Board Thread:Suggestions/@comment-27509141-20160508050639

Well, this is gonna be included with a boss fight. Sorry for the inconvienence, the Astral boss fight has been canceled....sorry about that guys. I just can't get the boss model right, not with my amount of skill. Anyhow, I'll try my best. Fire-based Hexer/Mage class. Working on the boss fyi.

Hexer Class - Wildfire

Subclass - Mage

Weapon Name - Hades' Hands (Don't tell me Hades isn't something like fire, but the underworld, as I imagine it, is literally ON FIRE. Also, the weapons can the colored to change the color of the flames as well. If you want black fire, YOU GOT IT.)

Description: Wildfire is a mage who uses the burning veangence of fire to slowly break down their enemies, as well as provide a good deal of crowd-controls. Focused on dealing damage to areas, as well as buffing themselves with speed and damage, Wildfire is a force to be reckoned. Although strong at controlling zones, enemies that are too fast or can deal constant damage to Wildfire can douse its flames.

Posture:


 * Their weapon, Hades' Hands, are attached to their two arms.


 * Wildfire will stand like a normal ROBLOXian when unequipped.


 * When equipped, Wildfire will tilt forward slightly and spread their arms out a bit.


 * When standing still, Wildfire will look confident, with their hands crossing over their chest.


 * When moving, Wildfire will walk with their body facing sideways, and their hands stretched out towards the direction that their torso is facing.

Standard Attack Combo:


 * Start off by throwing a small firebolt 10 studs forward with right arm.


 * Throw another firebolt forward but with the left arm.


 * Clap hands together to conjure a blast of fire around Wildfire. Reduces enemy defense by 0.1 for 2 seconds.


 * Thrust both their hands forward towards the middle, dealing a moderate amount of knockback.

[NEW BAR/GUI] Wildfire has a new bar called Shield. This is to be used by Flame Shield, and has a maximum of 100. While Flame Shield is active, it will drain at a fast rate. Drains at about 5 Shield per second. Fills up by 1 every 0.5 seconds.

[PASSIVE] Catching Fire - Abilities that hit a target are given a stack of Catching Fire. Upon reaching 5 stacks, the target explodes, creating an area of fire around them that deals damage over time. Enemies inside the area have their movement and defense reduced by 0.01 every half second they are inside the area until they leave the area. The area of fire lingers for a few seconds before dissapating. If Wildfire is inside the ring, they recieve an additional 0.1 damage and speed until they exit the area or if the area dissapates. Once a target already has this ability proc'ed on them, it cannot be proc'ed again for 10 seconds.

(Damage - 5-7. Explosion Radius - 10 studs. Area of Effect Radius - 10 studs. Area of Effect Duration - 10 seconds. )

[E] Flame Shield - Wildfire also has a new resource called Shield. Wildfire can toggle this ability to give themselves a shield. This shield pulsates an aura every few seconds, dealing damage and knocking enemies back. Wildfire gains .4 defense while this is toggled on, however it will quickly drain their Shield bar, as well as reduce their damage and speed by 0.2. Will automatically toggle off if the Shield bar is empty, and requires atleast 20 Shield to activate.

(Pulsates every 2 seconds. Deals 4-6 damage. Zero cooldown.)

[Z] Searing Balls - Wildfire throws a ball of lava towards the selected area. This ball explodes on impact, reducing enemy defense and movement by 0.02. Wildfire can cast this again 4 additional times, and the debuff stacks. Each ball costs a small amount of mana.

(Costs 2 mana each, up to a total of 10 mana after the casts. Cooldown of 7 seconds, and a 0.5 second interval between each ball. Deals 2-4 damage each time. Debuff lasts for 3 seconds. Each ball will stack up Catching Fire. Can cast within a 30 stud radius. Ball impact radius is 5 studs.)

[X] Pyrosurge - Wildfire charges up before imbueing themselves with fire. Wildfire gains 0.2 damage and movement for a few seconds.

Unstable Heat - After using Pyrosurge, Wildfire can cast this ability. Upon casting, Wildfire will explode, dealing damage around them, as well as applying a 0.1 damage, defense and speed debuff to enemies hit. Wildfire loses their own buff however.

(Costs 20 mana. One cast will only use the mana cost once. 10 second cooldown. Can cast Unstable Heat within 5 seconds. Unstable Heat radius is 10 studs. Buff lasts for 4 seconds, and debuff lasts for 5 seconds. Charges for 0.5 seconds. Deals 5-7 damage.)

[C] Heat Wave - Wildfire creates a zone of extremely high temperatures at a target area. Enemies inside the zone slowly take damage, as well as receive a crippling debuff of 0.25 reduced defense and speed until they exit the zone.

(Costs 20 mana. Cooldown 15 seconds. Can be cast within a 30 stud range. Zone radius is 15 studs. Deals 2-4 damage every 1.5 seconds.)

[V] World on Fire - Wildfire charges up a ball molten magma onto their hands before jumping high into the air and slamming down with great force. This causes many eruptions inside the area Wildfire landed on. Enemies hit by the eruptions take damage and have their defense and movement reduced by 0.1 each time for a few seconds. These eruptions explode randomly inside the area.

(Costs 50 mana. Cooldown of 60 seconds. Jumps as high as Nether before slamming down. Area of effect is an insane 50 studs. The explosions occur randomly inside the zone, and they have an explosion radius of 10 studs. Deals 6-9 damage.)  