Board Thread:Suggestions/@comment-26960607-20160531051050/@comment-98.169.177.45-20160531103244

Constructive Criticism:

Class Type:

Main class type should be rusher, due to Midrit's ability of having good walkspeed. The sub-class type should be Mage, because Midrit overall relies on countering enemies with counterattacks.

Base Stats:

Defense should be set to around 0.9 or 1. Let's say if Midrit was actually a class on its own. Everyone would be running all over the place due to Midrit's low defense. Unlike Nether, who has its abilities based on around kiting, Midrit overall relies on the hit-and-run strategy. It's best to make Midrit's defense a little bit higher than 0.6 defense.

Frightened Barrier ([E] Ability):

Some questions:


 * Does the block bar go down if Midrit gets hit during Frightened Barrier?


 * Why does the block bar go down quickly the longer it is held, unlike the classes with shields who have the same degeneration rate?


 * Does Frightened Barrier stagger?

Escape ([Z] Ability):

This is OP, since Midrit can easily disappear from fights and become a very hated class like Proto. In addition, due to Midrit's low defense and damage, players who are in the Midrit stage are more likely to run even more.

To solve this, make Midrit's body translucent during the Escape, but have the player's username and health disappear (similar to Renegade's Invisibility or Cryo's Icy Monarch).

Have a set mana requirement so Midrit can use this, similar to Spectre's Phantom Form.

Have a short cooldown as well to prevent Midrit coming in and out of Escape.

Facing Discourage ([X] Ability) and Overcoming Fears ([C] Ability):

Literally no one would use this due to the chance of it backfiring, especially Overcoming Fears, which have a 23 mana consumption and a 15 second cooldown.

To be honest, I would just remove the backfiring concept altogether.

For Facing Discourage, slightly increase the damage, since Execution's pure 20 damage ability costs 50 mana.

For Overcoming Fears, slightly lower the debuffs, but increase the duration of the debuffs.

Power of Bravery ([V] Ability):

Again, this ability is completely useless. When Midrit summons the force-field, all the enemy needs to do is stop attacking.

I love the concept of Power of Bravery's counter attack ability, so I think it should be an aura around Midrit's body that reflects around 50% of damage to Midrit back to its source. This would last the same duration as Ethereal Blades.

''Take note I treated Midrit like only one class. I know that Marquee can switch forms based on its situation, but Midrit is overall weak.''