Board Thread:General Discussion/@comment-34679666-20180224003612/@comment-31780004-20180224033157

Sievert and its concept were good, I just feel that they were executed incorrectly.

Once Nether and Proto were nerfed, Sievert could be considered the best class in the game. It had high mobility, damage output, AoE capabilities, and a double moveset.

When you have such a class, it essentially forms an obstacle in development. When you add a new class, you have to consider how the new class will fit in with the already-existing class. With such an outlier like Sievert, developers would be placed in a tough position. Would they want another generic class that would be overshadowed by the outlier? Or, would they want something to stand up to it, thus forming a seemingly higher tier of classes?

The only real solution was removal. Nerfing Sievert would essentially make it another Proto, considering how much in common the playstyles of both classes had.