Board Thread:General Discussion/@comment-29377254-20160919163320/@comment-14761947-20160921105952

read it again and i did a mistake

what i actually was suppose to write was that mech could almost have an equal chance of beating commander, not certainly most of the time.

"mechanic also takes aiming skills"

obviously, but its the best of both worlds to also have tri-blades by the press of a button.

"also comm has a lot of aoe abilities which mechanic won't be able to be dodging any time soon cuz of its non-existent mobility."

comm has a lot of AOE abilities and mech is not that agile, yes, but the keyword is "defense". mech is pretty tanky but not without disadvantages ofcourse, which comm gets away scott-free in the buffing game.

but the thing is, the "way" those two classes obtain their buffs are different. comm's comes in consistent (defense mode click combo also buffs defense by a little) but slow waves (offensive mode and to get bigger defense buffs) where mech gets them all by a press of a button or two.

this means that comm can maintain his buffs for a long time but the maximum defense he can maintain is .4 every 10 seconds (not taking in the combo buff in account).

this also means that mechanic can gain buffs consistently depending on how many armour he use. buffs can roll in consistently (1 armour at a time) or every once in a while (2 or 3 armour)

another thing about mech is that it could outbuff comm but its impractical (3 armour, it slaughters though). a slightly practical method is to just use two armour instead. but even with one armour alone, the buffs make mech outstanding (1.2 defense + 0.1 defense by passive with Z or C). mech also has its E which certainly plays a significant part in this. for example, C + E and you get 1.5 def.