Board Thread:Suggestions/@comment-26960607-20170411023351

It first was somewhat of a Comical Class. I then made a Less Comical Version of it and this version is just a Lesser Comical Version of the previous version. In the Second Version of this Class Concept, I couldn't base it's fighting style on one thing until now...

--

Class Concept: Prism

Role: Mage

Subrole: Rusher

Weapon: Crystal Cutter (A Rainbow Crystal Sword)

Description: A Cheerful & Laid-Back Individual. While not as dangerous as most other combatants around here, Prism is not to be taken lightly. She can easily send out rainbow & light attack barrages and has Weakening Debuffs to boot. Prism just wishes her opponents good luck because fighting her is basically Bullet Hell. Prism’s Mana is replaced with lots and lots of Rainbow Energy and with a lot of Energy comes a lot of Energy Usage.

Attack Combo:

Left Swing,

Right Swing,

Spins then performs a Left Swing,

Right Swing which releases a Slash Beam going forward (Range is like a Typical Dash Move. This attack is only a single hit).

(Damage: 25-55)

(GUI) Rainbow Power: It replaces the Mana Bar. It’s a Purple “Mana” Bar.

(Passive) Rainbow Power: Instead of Mana, Prism uses Rainbow Energy. The Bar holds up to 300 Rainbow Energy but Prism’s Consumption of it is twice as much as that of Mana (Ex. 30 Mana = 60 RE).

(E) Paragon Refraction: Press E to activate and press it again to deactivate. While it’s toggled, 4 Tetragonal Crystals spin & float around Prism, rapidly firing White Light Beams at wherever the Cursor is pointed at, dealing (10-20) damage along with lowering Defense by 10% for 3 Seconds. The Debuff Durations don’t stack however. Prism can’t use her other abilities while the Crystals are floating around her. (For each second Paragon Refraction is on, 10 Rainbow Energy is consumed)

<p class="MsoNormal">(Z) Rainbow Beam: Prism fires a Narrow Rainbow Beam with both hands at wherever the Cursor is pointed at, dealing (40-60) damage along with lowering Attack & Defense by 10% for 5 Seconds. It’s very fast to perform and has infinite range. (Consumes 30 Rainbow Energy. 5 Second Cooldown)

<p class="MsoNormal">(X) Vertigo Aurora: Prism creates a Field of Northern Light that stays around for 5 Seconds. Enemies inside this Field take (15-33) Damage every second. As long as they’re in the field, their Defense will be lowered by 10% and will be stuck in “Slowmo” for 5 Seconds. Slowmo causes animation frames to go so slow to the point that enemies can’t even do anything until their animation frames are complete. It also slows down Health Regeneration, Mana Regeneration, and Stun Degeneration. (Consumes 60 Rainbow Energy. 15 Second Cooldown)

<p class="MsoNormal">(C) Rainbow Blitz: Prism dashes extremely fast, leaving behind a Rainbow Trail as well. The direction the dash goes depends on wherever the Cursor is pointed at. Enemies can get hurt by this if Prism dashes through them. They’ll take (50-100) Damage along with lowering Speed & Attack by 20% for 10 Seconds. (Consumes 60 Rainbow Energy. 15 Second Cooldown)

<p class="MsoNormal">(V) Crystal Lightshow: Prism spawns a Crystal in front of her and makes it float up while spinning slightly. It’ll stay around for 15 Seconds, crazily firing beams of colored light in many directions around it, each dealing (10-20) Damage each. These beams of light all have infinite range but the damage dealt to it won’t be a lot for enemies that are far away to it compared to enemies close to it. (Consumes 100 Rainbow Energy. 30 Second Cooldown) <ac_metadata title="Class Concept: Prism (Revamped)"> </ac_metadata>