Board Thread:Suggestions/@comment-26513974-20150805125458

Description:

Arguth is a melee fighter class who excels in dealing damage in duels and skirmishes. Instead of mana, he uses a bar called 'Rage' (Not sure if other classes own this bar, haven't played this game in a long while). His attacks empower from rage, but needs time to build.

Weapon Name: Ariah. (Reference: http://b.vimeocdn.com/ts/961/789/96178981_640.jpg. [I DO NOT OWN THE PICTURES]

Stats:

Defense : 0.9

Damage 1.1

Walkspeed 1.0

Attack Combo:

Ariah is held on the left hand.

First attack: The sword is swung to the right

2nd Attack: Then the sword is swung diagonally to the upper left.

3rd attack: The sword is swung all the way down to the right, where Arguth prepares a lunging position.

4th Attack: Lunges forward

5th attack (This attack occurs between alternative combos): Spins after the lunge.

Passive: Passing Rage

When Arguth hits an enemy with a basic attack, he gains 10 rage. At 100 rage, Arguth gains additional 0.2 defense and 0.2 damage. Rage bar fillls up all the way to 300, but only gains the bonus stat buffs at 100 rage. Abilities get empowered at 100 rage. Bonus effects are added at 200 rage, even more at 300. [Bonus effects are added together] As a counter to this as to not make this OP, any ability used with an empowered rage attack consumes all rage, resetting rage to 0.

[E] Life cutter

Arguth sacrifices 10% defense, damage and walkspeed to make his attacks deal damage equal to 5% of his enemy's missing health.

If toggled off, Arguth slowly heals from rage every 5 seconds, consuming 10 rage and heals for 5 health.

[Z] - Deep Impact (7s Cooldown)

Swings infront of Arguth, like a basic attack. Deals 10 damage.

100 rage: Creates an impact around target, slowing all enemies by 15% for 2 seconds.

200 rage: Stuns first target hit for 1 second. The slow impact reduces enemy's damage by 10% for the same duration as slow.

300 rage: Deals 16-20 true damage instead of 10 damage.

[X] - Out of the way! (12s Cooldown)

Arguth swings his blade 4 times in a wide range while rushing forward. Enemies take 10 damage, but takes 1 lesser damage from each swing. Enemies are also knocked aside.

100 rage: Gains 15% defense at the end of the swinging for 4 seconds.

200 rage: Deals an extra 5 damage each swing.

300 rage: The 4th swing deals 50% extra damage.

[C] - Infuse (15s Cooldown)

Passively gains 5 rage each time Arguth gets hit. While infuse is on cooldown, the passive does not take place.

Sacrifices 5% hp to gain 50% movement speed for 5 seconds. (This ability does not use rage)

[R] - Bludgeoning (50s Cooldown)

Targets an enemy, jumps to him, and deals 20 true damage and stuns for 1 second.

100 rage: Stun increases to 2 seconds.

200 rage: Nearby enemies are knocked back.

300 rage: Damage increases to 30.

For anyone who is confused about rage, please don't be. If Arguth has 300 rage, and activates his [Z], all 300 gets consumed for his [Z], and the bonus effects of 100 rage,200 rage and 300 rage are added all together. The whole of rage consuming helps to prevent any op effect. So while the bonus effects are gud, you'd have to keep attacking mindlessly with basic attacks for long periods of time, meanwhile you're getting rekt by a proto or omega. 