Board Thread:Suggestions/@comment-28140663-20160409161638/@comment-27459765-20160409233922

Shouldnt the class have an extra moveset for midair skills?Like,diving attacks and that,would combo well with the V.

Also,the only classes that can be constantly midair is Proto,Commander (Using X on an enemy that´s far away) and,well,this thing if it ever comes out, which makes the C (Asuming it´s a C,becouse you didn´t label the keys at all,which you should.)"Bird of Prey" kind of useless.Bunnyhoppers,asuming they are on a flat surface,can only be in the air for 1 second before they land (and jump again),which is a really,really small window.

"Cooldown of 84/47" 84 or 47 what?I assume seconds,but I shouldn´t have to assume anything reading a suggestion,be more descriptive;Ace Attack is suppousedly the V,it should be flashier and the one skill you describe the most.

Gust is a "Strong,sudden blast of wind", why is it some sort of beam here?...Why does a wind class have a lazer beam?And what do you mean it "Speeds up any air fighters"?

Describe the walking animation more,not everyone knows about SSB4.And you didnt even put an idle stance.

What are the hits of the combo?You literally just say they have diagonal knockback.And how is the second one suppoused to land,if the enemy is already up in the air?And is the third one literally just a hop?

The "Air Attack" is a special ability,not a click combo at all.

This thing is like a smash character mixed with some wierd beat-em-up mechanics.A nice concept,but you didnt pull it out correctly.Try to be more detailed.I just pointed out some mistakes,but people will point out far more.

And change the name,Jack already took Aero and Aer is too similar.