Board Thread:General Discussion/@comment-27805569-20170829082246

This list will contain my thoughts on each class, their strengths and weakness on how they preform.



Fighters:

Spectre [B]: With the nerf to Spectre's Ghastly Grip and no longer being able to deal high proxy damage leaves Spectre With very little to its name. If you're looking for a team damage buff, just play Tempus. [Playstyle: Targeted removal. Sit with your team and grab people. Use your phantom form to attack from above your opponent.]

Mechanic [A+]: Mechanic has crazy damage output for very little cost along with being able to solo most classes, Mechanic is a class to be feared. Not to mention that this class has the best ult in the game. Most people don't realise you need to watch your mana. [Playstyle: Ranged poke. If someone gets to close use Blade + Plasma armor to fight. WATCH YOUR MANA.]

Commander [S+]: Where to even begin with this class? You passively buff your team AND yourself whenever you lose hp, you have another team buff in your kit, an AoE slow that also acts as a double jump, omni-directional dash that staggers, The second best ult in the game, the longest range auto-attack in the game, AND your attacks have high knock back. (LOL WHAT'S A MANA COST?) [Playstyle: Team Support / Frontline Bruiser. Stick with your team and use that ult.]

Frigost [B]: You are combo reliant in terms of damage, however your auto-attacks have a respectable stun rate. If you are going to play this class, just play commander honestly. [Playstyle: Combo Assassin. (Optional) Block > Shield Bash > Shatter OR Icicle > Ult > Shatter Or Icicle.]



Mages:

Cryo [B+]: With Cryo's Recent nerfs, its been hurting, but not that bad. Don't think of cryo as a mage, think of it as a Rusher/Hexer and you will get better results. [Playstyle: Chip Damage. Fight only with E on and stay in your Dry Ice. Your abilities don't cost mana while E is on.]

Vulca [A-]: Yes you have high burst, yes the enemy can burst you. The goal of Vulca is to burst the enemy before they can retaliate. Pretty simple class. [Playstyle: Combo Assassin. Make sure you have all of your mana. Buring Soul > Fire Wave > Jump > Fire Field > Ult. This should be enough to burst most classes.]

Trooper [F]: Mechanic does your job better, you are however more mobile. [Playstyle: Don't play this class. If you really have to play this class, use your abilities to create distance.]

Nether [A+]: High mobility with ridiculous poke. Just don't go in face first and try to keep an eye on your mana pool. [Playstyle: Kite. Stay away from the fight and just use your abilities to poke and dash.]



Rushers:

[Playstyle for all rushers is the same: Targeted Elimination.]

<p style="font-weight:normal;">Major [A]: The fastest class in the game. Just keep your buff up and keep attacking. Playing this class is easy, mastering it is another thing. This class has some unique attacks while dashing that are underused. Never really found a combo for this class.

<p style="font-weight:normal;">Proto [A+]: Find someone, combo them. LAND YOUR CRITICAL STAB, IT IS YOUR BEST ATTACK [Combo: Critical Stab > (Optional)  Ult >  Punishment > Reaping > Punishment]

<p style="font-weight:normal;">Renegade [A-]: You can actually fight tanks. [Combo: Invis > Trauma > Terror > Gash > Auto until Execute at <300 hp.]

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<p style="font-weight:normal;">Tanks:

<p style="font-weight:normal;">Omega [D+]: You can only really deal damage if you land your combo. [Playstyle: Combo Burst. Combo: Smash > Omega Stance (W if on ground, S if in air) > Tortoise Shell.]

<p style="font-weight:normal;">Ichor [B+]: You are easily kited, but if someone does fight you, they might as well have already died. [Playsyle: Combo Burst. Combo: Impact Fist > Blood Bind > Fury Hit (ONLY AT 40 BLOOD) > Ult (if You have extremely high blood and low health it deals around 250)]

<p style="font-weight:normal;">Obsidian [C-]: You buff your team and debuff the enemy. You can't chase, you have to fight. Try to position yourself on a choke point. [Playstyle: Might as well be AFK. Throw up your obelisks and try to hit things.]

<p style="font-weight:normal;">Barbarian [B-]: I'm very borderline on this one. You just hit things until they are stunned, then hit them some more. Nothing really special about this class. [Playstyle: Bruiser. If the enemy is stunned use Pain Bringer, Bash'n'Smash does 50 stun, and Cataclysm removes most buffs.]

<p style="font-weight:normal;">Gneiss [D]: Gneiss should be on the outskirts of the fight dealing AoE damage in a fight. Make sure you have at least 2 rocks before using your E. If someone decides to fight you, use E and Auto Attack, once it is about to run out, use Fault Line. [Playstyle: Mage. Combo: E > Fault Line > Ult > Seismic Rush. This can deal upwards of 550 dmg under optimal circumstance. Otherwise about 350]

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<p style="font-weight:normal;">Supports:

<p style="font-weight:normal;">Abyss [A-]: The defensive support. Abyss should always try to fight in Plasma Hole, and don't forget that your Arcane Orb heals AND provides a damage buff. Pressing Arcane Orb twice self heals. [Playstyle: Defensive Support / Bruiser. Stay back and heal your team. Combo: Arcane Orb Self > Ult > Critical Hit.]

<p style="font-weight:normal;">Tempus [A]: The offensive support. Use Clock to buff your team and debuff your enemies. Remeber that Temporal Stun doesn't work properly on stunned targets, so don't try it. [Playstyle: Rusher Support / Kite. Spam those abilities.]

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<p style="font-weight:normal;">Hexers:

<p style="font-weight:normal;">Anubis [D]: Tempus does your role better, and doesn't need to stack. [Playstyle: Targeted Elimination. Get your team to help you get a few stacks. You lose your health regen at around 2 stacks.]

<p style="font-weight:normal;">Tundurs [A-]: You deal a lot of damage at mid range. Don't use your E unless you are going to use your combo. [Playstyle: Mage. Combo: Ult (This will freeze them and active your E) > Snowball > Snowbomb > Snowball]

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<p style="font-weight:normal;">Feel free to leave actual arguements and not just blind rage. <ac_metadata title="Class Tiers"> </ac_metadata>