Board Thread:Suggestions/@comment-98.169.177.45-20160109113701

Evolution is a unique type of a deathmatch round in which every player starts as Abyss, and must kill other players to slightly change into another class, using the [http://strife-official.wikia.com/wiki/Thread:11212 Strife! Tier List made by Bobking01] (I know there isn't Sievert or Tundrus at the moment, so just stick with me here). The countdown will be increased by 1 minute (so the timer will countdown from 6 minutes). Remember that the chance of this gamemode happening will be slim.

There will be 4 types of GUIs that will appear on the left side of the screen when you respawn. The first button will show the highest rank (such as the Tempus Rank, Proto Rank, etc.) currently. The second button will show you which rank you are in. The third button will be what class you are playing, and will disappear when you spawn into the map. The final button is the button when you spawn back into the map, but the spawn timer will be 12 seconds instead of the default 10 seconds, and will disappear once you spawn into the map.

Basically, it follows the rules of Deathmatch, giving you a kill for every player to successfully defeat. Each kill will make you rank up (such as Mechanic to Ichor) by one class. If there are two or more players damaging the same person, and the person successfully dies, the one who dealt the most damage will get the kill. If somehow the two or more players equally dealt damage to the person, the person who hit the person first will get the kill. If you are in the lobby, and a person vultures the player who killed you, you will get the kill, despite you being in the lobby. However, if you have already pressed the button that makes you spawn in the lobby, you won't rank up until you spawn back into the lobby.

If you die by a foreign source, such as the Crossroads electric wall dealing the most damage to you, somehow fallling out of the map, or reseting, you will lose one kill and you will rank down to a class (such as reseting as a Renegade, then spawning as Spectre), and the player who dealt the most damage/hit you first (based on the circumstances) will get the kill.

To win, you must be the first one to get a kill while being in the Nether rank. Upon that, the game will stop keeping track of future kills and will broadcast who won the game. Then, you will despawn and will be back to the lobby, ending the game.

'''If there are any questions, post below! :)'''

I also accept feedback, good ideas/suggestions to the gamemode, and constructive criticism. 