Board Thread:Suggestions/@comment-25292028-20150706154019/@comment-25838314-20150706155542

Hardin015 wrote: Role: DPS

Subrole: Hexer or Mage

Weapon: Orb

Passive: Summoner's Magic Damage is increased by 1.0

[E] - Shield!

Makes the Orb Bring up a Shield and Blocking all damage for 5 seconds. 15 Seconds Cooldown(or 30)

[Z] - Minion

Summons a Minion that helps you for 1 minute

[X] - Grunt

Summons a Grunt, stronger than a minion but slower. 1 Minute long and 1 Minute cooldown

[C] - Golem

Summons a Golem stronger than both a Grunt and Minion but very slow. 1 Minute long and 1 Minute cooldown

[V] - Execute

Summons all Minions and you all do a combo hitting really hard. Also Increases any nearby allies speed by 0.3 for 5 seconds. Summoner

Role - Mage

Subrole - Hexer

Description: Summoner relies on his minions to fight for him, He can also deal some damage too.

Defense - 0.8

Damage - 1.2

Speed - 0.9

Basic Attack

Summoner summons an orb and then makes it shoot lightning out of it and then explode

Passive

Summoner's speed increases when there are more players nearby, Max speed 1.3, He also regens HP faster than normal when he's not being attacked, His HP slowly drains by 0.08 when in combat. Max 5 minions at a time.

[E] - Magic Stance

Summoner takes a Stance and in this mode, Summoner's speed is 0.5 and he can shoot orbs at enemies in this mode.

[Z] - Dark Minion

Summoner summons a minion that follows him around until it dies. Mana Cost 10, Cooldown 5 seconds.

[X] - Explosion

Summoner destroys 1 minion to cause an explosion, Mana cost 25, Cooldown 10 seconds.

[C] - Golem

Summoner Summons a golem to fight for him that follows him around for 40 seconds, Mana cost 35, Cooldown 20 seconds

[V] - Destruction

Summoner Destroys all his minions causing each of them to explode and each explosion deals great damage, Mana cost 50, Cooldown 40 seconds.

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