Board Thread:Suggestions/@comment-28140663-20160409163256

Landing Lag is a feature that affects how long you will be forced on the ground after falling. The length is based on how far you fell, what moves you performed before hitting the ground, how much damage you took while in the air, and how much speed you have. Equation is {(2-Speed)+[(ManaUsed+DamageTaken)/3]+FallDistance}/10=LandingLag

The feature also detects when people are in the air and gives them a special animation if they are stunned/staggered in the air, ex. spinning around wildly in the air. If landing lag is above 1 second, it will make the player fall to their knees until they recover. FallDistance is only accounted after 20 studs, every 20 studs adds 1.

This mechanic was suggested due to many players complaining about the issue of bunny hopping, and some moves being too overpowered in the air. Classes that will suffer the most are Nether and such. 