Board Thread:Suggestions/@comment-26960607-20160610160206

Class Name: Snitch

Role: Rusher

Subrole: Fighter

Weapon: Chiv (Basically a knife. Oh and he also has a brown cloak)





Description: Snitch is a quick thief. He is known to steal but in cases of fights like these, he steals Buffs, Health, and even Health Regeneration. Of course since he’s a thief, he has good ways of getting away. He won’t be stealing his enemies’ money but can make give enemies a run for their money. Snitch may be a good snatcher but he has flaws: First of All, he’s squishy (since he’s obviously a thief and not a fighter). Secondly, his weapon has the shortest range (due to it obviously being a knife), and Finally, he’s dead for sure if he’s facing more than 1 enemy at once (he does have decent damage output but possibly only for a 1v1).



Stats: 1 Attack. .9 Defense. 1 Speed



Attack Combo: Right Swing, Left Swing, Stabs forward (this kind of makes him dash forward a bit by a few stubs), backstabs (more powerful if you hit an enemy from behind rather than up front).



(GUI) Escape: This is basically Trooper’s Ammo GUI but with the word “Escape” instead.



(Passive) Escape: Snitch has 3 “Escapes” that he can use by just left-clicking. This’ll teleport him somewhere away from everyone else but there is no way of gaining more Escapes nor regaining them.



<p class="MsoNormal">(E) Filch: Snitch swipes the Chiv forward. If it hits, it deals 5 defense-ignoring damage and restores 10 health. (Consumes 10 mana)

<p class="MsoNormal">

<p class="MsoNormal">(Z) Sidle: Snitch completely turns invisible (but leaves footsteps). He can still be hit but you can’t tell (so for example, you do an attack on him that deals 10 damage, but you don’t see the number 10 pop up). This invisibility deactivates when Z is pressed again, another ability is used, or he uses his Attack Combo. (Consumes 1 mana for each second Snitch is Invisible. 7.5 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">(X) Nick: Snitch quickly rushes to a targeted enemy (you get to choose who it is but it has to be someone nearby) then goes back to where he was before he stole. This deals 7 defense-ignoring damage and steals all the temporary buffs from that enemy (which Snitch uses for himself). Snitch runs so fast during that dash, that it appeared as a blur. (Consumes 25 mana. 15 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">(C) Loot: Snitch reaches one of his hands out. When it makes contact with a Projectile, AoE, Explosion, Shockwave, etc, he puts it in a pouch as “Loot”. When 10 “Loot” is collected, Snitch can convert that loot into a .25 Attack Buff, .1 Defense Buff, or a .25 Speed Buff which’ll last for 10 seconds or he could just use it to regain 50 mana or restore 25 health. (10 second cooldown. A 40 Second Cooldown is triggered if Snitch gives himself a buff with this or just restore mana or health)

<p class="MsoNormal">

<p class="MsoNormal">(V) Straight Outta England: Snitch steals the Health Regeneration from every enemy still alive (regardless of their distance). This deals 10 defense-ignoring damage and also takes away their Health Regeneration. He doesn’t use the stolen Regen for himself but just keeps it for 15 seconds, during that time, no enemy can regenerate their health (if you have a healing ability such as Meditate or Warmth, you still use that). If Snitch dies while he has the Regeneration (oh by the way, the animation for it is basically like some brown essence from the enemy going to Snitch’s hand), the Regeneration returns to everyone. (Consumes 50 mana. 75 second cooldown) <ac_metadata title="Class Concept: Snitch"> </ac_metadata>