Board Thread:Suggestions/@comment-26960607-20160719024903

Message From Me:

I can always think of other Instruments (well... maybe a Guitar, Drum, etc. etc). My Class Concept "Tunes" was the first ever Music Class I've made but I think I can do better (um, I don't think this was "Better" but I think it's decent).

Tell me if this Concept needs changes (or just tell me what the Changes need to be to be more precise).

Class Name: Recorder

Role: Mage

Subrole: Support

Weapon: Flute / Small Dagger

Description: A Nature-Loving Musician. Recorder makes use of a Flute to play songs to help himself out in battle. For self-defense, he also has this Dagger with him for good melee damage. He can provide some small assistance to people with that Flute as well as taunting enemies. Oh by the way, Recorder's Killing Potential is really subpar (unimpressive).

Attack Combo:

Right Swing,

Left Swing,

Slices downward,

Stab.

(Attack Combo makes use of the Small Dagger. Short Ranged but deals good damage)

(Passive) Sound Of Music: When Recorder gets staggered or stunned, the enemy who did that to him will get hit by a Music Note Explosion, which steals 20 Mana from them and gives that to Recorder plus it deals weak damage

(E) Play: Recorder plays the flute. Press E again to stop playing it. Click to send a note flying at an enemy. It deals varying damage (1-10) and it's easy to spot (avoidable but still easy to land). When enemies get hit, they also get 3 Stun added to their Stun Bar (even to the blocking enemies). (Notes consume 3 Mana)

(Z) Repeat: Recorder plays the Flute and replays Notes nearby enemies got hit with from Play, making them take the same amount of damage again from the oldest times they've hit (so for example, an enemy got hit with 5, 3, 6, 7, then 10 damage from Play, they take that amount of damage again but it only gets repeated once) although the damage dealt still is affected by Defense. This is unblockable damage (DOESN'T ignore defense but it goes through any Block Abilities). (Consumes 10 Mana. 10 Second Cooldown)

(X) Woodwind: Recorder plays a Tune, sending a Wavy Music Staff filled with Notes & Stuff, hitting the most recent enemy Recorder hit. The Staff goes around an enemy, keeping him/her still for 5 seconds with their Defense lowered by .1. Oh and uh, they also lose 10 mana. (Consumes 10 Mana. 10 Second Cooldown)

(C) Peaceful Melody: Recorder plays a Peaceful Melody, creating a Musical Field. Allies in here have their Health Regeneration Increased. Enemies in there have their Attack lowered by .25 as long as they're hearing it. Oh and uh, they occasionally take little bits of damage every second (1-6. Nothing much). While playing, Recorder cannot use any of his Other Abilities nor his Attack Combo. Press C to stop playing (this is NOT a Held Ability). (Consumes 5 Mana for Each Second Recorder was playing. 10 Second Cooldown)

(V) Nature's Whistle: Recorder plays a Soothing Tune, sending a Wavy Green Music Staff which hits the enemy targeted with the Cursor. That enemy falls asleep for 10 seconds and takes 2 Defense-Ignoring Damage every second during that sleep. While asleep, they can't do anything but their Mana Regeneration is increased. (This Ability consumes 50 Mana but only when it hits. 35 Second Cooldown) 