Board Thread:General Discussion/@comment-27707865-20160223234256/@comment-26079808-20160228172956

BadgreCatfish15 wrote: XPoxzerr wrote: kiting* Kiting is fair, yes, but what she is saying is CLEARLY running They implied nothing but the fact Nether can dodge Barb's attacks.

Also, If I am to interject here; Barb should be B+ (or A if you're really that adamant), and Nether should be A or B+.

Nether has the tempus principle of being hard for 90% of people to play against because of his absurd mobility that allows him to dance around you, spammable kit, and range + multiple hits on all of his abilities. Every single move he has is powerful in a way except for his void C, and katana move can allow him to chip away with the rapid hits while remaining untouched at a safe distance because knockback. His void X's distance is just dumb, and the extremely long range provided BY his void abilities give him even more tools to hit you from afar with.

Barb is strong, but slow. Really slow. People are oblivious and don't realize how to properly play against him, but that's to be expected for something that's designed around a bit of a pubstompy mechanic such as the stun bar. His basic attack combo is bad range and damage wise and is beaten out by others, and has the saving grace of more "stun", but that's not too useful. The entire playing around barb is to bait his cooldowns. His V is honestly the only thing you can't avoid from him. X is one of the easiest to dodge things in the game considered how telegraphed it is and how bad the hitbox is, C is a simple matter of bait barb to use it and literally just walk away (don't say this is impossible; i've done it many times) and without that he's got nothing but clicking on you or popping V. However, if you move away and get stunned by V, there's still a chance he can't even reach you long enough to abuse his Z.