Board Thread:General Discussion/@comment-34495693-20180320023616/@comment-35189034-20180404022620

There's not really a way to do it. Exploiters are best kept out by FilteringEnabled (for 95% of exploiters if we had it.) but due to the amount of time and resources required just to convert all of Strife to that state, I don't think it's possible, so you can easily strike out FilteringEnabled.

A votekick system for problematic users would be great, but that would be easily abusable if you had a set of friends and you all joined a server and voted to kick one person. Then 50% of the server or over could vote and remove that person unfairly. Or any kind of voting system lol.

More admins/staff members would also be problematic. Every staff member added is another person we are relying on to do fair, swift, and accurate bans. Bluesect and I primarily handle reports as best as we can (mostly him in EST afternoons and me early in the morning or late at night.) but sometimes others will help out too. So that's the best solution in place so far.

Detecting/Deterring exploiters would be interesting, but I'm not sure how it'd be done and how it'd affect Strife overall, especially in terms of lag and such.