Board Thread:Suggestions/@comment-28102430-20160810190252

Mage Class: Caliber

Sub Role: Fighter

A lethal warrior who relies on slow, heavy charged-up blows to take down its target. Caliber is able to give incredible burst damage to his foes at the cost of Caliber not having very good mobility or defense. Caliber mainly is a close range combatant and needs to be up close to do significent damage having only 1 skill that is a mid range skill so Caliber is at a disadvantage to enemies that can escape from his clutches quickly. If caliber is able to reach people they are pretty much dead unless they have any sort of sustan against him. Caliber can stagger-Lock enemies quite well and this is his only form of control over his opponets. Caliber is a glass cannon without the mobility and can be killed easily from a safe distance.

Stats: 1 attack - 1 defense - 0.9 speed

Weapon: Giga Sword - Caliber weilds a large great sword to hack and slash enemies to bits. The sword is mainly black with glowing maroon outlines in the cracks of the sword. The handle can be changed through color custimization but is black by default...

New GUI Bars: Energy and Lust, Energy replaces Mana and is turiqouise perminetly and lust is next to the energy bar in a crimson red like color. Energy is only gained through hitting enemies with your combo click attack, you will gain the exact amount of damage you did with your combo attack each hit. All skills cost Energy to perform. LUst is gained by hitting enemies with skills and will gain half the damage Caliber did each time he hits a enemy with a skill (E, Z, X, C and, V). If you have not hit anybody skill or combo attack for 10 seconds your enrgy will rapidly go down but lust will always stay until used.

Passive: Intimidation - Enemies in a 10 stud range of Caliber will have a 0.1 speed debuff and will take 30% more skill damage from caliber and all of their cooldowns will be increased by 40%. Caliber has a naturally low mana regeneration.

Combo Attack -  Caliber will slash uppwards (10-11 damage plus 1-2 for each 20 of the lust bar filled) - (4 stun plus 3 for each of the 20 lust bar filled) - Caliber will then slash to the left downwards (8-13 damage plus 1 for each 20 of the lust bar filled) - (3 stun plus 3 for each 20 of the lust bar filled) - Caliber will spin once will his Greatsword - (8-9 damage plus 2 for each 20 of the lust bar filled) - (4 stun) - Caliber will charge his might for a few second and smash downwards - (12-15 damage plus 1 for each 10 of the lust bar filled) Calibers speed is decreased by 0.4 while doing that last part. (10 stun). This all happens in 7.5 seconds...

E - Charged Strike - Caliber will charge his sword for as long as the button is held for and when the E key is released his sword will glow in a blue energy and slash upwards, making a littile wave go forward reaching as far as 7 studs. for charging how long will put each slash into a "stage":

Charging for 1 seconds will do: {5-6 damage} {no stun} {stagger} {decrease enemies speed by 0.3}

Charging for 2 seconds will do: {7-10 damage} {4 stun} {stagger} {decrease enemies speed by 0.25}

Charging for 3 seconds will do: {11-15 damage} {10 stun} {stagger} {decrease enemies speed by 0.2}

Charging for 4 seconds will do: {17-25 damage} {15 stun} {stagger} {Decrease enemies speed and defense by .1}

Charging for 5 seconds will do: {27-30 damage} {15 stun} {stagger} {decrease enemies speed by 0.05}

Speed is decreased by 0.4 whilst charging and will instantly attack even if the skill is still being held down once the skill is being charged for 5 seconds. Costs 25 energy to use no matter what the skill is charged at.

Z - Critical Smash - Caliber will jump in the air and then smash down creating a large earthquake in a large area for 5 seconds, enemies take 5-6 damage and a .1 speed debuff per second for the first 4 seconds and the last second will do more damage (10-12) and will stagger enmies in the AoE. The area is 10 studs in diameter. Costs 30 energy and has a 20 second cooldown.

X - Toughen Up - Caliber will peirce the ground and "pray" for up to 10 seconds and will gain .1 defense each second. When 10 seconds has been reached or is canceled early by pressing X again Caliber will get that defense but lose .1 defense every 2 seconds until Caliber reaches 1 defense. Using Charged strike will consume The extra defense and will do 2 more damage each .1 of the defense consumed. Caliber also has a higher health generation after for 5 seconds. Costs 50 energy and has a 25 second cooldown.

C - Thrust - Caliber will hit the enemy with the handle of his sword thrusting him forward a small amount and staggering the enemy. This debuffs all of the enemies stats by 0.05 for 10 seconds. Costs 40 enrgy and has a 30 second cooldown.

V - Exterminate - Caliber will glow in a raging aura and Claibers next hit Caliber takes from a attack he will teleport right in front of the enemy, grab their hand a slam them on the ground, making a aoe shockwave doing 30 damage to enemies in that waveand stunning them. If caliber is not hit while this is active for 8 seconds this will turn off and go on half cooldown. Costs 70 energy and has a 25 second cooldown. 