Board Thread:Suggestions/@comment-28140663-20160602231747

Rusher Class : Deux

Subrole : Fighter

Weapon : Divider

Description : A powerful foe who has split himself into two seperate beings. This doubles his DPS and extends his combos and reach, however he is twice as vulnerable to buffs, debuffs, and crowd control, as they share the same health and thus if you kill one, you kill both.

Posture : Inactive, floats behind user tip facing down. When active, seperated into two single bladed weapons and then divides himself thanks to his passive, both clones holding half of the weapon with the original holding with the right hand, and clone with the left hand.

Stats : 1 Atk, 1 Def, 0.9 Spd

Combo : Slash, stab, downward swing. 6-10 damage, 7 stun, 3 studs of knockback.

(Passive) Duo Destroyers : When weapon is activated, split yourself into two. The clone follows your mouse and copies every action. Clone vaporizes and half of the weapon left behind flies towards you when you dequip your weapon. Clone shares the same health and stun, if one gets staggered, both get staggered. Clones always look at the nearest enemy.

(E) Clone Swap : Swap the original and the clone. Especially useful when you need to run, you can confuse players by dequipping if you notice they're chasing the clone, or force them to chase the clone with this move.

(Z) Subtract : Create a brief line between you and your clone, subtracting 10 health from anyone in between. Uses 1/10th of the cooldown if it hits. Costs 10 mana, cooldown of 3.

(X) Mirage : Create 8 fake clones that evenly create a circle from you and your real clone, effectively trapping anyone in between. Fake clones puff into a cloud when hit, and stagger whoever hit them. Clones disappear after 12 seconds. Costs 20 mana, cooldown of 13.

(C) Fraction Cut : Cut a fraction out of the enemy by dashing forth and doing an upward cut, removing 10% of total health from an enemy. Only does 20 raw damage to bosses. Costs 25 mana, cooldown of 6.

(V) Zero Divider : Divide by zero, creating a vortex between your clones that sucks in enemies, then eats up 25% of the enemy's health in a medium sized AoE. Powerful against classes like Nether, less effective against fighter classes. Costs 50 mana, cooldown of 75

Strengths :

-Advanced runner that can always split itself up and juke enemies to the max. No matter what, the one you chase is always the wrong answer.

-Powerful DPS, lots of raw damage and takes out health percentages.

-Can extend range and combos by setting up clone at the right places

-Clones are experts at ambushing if used correctly

-Twice the buffs from allies, if the buff area hits both clones

Weaknesses :

-Extremely weak to crowd control, effectively taking double damage

-Twice the debuffs from enemies, if the debuff hits both clones

-Easily taken out by expert trackers

-Cannot save self if you get stunned or staggered

Notes :

-Clones collide with eachother, so you can boost yourself

-Having twice the buffs makes Commander a fantastic teammate

-Confusion is key to playing this class, and having enemies sandwiched in between yourself is required to reach full power 