Board Thread:General Discussion/@comment-31671977-20170421095136/@comment-31780004-20170517190401

Maracash73 wrote: Karen.celedestin wrote: Maracash73 wrote: Karen.celedestin wrote: Just because people still play it doesn't mean it's not dead.

Fenrier doesn't do major updates anymore.

The community is trash.

Almost all of the true pros never play anymore. just because its still living doesnt mean its not dead

sorry that fenrier has a life, and if your complaining about slow updates from fen, you need a life 2

the community is trash with people like you in it

aaaaand you know this, how? i know plenty of talented players who still play and like the update.

i think "genwunner" is a perfect way to describe people like you I know fenrier has a life

just saying.. it's been over a year and a half since major came out. the only things since then were lobby changes, new maps, and the removal of some stuff.

Even with a busy schedule, it shouldn't take a year to remove Sievert, a couple of gamemodes, and add like 2 maps please, program a game like strife. build the maps, gain a community, balance the game, and protect the game from exploiters/bugs. then balance that with stuff happening IRL, and have the game be 100% free.

not 2 hard, right? Already working on an adventure game... wait till after that..

But either way, I know how it all works.

How maps work: A script uses equations to choose a random map script each time. The chosen script CFrames the maps in.

How classes work: The GUI  executes a script based on the last class button you clicked when the round starts. It CFrames the weapons, and sets the keybinds to play an animation and CFrame any blocks or meshes that appear as the attack occurs. A script occurs during this that recognizes if a player or object was hit. If so, the player is appropriately damaged.

How GUIs work: There are certain parameters to set, e.g. the size of the GUI - coded in length and width - the sizes of the buttons, also in length/width, and finally, the scripts executed when buttons are pressed.

How teleportation works: Uses a script to either CFrame the player into another location or move their body part positions along the X, Y, and Z axis of the game.

I've made games before. I know what's reasonable and what isn't. Fenrier's lack of work isn't reasonable.