Board Thread:Suggestions/@comment-26960607-20160617024230

Class Name: Pane

Role: Fighter

Subrole: Mage

Weapon: Figurine Sword (Literally a Glass Sword. Pane is left handed)



Description: Pane has access to lots of glass stuff including this sword literally forged from Glass, as a blacksmith said. Pane also enjoys breaking glass things sometimes. In a fight, he’s a bit delicate but can hurt enemies a lot more often. Not having too much of a high mana consumption and being able to dish out damage, Pane will bring the pain. Be careful where you stand on as lots of glass fragments will be around and hitting Pane will put even more down. Pane is actually a bit fragile (Yo! Glass Cannon here) and even though his Passive makes him get up from stuns and staggers way quicker than anyone else, he still easily gets stunned (he only has slightly shorter downtime but that doesn’t make him a Proto).



Attack Combo: Left Swing, Right Swing, throws down a glass object (placing down a few shards and deals slight knockback), throws 3 glass ninja stars forward (going in 3 directions). (The 3rd and 4th basic attack are performed by his right hand)



(Passive) Fragility: Glass Shards scatter to the ground whenever Pane gets hit. These shards hurt enemies when stepped on. He also gets back from his senses after getting stuns and staggers quicker (as he’d probably be dead to those anytime and I’d probably hear people say “Call Barbarian! We need him right now!!!” whenever Pane is around or something) but his stun bar fills up way quicker but still goes down normally like everyone else’s stun bar.

(E) Breaker Window: Pane places a Glass Pane in front of him. I it’s enough to block an attack of any sort (including multi-hitting ones) but ONLY 1 attack (so for example, a Nether used Void Buster on the Shield. The shield entirely blocks it but then he sends a Void Breaker at you. The shield can’t block the Void Breaker as the Shield is already broken from blocking the Void Buster). When it breaks, it shatters into shards that stay around for 20 seconds. Pane can only have a maximum of 7 Glass Walls on the battlefield (they’re vertical triangles by the way). (Consumes 10 mana)

(Z) Brittle Drop: Pane makes 5 random glass things fall at a targeted area. This deals damage and breaks into shards that stay around for 20 seconds. (Consumes 13 mana. 12.5 second cooldown)

 (C) Light Beam: Pane shoots a beam of light using his sword. This beam lowers attack by .25 for 7.5 seconds and happens really quick but it’s kinda narrow (it’s only as wide as ½ of a normal Robloxian Torso). (Consumes 20 mana. 17.5 second cooldown)

(X) Glaze Shatter: Pane does a spin attack, swings his sword so hard, enemies around him get their defense lowered by .5 for 5 second and get knocked back but Pane gives himself a .25 attack debuff from that which also lasts for 5 seconds. The attack debuff will be only given by Pane if he hits an enemy. (Consumes 25 mana. 22.5 second cooldown)

(V) Glass Cannon: Pane sends lots of Glass Shards in front of him. These shards pierce and have infinite range. When an enemy gets hit by the Shard Storm, each shard that hits will deal 1-5 defense-ignoring damage (and I’d say getting hit by all of them would probably deal around 28-33 damage or something). This also lowers their speed by .01 for each shard that hits (I think around .25 would be the the debuff if all hit) for 10 seconds. (Consumes 50 mana. 55 second cooldown)  </ac_metadata>