Board Thread:Suggestions/@comment-26821588-20150831052729

''' Support Class: Dryad '''

Subclass: Mage

Weapon Name: Walking Stick



Description: Dryad is a mage that wields what seems to be an ordinary stick, but truly it is imbued with the powers of nature. Dryad main role is to provide healing and buffs to allies while summoning minions to fend off attackers. Dryad does a good job at withering down the health of defensive foes but is easily cut down by hard hitting attackers.



Posture: When Dryad’s weapon is unequipped, her walking stick will rest on his back. When she equips it, she reaches with one hand over his shoulder, grabs the staff and pulls it over his shoulder. While Idle, Dryad will stand as the Commander class would, except with a walking stick. When moving, Dryad will hold her stick somewhat downward by her side.



Standard Attack Combo: Dryad will start her combo by smacking the enemy with her staff in a horizontal swing. She will follow up with another hit with a vertical swing. After that she will grab the staff with both hands and jab the enemy with the front of her staff. Finally, Dryad will stab the ground with the end of her staff, creating a small burst of sharp leaves in front of her to cut up the enemy.



[Passive] Aromatherapy - Dryad constantly produces an aroma that strengthens herself and her allies in either defense or attack based on her health. If Dryad’s health is over 50, her aroma will provide defensive buffs. If Dryad’s Health is under 50, she will provide offensive buffs. Her defensive aroma increases defense by 0.3 at 100-90 health, 0.2 at 89-70 health, and 0.1 at 69-50 health. Her offensive aroma increases attack by 0.1 at 49-30 health, 0.2 at 29-11 health, and 0.3 at 10-1 health.



[E] Konjure Kactus - Dryad will consume a good portion of her mana to summon a Kombat Kactus minion from the ground. Kombat Kactuses will follow Dryad around and attack enemies that approach her. Kombat Kactuses each have 50 health, deal 3-6 damage per hit, and inflict light stun (they fight with fists similar to how Ichor fights). Kombat Kactuses will remain in the battle until they are defeated. If Dryad dies, her Kombat Kactuses disappear. Kombat Kactuses are not affected by buffs or debuffs, and they cannot be staggered/stunned. Dryad can only have up to 2 Kombat Kactuses alive at the same time. (Consumes 40 mana, 1 second cooldown, max 2)



[Z] Root Lash -Dryad creates a whip-like root from the top of her staff that extends out and ensnares a selected foe. The ensnared victim is left unable to move as the roots consistently leech health off him every second until the root breaks off shortly after. At the same, Dryad is consistently healing herself every second with the leeched health stolen from her victim. Just before the root breaks apart, the victim will have their attack decreased by 0.3 while Dryad’s attack increased by 0.3 for a few seconds. Dryad is unable to move while using Root Lash, leaving her vulnerable to attack. (Consumes 25 mana, 15 second cooldown, ensnares for 4 seconds)



<p class="MsoNormal">[X] Photosynthesis - Dryad summons a powerful ray of sunshine that radiates down on herself and those around her. Dryad and Allies within the area of the light will have their attack and speed increased by 0.3 for a while. Enemies will take light damage from the harsh sunlight. (Consumes 40 mana, 30 second cooldown)

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<p class="MsoNormal">[C] Leaf Guard - Dryad creates a gust of razor-sharp leaves that surrounds her and acts as a shield. Dryad can freely move around and attack while leaf guard is active. Leaf Guard will block any incoming projectiles and lightly damage enemies that get very close to Dryad and inflicting moderate pushback when they are hit. Enemies will still be able to harm Dryad. While Leaf Guard is active, the name of this skill will change to Leaf Burst. Leaf Burst will automatically activate once 8 seconds has passed or if the [C] key is pressed again. Once Leaf Burst activates, Dryad will dismiss her Leaf Guard, causing all of the leaves to burst outwards in all directions, dealing moderate damage to enemies around him. Enemies hit will have their defense decreased by 0.2 for a couple seconds. (Consumes 40 mana, 25 second cooldown, 8 second duration)

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<p class="MsoNormal">[V] Yggdrasil - Dryad plants a seed that will sprout into the mythical world tree Yggdrasil shortly after. Enemies nearby the tree when it sprouts will be flung away and will take moderate damage. Yggdrasil will produce a sparkly aura that provides rapid healing while it is active. Enemies that are nearby Yggdrasil will constantly have their attack decreased by 0.2 for a couple seconds. After a while, Yggdrasil will slowly fade away. (Consumes 60 mana, 60 second cooldown, 10 second duration) <ac_metadata title="Class Suggestion: Dryad"> </ac_metadata>