Board Thread:Suggestions/@comment-29611713-20160822012337

Mage Class: Templar

Sub Role: Tank

Templar is a honored knight, but instead of weilding a sword and sheild as a weapon of choice, weilds a large peice of divine artillery... Templar is a mid range gunner who mows down enemies using a large cyber cannon firing barrage after barrage of arcane missles. Templar may have the advantage from afar, unlike other mages, Templar isnt afraid to soak some damage from enemy offenders using block and a higher than average defense stat. Overall, Templar is one huge peace of artillery who will find gloriously in the middle of the feild of chaos.

Stats: 0.9 attack - 1.6 defense - 0.8 speed

Weapon: Artillerus - Templar weilds a huge cyber cannon to mow down mutiple enemies at once. The cannon is a glowing gold color with white and black stripes going through it while a divine energy is crackling inside the the cannon almost as if it were to burst out of it at any second. the divine force inside the weapon gets more and more raging and rebelious the more mana Templar has.

Combo Attack - Templar will swing a heavy blow to the left with a lot of force dealing good damage and stun, and then Templar willswing to the left with Artillerus with even more forc than before doing good damage and better stun than the last hit, Then Templar will shoot a array of penetrating bullets doing decent damage and great stun each bullet (out of 7 bullets) and lastly Templar will ram the cannon using the back of it.

Passive: Battle Focus - When under 40 hp, Templar will have a 60% cance to negate staggers and stuns (stun bar will reduse to 50 if a stun is negated). Templars animation speeds will also be sped up a bit. Templar has a natural lower than average mana regen so Templar will naturally have mana problems.

E - Defend -  Templar will use Artillerus as a sheild to deflect incoming enemy attacks and stagger enemies if they try to hit Templar when hes blocking, instead of using a traditional block bar... Templar drains the z skills cooldown while blocking, and succsessfully blocking a attack will instantly put it on cooldown. This halts mana regeneration when in use.

Z - Arcane Missle - Templar will charge artillerus for 2 seconds and will then blast out a large barrage of missles heat seeking into the nearest enemy in  20 stud radius, each missle does 2 damage (6 missles) and has a 40% chance to stagger enemies. This also knocks Templar back a bit making this a viable way to dodge attacks as well. The missle will target the nearest emey and each missle will target the NEAREST target. Costs 15 mana and has a 12 second cooldown.

X - Divine Wrath - Templar will shoot three mini-meltdown orbs with a 1 second time gap between them. Each orb does 10-15 damage and good stun, but these travel rather slow, making it easy to evade. This skill cancels if stunned/staggerd. Costs 25 mana and has a 17 second cooldown.

C - Celestial Rage -  Templar will surge in a holy aura for a few seconds, turning Z off cooldown and retsoring 50 mana, but this costs 30 mana so you must have mana to get more. Templar also dgets a 0.3 attack buff for a while. Costs 30 mana and has a 24 second cooldown.

V - Rapid Fire -  Templar will charge Artillerus for a few seconds and will then start rapidly firing shells everwhere, doing 0-2 damage every 0.01 seconds for 5 seconds, note that these shots are quite inaccurate meaning not all 50 shots will connect unless Templar is in there face the entire time. Speed is decreased by 0.5 while this is in use. Costs 10 mana per second and has a 40 second cooldown. 