Board Thread:General Discussion/@comment-34679666-20180228235706/@comment-29420052-20180306220229

Gunpower7311 wrote: TlNPOT wrote: also, the reason why people think trooper is problematic is because for so much effort, you get very little reward

trooper is very demanding of skill and execution, yet the payoff is underwhelming compared to other classes

master nether and you're a nigh-untouchable kiting machine

master omega and you're going to steamroll people in mere seconds with C X+S Z combos

master trooper and... at best you're just going to be a really annoying guy with two peashooters Not really a peashooter. Trooper can deal 400 damage in 16 seconds, if the oppenent is b-hopping of course or your at long range. Trooper can deal that much damage without taking a scratch. Trooper's E doesn't cost any mana, which the only other class that can deal ranged damage at any elevation without using mana is Tundrus, which Tundrus's Z is more of a backup weapon without his E. And, if the oppenent decides to chase you, Trooper has two escape moves that can keep the pressure on the oppenent while not taking any damage. Trooper can do 400 damage in 16 seconds, where did u get those numbers? That would only be 1 shot a second, and 25 dps. That is practically nothing.

I will assume you did this in an actual game, and that you did this at long range, that would mean you hit 8 shots in 16 seconds. Mechanic, at long range, and with Z, with only 5 shots, would deal the same ammount of damage. In another 3 shots, it would be dealing 640 damage to an enemy at long range, and they are easier to land because the bullets are bigger and are hitscan, and with movement debuffs. Tundrus will deal about the same ammount of damage with Z as trooper at long range, not including the use of E, X, or V.

Timewise, trooper, if it lands all of its shots, can use 26 bullets in 16 seconds, dealing 65-80 damage at close range, and 40-55 at long, which is 1690-2080 damage at close and 1040-1430 at long range. The reason for the 15 damage gap is because of your passive, which makes the max damages lower because you need to build up your passive first. If you miss, your fire rate goes down and your damage goes down.

Mechanics Z can be used 20 times within 16 seconds, dealing 78-83 damage per shot no matter the range, which makes 1560-1660 total damage if you land all of your shots.

For tundrus, I will be including Z+hold too, as you arnt going to be using just Z at close range. Z fires 20 times with 44-47 damage per shot, 880-940. Z+hold fires off 7 shots total, but due to debounce, only 4 hit regularly because of debounce. 10 x 4 = 40 shots, and you deal 47-52 damage per shot at close range, 1880-2080. By the way, at mid range, alot more of your shots hit. Also, X still exists.

At close-mid range, tundrus is better. At long range, mech is largely better. Trooper is 2nd in both categories, however keep in mind that trooper only has X and C's debuffs to assist him, while mech has C and V at close range for nice damage and tundrus has X, C, and V for self buffs and mega crowd control. Trooper can't stay alive at close range.