Board Thread:Suggestions/@comment-26821588-20160112161949/@comment-26821588-20160113151358

98.169.177.45 wrote: JackOfMostTrades wrote: 98.169.177.45 wrote: Wait, explain more of Telect's weaknesses, please? I'm a bit confused. His teleportation ability allows him to easily dodge powerful melee attacks and strike from another angle, and keeps a decent distance away from him and the enemy. Area attack however are able to hit him no matter what angle he strikes his enemy from and his short distance he maintains from the enemy won't keep him from taking damage. Since teleportation decreases defense temporarily, this could rack up a lot of damage if he's hit by a powerful area attack after a barrage of teleporting. Wouldn't Telect use Force Palm to counter his weakness, such as hitting an Abyss with Force Palm, which deals high knockback, and sends him out of his Plasma Hole? Aren't classes supposed to have some sort of ability to counter their weakness... Like trooper's Deadly Impact to escape enemies that get to close, which was SUPPOSED to be his weakness (obliterate says otherwise). And Frigost's Glacial Shield giving him a hopeful dash to help stagger enemies that are currently kiting him despite that being his weakness?