Board Thread:Suggestions/@comment-28892766-20160824043448

k well maybe this was inspired.

Role : Mage

Subrole : Support

Muse uses a longsword that acts like a Bow for a Violin. Muse can heal and as well do a lot of damage. Muse can heal it's own mana or other allies mana and can give them mana regeneration buffs increasing the rate of mana regeneration. Some of it's abilities require it to stand still leaving it vulnerable to damage as they are powerful and useful. Muse is also susceptible to high amounts of damage so Muse should try to avoid as much of it. Muse is fast on its feet and can do damage to enemies over time able to finish them off even when they escaped Muse. Muse has some hefty mana requirements though and when its heal ability isn't avaliable, there isn't really any other source of mana gain. Muse is mainly focused on targeting one enemy at a time and doing most of the damage to one enemy and don't fair well with multiple enemies.

Weapon : Harpi



Postures

Unequipped - The longsword on it's back

Equipped - Holds the sword with two hands.



Click Combo

Slashes from bottom right to upper left and shoots out a blue orb from the tip of the sword that travels 10 studs.

Slashes from bottom left to upper right and shoots out a blue orb from the tip of the sword that travels 10 studs.

Swipes hand that shoots out blue magical notes that has a length of 5 studs (orsomeshit).



Stats

<p style="font-weight:normal;">1 atk

<p style="font-weight:normal;">0.9 def

<p style="font-weight:normal;">1 spd

<p style="font-weight:normal;">

<p style="font-weight:normal;">Passive : Musical Celerity - Notes float around Muse. Allies near Muse (20 studs) will be healed by 1 every 3 seconds (including Muse) and everytime Muse attacks an enemy, either it be by using abilities or click combo, it'll gain a .02 damage buff and it stacks all the way up to .2. The buff lasts 2.5 seconds and if the buff is not being kept up, all stacks will be removed (note that duration resets as you keep on hitting enemies).

<p style="font-weight:normal;">E - Healing Melody : Heals either you are the person you click on by 20 Health and 20 Mana with no cost. When using this, will have to use this ability before using any other one. Has no speed debuff when using this, and has long cooldown. Will give you or the ally you pick a damage buff of .2 and .2 defense and 3 mana regeneration per 2 seconds which all three lasts 10 seconds and all abilities will go under cooldown for 5 seconds. 40 second cooldown.

<p style="font-weight:normal;">Z - Pulsate : On the enemy you click which has to be within 100 studs of you, will hit them 3 times on the enemy you click wid magic and you are able to move during the combo with no speed debuff. Projectile will knock them backwards and do damage and one third of that damage becomes mana. Mana 15 Cooldown 15

<p style="font-weight:normal;">X -  Screech Song : Click on an enemy within 100 studs of you and damages them on first hit then gives them a damage over time debuff (or dot) which lasts for 15 seconds (hits per 3 seconds) and decreases enemies speed by .2 for 5 seconds. Mana 30 Cooldown 25

<p style="font-weight:normal;">C -  Lullaby : Golden bars (strings) surround you (aren't able to move during this) then you stroke the bars once with your weapon. Nearby players within 20 studs are instantly stunned with a 75% chance and if they are stunned, their defense decreases by .3 until they get back up. Mana 40 Cooldown 35

<p style="font-weight:normal;">V - Cherubim's Harp : A harp appears infront of Muse and Muse pulls back a few strings with it's sword hand and left hand (cannot move during this) and the player you click on, you will release a giant blue arrow at an enemy within 150 studs of you. It drains your mana as you are using this increasing your damage by .2 for each 15 mana Cherubim's Harp drains up 60 mana at max and decreases enemy movement speed by .2 for 5 seconds. Does little damage if you use below 15 mana and this ability and debuffs will not take affect on enemies either. Follows enemies and can be blocked by terrain and the arrow lasts 5 seconds before dissapearing (during the 5 seconds, Muse stands still and after the arrow is gone, stats go to normal and is able to move again). Mana 1 - 60 Cooldown 70

<p style="font-weight:normal;">i don't usually make class suggestions tho. <ac_metadata title="Class Suggestion : Muse"> </ac_metadata>