Board Thread:Suggestions/@comment-98.169.177.45-20150615235226

Vomica is a hexer class (sub-class is support) who changes the tides of the battlefield by using crowd control to weaken enemies's damage, leaving foes vulnerable to Vomica without fighting back. Also, Vomica plays a special role to support allies as well. While Vomica can be devastating to other enemies, Vomica relies on abilities to attack others, and not much of a fighter.

Defense: 1

Damage: 1

Speed: 0.9

Weapon: Malum Scepter - The Malum Scepter has a sphere (colorable), creating a small amount of smoke when attacked with. Below the sphere is a metal staff (also colorable), supporting the sphere of the Malum Scepter.

Standard Attack Combo - First, Vomica swings the Malum Scepter to the left. Next, Vomica swings the Malum Scepter to the right. Then, Vomica swings the Malum Scepter diagonally up to the right. Finally, Vomica kneels down, putting the Malum Scepter to the ground. This creates a field that knocks back enemies and also deals damage.

Passive: Mana Witchcraft - Vomica's mana regeneration is based on how high Vomica's current health is. If Vomica has 100 HP, Vomica's mana can regenerate 5 per second. If Vomica reaches HP below 20, Vomica stops regenerating mana until Vomica's health goes to 20 again.

E: Regeneration Pulse - When this ability is activated, Vomica charges the ability, losing 0.4 walkspeed. During this time period, Vomica can sacrafice his health regeneration to another ally, doubling the ally's health regeneration. If an ally is clicked, Vomica creates a projectile (based on the color of the sphere in the Malum Scepter) that goes to the targeted ally, going through players and bricks. Once the projectile reaches the targeted ally, the ally is given double health regeneration. Vomica can cancel this by pressing E again or by dying.

Z: Vortex - Vomica spins around for 5 seconds, swinging the Malum Scepter as well. This ability creates a small vortex around Vomica. If an enemy is in Vomica's Vortex, it deals frail damage (1-4) each second, but the enemy's damage is decreased by 0.02 every second the enemy is still in the vortex. Once the enemy gets out of the vortex, the effect lasts for 6 seconds. (Consumes 20 mana, 12 second cooldown)

X: Phobia - Vomica points the Malum Scepter in the air, swinging it around. This creates a field that deals high knockback, decreases enemies' damage by 0.1 for 5 seconds, but frail damage (3-9 damage). Even though this ability is spammable, the ability's cooldown is added by 2 seconds if used constantly. (Consumes 15 mana, 5 second cooldown)

C: Scar - Vomica quickly swings the Malum Scepter diagonally down to the left, dealing moderate damage (8-12 damage) and decreasing damage by 0.2 for 8 seconds to enemies. (Consumes 20 mana, 16 second cooldown)

V: Maledictionem - Vomica charges the ability, then creates a giant field that turns enemies's damage by 0 and disables enemies' abilities for 3.5 seconds. Also, this increases Vomica's damage by 0.25 for 3.5 seconds. (Consumes 50 mana, 45 second cooldown) 