Board Thread:Suggestions/@comment-27026273-20151212101956

"This'll leave you paralysed!"

Rusher Class: Static

Subclass: Mage

Weapon Name: Blitzkreig

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Description: Static is an individual that is reluctant towards attack and defence and is highly reliant towards speed. Static uses Blitzkreig, a singular dagger that is able to conduct electrical currents that are able to connect towards each other, creating static fields that are able to stun and stagger opponents more quickly. However, since Static is most relied upon speed, Static is able to be easily eradicated upon withered away walkspeed.

Posture: Static shall have Blitzkreig be on the right hip once spawning into a match, before reaching for it with the right arm and slowly form into the idle position. Static's idle position consists of having the right arm slanted right, while having Blitzkreig on the right hand. Static's left arm will be slanted leftwards. Static's walking animation consists of having Static flipping Blitzkreig, having the handle be shown in front, while having the left arm be backed out a bit. Unequipping Blitzkreig shall result of Static putting Blitzkreig back to the right hip.

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Standard Attack Combo: Static shall start off by swinging Blitzkreig diagonally down right, then thrusting Blitzkrieg forwards, causing Static to go forwards a bit. Afterwards Static. Afterwards Static will slash upwards and then Static will have 2 seconds before spinning clockwise and then slashing diagonally down right, fairly pushing opponents back.

[New GUI] Current - This GUI is shown to see how much electrical currents Static is able to materialize, starting with 0 until going to the maximum capacity of 10 Currents. Each Current is able to connect towards each other, creating a thin electrical cord that is able to damage opponent upon being treadled on by 1.

Using the Current requires Static to activate the [E] skill while regeneration is occurred once Static performs one of it's skills.

[Passive] Lightning - Static obtains a new GUI called Static. Static is liable to receive a bonus 0.3 walkspeed upon being stunned or staggered for 5 seconds, before losing this bonus.

Also, Static's default walkspeed is increased massively by an extra 0.4 walkspeed, whilst Static's attack and defence is heavily deducted by 0.3.

[E] Electrical Current - Static shall have Blitzkreig glow dim and then swing it downwards, materializing a small electrical orb otherwise known as Current on the ground.

Current is unable to damage opponents until Static materializes another Current on the floor by pressing [E] again. This will have the Currents interlock with each other, creating a small electrical line that is able to damage opponents of 1 only. Static relies on Currents to perform skills.

[Consumes 5 Mana/Cooldown 3 seconds]

[Z] Quicksilver - Static shall have Blitzkreig be raised up high and then have each Current create an electrical line towards Blitzkreig.

Upon reaching the conducting Blitzkreig, Blitzkreig shall glow and then form an outline on which will give Static additional  0.2 attack and walkspeed until the outline has dissipated.

[Consumes 25 Mana/Cooldown 20 seconds/Requires 2+ Currents]

[X] EMP - Static shall cause the Currents to glow dim and then create a flash of lightning, causing opponents that are hit by the electrical flash to gain moderate damage as well as gain a stun resistance deduction. If the opponent has also obtained a buff or debuff, then the flash shall also deduct the buff or debuff's time duration by 3 seconds.

[Consumes 25 Mana/Cooldown 25 seconds/Requires 3+ Currents]

[C] Magnetise - Static shall jump into the air and direct itself towards the closest Current that is available for Static. Upon reaching right above the closest current, Static shall go towards it at high speed and stab the current with Blitzkreig, which shall cause the Current to create a large shockwave, doing moderate damage and also create an AoE field that is consisted with electromagnetic pulses.

These pulses shall grant Blitzkreig and allies additional 0.2 walkspeed for 20 seconds, while also being prevented to be staggered for 10 seconds.

Opponents however, shall receive a 0.2 walkspeed deduction and shall gain a stun resistance deduction for 10 seconds.

[Consumes 30 Mana/Cooldown 45 seconds/Duration of Electromagnetic Pulses 5 seconds/Requires 1 Current]

[V] Shockwave - Static shall raise Blitzkreig upwards, causing it to glow brightly. Upon the glow, the Currents shall also being to glow brightly. After 2 seconds, Static shall swing Blitzkreig downwards, causing the all of the remaining Currents to dissipate and create a large circular shockwave doing moderate damage.

Each shockwave shall make the opponent be pushed fairly back as well as gain a stun resistance deduction.

After usage of Shockwave, Static's Blitzkreig shall have the glow flash and create one more shockwave, which will give Static additional 0.3 walkspeed for 10 seconds.

[Consumes 45 Mana/Cooldown 50 seconds/Requires 4+ Currents] 