Board Thread:General Discussion/@comment-29420052-20180420031806

Mechanic, as of now, is considered the best class by many players (despite me being literally the only mechanic main in competitive play). This is because of the class's absurd damage on its abilities, along with its versatility.

Z, Railgun, is a hitscan infinite ranged laser that debuffs speed, is perfectly timed with the air time of a jump, and deals more damage than both of the primary ranged classes. C, Tri-Blades, is essentially Z but at close range, faster, and when placed on allies, buffs attack. Recycle gives free mana back at the cost of removing an armor that is in use, which doesn't matter if you use it at the last second of an armors life. Mechanic NEEDS nerfs- but it shouldn't just be nerfed. That will leave mechanic with a useless E, no damage outside  of V, and being stuck in the same place cryo is right now- nerfed but not balanced.

Nerfs- Z, C, recycle: Z needs an obvious damage reduction, from 77-82 down to 63-68. C also needs a nerf, from 75-80 with buff to 70-75 with buff. Recycle needs to give back less mana as it gets closer to being fully used. Pretty simple stuff. This makes Z slightly below average, C slightly below average, and recycle something that can't be abused.

Buffs- E, X: Without these buffs, mechanic would become a low tier class (not trash, just low tier). This would be because of it's inability to kill without the aid of V. These buffs should help enough to stop that from happening. First, X would get a mild damage debuff buff. More importantly, E would be reverted to its old mechanic- converting defense to damage on a 2:1 ratio. What that means is that if mechanic has, say, gains 20% defense from applying an armor, mechanic can use E to convert that into a 10% damage buff. Or, when given 60% defense buff from a friendly abyss, mechanic can happily convert that into 30% damage. Note that this does not effect debuffs to either stat.

With this, Mechanic should be relatively mid tier. Great at supporting its allies, great at debuffing the enemy, and overall slightly less than average at everything else. Hard countered by smart rushers, and amazing against kiters. 