Board Thread:Suggestions/@comment-26821588-20150804013739

''' Fighter Class: Viper '''

Subclass: Rusher

Weapon Name: Venom Shiv

Styles:

Viperidae - Viper acquires even more potent venom that could match that of the legendary Venomshanks. Viper becomes very reliant on poisoning his enemies to gain the advantage over them.

Toxic Shade - Viper exchanges his lethal and severe poisoning abilities for stealth, allowing him to hide in the shadows to catch enemies by surprise. While only being left with normal poison, his skillset gives him stealth capabilities.



Description: Viper is a deadly assassin that wields two daggers covered in potent poison. His main strong point is dealing a lot of damage over time that will break down foes with strong defense, and finish off those who run from him with his poison. His attacks have a chance to poison his enemies, dealing constant damage over time. He does not fare well with those who strike fast and hard.



Posture: While having the weapons unequipped, Viper will have his Venom Shiv daggers on both sides on his waist, while he will grab each one with its respective hand when he equips them, holding the left one normally and the right one backwards. While idle, Viper will hold both arms out in front of him with his daggers as if he was in a fist fight (but with knives). While moving, Viper will have both arms drag behind him as he runs.



Standard Attack Combo: Viper will first use his left dagger to slash his enemy in a horizontal motion, followed by using his right dagger to slash his enemy in an upper-left diagonal motion. Then he will thrust both daggers forward in an attempt to stab the enemy. Finally, he will bring up both daggers with his arms crossing each other, and then proceed to horizontally cross slash the enemy with both daggers.



[NEW BAR] Venom - This bar is filled entirely whenever Viper uses Venom Coat. When this bar is filled, Viper’s standard attacks have a huge increase in probability of poisoning a target. Each attack decreases the venom by however much damage he inflicts on his enemy x5 (dealing 7 damage will decrease venom by 35), even if the attack doesn’t poison the target. Once the bar is drained, Viper’s probability of poisoning a target returns to normal. This bar is not decreased when Viper attacks with skills, but the probability of inflicting poison on those targets with those skills is not affected.



[PASSIVE] Venom Glands - Viper’s basic attacks have a very small chance of poisoning the target. Using Venom Coat will greatly increase the probability of poisoning the target. (Basic attacks 10% chance of poisoning target)

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<p class="MsoNormal">[E] Venom Coat - Viper covers his weapon in a more potent poison, filling up his venom bar to the top. With this his standard attacks have a far greater chance of poisoning the target than his passive ability gives. (Consumes 30 mana, fills up venom bar 100%, 75% chance of severely poisoning target)

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<p class="MsoNormal">[Z] Famine Fang - Viper will pull out and throw a throwing knife covered in poison in the direction the mouse is pointing, any victims hit will take damage, have their movement decreased by 0.2 for a while and have a high chance of being poisoned. (Consumes 20 mana, 10 second cooldown, 80% chance of poisoning target)

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<p class="MsoNormal">[X] Poison Spill - Viper jumps forward a moderate distance and then stabs the ground with both daggers when he lands, creating a medium-sized pool of poison on the ground, increasing his attack by 0.2 for a couple seconds, damaging foes around him over time and poisoning those who step in the poison. (Consumes 30 mana, 20 second cooldown, 5 second duration, 50% chance of poisoning target)

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<p class="MsoNormal">[C] Cloaked Strike - Viper quickly fades away and disappears from view. While invisible, Viper can move around freely without being seen, but is still vulnerable to damage. By clicking the mouse, Viper will suddenly reappear and deliver a fatal stab on his victim, delivering heavy damage, a decrease in defense by 0.3 for a while, and inflicting severe poison on the enemy. If Viper does not deliver his strike within 5 seconds after turning invisible, he will automatically appear and will fail to execute his strike. (Consumes 40 mana, 30 second cooldown, 100% chance of severely poisoning target, 5 second invisibility)

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<p class="MsoNormal">[V] Venomshade - Viper puts both of his hands together (as if he was praying almost), and creates a dark pool of venom under him. He will proceed to slowly sink into the venom pool until he disappears from sight. Then another pool of dark paralyzing venom will appear under the closest enemy to Viper’s current location, setting the enemy’s speed to 0 and preventing him from using any skills. Viper will rise out of that venom pool right behind his victim and execute a powerful cross slash on the enemy’s back with his daggers, dealing powerful damage, decreasing the enemy’s defense and speed by 0.2 for a couple seconds, and lethally poisoning the victim. Once Viper executes his cross slash, the pool of venom will fade away and the victim will be able to use skills and move once more. This skill will fail if there are no enemies remaining on the map for Viper to target. (Consumes 75 mana, 60 second cooldown, 100% chance of lethally poisoning target)

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<p class="MsoNormal">[STATUS AILMENTS]

<p class="MsoNormal">Poisoned - The victim will take 2-5 damage every second for 5 seconds when they are poisoned. Poison damage ignores the defense of the victim when inflicting damage. Once 5 seconds has passed, the poison will wear off.

<p class="MsoNormal">Severely Poisoned - The victim will take 6-9 damage every second for 5 seconds when they are severely poisoned.

<p class="MsoNormal">Lethally Poisoned – The victim will take 10-15 damage every second for 5 seconds when they are lethally poisoned. <ac_metadata title="Class Suggestion: Viper"> </ac_metadata>