Board Thread:Suggestions/@comment-28906427-20161107185638/@comment-28892766-20161110200738

Note: Map buffs are .05 attack and defence to classes strong against that element, .05 debuff to the ones weak to that element and x1.5 health regen for the classes of the same element. e.g. Fire class in water map is debuffed, Earth class is buffed while water class has better regen and Air is not effected. For Light and Dark, it is just health regen.

well now people are just going to ignore the opposite element class of that map just to not get affected by that debuff even if its just a small amount, me no likey also i think that 1.5 heal regen rate will be 2 op for very tanky classes and high damaging classes