Board Thread:General Discussion/@comment-26781209-20180408010847/@comment-28349857-20180408013451

Viperroadster35 wrote: (CONTRIBUTORS) (Coding) Reyne

(CLASS CHANGES / BUGFIXES)

(CLASS) -ABYSS-

(Addition) Rune Mechanic 

(Rune) Abyss has a two-tiered bar next to each ability on the left side, indicating the ability's runic empowerment level.

(Rune) The bar filles up by attacking enemies or by meditating. When meditating pressing Z, X, C or V will change the current rune selected.

(Rune) The bar will slowly decrease if you are not meditating or have not hit an enemy for a few seconds, unless it isn't at 50% or 100%.

(Rune) Once the bar has hit halfway, or it is maxxed out, the bar will not drop below that point.

(Rune: Recovery L1) 10% more heals and 10% more knockback.

(Rune: Recovery L2) Arcane Orb changes to Arcane Blast, making the orb 50% larger and doing 50% more healing.

(Rune: Defence L1) All buffs given from Plasma Hole last 10% longer and damage/stun from Plasma Hole is increased by 10%.

(Rune: Defence L2) Plasma Hole change sto Plasma Vortex, making the cricle of magic begin to slowly move forward, dealing low damage and stun. The Orb explodes after a few seconds.

(Rune: Debilitation L1) Critical Hit's debuff lasts 10% longer and does 150 stun.

(Rune: Debilitation L2) Critical Hit changes to Critical Pulse, which modifies Critical Hit to a jab forward that knocks the target back, dealing low AoE damage, 50 stun and a short 15% movement debuff.

(Rune: Destruction L1) Retribution gains an additional dash.

(Rune: Destruction L2) Retribution changes to Redemption, charging up an attack and jumping up into the air, shooting small plasma projectiles that deal miniscule damage.

a real passive so instead of styles, we get one of abyss' styles mixed into the original

o k