Board Thread:Suggestions/@comment-26960607-20161002061256

Message From Me:

Something tells me my Class Concept named Saturn is a lot better than this one...

Anyway, I'm planning on making a few more Planet Classes (got 2 down now)

-- Class Name: Mercury

Role: ???

Subrole: ???

Weapon: Darts [There are 3 Held Between her Fingers (Pinkie & Ring Finger, Ring Finger & Middle Finger, and Middle Finger & Index). The Darts are Yellow, Orange-y, Brown or something. Venus is Right Handed]

A Challenger who seeks a challenge although she mostly ends up mostly killing the enemies in a very painful way. Mercury is armed with Darts, Fire Power, and Some Space Manipulation (but mostly uses Gravity Manipuation). Just… don’t get in her way. Seriously, Mercury is very devastating if you don’t know what to do. She may be powerful but her Attacks may have Unreliable Stun Rates and Possibly even NO Knockback.

Attack Combo: 

Swipes Right Hand to the Right,

Swipes that Hand to the Left,

Punches Right Hand forward,

Throws the 3 Darts between her Fingers forward which sends them in 3 Directions (pierces through enemies).

(Damage: 6-9. Other than the 4th Attack, Venus' Attack Combo is really short-ranged)

(Passive) Infiltrator: Mercury’s Attack Combo & Abilities are unaffected by Defenses such as Shields, Invincibility Frames, etc. etc. They will go through them and still hurt the enemy however… Mercury’s Stun Rate on her Attack Combo is a lot lower (2-4) and her Abilities lack knockback anyways and can’t cancel other Abilities. Her Attack Combo is also not the best at parrying other Attack Combos but it’s not easy for other Attacks to parry this Attack.

(E) Precise Throw: Mercury throws a Dart at wherever the Cursor is pointing at. It reaches quite far but it isn't infinite ranged. When it hits an enemy, it deals a Weak amount of Damage (6-7) and no Stun & Knockback. Mercury can only throw 1 Dart at a time but can instantly throw another one instantly after the Dart thrown first hits a target. (Consumes 5 Mana)

(Z) Sun Flare: Sunlight becomes harsh on the Area around Mercury for 5 Seconds. Enemies within this area take constant damage (4-6) and have their Attack lowered by .05 for 5 Seconds. The Debuffs will stack but the maximum can only be .25 and 15 Seconds. (Consumes 10 Mana. 15 Second Cooldown)

(X) Meteor Blitz:   Mercury jumps to a targeted area (wherever the Cursor is). When she jumps, a fire trail (lines of fire) is behind her and in midair, she performs a front flip. When she lands, a huge explosion happens as if a meteor hit that area, dealing loads of damage (10-15) and Stun (23-40). Enemies hit also have their Defense lowered by .2 for 7 Seconds and get staggered. Even though Mercury instantly performs this move, it takes 1.5 Seconds for Mercury to reach Point A (wherever she started) to Point B (the area she’s going to “Crash Land”). (Consumes 30 Mana. 22 Second Cooldown)

(C) Iron Incinerate: Mercury throws a Big Thick Metal Dart at a nearby area (this is one of dem Lawn Darts) which is wherever the Cursor is pointing at. Upon landing, it’ll start to melt. The Melting creates a Pool of Molten Metal around the Area where the Dart is, dealing DPS Damage (3-5) to enemies standing on it as they’re getting burned by hot metal. The Damage ignores .2 Defense. The spread is very slow however but the Huge Puddle stays around for 10 Seconds until it hardens. (Consumes 20 Mana. 23 Second Cooldown)

<p class="MsoNormal">   (V) Gravity Crush: Mercury alters the Gravity within a Large Area around her. She first loosens the Gravity, making nearby enemies float, then instantly intensifies the Gravity and sends all enemies crashing to the ground very fast, instantly dealing loads of damage (17-26) as well as Insta-Stunning Enemies. They also gain a 5 Second .7 Slow. Afterwards however, Mercury’s Speed gets lowered by .7 too and her Attack is lowered by .3 for 5 Seconds. This Move breaks Shields. (Consumes 50 Mana. 55 Second Cooldown) <ac_metadata title="Class Concept: Mercury"> </ac_metadata>