Board Thread:Suggestions/@comment-27509141-20160124005754

By LiketoMoveIt

[PLEASE READ] - I feel like I am posting waaaayy too many ideas for my own good. So, just to make this short: This will be my last idea in a while. Gonna take a break from my Strife! Dojo idea as well. So, adieu my friends! For now....MWUAHAHAHAHAHA!!! Now, onto the actual class.

Class Name - Senji

Main Role - Rusher

Sub Role - Hexer

Description: Senji is the wielder of the deadly Muramasa. Whoever wields the Muramasa must cover it in the blood of its enemies. Able to deal high amounts of damage, along with a bit of mobility, Senji shreds their enemies. However, if Senji is unable to drench Muramasa in blood, Senji will meet their timely demise.

Weapon - Muramasa (It's a katana with a sheath. That's not my image by the way, I am NOT going to own a sword that would want me to cover it in BLOOD.)

Unequipped  - Senji's Muramasa will be inside its sheath.

Equipped  - Senji will pull Muramasa out with their right hand, then hold the Muramasa with 1 hand in front of them..

Unequipping - Senji will replace Muramasa back into its sheath.

Attack Animation - Senji will slice right, then left, then Senji will slice diagnally upward to the right, then finally ending by slicing diagnally down to the left.

[Passive] - Bloodthirst: Senji's mana bar is replaced with a bar called Bloodthirst. The bar will slowly fill up depending on damage dealt by Senji's abilities and attacks, and will slowly deplete. If this bar reaches 0, Senji's health will drain at a fast rate until the bar is filled up again. Abilities will consume blood for additional bonuses.

{The bar has a max of 50 blood, and it fills up for half of the damage you deal. Upon spawning, your Bloodthirst bar will be at max Bloodthirst, because let's face it: dying slowly at the beginning of the game is as annoying as being spawnkilled by a Proto or Vulca. Your blood bar will deplete by 1 every 0.5 seconds, and your health will deplete by 5 every second if the Bloodthirst bar reaches 0. So, TL;DR: Bloodthirst has 50 max, fills for half of damage dealt, start off with full Bloodthirst, bar depletes by 1 every 0.5 seconds, health depletes by 5 every second if bar is empty.}

[E] - Drench: Senji stabs themself with Muramasa, filling their Bloodthirst by 10, at the cost of 10 health. Senji will also gain a 0.1 damage buff, and using this ability within 3 seconds will stack up the damage buff, up to 0.3 damage for 5 seconds. Every use will reset the buff duration.

{Ability has a 1 second cooldown. You can still kill yourself with this ability, so don't be that idiot who keeps spamming this ability thinking they won't die from self-commited Seppuku. Although this COULD be life-saving at times. If killed by this ability during deathmatch, the kill will be given to the player who did the most damage. Passive will also do the same thing.}

[Z] - Point Strike: Senji thrusts their sword foward, dealing damage in a line in front of them. If used at 10 Bloodthirst or higher, Senji's katana will also emit an explosion, dealing AOE damage and reducing enemy movement by 0.15 for 5 seconds.

{Deals damage ranging from 5-10. Cooldown of 2 seconds. Spam this all you want, because it's gonna be awesome stabbing enemies. ;3}

[X] - Heeding Call: Senji does a spin kick and then dashes 15 studs foward, dealing damage to anyone caught in the way. If used at 20 Bloodthirst or higher, Senji's kick will stagger enemies, and the dash will reduce defense by 0.2 for 3 seconds to any enemy hit.

{Kick does damage ranging from 6-8. Knocks enemies back about 5 studs. Dash does damage ranging from 7-9. Cooldown is 10 seconds. Also if you get the reference and where this ability came from, good for you! Have yourself a virtual cookie. ^W^}

[C] - Radial Drain: Senji stabs the ground, dealing damage around them. Each enemy hit heals Senji for 5 health. If used at 30 Bloodthirst or higher, the ability also pulls enemies in, slows them by reduces their damage by 0.2 for 5 seconds, and has a slightly larger range.

{Damage ranges from 6-10. Heals for 5 depending on the number of enemies inside. Has a 15 stud radius. Increases to 20 stud radius if used at 30 Bloodthirst or higher. Cooldown of 15 seconds.}

[V] - Hemorrhage: Senji charges up the Muramasa for 1 second before hitting enemies in a wide arc infront of Senji. Enemies hit are dealt 10 true damage and bleed for 5 seconds. If used at 50 Bloodthirst, then enemies will also be crippled, having their movement speed reduced by .5 for 2 seconds.

{Range of 15 studs in a cone infront of you. Cooldown of 30 seconds. Nuf' said, no need for extra explainations.} 