Board Thread:General Discussion/@comment-26781209-20180316144524/@comment-35189034-20180405065257

TlNPOT wrote: Nicholaz, The Space Magi wrote: comment about training removed for getting better in the actual game some wall of text somehow trying to prove training makes you get good at the game faster. lets see.

>"look at it from a perspective like you would a fighting game"

because it is a fighting game. You're supposed to play the game and fight players, risking your character's life in combat to win against an opponent (or a team with your team) and win.

>"just like how training mode in strife where you just kill fucktons of kacti men, the training mode in fighting games have you just beating the shit out of an inanimate dummy"

where is your point in this? they're basically the same thing, except one is a green mobile humanoid and has many copies of itself to be murdered endlessly while one is just a heavy sandbag or test avatar.

>"in training mode, you get to play as the class continuously instead of waiting for a couple of minutes to play as said class again because you got rekt in elim. continuous gameplay means quicker understanding. having to wait just to play again unless its dm is just slower."

So playing the class continuously against actual players is somehow equal to killing kactus men in training because "continuous gameplay = understanding the class quicker" ? The experience of fighting actual humanoid thinking opponents is equal to killing helpless AI plant men?

>"but its not like anyone would want you to test moves and practice combos on them right? training mode also gives you the opportunity to do that and this helps to contribute to getting a feel of the class. muscle memory helps a lot in executing combos and you get that part down by repeating the same thing over and over again. the practicality of the combo is where the fight comes in."

If you want to test a move, either plot it out (like a Commander's X+X+V cancer combo) beforehand or just experiment with it in actual combat. You'll see if it works or not, and if it doesn't, you'll find another way to do it. That's how combat works here: trial and error. A lot of good players I've seen, like lrb150's Mechanic, my Abyss, Revolution03's Ichor, RemeusArtenawa's Commander, and so on have gone through the process of losing and winning and getting better with every single actual fight.

"muscle memory" is bad, also. once you get used to something like that, then you'll instinctively use it at the first chance you think versus the most opportune moment. I've done it many times myself with Critical Hit and that would normally end up costing me the match, the muscle memory of using it at that moment.

>"training mode also helps you warm up before the round starts."

Can't deny that, however. I'd often join a server when my craptop isn't lagging badly and go to training and practice my abyss aim and click combo real quick before hopping into a match. Now I just gotta believe in myself and do my best without it /shrug

>"so overall, can training make you good? not necessarily, but it can certainly help you to improve. ofcourse, you still need to fight against real players (no shit). but that doesn't make training mode obselete. its monotonous but it does help a lot. in other words, the training mode compliments the actual game itself. after all, its better to know of the class beforehand in training than going in blind in a match."

Training is like, a mixed barrel of stuff. Even if your point is somewhat true in some areas, it's not making up for the other reasons I stated for why it got removed. I get where you're coming from. Training helps you warm up, take a breather, or learn how to abuse certain mechanics or timings. Yeah, those are great positives and stuff. But that's how it was SUPPOSED to be used.

Look at what happened. While a bunch of players are in training afking, talking, or using classes, the game has a high chance of getting massively unbalanced. Remember how players would play TDM and leave their team to go to training and end up wasting space in the server, wasting time for everyone, discouraging the spawning of the team with less members in the map due to the unbalance caused, and just generally making the game go unfair/unbalanced due to it's existence? While it's supposed to be a thing for you to train in, people abused that just to get out of Deathmatch or Boss Fight. Now it's not an option at all.

While you yourself might've used it right, there's a  lot  of others who didn't. The majority of players abusing it all made it get kekk'd. That and the fact that all those Kactus Men just deleted a lot of server space, causing lag.