Board Thread:Suggestions/@comment-26960607-20160604070807

 Class Name: Jubilia

 Role: Fighter

 Subrole: Support

 Weapon:  Heroine’s Sword (Basically a Long Sword. She always begins with this by default) / Adventurer’s Gun (A gun that looks like a Sapphire Kimber 9mm, except that the colors are switched)

 Description: Jubilia is an Adventurer/Fighter from an Adventurous World. It was a lucky thing for her that she has brought her RPG Card Deck along the way into the battlefield. She was pretty grateful that she did, or she would’ve died easily in combat. Anyway, that Card Deck helps her out in battle, mostly to turn the tides. She can put things into her favor with all those effects & stuff these cards are capable of doing. She can make use of the Heroine’s Sword and Adventurer’s Gun to help her out in fighting as it’s part of her damage output. Her fighting style mostly emphasizes strategy and maybe lots of gambling. The rejoice Jubilia will get all comes down to Game of Skill and Game of Chance. She’s pretty tricky to use and not having the right cards ready can be fatal to her.

 Attack Combo (With Heroine’s Sword):  Right Swing, Left Swing, Overhead, Stab. (This is meant for close range offense due to the good damage)

 Attack Combo (with Adventurer’s Gun):  Smacks gun to the right, Smacks gun to the left (these 2 attacks knock enemies back and has a decent stun rate), Fires 1 Shot (Deals less knockback), Fires 1 Shots in Succession. (each shot deals ½ of the 3rd Basic Attack’s Knockback). (This is meant for Keepaway due to the weak damage and knockback)

 (GUI) Card Deck:  This appears above the Abilities’ GUI.

 (Passive) Roleplay:  Jubilia doesn’t use any mana when she uses the RPG Cards that do special stuff. In her hands, she has 1 Offense Card (which is used on enemies to harm them), 1 Help Card (which is used on Jubilia herself and allies to give buffs and stuff), and 1 Assist Card (which has Jubilia summon something to do stuff. After they do their thing, they leave).

 (E) Shuffle:  Jubilia puts the 3 cards back in her deck then takes 3 new ones (she always puts her cards back under her take and takes the new ones from on top). Jubilia’s 3 Cards appear floating in front of her on her left side (although she’s right handed). Taking out cards in her deck don’t go in any specific order as it’s randomized (but that doesn’t mean that you sometimes get the same card as the one you put back in the deck again). (5 Second Cooldown)

 (Z) Weapon Switch:  Jubilia equips her other weapon. If she has the Heroine’s Sword in hand, she’ll equip the Adventurer’s Gun. If she has the Adventurer’s Gun in hand, she’ll equip the Heroine’s Sword. (10 second cooldown)

 (X) Offense Card:  Jubilia uses the Offense Card she has in her hand on her enemy (she can choose whoever she wants to use these cards on. Regardless of distance). She makes it appear in front of her then it flips (making it vanish). Afterwards, she puts that card back in her deck then takes out a new one. These cards have special effects and they always deal unblockable defense-ignoring damage. Offense Cards appear as Colors anyway. Here are the colors and what they do:

 White is plain (doesn’t have any special effects). (Deals 5 damage)

 Red deals a lot of damage. (deals 10 damage)

 Pink lowers Attack by .25 for 5 seconds. (Deals 3 damage)

 Orange lowers Defense by .25 for 5 seconds. (Deals 5 damage)

<p class="MsoNormal"> Blue lowers Speed by .2 for 5 seconds. (Deals 7 damage)

<p class="MsoNormal"> Yellow instantly stuns enemies. (Deals 7 damage)

<p class="MsoNormal"> Green steals 10 health from the enemy and gives that health to Jubilia.

<p class="MsoNormal"> Purple staggers the enemy (and knocks them back). (deals 5 damage)

<p class="MsoNormal"> Black breaks Shields which also drops Block Bars to zero. (Deals 5 damage)

<p class="MsoNormal"> Grey cancels abilities when the enemy uses (and it also works for deactivating held abilities such as Cursed Field, Gash, etc). (Deals 3 damage)

<p class="MsoNormal"> (10 Second cooldown)

<p class="MsoNormal"> (C) Help Cards:  Jubilia uses the Help Card she has in her hand. It’ll enlarge and spin horizontally then stop. It’ll vanish after that. These cards can be used on Jubilia and even allies (regardless of distance) as they’re meant for Buffing and Stuff that is meant for helping out. These cards usually are white and have a picture on them. Here are the pictures and what they will do:

<p class="MsoNormal"> A Red Heart restores 10 health.

<p class="MsoNormal"> A Sword increases Attack by .5 for 5 seconds.

<p class="MsoNormal"> A Blue Shield increases Defense by .5 for 5 seconds.

