Board Thread:Suggestions/@comment-27749819-20160228190258

 Name: Keemia (Estonian for chemical)

Class Type: Hexer

Weapon Name: Venenatis (Latin for Venomous)

Sub-Class Type: Support

Speed: 0.8 with weapon, 0.9 without

Defense: 0.9

Attack: 1

Attack Speed: Slow

<span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Description: Keemia was an ordinary Chemist. He was working on a chemical until he was cursed. Somehow, the curse didn't work, and instead gave him magic. With his knowledge of chemicals, he combined it with magic. His potions are chemicals but enhanced with magic. Most of his potions are shot/sprayed out of his gun, Venenatis.

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Passive: Healer's Hand: Keemia rids nearby teammates' or his/her debuffs every 70 seconds. These debuffs get reversed and last three more seconds. For example, if Keemia were healing a person with lessened attack, he would reverse it to more attack.

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Left-Click]: Keemia smacks multiple times with his Venenatis, dealing 6-8 damage each hit, then steps back, spraying a pain potion, dealing 9-11 damage.

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[E]: Medical Rain: Keemia tosses a potion in the air--a healing potion, to be exact--when it falls, it splashed for a small area of effect. It then heals allies by 12. Mana cost: 20. Cooldown: 10 seconds.

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Z]: Poison Splash: The Venenatis turns partly green and neon, then poison splashes all over the place in front of Keemia. This does 5 direct damage and 1-2 damage per second or 15 seconds. This also decreases defense by 0.1. Mana cost: 20. Cooldown: 15 seconds.

<p dir="ltr" style="white-space:normal;margin-top:11pt;margin-bottom:11pt;"> [X]: Stunning Juice: The Venenatis turns partly yellow and neon, then shoots a deadly potion that deals 5 damage but also stuns the opponent, meaning you could attack them and not worry about them killing you. Mana cost: 25. Cooldown: 20 seconds.

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[C]: Death Puddle: Venenatis sprays pain potion all over the ground, creating a puddle that harms anyone who stands in it. For every second someone stands in it, they take 14 damage and get 0.2 attack taken off. Mana cost: 30. Cooldown: 25 seconds.

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[V]:  Inferno Spray: Parts of the Venenatis turn red/orange and neon, and spits out a fire for 2 seconds, dealing 10 damage. This lowers opponent's walk speed by 0.2 and sets the opponent on fire for 15 seconds. The fire spreads through nearby enemies, causing them to have the same effect, thus causing a forest fire, except made out of Robloxians. Mana cost: 40. Cooldown: 35 seconds.

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;">

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Strengths:

<p dir="ltr" style="margin-top:11pt;margin-bottom:11pt;"> -The debuffs are extremely deadly

<p dir="ltr" style="margin-top:11pt;margin-bottom:11pt;"> -Inferno Spray can spread, causing a wave of destruction

<p dir="ltr" style="margin-top:11pt;margin-bottom:11pt;"> -Death Puddle can be used to trap enemies while hurting them

<p dir="ltr" style="margin-top:11pt;margin-bottom:11pt;"> -He can spam heal, but it costs quite a lot of mana

<p style="white-space:normal;">

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weaknesses:

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Lower walk speed than most classes, meaning low escape chances

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Lower defense allows enemies to deal more damage to Keemia

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Try cornering Keemia or getting close up. Most of his/her attacks are meant for long range

<p dir="ltr" style="white-space:normal;line-height:1.95;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:16px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-If a Rusher, like Renegade, can get close, Keemia becomes sushi <ac_metadata title="Class Idea: Keemia"> </ac_metadata>