Board Thread:Suggestions/@comment-27026273-20170209085942

“The embodiment of relentless, Nekma intrudes the battlefield with great introduction of its inhumane weapon choice, slashing and shredding its enemies in its sights.”

Fighter Class: Nekma

Subclass: Rusher

Weapon: Zore

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Description: Nekma the monstrous fighter who specializes on close combat and little to no strategy. Due to this, Nekma can be vulnerable by massive amounts of counters, however Nekma apprehends this vulnerability with sheer power and having nearly all its skill ignore defense mechanics on enemies. Nekma also introduces the status of “Bleed”.

Weapon Description: Zore, the absurdly large and too anime weapon. Zore are dual claws that float behind Nekma and will usually Nekma’s arm movements. It consists of sharp edgy claws on which the tip can be colored with the torso.

Standard Attack Combo: Nekma will do 4 attack combos’ some of which are consecutive hits:

1. Nekma slashes its left Zore diagonally down right

2. Nekma slashes its right Zore diagonally down left

3. Nekma slashes its left Zore horizontally right, causing Nekma to go forwards by a small stud

4. Nekma uses both Zore’s and uppercut slash spins once and then land when finished

  - Holding the click will charge the uppercut to 3 times instead of 1 if held for 1 second

  - Unlike most Standard Attack Combos, Nekma can automatically cancel the animation of a               Standard Attack Combo using Right Click or a Skill, making Nekma choose to make attack loops

[New Addition] Bleed – Bleed is a new status that contradicts both DoT and Debuffing. Bleed, usually occurring with puncturing or a heavy slash based skill or attack, Bleed deals damage over time while removing a small portion of their speed on both attacking and walking. When bleeding, an Icon of a cut will show on top of the player, which will inform others that this person is bleeding, and is usually applied into jabbing techniques or heavy slashing.

Bleeding can stack, and the amount of damage Bleeding does depend on how high the stack is:

<p class="MsoNormal">Bleeding [S1]: Scar – The starting point of Bleeding, on which does only 1 damage per sec while reducing movement and attack animation by not a lot. However, although weak, its duration is the longest of the other stacks, being 10 seconds

<p class="MsoNormal">- The Icon is just a cut

<p class="MsoNormal">Bleeding [S2]: Wound – The second stage of Bleeding and it still does weak DoT, doing around 2-4 damage per sec and still having the same reduction of the movement and attack animation. Additionally, it only lasts for 7 seconds.

<p class="MsoNormal">- The Icon is now a cut that has a red overlay

<p class="MsoNormal">Bleeding [S3] Flesh – The third stage, which now does substantial DoT, doing 5-6 damage per sec, while removing 25% out of 100% of animation speed and movement. Unfortunately, this only lasts for 4 seconds, however if succeeding to stack another bleed in the third stage will be a great reward.

<p class="MsoNormal">- The Icon now has blooding drops coming out of the red overlaid cut

<p class="MsoNormal">Bleeding [S4] Vital – The fourth and last stage, on which is the hardest but rewarding stack to obtain due to the third stage’s low duration. In the fourth stage, DoT now does 10-15 damage per sec, on which animation speed, movement and defense are reduced by 50%. Duration lasts for 3 seconds and attempting to stack bleed on Stage 4 will cause it to reset back to Stage 1.

<p class="MsoNormal">- The Icon now has the cut open, while still having the red overlay and blood drops.

<p class="MsoNormal">_____________________________________________________________

<p class="MsoNormal">[Passive] Reckless Fighting – Nekma’s constant slashing and reckless behavior causes Nekma to lose 5% movement every slash that doesn’t hit an opponent, including skills, for 10 seconds. However, attacking an enemy while having that lost movement will cause that lost movement to be converted into an increase to attack as well in the animation speed of both Standard Attack Combo and Skills in duration, minimum of 3 seconds.

<p class="MsoNormal">[E] Backstab – Cause Nekma to slash forward on which will stop halfway if hitting an opponent, allowing to do another skill after it, increasing that skill’s damage by 25% extra. However, if Nekma doesn’t use a skill after [Backstab] then it will finish the animation and do a full slash.

<p class="MsoNormal">- Additionally, [Backstab] does double damage if slashed behind the opponent and does ¼ more damage if hit on the side of the opponent.

<p class="MsoNormal">[Z] Skewer Slash – Nekma tears its way forward with a flurry of slashes with Zore, minimum of 3 slash combos, and then proceed to do a drill forward finale that will constantly damage opponents that contact it

<p class="MsoNormal">- Holding [Skewer Slash] will convert the 3 slashes into 5 slashes but will use 15 more mana.

<p class="MsoNormal">- [Skewer Slash] can stack Bleed

<p class="MsoNormal">- [Skewer Slash] ignores defense if attacking the back of the torso of an opponent.

<p class="MsoNormal">[Consumes 12 Mana/Cooldown 7 seconds] 

<p class="MsoNormal">[X] Descent – Lightly jump upwards and smash Zore to the floor, creating a quick but constant damaging field of rubble, lasting for 0.5 seconds, while damaging every 0.05 seconds. Pressing [Descent] again before 2 seconds will trigger another attack, where Nekma uppercuts after smashing the floor, creating a horizontal wave of energy coming out of the ground, damaging opponents and knocking them back moderately.

<p class="MsoNormal">- [Descent] does not stack Bleed

<p class="MsoNormal">- [Descent] can cancel halfway with another skill

<p class="MsoNormal">[Consumes 20 Mana/Cooldown 13 seconds]

<p class="MsoNormal">[C] Sheer Force – Nekma bangs both Zores together as fists and then slash forwards as an X slash and then an uppercut slash as a finisher.

<p class="MsoNormal">- [Sheer Force] will have 4 additional attacks if held, but will consume 10 additional mana

<p class="MsoNormal">- After the uppercut is a downwards aerial slash that causes Nekma to have an animation

<p class="MsoNormal">- After landing on the ground, Nekma then does a jab with both Zores behind the opponent

<p class="MsoNormal">    - This will do Bleed

<p class="MsoNormal">    - This will always ignore defense

<p class="MsoNormal">- Proceed with a opposite direction slash with both Zores, like splitting the opponent into 2

<p class="MsoNormal">    - This will do Bleed

<p class="MsoNormal">    - This will always ignore defense

<p class="MsoNormal">    - This will reduce defense by 20% for 5 seconds

<p class="MsoNormal">- Nekma finally roars or looks like it’s shouting, increasing Nekma’s attack, movement and animation speed by 35%, lasting for 5 seconds.

<p class="MsoNormal">[Consumes 10 Mana/Cooldown 15 Seconds]

<p class="MsoNormal">

<p class="MsoNormal">[V] Oblivion – Raise both Zores upwards and then slash both downwards at the sides of Nekma, damaging opponents that are close, but also creating a claw slashing wave that will increase in size per 5 studs, decreasing opponent’s defense and movement by 5% per hit for 3 seconds.

<p class="MsoNormal">- [Oblivion]’s damage increases by 5% by every stack of Bleed

<p class="MsoNormal">- [Oblivion]'s  claw slash wave doesn’t give Bleed, but the initial slash does give Bleed.

<p class="MsoNormal">- [Oblivion] can be held down to increase the claw slash’s range and make the Bleed in the slash do 2 stages more but will consume 30 more mana

<p class="MsoNormal">[Consumes 50 Mana/Cooldown 30 Seconds] <ac_metadata title="Class Suggestion: Nekma"> </ac_metadata>