Board Thread:Suggestions/@comment-26960607-20170519084358

It's a Nature-Based Class. Usually in the Wiki, many of my ideas either play around gimmicks or can be based on something somewhat less lethal. I still have very few Class Ideas however (unless you want me to start reworking old class concepts of mine) but right now, I've got 2 I feel like posting but don't feel like doing so (one is named "Forge", the other is named "Pitch").



Class Name: Terrace

Role: Fighter

Subrole: Hexer

Weapon: Wooden Sword (Terrace would’ve better been off using vines as a whip or not having any weapon at all)

Description: Compared to every other combatant who can be very dangerous, Terrace is the least destructive. It’s not very surprising as he/she only has a wooden sword & the power of nature by his/her side but he/she is not afraid to unleash it all. Terrace, while not the hardest of hitters, can withstand long fights alone and can be quite troublesome if accompanied by allies. Terrace can an inconvenience but one inconvenience he/she has is that Terrace relies on enemies standing on patches of grass he/she can spread around to even do anything useful.

Attack Combo:

-Left Swing

-Right Swing

-Overhead (with both hands)

-Jumps, causing an energy blast to follow Terrace (hits enemies around him/her)

(Damage: 37-47. Each hit deals 1-3 stun or something)

(Passive) Green Thumb: Wherever Terrace stands will flourish of grass. Grass will also flourish around the sprouts Terrace has planted. They don’t do anything on their own.

(E) Flourishing Sprout: Terrace throws a seed in front of him/her, which grows into a sprout and the area around the sprout flourishes of luscious green grass. All of Terrace’s Abilities always affect the grass but that doesn’t stack their effects, it just gives it more range. The sprout stays around forever until an ability is used which affects the grass, because that’ll make the sprout disappear. (Consumes 5 Mana)

(Z) Aromatherapy: Flowers & Roses grow on the grass. They open themselves, emitting a fragrant aura in a kind of burst. When that happens, any sprout Terrace has planted on the field becomes a flower or rose. The burst of fragrance stays on the enemy for 10 Seconds, constantly dealing (3-5) Damage along with lowering their Attack by 10%. The fragrance can also stick to allies and Terrace himself/herself too but they get the opposite effect. The DPS dealt heals instead and the debuff becomes a buff but the duration stills stays the same.

<p class="MsoNormal">Terrace’s Patch of Grass will also have the effect but will stay in place for a short bit.

<p class="MsoNormal">(Consumes 10 Mana. 5 Second Cooldown)

<p class="MsoNormal">(X) Leaf Storm: All sprouts become trees, which rustle their leaves, making them fall off and float around in the air for 15 Seconds but then the trees disappear. These leaves constantly deal (10-15) damage to enemies if they remain in the zone of swaying leaves.

<p class="MsoNormal">For Terrace’s Case, leaves simply appear and follow him/her around.

<p class="MsoNormal">(Consumes 20 Mana. 20 Second Cooldown)

<p class="MsoNormal">(C) Meadow Snare: This only affects enemies that are currently standing on any grass which belong to Terrace. The grass overgrows and grabs the enemies, keeping them in place for 5 Seconds. While they can still attack, they’re stuck in place and can’t turn around even. Nothing can be done about that, even if they have a dash, super jump, or other kind of mobility option (like flight) with the exception of teleportation. The move itself only deals (45-55) Damage however but it does lower Speed by 20% for 15 Seconds.

<p class="MsoNormal">Terrace’s Patch of Grass will also have the effect but will stay in place during those 5 seconds.

<p class="MsoNormal">(Consumes 20 Mana. 20 Second Cooldown)

<p class="MsoNormal">(V) Natural Power:   Terrace along with every single sprout release a green orb packed with the power of nature into the sky which then blows up and blasts down, dealing (150-250) damage along with lowering Speed by 30% & Defense by 10% for 15 Seconds. Terrace and allies only get (100) health restored from this. The stun dealt is not the greatest (50) and the area of the blast is as big as the areas of grass. Regardless of whoever gets hit, the blast will blind their screen with green light for a short bit. (Consumes 50 Mana. 50 Second Cooldown) <ac_metadata title="Class Concept: Terrace"> </ac_metadata>