Board Thread:Suggestions/@comment-25984198-20160629192649

Name: Voodoo (obviously)

Role: Hexer

Sub-Role: Support

Weapon Name: Skull Clackers

Combo: Slash right, slash left, double stab forward, and finally claps with the now-glowing Skull Clackers, creating a mini color-based AoE blast.

Description: A voodoo shaman armed with magic charms and ancient spells, Voodoo is an extremely powerful fighter that can support others and himself. Voodoo's attacks allow him to have both defense and offense buffs, boosted mana and healing regeneration, and to increase walkspeed. However, all of his attacks require tons of mana, and without buffs, he is left open to others.

[PASSIVE] Religous Charm: If allies are near Voodoo, they can get a .5 increase in damage and defense. However, if enemies are nearby Voodoo, they get a .5 decrease both in defense and damage.

[E] Practice Switch: Voodoo can change his "practice" to have different types of attacks and buffs. There are 2 practices of which Voodoo can switch to: Vodun Practice and Shaman Practice.

SHAMAN PRACTICE MODE

[Z] Clapper Conjuring: Voodoo claps three times with his Skull Clackers, creating medium AoE attacks that buff the ally and debuff enemies. The resulting AoE can buff allies with an increase of .1 on offense, defense, and regenerate back 10 health, while debuffing enemies with a decrease of .1 in walkspeed, offense and defense, dealing 10 damage. Uses up 15 mana. Cooldown is 15 seconds.

[X] Shaman Baptism: Voodoo strikes down both of his clackers, and when hit, explode crystal shards (similar to Frigost). If an ally is nearby, and is hit by this attack, both Voodoo and the ally is buffed by .1 damage, .1 defense, and is healed by 10. If an enemy is hit by this attack, they are slowed down by .1 walkspeed, debuffed by .1 damage and .1 defense. Deals a moderate 6-9 damage. Uses up 20 mana. Cooldown is 6 seconds.

[C] Exorcism: Voodoo raises his Skull Clackers, and the skulls eyes glow. During this, Voodoo increases his damage and walkspeed by .2. Also, if allies are nearby this aura, they get buffed defense by .15. This mode lasts for 15 seconds. Use up 30 mana. Cooldown is 25 seconds.

[V] Demonic Preist: Voodoo stands still, and raises his Skull Clackers slowly. As he is raising them, the skulls continue to glow, but over time, the glow increases. After 5 seconds, a massive explosion goes around Voodoo. Allies caught in the blast get increased damage and defense by .2, with walkspeed increase by .15. They are also healed by 15 health. As for Voodoo, Voodoo gets a MASSIVE increase in buffs. He has buffed defense and offense by .4, and a faster walkspeed increase by .35. These buffs last for 20 seconds. Cooldown is 45 seconds. Uses up 65 mana.

VODUN PRACTICE MODE:

(WILL BE ADDED SOON) 