Board Thread:Suggestions/@comment-98.169.177.45-20160227200610

[Fighter Class]: Kacti

Substitute Rusher Class

[Weapon Name]: Idest - Two green, large, and sharp thorns growing out of the back of the player's knuckles.

How to Achieve/Unlock: Kill 150 Kactus Men in total.

A kactus man who escaped out of training to seek vengeance to other players who were responsible for the deaths of his beloved family and friends. Kacti has two thorns growing out of the back of its knuckles, stabbing and punching enemies at the same time. In addition, Kacti has no mana consumption for its abilities, not having to worry about its mana getting low at all. However, Kacti has a lack of range, making it easy to kite Kacti. In addition, Kacti has no debuffs nor buffs, making it hard to overcome buffed enemies.

[Posture]: When spawning, Kacti appears empty handed. When equipping, Kacti crosses its arms in an X-shape, then the thorns quickly appear out of the back of its knuckles, then quickly switch to idle position. When idle, its legs are spread out, while its arms are up, looking like it's about to box. When idle, it walks, while having the arms in the same position. When unequipping, Kacti will go into the default ROBLOX idle position and the thorns will retract.

[Standard Attack Combo]:

The standard attack combo's attack speed is rather fast, but at the cost of low damage per hit. However, the attacks can ignore defense (see passive).


 * Kacti crouches down, then quickly punches forward with the right arm and pulls the arm back, damaging enemies quickly.


 * Kacti does an uppercut with the left arm, while slightly leaning forward in the process, damaging enemies quickly again.


 * Kacti spins around quickly, damaging enemies around Kacti (once) very fast.


 * Kacti finally stabs forward (by punching forward with both knuckles), dealing damage two times to the enemy impaled by the thorns. Kacti quickly pulls its arms back after the attack.

[Passive]: Kactus Kombat - When Kacti attacks an enemy, the attacks will ignore the enemy's defense (but will be disabled when in boss fights or juggernaut). In addition, when Kacti hits a shield, Kacti will get knocked back moderately, stabbing the ground with its right thorn to create more friction (and creating harmless fissures), and will be immobile for one second before recovering.

[E]: Thorn Prick - When Kacti is in this stance, Kacti will lose 0.4 walkspeed and 0.1 defense during this stance. However, Kacti's attack speed is doubled/tripled, drastically increasing Kacti's DPS if the player clicks fast enough. In addition, Kacti's attacks cannot be parried. Kacti will automatically come out of this stance when Kacti hits a shield, Kacti is staggered, or stunned.

[Z]: Kounter - Kacti will jump backward, slicing with both thorns, and dealing small damage to enemies in front of Kacti, before jumping in a split second. In addition, the attack will parry any physical attack, will be unaffected when it hits a shield (however the enemy's shield bar will not go down) and will push back any enemy who is currently in mid-lunge or charging before a lunge. If this ability hits an enemy, the ability will only go into half its cooldown. (12 second cooldown, 6 second cooldown if successfully executed).

[X]: Thornbush - Kacti will crouch down and stab the ground with the right hand, then stands up back up. After a few moments, giant spikes will appear around Kacti, slightly damaging and knocking back enemies shielding around Kacti. In addition, the spikes will damage the enemy and will knock them back slightly when an enemy comes in contact with the spikes. However, the spikes have a durability of 25 HP, having the spikes lowered as their durability gets lower until they're completely underground. In addition, AoE attacks can still hit Kacti (i.e Nether's Pulse FIeld), damage Kacti from above using projectiles, or enemies can vault over the spikes and attack from inside (i.e Commander's Decimate). The spikes last 18 seconds before disappearing. (28 second cooldown.)

[C]: Spike Storm - Kacti charges the ability, then spins around for a few seconds, launching small thorns around Kacti that are thrown a very short distance, knocking back enemies slightly and damaging them very weakly per hit. Kacti can freely move during Spike Storm, but cannot activate any attacks or use standard attacks during this time. The Spike Storm lasts 6 seconds before it stops. The Spike Storm damages 20 times in total if all thorns (aimed at the same direction) hit. (30 second cooldown.)

[V]: In development

Any ideas for the ultimate? Also, give some constructive criticism about the available information above. Thanks for reading. :) 