Board Thread:Suggestions/@comment-28140663-20160422223004

Support Class : Meter

Subclass : Rusher

Weapon : Thermos  (thermometer)

Posture : Meter has Thermos at his left hip when unequipped. When drawn, Thermos is drawn with his right hand and propped against his shoulder until he attacks or moves. (basicly, vulca's brother)

Description : The heat of battle only gets hotter when Meter joins the fight! Meter isn't just your normal support class based around heat. Meter has special abilities that allow him to support and to rush in as well. Meter's main playstyle is based heavily on timing, if you want to be able to support and rush effectively, you must have frame perfect timing and knowledge. A wrong move at the wrong time can lead to Meter's fall. Meter can buff the damage of nearby players, and relies heavily on the color of his weapon, which changes from white to shades of yellow and red.

Combo : Meter swings Thermos to the left, then to the right, then smashes the ground. Damage range is based on his passive (0-20 damage)

Shifting Heat : Thermos is very unstable, and always changes colors. However, colors represent the heat it is giving off, and more heat means more pain. Thermos changes from white to yellow to red, opposite order, then rinse and repeat. It takes 2 seconds to make a full cycle normally. Everything is heavily influenced by color, hitting someone while the weapon is white will usually mean a puny attack that displays white damage. However, hitting someone while it is red will usually mean a destructive attack that displays red damage. Shifting Heat cycle is also influenced by movement speed. At 2. speed, you can expect the cycle to take half the time to finish. However, at 0.5 speed, you can expect it to take twice as long.

Color Spectrum : Thermos is infused with mana, causing a wider spectrum of colors. Goes from red to orange to yellow to green to blue to violet then repeat. The new colors, Green, Blue, and Violet do different things. Green hits will have healing properties, healing both enemies and allies for 10. Blue hits will have mana granting properties, giving 10 mana to both enemies and allies. Violet attacks will do random damage 4 to 12. Drains 2 mana each second while Meter keeps this up.

Meteor : Meter smashes the ground to create a flaming meteor that will go wherever Meter clicks. This allows Meter to create a volley of meteors, then unleash them at a single spot for devastating damage. The meteors buff attack by 0.2 to allies nearby and allies hit by the meteor. Cooldown of 3, costs 10 mana. Note, meteor colors are based on when Meter spawns them, and colors have according properties.

Timed Slash : Meter enters a stance that causes the cycle to be only 1 second long. However, effects are greatly amplified, making red attacks do 40 damage, yellow attacks grant stun, and white attacks do nothing, still. When Meter thinks he got the right color, it will make him dash forward for 5 seconds or until he hits someone, while pausing the color from changing. Victims might be eating 40 damage, or a mere tickle. Cooldown of 7, costs 15 mana.

Campfire : Meter impales the ground with Thermos, creating a small pile of rocks surrounding a flame. The flame will inflict fire for 3 seconds on enemies, and allies nearby will gain increased mana and health regen. Anyone with Shifting Heat will also be influenced, making the part where the weapon is red last 50% longer, and white will last 50% shorter. Lasts 20 seconds, cooldown of 10, costs 15 mana. Note, if you have Color Spectrum active and you are nearby a Campfire, you will be paused on that color, so make sure you enter a Campfire radius with the correct color you want.

Heatwave : Meter charges Thermos from bright white until the player clicks on the according color, then unleashes the deadly (or not) heat into the ground. The result is a 30 damage strike to anyone close enough, and the blow creates a giant cloud that lasts for 30 seconds. Anyone in the cloud will be slowed by 0.3 and gain 15 stun each second. Allies will gain 0.4 attack while in the cloud. However, if the color is not red, yellow, violet, or white, it will instead launch a cloud that heals allies or grants massive mana regen. Cooldown of 77, costs 50 mana. 