Board Thread:Suggestions/@comment-32470592-20180303004546

Basically "Cryo but it's always in Icy Monarch".

[Mechanic]: (Freezing Stacks): Freezing stack starts by decreasing enemies of 1/12 of their movement. Freezing stack is displayed by ice on the enemy. Enemies can have up to 6 stacks of freezing. Damaging the enemy prolongs the freezing stack. Freezing stacks also reduce defense by 5% each which lasts 15 seconds.

+ Enemies can have up to 8 stacks of freezing.

~ Stacks of freezing are whiter in color

- Defense debuff is lowered to 3%.

[Passive]: (Ice Drake): Cryo has a secondary bar that increases whenever Cryo does damage or gives or recieves debuffs. When Frost reaches 100, Cryo summons an ice drake, resetting the Frost bar back to 0. Cryo can have a maximum of three drakes.

+ Cryo can now have a maximum of 6 drakes

+ Cryo now gains Frost whenever it simply deals damage, instead of recieving debuffs.

~ Cryo's drakes are smaller in size and rotate around their weapon.

- Cryo loses Frost whenever they are inflicted with Crowd Control

[E]: (Icy Monarch): Cryo combines every ice drake to get an ice helmet that changes all of Cryo's abilities and changes Cryo's stats such that the more mana Cryo has, the more movement they get. Cryo's mana decreases over time and needs 10 mana to enter this mode. Cryo's natural Frost gain is removed, though Frost can now be gained by dealing damage.

~ Reworked

[E]: (Frost Trigger): Cryo assimilates every ice drake into their weapon to buff their weapon's range and damage, at the cost of some click combo speed. ALL of Cryo's attacks apply freezing stacks to the enemy, and Cryo gains a 15% damage buff. Mana rapidly drains while this is on, and Cryo needs atleast one drake to use this ability.

[Z]: (Cold Front): Cryo shoots out an ice projectile towards the cursor. Drakes will also shoot out an ice projectile at the cursor's current location. Each ice projectile adds a stack of freezing to the enemy Uses 10 mana. 10 second cooldown. If Cryo is in Icy Monarch, Cold Front will be a low cooldown ranged slash that also adds a stack of freezing. Uses 0 mana. 3 second cooldown.

+ Cryo now shoots the ice projectiles much faster and they travel much faster.

+ In Frost Trigger, Cold Front is a spinning slash that strikes all around you.

- Projectiles do much less damage.

- Uses 15 mana in Frost Trigger

[X]: (Frostfang): Frostfang makes Cryo use a drake to slash in front of themself which explodes when hit. The explosion reduces damage by 20% which lasts 5 seconds and uses up the enemy's freezing stacks to deal more damage and stun. Uses 20 mana. 13 second cooldown. If Cryo is in Icy Monarch, Frostfang is a dashing slash. Uses 0 mana. 5 second cooldown

~ Reworked

Cryo dashes forward. If it hits a player, the player is suppressed while Cryo rapidly stabs the enemy, stabbing equal to how many frost stacks are on that enemy. Every stab on a frost stack explodes, debuffing enemies by 7% damage each time. Minimum of one stab.

In Frost Trigger, Cryo dashes forward and tries to impale the enemy. If it succeeds, Cryo rapidly freezes the enemy, applying 3 Frost Stacks, then Cryo kicks them away.

- Uses 35 mana

- 18 second cooldown

[C]: (Dry Ice): Cryo creates a field of snow around themselves. Enemies that move inside the field get constantly damaged and gain freezing stacks. Cryo can walk around while having the field up, but cannot do anything else. Keeping Dry Ice on drains Cryo's mana. Cryo's drakes will occasionally shoot out Cold Front projectiles at nearby enemies. Cryo gains a lot of Frost when enemies are inside the field. Drake mode slowly drains mana. Icy Monarch uses 0 mana. 22 second cooldown.

~ Reworked

Cryo jumps backwards 30 studs, leaving behind a small patch of ice 20 studs wide. The icy ground will deal constant damage and apply freezing stacks. The ground lasts for 3 seconds.

In Frost Trigger, Cryo dashes forward, leaving ice behind, and uppercuts. The uppercut and slide do good damage on hit. The ice left behind applies the same effect as the icy ground.

[V]: (Savage Wrath): Cryo's drakes fly into the air, clicking will then shoot out a giant laser towards the mouse. The laser lasts for 3 seconds no matter how many Drakes are used, and the AoE deals freezing stacks while creating a larger field of ice that deals slight damage and debuffs movement slightly. After the laser, the drakes deactivate. Damage scales with how many drakes are used. Savage Wrath can be canceled by pressing V again before clicking. Uses 40 mana. 25 second cooldown.

+ Cryo can move at normal speeds while aiming.

+ 20 second cooldown.

- Beam is much smaller

- Beam does less damage 