Board Thread:Suggestions/@comment-26960607-20160626031608

Class Name: Blocky

Role: Fighter

Subrole: Tank

Weapon: Builder’s Satchel (It’s a Green Satchel containing Lego Blocks)

Description: Blocky is a Lego Person from the Lego World. He’s an amazing Builder and can build anything out of lego. He got warped into the Strife! Universe as a human but still retains his “Exemplary Building” Skills. He still has his Builder’s Satchel filled with an Infinite Supply of Lego Blocks with him. In combat, he’ll be using them to build these things: Weapons, Objects, Walls, Cars, etc. etc. and they actually hit hard. He can help himself in almost any situation. When the things he builds break, the pieces scatter on the floor hurting enemies when they stop on them as spikes. Blocky’s versatility can also go against him as some of the things he can build can go against him like how the scattered pieces on the floor. He’s not hurt by them when he steps on them but when they’re sent flying, that’s a different story.

Attack Combo: Swings a Lego Sword to the Right, Swings a Lego Sword to the Right, Smashes a Lego Hammer into the ground, Thrusts forward with a Lego Spear. (When these attacks hit an enemy or something else, they break into pieces although the Lego Hammer will always break into pieces regardless since it’s smashed into the ground)

(Passive) Creation Fragmentation: Blocky’s Attacks break into pieces when they hit something or due to another circumstance. Those pieces stay on the ground for 10 seconds. Enemies get hurt when stepping on them and Blocky doesn’t however… Attacks can send these flying which can hurt people, including Blocky himself but after being sent flying, they disappear. Oh and another thing, not all lego pieces stay on the ground (otherwise, everyone is gonna be taking damage a lot anywhere they go).

(E) Chunk Shot: Blocky takes out a Lego Blaster and fires a Cube made of Clumped Together Lego Blocks. They lower speed by .1 for 5 seconds when they hit an enemy. When they hit an enemy or not, they break into pieces that fall to the ground. The fallen pieces AREN’T the ones that give the slow. Oh by the way, these shots aren’t really infinite ranged as they’re affected by Gravity (like Tundrus’ Snowballs). (Consumes 10 mana)

(Z) Lego Person: Blocky places a Robloxian-Sized Lego Person in front of him that goes to the nearest enemy. Upon hitting that enemy, they fall apart and lower their attack by .2 for 5 seconds. These Lego People can come with backpacks, segways, skateboards, etc. etc. These aren’t so bad but aren’t so slow at the same time. They can be destroyed as they only have 25 health and 1 Defense. (Consumes 10 mana. 5 second cooldown)

(X) Wall Build: Blocky makes a Wall out of Lego in front of him. This wall will fall over if pushed or gets hit by a physical attack that looks like it can knock enemies back (such as Frigost’s Glacier Shield, Tundrus’ Melee Attack with the Snow Shooter in hand, Sievert’s Bulldozer, etc). When this wall falls over an enemy (or Blocky himself), that enemy gets their defense lowered by .2 for 6.25 seconds. When they fall over and hit an enemy (or not), they break apart. (Consumes 15 mana. 10 second cooldown)

 (C) Car Construction: Blocky makes a Car out of Lego and drives it. His speed is increased by .35 while he’s driving it around. He can knock enemies away by running over them. This car can break if he crashes into terrain (such as walls) or a blocking enemy (or something like Omega’s Tortoise Shell), making it break apart. Blocky takes damage from this crash by the way. This car has 25 health and 1.25 Defense and can be destroyed by Attacks (esp. by Ranged Attacks), also making Blocky get hurt. Blocky can also press C and get off the car and it’ll still go until it gets destroyed or gets crashed into something. [Consumes 25 mana. 30 Second Cooldown (Only triggers when Blocky stops driving)]

(V) Put-Together Armor: Blocky puts together Armor out of Lego Blocks and applies it to himself or something (not actually wearing it). This armor adds a Permanent 50 “Block Armor”. 1 Block Armor=.1 Defense. When Blocky gets damaged, Lego Pieces break and fall to the ground but that’s a sign that he lost a bit of Block Armor. 50% of the damage he takes gets absorbed by the Armor while the rest goes to Blocky (so for example, Blocky has 50 Block Armor and gets hit with 20 damage. 10 Damage goes to the Armor and the other 10 gets to Blocky. The 10 damage going to the armor drops Blocky’s Armor to 40). If the Armor absorbs damage and there are still damage left to be absorbed, Blocky himself takes it (so for instance, Blocky gets hit with 50 damage but he only has 10 armor remaining. That 15 Damage heads to Blocky’s HP along with the other 25 Damage he has to absorb, making him take 40 damage). If Blocky uses this ability again but he still has a bit of Block Armor remaining (like 16 Armor for instance), he’ll reset the armor back to 50. He regains mana from this but the number is ½ of the Armor before it was reset (so back to that 16 Armor… He’ll regain 8 mana from that). (Consumes 50 Mana. 60 second cooldown)  