Board Thread:Suggestions/@comment-26960607-20170304230521

Link to Original Post: Thread:27398

I maybe should've just put these changes for the Class on the Original Post and not tell anyone about them but I guess I didn't bother. If things go bad, I'll simply just do that and delete this.

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Class Name: Jubilee

Role: Hexer

Subrole: Mage

Weapon: Sparkler (held in 1 hand. Jubilee is right handed)

Description: Jubilee’s a Hexer who likes to play with Fire… works.

Enemies

it’s only when enemies get close to all the fireworks she can place down when she lights them up. They can give quite out the debuffs & stun. That’s pretty much a good thing. The bad thing however, is that it’s what Jubilee mostly does so people could simply just stay away from the Fireworks when they see it.

Posture: When equipped, the Sparkler sparkles. When not equipped, it’s not sparkling.

Attack Combo:

Swings it to the left (the hitbox is at the sparkles and gives 5 hits, each dealing 1-2 damage),

Swings it to the right (same as the previous attack)

Points it forward which creates 3 Spark-like AoEs (hits & damage is like the previous 2 attacks. The hitbox is bigger this time).

Points it forward again which creates a Bright AoE Flash (damage: 20-40).

(Passive) Pyrotechnic: Jubilee’s Fireworks only light up when she attacks them. All of her attacks deal a bit of stun each hit (1-2).

(E) Roman Candle: Jubilee switches out her Sparkler for a Roman Candle. While it’s in hand, clicking will make it fire a Pyrotechnic Star in a slight arc at wherever the Cursor is pointing at, dealing a bit of damage (5-10) and causing a small explosion. You may hold click to rapid fire. Press E again to switch back to the Sparkler. (Consumes 5 Mana for each Pyrotechnic Fireball released)

   (Z) Fireworks Rocket: Jubilee places down a Fireworks Rocket in front of her which only stays around for 15 Seconds. Once lit up, it flies up and rains down multiple colored sparks for 5 seconds before exploding, dealing (4-10) damage & lowering Attack by 1% for 10 second (the percentage stacks but not the duration). (Consumes 10 Mana. 5 Second Cooldown)

<p class="MsoNormal">(X) Fountain Flare: Jubilee places down a Fireworks Fountain which only stays around for 15 Seconds. When it’s lit up, the Fountain releases sparks for 15 Seconds, dealing (5-10) damage every second along with lowering Defense by 10% for 1 Second (meaning that when the enemy stops getting showered by sparks, the debuff will be gone). (Consumes 30 Mana. 15 Second Cooldown)

<p class="MsoNormal">(C) Chinese Firecrackers: Jubilee rolls out a Long Roll of Chinese Firecrackers on the floor like a carpet which only stays around for 10 Seconds. When it’s lit up, A chain of explosions happen, starting from the first one, dealing a bit of damage (5-13) as well as slowing enemies down by 3% for 15 Seconds (the percentage stacks but not the duration) and knocking the enemy back a bit. The next one explodes and does the same thing. There are 10 Rows so there are 10 hits with the last one dealing a lot more knockback. (Consumes 20 Mana. 10 Second Cooldown)

<p class="MsoNormal">(V) New Years Finale: Jubilee rolls out 8 Firecrackers around her (going in 8 directions) but they explode inward instead of outward. They act like the typical Chinese Firecrackers and deal the same amount of damage although the Speed Debuff is not included. Since they’re exploding inward, it pulls them towards Jubilee or in this case, a Gigantic Fireworks Rocket.

<p class="MsoNormal">When the final firecracker explosion occurs, the Fireworks Rocket blasts off. Enemies who touch the Giant Rocket basically get stuck to it (whether it’d just their entire body, just a few limbs, or even just one). The Fireworks Rocket gets covered in sparks as if it was a Fireworks Fountain and also deals the same amount of damage as one but without the Defense Debuff and the Rocket will explode in 5 seconds.

<p class="MsoNormal">When that explosion occurs, enemies take massive damage (50-100) and fall to the ground with a big amount of Stun (25 + about 30 Stun due to the Passive).For 15 Seconds, their Attack & Defense lowered by 10% and their Speed lowered by 30%. The firework explosions going on can’t ignite any of Jubilee’s other Fireworks.

<p class="MsoNormal">(Consumes 50 Mana. 60 Second Cooldown) <ac_metadata title="Class Concept: Jubilee (Revamped)"> </ac_metadata>