Board Thread:Suggestions/@comment-28140663-20161109041439

Support Class : Corey

Subrole : Rusher

Weapon : Celsius [Backpack/Vest]

Description : The core that fuels a team, Corey is a fantastic part to any team. Corey can cause collateral damage unintentionally however, which can be both threatening to enemies and teammates alike. However, this also means that Corey can melt anyone, even by accident.

(Stats) 800 HP, 1 Atk, 1 Def, 0.9 Spd

(Combo) Left jab, right jab, uppercut, jump and kick twice (52-64 dmg, 5 stun)

(GUI) Temperature : Temperature that starts at 40 and can decrease or increase (min 0, max 200) Naturally attempts to stay at 40 (Increases/decreases by 2 per second until 40)

(Passive) Molten Core : Based on Temperature, stats of allies and enemies change (10 stud radius). Below 40, every lost point decreases speed by 0.01 for enemies. Above 40, every point increases ally speed and attack by 0.01. Above 80, stops giving buffs and begins doing 0-60 damage per second to everyone nearby. Upon hitting 200, explode like Proto but the explosion stunsnearby enemies and does 150 raw damage. Temperature increases based on moves used and moves taken (ex. dry ice reduces temp)

(E) Corefire : While active, Temperature increases by 8 per second and all nearby allies have faster health regen. Reduces user defense by 0.4 and speed is set to 0.

(Z) Flame Wheel : Corey creates an explosion behind him and dashes forwards, inflicting fire DoT to anyone hit by the explosion or the dash. Does 70-85 damage, 20 stun, costs 15 mana, cooldown 5s. Increases Temperature by 40. Additionally, increases attack of Corey and nearby allies by 0.2 for 5 seconds.

(X) Nuclear Summer : Taught from an old friend. Corey spins rapidly, expelling coolant and dealing lots of damage to anyone nearby. Does 25-40 damage, no stun, costs 30 mana, cooldown 14s. Increases Temperature by 60 and temporarily disables temperature degen for 7 seconds. Additionally, increases speed of Corey and nearby allies by 0.1 for 7 seconds.

(C) Meltdown : Taught from an old friend. Corey uses up all Temperature (set to 0) and fires a large fireball that applies fire DoT and the size, speed, and duration is based on the temperature used. Hits up to 5 times, 75-90 damage, 2 stun, costs 25 mana, cooldown 32s. Additionally, increases speed of Corey and nearby allies by 0.2 for 10 seconds so the slow isn't overwhelming.

(V) Core Breaker : Corey imbues himself with burning fists, reducing defense by 0.2 but increasing speed and damage by 0.3. Corey will have temperature set to 200 after the move ends. Costs 40 mana, cooldown 45s. Nearby allies while active will have 0.3 more speed during the duration of Core Breaker. Core Breaker lasts 15 seconds, and prevents Corey from exploding. Upon exploding after Core Breaker, Corey is not stunned and allies are unaffected.

Made with the upcoming health pool changes in mind.

May be partially based on Cory in the House, Core related stuff, and lots of fire. 