Board Thread:Suggestions/@comment-26821588-20160502172104

 Mage Class: Memoir 

Subclass: Support

Weapon: Animus



Description: Memoir is a class that wields a book that allows him to channel his memories into apparitions to help him fight. Memoir specializes in indirect combat, using apparitions to fight in his place and summoning weapons of previous encounters to keep his foes at bay while he stays nearly unharmed. However, being chased down and forced into close combat will put him at a disadvantage.



Posture: Memoir spawns with a book in his left hand, holding it up and flipping it open when he equips it. While idle, Memoir holds his book up towards his face as if he were reading it and his right on the book as well. While moving, Memoir will lower his book slightly with his left hand and lower his right hand down towards his side.



Standard Attack Combo: Memoir will begin his combo by summoning an apparition of a sword in his right hand that he slashes horizontally. Then memoir will point his hand forward, creating a pair of spears that launch themselves forward a short distance diagonally to intercept each other in an X formation. Then memoir raises his hand that creates an axe to slam downwards to create a small shockwave forward. Finally, Memoir will put his hand on his book before swiping it forward, releasing a hail of 5-8 arrows that plummet down and hail on the enemies in front of him.



[NEW BAR] Memory - This bar will replace the original mana bar. This fills faster than the mana bar, but Memoir will lose memory when he receives debuffs from others. (Formula: Debuff Amount*50=Memory Loss)



[PASSIVE] Repressed Memories - Whenever Memoir gets stunned or staggered, he will summon a quick apparition similar to the one created by his [Z] skill to fight off enemies. The apparition will dissipate once he recovers from his stun. Additionally, having apparitions active on the battlefield will increase his memory recovery



[E] Flashback - Memoir will create an apparition of himself at his position 5 seconds ago and will proceed to repeat whatever combo attacks Memoir used until the apparition comes in contact with Memoir once more after following his footsteps. Memory will be consumed based on how long the apparition exists for.



<p class="MsoNormal">[Z] Apparition - Memoir will create an apparition of a past warrior that wields a sword, lance or an axe and will chase after the nearest foe. Upon reaching a good distance, the apparition will begin executing its standard attack combo, dealing moderate damage with each hit. The apparition will dissipate as soon as it either successfully executes its standard attack combo or a set time is reached. If the apparition is able to successfully execute its combo, then the cooldown on Apparition will be skipped. (Consumes 10 Memory, 12 second cooldown, 10 second duration)

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<p class="MsoNormal">[X] Mind Block - Memoir creates a faint apparition of a shield that covers him in a light aura that protects him from taking damage for any non-physical attacks, and negates debuffs he receives during the time, however his defense will temporarily drop to 0.7. While Mind Block is active, Memoir can activate the skill a second time to Transfer Mind Block to an ally and renew the duration and give the ally the benefits, or create an apparition with a shield to chase down an enemy and bash them down, dealing moderate damage and staggering them while decreasing the enemy’s attack by 0.2 for a while. The apparition will fade away if it fails to bash anyone after a set time frame. Memoir can only active Mind Block a second time if he has his mouse on the torso of an enemy or ally, and the actions done by Mind Block will depend on which player is selected. (Consumes 30 Memory, 28 second cooldown, 7 second duration)

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<p class="MsoNormal">[C] Amnesia - Memoir will hold his hand on his head, as if to strain his mind, before releasing a light shockwave that covers a huge area. Apparitions in the area will explode into a blast of grey energy, dealing good damage and stun to nearby enemies. The shockwave alone deals light damage and decreases attack by 0.2 for a while. Additionally Memoir and allies hit by Amnesia will have all debuffs negated from them temporarily. After a while, any lingering debuffs will be reapplied. (Consumes all Memory, 23 second cooldown, 8 second duration)

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<p class="MsoNormal">[V] Haunted Past - Memoir summons an apparition of an old giant from lore, Siegmund, to temporarily assist him in battle. When this skill is activated, the apparition will appear behind him, and will use a skill from its own set based on what key Memoir presses before dissipating again. Clicking the mouse will cause Siegmund to use his Heavy Combo to damage enemies facing him. Using this reduces the coolown by 75%. Pressing the [Z] key will activate Siegmund’s Heavy Slam attack, where he raises his Grandark before slamming it with great force, creating a powerful damaging shockwave that also deals great amounts of stun. Additional damage dealt with direct contact with blade and cooldown reduced by 50%. Pressing the [X] key will cause Siegmund to use his Jump skill, where he creates a jumps an extremely high distance which damages enemies with a shockwave while following a targeted enemies before landing of them to create another damaging shockwave. Both deal moderate stun and this skill reduces the cooldown by 25%. Pressing the [C] key will have Siegmund use his Bash attack, causing him to elbow himself forward, dashing a far distance and dealing damage and stagger to enemies in the way. This reduces the cooldown by 25%. Pressing the [V] key again will have Siegmund use his Death Impact skill, stomping his food to create a huge shockwave to deal damage and stun. Enemies hit will also be staggered and the skill will go through full cooldown. Haunted Past can be used in partial cooldown depending on what skill is used. (Consumes 40 Memory, 60 second cooldown) <ac_metadata title="Class Suggestion: Memoir"> </ac_metadata>