Board Thread:Suggestions/@comment-26960607-20161112230219

Class Name: Turf

Role: Tank

Subrole: Hexer

Weapon: Geology (Gloves only reach half way to the shoulders and not entirely unlike certain Gauntlets for Tanks like Ichor)

Description: It is safe to say that Turf is a bit of an Earth Bender. Being able to control the land to his advantage (as well as hitting enemies with rocks); his has quite the Crowd Control. Turf is a force to be reckoned with but he can be quite reliant on his abilities a bit too much.

Stats: .9 Attack. 1 Defense. .9 Speed.

Attack Combo:

Right Punch,

Left Uppercut,

Right Downward Punch,

Left Punch.

(Damage: 4-9)

(Passive) Rocky Road: Whenever Turf gets stunned or staggered, his Defense gets increased by .3 for the entire duration.

(E) Rock Throw: Turf picks up a random rock at throws it at wherever the Cursor is pointing at, dealing damage (4-8) and stun (3-5). If it hits the head, the Stun is much greater (6-10) but the Rock is thrown at a slight arc. (Consumes 10 Mana)

(Z) Boulder: Turf pulls out a Large Boulder and places it front of him then kicks it forward. The only thing this boulder will stop for is hitting terrain or an enemy. When it hits an enemy, that enemy will suffer from a lot of damage (8-10) and stun (7-15). Even though this Boulder rolls fast, it’s a lot easier to dodge the further the enemy is, esp. by sidestepping. (Consumes 20 Mana. 10 Second Cooldown)

(X) Terraform: Turf’s hands get covered in rocks and he assumes a stance. There are 2 actions he can perform. 1 can be performed by Clicking and the other can be performed by Jumping. Press X to simply get out of the Stance without triggering the Mana Cost & Cooldown.

<p class="MsoNormal">(X+Jump) Plateau: Turf raises both hands up, causing a large area of ground around him to rise up too. The Rocks on his Hand simply just fall off. Enemies on this ground take some damage (6-7) plus get their Speed & Attack is lowered by .2 for 15 Seconds. This Ground however is only as high as a Person however so it can easily be jumped on and off. It doesn’t deal too much stun (7-10).

<p class="MsoNormal">(X+Click) Earthquake: Turf punches the ground with one hand, causing the ground around him to crack along with the Rocky Cover on his hands to break. Enemies take a lot more damage from this (8-11) than Plateau could and can stagger enemies. For 15 Seconds, their Speed is lowered by .4. This Attack can be easily avoided by jumping however (Plateau is not easy to avoid anyway). This can deal a lot of stun (15-25).

<p class="MsoNormal">(Consumes 20 Mana. 20 Second Cooldown)

<p class="MsoNormal">(C) Dig: Turf starts to dig underground, becoming invulrenable. His Speed gets increased by .4 while underground but he can only stay underground for 10 Seconds maximum. After 10 Seconds or pressing C sooner, Turf will pop out of the ground, causing a shockwave which knocks enemies around him away. They gain a .2 Speed & .3 Attack Debuff for 5 Seconds. The shockwave is rather small though. For each Second Turf is underground, he consumes 3 Mana. (Maximum Mana Consumption is 30. 15 Second Cooldown)

<p class="MsoNormal">(V) Mountain: Turf stomps the ground. At a targeted terrain, the ground starts to shake for 4 seconds, taking a small bit of damage (4-8) and getting slowed by .3. After that, the ground stops shaking and a mountain appears, causing enemies to get knocked back, staggered, damaged (4-8), and get a .3 Slow for 5 Seconds. Rocks start to roll down from the mountain top for 5 Seconds. Enemies unfortunate enough to get hit by them get hurt (Damage: 4-8). (Consumes 50 Mana. 60 Second Cooldown) <ac_metadata title="Class Concept: Turf"> </ac_metadata>