Board Thread:Suggestions/@comment-26960607-20160529234425

 Class Name: Tunes

 Role: Fighter

 Subrole: Hexer

 Weapon: Next Generation Speakers [there are 2 that float beside his head]



 Description: Tunes is good with making music, from classical to electronic. In a fight, he can constantly hurt enemies with soundwaves & music notes. They give him Music Counts and give him a certain amount and he’ll change the music that’s currently playing now. Expect him to go crazy afterwards with the crowd control. He has weak debuffs, crowd control, and damage when he doesn’t have the set amount of Music Counts.



 Posture: When equipped, soundwaves are emitting from Tunes’ hands & the speakers appear.



 Stats: 1 Attack. 1 Defense. .9 Speed



 Attack Combo: Releases a Soundwave from his right hand, does it again but with his left hand this time, spins then releases a bigger soundwave using both of his hands, puts hands behind his back then the speakers blast an even larger soundwave that reaches far. (The soundwaves cause knockback. The first & second are weak. The third is stronger. The fourth is really powerful. This is for keep away. Each soundwave that hits gives 1 Music Count. The soundwaves are basically white & transparent)



 (New GUI) Rhythm Counter: A circular GUI.



 (Passive) Rhythm: Tunes has a Rhythm Counter which fills up using Music Counts which are given by his abilities. The maximum number of Music Counts this Rhythm Counter can hold is 100.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (E) Music Notes: Tunes rapidly fires music notes that give a 0.001 slow that lasts for 5 seconds. Each note that hits gives 1 Music Count. This can be held and follows the cursor. (Each note consumes 1 mana)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (Z) Sound Blast: Tunes causes a far reaching soundwave using both of his hands & the speakers which knocks enemies back. Each enemy hit give 2 Music Counts. (Consumes 10 mana)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (X) Thumped Beats: Tunes causes thumps which act like AoEs. Each hit lowers attack by 0.1 for 5 seconds. Each enemy hit by the AoE gives 3 Music Counts. This can be held.(Each thump consumes 5 mana)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (C) Electronic Bars: Tunes causes bars to quickly rise from the ground on where the Cursor is at, knocking enemies on that spot airborne. If the bars hit enemies, 5 Music Counts is added. (Consumes 30 mana)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (V) Jam Overdrive: This can only be performed if Tunes has the Rhythm Counter filled to the max (meaning that he needs 100 Music Counts). When this is performed, Tunes overrides the music being played right now and switches the song (basically a Roblox Audio ID which plays a song or something). This gives him a new set of abilities & attacks. It only lasts until the song ends however. (Consumes 100 Music Counts)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;">Overdrive Moveset & Attacks:

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> Overdrive Attack Combo: Same as the normal one, only colored & no longer transparent.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (E) Flowing Staff: Tunes creates a 5-lined staff with notes in it. This is a beam that lowers speed by .5 for 5 seconds. This doesn’t stack but it constantly hits enemies which resets the slow’s duration. This is held (kinda acts like a thinner but infinite ranged Void Buster). (Consumes mana the longer you hold)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (Z) Tremble Clef: Tunes creates a Treble Clef in front of him using both hands & the speakers. It starts to spin for 5 seconds and enemies close to it get pulled in and when it stops, it vanishes in a soundwave which blasts enemies away from it. (Consumes 15 mana) <span style="color:rgb(0,176,240);font-family:'CourierNew';">

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (X) Rhythmic Burst: Tunes causes a colored thump that staggers and knocks enemies back. It lowers defense by .25 for 5 seconds. (Consumes 30 mana)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (C) Power Synthesizer: Tunes causes colored bars to quickly rise around himself, which knocks enemies airborne and deal 10 unblockable damage. (Consumes 35 mana)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;"> (V) Bass Drop: Tunes drops a large Bass Clef (with a Staff Trail) at where the Cursor is at. When it hits the ground, it explodes into a soundwave that stuns enemies 100% guaranteed. It doesn’t knock them back however. (Consumes 50 mana) <ac_metadata title="Class Concept: Tunes"> </ac_metadata>