Board Thread:General Discussion/@comment-25372361-20160609164649/@comment-26506958-20160611144310

BadgreCatfish15 wrote: Bobking01 wrote: Badgre obviously has a bad experience with kiters.

" Nether is NOT meant to kite"

Right, because having 0.9 base defense means that you should go in head-first. Having several means to move around=stay still, tank the hits. Seems legit.

" Kiting should only be used by Trooper and Tundrus because of not having any chance to fight close ranged."

Trooper and Tundrus can`t kite. They aren`t mobile enough.

`` AND if you think kiting is the only way for nether to be useful, than you simply suck at Strife!

If you think Nether should let itself get hit, you shouldn`t play. Curious... did you read the other parts of what i typed? Anything about it being something to jump infront and behind the opponent? Here, I will highlight the main parts you missed...

Your definintion of kiting in a nutshell: Run until the opposition wastes thier mana.

Nethers can fight closed ranged, so can Tempus. Nether is NOT meant to kite, its not meant for anything really. Its just supposed to be a high damaging character to confuse the opponent, going to the front and behind of the opponent repeatedly. T hink about: Nether description says its a Nether is  ' An offensive katana samurai who wields the power of the void.'. The void is known for being everywhere, intern meaning that, it is supposed to jump behind and infront of the opponent to kill it. Nethers have moves that change its play style, from jumping around to, when the opposition thinks the nether will jump behind him, use stuff like Pulse Field and Sonic Strike.

 I like how you quoted 'Nether is not meant to kite' and than didnt include the stuff i said after it that explains what Nether is for.

Ok, fine.

"Nether is not meant to kite. It is meant for  anything  really." You mean things like kiting?

And stop saying thing I didn't say. I didn't say kiting is running away to waste somone's mana. If you run, you can't fight. Kiting is staying out of range of enemy attacks while being able to damage them with better mobility and range. There's a reason that Nether has low defense (and speed) and why Tempus has low damage. Being able to not get hit means you can't take fights very well.

Nether doesn't deal high damage either. The most damaging ability is void breaker, which is an ult. If all the abilities other than V, were to hit, they still wouldn't kill the enemy. Most abilities do 11 damage with one hit at most. Also, it has ranged capabilities, why not use them? Because it's not easy to fight? Find out a way.