Board Thread:Suggestions/@comment-28461164-20160517004239/@comment-98.169.177.45-20160517225029

Also, some more constructive criticsm.

Overall Criticism:

Take note that the defense debuffs for Chaac itself can lead to 0.6 defense. Thefroe, it's not a tank class.

Passive (God's Fury):

Try to make the passives unique. Chaac's passive, God's Fury, has many similarities to Vulca's passive, Berserk Blade.

[E] Ability (Thunder Wall):

What does the wall look like (if its an actual wall)?

Is the wall stationary or moves with Chaac?

Chaac's Thunder Wall can be exploited by classes who can ignore defense, so take note of that.

[Z] Ability (Summon):

Nerf Summon's (the Z ability) damage, because if you're there for around 3 seconds, it'll deal 21-30 damage to you in total.

Does the cloud summon at the mouse location, like Spectre's Ominous Matter, or targeted where Chaac is standing, like Abyss's Plasma Hole? If its targeted at the mouse location, it's so much similar to the C ability, Bolt.

[X] Ability (Discharge):

Duration should be increased slightly.

The wind-up seems so long, especially for a low buff like 0.2 defense and 0.2 damage. Make the wind-up lower.

[C] Ability (Bolt):

Kinda OP, since Chaac can just vulture fights by quickly tapping C twice at the fight. Increase the windup time of the ability.

Remove the instant stun.

[V] Ability (Protonic Impulse):

Unless if the total damage is lowered to Commander's Critical Point's damage (around 10 damage without the damage buffs), don't make it an instant stun.