Board Thread:General Discussion/@comment-29420052-20180512022241

A bunch of team comps for competitive team stuff. Note that all of these require coordination.

Format:

Set Name: Core Class 1, Core Class 2, Class 3 (if needed), Class 4 (if needed), Class 5 (if needed): Basic strategy. What it is good against, what it is weak against. More in-depth strategy, covering core classes and scenarios. Other classes that work in the comp.

Scab-Pickers: Ichor, Mechanic: With this comp, you want to abuse getting picks one at a time. This is amazing against enemy teams with core support classes or ranged classes, but is bad against high burst damage dealers and tanks. Utilizing Ichor's E+X combo (where you press X while you are teleporting and mechanics hitscan range, you can easily eliminate a member of the enemy team. You can then quickly take down the remaining foes by focusing single targets and working together. Classes that work with this are high damage dealers, debuffers, and classes with CC, like Vulca, Tempus, Commander, Frigost, Spectre, Anubis, and Beckoner.

Anubis Juggernaut: Anubis, Ichor, Abyss: This is much like the previous comp, except mixed with the next comp. This is great against rushers, supports, and ranged classes, but bad against CC and high burst damage. You want to build up your anubis and keep him alive. Use the scab-picking strat to take down your first target, instead using abyss's Z as the projectile. This will give anubis it's first stack. Now, camp in an area and try to repeat this. If they approach, you should be fine aslong as you stick together. Classes that work with this are ranged and tanky units that have burst damage, like Mechanic, Obsidian, Tempus, Grand, and Vulca.

The Wall: Abyss, Obsidian: Tank things and take down the enemy in a CC burst. This is good against fighters and rushers, but bad against hexers and kiters. You want to stay alive. Stick together, and try to CC lock enemys to make up for your low damage. Use your defense buffs to survive everything, and strike back carefully. Good classes with this comp are long-range specialists, close-range specialists, and CC, like Omega, Tundrus, Mechanic, Grand, Commander, and Barbarian.

Super Rushers: Major, Tempus: Rush down the enemy and kill them dead. Great against hexers and kiters, but bad against tanks. Simply rush down the enemy and deal damage quickly. No need to stick together, just keep fighting. If you ever run low on hp, just get out of there. Good classes for this are other rushers and hexers, like Proto, Renegade, Grand, Cryo, Vulca, and Commander.

Super Kiters: Nether, Tempus: Same idea as the above, same everything except ccomp. You just want to rush down the enemy with spam and kiting. Just go with other kiters, like Tundrus, Vulca, Renegade, Cryo, Beckoner, and Mechanic.

More comps will eventually be added 