Board Thread:Suggestions/@comment-26960607-20160706055041

Class Name: Simplicity

Role: Fighter

Subrole: Mage

Weapon: Average Blade (Yup! Just a normal sword)

Description:An Average Sword Fighter. Simplicity is an avid offensive force. He doesn't end enemies quick but he has good damage output which is also backed up by a "Critical Hit Rate" which'll make his Attacks hit even harder and also have a bigger stun rate. He doesn't have that many Defensive Options but he makes up for it with lots of Offensive Capability. Melees should be careful around him because he's pretty tough and will bring up a fight. Even though he's pretty well-rounded, he doesn't have anything Ranged since he relies on getting close to enemies or enemies getting close to him. Anyone that can act as a Ranged Kiter can be annoying for him to get rid of.

Attack Combo:

Right Swing,

Left Swing,

Overhead,

Stab (has him thrust his sword forward a bit).

(Quick to Perform since it's such a simple combo. Is a Main Damage Output since it deals Good Damage but it isn't the best nor the worst)

(Passive) Critical Hit Rate: Sometimes, Simplicity's Attacks may deal 1.5x more damage with a higher stun rate but it's only by chance (doesn't always happen). Simplicity's Critical Hit Rate is at 25% by Default (25% chance that it'll happen).

(E) Sharpen: Simplicity's Blade becomes sharper which makes it look like it's easier to handle. His Critical Hit Rate is increased by 25% but only for 10 Seconds. This Ability cannot be used again for 10 Seconds (100% Rates makes U Hit Hard Everytiem which is OP af). (Consumes 25 Mana)

(Z) Spin Attack: Simplicity performs a simple Spin Attack, hitting every enemy around him, knocking them back a bit with their Attack & Speed lowered by .1 for 5 Seconds. (Consumes 10 Mana. 5 Second Cooldown)

(X) Swift Dash: Simplicity dashes forward. This Dash cannot pierce through enemies and when Simplicity hits an enemy with this, their Speed & Defense is lowered by .1 for 5 Seconds. (Consumes 20 Mana. 6.25 Second Cooldown)

(C) Beat Down: Simplicity runs in front of him (a very short dash which is the worst for escaping). If an enemy makes contact with this really short dash, Simplicity goes all out on the enemy. This is kind of a Cartoon Beat Up (People getting constantly hurt in a dust cloud) and the enemy who made contact with the dash cannot escape. Other enemies can get hurt when they get in here but they can still get out. This has a big stun rate and it can be performed up to 5 Seconds (Hold C). (Consumes 6 Mana. Consumes 6 More for Each Second the Beat Up kept on going. 15 Second Cooldown)

(V) Chaos Faction: Simplicity creates a Red Ion Burst around him, dealing 10 Defense-Ignoring Damage to enemies hit. This Burst is a bit high and on top of this burst is a Red Transparent Platform that'll only stay around for 10 Seconds. While he's on the Big Circular Platform, Simplicity's Critical Hit Rate is Doubled and his Mana Regeneration is 2 Mana per Second. The Field emits a Red Glow which makes the Enemies' Stun Bars go down even slower and their Speed is also lowered by .2 as long as they're touching the glowing light. This is kind of an Arena-Creating Ability but it doesn't have the property of making people trapped in there (although the platform is really big). (Consumes 50 Mana. 55 Second Cooldown) 