Board Thread:Suggestions/@comment-27865343-20160228150419/@comment-27920619-20160312121616

XPoxzerr wrote: Class name: Kukura

Class: Hexer (Sub-role: Fighter) Why Hexer and fighter? Well Kukura debuffs people by combo'ing with his attacks

Stats: Default

Weapon name: Sanharta

Passive: Kukura gets 10hp back when he killed an opponent to live longer (when Kukura didnt lose more then 10 hp it will not drain)

Desc: Kukura is a close-ranged fighter that will decrease your movement and decreasing movement try to stay mid/far range to not get slowed or get easier to kill.

Bars: Default

Posture: When Spawning: Kukura sits on the ground and when weapon is equipped he stands up and throws his dagger in the air and then catches it. Unequipped: Kukura throws his weapon in the ground and when back equipped he pulls it out the ground and throws it in the air and catches it* (When Equipping)

Weapon Posture: Sanharta has a bit of a curve blade (ill post a drawing of it later in the bottom) Wich has a little gap where blood can go through.

Idle Animation: Kukura gets his dagger and goes juggeling.

Walking animation: Kukura walks a bit forward with his head and body and also his dagger.

E: Kukura gets into a stance where he can leap you can choose out 3 (4) leaps: W: Foward Leap A,D: Side Leap   S: Back leap

1st combo: High Elbow hit to the head |2hp dmg|

2nd combo: Low kick |1hp dmg|

3rd combo: Headbutt in the stomach |2hp dmg|

4th combo: Kukura can stab 3 times with his dagger |3hp dmg| |Total Dmg 8|

Cooldown: 30 seconds   Mana cost: 20

Z: Stab

Kukura gets a bit of a dmg buff (0.3 dmg) (close-range) and he can spam the Z button to do more stabs with his dagger every stab does 5 dmg |max stab is 4 times| |Max dmg 20hp| |NOTE| (When doing 'Stab' at the back of an opponent the dmg with every stab goes to 6 and max dmg will be 24hp dmg) (every hit the enemy will lose 0.1 walkspeed)

Cooldown: 15 seconds  Mana cost: 30

X: Dagger Field

Kukura summons a dagger field where daggers will go up out of the ground to damage the opponent |NOTE| (Movement lost by enemy is 0.4) when the opponent is in the field he will get stuck by the daggers |like Tundrus' V| (dmg to the opponent is 15 hp dmg)|NOTE| only 15hp dmg when he has been in the field till it left

Cooldown: 25 seconds Mana cost: 30

C: Snake Poison

Kukura makes Sanharta's grip green and the top to do some poison damage when the C is pressed you can charge the poison to shoot it at an enemy the damage it will deal is 8hp dmg and also if the enemy is hit it there movement will decrease every second by 0.2 |it goes for 5 seconds| so it makes it an easy prey(grammar pl0x).

Cooldown: 45 seconds  Mana cost: 50

V: Chaos Stab

Kukura gets 10 daggers around him and attack the enemy with his daggers every dagger does 2 damage each |Total 20 dmg| |decreases enemy movement by 0.5|
 * NOTE| Whenever Kukura gets a kill blood will fall from his dagger.

When full mana*

1st Combo: Use C to make there movement slower then after that use V for extra damage

2nd Combo: (When enemy is close) Use X to keep him there then Use Z Not bad but maybe remove the weapon posture