Board Thread:Suggestions/@comment-26308094-20151115032054

Hexer Class: Shaman

Sub Class Role: Mage

Weapon Name: Spirit Bo (bo with one glowing tip)

Description: Shaman is a ranged fighter who has abilities to devastate enemies from a range. Shaman can wreak havoc across the playing field with ease but can not fend against tough enemies in close-range combat. However, Shaman relies heavily on weakening enemies and can easily be defeated when he has no mana left.

Posture: Shaman spawns with his bo drawn over his back. While equipping, Shaman holds his left arm out and the bo glows brightly and warps to it. When idle, Shaman holds his bo in front of him with the non-glowing tip resting on the ground. While Moving, Shaman lowers his bo to his left side.

Standard Attack Combo: Shaman strikes his bo horizontally to the left, then spins it twice, striking with both ends, following up with a vertical slash downwards, finishing with a smash on the ground with the non-glowing end, creating a shockwave that reduces defense by .1.

[Passive] Instability - When above 50 mana, Shaman will activate Instability, granting extra effects to his attacks. When Instability is active, the glowing tip of Shaman’s bo will appear to glow brighter than usual, leaving a trail and normal combo attacks will deal a lot more stun. Additionally, damage caused by abilities will ignore defense.

[E] Shadow Bolt - Shaman summons 3 orbs of shadowflame in front of him. During this stance, Shaman can press lmb to swing his bo and launch the orbs at a high velocity towards his mouse at slightly different angles. Upon impact with a brick or an enemy, the orbs will explode, creating a small aoe explosion that reduces .5 walkspeed and damage. All 3 orbs can hit and will change direction to head towards the mouse position. If Instability is activated, The orbs will have a bigger aoe.(consumes 12 mana)

[Z] Confundus - Shaman strikes the ground with the glowing end of his bo, creating multiple aoe explosions around him. Enemies hit by the aoe explosions will have their (optional) controls reversed and lose .2 damage and .1 walkspeed. If Instability is active, the aoe explosions will deal more stun and damage. (consumes 20 mana, 8 second cooldown)

[X] Shadow Lock - Shaman swings his bo. Enemies hit will be locked in a cage of shadowflame and will unable to move for 3 seconds, getting damaged constantly and their mana will drain. Hit enemies will also be inflicted with a .2 defense debuff. If Instability is active, the cage of shadowflame will last 5 extra seconds and the defense debuff will be .3 instead of .2 with 2 extra seconds as well. (consumes 35 mana, 15 second cooldown)

[C] Soul Shatter - Shaman will rapidly spin his bo, creating a disk of spiritual energy. Shaman then points his bo forward, launching the disk forward at a high speed. Enemies hit by the disk will be trapped in the disk. When the disk reaches a certain distance, it will explode, dealing good damage and staggering enemies, enemies hit will also have their walkspeed reduced by .2. Damage dealt is increased by a portion of Shaman’s remaining health. If instability is active, the walkspeed reduction will be increased to .4 (consumes 35 mana, 17 second cooldown)

[V] Dark Mayhem - Shaman raises his bo staff above his head. Dark swaths of energy will appear around Shaman and rotate around him, enemies trapped within will be constantly shredded by ethereal blades and be dealt constant damage by them. After 3 seconds, the bo staff will create an aoe explosion that instantly stuns enemies and gives them a .2 defense debuff. (consumes 50 mana, 32 second cooldown)

I did this Shinobi Class Bundle entirely for fun lmao  