Board Thread:Suggestions/@comment-29867763-20170311200619

Role: Support

Sub-role: Tank

This class has huge AoE's that give his teammates tons of defense and defensive options, but he has no projectiles, little stun, and no reliable crowd controls

Natural Stats:

Attack: 90%

Defense: 130%

Speed: 85%

HP: 1000

Weapon: Tipper - Multferm carries a long lance, which he can use to kite. The lance has superior range, being able to reach forward as far as his original Phalanx

Click Combo: Multferm has only one attack in his whole combo where he stabs forward and deals 50 damage. Has about 0.7 second delay before next attack.

Passive: Phalanx - Multferm constantly has a 15-stud-wide aura (about the diameter of Abyss' E) that gives allies a 30% buff in defense, a 10% debuff in attack, and a 5% debuff in movement, giving his teammates the same stats as himself. As a given to help with teamwork, Multferm has a small circle above his head which shows the specified letter of the skill he is about to use, and all his skills have a .5 second delay.

10M E: Reposition - Multferm resizes the area Phalanx takes to one of 3 specific sizes with different buffs for his allies: original 15 studs diameter (+30% def -10% atk -5% spd), 10 studs diameter (+40% def -10% atk -10% spd), or 20 studs diameter (+20% def -5% atk -5% spd). Each of these areas also changes the stats of Multferm, and costs 10 mana to resize. E+S to make the area 10 studs, E+W to make the area 20 studs, and E+E to make area 15 studs.

20M Z: Roundhouse - Multferm spins his lance around one full revolution, dealing 100 damage and high knockback to any foes hit. Any teammates that touch the lance gain 10% defense. It is possible to hit an enemy in front of Multferm twice with this move.

30M X: Ration - All people in Multferm's Phalanx donates 100 HP to a 15-stud-wide shield that moves with Multferm. This shield takes all damage that is given by opponents in Phalanx, and quickly decays after 10 seconds.

30M C: Charge - Multferm inverts the stats of Phalanx for 10 seconds, giving everybody within Phalanx a 20% attack buff, 10% speed buff, and a 10% defense debuff, including himself. Charge always has a range of 15 studs and cannot be changed.

50M V:  - Multferm creates a personal shield around himself in which he is immobile. If somebody hits Multferm's shield, the enemy will be staggered, and Multferm will create a disk of constant damage by spinning his lance incredibly quickly, having huge AoE and inward knockback and dealing 250 constant damage to all enemies within his range. Once the animation is finished, the attack gives huge outward knockback, but no damage from the knockback. If nobody hits Multferm's shield for 5 seconds, the same effect will happen, but dealing 100 damage and having no knockback. While in this animation, Multferm gains 100% extra defense if the shield his hit, and no extra defense if not.

<p style="font-weight:normal;">I feel like I made this support too good...

<p style="font-weight:normal;">Pl0x comment to make this class better! <ac_metadata title="Class Suggestion: Multferm"> </ac_metadata>