Board Thread:Suggestions/@comment-27811816-20160301125055

A thought that popped into my head:

What about a game mode where the players have to fight evil equivalents of themselves, wielding the same classes that they are currently using. These NPCs would have different levels of skill depending on the win count of the player (i.e. better players have better clones) This could have some lag issues, but I'm not familiar on lag management. Just something to think about.

-Respawn disabled -All players are on the same team -4 minutes (I might increase this)

If you guys like the idea I can come up with specifics for this, which would be edited into this post. 