Commander (Alpha)

Animations
Click Combo= Click Combo

E Ability= Mode Change

Z Ability= Support Wave

X Ability= Guardian Dash

C Ability= Decimate

V Ability= Critical Point

Tips and Trivia

 * The tool name for Commander is named Cherubim, which is a term for 'winged angelic being', hence the wings on the weapon model.
 * Commander's passive, "Guardia", had a different passive in the Pre-Alpha stage of development. It still the same ability to change between Attack/Defense form, but instead of allies' stat boost, it was a switch between major attack/defense stat boosts. This prior passive had made Commander overpowered for a support role even when Fenrier lowered it's stats. This had resulted in Commander having it's passive changed into a stat boost for its allies and made Commander more balanced further into development.

Strategies

 * Playing as commander, You should be strategic when using your abilities, due to Commander being the most agile when using the abilities. Several examples of combos are Guardian Dash, Decimate and Support Wave.
 * It is highly recommended you should be constantly changing modes, depending on the situation and your plan.
 * Curving the Guardian Dash makes it confusing and difficult for your enemy to hit you, but it may require a large amount of mana.
 * Commander works great with Mouse Lock Switch (Located in menu)
 * Use a combo that decreases the attack of the enemy so if an offensive class is done to that like Nether for example their attacks are useless.
 * Critical point stuns the opponent, so if you use it on Renegade, Nether, Ichor, etc. You can deal lots of damage.
 * Try to stagger enemy by doing Guardian Dash in front to avoid more loss of mana by flying.
 * If you are fighting a high def class, try to use defensive mode to buff your own def. Therefore, you can take your fight longer as you getting more def from your passive.
 * If fighting a high atk class, try to stagger/stun him. Going defensive mode is also a consideration if he is damaging you badly.

Weaknesses

 * While Commander has high agility when using abilities, Commander mostly depends on confusing the enemy or knockback. Try to predict when Commander is going to use one of the abilities.