Board Thread:Suggestions/@comment-153.107.192.209-20160919042718

I say! What a fellow chap we have here! Come now, let us partake in tea~

Fighter Class: Dapper

Subclass: Rusher

Weapon: Darjeeling

_______________________________________________________

Description: Dapper are those very sophisticated, yet deadly fighters. Think of politicians but much more gruesome. Although they may be extremely dangerous, unlike the example of politicians, they would only become dangerous at certain if not needed times. Once neutral, they are mellow and justified as gentlemen. They consist of high attack, however in exchange of low defense, on which is liable to counter with Dapper's skills.

Weapon Description: Darjeeling is a cane sword, on which Dapper is able to use the holster/cover of the cane sword as an additional bumper. Dapper will not use the actualy sword but the cover more frequently

Click Combo: Dapper will do the following:


 * Swing Darjeeling to the right, knocking player back a bit


 * Swing Darjeeling to the left


 * Unsheathe the Darjeeling cover, actually slashing the opponent


 * Finish off with a forward thrust before putting it back into the cover

_______________________________________________________

[Passive] Fellow Chap - Dapper attack will never go above 10 in damage while being over 50HP, however, once being below 50, Dapper's attack is drastically increased by 0.4 when his Darjeeling's sword is actually out. Dapper is able to go back to cover mode while under 50HP, however his defense will be increased by 0.4 instead of attack.

[E] Stance Change - Dapper unsheathes Darjeeling's actual sword. Pressing [E] again will put it back

[Z] Tea Time - Dapper quickly brothels a cup of tea and drinks it most elegantly, increasing his attack and speed by 0.2 if Darjeeling is unsheathed or 02 on defense and speed if Darjeeling is sheathed. Each buff lasts for 15 seconds

[Uses 9 Mana/Cooldown 10 seconds]

[X] Top Counter - Dapper will immobilize himself, diagonally shielding itself forwards, becoming invulnerable for a short time of 1.5 seconds. If Dapper is struck while in this moment, Dapper will trigger a counterattack, each is being different.


 * The cover will smack the opponent away, stunning them instantly and will do pure 10 damage if over 50HP or 15 damage if under 50 HP


 * The unsheathed will slash the opponent, knocking them considerably, while Dapper's defense and attack is increased by 0.15 for 10 seconds. This will do 10 damage when over 50HP and 25 pure damage if under 50HP.

If Dapper fails to counter anyone, then the cooldown is doubled

[Uses 15 Mana/Cooldown 14 seconds]

[C] Cheers

[V] Gentlemen - Dapper will unsheahte Darjeeling and hold the cover on the other arm now, causing Dapper to now wielf dual weapons. Causing this will raise Dapper's defense and attack by 0.3, while Dapper gains a new click combo

I can't think of anything else 