Board Thread:Suggestions/@comment-26960607-20180223043227/@comment-26960607-20180225053944

Viperroadster35 wrote: I personaly feel like the theme of this class clashes heavily with strife's current theme. The current standing lore only involves tech and magic, Retro is like randomly droping Markiplier into skyrim while he make references to his own memes. (or h3h3 in to pd2 AHHHHHHH)

[z]ANY RANDOM CRITS ARE NOT OK, other than that z seems like a fairly weak with a pea shooter worse than troop's pea shooter

[x]This is an overloaded hexer ability that can easily be stacked to shred a team. Reduce the overall debuffs, make a more creative debuff, or come up with a new ability.

[c] Sort of an overloaded ability.

The idea of a point multiplier is good, betting alot of points to gamble and get more.

Time is just a bad idea, extending the clock forever while AFKing with your friend on the other team forever.

The minor heal is alright for what it is, mildly expensive small hp pack.

Being able to buff any stat by 50% is sort of broken, 50% speed make you faster than both vulca and tempus. Stacking damage with regular item might let retro crush enemies in a few swings, putting vulca's dps to shame. Defence is sort of meh, not enough defense to be a game changer

[V] Is just free damage that you can hit some one with. Apparently you just teleport them and they have no way of dodging the attack. Pulling someone out of strife just to play some minigame is just a bad idea and ruins the flow of combat.

The largest problem I have with this class is the RNG and the large focus around it.

I'm sorry to say but I don't think this is salvagable. I understand the clash but I thought Retro's Video Game Theme would fit into the Tech Catagory. I had Video Game Characteristics mind while making the Class and apparently I screwed the execution. Even though I had RNG implemented into the Class as one of Retro's Gimmicks but I did not mean to make it Retro's main focus as I wanted to make Retro based around "game of skill" and NOT "game of chance".

I'm pretty sure Retro might not feel right in Strife but I'll still try to adjust the character itself. You say that salvaging this might not be possible and you're right but usually, I would rely on trial and error along with retracing my steps then taking a different path.