Board Thread:New on Strife! Official Wiki/@comment-29377254-20170113005341/@comment-29377254-20170205022143

Goldenstein64 wrote: Obsidian now uses obelisks to slowly build back up armor, and armor build-up does not stack with more obelisks. The armor itself now breaks at a much slower rate due to linear properties instead of exponential properties.

Energy Ball (Z) hasnt changed since last update

Fissure (X) does about 200 damage when both the fissure itself hits the opponent and an obelisk explodes.

Reinforce (C) also slowly builds up armor, but at a faster rate than obelisks and doesnt grant 200% extra armor. Mana is used at the beginning of the armor building animation, and about 100 damage is done from the knockback.

Obelisk Hop (V) is cancellable, meaning you only have to use a minimum of 10 mana to teleport. Note: You have to hold the button like Trooper's V to keep teleporting

Obsidian's click attack now seems to do a bit less damage.

Obsidian's metagame has changed from being vulnerable from multiple hits to being resistant to all hits in general. This, however, comes at a cost of being even more vulnerable to hard hits since you can't reinforce through them. Thanks for the info, I have to stop being a lazy ass and start working on these again.

By the way, Fissure got nerfed you know, it only does around 130-160 damage depending your defense.

Seriously, it did get nerfed.

This isn't sarcasm, it did get nerfed, go check the update logs yourself. Scroll down.

Anyways, it's still pretty good.