Board Thread:General Discussion/@comment-28140663-20160430143419

I wasn't sure if this was valid on the Suggestions wall, so I'll put it here. Idea is simple, you pick a class for their combo attack and base stats (passive stats don't come with it) then from there you do everything yourself. Put anything you want for Z,X,C,V, but passive and E have to be a passive or E. Another bonus is that you can change what is debuffed or buffed when the attack is used. If you really wanted, you could make Reinforce set your defense to 0 but set your speed to 3. Ratio to stats - 1Spd/2Atk/4Def Extra notices, Void Samurai is Blank Samurai, which means to pick a color, and those color skills will go accordingly. If you don't want to change Void Samurai, you can change what color a skill is but at a cost Basic - Isn't fully affected by Void Samurai Ice - 10% longer cooldown, slows by .1 for 1 second to the enemy Red - Defense reduced by 0.2 for 5 seconds to self, 20% more damage Void - 25% less damage, 25% less cooldown Critical - 50% more cooldown and mana cost, double damage. the rest I forgot, but you get the idea

Example Slippery Vulca Obsidian Armor (Defense > Speed, Speed > Damage) (E) Jetpack (Z) Void Warmth (X) Void Reinforce (Defense > Speed, Speed > Damage) (C) Void Clock (V) Void Cursed Field (User Speed > User Damage) This is a very slippery class that can easily avoid damage Obsidian Armor has been converted into a passive .25 speed buff (unless you get hit, then it'll start increasing damage but lowering speed) Jetpack to help avoid stuff Void Warmth to spam self heals and speeds. Void Reinforce converted into ACTIVATE SPEED WARP Void Clock to annoy enemies to the max Void Cursed Field to dance around enemies who get too close and set them to 0 speed

What else do you have? This is somewhat an experiment to see if Strife has been balanced so hard that even mixing classes together isn't enough to break it. 