Board Thread:Suggestions/@comment-107.221.89.66-20151221072451

Class: Hexer

Subclass: Rusher

Weapon Name: Poltergeist, Nothing more than his hands.

Description: Your average levitating ghost that can touch the real world. He is translucent and can be changed by color customzation. Phantom is great at debuffing enemies with his ghostly powers. He can deal quite a bit of damage by hurting others soul. He is a close to mid range fighter with the capablity of possession. Although this ghost has good speed, he can't tank damage because he doesn't have a body to protect him. (As in his defense is a natural .9. Due to this its best to take advantage of his speed and kill enemies in one shot with his massive debuffs.

Posture: When he stands, he levitates, bobbing up and down with ghostly particles coming off him. He also has his head looking down. When equipping his weapons, he puts his hands in front of him as if he were a zombie. When moving his body tilts sideways like a flying superman. If he has his weapons equipped his arms will be infront of his head.

Standard Attack Combo: First he will extend his right arm out to punch. Then he will extend his left arm out to punch. Then he extend both arms out at the same time, dealing more damage. Finally he shoots a beam out of his arms propelling him backwards.

Passive: Fading - As a ghost, he doesn't belong in the living world. It's health bar is merely the connection between it and the earth. Because of this, when he gets hit he gets weaker, but trades it up for more range and speed. As he has more health, he gets more damage and more defense.

100% hp, .9 defense, 1 dmg, .9 movespeed

75% hp, .85 defense, .95 dmg, 1 movespeed

50% hp, .8 defense, .9 dmg, 1.1 movespeed

25% hp, .75 defense, .85 dmg, 1.3 movespeed.

E: Ghost form, All attacks go through him for 10 seconds while he gets enhanced speed. His health get reduced to 25% once he is done. He can't use it unless he is above 25% health. He also suffers reduced movement once he fades back in. Any enemy he touches get a .05 defence debuff with a 2 second cooldown between debuffs (per enemy) reducing the enemies defence by .25 for all 10 seconds. He cannot attack in this form.

Enhanced speed: adds .3 movespeed

Z: Terrorize. Phantom tilts his head upwards and shoots a beam through his eyes. The glare is so frightening that it makes the enemies panick, switching the enemies arrow keys at random. Defense gets lowered by .1 during this time, but damage gets increased by .1. This last for 4 seconds, costs 15 mana, and cooldown is 15 seconds.

X: Haunt. Phantom launches itself on the enemy. If the attack hits the enemy is covered with a white orb for a second which stops movement. The enemy gets chills down it spine, reducing movement to .7, reducing attack speed to .7, dealing low damage, and reducing defense by .1. This lasts for 6 seconds, costs 35 mana, and cooldown is 20 seconds.

C: Spook. Phantom splits into a circle, attacking anyone near. It has mediumish damage, reduces defense by .1 and slows down by .3. He also ruins the enemies mana, reducing it by 20. However as Phantom splits, it loses its connection gaining faster movement but less damage and defense by .2. This lasts for 10 seconds, costs 40 mana, and cooldown is 30 seconds

Z: Possess. The ultimate ghost power. Phantom launches himself a short distance at the enemy and takes complete control over his body for 12 seconds. In this time he can use all of his (The enemy's) moves, and attack others. All of the damage he takes in the enemies body goes to him. It also does 50 damage to the enemy once he leaves. During this time the enemy glows the customized color. Once the 12 seconds phantom launches himself out of the body. The enemy gets debuffed by .2 defense, .2 offense as he gets used to his body again. However this does take its toll on phantom, reducing it's health by 10 and reducing it defense by .15.

Lasts for 15 seconds, costs 50 mana, cooldown is a whole minute and 10 seconds. 