Board Thread:Suggestions/@comment-28122594-20160909221138

[ Class ]: Soulmire

[ Physical ]: Weilds a blade that is big as the player's arm, as well having a "sharp" detail upon the raising of the blade, with a ending point as sharp as a razor. As for a highly disgned gauntlet that controls melee attacks at any point.

[ Description ]: A warrior with a strong passion of having the "perfect battle", as the warrior would have a high standard movelist that others can't handle, as well being able to kit from all directions because of a certain gameplay Soulmire has.

[ Passive ]: Quick Recognition :} A skill that adds a new vai bar, as well creating a envy moment of recarnation for the player after death, depending on the level of "Respect" which can be gained on the balance of the battle; each hit makes the bar grow by 5% having a limit of 50%, The higher the respect, the better chance of being reborn with more health. But each hit returned would lower the bar of respect by 5%.

[ Stats ]: Attack - 0.8, Speed - 1, Defence - 1.1

[ Mana Bars ]: { Light [ Gain 5 each 0.8 seconds ]}, {

[ Based Moves ]:

1 :} Does a sweep with the blade swinging to the right moving to the left for a better tactic.

2 :} Quickly jabbing with the torso snapping to the left completely.

3 :} Twirls to the right with the left gauntlet charging as well, which does a light punch forward while handling the sword backhanded.

4 :} Swings his left gauntlet again to the right completely with a heavy punch.

5 :} Swings the left arm again from the right to the left with a full on charged blast knocking the enemy back for a short distance.

[ Move List ]:

E }: Self Charge { Cost: 0, Cooldown: 15 Seconds after use }: Soulmire spins the the blade with quickly comes to a complete stop, gaurding the front of Soulmire's chest, which Soulmire waits for an enemy to hit him, but if a projectile hits the shield, the bullet rebounds back to the sender, but the sword returns to it's offensive stand. But if an enemy hits the sword, then Soulmire charges a punch, which if it comes in contact with the enemy, the gauntlet lets out an explosive of discharged light, which as well staggers the enemy with ease.

Z }: Disegage { Cost: 0, Cooldown: 5 Seconds }: Soulmire would hop backwards, which rolls while hitting the ground to a landing finish, which travels 15 studs away.

X }: Sharp Dash { Cost 15 Light, Cooldown: 15 }:  Soulmire jumps into the air only be 6 studs, summoning a pait of light wings, as  Soulmire swoops down in a total of 20 studs forward, which if  Soulmire comes in contact with the enemy, then dashes of light withers them down, dealing 1 damage in 0.5, lasting 2 seconds.

C }: Heavy Ablaze { Cost 35 Mana, Cooldown }:  Soulmire would send a huge pulse down  Soulmire's left arm, which the gaunlet glows with power, as if  Soulmire misses, then  Soulmire would suffer with a small debuff of attack by 0.2, but only lasts 4 seconds, as  Soulmire hits an target, then the target gets pushed back while being burnt slowly away from the bright light turning the enemy into a cripse, giving  Soulmire a chance to do the best move to finish off enemies.

V }: Final Disenchant { Cost 50 Light, Cooldown: 30 Seconds }:  Soulmire would quickly bop the blade up and down, disattaching the blade which floats, as  Soulmire disappears in a ball of light, as a strike of light dash forward, if  Soulmire misses, then  Soulmire suffers a major discharge of stats which decreases by 0.3 which lasts 5 seconds. But if  Soulmire hits a target, then the enemy would flip in the air, being struck by the sharp edges of light, which strikes from all directions that last for 3 seconds. As the sounds are BRUTAL with loud cracks of the sword shattering the enemy with ease, as  Soulmire finally appears, raising the blade in the air, striking down with ALL power (Takes away the other 50 Light), which  causes a explosion that pushes others away 8 studs. But if the enemy has UNDER 30 HP, then the final strike would be absorbed by  Soulmire increasing light by 25, as well shattering the enemy, fading away into the heavens.  