Board Thread:Suggestions/@comment-26960607-20180222051548

I probably should have thought twice before posting this rework of a silly old class I made back then. It's not surprising of how comical it is because of what it's based around. Anyway, I'll still post it anyway because now I seem to be able to think of classes more clearly than way before.

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Class Name: Prism

Role: Mage

Subrole: Fighter

Weapon: Crystal Cutter (A Sword that glows with rainbow colors and leaves a rainbow trail. Prism dual wields)

Description:             

For using the power of rainbows in a fight, Prism may not look tough but is not someone to be underestimated as Prism is much more competent than he/she looks. Prism can outmaneuver, debuff, and damage enemies throughout the battle. Prism uses up Rainbow Power while in battle but won’t limit ability usage although it’ll weaken the abilities themselves severely the less of it he/she has.

Attack Combo:

-Right Swing with left sword

-Left Swing with right sword

-Stabs with left sword

-Stabs with right sword

(Damage per Sword Hit: 25-35. Stun: 1-3. While weak, the click combo is pretty fast)

[GUI] Rainbow Power: Located next to the Mana Bar.

[Passive] Rainbow Power:

Prism has a side meter called “Rainbow Power”. Rainbow Power determines the effectiveness of some of Prism’s Abilities. Even though it regenerates fast and aren’t required in order to use abilities, Prism tends to use abilities a lot and having less rainbow power means making the abilities weaker.

[E] Rainbow Overdrive:

<p class="MsoNormal" style="tab-stops:56.25pt">Toggle E.

<p class="MsoNormal" style="tab-stops:56.25pt">Prism uses rainbow energy to increase his/her base speed and jump height. Also during this time, Prism’s Click Combo is a lot faster. Prism takes 2x more stun and has his/her Defenses are lowered by 10% while active.

<p class="MsoNormal" style="tab-stops:56.25pt">Rainbow Power determines the speed & jump boost (for every 1 RP, it’s a 1.01x boost and at max it’s 2x which is double speed and doubled jump height). Rainbow Power drains while in use (the longer you use this, the weaker the boost gets).

<p class="MsoNormal" style="tab-stops:56.25pt">(Mana degenerates)

<p class="MsoNormal" style="tab-stops:56.25pt">[Z] Paragon Palisade:

<p class="MsoNormal" style="tab-stops:56.25pt">Prism summons an orbiting crystal around him. Whenever you click, these crystals fire a random colored laser towards the cursor that deals (1-10) damage and (0-1) stun which is very little. If Prism gets affected by effects (such as debuffs) or crowd control, the crystals are affected too but this doesn’t apply vice versa.

<p class="MsoNormal" style="tab-stops:56.25pt">The amount of health these Crystals have are based on Prism’s Rainbow Power (1 RP = 1 HP). Creating a gem uses up 10 Rainbow Power.

<p class="MsoNormal" style="tab-stops:56.25pt">(Consumes 10 Mana. 1 Second Cooldown)

<p class="MsoNormal" style="tab-stops:56.25pt">[X] Color Flash:

<p class="MsoNormal" style="tab-stops:56.25pt">Prism causes a sudden flash of light. Enemies seeing this flash briefly get blinded (the flash also covers their screen), take (25-35) damage, and gain a defense & attack debuff for 5 seconds.

<p class="MsoNormal" style="tab-stops:56.25pt">Enemies further away however while they still will get debuffed, will not get blinded nor damaged.

<p class="MsoNormal" style="tab-stops:56.25pt">Rainbow Power determines how big the debuff is (1 RP = .1% Attack & Defense Debuff. Max Debuff is 10%). Creating the flash uses up 10 Rainbow Power.

<p class="MsoNormal" style="tab-stops:56.25pt">(Consumes 10 Mana. 1 Second Cooldown)

<p class="MsoNormal" style="tab-stops:56.25pt">[C] Aurora Beam:

<p class="MsoNormal" style="tab-stops:56.25pt">Prism stabs his/her crystal cutter into the ground and creates a field of aurora light around him/her for 5 seconds.

<p class="MsoNormal" style="tab-stops:56.25pt">During this time, anyone in the field gets stuck in “Slowmo”. Slowmo halves speed, halves mana regeneration, halve health regeneration, halves stun degeneration, doubles animation frame rates, slows down cooldowns (making them take twice as long), and other similar things (so basically if Time Lock is a Time Freeze then Slow Mo is a Time Slow).

<p class="MsoNormal" style="tab-stops:56.25pt">Prism isn’t slowmoed by this.

<p class="MsoNormal" style="tab-stops:56.25pt">Rainbow Power determines the duration (1 RP = .1 second. At max, the beam lasts for 10 seconds). Prism drains half of the Rainbow Power for using this beam.

<p class="MsoNormal" style="tab-stops:56.25pt">(Consumes 30 Mana. 10 Second Cooldown)

<p class="MsoNormal" style="tab-stops:56.25pt">[V] Rainbow Beam:

<p class="MsoNormal">Prism, the Crystal Cutters, and the Paragon Crystals charges up on Rainbow Energy.

<p class="MsoNormal">Afterwards, the swords go beside Prism and the crystals form a ring around them. Prism, the swords, and the crystals use all the charged rainbow energy into firing a destructive rainbow beam for 5 seconds and an AoE is created when it hits something. The beam is fired at the direction of the cursor and can be aimed around.

<p class="MsoNormal">Enemies hit constantly take (1-10) damage and have their defense lowered for 3 seconds although the debuff only refreshes as the percentages don’t stack.

<p class="MsoNormal">While charging, Prism along with the crystals are vulnerable but upon creating the crystal ring, a forcefield is created that makes Prism and the crystals completely invulnerable to damage, effects, and crowd control. Being in this field will also hurt like the Rainbow Beam when they fire it.

<p class="MsoNormal">After firing the beam however, Prism’s Attack is lowered by 50% for 10 seconds.

<p class="MsoNormal">Prism’s Rainbow Power determines the strength of the Defense Debuff (1 RP = .1% Defense Debuff. At max, it’s 100% Defense Debuff). Prism will use up all Rainbow Energy just for this.

<p class="MsoNormal">(Consumes 50 Mana. 60 Second Cooldown) <ac_metadata title="Class Concept: Prism (Reworked Again)"> </ac_metadata>