<p class="MsoNormal"> A Pair of Brown Boots increase speed by .35 for 5 seconds.

<p class="MsoNormal"> A Water Droplet removes all stat changes (all the bad ones but also the good ones).

<p class="MsoNormal"> A Yellow Star, if used on Jubilia herself (or another Jubilia), will halve the cooldown of the abilities currently in cooldown (so say for instance, Offense Card was just used and there’s 5 seconds remaining on the cooldown, it’ll be changed to 2.5 instead). If used on Allies, it just restores 50 mana.

<p class="MsoNormal"> A Flame, if used on Jubilia, will increase her “Critical Hit Rates” for 10 seconds. During that time, it make her attacks deal more damage than they’re supposed to. If used on allies, it’ll make their attacks strong enough to break through clashes (so for example, you’re a Tempus and you get this Buff. You swing Kam’s Hand into a swing of Spectre’s Ghostwalker. Instead of Kam’s Hand not hitting Spectre due to the Ghostwalker being in the way, Spectre actually gets hit even if the Ghostwalker tried to cancel it)

<p class="MsoNormal"> A Wind Swirl spaces out enemies, creating distance between the enemy and whoever the card is used on (this is kind of to blow enemies away from you if there are too many).

<p class="MsoNormal"> A Rock makes you resistant to staggers for 7.5 seconds (and also lower the amount of stun you get).

<p class="MsoNormal"> An Armor Chestplate halves the knockback you take for 7.5 seconds (but that doesn’t mean that you’re immune to knockback. It just lowers it).

<p class="MsoNormal"> (20 Second Cooldown)

<p class="MsoNormal"> (V) Assist Card:  Jubilia uses the Assist Card she has in her hand. This card enlarges and appears on the floor in front of her and make something appear. It usually has a picture of the thing that will appear on it. These are the entities that can be summoned and what they’ll do:

<p class="MsoNormal">

<p class="MsoNormal"> The Guest Card obviously summons a Guest. It’ll run forward and flop on the enemy that gets in its way, dealing 5 unblockable damage as well as staggering that enemy but the Guest can quickly die though as it only have 25 health.

<p class="MsoNormal"> The Noob Card summons a Noob armed with a Rocket Launcher. It’ll fire a blast at the nearest enemy. Upon exploding (either hitting an enemy or hitting something else due to it being dodged), it’ll deal around 7-15 damage and knocks enemies away from the explosion as well as giving a .2 speed debuff for 6.25 seconds.

<p class="MsoNormal"> The Knight Card will summon a Knight armed with a Shield. It’ll ram the shield to the nearest enemy. This’ll stun 100% guaranteed as well as deal damage.

<p class="MsoNormal"> The Giant Card will summon a Giant with a hammer. When it smashes the hammer onto the ground, enemies nearby get knocked airborne. This has a very high stun rate and deals lots of damage.

<p class="MsoNormal"> The Robot Card summons a Futuristic Robot. This robot will cast a forcefield on itself as well as Jubilia and her allies for 10 seconds. During that time, Jubilia, her allies, and the Robot will take 25% less damage. The robot only has 75 health and when he’s killed, the forcefields are gone.

<p class="MsoNormal"> The Alien Card will summon an Alien armed with a Freeze Ray. It’ll shoot the nearest enemy then leave. The enemy hit gets frozen for 10 seconds. During that time, they can’t do anything at all but they take 50% less damage.

<p class="MsoNormal"> The Robloxian Card will summon a Robloxian (1.0) armed with a Sword. He’ll rush to the nearest enemy and hit that enemy with multiple sword slashes for 5 seconds. Each slash deals about 3 unblockable damage.

<p class="MsoNormal"> The Soldier Card will summon a Military Soldier armed with a Machine Gun. You obviously will know what this guy will do. He’ll shoot the nearest enemy for 10 seconds. Each shot deals 1-2 defense ignoring damage.

<p class="MsoNormal"> The Secret Agent Card obviously will summon a Secret Agent. He’ll track down every person still alive (enemies and allies) using a Spy Gadget and pinpoint them all. Only Jubilia can see this however and it only lasts for 15 seconds.

<p class="MsoNormal"> The Suicide Bomber Card obviously will summon a Suicide Bomber. It’ll quickly run to the nearest enemy and KABOOM! The explosion deals 25 defense-ignoring damage but the Suicide Bomber only have 1 health so just about any kind of weak measly attack can make it explode. Oh and allies (including Jubilia herself) hit with the explosion also take 10 Defense-Ignoring Damage.

<p class="MsoNormal"> (30 Second Cooldown) <ac_metadata title="Class Concept: Jubilia"> </ac_metadata>