Board Thread:Suggestions/@comment-27715989-20160228054858

' “The bombs are what keep me alive” '

' Role: Rusher '

' Sub Role: Mage '

' Description: '

 A suicidal military fighter that makes the use of landmines to limit the movements of enemies while also dealing damage using grenades. Artillery relies heavily on his land mines as they are his most beloved use of attacking enemies. Though he can out run enemies, he can be easily taken down if you manage to stagger or slow him down in any way.

 [Main Stats] Attack 0.6, Defense 0.8, Speed 1.3

 [Weapon] Life: Homemade grenades that Artillery uses to fight from a distance

 Posture:

 With the grenades unequipped he hangs two of them on his wait. When equipping he grabs the grenades and leans slightly forward with his arms slightly bended. When walking he leans forward and stretches his arms to the side and a bit behind the body

 Basic Combo:

 Artillery will throw two grenades to the mouse’s position, then he will slice in front of him with a knife twice then throw it, detonating when it comes into contact with the ground or the enemy

 [Passive] Uncontrollable Detonation: Every 10 seconds Artillery’s grenades will explode if he doesn’t do his basic combo, hurting himself and players around him enemies and teammates alike. This only happens with the bombs equipped.

 [E Skill] Landmine: Artillery will set up a landmine in front of his current position, they will explode when someone gets too close or when it is stepped on. The landmines are hidden under ground and will have a small red light that gives out its position.

 < Uses 10 mana, 6 Landmines maximum

 [Z Skill] Flash Bomb: Artillery will throw a grenade that does no damage to the mouse’s position and will stagger or stun enemies depending on their distance to the explosion

 < Uses 20 mana, 10 second cool down

<p class="MsoNormal"> [X Skill] Impact Mine: Artillery will temporarily strengthen the landmines and make their range longer for 10 seconds, the landmines will also give a defense debuff of 0.1 for 5 seconds

<p class="MsoNormal"> < Uses 30 mana, 20 second cool down

<p class="MsoNormal"> [C Skill] Grenade Dash: Artillery will receive a speed buff of 0.2 and will dash forward dropping bombs every 1 second. The grenades will explode after 2 seconds after being dropped and will knockback enemies.

<p class="MsoNormal"> <uses 40 mana, 40 second cool down

<p class="MsoNormal"> [V Skill] Suicidal Explosion: Artillery will attach bombs to his body and raise his speed by 0.5. When he comes into contact with a player or after 7 seconds he will explode, dealing 75 damage to himself and dealing 50 to enemies and teammates.

<p class="MsoNormal"> < Uses 60 mana, 70 second cool down <ac_metadata title="Class Suggestion Revision: Artillery"> </ac_metadata>