Board Thread:Suggestions/@comment-27026273-20151129111957

"My pets should handle this..."

Hexer Class: Chiliarch

Subclass: Mage

Weapon Name: Dread

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Description: Chiliarch is a demon general, able to summon comrades to provide aid towards Chiliarch for defensive or offensive use. Chiliarch's comrades are highly relied, as Chiliarch itself lacks actual damage as it only wields a shortsword called Dread for self-defence. Due to this, Chiliarch is able to keep a distant away from the actual opponent when summoning comrades.

Posture: Chiliarch upon spawning shall have Dread on the left side between the torso and leg, before grabbing it with the left arm and then going into idle position, Chiliarch's idle position consists of having Dread be on the left arm while being held like a normal sword. Chiliarch's walking animation consists of Chiliarch then having Dread be flipped backwards so the hilt is showing forwards. Unequipping Dread will result in Chiliarch spinning Dread and then putting it back into its area on where it was spawned.

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Standard Attack Combo: Chiliarch shall swing Dread diagonally down left, then right, following up with another slash vertically down and then a stab towards the torso, decreasing opponent's defence by 0.05 for 5 seconds.

[New GUI] Comrades - This new GUI consists of how many comrades Chiliarch is able to summon within using E, which it having it being at the max of 5, while being able to only deduct upon either using X, getting killed by opponents or until 20 seconds have passed. Each comrade has 30 HP, while having the default stats upon spawning.

Comrades wields a broadsword and will go for the closest opponent that is within range, and then perform 2 slashes and then a thrust into the opponent.

The comrades cannot gain any buffs, debuffs, stun, stagger.

[Passive] Higher Orders - Chiliarch will receive additional 0.2 towards defence on each comrade that is summoned. Chiliarch will also be able to gain a 2 HP replenishment when going close towards a comrade.

[E] Summon - Chiliarch shall raise Dread up and then stab it into the ground, creating a small hole in front of Dread and then a comrade will come out, releasing a small wave that will push opponents back a bit. Chiliarch can summon to the max of 5 comrades, each costing 5 Mana.

[Cooldown 5 seconds]

[Z] Ascend - Chiliarch shall raise Dread upwards, causing comrades to glow and then flash constantly for 5 seconds. Opponents that are near the flashes will receive a 0.15 defence and attack deduction for 10 seconds. The comrades however will begin to heal 2 HP every second.

Requires 1 or more Comrades

[Consumes 20 Mana/Cooldown 25 seconds]

[X] Descend - Chiliarch shall jab Dread onto the ground once again, causing any living comrade to explode and submerge back into the ground. Opponents that are hit by the explosion shall receive a 0.2 attack and walkspeed deduction for 5 seconds. Chiliarch however, will receive a 5 HP replenishment upon each comrade that has been sacrificed.

Requires 1 or more Comrades

[Consumes 20 Mana/Cooldown 10 seconds]

[C] Punishment - Chiliarch shall raise up Dread and then slash downwards, causing living comrades to stop attacking opponents and then jump back to Chiliarch. Upon reaching to Chiliarch, the comrades shall begin to kneel downwards to Chiliarch and then flash brightly 1 to 5 times, depending on the amount or comrades. Each flash shall give Chiliarch additional 0.1 defence, while giving opponents moderate damage on each flash as well as 0.1 deduction to defence for 10 seconds.

Requires 1 or more Comrades

[Consumes 35 Mana/Cooldown 40 Seconds]

[V] Oriax - Chiliarch's Dread will glow black, and then Chiliarch will jab it into the ground, destroying lving comrades and creating a large black hole which will then have a shadowy figure emerge out of the hole, called Oriax.

Oriax wields a jagged scythe, and will also have additional 0.5 to all stats upon each comrade that has been sacrificed.

Oriax's attack consists of swinging the scythe left, then right, then 3 spins and then finishing off with a black circle that will decrease opponent's movement by 0.2 for 5 seconds.

Upon Oriax's duration completion, Oriax will stab the scythe into the ground, creating a larger black hole then the summoning one, and then jump into it, causing a large shockwave to be released when entering, giving opponents a 0.3 walkspeed and defence deduction for 10 seconds.

Requires 1 or more Comrades

[Consumes 60 Mana/Cooldown 50 seconds/Duration of Oriax 15 seconds] 