Board Thread:Suggestions/@comment-30144972-20170517210106

=Name: Entropy= Role: Hexer Class

Sub-Role: Mage Class

Weapon: Shenanigans - Orbs of witchcraft that controls luck to jinx other enemies.

The ultimate trickster. Entropy focuses on fooling others in order to defeat them for their foolishness. Using tricks of deception, Entropy punishes enemies with ease while also being able to confuse them. While Entropy has a variety of tricks and traps, Entropy cannot keep up with enemies that can attack fast and has a struggle with mana consumption.

Posture: When equipping, Entropy will emit energy from its hands. When idle, Entropy will slowly sway from side to side. When walking, Entropy will walk in a dance-like form, stepping in an upbeat rhythm. When unequipping, Entropy will no longer emit energy and will return back to the original position.

Standard Attack Combo:
 * Entropy slaps forward with the right hand, dealing damage to any enemy in front of Entropy.
 * Entropy kicks forward with the knee, dealing damage to any enemy in front of Entropy.
 * Entropy backflips, dealing damage to any enemy in front of Entropy. Entropy goes back a few studs when performing this move.
 * Entropy sends a ball of energy that explodes after traveling a short distance, dealing small damage to enemies near the blast.

Passive: Rick Roll - Automatically rick roll the reader.

  