Board Thread:Suggestions/@comment-28892766-20170602202450/@comment-29867763-20170603010823

So let's see:

Concept: long-range bow-wielding Mage with cosmic attacks that can deal damage to large groups of people if they are packed together, vulnerable to close-range combat due to having no close range attacks — which is usually a huge no-no for ANY class — or reliable escape other than his sucking C.

Passive: Almost a Trooper copy but with more potential that is harder to utilize under utilize (but then you got Tempus and Tundrus ult as well as stunned peoples). I assume that the light arrows you get from a head shot would max out at 4 arrows at any time. What if you had some kind Core multiplier instead of having a number of Cores?

E: You should make it apply some kind of cool effect when it goes through a wall, like making a glowing spot in the wall or something. I assume that it doesn't count an enemy as a wall. You could also make those light arrows you consume deal more damage since they are already fast and makig them faster wouldn't make too much of a difference. These arrows also don't help much if you are trying to increase your core multiplier too.

Z: I think you should make the arrow be shot quicker than a normal arrow, that way you could give quick burst damage to all those enemies you're fighting. Or maybe you could increase its hitbox with all that shininess it has. Either way, it needs something that makes it better than you're basic attack other than just having 20 extra damage and being shinier.

X: Maybe it should make a white trail between enemies which could represent an actual constellation, and that trail stays there for like half a second and fades/poofs away.

C: Maybe the explosion should have some kind effect like you see from Abyss during his E, where aura pillars rise out of the ground, except they are going into the ground and are whatever color you want them to be.

V: An ult which sounds a bit too much like Cryo's V but much higher above his head. I suggest that you make it shoot light arrows from behind him which has the same velocity as the arrows you would shoot from your own bow during the ult, which could look like ghost arrows or the arrows from Z. Making arrows move at a slower speed would help with making that ult feel like an ult since you would basically be shooting a death ray from your bow. Also, you should make the arm that is shooting the arrows all blurry for that cool effect of shooting arrows really quickly. Keep note that the damage that comes from this skill can be devastating, especially because that core buff, which can do tons of damage if the player builds up tons of cores; especially against a person that is stunned, timelocked, etc.

An overall cool class; balances would come in handy just in case people used their heads and came up with a team strategy.