Board Thread:Suggestions/@comment-34028232-20171220142547/@comment-34028232-20171223021544

Maracash73 wrote: passive: Is this passive meant to stop people from running with the weapon unequipped? If so, nice.

E: "Hilarant teleports 20 meters far from it was been". 2 things. 1: Roblox does not use meters, it uses studs (1 robloxian is 6 studs tall, 6 studs wide, and 1 stud deep, and 1 stud is 1 centimeter). Second, let me try to correct your grammar mistakes, keeping this stud thing in mind: "Hilarant teleports 20 studs forward". As for the abilitiy itself, it is ok, but you should explain how moves (like the click combo) will work without the staff. And, how far is "too far"?

Z: I can barely read this one, but I will try my best. If I am reading this correctly, the cards will spin around in a loop, following your mouse. Every full rotation costs 10 mana (would be nice to know how long it takes for the cards to complete a full rotation), and they deal 25-50 damage each, and will increase by 20 damage every hit. So, if each card did bare minimum damage, a full rotation of hits would cost 30 mana and deal 220 damage (25, 45, 65, 85), and that is just bare minimum. If they all dealt damage around the middle of 25 and 50 (37-38, in this example 37), then the damage would be 268, and max damage being 320. This could then continue quite easily as all you need to do is drag your mouse and trace the enemy. If you reach 50 mana spent (1 activation, 3 rotations), you will kill the enemy no matter the random damage. Obviously, this move needs to be nerfed. I suggest making it just go in a straight line, causing the move to be best against a horde of enemies.

X: To begin with, 1% of 1000 is 10 damage. 11% of 1000 damage is 110 damage. Just say the damage values instead of "__% of 1000", please. The move itself is great.

C: Delete this move. This is literally Ichor's E but stupidly powerful. I am not going to explain why this move is broken, because it should be obvious.

V: I am going to assume that "25 meters in wideness" is "25 studs in diameter". The move is ok, but there are 2 problems. 1: Too much damage, and 2, a problem with the class as a whole

It is too good at running and is too much like beckoner. The class can literally halt its enemies for a solid 4 seconds and potentially stun them, and disable abilities every now and then just for fun. Its base speed is extremely high, and the class has a damage boost. Saying this is balanced because it has "90% defense and 900 hp" is dumb. This is just a combo of the 4 other glass cannons in the game (vulca, nether, tundrus, beckoner), and it is not that original.

"yay another tank counter! just what we needed! not like the last class also hard countered tanks or anything" I'll my best as much as possible to do a rework.