Board Thread:Suggestions/@comment-98.169.177.45-20150608211720/@comment-10204530-20150608220512

I like this a lot and I can imagine this in the game pretty well. How about similar to Siegmund's high-jump stomp (which creates a bit of pacing through his boss fight), Arachnid might be able to flee/hide for a few moments and reappear to attack the furthest player from before fleeing or something.