Board Thread:Suggestions/@comment-31234328-20170207120732

 Tank Class: Minerva Make sure each class is given a role based on how the class works and make sure the class actually fits the role’s description. Also when you think of names, make sure you don’t just put together random letters and call it a name, it should either be a word, somewhat related to a word (maybe combine two words), or have at least some reference to something. It may be a good idea sometimes to use different languages to think up of creative names. Don’t be cliché with names, because no one likes a boring name.

Subclass: TFighter

Weapon Name: Transcendence



Description: The goddess of the war has come, she was never been beaten by her enemies. She will defeat everyone in the battlefield with no trouble. Who will be the one to defeat the goddess of war? Her only weakness is by doing a non-stop weakening on her stats. But rushing will not help you, her strength may fully restore again.



Posture: There is where you explain the poses your class makes when moves and stands still. Also make sure to explain where you store the weapon when it’s unequipped and how your class equips its weapon.



Standard Attack Combo:  This is where you explain how your clickly attack combo works. Generally there are 4 attacks total in each combo. Some attacks may be ranged and others may be area attacks, but makes sure they are minor and not too big. Try to make your click attacks interesting but not too hard to script.

[PASSIVE]War Goddess' Strength - When Minerva reaches 0 hp, Minerva regains 100 health again, mana will reset to 40.



[E] Bloodseek - Minerva will raise her Trascendence sword and her defense will drop down to 30% and will start regaining health by hitting enemies. Healing damage is equal to 25% of minerva's damage dealt to the enemies. Can be known if Minerva is using this ability if red fiery aura comes out from her.



[Z] Defensive Tactics - Minerva stops and raises her Transcendence sword and her defense will raise by 100%-10%, precentage of raising defense is based on HP.(Mana Consumption: 30)(Cooldown: 25 seconds)(Buffs will be erased after 10 seconds)

[X] Offensive Strategy - Minerva stops and stabs her Transcendence sword to the ground and her attack and walkspeed will increase by 50%-25%, percentage of raising attack and walkspeed is based on HP.(Mana Consumption: 45)(Cooldown: 40 seconds)(Buffs will be erased after 15 seconds)



<p class="MsoNormal">[C] War Goddess' Armor - inerva stops and raises her Transcendence and she will be invincible and immune to debuffs for 10 seconds.Minerva's attack will drop to 25%(Mana Consumption: 60)(Cooldown: 40)

<p class="MsoNormal">[V] Bloody War - Minerva will throw her sword up her and her sword spins and catches it. Minerva will deal damage that will ignore enemies' defense but will decrease her defense by 20%. She will deal 25 HP everytime she kills an enemy. Minerva will be very vulnerable to ranged hits and will receive 25% more damage from ranged attacks.(Mana Consumption: 70)(Cooldown: 60)(Buffs will be erased after 10 seconds) throw<ac_metadata title="Class Suggestion &quot;Minerva&quot;"> </ac_metadata>