Board Thread:Suggestions/@comment-28102430-20160611025457/@comment-27819584-20160611031426

I get the gist of this idea, and it's not a bad one, but this is extremely overpowered in some areas and underpowered in others.

First of all, insanity will have to go in my opinion because it is extremely overpowered, out of strife's theme, and very, very confusing for players. Dire mist  and Crippling Mire are too stationary attacks, meaning that the user is out in the open whilst using it, which is very bad for a class that needs to stay alive to maximise efficency.

The E is extremely powerful, even more so then Proto because it actually needs to gauge how much mana it is using and how much heat it is creating. This removes the bad part and makes the good part better because it can now just teleport away, i reckon it should have a cooldown and debuff you after teleporting.

Fury is out-of-place/op for a class like this, and if you persist to keep it, you should reduce maximum damage buff because +0.3 can cripple most to all rushers.

Manipluate is fine, but you might want to reduce maximum amount of teleports and put it into a specific area so Shade doesn't teleport to the other side of the map.

Lastly, the sub-role should be hexer due to how severe debuffs are when using Z and C.

This is just my opinion though, don't take it to heart that i'm doing this to make you feel bad.