Board Thread:Suggestions/@comment-27078908-20160319122746/@comment-27078908-20160322221130

Biomatic wrote:

The vibe of Mad Murderer is so strong that it hurts

As for debuffing, you should consider on telling the reader on how much it suppose to debuff. I know you've put in a small amount/greatly reduce, but do realize that some readers can consider greatly as a 0.5 or 0.10, it's good to be precise as possible, though doing distance [studs] may be difficult.

It's usually in the desrciption is where you put in the class's advantages and disadvantages. Strategies can be a good add-on if there were additional pictures for the skills to show us on how the skills would work in your perspective.

Usually, anything that revolves around the GUI should be in there, for example, "If used [Z] then it will deduct [GUI Name] by 1 before being regained by [Explanation]". Putting it in the skills is too much of a hassle. Plus putting it in the GUI section makes it look long too :U

LASTLY. Most people have a bracket around their Mana/Cooldown usage so they can tell the reader on how much this uses.

'''TEXT WALL YAY. Also Legionaire sounds off with this class.'''

I'm so happy you guys are taking me seriously with my suggestion. I'm taking what you say into account:


 * Is a Mad Murderer vibe bad? I've never played that game...


 * Hm. I thought it would be a good idea to leave the stat debuffs up to the game's developers as they know best how to balance the classes. That is, assuming they even notice a thing I've said.


 * I'm a total fail with using models in Studio like I've seen other people do ;-;


 * Yeah, I geddit. I'll be more specific about Ammo.


 * I'll add brackets for Mana and Cooldown.


 * My other favorite names were taken or freaked them out because it was Latin and they don't like Latin. As I said before, please, if you have any suggestions, I'll consider them.

btw my Roblox username is actually Emboy34166