Board Thread:Suggestions/@comment-26960607-20160819135516

Message From Me:



This is a Shield Class. Yeah... I'm pretty sure a Shield Class would be a bit OP right? Or is it just it's Defensive Capabilities. Of all the Class Concepts I could've improved, I had to pick this one >_> At least it's better than the Original Post. The Previous Concept I've revamped before this one was Saturn.

---

 Class Name:  Garrison

 Role:  Tank

 Subrole:  Support

 Weapon:  Enchanted Shield (A Shield with a Shield Crest on it)

 A Defensive Paladin who has an Enchanted Shield. Since Garrison’s Weapon is a Shield, obviously he’ll have amazing Defensive Capabilities along with being able to Block things whenever he wants to. It’s like the always say: “The Best Defense is the Greatest Offense”. Garrison would be pretty useful to have in a team, even if it isn't for the Offense. His Attack Combo’s Range is not so far reaching and having his Attacks miss & his Abilities wasted and/or used at the wrong time would not have things end well for him.

 Attack Combo: 

 Bashes Shield from Right to Center,

 Bashes Shield from Left to Center,

 Bashes shield forward,

 Shield enlarges then Garrison smashes it to the ground (afterwards, it reverts back to normal size),

 (Each of these Attacks make Garrison move forward slightly. All the attacks have really short range, except for the 4th One)

 (GUI) Block:  Your Average Block Bar.

<p class="MsoNormal"> (Passive) Enchant Revelation:  Garrison's Shield provides him an "Enchant" which gives him an Effect. He can change it by Left-Clicking. Here are the Enchants and what "Effects" they give:

<p class="MsoNormal"> Usuality:  Your typical Shield which staggers enemies upon getting hit. This doesn't have Garrison gain any special effects or whatever.

<p class="MsoNormal"> Reinforcement:  Garrison gains a .3 Defense Buff at the cost of a Slower Attack Combo. Garrison gains some kind of Metallic Gray Veil.

<p class="MsoNormal"> Pressure Pad:  Whenever Garrison gets attacked when he isn't Shielding, 1 Damage gets reduced from the Attacks but his Damage is lowered by .1. 8 Shield Silhouettes appear spinning around his Shield.

<p class="MsoNormal"> Rage:  Garrison's Attacks at least deal 3 Stun and +1 Damage but his Stun Bar goes down way slower. Garrison gains some kind of Fiery Red Veil on his Shield.

<p class="MsoNormal"> Counter Shield:  When Garrison gets attacked while Shielding, 50% of the Damage goes back to the enemy but Garrison will still get 17.5% of it. The Block Bar also goes down quicker than usual. Garrison's Shield gains some kind of Mirror-Like Effect.

<p class="MsoNormal"> (E) Defense:  Garrison's Shield enlarges and he raises it. This is your Average Block but it may have a different effect depending on what "Enchant" he currently has. (Consumes Block)

<p class="MsoNormal"> (Z) Barrier Blitz:  Garrison thrusts his Shield in front of him, sending an Enlarging Transparent Shield Image forward. This pierces through enemies and knocks them back (it only hits them once. NOT more than once due to the knockback), When an enemy gets hit by this, they take decent damage (7-10) but they also will have their Attack & Defense lowered by .2 for 5 Seconds. The Speed Debuff only lasts for 5 Seconds but the Attack Debuff lasts 2 times longer than that. For each enemy hit, Garrison steals 10 Mana and puts that Mana in his Mana Bar. (Consumes 25 Block. 10 Second Cooldown)

<p class="MsoNormal"> (X) Shield Charge:  Garrison charges forward with his Shield, ramming the first enemy hit. Once he hits an enemy, that enemy gets knocked back and staggered along with lowering his/her Speed & Defense by .2. The Defense Buff only lasts for 5 Seconds while the Speed Buff lasts 2 times that. This charge has him reach quite the distance. (Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal"> (C) Untouchable Force:  Garrison creates some kind of Shockwave that puts an Invincibility Veil on himself and nearby enemies that lasts for 5 Seconds, leaving them unable to take damage but the amount of Stun they gain is doubled and the Stun Bar degrades much slower. (Consumes 30 Mana. 20 Second Cooldown)

<p class="MsoNormal"> (V) Paladin Defense:  An image of a Shield Wielder appears in front of Garrison and nearby allies then disappears. It stays on them for 15 Seconds. While it’s still active, whenever the one who has the Images gets attacked, the Image appears and Blocks the Attack with the Shield. The damage is only reduced by 10% however, that 25% returns to the enemy as well as them also gaining Stun from that. The amount of Stun is always 50% of the Intended Damage taken (so if an Attack deals 10 Damage. The Amount of stun gained is 5). (Consumes 50 Mana. 60 Second Cooldown) <ac_metadata title="Class Concept: Garrison (Revamped. Shield Class)"> </ac_metadata>