Board Thread:Suggestions/@comment-25114960-20160209141738

Class (Mage, sub Support)

Description: Byte is an enigmatic warrior capable of compiling energy and organic matter into code, editing and changing it at whim. Utilizing various programs and altering the core of its opponents, Byte is capable of destroying entire groups of enemies with little opposition.

Weapon: Holograms | Attack Speed: Normal | Attack Damage: 4-8

Basic Attack Combo: 


 * Byte constructs two buzzsaw holograms and sends them forward.


 * Byte constructs a large hammer hologram and slams it downward.


 * Byte constructs a cannon hologram and fires it at the mouse.


 * Byte constructs several spear holograms that emerge from the ground.

Passive - Recompile: Byte utilizes an additional bar labelled 'Data' (max 100). Byte generates 5 Data per second. Whenever Byte takes damage from any source, half of the damage taken is instead subtracted from Data rather than HP, if any is available.

Z (15M, 12CD) - transfer.jar: Byte begins charging for 4 seconds, causing a processing circle to appear and track the user's mouse. After charging, Byte teleports to the circle and detonates it, dealing 7-8 damage to all nearby enemies and reducing their Speed by .4 for 2 seconds. Allies in the detonation range instead receive a .2 Speed buff for 3 seconds.


 * If Byte has 50 or more Data, this ability will heal Byte and nearby allies for 8-10 points apon detonation.

X (30M, 18CD) - rewrite.bat: Byte loads the data of a nearby player targeted with the mouse, temporarily replacing the first three abilities. Byte's abilities will revert after using one of the following skills, or if no skill has been chosen for 8 seconds.

[Z - statroute.exe: Byte reduces the target's highest stat to 1, adding the difference to the target's lowest stat.]

[X - highwall.exe: Target takes damage = (Target's HP - Byte's HP) / 2. Inversely, Byte takes damage = (Byte's HP - Target's HP) / 2. Negative damage is converted to healing.]

[C - breakdown.exe: Target receives Stun = Data / 2. If target is an ally, target's stun is decreased by this same amount.]

[V - format.exe: Target's HP is completely restored, but target is stunned and suffers half Defense for 5 seconds.]


 * If Byte has 50 or more Data, this ability's cooldown is halved.

C (24M, 10CD) - loopcrash.jvk: Byte creates a field of corrupted data for 12 seconds, halving the Speed and Attack of all enemies within. Byte's Data regeneration is doubled while inside the field. Additionally, allies inside loopcrash.jvk receive .2 to both Speed and Attack.


 * If Byte has 50 or more Data, nearby players are pulled towards loopcrash.jvk apon casting.

V (60M, 40CD) - fatalerror.pth: Byte begins charging for 5 seconds. After charging, Byte unleashes a wave of corrupted data, randomizing the stats of nearby enemies to numbers between 0-1 and reducing their mana to 0. For the next 8 seconds, Byte may cast abilities with no mana cost or cooldown.


 * If Byte has 100 Data, this ability staggers nearby enemies apon casting. 