Board Thread:Suggestions/@comment-28140663-20160616040128

Tank Class : Senden

Subrole : Rusher

Weapon : Mez Saje (Unbreakbable giant golden card)

Description : A messanger who can overwhelm enemies with immense speed, massive hitboxes, combos, and a shield, this sub-rusher surprisingly has weak damage output. Instead, this class focuses on dragging enemies around into hazards like stun walls in order to maximize his damage and finish off lives. He's Senden a Mez Saje to you.

Posture : Rather low stance, slants his body forwards but stretches his legs really far. Holds Mez Saje with both hands firmly and keeps it on his back otherwise.

Stats : 0.9 Atk, 1 Def, 0.9 Spd

Combo : Fans Mez Saje in front, then cuts down and then Frigost's shield dash. 2-3 damage (3-4 at 1 Atk), 2 stun, 6 studs of knockback, and takes 2.2 seconds to complete a full combo.

(Passive) Deadly Disciple : You follow... the person you need to get rid of. If you are moving away from the closest enemy, you have 0.1 less speed. If you are advancing into your enemy, 0.3 more speed. If you are within 10 studs of an enemy, 0.6 more speed. Passive 'closest enemy' range of 100 studs.

(E) Card Guard : Acts like any other Guard, but it does not stagger and adds 1 stun per 0.1 seconds. Use this to close the gap between you and a ranged class. (Secret : 80% faster animations than other Guards)

(Z) Platform : Feel that you need a bit more height, getting showered on from above, or need to spice up the battlefield? Create a temporary platform that can be jumped through and stood on within a 4 stud radius at the mouse. Costs 10 mana, cooldown of 3, lasts 20 seconds. (If a person recently hit by Spike hits a Platform before landing on anything else, they take 50 stun and 20 raw damage, then continues being in Spiked state)

(X) Return to Sender : Nothing is more satisfying than killing your enemy with their own message. Spin the card rapidly in front for 3 seconds, any projectiles that come near will instantly home back to the person who shot them for double damage. Costs 25 mana, cooldown, cooldown of 10. (Does 16 studs of knockback if you hit a player with it.)

(C) Spike : A powerful combo finisher to end anyone, sends enemies downwards at extremely high speeds and deals 15 raw damage and stun. Every stud downwards traveled after being hit by this adds 2 damage and 5 stun to when the enemy lands. Debuffs speed and attack by 0.1 for 6 seconds. Costs 30 mana, cooldown of 7. (Does 30 studs of normal knockback too, so you can potentially slam them into a stun wall too.)

(V) Seal the Deal : Seal a nonexistant deal, smash the card flat onto the ground and create cracks all around in an AoE to deal 20 damage and stagger. Enemies will have a special debuff that makes them lighter and take double the knockback, as well as a normal 0.3 defense debuff for 6 seconds. Costs 50 mana, cooldown of 45. 