Board Thread:Suggestions/@comment-26513974-20151204104625

Description:

War Thunder is a mighty class that will zap the electrons out of every enemy that gets in his way. War Thunder will shock all aggressive close quarters combatants into oblivion with his array of electrifying spells. War Thunder the mighty does not like all those sharp pointy thingies that are shot from afar, and thus it is heavily suggested to fight those that are mighty enough to match his prowess, Hand To Hand.

Role: Fighter

Subrole : Mage

Weapon Name: Rumble Gauntlets

Idle Animation:

War Thunder stands mighty, wielding a mighty beard that displays his magnificence, with a broad chest to stiffen the spines of those who are below him. His great arms are beside him, occasionally spitting out bolts of sheer power.

Running Animation:

War Thunder's steps causes the ground to cower in fear, sparking a bolt with each step.

Attack Combo:

War Thunder's gauntlets protrudes a lightning extension that increases his attack range slightly.

War Thunder throws a left hook forward, followed by a mighty right uppercut that causes 5 electric bolts to appear from the ground. War Thunder then spins, hitting all nearby enemies. War Thunder then smashes the ground with a his right fist, causin/g War Thunder to emit lightning bolts from himself, damaging all nearby enemies.

Passive: The Might of the Sky Thunderer

War Thunder reduces incoming damage by 1, up to a total of 10 times in a timeframe of 10 seconds.

War Thunder's basic attacks causes bolts to hit nearby enemies, dealing 3-5 damage.

[E] - Shocking Smite (5s CD)

Emits a ferocious bolt towards the cursor, dealing 10 damage.

[Z] - Thunder Bash (30MP, 10s CD)

War Thunder encases his gauntlets with lightning, causing his attacks to deal 5-7 more damage, and causes sparks to fly to other cowards. If an enemy gets bashed for than 4 times, the 5th hit will stun the enemy and he will recieve 10 bonus damage.

Thunder bash lasts 6 seconds.

[W] - Circuit Flow (25MP, 15s CD)

War Thunder encases himself with an electric field for 5 seconds, causing nearby enemies to take 5 damage per second. Every hit that War Thunder takes causes a bolt to emergy from War Thunder to other enemies in the electric field. The bolt deals 4-7 damage, slows by 0.4 walkspeed and travels to a maximum of 5 enemies. The bolt will return to War Thunder when there is no more enemies left to hit or when the maximum amount of enemies are hit. The returning bolt will health War Thunder for 5 health, plus 2 per enemy hit.

The electric field has a range of 15 stud radius.

[E] - Shock burst (15MP, 20s CD)

War Thunder targets an enemy and dashes to him instantly, causing his next basic attack to deal 15 damage. If the attack deals more than 12 of the enemy's HP, Shock Burst's cooldown resets.

The 3rd time an enemy is shock bursted, it takes 15 bonus damage.

[R] - Ride The Lightning (50s CD)

War Thunder instantly goes up to the sky (50 studs above) for 15 seconds along with an enemy. For the duration, War Thunder can move in the air with the enemy. The enemy cannot take damage, nor can War Thunde. They also cannot deal damage. When the ability is reactivated, War Thunder takes the enemy down in a spiral motion, empowered with a lightning casing. When they hit the ground, the enemy takes 25-30 damage, and War Thunder takes 10 damage. The impact causes an electric shockwave to follow, dealing 15 damage at the center (which knocks enemies away), and 10 damage at the edge. The impact has a range of 25 studs. 