Board Thread:Suggestions/@comment-31379882-20170512234507/@comment-28892766-20170514035019

Maracash73 wrote: Mattmatt001 wrote: a pvpve would be cool

where both teams try to take out 1 boss within a maximum of 20 minutes or so and when they die, they have a cooldown before respawning and it increases as the match goes on. what ever team kills the boss first wins.

the boss fights players if they are within range, but will retreat if the teams go to far away and also it gains a portion of its health back (like 3 precent) with a very slow health regen. you know how stupid that would be?

this would come down to most DPS from, making some classes utterly useless (proto) and others stupidly op (trooper/mech/tundrus). and this is going off who kills the boss first, so in other words, a team can just sit back, wait for the boss to be at low hp, and then take down the enemys and the boss. k then.

how about also adding

"if the boss is engaged with any player, then you can do damage to it"

also this idea was more of a strategic team idea where you KILL the team first and not focus on the boss because you don't want to do damage to the boss to just let the other team take the kill.

that was the premise of the idea.