Board Thread:Suggestions/@comment-28906427-20161107185638/@comment-28892766-20161107204427

this i think is cool. just going to say if a map is picked giving a elemental bonus to that class, all players will pick classes with that element, so you should implement both the map buffs and the element weakness'/strength's so that the map element bonus buff can cancel out the effects of the element they are weak to while the other elements do regular damage to them too.

adding a few suggestions ~


 * map element bonus + .1 to their stats (though im scared to do this because of vulca's and commanders insane damage/defense buffs which I highly think should be nerfed)


 * element class weakness - they recieve damage equivalent to when their defense is debuffed by .1 when being hit by the element they are weak to


 * element class strength - they do damage equivalent to when their attack is buffed by .1 when hitting an element they are strong against


 * a neutral element (idk how this will work) just because some classes dont really have skills that use them


 * when round is about to start (idk like 20 seconds in) will bring a screen up and everyone picks their classes anonymously and can't see them. after a few seconds (like 10 or 15) it will be shown with the class image and element and then spawn in the map i guess.