondsWager puts the die in his left hand and grabs the red card and holds it up front. The card then projects a random number that increases, or decreases Wager and allies attack and can increase, or decrease nearby enemies attack.1 = All nearby enemies have their attack buffed by .2 for 15 seconds. (GL = 10%, BL = 40%)2 = Wager and allies have their attack debuffed by .2 for 15 seconds. (GL = 10%, BL = 40%)3 = All nearby enemies have their attack debuffed by .2 for 15 seconds. (GL = 40%, BL = 40%)4 = Wager and allies have their attack buffed by .2 for 15 seconds.(GL = 40%, BL = 40%)(Note: All numbers have a 25% chance when not in Good Luck or Bad Luck streak). C- Name: Clubs and SpadesMana cost: 25Recharge time: 30 secondsWager puts the die in his right hand and grabs the blue card and holds it up front. The card then projects a random number that increases, or decreases Wager and allies defense and can increase or decrease nearby enemies defense. 1= All nearby enemies have their defense buffed by .2 for 15 seconds. (GL = 10%, BL = 40%)2= Wager and allies have their defense debuffed by .2 for 15 seconds. (GL = 10%, BL = 40%)3= All nearby enemies have their defense debuffed by .2 for 15 seconds. (GL = 40%, BL = 40%)4= Wager and allies have their defense buffed by .2 for 15 seconds. (GL = 40%, BL = 40%)(Note: All numbers have a 25% chance when not in Good Luck or Bad Luck Streak). V- Name: All or nothingMana cost: 0Recharge time: 90 secondsRequires: Using all Luck in the Luck bar.Wager risks it all, flipping a coin that appears out of nowhere. The side that it lands on is projected saying either "Heads" or "Tails", Heads buffs Wager greatly and Tails debuffs Wager greatly.Heads: Wager has all stats increased by .3 for 30 seconds. (Does not work on allies or enemies). This also stuns any enemies within a 40 stud radius.Tails: Wager loses all his Mana, in addition to his Luck and all stats are receive a .3 debuff for 30 seconds. (Does not do anything to allies or enemies). (This also does not activate Bad Luck Streak).(Note: Good Luck and Bad Luck Streak do not effect this ability, making it a 50 50 chance). Final Notes/Suggestions: -Any attack that causes a buff or debuff to enemy's or allies within a certain range I suggest being about 25 studs in diameter, Wager being the center of course.-If you cannot add numbers to the die and not script it to land on the correct number while also having the correct random effect I suggest just scripting it so all sides show the number of the effect when it lands. (This can also apply to the coin if you plan to make an actual unique surface on each side) Feel free to leave feedback! :3-TheBacoNinja 