Board Thread:Suggestions/@comment-25984198-20161008044950

Role: Hexer

Sub-Role: Rusher

Description: Hear his bell, you will be haunted. Hauntringer is capable of possesing others with just the ring of a bell. Hauntringer is able to transmit himself into others, and crush them from the inside completely. He can even use paranormal powers to lift, throw, and smash around. However, he is 2x more likely to be stunned, and has slow walkspeed.

Stats: Damge: 1 Defense: 1 Walkspeed: .8

Weapon Name: Geister Glocke (Haunted Bell in German)

[PASSIVE] Ringer Resilience: Hauntringer will only get half the debuff amount a normal debuff will do to a player, at the cost of a higher stun rate.

[E] Soul Crush: If the curser is pointing to a player, Hauntringer will ring his bell while pointing it at the player. This freezes the player in place (even in the air), and deals damage over time, 3 damage per second. This drains mana slowly, but in this phase, Hauntringer cannot move, leaving him open to attacks. This cannot be activated until the cursor points at a player. Can also damage Phantoms.

[Z] Fear Ring: Hauntringer smashes his bell down, causing an medium AoE effect, and a cool ring noise. This debuffs players of .2 of their defense, and deals 7-9 damage. Uses 15 mana. Cooldown is 13 seconds.

[X] Bell Possesion: Hauntringer rings his bell, and throws it at a player. If it hits, Hauntringer will then takeover the player, and control it, leaving the player helpless. This not only gives Hauntringer a new body, but enables Hauntringer to access ALL of the moves depending on the class, and use it to attack. Hauntringer will remain in this "haunted body" for 30 seconds. If the possesed player dies in the body, he dies. After 30 seconds are up, he will exit the body. Uses 75 mana. Cooldown is 37 seconds.

[C] Smash Control: Hauntringer rings his bell, and fires a sonic beam. If it hits someone, then he will proceed to raise the player, and smash him 5 times onto the ground. This debuffs the player by .25 damage, and walkspeed. Uses 20 mana. Cooldown is 17 seconds.

[V] Ring, Ring: Hauntringer starts glowing, and an explosion happens which deals 15 damage to players nearby him. After that, Hauntringer will have 4 bells that are surrounding him, and will damage anyone that gets near it. Hauntringer also can apply these bells into his attacks. Uses 100 mana. Cooldown is 1 minute. 