Board Thread:Suggestions/@comment-27191468-20161027210420

This style will focus more on the support side of Abyss.

Passive stays the same.

(+/-) Abyss's E will instead of spin, pulse, causing the buffs to come faster and heals will be stronger. But Abyss will lose .1 more defense when used.

(+/-) Abyss's basics now deal less damage, but if you deal any damage at all you release a shock wave from the source that will buff ally attack.

(+) Abyss will still deal the same damage but along with a heal and attack buff, will leave behind an AoE that if allies are in, not only will it boost their attack, but heal you for how much defense your allies are getting.

(+/-) Abyss will now lob the plasma hole to the mouse at a 20 stud location. If it hits an ally, then infuse it to them, giving them an AoE that follows them and gives the same buff as the normal plasma hole. If it hits nothing the plasma hole will act normal but with a decreased AoE range, but if any ally takes damage in it except Abyss himself, he will gain 5 mama each hit.

(+/-) Critical hit will now only do 25 stun, but if used on an ally decrease their stun by 35%

(+) Retribution will make Abyss push arcane energy outwards (30 studs) in the same amount of dashes origionaly (4) and Abyss will have his movement speed decreased by half. But it will heal all allies within each pulse for 10 health each and increase their defense. Any plasma holes that haven't hit anyone will burst in a 10 stud area, increasing attack by. 3 for 4 seconds.

(-) Abyss's defense and attack are naturally decreased by .2

(+/-) Abyss will have a slower mama recovery rate but will start off at 50 each round. - If you have any criticism please feel free to express it, it helps me. Thanks c: 