Board Thread:Off-Topic/@comment-26960607-20170215025609

Note: They were just random because I didn't know why I was thinking about them.

Mechanic's Tri-Blades Armor (C Ability): What if Tri-Blades gave 3 Hits for every attack rather than 1 (because TRI-Blades..? 3 Blades? Not one)?

Spectre's Phantom's Mark (Ultimate): This was kind of an Idea for somewhat replacing it. I think a new name would be fitting but here's what I kind of wanted the move to be...

Spectre will summon orbs around himself and then teleport to the last person who was hit by their Phantom (indicated by a mark). To be honest, only his Soul teleports to the enemy with the Ghostwalker in hand. The orbs around the enemy fly into the enemy then explode and the orbs around Spectre’s Phantom will go into the Ghostwalker, which gets slashed down onto the enemy.

His Spirit will possess that enemy for 15 Seconds. During that time, the enemy will constantly take bits of damage (10-17) and can’t do anything. Spectre’s Phantom is controlling the enemy (and can basically make the enemy do things such as move around, attack, etc. etc.). If the enemy dies, his Spirit will go back to Spectre's Physical Body.

While his Soul is busy pulling the enemy’s strings, Spectre’s Physical Body unfortunately, is laying down on the ground in a stunned position. It’s vulnerable to taking damage and has its Defenses lowered by 50%.

(Consumes 50 Mana. 60 Second Cooldown)

Trooper's Obliterate (Ultimate): What if Obliterate had Trooper jump forward and spinning wildly while rapidly creating gun explosions around him? (It's quite garishing though...)

Renegade's Gash (C Ability): What if Gash could make enemies Bleed for a few seconds (because Gashes are wounds right..?)? The Bleeding Damage should be small though (about 5-10… Just enough to mess with Health Regeneration).

Abyss' Critical Hit (C Ability): What if Critical Hit deals devastating Knockback upon hit?

Abyss' Retribution (Ultimate): What if Retribution didn’t make you move whenever you punched?  