Board Thread:Suggestions/@comment-29193751-20160721062003/@comment-29193751-20160721203507

Gephiltacool wrote: tanks already have a passive .1 atk loss, 0.3 less is overkill

e should be buffed to 0.3 def and instead of 5 mana for every hit, mana equates to 50% of damage after defense reduces it.

z doesnt debuff def, the atk buff affects nearby allies and lasts 12 seconds, and cooldown reduced to 6.

x replaced with Swords Dance, which buffs atk and spd by 0.1 for 12 seconds to nearby allies

c does not improve health regen and slows enemies nearby the field by 0.6

v atk buff replaced with def, buff buffed to 1. from 0.2, instead of dissipating after 2 seconds decreases by half per 0.5 seconds, also gives 50 temporary health to nearby allies, which is marked with yellow instead of red and will decrease by 25 per second and can stack above the 100 hp max This is your rethinking of the skills right?

"tanks already have a passive .1 atk loss, 0.3 less is overkill" I thought all classes including tanks are all defaulted to 1 unless the passive says otherwise that you can change it. I don't see any tank classes with a plus .1 in defense.

"e should be buffed to 0.3 def and instead of 5 mana for every hit, mana equates to 50% of damage after defense reduces it." I don't think I understand that, pls explain in a more simpler way.

"z doesnt debuff def, the atk buff affects nearby allies and lasts 12 seconds, and cooldown reduced to 6." Sure I will take that.

" x replaced with Swords Dance, which buffs atk and spd by 0.1 for 12 seconds to nearby allies" It kind of is a lot like spectres grab, but with shorter range with a speed debuff, I'll probably make the speed debuff last for 5 seconds instead. I'll keep that because it seems fitting in boss fight.

" c does not improve health regen and slows enemies nearby the field by 0.6" feels like that speed debuff is TOO powerful. Nearby the field or do you mean inside the field? The field lasts there for 20 seconds and further more using orginal X ability will slow down the person more. Really powerful against 1 v 2+.

"v atk buff replaced with def, buff buffed to 1. from 0.2, instead of dissipating after 2 seconds decreases by half per 0.5 seconds, also gives 50 temporary health to nearby allies, which is marked with yellow instead of red and will decrease by 25 per second and can stack above the 100 hp max" Both attack and defense are being affected here and actually the buff lasts 5 seconds. I don't understand the 50 temporary health? Like a shield? How does it stack? (Ult) I don't see the point of that because im just gonna keep it the way it is.