Board Thread:Suggestions/@comment-26506958-20160111024911

Role: Mage

Sub-role: Hexer

Esper is a psychic individual who uses its otherworldly powers to mess with opponents on the battlefield and do massive damage in just a few hits as well as maniupulate the position of enemies and itself. While Esper can swat opponents away like flies, it is prone to headaches.

Weapon: Psychobraces: Braces that travel along the arms and hands with a red gem on them.

Posture: When unequipped, Esper has its hands by its sides. When equipping the Psychobraces, its hands glow and it levitates upward a bit. When idle, Esper floats up and down slightly while its hands rest a bit away from its sides. When moving, Esper drags its body along the ground and leans its core forward.

Basic Attack Combo: First, Esper imbues its left fist with power and jabs foward. Then. it does a backflip while levitating, kicking infront of itself. Next, Esper smashes down with its right arm, creating an ethereal fist that does the same. Finally, Esper blasts a wave of psychic energy that travels forward.

Passive: Cranial Capacity: Esper has a new bar called Thought. Whenever Esper takes damage your uses an ability, the Thought bar fills by a small amount. As Esper gains more thought (Through abilities), it gets more Damage (0.05 every 20 Thought). However, if it fills up from taking damage, Esper gets a headache and is stunned. The Thought bar decreases by 5 every 3 seconds.

E: Psychic Surge: Esper focuses its mind and creates two psychic hands in front of it. While they are present, Esper cannot move, but it can attack dealing great damage with the hands (~15 min). Every time the user clicks, Esper cycles through a series of attacks: First the spin around quickly in a slapping motion. Then they both smash the ground in front of Esper. Thirdly, they punch forward and behind Esper. Finally, they do a karate-chop motion in an X shape.

Thought filled: 15 per attack

Z: Psychopull: Esper creates a vortex at its right hand and sucks in nearby players, dealing constant damge (~5 min per second) before the vortex explodes, dealing moderate damage (~14 min). If an opponent is sucked all the way to Esper, they take even more damage (~10 min).

Mana: 20

Cooldown: 8 seconds

Thought filled: 5

X: Shove: Esper focuses its psychic energy into one orb. This orb can be controled with the WASD keys and upon touching an enemy, deals great knockback and damage (~10 min). The longer Esper uses this, the less stable the controls become as well as the orb moving slower. This can be canceled by pressing X again.

Mana: 15 upon use-5 per second

Cooldown: 15 seconds

Thought filled: 3 per second

C: Barrier: Esper creates a psychic shell that halves all damage taken for 5 seconds. During the 5 seconds, Esper gains 0.3 Defense. When the 5 seconds are over, all the damage Esper took is returned to the attackers. If no damage is taken, the cooldown is halved and Esper gains 10 thought.

Mana: 30

Cooldown: 10 seconds

Thought filled: 1 per 10 damage

V: Warp: Esper plants its fist on the ground before teleporting to the nearest enemy at the mouse location within 50 studs, causing an explosion at the intial and final location. The explosion does moderate damage (~11 min) and lowers Defense by 0.2. If this hits an enemy, the cooldown is reduced 25%.

Mana: 40

Cooldown: 45 seconds

Thought filled: 40

Pictures: Gonna do it tommorow 