Board Thread:General Discussion/@comment-28111511-20160402094921/@comment-45.36.71.172-20160424115014

GaladonReborn wrote: Tyterus

[A great gladiator who always finishes his matches early, he was then set out for freedom. Someone waited for him to leave through the doors, Tyterus was now being stalked. He was then captured with a electric net, causing him to faint. He later found himself inside a junkyard warehouse, struggling himself out of the iron bars he was placed in. It was no use. As a man turn around the corner, Tyterus then broke through one of the bars  that kept his right leg down. The man approached him, throwing some sort of sleeping gas that knocked him out. He was then tooken to a room, again placed in bars of titanium. He then was a project. A project of Denvus. Denvus knew what he held deep inside him. He'd trigger it with his tools, allowing Tyterus to be controlled by him. As Tyterus' rage reached its limit, his skin turned red like a demon.]

Tyterus was once a great legendary gladiator who finishes his matches early. As he had his freedom, he'd walk out the grand doors of the collusium. He was then caught by a mysterious man. He was now inside a junkyard warehouse. He was then inside a room, trapped inside bars. Denvus, the one who captured Tyterus, fueled and triggered his rage, allowing Tyterus to be unstoppable. Denvus now controls Tyterus.

Tyterus -:- Health - 2500 Health points, 5 Defense, 6 Attack, 1.2 walkspeed

Wields a GreatShield

0.5 of Armor Protection

Passive = Tyterus' shield blocks projectiles. When enraged, his attack speed becomes faster, dealing 2% more damage

Moves

Basic Melee

Tyterus would bash anyone in his way, dealing 15-30 damage. [Like all weapons in strife, Tyterus can hit multiple players while bashing.]

Power Punch

Tyterus would use a fist, while carrying his shield on his other arm/hand. The attack would charge up a bit slowly, but then would strike at a fast speed, dealing 20-40 damage. If a player blocks it with a class that can block [Omega, Frigost], a small shockwave would occur around the shielded player, causing the player's shield to be disabled, until the player is allowed to block again. The shock wave starts at 1 stud, then grows to 30 studs wide. It damages players around, dealing 25-25 damage to players, [It's an AoE attack] making their stun bars more sensitive. [You get stunned easilier] Players hit by the shockwave will get a debuff of speed, and defense. Players defenses would lower by 0.2 and player speed would be reduced by 0.005 [For example, player speed = 1] [They are hit, speed = 0.95] [This will also push back players, while dealing dmg.]

If other players blocked the shockwave, the shockwave would occur around them too, causing their block bar to be disabled, until the player can block again. [Like until the block bar is ready] The shockwave would be 1 stud, then would grow to 15 studs. Players hit around would be damaged by 15-15, decreasing defense by 0.1, and speed by 0.1

If a player blocked that shockwave, it would occur too. Same thing to block bar, studs 1, to 7, damaging players by 5-5, decrease of speed and defense by 0.01 [Defense = 1 | speed = 1] [Decreased*] [Defense = 0.99 | Speed = 0.99]

If a player blocks that one, block bar again, studs 1 to 4, damaging players by 3-3. Decrease of speed and defense by 0.01

Heavy kick

Tyterus would kick with either leg, dealing a heavy amount of dmg of 45-60. Doing this will decrease the players defense by 0.3. After this, Tyterus would then walk slowly for 3 seconds, then regain stamina. [Help me agree on which one] If a player blocks, the total amount removed from the block bar, will then damage the player with the same amount tooken from the block bar. [Omega = 20-50] [Frigost = 30-45] Or, player stats decrease by 0.1, disabling health regeneration for 20 or 30 seconds.

Shield Melee

Tyterus will wield his shield like carrying a frisbee, causing his attacks -:- Power punch, and heavy kick -:- To be used more frequently while using this attack. He can then swing it around with ease, dealing 10-20 damage per swing. [Swings can have 1-5 hits]

Specials]

Hyper Bash]

Tyterus would slowly jog for 2 seconds, his walkspeed increased by 1.2 | As 2 seconds are up, his walk speed becomes 3, running at a really fast speed. He uses his shield to bash any player infront, dealing 60-70 damage, decreasing the players defense by 0.3. Once he hits a player, AoE damage would happen [Barbs ult] The player would fly in midair = 5 studs far, then landing, being stunned for 3 sec. Players around would be delt 7-9, 40 studs wide.

Shield spin]

While in Shield melee mode, he would spin frequently also, dealing 15-15 damage to those being hit. Lasts for 6 seconds. [He will use it when more then 1 player is meleeing him]

Shield slam

He will go up into the sky, facing his shield to the ground, as he lands, AoE damage happens, dealing 15-25, [3-4 hits in total]

Photon/Ion/Plasma Shield Cannon

A cyan aura would appear infront of his shield, either firing Photon's per 2 second, [Size = Large] (Range = 100 Studs) Dealing 30-35 damage| Plasma (Size = Medium) Dealing 20-25 damage. Firing each per 1 second. Ions [Size = Small] Dealing 10-15 damage, firing each per 0.8 seconds.

Shield Dash

Tyterus will run for 2 seconds, then will mount his shield, sliding at a speed of 3. While approaching a player, he would then slide into the air, equipping his shield, then would slam the player, dealing 35-50 damage, decreasing 0.1 speed. If he misses, it will do AoE, affecting the terrain. It would do 25-30 dmg, decreasing defense by 0.2

Shield throw

Tyterus could throw his shield at players, hitting players that are in the shield's way, dealing 15-20 per hit. omfl this is a near perfect boss to drop my class idea Zephyr