Board Thread:Suggestions/@comment-26542077-20150628211100/@comment-25048920-20150629055409

While I have pointed out the problems - I have not even bothered trying to make any generic ideas on how to balance it. Here's some ideas that may or may not work:

If it's gonna be more mobile: No stun on flight. Minimal debuffs. No additional health regen. Less damage and defence but attacks in a rapid succession.

If it's gonna be more combat: No stun on flight. Reasonable amount of debuffs. Health regen via a move (Or by getting a kill?). Flight duration is very short (So it's not a super cheesey escape button). Attacks slower but has higher DEF+DAM stats.

If it's gonna be more hex based: No stun on flight (hmm there's a pattern.) Can debuff rather quickly. Same kind of health regen as fighty (But less effective, of course). Has reasonable defence, but lower attack. Can fly, but the speed and duration are low (And something that makes it so the bar only regenerates when not in combat, otherwise you can escape too easily)