Board Thread:Suggestions/@comment-26821588-20150802040708

''' Mage Class: Ballista '''

Subclass: Tank

Weapon Name: Gastraphetes

Styles:

Arbalest - Ballista disregards his defensive advantages to focus on engaging and quickly taking down targets with a variety of different attacks before they can get close enough to land an actual hit.

Siege Guard - Ballista expands on his defensive advantage over other ranged units to make him a walking fortress to any projectiles that come at him, while retaliating with attacks that will weaken their damage.



Description: Ballista is a ranged crossbowman who fires bolts (arrows used in crossbows) from his crossbow. Ballista excels greatly at fighting at a range and takes less damage from ranged attacks. Not only that, but Ballista can also handle his own against enemies that close in on him as long as he can maintain at least a small gap between him and the attacker. However, Ballista can easily be defeated if an enemy manages to get close enough to execute melee attacks on him, as physical attacks like those deal increased damage to him.



Posture: When spawning, Ballista will have his crossbow on his back, pulling it over his shoulder with his right hand when he equips it. While idle, Ballista will hold his crossbow with 2 hands across his torso; right one on the handle and trigger, and the left one further up the crossbow. While moving, he will have the crossbow lowered but he will still hold it similar to the way he does while idle.



Standard Attack Combo: First, Ballista will swing his crossbow to the left in attempt to hit enemies in front of him. Then, ballista will fire a single shot with his crossbow in the direction he is facing. Next, he will bring his crossbow over his head with 2 hands and attempt to smack the enemy with a vertically downward motion with it. Lastly, Ballista will aim his crossbow again but fire a 3 shot burst of bolts in the direction he is facing. The melee hits he deals will deal some pushback if they hit the enemy.



[PASSIVE] Bastion - Ballista will only take half the damage he would have received from any ranged (and most AOE) attacks that hit him. However, he will take double the damage from melee/physical attacks that hit him.



[E] Aiming Stance - Ballista will go into an aiming stance that will allow him target and fire bolts at his enemies. While in this stance, Ballista will move around to face the direction the mouse is pointing. His speed will be set to 0.4 until he exits out of Aiming Stance or fires a bolt. Ballista can freely enter and exit Aiming Stance at any time by pressing the [E] key. Once you click the mouse, Ballista will fire a bolt in that direction. If the bolt hits an enemy, they will take moderate damage from the bolt (a little more than trooper’s average damage with his bullets). Each shot will also use up 1 bolt from his ammunition. If Ballista’s ammunition is completely depleted when he shoots a bolt, his crossbow will go through the firing animation but no bolt will be launched. After each shot, Ballista will automatically take a half of a second to pull back the string on the crossbow to ready the next bolt and then exit Aiming Stance. This makes his shots less rapid than Trooper’s, but he is more accurate with them.

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<p class="MsoNormal">[Z] Restock - Ballista will draw back the string on his crossbow and refill the crossbow with numerous bolts, replenishing his ammunition to the maximum amount. Ballista can carry a total of 12 bolts in his crossbow at a time, but he can restock his ammunition even if his supply is partially depleted. Ballista cannot use Restock if his ammunition is completely full. (Consumes 25 mana, 20 second cooldown)

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<p class="MsoNormal">[X] Quinta-burst – Ballista loads his crossbow with not a bolt, but a bundle of 5 bolts tied together and fires it in the direction he is facing. These 5 bolts will begin to spread farther apart the farther they travel (kind of like how a shotgun shot would). This makes his shots more powerful the closer the enemy his to him. Each bolt that hits the enemy will deal moderate damage, moderate pushback, and moderate stun (adding up to major pushback, stun, and damage if the enemy is close enough). Ballista will use up 5 of his bolts in his ammo in order to use this skill and needs at least 5 to be able use it. (Consumes 30 mana, 35 second cooldown, 5 hits total)

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<p class="MsoNormal">[C] Flare Bolt - Ballista loads his crossbow with a flaming bolt and takes aim similar to Aiming Stance. He will face the direction the mouse is pointing and his speed will be reduced while he is aiming. Once the mouse is clicked, he will fire the flaming bolt in the direction the mouse is at. Upon impact, the bolt will create a small burst of flames that deals good damage to enemies around it and sets them on fire, dealing 4-6 damage every second for 5 seconds. If the bolt hits an enemy directly, that enemy will take great damage from it and be staggered. (Consumes 35 mana, 30 second cooldown)

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<p class="MsoNormal">[V] Impalement – Ballista loads his crossbow with not a bolt, but a rather large javelin and fires it in the direction he is facing with great force. The javelin will fly straight forward until it hits a wall or obstacle. Any enemies hit will take heavy damage, be impaled with the javelin, and be carried with the javelin. Once it hits a wall, the javelin will remain stuck there for a couple seconds, leaving the impaled enemies stuck on the wall until they are free. After a couple seconds, the javelin will break apart and free the impaled enemies. (Consumes 45 mana, 45 second cooldown) <ac_metadata title="Class Suggestion: Ballista"> </ac_metadata>