Board Thread:Suggestions/@comment-27026273-20150930033417

"Run more puny prey...the predetor always has the advantage."

Rusher Class: Sheeva

Subclass: Fighter

Weapon Name: Iskall [Shoulder Blades]

Description: Embued with the agility and strength of a wolf pack, Sheeva's are the offensive side of Frigosts as they manipulate and hunt down their targets one by one with ice elements. Sheevas have white wolf skin on their heads as their clan is mostly the same as wolves. Sheeva's are extremely weak when visible, thus meaning that they must have a way to hide themselves until they ambush and quickly exterminate their target. Despite from these, they are offensively strong when played properly. Sheeva's are also able to connect skills, creating a hidden skill that will majorly affect opponents. There are 2 hidden skills, both containing 3 or 4 needed skills.

Posture: Sheeva will have his Iskalls on its shoulders with the default pose, then when equipping Sheeva will have a boxing stance as he is ready to fight that's coming, this is the same with its Idle pose. When walking Sheeva will walk like a Trooper except his arms will have a bent V instead. When unequipping, he will simply lose his boxing stance and go back to his unequipped stance.

Standard Attack Combo: Sheeva will first off stab the player with its right Iskall then swing it upwards repeating with the left Iskall, following with a double punch stab and a horizontal double slash from the end of the Iskalls.

[Passive] Wolf Pounce: Sheeva's walkspeed increases by 0.2 and attack by 0.4, however Sheeva's defense is lowered by 0.2 and his stun gain is doubled. Will also chain skills together.

[E] Howl: Sheeva will pull his head up and howl, increasing his damage further by 0.3 for 20 seconds, however this will also attract opponents and also increase their walkspeed by 0.1 for 5 seconds. Howl can sometimes be used to connect skills.

[Z] Blizzard Thrust: Sheeva will quickly sprint to an opponent and jab them with an ice cold Iskall, decreasing their walkspeed and defense by 0.1 for 15 seconds. Finishes off with another shouldblade hitting them on the head giving a 20% stun increase. Can be cancelled halfway. [Consumes 10 Mana/Cooldown 5 seconds]

[X] Ice Claws: Sheeva will slam the ground with his right Iskall creating Ice needles coming out doing an AoE Effect. Will finished off with Sheeva slamming the left Iskall to the ground making the Ice needles explode and shatter. Can be cancelled halfway. [Consumes 15 Mana/Cooldown 10 seconds]

[C] Predetor's View: Sheeva will glare at opponents that are within range, giving them 60% stun, 0.3 defense and attack decrease as well as 0.4 walkspeed decrease. Finishes off by with a roar that will make opponents go backwards. Can be cancelled halfway. [Consumes 10 Mana/Cooldown 15 seconds]

[V] Alpha Formation: Sheeva will roar, increasing its attack by 0.2, then will sprint to the nearest player, uppercutting them with the right Iskall and then an aerial left Iskal punch following up with a dive kick to the ground with a finale of shooting Ice needles at the center of the Sheeva. Each attack decreases opponents walkspeed and defense by 0.1. Can be cancelled halfway. [Consumes 20 Mana/Cooldown 20 seconds]

Hidden Skills:

[E],[C],[Z],[Xx2] Frostbite: After each required skill is successfully done, the skill after Ice Claws will create a blue sphere, causing the area affected in the sphere gain "Frostbite". This depletes HP from the opponents by 5 each second, decreases walkspeed and defense by 0.05 and increases walkspeed for Sheeva by 0.1. [Consumes 35 Mana in total/Cooldown 15 seconds/Duration of Frostbite Sphere 7 seconds]

[3rd Standard Combo],[C],[V],[E'x2] Dominance: When each skill requirement is successfully done, the skill after Howl will make Sheeva repeatively jab the player 10 to 20 times depending on Sheeva's attack and walkspeed stats, each decreasing defense by 0.05'''. If Sheeva kills a player with Dominance, then Sheeva will recieve 0.4 attack buff and will reset the jab count.

Pictures:



 