Board Thread:Suggestions/@comment-26506958-20170616212627

Role: Hexer

Sub-Role: Rusher

Entropy is a mobile disruptor that excels in getting into fights before disabling and debuffing opponents then making a quick escape, all while being a difficult target to pin down. Entropy has otherworldy abilities that help it escape and chase while also displacing the enemy team. While Entropy can jump in and out of fights easily, it is ability reliant, needing a lot of mana and cannot fight alone.

Weapon: Limbo: A detachable, oversized gauntlet on Entropy's right arm.

Basic Attack Combo: First, Entropy punches forward, throwing Limbo forward. Then, it smashes the ground with Limbo curled up in a fist. After that, it creates an exploding sphere that knocks enemies back. Finally, it throws out limbo again to grab and pull the first opponent hit.

Passive: Disarrayed Power: Whenever Entropy attacks an enemy with its basic attack, part of the damage is converted into a debuff of a random stat. Lower damage has a longer duration, while higher damage results in a more significant debuff.

E: Spacial Rift: After using an ability, Entropy leaves a rift in space. When activated, this causes Entropy to warp to the location of the last ability it used. Casting multiple abilities will leave multiple rifts, meaning it can warp several times.

Mana: 15

Z: Matter Rip: Entropy destroys all the matter in a 30 stud radius,  dealing moderate damage (~100 min) and sucking enemies towards it while slowing them by 30% for 4 seconds.

Mana: 10

Cooldown: 7 seconds

X: Atomic Frenzy: Entropy releases a barrage of particles a short distance in front of itself. Upon collision with an enemy, they deal low damage (~30 min), and debuff the the recipetent's Defense by 3% every time they get hit for 3 seconds plus the amount of times they got hit. The amount of projectiles varies with how long X is held.

Mana: 4 per particle

Cooldown: 3 seconds per particle

C: Dimensional Warp: Entropy moves across an incomprehensible plane, appearing at a target location within 40 studs before striking in front of itself dealing moderate damage (~70 min), and lowering the Damage of enemies by 60% for 2 seconds. If this does not hit an enemy, the cooldown is doubled.

Mana: 30

<p style="font-weight:normal;">Cooldown: 15 seconds

<p style="font-weight:normal;">V: Negative Zone: Entropy creates an AoE with a 30 that follows it for 15 seconds. In the zone, any Hard CC directed at Entropy is shared with the afflicter, buffs and debuffs are reversed for anybody inside except for Entropy, whose stats cannot change, projectiles are nullified, and Entropy constantly deals 20 true damage every second.

<p style="font-weight:normal;">Mana: 50

<p style="font-weight:normal;">Cooldown: 15 seconds <ac_metadata title="Class Idea- Entropy"> </ac_metadata>