Board Thread:Suggestions/@comment-25984198-20160621044754

Class Name: Crusher

Class Type: Tank

Class Sub-Role: Support

Weapon Name: Tectonic Hammer

Description: A heavily armoured tank with the element of earth, Crusher is a force to be reckoned with. He can heavily buff other classes with defense, perform decent combos with moderate stun, and also abuses knockback, brittling down the opponent (note: this isnt like Barbarion, where each hit of his is insanely high stun rate. this is knockback). He can also last a long time in battle, thanks to his good armor. However, he has weak damage, and slow walkspeed. Also, fighters with offensive abilities can take down the earth brute for good.

[PASSIVE] Rocky Hide: Crusher has an armor increase, like Obsidian, but this time, its 1.5 defense. Unlike Obsidian, Crusher's armor does not decrease like Obsidian. The Rocky Hide also has a 25% parry chance.

[E] Fissure Shell: Crusher jumps in the air, and crushes into the earth, leaving a fissure that damages others for 10 damage around it, and indicates where Crusher is. During this stage, Crusher's mana is sped up, and has insanely high defense (15 defense). However, he cannot move during this stage, and it doesnt last long. As soon as the Mana reaches 50 mana, Crusher exits out the Fissure Shell.

[Z] Cripple Compression: Crusher raises his hammer, and swings down, and if theres an opponent in the zone, they get crushed, and getting staggered, dealing 6 damage. If theres an opponenent nearby the blast, the result will buff both Crusher and the ally by .15 defense, while lowering the opponent's defense by .2. Uses 10 mana. Cooldown is 7 seconds

[X] Hammer Pathway: Crusher charges forward, repeatedly smashing down his hammer. Each hammer smash deals 3 damage. There are 5 hammer smashes total. 3 hammer smashes get you staggered, while 5 hammer smashes gets you stunned. If an ally is nearby the AoE fissures of the smashes, both Crusher and the ally is buffed from .5 - .25 depending if the smashes hit the opponent or are nearby the ally. Consumes 20 mana. Cooldown is 10 seconds.

[C] Rock Meteor: Crusher swings up, and smashes the opponent, sending him flying in the air, staggered, dealing 7 damage. If Crusher presses C again, he jumps, and swings down the hammer so hard, the opponent gets launched immediately back down, creating a fissure on impact and dealing 6 damage. If the ally is within the area of the first swing, he/she gets a .15 defense buff, along with Crusher. If Crusher executes both of these moves, then he gets a .3 defense buff. The first swing up uses 15 mana, while the second swing consumes 20 mana. Cooldown is 14 seconds.

[V] Earthquake: Crusher jumps up in the air, and using his strength, smashes down his hammer, creating an earthquake with HUGE AoE. The direct impact of the Earthquake deals 16 damage, and staggers you, and each second you stay in the earthquake field, it deals you 3 damage per second. If an ally is in the field, both Crusher and the ally get a .2 defense buff. Consumes 45 mana. Cooldown is 20 seconds. 