Board Thread:Suggestions/@comment-29867763-20170205080528

Role: Rusher

Sub-Role: Mage

Yahm (pronounced yom) is a persistent fighter from a deep forest tribe. He fights with an imbued Javelin named Incis (pronounced In-sis), using precise hits and momentum to devastate opponents. However, one miscalculation could mean the difference between life and death. Base Stats:

Atk 100%

Def 100%

Spd 90%

Weapon - Yahm wields a javelin that has the ability to channel and amplify Nihm Power. It looks like a square staff with a customizable square pyramid on the end. The javelin has a grip at the middle, and the base has a customizable cap on it. [INSERT COOL JAVELIN DESIGN HERE]

Click Combo - top-right->bottom-left, left->right, bottom-right  ->top-left, stab. Each hit does ~70 dmg

Passive - Nihm Power - Yahm has an extra bar known as Nihm, which increases by 1 for every consecutive attack and caps off at 10. This bar increases Yahm's attack by 5% for every Nihm, and decreases by 1 every 2 seconds if no attacks land on an opponent. This bar also decreases INSTANTLY if you miss your opponent twice.

E - Zihm Power - Yahm uses 10 mana and 50 hp to divide his Nihm by 2 and convert the remainder to Zihm Power, which gives Yahm 4% speed for every Zihm created. Zihm Power slowly decays by 1 every 3 seconds regardless of consecutive attacks.

15M Z - Grapple - Yahm throws Incis at the mass (max range 30 studs), and pulls himself forward if he hits the map, pulls the opponent to him if he hits the opponent (which deals 40 dmg), and despawns after 10 seconds of not hitting anything [If imbued with C, Grapple deals 80 dmg and 10% spd debuff]

20M X - Backspin - Yahm spins his javelin in front of him, dealing multiple hits that push the opponent away exponentially faster and stopping the attack automatically the moment the javelin misses an opponent once. Each hit deals ~20 dmg, and hits ~5 times. [If imbued with C, each hit deals 15 extra damage, deals more knockback, and each hit does 4% spd debuff]

20M C - Deathberry - Yahm imbues the tip of his spear with a poison that does 50 extra damage and 15% spd debuff with click attack, and is only active for one attack.

40M V - Yahm concentrates all his Nihm and Zihm Power into the tip of the spear and smashes it into the ground, creating a 20 stud wide AoE. Has base dmg of 150 and increases by 10 dmg for every Nihm. Zihm converts to 10% spd buff for every Zihmfor half the ult's cooldown.

Metagame - Yahm is Major, but with more momentum replacing major's E+X, as well as having 1 AoE.

Advantages: Really aggressive, good for precise players

Disadvantages: Has trouble with teleportation/high mobility 