Board Thread:Suggestions/@comment-27821269-20170708092113

Rusher Class: Umbra

Subclass: Mage

Weapon Name: The Shroud

Description: Umbra is a creature created from an unknown land. He entered the battlefield with nothing but a mist around him and two hollow weapons: Oukoo, the Visage of Death, able to strike through anyone without any flaws, and Yuusohto, the Visage of Fear, piercing the hearts of those who run from him. His objective differs from trying to get in with the first hit, or hitting them from a safe distance. However

Weapon Description: The Shroud is a mist enveloped around Umbra. If he has The Shroud on, he is able to summon the Visages. Oukoo is a transparent scythe that is a lot larger and longer than Renegade's scythe. Yuusohto on the other hand is a transparent bow.

Posture: Upon spawning, Umbra will have nothing on him. But, when equipping, Umbra will kneel down as a mist envelops around him. He will then stand back up with one of the Visages in his hands. With Oukoo in his hands, he will hold it with two hands with his head down. Walking with Oukoo will cause Umbra to drag it across the ground. With Yuusohto in his hands,

Standard Attack Combo: His attacks changes based on which Visage he is using.

Oukoo:

Yuusohto:

[PASSIVE] The Shroud - The Shroud gives Umbra a bonus 15% defense and a slight chance to "dodge" an attack. (by dodge, i mean any attack will literally phase through him)

[E] Visage - Pressing [E] will cause Umbra to switch his current Visage with the other.

[Z] Death Swing (Oukoo) - Umbra swings his scythe horizontally to the left, dealing 46-78 damage, and giving targets a 10% speed deduction that lasts for 5 seconds. (Cooldown 10 seconds, 10 mana consumption)

[Z] Paranoia (Yuusohto) - Umbra shoots an arrow at the direction he is facing. Enemies hit will take 46-78 damage and have their defense reduced by 10%. (Cooldown 10 seconds, 10 mana consumption)

[X] Rushing Pain (Oukoo) - Umbra dashes towards the direction he is facing while dragging Oukoo across the ground, creating a dark red trail. Enemies hit by the dash itself will take 67-109 damage. The trail will deal 10-23 damage overtime and decreases 15% of speed to those who stand on it (however the speed debuff cannot stack if they on it for too long). (Cooldown 24 seconds, 8 second duration, 25 mana consumption)

[X] Trail Of Fear (Yuusohto) - Umbra shoots an arrow towards the direction he is facing. This arrow will leave a bright blue trail. Similar to Rushing Pain, except this ability has more range, and it decreases 15% of defense instead. (Cooldown 24 seconds, 8 second duration, 25 mana consumption)

[C] Tombstone (Oukoo) - Umbra raises his left hand, causing a giant pillar to come out of the ground the cursor was pointing. This pillar emits an aura that reduces enemies' speed by 25%. Pressing [C] again will make Umbra to teleport at the pillar's location. However, doing this action will cause the pillar to fall apart, losing the aura. (Cooldown 35 seconds, 10 second duration, 35 mana consumption)

[C] Rain Of Terror (Yuusohto) - Umbra points his bow to the sky and shoots an arrow. This arrow will then break into hundreds of arrows as they fall down to the ground. Enemies hit by these arrows will take 123-187 damage and their defense are reduced by 25%. (Cooldown 35 seconds, 35 mana consumption)

[V] Death Reach (Oukoo) - The ground around Umbra becomes dark red as he vanishes from sight. This ground will set enemies' speed to 0%. After a 3 second delay, Umbra appears and slashes the ground around him (think of it as the ultimate of Kayn from LoL, but it's an aoe). Enemies hit will take 327-479 damage and are stunned. (Optional: demonic whispers can be heard during this.) (Cooldown 55 seconds, 3 second delay, 55 mana consumption)

[V] True Fear (Yuusohto) - Umbra's bow starts to glow a bright blue, before shooting arrows that will home in to the players he has hit before. The amount of arrows shot are based on how many players he hit. Those players will start to hear their heart beat going faster as the arrows hunt for them. These arrows will not stop until they found their target. Once they are hit by these arrows, they take 327-479 damage and have their defense reduced by 30%. (Cooldown 55 seconds, 55 mana consumption) 