Board Thread:Suggestions/@comment-28102430-20160802214700

Support Class: Symtro

Sub Role: Mage

A cyber mage giving great utility and CC to his comrades giving them the upperhand. Symtro uses cybernetic powers to create lots of turrets and portals to aid him in fights. Symtro also has a cloak abilty to both take the enmy by suprise and to get away in bad situations. Overall Symtro lacks damage output to kill enemies by himself effeciently, and will need other allies at his side for him to be at his full capability.

Stats: 1 defense - 1 attack - 0.9 speed

Weapon: Infinity Gloves - Symtro has two very white gloves use to harness the poer of cybernetics. This has a red button on it which is his on and off  "cloak ability" and this button can be changed with color custimization. The button glows more depending on how much mana Symtro has.

Passive - Coversion Feild - Allies in a 15 stud radius of Symtro have a .2 defense buff and will be in effect of certain abilities when they are used. Symtro has a slightly lower mana regeneration. Debuffs toward allies are halved in effect and time given.

LC attack: Symtro will punch forward with his left then right hand (6-7 damage) (3-4 stun) - Symtro will uppercut with his left arm (8-10 damage) (5-6 stun) Symto will shoot out a orb of cybernetic energy (3-4 damage (10 stun) (.1 speed debuff) This is all used within 4.5 seconds, the first two hits taking 2 second, the uppercut taking 1 second, and the orb shoot will have a 1.5 second chargup and Symtro will take slight knockback. The orb will continue to go forward forever until it comes into contact with a solid object. The orb goes through anything that would normally deflect ranged attacks.

E - De-Aggrovate - Symtro will blow up into a bunch of binary codes for 5 seconds, during this time it is absolutley impossible to see Symtro unless they are under Anubis's curse or is marked by Renegade or something like that. Symtro will have a .2 speed buff while duing this. Lock on abilities like nethers Slice Wave or Seiverts little boy will not lock on to Symtro when this ability is under affect. Being hit by anything while Symtro is cloaked will take him out of it. Seigmund will not target Symtro is he is cloaked. Costs 10 to use initually and will drain 1 mana per second as long as this is in use.

Z - Warp Barrier -  Symtro will be covered by a cybernetic "bubble" and as well as all allies under effect of Conversion feild. This will block the next 10 damage coming from attacks as well as debuffs and stun in those attacks. If Symtro or allies under effect of this ability are hit by an attack that reaches above 10 then the bubble will still deavctivate but no damage will be done to allies/symtro but they will still take the debuffs and stun in half effect. If symtro uses Z again while The barrier is around Symtro He will teleport 10 studs forward, Thus, making the barrier explode in bits, doing 6-7 defense ignoring damage as well as a 0.1 defense debuff. The damage cannot be negated by a enemy blocking, and if they are they will be staggered as well. Popping Symtros barrier will pop allies barriers too giving the effect to nearby enemies as well. Costs 20 mana and has a 15 second cooldown.

X - Photon Wave - Symtro will Focus her energy into one cybernetic wave, giving Allies the "barrier" effect but this time instead of deactivating the barriers after absorbing 10 damage, it will absorb all damage taken for 5 seconds and releasing it after 5 seconds dealing just as much damage as the barriers absorbed. This also counts for stun and debuffs and if a instant stun move is used on the barrier it will instant stun anybody caught in the explosion of the barrier. This will also give Symtro a bubble if it is elimimnation or deathmatch. The initial wave at the start of this skills gives enemies 10 defense ignoring damage and .1 walkspeed and attack debuff. This does 15 damage instead of 10 if it is used during De-aggrovate. Costs 30 mana and has a 25 second cooldown.

C - Simulation - Symtro will channel his cybernetic powers until the player controlling him clicks on an enemy, that enemies walkspeed will be halved and will take the same amount of damage, stun and debuffs of the last hit he took, but doing double the damage. Clicking on a ally however will double their defense and will double all the buffs he/she curretly has. If using this while invisible she will appear only after the initial hit is done to the enemy. Costs 40 mana and has  a 30 second cooldown. Forgot to mention this but clicking a enemy will do 13-15 damage to them.

V - Cybernetic Cage - Symtro create a 15 stud wide circle in front of Symtro. Enemies caught in this circle will be stuck in it for 10 seconds and will take 3-4 damage to them each second whilst they are in it. Although, if the barriers on the edges of the cicrles somehow take 75 damage in that time this will be canceled. Protato can not escape using jetpack. This ability Can be clicked on where you want it to go by clicking on a enemy and they will be inside of it. Costs 3 seconds to fully finish the cage giving enemies some time to escape. Costs 50 mana and has a 30 second cooldown. 