Board Thread:Suggestions/@comment-103.91.193.1-20180306043436

Mage Class: Strom

Subclass: Support

Weapon: Optis

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Description: Strom's exceeds in being efficient in Photon Energy and focuses on strategy as it prioritizes its capability to materialize, fix and replace mechanical support units that were invented by Strom. This causes Strom to be large in arsenal which causes Strom to do large varieties of comboes that can either destroy opponents or benefit themselves and its allies. However, Strom's support units can be easily destroyed, which can cause Strom to be vulnerable as it's attack capability without its support units is pathetic.

Weapon Description: Optis is a single pistol that releases photonic energy that automatically refills itself if not used in under 1.5 seconds. Additionally, Optis acts as a large photonic teleportation device, being able to create an artificial wormhole to transport pieces of a support unit Strom desires to use, these can vary to 6 support units:

- Sparrow Factory

- Frizzbi

- Photon Shield

- Magnetic Pulsar

- Static Field

- Amp Cannon

- Ultimo

These Support Units will be explained in further detail in [Deploy]

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Stats:

Attack - 85%

Defense - 100%

Movement- 90%

HP - 1000

HP Regen - 10 per second

Photon [Mana Replacement] - 300

Photon Regen - 0 per second

Stun - 100

Stun Duration - 3 seconds

Stagger Duration - 2 seconds

Off Balance Duration - 1 second

Optional Stats

Attack Speed [The Standard Attack Combo's Speed] - 100%

Casting Speed [The Skill's Animation Speed] - 120%

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Click Combo:

1. Kick with one of the legs

2. Kick again with the opposite leg that wasn't used in the 1st Click Combo

3. Kick again once more with the leg Strom used on the 1st Click Combo while moving forwards a bit

4. Jump backwards a bit and quickly fire 5 photonic bullets with Optis

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[Innate Passive] Photon

Strom receives a bar that replaces the Mana Bar called Photon

Unlike the Energy Bar, Photon is received by releasing photonic energy out of Optis, while also being received by switching Support Unit deployment and confirming it with [Classify].

> Additionally, Strom can also gain Photon from [Electronic Mind] and [System Check]

> Coming out of Optis gives Strom 15 Photon

> [Classify] will give Strom 50 Photon

> Also gain another bar that will show Strom on what Support Unit it has chosen to deploy when using [Deploy]

> Gain another GUI Bar will show how much capacity Strom has left before not being able to deploy anymore Support Units.

> Maximum Capacity is 10

> Each Support unit has a different amount:

- Sparrow Factory = 2

- Frizzbi = 2

- Photon Shield = 1

- Magnetic Pulsar = 4

- Static Field = 3

- Amp Cannon = 9

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[Passive] Electronic Mind

Every Support Unit Strom deploys allows Strom to slowly regain Photon for its duration. Each Support Unit will give 2 Photon, stackable.

[4 Support Units = 8 Photon Per Second]

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[E] Classify

Become immobile and lock Optis to the ground, creating a holographic preview of what Support Unit Strom wishes to summon, while also shown in [Incognition]

> Scroll the choices by either pressing A, D or the Left and Right Buttons

> Once chosen, simply press [Classify] again to confirm the choice

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[Z] Deploy

Shoot a photonic wormhole out from the ground with Optis, summoning parts of the Support Unit that will take 3 seconds to build before being able to be automatically used. These Support Units can be the following 6:

Sparrow Factory

A cylindrical support unit that releases minituare rockets that will home and damage opponents that stray near it.

 Immobile Support Unit 

HP - 400

Damage - 10~30 per second

Duration - 30 seconds

Cooldown - 60 seconds

Frizzbi 

Summon 3 flat circles that will rotate around Strom at high speeds

 Mobile Support Unit 

No HP

Damage - 30~40 per 0.2 seconds for 2 second

- 15~25 per 0.1 seconds for 3 seconds

Duration - 5 seconds

Cooldown - 15 seconds

Photon Shield

Deploy a small floating support unit behind Strom that will create a photonic shield around Strom that will halve the damage given to Strom and increase Strom's defense

