Board Thread:Suggestions/@comment-28892766-20160920022931

Role : Mage

Subrole : Hexer

Weapon : Aspir (Staff looking cane)

A magician that uses multiple elements and steal mana. As a Mage, Magister has mostly aoe abilities and can do moderate damage and can keep up with mana with its ability to gain back mana with one of its abilities. As a Hexer, will mainly focus on debuffing a singular target, draining/depleting their mana lowering the overall fight damage with varying debuffs. This won't stop fast and high damaging classes such as Vulca who doesn't even need to rely heavily on its abilities to easily kill a class and Magister doesn't have mobility.

Stats

Attack 1

Defense 1

Speed .9



Passive - Antimana : When Magister gets hit, the mana or whatever main bar of ability use for that class will be lowered by one third of the damage (enemydamage / 3 = manadrained) Magister recieves also working on projectiles. Can not drain enemy mana when that damage does not exceed 5. The drained mana doesn't go to Magister :)

E - Soul Suck : A weak attack that drains 100% mana of the damage this ability does (abilitydamage = managained). Click on an enemy 0 to 100 studs away from Magister as well as buffing Magister's damage by .1 for 5 seconds. Mana drains enemy mana :) 0 Mana, Cooldown 10

Z -  Ice Bolt : Points staff towards shooting a beam of ice where you are facing and can travel up to 50 studs before exploding. Slows down enemies by .1 for 5 seconds doing damage to nearby enemies in 25 studs. Mana 15, Cooldown 5

X -  Thunder Link : Shoots a stream of lightning where you are facing that damages enemies two times bouncing to enemy to enemy. For the lightning to bounce off to another enemy, an entity must be within 20 studs of that hit enemy. Mana 25, Cooldown 9

C -   Silent Fire : Creates a singular purple fireball inbetween hands and can charge up to 5 seconds. Each second increases this abilities damage by .05. Automatically shoots a fireball after 5 seconds and after 100 studs. A enemy hit by this will be unable to use their abilities (EZXCV) for 3 seconds with their abilities looking grey. Mana 20, Cooldown 12

V - Mana Storm : Creates a expanding tornado where you are standing doing damage to people inside of it as it moves aimlessly around the map for 10 seconds before dissapearing. All enemies inside the tornado have their movement decreased by .2. Mana 50, Cooldown 40



<p style="font-weight:normal;">aspir is final fantasy ability that drains enemies mp

<p style="font-weight:normal;">wow clever me right?

<p style="font-weight:normal;">wowowow <ac_metadata title="Class Suggestion : Magister"> </ac_metadata>