Board Thread:Suggestions/@comment-26310299-20150823040024

Ashers class, the Resurrecting Fighter

Description later.

Weapon: Fire Knuckles - Brass Knuckles that are imbued with literal Fire power.

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Stats

Walkspeed: 0.9

Damage: 1.0

Defense: 1.0

After Resurrection

Walkspeed: 0.9

Damage: 1.2

Defense: 0.8

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Passive: Resurrection - Upon death, a gravestone appears over the spot of where the player dies and regains 50 health. In the gravestone, the player can still be damaged as it waits for 5 seconds to be resurrected. Once resurrected, the player bursts out of the gravestone with a fire wave, low damage but medium knockback. It also comes back with stats changed for resurrection, it only gets 0.8 defense debuff, but 1.2 damage buff. Health regen doesn’t take affect to resurrected state. The passive can be only used once per round.

Click Combo: Asher hook-swings to the left, then hook-swing to the right, then it leaps forward and double-kicks, and ends with an uppercut with his right hand. Each swing from Asher’s hands throw out a tiny fireball that’s short range.

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E: Barricade 

Ashers hits the ground with his left hand, causing the ground to make a barricade/wall in front of him. Only two barricades the max, barricades lasts for 10 seconds and have 15 health. They take 10 mana to summon. (if applicable) [Serp’s help]

Z: Fireball - 15s Cooldown, 15 Mana

- Ashers throws out a fireball in front of him. Upon landing, the target gets knocked back a little, with a 0.05 damage debuff.

X: Flaming Kick - 25s Cooldown, 25 Mana

- Ashers jumps into the air, flipping over and landing his right leg to the ground, causing a fiery AOE, deals moderate damage.

C: Infernal Carnival - 30s Cooldown, 20 Mana

- Ashers takes out tiny bombs out of his back pocket, juggling them for a bit and then throwing the cluster of tiny bombs in front of him, dealing small, multiple damage and causing 0.05 defense debuff each hit from the bombs. [Aes’s help]

V: Fiery Divebomb - 45s Cooldown, 50 Mana (the ol' classek)

- Ashers jumps high into the air, going back down with his two hands in front and slamming them to the ground, causing an explosive AOE and large knockback. Upon contact with the AOE causes 0.1 damage debuff, and causes 10-15 damage.

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'''Anything wrong or unbalanced? Please tell me in the comments section!'''

(btw this is like my first time making a suggestion mk) 