Board Thread:Suggestions/@comment-27026273-20151127104423

"Please... Someone..."

Fighter Class: Lost

Subclass: Hexer

Weapon Name: Luctuosus

_____________________________________________________________

Description: Lost, a sabre wielder that is traumatized of the experiences Lost has gained. Lost is able to share the experience to opponents by connecting both inflicting pain towards each other from curses. However, Lost is also liable to get inflicted pain from the opponent being damage as well, making Lost a very vulnerable player upon connecting to an opponent, but this does not occur when Lost attacks the opponent that Lost has connected bonds to.

Posture: Lost once spawning into the match, will have Luctuosus between the left torso and left leg,before unsheathing it with the right arm and going into the idle position. Lost's idle position consists of having the Luctuosus being barely held on by the right hand, as if Lost has given up hope. Lost's walking animation consists of Lost having Luctuosus being carelessly dragger on the ground, creating line marks on the ground. Unequipping Luctuosus will have Lost put it back between the left torso and left.

_____________________________________________________________

Standard Attack Combo: Lost will begin by slashing Luctuosus diagonally up right, then diagonally down left, following up with 5 stabs, each doing small damage and deducting 0.02 defence for 5 seconds and then finishing with a heavy jab that will push players back and deduct their attack by 0.1 for 3 seconds.

[Passive] Loneliness - If Lost is being damaged by an AoE field, then Lost shall receive an additional 0.2 defence upon every damage Lost takes from the AoE Field. Also, if the opponent with Laspe connected with Lost is stunned, then Lost will receive a deduction of 0.1 defence for 5 seconds.

[E] Lapse - Lost shall raise the left arm up, and connect souls with the opponent Lost has chosen with the mouse by releasing a blood coloured line towards the opponent. Upon usage, Lost and the opponent will now share each others damage. However Lost will only take half damage of what the opponent is receiving while the opponent will get the whole damage when Lost is receiving damage.

If the opponent dies before Lost, then Lost shall receive a 20 HP depletion, in exchange for additional 0.2 attack for 15 seconds.

If Lost dies before the opponent, then the opponent shall receive a 25 HP depletion in exchange for additional 0.5 attack and defence for 5 seconds.

Laspe can only be used once in the entire match and surpasses other curses.

[Z] Latent - Lost shall conceal itself by temporarily turning invisible and then have the Laspe materialize bright and then teleport behind the opponent with Laspe connected to Lost while still being invisible. Afterwards, Lost will then jab the Luctuosus at the back of the opponent, deducting their defence and walkspeed by 0.1 for 5 seconds.

Requires Laspe

<p style="font-weight:normal;">[Consumes 20 Mana/Cooldown 20 seconds] 

<p style="font-weight:normal;">[X] Lament - Lost will jab itself into the torso, losing 15 HP but causing the Laspe connection to materialize brightly. The opponent with Laspe will receive the 15 HP loss as well. If Lost is able to kill an opponent with Lament, then Lost shall receive 15 HP back, but will also gain additional 0.2 attack and walkspeed from the deceased opponent.

<p style="font-weight:normal;">Requires Laspe

<p style="font-weight:normal;">[Consumes 20 Mana/Cooldown 25 seconds]

<p style="font-weight:normal;">[C] Lunatic - Lost will begin to rush forwards and do constant thrusts with Luctuosus, while losing 0.5 defence for 20 seconds. Upon each thrust will give the opponent a defence deduction of 0.05 that can be stacked, going to a total of 0.4 deduction for 10 seconds. After the thrusts, Lost will then slash upwards and then swing the left arm diagonally down left, causing the Lapse connection to materialize brighter and then switch places with the opponent with Laspe.

<p style="font-weight:normal;">Requires Laspe 

<p style="font-weight:normal;">[Consumes 30 Mana/Cooldown 25 seconds]

<p style="font-weight:normal;">[V] Liberation - Lost shall remove the Lapse connection between the opponent and Lost by charging towards the connected opponent and then piercing through them, causing a defence deduction of 0.2 for 5 seconds and stunning them. Afterwards, Lost will jump to the air and aim towards the opponent that was connected to Lost. Then, Lost will then charge down to the stunned opponent and jab into the opponent's heart, making the opponent lose a fix amount of 30 damage and a defence and attack decrease of 0.2 for 15 seconds. Lost will then teleport back to the location where Lost started Liberation.

<p style="font-weight:normal;">If the opponent gets up when Lost is in the air, then Liberation will not work.

<p style="font-weight:normal;">Requires Lapse

<p style="font-weight:normal;">[Consumes 75 Mana/Cooldown 60 seconds] <ac_metadata title="Class Suggestion: Lost"> </ac_metadata>