Board Thread:Suggestions/@comment-26960607-20160627013937

Class Name: Twice & Mira

Role: Fighter

Subrole: Mage

Twice’s Weapons: Dual Sword (2 Blades) / Double Hatchets (His Assist Weapon. Holds 2 in hand)

Mira’s Weapons: Star Wand (Yup! Name takes it away) / Slingshot (Her Assist weapon)

Description: Twice & Mira are Natural Twins but both of their fighting capabilities are different. Twice prefers Melee and Mira prefers Ranged. The Duo prefer doing things together but only let one of them take the lead. They help each other out and can keep themselves on the battlefield for as long as they have to. Teamwork is their Key to Victory. They use the fact that they’re a 2-For-1 to their Advantage and can help each other. Twice & Mira are very unique in fighting and Coordination is something they do well. If they don’t really know what they’re doing, they can get themselves killed or was it… If the one in the lead goes down, so will the other.

Twice’s Attack Combo: Swings Right Sword to the Right, Swings Left Sword to the Left, Stabs both swords in front of him (making him move forward slightly), Swings both swords outward. (Mira aids Twice by aiming her slingshot in front of Twice and firing it whenever his Attack Combo hits. The damage this deals is not so powerful)

Mira’s Attack Combo: Swings Wand to the left (launches a star forward), Swings wand to the right (also launching a star forward), Points Wand forward (sending a bigger star forward), Points Wand forward again (creating a Star Beam). (Twice aids Mira by lobbing a Hatchet at the enemy when her Attacks hit. Mira’s Attacks are naturally weak while Twice’s Attacks are stronger)

(Passive) Blood Bond: Despite the 2-For-1 Duo being naturally 2 separate people and not someone split into 2, only 1 takes the lead and each have a different fighting style. They both share the same Health Bar, Mana Bar, Buffs & Debuff, and if the one leading goes down, so will the other.

[Twice’s Abilities]

(E) Critical Hit: Twice does the Next Attack Combo which Critical Hits, dealing more damage and increasing the Stun in the Stun Bar (by 7 maybe..?). This is a hard-hitter and Twice makes it look like it’ll hit hard. There’s some tiny start up lag in front of it. If the Critical Hit Attack hits by the way, Mira aims her Slingshot upward, firing a rock in an arc. This also hits the enemy but isn’t so powerful. This ability cannot be spammed. (Consumes 10 mana)

(Z) Breaker: Twice does a powerful spin attack with both swords. The enemies hit with this will have their defense lowered by .25 for 5 seconds. (Consumes 10 mana. 10 second cooldown)

(X) Lunge: Twice lunges forward and points both of his swords forward. This only hits 1 enemy since it doesn’t pierce. The enemy hit has their Attack and Speed lowered by .5 for 5 seconds. (Consumes 10 mana. 10 second cooldown)

(C) Lead Switch: Twice lets Mira take the lead. Mira aims her slingshot and fires a big rock forward. This rock makes the enemy fall back (think you Roblox Physics :3) and have their attack lowered by .2 for 5 seconds. Mira then takes the lead and takes out her Star Wand and Twice switches to his Double Hatchet. (Consumes 10 mana. 20 second cooldown)

(V) Tag-Team Combo: Twice’s Swords gain a Red Aura and he stabs forward. The enemies hit with this stab will get trapped in a devastating combo with Twice slashing his enemies and Mira constantly firing rocks with her Slingshot. This combo can deal around 30 damage (which also includes the Hits from Mira’s Slingshots). If this attack hits or not, he automatically lets Mira take the lead. (Consumes 50 mana. 65 second cooldown)

[Mira’s Abilities]

<p class="MsoNormal">(E) Meteor Crash: Mira targets an area where a star will crash, dealing lots of damage. The star doesn’t hit that instant she casts it. It takes a bit which kind of makes enemies able to dodge it. If the enemies get hit by a Crash, Twice puts his Hatchets together and throws them at the enemy. This is sent spinning and has a 2x Bigger Hitbox than just 1 Hatchet. This Ability cannot be spammed and deals super tiny knockback. (Consumes 10 Mana)

<p class="MsoNormal">(Z) Shooting Star: Mira fires a star that homes in on the nearest enemy. When it explodes upon hitting an enemy, their speed is lowered by .2 for 5 seconds. This explosion can also the people near to that enemy but they don’t gain the debuff. (Consumes 20 mana. 15 second cooldown)

<p class="MsoNormal">(X) Stellar Barrier: Mira makes huge stars spin around her for 10 seconds. Pressing Z again or when she gets hit with an Attack, these Stars will spread out, hitting nearby enemies and knocking them back. When the stars Spin away, Twice throws his hatchets making them go in a spiral but they only can go as far as the Spreading Stars can. Enemies hit by the Hatchet will have their Attack lowered by .5 for 5 seconds. (Consumes 20 Mana. 20 Second Cooldown)

<p class="MsoNormal">(C) Lead Switch: Mira lets Twice take the lead. Twice jumps in front of her and attacks with both hatchets. The enemy hit gets knocked back with their speed lowered by .2 for 5 seconds. Twice then takes the lead and takes out his Dual Sword and Mira switches to her Slingshot. (Consumes 10 Mana. 20 Second Cooldown)

<p class="MsoNormal">(V) Double Trouble: Mira causes a Star Storm around herself for 10 seconds. It’s not constant however and the stars don’t go down very fast, so it makes them possible to dodge. When the Star Storm happens, Twice throws 2 Spinning Hatchets around Mira and himself due to them being charmed. These hatchets only last for how long the Star Storm lasts. Enemies who try to get close to her will get knocked away. This prevents the Twins from getting meleed but that doesn’t defend them from getting Ranged. (Consumes 50 mana. 75 second cooldown) <ac_metadata title="Class Concept: Twice &amp; Mira (2 Names for 1 Class? That&#039;s Very Unusual)"> </ac_metadata>