Board Thread:Suggestions/@comment-28892766-20160814211729

A cool little idea I just made in my head, developers probably though of this already though. l0l yey sand dunes b0ss.

Description : sandworm

Appearence : A giant sandworm with a wide gaping mouth and multiple sharp teeths at the edges.

Map : Sandy Dunes

It pretrudes out of the hole in sandy dunes. and wow, doesn't move (the 3rd boss suggestion I just made with no movement, jeez)

I do not know how big the hole is because the worm will fit into the hole so I will have to readjust a few abilities to fit the range.

Stats

Health - 1000

Time : 20 minutes

Defence - 2.5

Attack - 4

Respawnable : 3 lives

 Everyone has 20 seconds to get ready as Sandworm is inside the hole. Going inside the hole kills you. ( ͡° ͜ʖ ͡°)



Abilities

Engulf - Everytime the Sandworm kills someone, it'll be healed by 10 everytime.

<p style="font-weight:normal;">Dune - A highlighted aoe that circles around Sandworm that covers 70 studs wide around him will do high damages if you don't get out of there and also turns your screen black for 5 seconds (cuz its blind u no?). You has 5 seconds to dodge. Even when guarding, you will still get hit and blinded.

<p style="font-weight:normal;">Burrow - Sandworm will go to a few selected spots on the map. Either to the right or left of the North side of the map with the little fountain or right or left on the South side of the little fountain thingy. It will stay there for about 10 seconds before burrowing back to the "HOLE". Any players within the selected spots will be instantly killed. Cooldown 120

<p style="font-weight:normal;">Sand Bomb - While at any of the burrow spots, it'll use sand bomb which works like snow bomb from one of Tundrus' abilities. Sandworm spits out 3 sand bombs at 3 random players in the map. It'll become smaller balls of sand as it explodes. It blinds players for 3 seconds and also decreases their damage by .2 for 5 seconds. Cooldown 10 seconds.

<p style="font-weight:normal;">Regurgitate - While at any of the burrow spots, it'll use Regurgitate at a randomly marked player. The mark is visible to anybody and they must get out of the range of the marked player. The radius of this attack is 40 studs and has 3 seconds to run away from the mark player, or the marked player can direct the aoe from the crowd. The strong acids hurt even guarding players, but mitigate 20% of the damage. It decreases any players defense and movement speed by .3 for 5 seconds. Cooldown 10 seconds.

<p style="font-weight:normal;">Desertification - Ultimate ability, uses this when health reaches 75%, 50% 25% and 10%. Sandworm gains a 100 health shield which for everybody to take down. Sandworm gains 3 attack buff during this. If you take down the shield, Sandworm will be stunned for 5 seconds and its stats will become normal. If you fail, the Sandworm causes a giant tornado of sand that engulfs the whole map and deals massive damage. Can only use this when at the hole. All players have 10 seconds to take it down.

<p style="font-weight:normal;">Quicksand - 2 Piles of sinking sand goes on 2 random players which slow down their speed by .3 while they are in there and do damage to them overtime, deals fairly low damage as this is one of the constant threat abilities. Can use this during the Burrowing spots as well. Cooldown 10 seconds.

<p style="font-weight:normal;">Pressurize - Sandworm pressurizes the whole sand part of the floor (not including the fountain places) and makes them super hard. Any players who do not jump at the right time during this or is at the sand floor have their legs crushed and do true 50 damage and decreases their speed by .6 for 30 seconds. Players can tell when this is coming by the whole floor being highlighted and has 5 seconds to either timely dodge or go ontop of a pillar or something. Cooldown 180 seconds.

<p style="font-weight:normal;">Sand Fall - Constantly targets random players (3 at a time) which has a 20 stud aoe. When getting hit by this, slows down players by .2 for 3 seconds and blinds them for 3 seconds as well, has 3 seconds to dodge this. Deals fairly low damage as these are one of the constant threat abilities. Cooldown 10 seconds

<p style="font-weight:normal;">2nd Phase - Sandworm now leans slightly over the hole now with a few red spots on its skin. Gains new abilities and a few upgraded ones.

<p style="font-weight:normal;">Burrow+ - Now the Sandworm violently burrows into the ground instantly damaging players near the 50 stud radius.

<p style="font-weight:normal;">Regurgitate+ - The defense and movement speed decreased is now .4

<p style="font-weight:normal;">Pressurize+ - Now it'll change your walkspeed to 0, but then very slowly recovers your speed. Takes 40 seconds to fully recover all of that class' orginal speed and also does 60 true damage instead now.

<p style="font-weight:normal;">Dust Devil - Three random selected areas where a player is at (not a mark) will be 30 studs big and players have 3 seconds to dodge. Players caught in there will have their speed decreased by .3 as long as they are inside it and receive damage overtime if they're in there and the tornado lasts 5 seconds. Deals fairly low damage as these are one of the constant threat abilites. Cooldown 15 seconds.

<p style="font-weight:normal;">Sully - A 50 stud radius highlighted aoe where 1 random player is at will be targeted. Has 5 seconds to dodge and the Sandworm pokes out its tail at the player. (targets one a time). Can happen anywhere on the map. Decreases players defense by .2 for 5 seconds. Cooldown 20 seconds

<p style="font-weight:normal;">3rd Phase - Grows horns on back and has red skin. Increased attack of 1 and has new abilities.

<p style="font-weight:normal;">Sandstorm - During this phase, everyone recieves a 3 second blind every 20 seconds with a .1 decreased movement speed. Stays through out the rest of the fight.

<p style="font-weight:normal;">Sandstone - A 15 stud radius attack that targets every single player inside the map. Deals fairly low damage as this is a constant threat. Cooldown 15 seconds.

<p style="font-weight:normal;">Sand Spike - Spikes occur everywhere on the map dealing damage and slowing down players by .1 for 5 seconds. Can be dodged by jumping at the right time. The warning is when the Sandworm is a bit inside the hole, it pops out and the spikes occur. Cooldown 40 seconds.

<p style="font-weight:normal;">Erode - The sand erodes everyones defense by .1 (can stack up to 3 times and lasts 5 seconds) and deals damage to everyone inside the map doing small damage every 3 seconds, dissapears after 9 seconds. Cooldown 60 seconds.

<p style="font-weight:normal;">'''I will be constantly working on my 3 boss suggestions. excuse me now.''' <ac_metadata title="Boss Suggestion : Sandworm (sandy dunes)"> </ac_metadata>