Talk:Major (Alpha)/@comment-14761947-20160715135527/@comment-14761947-20160729130617

in regards to Gameboy, i'm well aware that could be a reference to fencing but it puts Major at a major disadvantage than being useful.

the whole speed thing Major is supposed to have is inconsistent with the parries as when you get parried, you lack the ability to move until the parry effect ends, which is like a second. this means that Major would easily be jumped at and dealt damage by the opponent because you're locked in place. its just not smooth to play at all as Major.

you might say that some of Major's moves don't parry as often as his standard click combo, but don't forget that his subrole class as a Fighter. Major relies on click combo to be able to use the aforementioned moves as fast as possible (his passive), and even some of his moves greatly help his click combo to deal some niche damage.

and to diammentrodon, i see. i think that the parry system should be refined (its one of the things i hate in Strife! other than the ridiculous knockback some of the classes have cough proto cough).

but i could see that parry would become something of a weakness for Major. another factor that Major gets parried a lot is its very fast click combo.

but do you think that the parry system for Major should be revised? or do you prefer Major and the parry system this way?