Board Thread:Suggestions/@comment-27026273-20151218133024

"I hope you have a BLAST!"

Mage Class: Fenix

Subclass: Hexer

Weapon Name: Flamma

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Description: Fenix, an individual that used to be a mythical creature, was downgraded for commiting a heinious crime, and was cursed to be human for all eternity. Fenix wields a single gaunlet that resembles a talon called Flamma. Fenix is fully focused upon blasting it's opponent's into pieces with the remaining fire power it wielded beforehand with the use of Phoenix. Fenix is highly aggressive when it comes to crowds and one person battles, however Fenix is also highly vulnerable, as Fenix's default defence is the lowest out of everyone else. Despite this, Fenix is by far dangerous when approached straight forward.

Posture: Upon spawning into the match, Fenix will have Flamma directly on it's right arm, closed within the hand of the right arm. Then Flamma will upon up and have a small orb emitting out of the centre of Flamma before going into the idle position.

Fenix's idle position consists of having the right side be more forwards then the left side, as well as have the right arm be backed out more.

Fenix's walking animation has Fenix having the left arm being horizontally higher than the idle position, whilst the right arm will be holding onto the torso of Fenix.

Unequipping will result to going into the Default Pose.

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Standard Attack Combo: Fenix will start off by thrusting Flamma diagonally right and then release a small fireball, which creates a small explosion upon impact or maximum range. Then Fenix will do an uppercut with Flamma, and then fire another small fireball which will explode upon hitting the ground. Then Fenix will swing Flamma diagonally down right, creating a small flame slash and then Fenix will finish off with a straight forward jab, on which will then launch a moderate sized fireball that will explode on impact of an object.

[New Bar] Ash - Ash is acted as an echancement bar towards Fenix's skills, as when the skill has the requirement needs for Ash, then Ash will be used. Ash is used to "burn" opponents when the bar amount is used by a skill, meaning that Ash is used to give opponents DPS [Damage Per Second] after using a skill.

It regenerates over time, 1 Ash every 2 seconds, whilst the maximum amount of Ash is 100.

The skills do not have to use Ash, as Ash will only be used if there is enough Ash for the skill to use it.

Spawning into the match will have Ash start at 0.

<p style="font-weight:normal;">[Passive] Burnt Ash - Fenix gains a new bar called Ash.

<p style="font-weight:normal;">Every time Fenix is inflicted with +10 damage in under 2 seconds, Fenix is able to create Ash particles to latch onto the opponent that has damaged it, giving the opponent permanent 0.03 deduction towards their walkspeed and attack. Fenix is able to steal this deduction by using [E] and use it for permanent additional stats, while the opponent will have the 0.03 deduction be removed.

<p style="font-weight:normal;">[E] Sooty Appetite - Fenix will point Flamma fowards and have it dimmly glow, causing the Ash bar to increase in regeneration. If Ash, however, is at maximum capacity, then Flamma will instead regenerate it's own HP by 3 every 2 seconds.

<p style="font-weight:normal;">Also, if there is any Ash that was activated by Fenix's passive, Fenix will suck up the Ash, which will give Fenix additional 0.03 attack and walkspeed per passive activated.

<p style="font-weight:normal;">[Z] Wild Fire - Fenix shall aim underneath itself and fire a fiery ball with Phoenix. Once the ball touches the ground, an explosion shall be created, pushing players back moderately as well as giving them 0.15 deduction towards their attack and defence lasting for 10 seconds.

<p style="font-weight:normal;">If Ash is avaliable, then the opponent will lose 5 HP every 2 seconds for 6 seconds.

<p style="font-weight:normal;">[Consumes 25 Mana/Cooldown 30 seconds/Additional 30 Ash]

<p style="font-weight:normal;">[X] Incineration - Fenix shall become immobile and aim forwards and then charge up Phoenix for 4 seconds. After the 4 seconds, Fenix will release the charged Flamma by releasing a wide spread flamethrower, constantly damaging opponents that are hit by the flamethrower as well as giving 0.01 defence and walkspeed deduction per hit, lasting for 10 seconds.

<p style="font-weight:normal;">Fenix's flamethrower will only last for 5 seconds, each second draining 5 Mana, before drowning out.

<p style="font-weight:normal;">If Ash is avaliable, then the opponent will lose 10 HP every 3 seconds for 6 seconds.

<p style="font-weight:normal;">[Consumes 30 Mana/Cooldown 30 seconds/Additional 45 Ash]

<p style="font-weight:normal;">[C] Flared Talon - Fenix shall have Flamma glow and raise Flamma up towards the sky. Afterwards Phoenix will glow and flash twice, giving opponents that are near a deduction of 0.1 defence and attack per hit for 5 seconds. Then Fenix will jump straight up, and cause Flamma to glow even more brightly, giving Fenix additional 0.2 attack for 15 seconds.

<p style="font-weight:normal;">Finally, Fenix will shoot straight back down, causing Flamma to form into a shape of a fire bird, and then slam into the ground, creating a large fiery explosion that will push opponents back moderately and create debris around the area.

<p style="font-weight:normal;">If Ash is avaliable, then the opponent will lose 5 HP every 2 seconds for 8 seconds, while the explosion will also increase in range.

<p style="font-weight:normal;">[Consumes 45 Mana/Cooldown 40 seconds/Additional 50 Ash]

<p style="font-weight:normal;">[V] Eternal Blaze - Fenix shall punch both arms together, which will cause ash to appear in a certain range. Then Fenix will punch into the ground and create an orange circle, which will deduct opponent's defence and walkspeed by 0.05 on every second they stay in the circle. Finally, with Fenix being in the center of the circle, Fenix shall raise both arms upwards, causing the orange cirlce to release a massive blaze pillar that will constant damage opponents that are in the circle, as they are unable to escape the blaze pillar once it inflicts damage to them. After 3 seconds, the blaze pillar will stop and Fenix will fire a Blaze Ball towards the ground, creating an explosion that will push players back massively.

<p style="font-weight:normal;">Ash is needed to use this skill.

<p style="font-weight:normal;">[Consumes 60 Mana/Cooldown 55 seconds/Requires 85 Ash] <ac_metadata title="Class Suggestion: Fenix"> </ac_metadata>