Board Thread:Suggestions/@comment-28341702-20160910022302

Class Suggestion: Synthocide

Main Role: Hexer

Sub Role: Rusher

A futuristic player who despises the current trends, Synthocide can easily mesmerize anyone with his music which combats rap and hip hop. Even though Synthocide can destroy lots of players in short amounts of time with his sound, Synthocide can easily crumble with his low defense.

Weapon: Boombox

Equip: Synthocide grabs his boombox which is on his back, and wields it with his right hand which is holding the boombox from the handle. Synthocide leans forward a little.

Movement: Synthocide carries the boombox similarly to holding it in idle position, but Synthocide holds it with two hands.

Click Combo: Synthocide smashes his boombox to the front, swings it to the left, and throws it to where the mouse is pointed at, which travels 15 studs. His boombox regenerates in 0.2 seconds.

Passive: Synthesize: Synthocide has a default speed of 1 and a default defense of 0.9.

[E] Subwoofer: Synthocide plays low bass frequencies, lowering players' defense by 0.05 constantly that are in 20 studs of range. Consumes 5 mana every second.

[Z] Boombox Explosion: Synthocide throws his boombox to where the mouse is pointed at. After 2 seconds, the boombox will explode violently, reducing attack by 0.1 to players and dealing high stun and moderate damage within 25 studs in range. Costs 15 mana, cooldown of 20.

[X] Synthesized Wave: Synthocide drops his boombox and smashes the ground with both hands, creating an orange wave which travels fast which decreases walkspeed by 0.2 and does low damage. Costs 20 mana, cooldown of 20.

[C] Dubstep Gun: Synthocide transforms his boombox into a railgun, which can shoot 5 electromagnetic projectiles which deal moderate damage and deal moderate stun. These projectiles lower defense and attack by 0.1, and lower walkspeed by 0.2. Click to shoot. Costs 35 mana, cooldown of 30.

[V] The Curse of Synthocide: Synthocide throws his boombox into the air, which releases tons of electromagnetic projectiles and waves of low bass frequencies. Whoever gets hit will forever be left with 0.9 defense (if they have 1 defense), 0.9 attack (if they have 1 attack), and 0.8 movespeed until they get stunned or staggered. Each one who gets hit will be marked with a quarter note icon. Deals low damage and low stun. Costs 50 mana, cooldown of 50. 