Board Thread:Suggestions/@comment-26960607-20170410024411

I've had this idea stuck in my head for a very long while now but I guess this should do for the moment... Might need to do some fixes to it at some point later in time. No, this isn't Click Bait and I meant to name the Class this way, unless you guys could think of a better name.

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Class Name: Unknown

Role: Hexer

Subrole: Rusher

Weapon: Energy Sword

Description: An Alien from Outer Space. Thanks to some Extraterrestrial Technology it has at it's disposal, it has dangerous Crowd Control & Debuffs that makes it hard for opponents to fight back or at least likes to put them in unfavorable positions. Unknown relies on his Alien Technology a lot to gain the upper hand. They can be predictable to dodge & avoid however. They also really like to have Annoying Cooldowns & Mana Consumptions as well.

Attack Combo:

Left Swing,

Right Swing,

Swings upward.

Overhead Swing (that goes downward).

(Damage: 40-60)

(GUI) Power Source: It’s labeled as “Power” and is a Green Bar. Located next to the Mana Bar.

(Passive) Power Source: There’s a Second Bar next to Unknown’s Mana Bar called “Power Source”. This “powers” Unknown’s U.F.Os. It instantly gets dried out after the U.F.O. uses an Ability or after it fires 10 Laser Beams. It takes 15 Seconds for the Power Source to be fully recharged.

(E) U.F.O.: Unknown starts controlling a Small U.F.O (that blinks random color lights or whatever). with a Remote Control. The Click Combo changes to the U.F.O. firing a laser at wherever the Cursor is pointed at but it only deals (5-10) Damage per shot and can only fire 10 Shots and after that, the U.F.O. runs out of Power, falls to the ground, and explodes. This also happens when U.F.O. Abilities are performed. Unknown instantly get another U.F.O. to use after the Power Source Meter is fully charged.

<p class="MsoNormal">While Unknown is controlling the U.F.O., it can still freely move around but has a 30% Speed Debuff.

(You can only use U.F.O. when it has a Full Power Source)

 U.F.O. Abilities: 

<p class="MsoNormal"> 

<p class="MsoNormal">(EZ) Space Invaders: Unknown’s U.F.O disappears. In front of Unknown will be 10 Target Lock-Ons in a straight line where a Row of U.F.Os will fly by and blast those areas (from the closest Lock-On from Unknown to the furthest) then fly away. Enemies blasted take (50-100) Damage along with having their Attack lowered by 10% for 10 Seconds. The stun isn’t the greatest however (10).

<p class="MsoNormal">(EX) Saucer Crash: Unknown crashes it’s U.F.O. in front of it at the speed of light, only to blow itself up and cause an explosion, dealing (75-130) Damage, (30) Stun, knockback, and also lowering Speed by 20% for 10 Seconds.

(EC) Alien Abduction: The U.F.O. enlarges and goes high into the sky then fires a tractor beam in front of Unknown for 10 Seconds. While it doesn’t deal damage, enemies affected by the beam get levitated (basically floating in the air and off the ground) with their Defense lowered by 10%. While enemies are levitated, they’re stuck in place but it won’t stop them from attacking however. Other enemies who just run into the tractor beam get pulled up and take the Defense Debuff for the rest of the duration (it wears off when the beam wears off).

 Unknown’s Abilities: 

<p class="MsoNormal"> 

<p class="MsoNormal">(Z) Machinery Jammer: Unknown places down a Device that creates a Huge Green Field for 5 Seconds. While it only deals (10-20) damage per second along with lowering Attack & Speed by 10% as long as they’re in the field, if any enemy abilities go on cooldown, it’ll be inflicted with “Ability Delay” as long as the enemy is within the field. Ability Delay prevents Ability Cooldowns from going down and puts a Spinning Purple Hour Glass on those Abilities (the GUI and also makes one appear on top of the enemy). Effect Durations don’t stack because the Effects only last as long as the Field lasts and how long the enemy stays in it. (Consumes 20 Mana. 10 Second Cooldown)

<p class="MsoNormal">(X) Gravity Field: Unknown places down a Device that creates a Huge Green Energy Field for 15 Seconds. While it only deals (3-5) damage per second, enemies within this Field gain “Artificial Gravity”. They can’t jump or go in the air in any way. They also fall faster. They will keep on taking damage & dealing with Artificial Gravity as long as they’re within the Big Field. Effect Durations don’t stack because the Effects only last as long as the Field lasts and how long the enemy stays in it. (Consumes 30 Mana. 20 Second Cooldown)

<p class="MsoNormal">(C) Teleport Device: Unknown inputs coordinates on a Teleporter Device then warps itself to the coordinates which leads to the area the Cursor was pointing at. The spot it’ll teleport to is marked for everyone to see. The teleport isn’t very fast and after teleporting, Unknown’s Defense is lowered by 10% for 10 Seconds after it has teleported to it's destination. (Consumes 20 Mana. 30 Second Cooldown)

<p class="MsoNormal">(V) Mother Ship: Unknown calls the “Mother Ship” and teleports to it, going out of the Battlefield. The Mother Ship appears somewhere outside of the Map and in the distance. After it charges for a Laser for 3 Seconds, it fires and creates a Map-Sized Explosion, dealing (150-250) Damage along with (50) Stun. Their Attack & Speed is lowered by 20% for 15 Seconds. Afterwards, Unknown teleports back into the Battlefield to where it was before it went to the Mother Ship. (Consumes 50 Mana. 90 Second Cooldown) <ac_metadata title="Class Concept: Unknown"> </ac_metadata>