Board Thread:Suggestions/@comment-30288274-20161115004506

Mage Class: Father

Sub Role: Tank

Father is, according to legend, the "Father" of swordfighting. He is also the first person to fight with swords and magic, sprouting a new kind of fighting. Father is a very powerful force on the battlefield, destroying enemies with his somewhat high DPS and parrying attacks. Father suffers from large mana costs, draining him of his mana in an elongated fight, so outlasting him will kill him.

[Weapon]: (Sweet Katana): An unbelievably cool katana that isnt colorable.Refer to the picture for further detail.

[Posture]: Basically Him.

[Weapon Combo]: Jumps forward and slices diagonally down right, then slices sideways, then uppercuts, and jumps into the air, slamming his sword into the ground creating a VERY SMALL aoe that knocks back. Damage is 3-5 each hit.

[Passive]: (Parry): Father parries attacks with his abilities, sending opponents into the parry animation, but not Father. Can parry abilities, but only physical (ie. Nether's Presice Strike can be parried but not Nether's Void Orb). Father can also parry projectiles, sending them off in a random direction, but draining a bit of his mana equal to 95% of the original damage.

[E]: (Stance): Father gets into a stance, changing fromthis to this. This changes his abilities entirely (Except for his V), making them cost more mana but do more damage and/or have additional affects.

[Z]: (Upward Movement): Father slices upwards, leaping into the air. Enemies hit are launched into the air with him (11-13 damage). After Father reaches the peak of his jump, he can cast Descend, where Father stabs his sword into the enemy then lunges down, dealing repeated hits (1-2 damage each hit, 15 hits.). When Father is near the ground, he grabs his sword and quickly slices through the opponent, landing on the ground and dealing good damage (15-17 damage).

When using E, Upward Movement instead becomes Summer's Advance, where Father holds his sword high above his head, channeling for 4 seconds before slashing downwards, creating a shockwave that stops at a certain distance that deals HUGE damage (30 true), but Father cant turn during the channel, and stuns and staggers stop it.

Costs 20 mana (20 again for Descend), and 50 for Summers Advance, and has a cooldown of 6 seconds (15 for Summer's Advance)

[X]: (Requiem): Father dissapears for a short time, reappearing a set distance forward via a fade in, creating a large slash in his wake. Enemies hit by the slash are staggered and take high damage (15-18), and are also debuffed for .1 movement speed. There is a short pause before slashing, so CC can stop it. He cant be knocked back though.

While in E, Requiem becomes Winter's Riposte, where Father prepares to counter an attack. If he succesfully counters an attack, he parries the opponent, and sets their walkspeed to 0 before slicing through them with an icy blue slash, stunning them and dealing major damage (25 true). The counter period only lasts for .9 seconds, though, so smart attackers can stop attacking just before to cancel the move, only taking half the cooldown period but still taking the mana.

Costs 30 mana for Requiem, and 40 for Winter's Riposte. Cooldown is 10 seconds (20 for Winter's Riposte)

[C]: (Counter): Father prepares to counter an attack, holding his sword in front of his body, the tip touching the ground and the hilt towards the sky. If he counters an attack, he swings his sword quickly upwards, stunning, (10 damage), before spinning and slicing diagonally  up-left, dealing great damage (18-19), and knocking back far (Half as much as Siegmund). Counter period is only .5 seconds, though, and has a brief period before actually doing the move itself (.3 seconds).

While in E, Counter becomes Hawk Eyes, where Father holds his sword behind him, level with his shoulder, preparing to strike. Father cannot be knocked back or staggered/stunned during this move. Holding it increases the range and damage. When letting go of C, Father slices forward via a broad sideways slash, creating a humongous slash wave that travels from one end of Crossroads to the other, passing through bricks and enemies as it goes (45 true damage on sword itself, and 20 true damage on the wave). Enemies can be hit by both the shockwave and the sword, since the sword knocks back a small distance. Stuns on sword hit, Staggers on wave hit. Can be jumped over.

Costs 10 mana for Counter, and 75 mana for Hawk Eyes. Has a cooldown of 8 seconds (24 for Hawk Eyes).

[V]: (Time Killer): Father holds his sword above his head, preparing to strike downwards. After 3 seconds, Father slices downwards, creating a large slash effect (Similar to Renegade Execute) that goes vertically. Enemies hit by the slash are dealt massive damage (75-85 true), and enemies below 30 health have a cool visual effect, where they get sliced in half and Father wipes the blood(?) off his sword. No E version.

Costs 65 mana, and has a cooldown of 45 seconds.

Critiscism Plox. 