 Mobile Support Unit 

HP - 250

No Damage

Increases Strom's Defense - 50%

Duration - 60 seconds

Cooldown - 10 seconds

Magnetic Pulser

Deploy an immobile turret that will stomp the ground and strongly pull opponents in within reach and explode when its HP is 0 or it has no Duration

 Immobile Support Unit 

HP - 1500

Damage - 50~75 per 0.5 seconds

Explosion Damage - 100~120

Duration - 3 seconds

Cooldown - 15 seconds

Static Field

Summon a small chip that will hover above Strom, creating an electric field around it, damaging opponents that go into it and will increase Strom's Speed and Casting Speed. Additionally, if the opponent destroys the small chip, then the Static Shield expands and does massive DPS.

 Mobile Support Unit 

HP - 1

Damage - 10~20 per 0.2 second

Expansion Damage - 20~40 per 0.01 seconds for 1 second

Increase Strom's Movement and Casting Speed - 10%

Duration - 15 seconds

Cooldown - 35 seconds

Amp Cannon

Deploy a large cannon that will fire a large projectile beam

 Immobile Support Unit 

HP - 2000

Damage - 100~150 per 5 seconds

Duration - 85 seconds

Cooldown - 100 seconds

> Strom is unable to summon 2 of the same Support Unit but is still able to summon multiple seperate Support Units

[Consumes 50 Photon]

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[X] System Check

[System Check] has two settings for both mobile and immobile support units. Raise the arm without Optis up and reload Optis with the same arm.

Mobile Support Units

This causes Strom's Mobile Support Units to become more aggressive

[Frizzbi & Static Field]

> DPS on Frizzbi and Static Field will increase in damage by 10

> Duration of Frizzbi and Static Field will decrease by 25% of what it has left

> DPS per second is on Frizzbi reduced by 0.02 seconds

> [Frizbee 1st Mode = 0.2 seconds -> 0.15 seconds]

> DPS per second on Static Field is reduced by 0.01 seconds

[Photon Shield]

> Photon Shield's Defense reduced by 25%

> The reduced 25% is converted to Attack

> Photon Shield's damage reduction reduced from 50% to 25% damage reduction

Immobile Support Units

This will cause Strom's Immobile Support Units to dispatch back into their wormhole.

> [Photon Check] completely removes all Immobile Support Units but will also cut their Cooldowns by 75%.

> This also recovers 50 Photon per Immobile Support Unit

> Immobile Support Units that have HP below 25% or above 80% are unable to be removed.

[Consumes 50 Photon/Cooldown 20 seconds]

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[C] Transforce

Quickly shoot on the ground again, making a interlocking wormhole, transporting an Support Unit depending on the chosen Support Unit on [Photon] to Strom's location.

> [Transforce] will reduce the duration of the transported Support Unit by 25% of it's duration left.

> [Transforce] upholds the DPS timer on the Support Units

> [Transforce] will only work on Immobile Support Units

[Consumes 100 Photon/Cooldown 20 seconds]

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[V] Mechashot

Create a large wormhole with Optis, deploying Ultimo as it launches out, creating a shockwave when coming out of the shockwave. Afterwards it goes behind Strom and with its plasmatic cannon it charges a beam. After 0.5 seconds of charging, Ultimo fires a large plasmatic beam that will do damage per 0.02 seconds for 5 seconds.

When this is done, Ultimo becomes a Support Unit AI

Ultimo

Will do various attacks with its plasmatic cannon, each varying in damage.

 Mobile Support Unit 

HP - 3000

Attacks Cooldown - 5 seconds per attack

Duration - 35 seconds

 Attacks 

Plasma Grenades

Ultimo fires 3 Plasma Orbs that will explode upon hitting the ground doing 120~150 damage

Plasma Combustion

Ultimo aims and fires a beam of plasmatic energy that will explode, doing 120~150 damage

Plasma Cutter

Ultimo creates a short plasma energy sword with its cannon and swings forwards, doing 130~150 damage and knocks the opponent away from Strom

> Once Duration is complete or if Ultimo's HP is 0, Ultimo will form a wormhole and enter it, closing it from behind, starting the cooldown

[Consumes 200 Photon/Cooldown 50 seconds]

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