Board Thread:Suggestions/@comment-26506958-20151124232911

Role: Mage Sub-role: Rusher Sin is a deadly assassin wielding a sword of negative energy. It uses quick strikes to deal massive amounts of damage to a single target and can stop them from getting away with ease. While Sin can take down opponents quickly, its abilities require large amounts of mana and does not fare well against multiple targets. Weapon: Faith Reaver: A sword with two different blades (Both colourable) and a dagger underneath the grip. Basic Attack Combo: First, Sin slides forward and stabs infront of itself with Faith Reaver's dagger. Next, it uses the main sword and spins around clockwise twice. Then, it slashes from right to left with the dagger then stabs forward with the sword. Finally, Sin throws the dagger forward and spins around once counter-clockwise, slashing with the sword. Passive: Unyielding Hate: Every time Sin damages an opponent, they are slowed by half the percent of their missing HP for 5 seconds. If the enemy was already hit and is hit again, the slow is amplified but the duration is not reset (in other words, this doesn't stack). Additionally, any dashes from other enemies (ex: Precise hit) have their range cut in half.Equation for slow amount: Slow#= (Missing HP%/2) x 0.01Example equation of slow amount: Slow #= (40/2) x 0.01          =(20) x 0.01          =0.2 E: Soul Trade: Sin slashes itself with Faith Reaver's dagger across its chest, dealing moderate damage to itself (7 min), but giving it mana depending on how much damage it took. This scales with Sin's Defense and DamageEquation: Mana earned= Damage taken/2 Z: Sever: Sin briskly prepares its attack before attacking the nearest target within 20 studs and dealing great damage (15 min) as well as lowering the Defense of the enemy by 0.1 for 20 seconds. If the target has done damage to Sin, a quarter of the damage they dealt will be added to Sever's power. Mana: 25Cooldown: 10 seconds X: Injustice: Sin jumps over the enemy and throws the dagger of Faith Reaver downwards, pinning the target in place and stopping all movement as well as dealing decent damage (7 min). Upon landing, if Sin has struck a target with the dagger, it slashes the enemy, dealing great damage (15 min) and returning to its initial position. If Sin does not hit a target it summons the dagger back to Faith Reaver. Mana: 30Cooldown: 7 seconds C: Blood Halt: Sin throws its dagger forward with so much force that it pierces through enemies, dealing great damage (13 min) and stopping any form of gaining HP for 30 seconds. Every time the dagger passes through an enemy it loses 2 damage but gains more distance. Mana: 35Cooldown: 20 seconds V: Soul Reave: Sin stabs Faith Reaver into the ground, casting a shadow that chases the nearest opponent within 40 studs. Upon reaching the opponent, the shadow climbs onto their body and damages them constantly, dealing great damage every second (variable*). This does more damage to targets with more HP. If V is pressed again, the attack is canceled. Mana: 30 per second Cooldown: 45 seconds *Assuming target has a def of 1.0Equation: Damage= Current target's HP/4              ex: dmg= 75/4                   dmg= 18 (.75 but decimal numbers don't exist)   Pictures: Note- Injustice explained:The Picture  