Board Thread:General Discussion/@comment-27805569-20170829082246/@comment-27805569-20170903064816

Maracash73 wrote: SgtXeno wrote: Maracash73 wrote: SgtXeno wrote: Maracash73 wrote: W A L L Quote nother wall You are giving awfully specific senarios for trooper and omega, where they are useful in these certain specific cases. That's the problem with them, thats one of the few times that they can be useful. And again, it falls to the situation where much more versatile classes can do the same thing and do more oustide of these situations.

Sure a class can have good defense, but if it is under the effects of CC, then it loses damage and loses health for free, and for all classes that's a problem.Also proto's passive is a double jump, so how does it get stunned more often then other classes? Also, proto's old passive caused it to get out of CC faster than other classes, but the cost was to have its stun go down slower.

Again, not that frigost has a weak combo, rather that the combo takes to long to recharge and all you are left with are auto-attacks. Not to say that it's that bad, but it falls under "there are classes that can do it better". I never said that frigost's damage was lackluster either, I said it has too much down time before it becomes available again. If you miss, it really hurts the combo, especiallly since you can just walk out of its ult

Smart players aren't going to fight under Obsidian's obelisks but rather move away from them, and if Obsidian has to use ult to get close again it loses a lot of its primary burst damage. Another thing, mobility is a huge factor in a game like this. Obsidian has to sit there and tank damage because it cannot dodge attacks, so if it does fight it is taking the full blunt of every attack. im giving out a scenario or 2, those arnt the only times that they can be used.

for some, CC is less of a problem then others. as obsidian, you have the defense to simply tank it out. as vulca, you are left on the ground with your low defense.

Frigost click combo is one of the better click combos,  and is in no way lackluster. Its quite fast, has a dash, and deals alot of damage with the 4th hit (80-85). just because someone has a better click combo doesnt mean its the better class.

obsidian doesnt need to move towards the enemy, obsidian is amazing at camping, so there is no need to press on. the only reason obsid should press on is if they have low hp or if your team is going in aswell, and obsidian can still be in the fight while its trying to get to the fight, thanks to obseliks, Z, and X. Yes, I understand they have their moments, the problem is that they are far and few inbetween.

Even for tanks, When they get stunned they lose out on damage, which they desprately need in order to keep up and win a fight.

I haven't said anything about Frigost's auto-attacks being bad, the problem lies within the cooldown timers in the kit. Honestly, Frigost has one of the best basic attacks and I don't doubt that. The problem is the cooldowns. They are long and you can feel how long it is when fighting.

The thing with Obsidian is it's just that, a tank. It's not meant to deal great damage, just to be an obstacle for the other team. However, in a fighting game where the objective is to kill the enemy, Obsidian just can't keep up. If someone sees that they are losing to an obsidian, they'll back up and try again later. Obsidian just doesn't have any kill pressure. Yes, it does its job as a tank very well, but sadly it can't do the objective of the game very well.