Board Thread:Suggestions/@comment-25194228-20151128041143

Support Class Suggestion: Flesh

(Revamped version of my old class suggestion "Salamander")

Subclass: Tank

Weapon: An oversized right arm "Flesh pounder" (Needs a better name)

(colorable? or atleast change colors to match the player's right arm)

Description: A horrid abomination with growth forming on its back, armed with nothing but an oversized fist and ability to partly manipulate animal flesh. Flesh can also ejects its parts when it's about to die forming a weakling form that will grow into another flesh making it somewhat survivable. Flesh stays behind allies using them as a shelter to regenerate while supporting them by buffing them and dealing additional knockback damages to enemies. But Flesh can be easily obliterate when being rush without time to sustains its short-lived armor or no distraction for enemies when it's in its weakling form.

Styles

Sporophyte: Flesh now produces spores instead of mucus, sacrifices its defensive capabilities for mobility and more AOE powers. For examples, replacing Microbial soup with Microbial spores that have less mana cost and better AOE and range but cannot leave a pool of healing liquid anymore and launching itself into the air as an airborne seed that you can control where to land and become a blob of flesh when dying instead of becoming a blob of flesh straightaway and can use Z ability when in weakling form. However, the seed have lower health and weakling takes more health to recover into its regular form.

Epimorph: Flesh becomes more oriented on its regular form, quickly regenerating the lost cells and mends allies’ wounds, increasing its defensive and supportive powers. For examples, the Flesh now regurgitates on itself increasing its defense and deals AOE debuffs to nearby opponents instead of regurgitating an acidic projectile. Its lump of flesh have extra defense but doesn’t really move as much as it would in regular classic flesh style, the weakling doesn’t gains speed bonus anymore but can gains extra defense from microbial soup to help regrowing into its regular form.

Posture: Flesh will start with a normal looking right arm and a small growth forming on its back. When it's activated, the arm will enlarge also there will be a lots of spike growing on the arm and the growth on its back will also grow causing Flesh to hunched over and walk with the arm almost touching the ground.

Standard click combo

1st – Throwing its fist on the ground dealing low AOE damage.

2nd – An overhead punch boosting Flesh forward and dealing moderate damage and knockback.

3rd – The Flesh stomp the ground 2 times in a quick succession creating small low AOE knockback damage around the Flesh each times.

4th – Push all enemies in front with its giant hand dealing moderate knockback damage.

Weakling form’s click combo

1st – A headbutt dealing moderate stun damage.

2nd – An overhead punch boosting Flesh forward and dealing moderate damage and knockback.

3rd – Push all enemies in front with both of its hands dealing small knockback damage.

4th – Splits on the ground, creating an AOE blast, leaving behind a pool of sticky speeddebuffing mucus.

[Passive] Fragmentation – When Flesh reach 10 health, the Flesh will stands still for a second and then explodes dealing small knockback damage and debuffs nearby enemies speed by 0.05 sending a lump of flesh sliding on the ground in a straight line, opposite direction of the source of damage and bounce off obstacle it hits. The lump leaves behind a small trail of dark blood colored mucus that gives 0.1 speed debuffs to all enemies who step on it, the trail lasted for about 4 seconds The lump of flesh can take damage and have about 30 health, after 5 seconds the lump will grow up into the Flesh’s weakling form while in this state the Flesh’s back tumors are smaller, the right arm is about the same size as the left arm, starts with only 50 health, have a new set of click combo, can only use E ability, have lower armor and higher speed. The Flesh will turn into its regular form when its reach 80 health and its passive and skills will become active again.

[E] Microbial soup – When using this, the Flesh splits dark blood colored liquid that disrupts an enemy’s movement giving 0.02 speed debuffs to the enemy (Stacks up to 0.2), coats an ally giving a 0.03 defense buff to the ally (Stacks up to 0.12), each stacks lasted for 5 seconds. (Consumes 15 mana) and create a small pool of the liquid that heals every allies on it for 5 health each second for 5 second if splits on the ground.

(Consumes 20 mana)

[Z] Regurgitate – Flesh regurgitates its stomach acids causing its neck to swollen. The ability can then be aim with the mouse if you click the mouse, the Flesh will then splits its stomach acids at the target location dealing moderate AOE damage and 0.2 defense debuffs, if [Z] is pressed again the Flesh will then swallow everything back, canceling the skill.

(Consumes 20 mana, Cooldown 15 seconds)

[X] Parasitic injection – Flesh aims its right arm at the mouse location, when you click, the Flesh will fires a projectile, the projectile is heavily affected by gravity and is not very accurate. When the projectile hits an enemy, the enemy will lose fixed 5 HP every 1 second for 5 seconds, leaving a blood orb each tick, the orbs can be pick up by the Flesh and its teammates healing 2 HP for each orb.

(Consumes 25 mana, Cooldown 15 seconds)

[C] Screeching scream – Flesh does an attack similar to its 3rdundefinedcombo but with a deafening scream that deals moderate AOE stun damage and 0.2 attack debuffs to all opponents caught in this agonizing rampage.

(Consumes 30 mana, Cooldown 20 seconds)

[V] Ribcage – Flesh does a posture like he was trying to hug you or something, then BOOM, seriously sharp spikes of bones and flesh erupts from the Flesh’s torso impaling the targeted opponents, trapping the poor soul in place, during this stage the opponent constantly takes low damage every second for 8 seconds and can only use click combo. (Consumes 45 mana, Cooldown 30 seconds)  