Board Thread:Suggestions/@comment-28102430-20160731033832

Rusher Class: Mistral

Sub Role: Hexer

A elegant fighter who is very swift and cunning in battle using the power of both the gentle breeze to aid alies/mistral, and devastating currents of wind to defeat foes. Mistral is very quick and has the abilitty to debuff speed very heavily. Mistral can summon tornadoes to aid her and battle. Mistral also has insane knockback from certain attacks as well. Despite her amazing speed Mistral has very puny damage and withers down enmies health very slowly.

Stats: 1 defense 1 attack 0.9 speed

Weapon: Peircing winds - A sharp rapier that channels mistrals wind poer and enhances its power to create devastating winds. The wind Mistral summons has streaks of white but this can be changed through color custimazation. the streaks glow more depending on how much mana Mistral has in the bar.

Passive: Currents - Players in a 20 stud radius of Mistral will have their speed lowered by 0.01 each second that stacks up to a .5 speed debuff. When mistral has above 50 health enmies in the radius will be pulled into Mistral very faintly but still noicable, and once health is under 50 they will be pushed away slightly. Players under affect of this passive will also lose 5 mana every 5 seconds and will lose 1-3 hp every 2 seconds. Mistral will gain 0.05 speed for every player under affect of this passive. Allies in affect of this passive will gain 1-3 hp every 2 seconds and will have a faster mana regeneration. Mistral cannot give stun in any way.

E - Wind Tides - Mistral will spin a bit creating a wind current, anybody in  a 10 stud radius of it will be pulled in towards the middle and will take 1-2 damage each second. Wind tides last for 8 seconds and Mistral can have 3 wind tides total. When mistral is in a wind tide Mistral will gain .1 speed for 10 seconds. Creating a wind tide costs 10 mana.

Z - Cyclone - All wind tides will be sucked into mistral and mistral will spin once for each wind tide consumed and one extra. each spin does 4 damage and each spin will go in a pattern of pulling in and out with pulling in always being first. Each hit slows the enemy by .06 for 10 seconds. Each wind tide consumed costs 5 mana  and each wind tide consumed will take a fourth of the cooldown with a 10 second cooldown total.

X - Gale Force - All wind tides will relase a wind shockwave pushing enemies massivley and doing 5 damage and debuffing their speed by .35. each wave has a 10 stud radius. Each wave that hits mistral will buff her speed by .2 for 7 seconds. Costs 10 mana per each wave and has a 15 second cooldown.

C - Wind Current - Mistral speed will turn to 3 until C is pressed again. The downside to this is Mistral can only move in one direction whilst this skill is active. Will deactivate if used for 3 seconds or Mistral comes into contact with a player/object. If Mistral is hit during this it will cancel immedietly. Costs 30 mana and has a 7 second cooldown.

V - Raging Storm - Mistral will channel her power into her rapier until & is turned off. All wind tides will turn into raging torandoes, sucking enemies into it and doing 0-1 damage and debuffing their speed by 0.01 every 0.2 seconds. This will turn mistral speed to 0.4 while using this and takes up 10 mana each 0.5 seconds while using this. After this is deactivated The tornadoes will explode doing 3 defense ignoring damage and knocking enemies back 15 studs. Mistrals Speed is 2 for 5 seconds after using this skill. Has a 50 second cooldown.

LC combo - Mistral will spin once, pause a small bit and spin again, pause a small bit spin again and spin once more having staronger damage and a longer radius

(1-2 damage 3 times each hit) (2-3 damage 3 times for the last hit) 