Board Thread:Suggestions/@comment-28140663-20160409161638

Fighter Class : Aer

Subclass : Rusher

Weapon : Aero Ace

Description : Aer is based on fighting solely in the air. While in the air, he can perform deadly, nearly infinite combos. He is designed to entirely destroy bunnyhoppers and anyone who will be in the air more often than other classes. Aer has multiple midair jumps and has a different moveset while in the air or using his Levitate ability. His moveset allows him to utilize his deadly air combo attack. However, he is quite lightheaded, taking longer stuns and more knockback. Aer does not fare well against classes with a high stun rate or stagger ability.

Posture : Aer has his Aero Ace gauntlets in his hands at all times. Braces for a fight when equipped and running animation is based on Cloud in Smash 4.

Combo : Aer has a rather standard combo on the ground, 4 hits total. The first hit will pop people into the air, the second will punch above you to send them more into the air, the third will launch you up to hit them, and the forth will be your air attack. Your air attack will only come out from the 4th hit combo or while in the air/using Levitate. The air attack throws out a tornado that sucks people in and hits up to 6 times with good raw damage each. It is very hard to escape once Aer gets you in the air.

Jumps : Aer has multiple jumps, 4 to be exact. The meter depletes until he has used every jump. This allows him to cover distance from a bad situation (ex. getting knocked off a sky ship) and utilize his deadly air combo.

Air Fighter : Aer is an air fighter, and has .2 increased speed while in the air. He also has multiple jumps. His moveset changes in the air in order to help him use the air effectively. But, Aer is light, taking longer stuns and more knockback from attacks.

Levitate : Aer increases his speed and jump height but can only use air moves. But, whats wrong with air moves? Drains 2 mana every second

Slash : Grounded, Aer slashes in front of him, knocking people away and staggering for 20 mana with a 7 second cooldown. In the air, Aer slashes a wide distance in front of him, giving 20 stun and dealing small damage for 5 mana and has no cooldown

Gust : Regardless of air or ground, Aer will fire off a beam in front and behind him that stretches indefinitely. It speeds any Air Fighters in it by 0.5 and lasts 7 seconds. Costs 25 mana, cooldown of 11

Bird of Prey : Grounded, Aer will scout out above him in order to spot anyone in the air. Anyone spotted in the air will be instantly chased by Aer who is homing in on them at high speeds, and when hit will be popped into the air, ready for Aer to use his combo on. In the air, Aer swoops down to hopefully hit a player and throws them up into the air, ready to use his combo on them. Costs 30 mana, cooldown of 47

Ace Attack : Aer will target the nearest player, and begin dashing into them at high speeds, until they reach the stun wall at the top of the map. Just kidding, but they will definitely gain a lot of height. Costs 50 mana, cooldown of 84 