Board Thread:Suggestions/@comment-28341702-20160917004139

Class Suggestion: Mr. Greg Murphy

Main Role: Mage

Sub Role: Hexer

 Description: A master of fire and heat, he puts chilly people into shame. He can easily quickly lower someone's health and kill them without any trouble. Despite of his massive burst damage potential, he can not depend on Infernus  dealing damage directly as he can not handle up-close-and-personal situations because of his lackluster damage.

 Weapon Name: Infernus (a fiery sickle)

 Idle Position: Greg holds Infernus like you would a normal sickle.

Movement: Greg holds Infernus like you would a normal sickle when walking.

Combo: Greg slices overhand forward, and then slices left and right. He then throws it, which goes up to 10 studs.

Passive: Wrath: Mr. Greg Murphy gets a new bar called Wrath. He fills this up the more damage he deals and gets. At 100 Wrath, Greg changes colour of part of the environment. Anyone inside the colour-changed environment gets decreased stats by 0.2. He has a default 0.8 damage disadvantage.

[E] Blaze: Mr. Greg Murphy leaves a wither effect on a player, doing 5 damage until E is pressed again. Consumes 10 mana every second.

[Z] Fire Blast: Greg shoots a fiery blast which looks similar to that of a stick figure with its arms horizontally straight. It can travel up to 30 studs. Deals moderate damage and low stun, and slows players near it. Consumes 20 mana, cooldown of 25.

[X] Heat Wave: Greg makes the environment around him turn so hot that it lowers defense by 0.2, and slows players by 0.2. Deals no damage, consumes 20 mana. Cooldown of 15.

[C] Drought:  Greg makes a portion of the map become degraded, which slows and decreases attack by 0.2. Deals damage overtime. Consumes 30 mana, cooldown of 25.

[V] The Wrath Of Mr. Greg Murphy: Greg uses up all of his mana and Wrath, and charges it into an infinitely densely small orb. The more mana and Wrath, the more damage. He then releases it into the atmosphere and the orb will explode into a giant behemoth of black and red which deals low damage and high stun to anyone in it, and it will implode on itself. Inside the implosion, it deals a monstrosity of damage. Anyone outside the implosion by about 15 studs will internally combust, doing 15 damage and dealing more damage overtime. Everyone outside 15 studs will get a mild stat decrease by 0.15.

 Combo Damage: 4-6  