Board Thread:Suggestions/@comment-26308094-20151115031826

Rusher Class: Rogue

Sub Class Role: Fighter

Weapon Name: Crimson (dual daggers)

Description: Rogue is an offensive fighter capable of disabling enemies before dealing lethal blows to them. Rogue has the ability to deal rapid blows with his standard combo attacks and avoid attacks with ease. This allows him to take as little damage as possible while building up stacks for his passive. Rogue is weak when it comes to direct defense and can easily be dealt with when slowed or stunned.

Posture: Rogue spawns in with his daggers strapped to his back in an ‘x’ shape. While equipping, Rogue’s arms flash behind his back before appearing in front of Rogue with the daggers. When idle, Rogue stands with his daggers pointing upwards in front of him. While moving, Rogue trails his hands behind him.

Standard Attack Combo: Rogue does a vertical slash with his right dagger, then a forward jab with his left dagger, following up with a kick with his left knee, finishing up with a horizontal slash to the left with his right dagger.

[Passive] Assailant’s Mark - For every hit Rogue deals to an enemy with his abilities, that enemy will gain 1 stack of Assailant’s Mark. The mark has a maximum of 5 stacks (blazes at full stack) and enables Rogue to see marked enemies through walls. When the mark is at full stacks, the target will receive a .2 defense debuff and .1 walkspeed debuff. Additionally, Rogue has a chance to do a standard combo attack twice instead of just once (maybe holding lmb to auto attack like sellion?)

[E] Shadow Shuriken - Rogue crouches down, preparing to throw a shuriken. If Rogue presses lmb, he will throw a shuriken in the direction of the mouse. The shuriken thrown will home in on enemies and dissipate upon hitting a block. Enemies hit by the shuriken will receive a .1 decrease in defense and walkspeed. While throwing the shuriken, Rogue will do a backflip to gain distance. (8 second cooldown, consumes 15 mana, 1 second before Rogue can throw a shuriken after crouching)

[Z] Combo Breaker - 6 glowing orbs will appear around each marked enemy and rotate around them for a brief moment before fusing into them, making their walkspeed 0 for a short time while Rogue charges up his daggers, making them blaze crimson and slashes the air. Marked enemies around Rogue will get hit after a brief delay and Rogue will consumes all the stacks of Assailant’s Mark for additional damage. [consumes 25 mana, 12 second cooldown]

[X] Hidden Blade - Rogue reveals a poisonous blade on his right knee right before slamming it into an enemy. Hit enemies will be staggered. For 10 seconds, the hit enemies will succumb to the poison on the blade, taking 2 true damage and receiving a stacking .02 damage and .02 walkspeed debuff every second. Rogue will also receive a .2 damage buff. (consumes 30 mana, 22 second cooldown)

[C] Blur - Rogue crosses his arms with his daggers pointing sideways, becoming increasingly blurry, then dashes forward (actual thing will be teleporting with after images), passing through enemies and piercing them with his daggers to deal good damage, evading attacks and enemies at the same time. (consumes 20 mana, 12 second cooldown)

[V] Blink -  Rogue has to first target somebody with his normal combo attacks. Rogue disappears in a blink and turns invisible, reappearing behind the targeted enemy and impaling the enemy with both daggers to deal high damage and ignore defense. While invisible, Rogue cannot be hit. Hit enemies will receive a 3 second reduction of .6 movement speed, .4 defense and .6 damage and will be staggered. (consumes 50 mana, 35 second cooldown)  