Board Thread:Suggestions/@comment-28585069-20161101042221

Class Concept: Imber

Role: Tank

Sub Role: Mage

Weapon: Flule (Water Bubbles)

Quote: "There will come soft rains.."

Description: Coming out from an alternate dimension where people have powers and beat up devils with them, Imber is a half-element and half-human with the ability to control water. Imber is able to take in attacks, then send them back with equal power. However, she can be penalized for missing two of her abilities.

Stats: 0.9 Attack, 1 Defense, 0.9 Walkspeed.

Stances: nopenopenope

Passive: Rain Collector: Imber has another bar labeled "Water" which fills up every time she hits an enemy with one of her abilities or the last part of her click combo. All of her abilities require a certain amount of water. Once completely filled, Imber's V will change.

Combo Attack: Imber throws a punch with her right hand, swings her head forward, and then throws a water orb in front of her. Damage: 4-8.

(E) Stormy Cloud: When activating the E, Imber will summon a cloud above, which constantly rains over her, debuffing attack to anyone who is hit by the rain. This ability consumes Water while Imber uses it. Damage: 3-7. Water: 2 per second.

(Z) Sprinkler: Imber will shoot water in a circle around her, damaging enemies who are hit. If Imber misses, her attack is debuffed by .05. Damage: 6-11. Water: 20. Mana: 15. Cooldown: 18 seconds.

(X) Geyser: Imber will summon a geyser from the ground, which will push her into the air, while also damaging enemies. The height Imber is launched depends on how much Water she has. If nobody is damaged by the geyser, Imber will fall to the ground and take damage. Damage: 14-19. Water: 10-25. Mana: 25. Cooldown: 26.

(C) Wash: Imber will power up herself, buffing her attack by .2 and defense by .1. Water: 30. Mana: 35. Cooldown: 30.

(V) Flood (Rain Storm): Imber will summon water and throw at the ground, causing the arena to start to flood. All players except Imber have to swim if they jump into the water, unable to attack while swimming. After 15 seconds, the water will go away and enemies who ended up in the water for 5 or more seconds will have their walkspeed decreased by .1. If Imber's Water bar is filled, she can use Rain Storm. Imber will charge up and cause the clouds to cover the sky, making it rain in the entire arena. While it is raining, Imber can gain Water, but not as much as when she hits an enemy with her click combo or abilities. Enemies are debuffed of .1 of their attack while the rain falls. The clouds last for 25 seconds, then will go away. Once the clouds go away, enemies will take 15 damage. Damage (After Rain Storm): 15. Water (Flood): 65. Mana (Flood): 55. Water (Rain Storm): 100. Cooldown (Flood): 50 seconds. Cooldown (Rain Storm): 1 minute, 20 seconds.

credit to the original creator of the character i based this class off of. 