Board Thread:Suggestions/@comment-31484904-20170324020458

Mage Class: Headsman

Sub Role: Hexer

Headsman is a public executioner from a far away kingdom, who are known for their flashy executions. Headsman's main role is to charge up their weapon to deal major charged damage to a single foe in one hit, with the intent to kill. Headsman's skills involve buffing themself stalling enemies, and unleashing their stored power. Headsman is weak against foes who can tank their singular attacks, foes that can go invisible to ambush them, or a group of people.

Pros:

- High Damage

- Low Cooldowns and Costs

- Stalling

- Easy status effects

Cons:

- One attack

- Predictable

- Slooooooooooooooow

Weapon Name: [Purgatory]: A larger than average sword built for killing in singular blows. Has an opening in the hilt that shows a black crystal that powers the weapon. Glows with primary color.

Posture: Unequipped: Stands like normal, duh. Equipping: Headsman draws their sword from the sheath at their side. Equipped: Headsman holds the sword with one hand, the blade downwards. Sometimes they hold it up near their face to wipe the blade as an idle animation. Walking: Drags sword across the ground while walking.

[Basic Attack]: Headsman does a slow kick to the right, then swinging Purgatory to the right, then swinging to the left, then thrusting forward.

[Passive]: (Executioner's Stance): Passively, Headsman has 80% walkspeed, and gains damage based on their maximum health (Full health = 20% more damage Half Health = 10% more damage Low Health = No boost). Headsman also inflicts a debuff known as Frightened to nearby enemies in a 30 stud radius for 6 seconds whenever they kill a target. Frightened prevents enemies from moving in any way while frightened, except through knockback. Frightened also prevents a enemy from regenerating mana while they are frightened.

[E]: (Behead): Headsman hefts Purgatory with two hands, before slicing horizontally, leaving behind a red gash mark. This deals damage based on Headsman's damage amount and amount of mana, while also consuming all of Headsman's mana on usage. When used on a staggered target, this move changes to Headsman lifting Purgatory over their head for a overhead chop on the opponent's neck, dealing 50% more damage and inflicting a bleed effect for 5 seconds, dealing 5% max health each tick. Headsman cannot be knocked back or moved in any way during this time (but his target can). Requires a minimum of 50 mana to use.

[Z]: (Charge it up.) Headsman holds their sword above him in the air, attracting electric bolts from around the air into the sword, boosting his damage by 30% for 5 seconds. Costs 20 mana and has a cooldown of 7 seconds,

[X]: (Negotatiation.): Headsman holds their sword behind them while pointing forward, shouting threats at the opponents in front of them. This lowers their speed by 15% for 3 seconds. Costs 10 mana and has a cooldown of 5 seconds.

[C]: (Load it in.): Headsman drops on one knee, while replacing the jagged crystal inside their sword with a smaller yet more refined one. This causes Headsman's sword to leave behind phantom trails of swords, showing that the effect has been activated. When Headsman then uses Behead on a target, they are damaged for 50% of their current health as well. The effect lasts for 4 seconds. Costs 30 mana and has a cooldown of 10 seconds.

[V]: (Single Out.): Headsman turns his back to the foe while pointing menacingly at them. This targets a single foe, staggering them and lowering their defense by 20%. This costs 40 mana and has a cooldown of 20 seconds.

(mmm edge) 