Board Thread:General Discussion/@comment-152.26.209.31-20170315143142

I think there should be a UDPS (Universal Damage Per Second) and a G/T (damage Given per damage Taken) for all classes:

UDPS could be a constant used in every fighting game to control the speed of a game. (e.g. Fighters is 1.1~% hp per second, Strife! is 1.6~% hp per second, Critical Strike is like 3.3~% hp per second).

*For example: at max efficiency, Renegade can deal about 130 damage per second; the reason why the foe doesn't die in 11 seconds is because (s)he is smart enough to mitigate from and/or give more damage than Renegade (e.g. Frigost's E, Proto's E, Omega's X, Commander's C). Thus, the battle lasts for about a minute.

G/T could be used to properly tweak all classes. I say tweak because this could only be used to change the damage dealt, not to rework an entire class.

*Every fight is different: Vulca would be 40 seconds, Obsidian's would be 2-3 minutes. However, they would have the same G/T because Vulca has lower defense and higher DPS while Obsidian has higher defense and lower DPS. Anubis' G/T would slowly increase by leeching off kills.

*Outside of that, there is a universal common hp, attack, defense, and walkspeed stats (1000, 100%, 100%, 90%). This usually means that G/T would be about the same (1.0) over all classes. This would be the goal of creating a truly balanced game. It doesn't mean it would be a GOOD game, but it would be fair.

*There are some common extremes in G/T that come from bad classes (Proto, Spectre) and, on the opposite side of the spectrum, good classes (Frigost, Nether). This could also be the case due to match-ups (Trooper v Omega)

This is the way I see game balancing and controlling game speed. It is MY OPINION. Any comments given in complete disagreement are acceptable.  