Board Thread:Suggestions/@comment-28892766-20160910064139

Role : Tank

Subrole : Hexer

Weapon : Inggis (Two handed sword)

A warrior with good defense with varying debuffs. Has a lot of aoe abilities and can gain more defense by getting hit, though it loses speed as it gains more defense. It can sacrifice it's defense for speed and damage for a few seconds and can pull in enemies which can completely immobilize them for a few short seconds which is useful for setting up things in team fights. It lacks mobility though and damage.



Stats

Attack .9

Defense 1.5

Speed .9



Passive : Siege Armor - For everytime it is hit, it'll gain .02 defense everytime, but decreases speed by .02 and both stacks up to 10 times (2) and the duration of this buff lasts 2 seconds. Recieves minimal knock back from basic attacks (including bosses if there is an ability that considers it as a basic attack/click combo) as well and have an extra .5 defense to it's stats, but as lower attack.

E - Grand Carapace - Hyperon gives itself a buff where it'll reflect a third of the damage back to the damage dealer. Does not work on projectiles, only melee. When hitting Hyperon everytime, the damage dealer gains 3 stun. This ability can only reflect damage that does not exceed 10 damage. Does not work on Execution (renegade) either. Duration of this buff is 10 seconds. Mana 20, Cooldown 15

Z - Tremor - Hyperon stabs Inggis into the ground creating cracks. Damages enemies, slowing them down and decreases their defense by .1 stacking up to 3 times and debuff lasts 3 seconds. Spammable and chance of staggering enemies is 15%. Can move during this. Aoe is 20 studs big. Mana 10, Cooldown 3

X - Siege Break - Hyperon sacrifices .4 of it's defense for .2 speed and damage for 5 seconds. This ability also disables Siege Armor passive to prevent itself from slowing down or gaining defense (still includes the minimal knock back though). Stats go instantly back to normal once the debuff/buff dissapears and passive becomes active as well after that. Mana 15, Cooldown 10

 C - Relentless - Spins in a circle 2 times slashing enemies up with its sword damaging players within 15 studs of Hyperon. Damages enemies 4 times and each successful hit decreases a enemies defense by .05 for 10 seconds and during this, Hyperon's speed is directly changed to .6 speed. Mana 20, Cooldown 15

 V - Bindings - Pulls in 3 enemies closest to you within 30 studs of this aoe. When pulling in the enemies, damages and changes their movement speed to 0 for 2 second and they cannot attack during that, after that, their speed is decreased by .2 for 5 seconds. Mana 50, Cooldown 40

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<p style="font-weight:normal;"> Strengths

<p style="font-weight:normal;">Can reflect damage and has high defenses so high damagers with low defense will have trouble. Ability to pull in enemies and can heavily debuff the movement speed of classes as well with aoe abilities. Can do more damage and gain more speed by using Siege Break to catch up from running enemies. Can use Siege Break as well to reflect more damage back to the attacker.

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<p style="font-weight:normal;">Weaknesses

<p style="font-weight:normal;">Classes that attack fast and keep far away distances will give Hyperon a problem as it has no dash or ranged and will be slowed if passive is active. If passive isn't active, the fast attackers can be able to easily chop Hyperon down because it now lacks it's defense. <ac_metadata title="Class Suggestion : Hyperon"> </ac_metadata>