Board Thread:General Discussion/@comment-27707865-20160320181428/@comment-27135445-20160322055043

wait wait wait why is commander on D, Commander stats can reach to dumb amounts without the the worries of lowered stats that other high stat classes have like vulca. its C can avoid a decent amount of high power attacks and gives it time to use a Z or start charging V, Its X is a good stagger but becomes a strain on mana if it misses(but most good commanders know when to cancel there X)Z has insane range for a self buff, V not the most usful thing because the stun doesn't always work but can be extremly punishing if commander has low health(while in attack form) and the stun works

anyways placement for the ???(not going to far in detail because i am very tired)

Nether-most likly B because kiteing, decent stun, and range spam but speed debuffs kill the class as well as aoe because that damage stacks and lowers speed

Spectre-C like commander spect can reach very high stats witout to many down falls. The X greatly buffs damage and the doesn't cost to much so its pretty much a free dmg booster, finally Z can pull people to the X spot giving you the advantage (don't forget the passive also gives extra mana. spects downfall though is that its 4th click combo ends up screwing it ans the ult is pretty much a waste of mana

Abyss-BorC, it has extremly good attacks like you said but has an extreme weakness to range. abyss has a good click combo and can rip through the highest of defense with V but depends so much on its skills that if it misses your chances of winning are greatly lowerd also its E is usless in combat because it extends abyss hitbox (bonus because abyss is immune to omegas annoying block spam)

Trooper-Sadly D teir, it has a great range attack but that only gets you so far its V no longer insta kills everything and the X no longer gets you out of harms way anymore so not much more to say