Board Thread:Suggestions/@comment-98.169.177.45-20160513232819

Standard Attack Combo Tweaks:


 * Damage in fourth standard attack decreased.


 * Third standard attack combo's damage slightly increased.


 * If Red Imbue is active, the fourth standard attack will create a small fiery wave (that extinguishes at a short set range), that deals small damage, instead of slashing forward. Cannot lunge.

Gun Stance Tweaks:


 * Instead of twirling the gun, Vulca aims at the target location and charges for a few moments. This is so Vulca's gunshot won't shoot upward during the twirling animation, but will restrict Vulca from spamming.


 * Bullet damage decreased.


 * Bullets no longer deal knockback.

Fiery Wave Tweaks:


 * (With Red Imbue). Can only happen when the standard attack's fiery wave is currently active. The fiery wave explodes, setting a small area on fire. This damages enemies inside the lit area. The fire will extinguish after a few seconds.

Red Field Tweaks:


 * Will deal extra damage (small damage) if the sword stabs the enemy physically.


 * Red Field's damage slightly decreased, but range slightly increases.

Red Imbue:


 * Red Imbue is toggleable.


 * Slight wind-up before the effects are inflicted.


 * Alters Fiery Wave and Vulca's standard attack combo.


 * Passive currently disabled until Vulca comes out of Red Imbue.


 * Does not have mana consumption, but a 22 second cooldown so Vulca won't quickly switch to Red Imbue or normal mode. 