Board Thread:Suggestions/@comment-27140821-20160202023555/@comment-27140821-20160205172937

Biomatic wrote: You want a critisism comment? Here you go

Your innovation towards this class is unique and I can predict that you've gotten this concept of idea off from Umbrella made from Resh, which is in the Nemsis Clan formerly created by Jade.

However, if you have gotten inspiration from Umbrella, you will have to know that most of Umbrella showcases would be broken if it were implemented within a game, thus having you being responsible to nerf it.

I can see you've done a substantial job at that, however there are improvements to be done.

The skill names are rather....simplistic. Go for something with more impact.

For example, Ground Blast can be renamed to something that is relevant towards the class's weapon base, such as Parabreak. Be creative.

For [E], are you suggesting that this class's attack speed upon shooting is equivilently the same speed as Trooper's? As you can see that Trooper has a reload button, and this class doesn't so does the ammo come off Mana? Always show the reader on how each skill or move is functioned, Do not tell them the basics. We can't read minds.

You would also have to think on the difficulty upon the scripting on these classes. The passive may sound neat, but consider on how complex it would be to lower the speed of falling. Similiar with chained button attacks [Z usage then pressing E]

My opinion: MOST of the classes in Strife DO NOT have random numbers in their Mana and Cooldown, as it's always 5 up or down on each skill. However You are free to do anything with that.

Are you satisfied now I think I fixed most of those, if you find anything else, please tell me!