Board Thread:New on Strife! Official Wiki/@comment-29377254-20170113005341/@comment-29867763-20170127051545

Just read Obsidian guide:

Obsidian has a small advantage over classes as slow as him, ex. Omega, 100 blood Ichor, z+x+c Mech

Obsidian has a major advantage when players are within his obelisk's range, as z,x, and v can all easily hit the opponent as well as the obelisks creating a passive 45% difference in defense due to buffs/debuffs.

If camping is your game, 3 obelisks and continuous z will result in mana being preserved ~100. Overall, 3 obelisks might be all you need to sacrifice 25% less area for approximately 30-40% more mana in your control (because of z & v). Smart players would already be out of your obelisks (if they have range), and try to bait/snare you out of the obelisks, making a fourth obelisk seem kinda useless compared to mana saved.

Energy Ball takes 5 mana for each ball, while Obelisk Hop takes 10 mana for each teleport. Each obelisk takes 10 mana, Fissure takes 25 mana and Reinforce takes 30.