Board Thread:Off-Topic/@comment-26960607-20160922085538/@comment-26960607-20161017045937

Welp, time to dump some things here for Class Concepts I could not seem to fit into any:

(C) Throwback: _____ reaches one of his hands out. If an enemy gets grabbed, they take lackluster damage (4-6) then ______ spins clockwise once holding onto the enemy with 1 hand. He then throws the enemy at wherever the Cursor is pointing at, upon hitting the ground or something, the enemy takes a lot of damage (9-13) and stun (23-30). If the enemy thrown hits another enemy, the other enemy gets staggered, takes lots of damage (9-15), and stun too (13-25). Their Speed gets lowered by .2 for 10 Seconds. (Consumes 30 Mana. 35 Second Cooldown)

(X) Compound: ___ causes the ground in front of him to cause seismic waves every second for 5 Seconds (5 waves). Enemies hit get knocked up slightly, take some damage (6-7), and have their Speed lowered by .4 for 5 Seconds. The Debuff doesn’t stack but the Duration can reset. (Consumes 20 Mana. 15 Second Cooldown)

(C) Misdirection: ___ uses some kind of manipulative energy to turn enemies to spin once and face the opposite direction (they have 2 circulating arrows appear above them when this happens). They’ll look the opposite way from the original direction they were looking at (basically turning them around). This kind of affects enemies nearby and they take weak damage (3-5). For 5 Seconds, they get “Reverse Movement”. This Effect makes any movement input do the opposite (walk forward turns to walking back. Turning to the left is turning to the right. Etc. Etc). (Consumes 20 Mana. 25 Second Cooldown)

(V) Equalis: ___ creates a Golden AoE and when it hits, ____’s Health and the Enemies’ Health will try to be equalized (so for instance, you hit 1 Enemy with this Move. You have 50 HP and the enemy has 100, both of you end up with 75 Health). This will also apply to Stun & Mana too (just the main bar. Not side bars like Distortion & Frost). (Consumes 50 Mana. 50 Second Cooldown)

(Passive) Last Ditch Effort: At the 1/4 Time Mark, _____ will gain Full Mana, His/her Abilities if currently in Cooldown will NOT be in cooldown, 50% of His/her Health Maximum Health will be fully restored, and His/her Stun Bar will completely empty out too. The Drawback is that his/her Stats will be back to default too.





(Z) Filch: Snitch sends out a Magic Hand at wherever the Cursor is pointing at. At the end of it’s Range, it’ll return back to him (still pointing forward and NOT back). If it hits an enemy, they take damage and the Hand returns to Snitch holding an Orb, which is something it stole from the enemy. What is stolen can be the Following and it also varies the Damage for each type of Theft along with the Mana Consumption:

Mana Steal: Obviously has the Hand steal Mana from the enemy. The Amount is based on the Damage Dealt (1-10) although when Snitch gains the Orb, the Amount is Double (2 as the Minimum and 20 as the Maximum). (Doesn’t Consume any Mana)

Health Steal: Name takes it away (Health Steal: 9-13). (Consumes 20 Mana)

Stat Nick: Damage is a bit lackluster (6-9) but obviously, this Steals any Temporary Stat Changes & Effects. The Good Ones but also the Bad Ones. When the Stolen Stats & Effects come back to Snitch, nothing happens. They’ll just be gone for good and Snitch himself doesn’t even use those. (Consumes 10 Mana)

   The Theft Type can be swapped by simply Right Clicking (No, it’s not the Click that makes Snitch perform an Attack Combo). When he successfully steals something, he gains a .3 Speed Buff for 10 Seconds. (10 Second Cooldown)