Board Thread:Suggestions/@comment-28341702-20161010220121

Main Role: Mage

Sub Role: Fighter

Weapon: Fists

A person who can dish out a lot of damage using his taunts, Taunter is someone to be feared with and is virtually impossible to kill unless you plan a smart, careful strategy against him as Taunter has chaser, runner, kiter, melee and ranged capabilities. If Taunter uses up his mana or has abilities on cooldown, he'll end up finding himself in the lobby.

Equip: Taunter brings his fists out, ready to punch.

Movement: Similar to Ichor.

Click Combo: Similar to Ichor, but instead of a kick, Taunter spins.

Passive: Wither: Whenever Taunter hits someone, the victim will have a similar effect of Sans's Karma Retribution and Minecraft's Poison/Wither. The damage is ALWAYS 1, no matter how much defense, and lasts for 3 seconds. If Taunter hits someone 5 times in rapid succession in under 5 seconds, the next hit will deal 2x as much damage.

[E] Taunt Kit: Taunter takes a kit out of his pocket, and then a GUI pops up. Taunter can either use the mouse or keep pressing E to switch to each taunt. Click or press Q to select the taunt.

[Z] Energy Beam: Taunter charges an energy ball which takes around 3 seconds, and fires it to where the mouse is. It deals moderate damage and low stun, and has no knockback. Costs 10 mana, cooldown of 15.

[X] Rage: A new GUI appears on the screen, right next to the mana bar. It takes 15 hits from someone or Taunter hitting 15 times to be filled to the top. If Taunter keeps it at 100 Rage, then after 20 seconds, Taunter will be damaged by 1 every second. If X is pressed again when at 100, Taunter gains .2 defense and damage until Rage is depleted. Rage stays on the screen after first use, so you won't have to keep pressing it after every cooldown. Costs 30 mana on initial use, costs 15 when buffed.

[C] Fencing: Taunter spawns in a knife, and starts to attack to the left and then to the right. This animation takes around 3 seconds and does moderate damage, and then Taunter will stab right in front of him, dealing 15 damage. It also gives a shockwave which reaches 5 studs. The shockwave deals high stun but low damage, and vice versa. Costs 35 mana, cooldown of 25.

[V] Destruction Armageddon: Taunter creates a transparent black and white half-ring which takes 4 seconds. After creating it, Taunter will throw his arms down, making an explosion and fissure and burning the half-ring. Anyone in the explosion will be dealt moderate damage and high stun. Anyone hit by the fissure which has the largest AoE radius of all classes will be dealt low damage and stun. Anyone in the fire will be dealt 2x as much damage than the Wither effect, and lasts for much longer. D.A. will turn into Soulless if anyone is hit. Costs 50 mana. ([Soulless] Anyone hit will get an icon which lasts for the entire game or if Taunter dies. The wither effect will become permanent, and a new GUI on the victim will appear what is called the Soul Count. The victim starts with a Soul Count of 5. Every time the victim uses an ability, the Soul Count decreases by 1. Once it hits 0, the victim will be unable to use any ability except for the utility. If the victim continues to press ability keys, the Soul Count goes into peer pressure. After 5 seconds of pressing ability keys, the Soul Count will vanish and then will make the victim explode 5 times, dealing 10 damage each time, which is decreased if the player has over 1 defense. The final cooldown is 70.) 