Board Thread:Suggestions/@comment-26960607-20170526235244

I don't know why I thought of this Class but while the fighting style concept is good, I don't think having a "Ball" Class would be a good idea. While it looks like I've ripped off Baller from Boss Fighting Stages Rebirth with this Class but I'd call that coincidental (although I still ripped him off "unknowingly" so it doesn't matter anyways).

I'm just going to consider this Class a "Joke" for now...

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Class Name: Pitch

Role: Mage

Subrole: Rusher

Weapon: Super Ball (It’s just a big ball. Held in Pitch’s Right Hand)

Description: It’s rather weird to consider Pitch a Mage or even a worthy challenger to fight against. The only thing Pitch has going for is his athletic capabilities and a ball. In a fight, Pitch likes to move around a lot and constantly sends his ball flying all over the place and it somehow works. If only Pitch had more than 1 ball with him because one thing that can throw Pitch out of the competition is if he can’t get hold of his ball anymore. He always has to get it back manually.

Attack Combo:

-Right Punch

-Left Hook

-Right Kick

-Left Punch

(Damage: 35-55)

 (Passive) Athletics:  Pitch naturally has 100% Speed. His stun bar degenerates faster when standing still but it’s slower while moving around. The amount of stun in his stun bar determines his speed as he has lower speed the more stun he has (Ex. At 0 Stun, Pitch has 100% Speed. At 50 stun, Pitch has 50% Speed. At 70 Stun, his speed is 30%. At 10, his speed is 90%) and it also determines his Mana Regeneration Speed as more stun in his Stun Bar makes his Mana Regeneration slower while having no stun makes his Mana Regeneration faster.

 (E1) Throw:  Hold E and Pitch prepares to throw his ball at wherever the Cursor is pointing at (helps to have Shift-Lock as it makes aiming easier). While aiming the ball, Pitch’s Speed is lowered by 10% and he can’t use any other abilities. To throw the ball, click. When it hits an enemy, they take (35-55) damage and a bit of stun (1-5). If the ball hits an enemy in the head, the damage & stun is a lot greater (Damage: 45-65. Stun: 5-10). Whether or not it hits something, the ball will always bounce 3 times, with each bounce making the ball bounce a shorter distance until the ball ends up rolling. It’s too bad Pitch only has one ball so his E changes to “Pick Up” and has to get the ball back.

<p class="MsoNormal">While the ball is on the ground, anyone can push it around.

<p class="MsoNormal">Let go of E if you want to cancel the ability.

<p class="MsoNormal">(Consumes 10 Mana)

<p class="MsoNormal"> (E2) Pickup:  Use this ability when he’s close to the ball. Obviously he’ll just pick up the ball very quickly. (Consumes 10 Mana)

<p class="MsoNormal"> (Z) Soccer Kick:  Pitch just performs a kick. If he kicks an enemy, the enemy takes (40-50) damage along with knockback. If the kick is performed in midair, he simply performs a bicycle kick. The main purpose for this ability is to be able to kick the ball around when it’s on the ground. The ball will be sent at the direction Pitch is facing very fast. When it hits an enemy, the enemy takes (45-65) damage and (10) stun. The ball doesn’t have piercing properties however. (Consumes 10 Mana. 5 Second Cooldown)

<p class="MsoNormal"> (X) Maneuver:  Toggle X and press X again to deactivate.

<p class="MsoNormal">Press one of the Arrow or WASD Keys and Pitch will roll in the corresponding direction.

<p class="MsoNormal">Pressing Spacebar will essentially make Pitch jump high into the air, allowing him to dodge a oncoming attack (although it’s not very effective if the attack’s hitbox whatever lasts very long like Major’s Needle Storm for example).

<p class="MsoNormal">Maneuver is only a Utility Move that provides Mobility and Evasive Capability however.

<p class="MsoNormal">   (Consumes 20 Mana. 10 Second Cooldown)

<p class="MsoNormal"> (C) Quick Slide:  Pitch slides forward. The slide itself only deals (35-45) Damage along with giving a 20% Speed Debuff for 10 Seconds. This Dash goes through enemies and is really fast to perform. If the ball comes in contact with the slide, it’ll carry it along, making the slide slightly more powerful. The slide will still deal the Speed Debuff but the damage has been increased (to 45-65). The attack now knocks enemies away. This ability does not make Pitch pick the ball up. (Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal"> (V) Foul Play:  This ability only works if Pitch doesn’t have a ball in his hand. If Pitch has a ball in hand, he drops it. When the move is used, an unusual ball just appears in Pitch’s Hand and changes between 5 other ball variations in a specific order every time you press V. After the 5th ball, the ability is cancelled, not consuming any mana nor activating the cooldown. To throw the ball, click. Each ball has special properties, compared to a Normal Ball but all of them can only stay around for 30 Seconds and can be pushed around by anyone. Here are the Special Balls in order:

<p class="MsoNormal">Splash Ball: It’s a ball of water. This is the only special ball that doesn’t hinder Pitch’s Movement Speed while holding it. When thrown, upon hitting something, it creates a splash that only deals (35-45) damage and (1-3) Stun to enemies. The Splash Ball bounces 3 times, with each bounce making the ball bounce further. It’s a lot lighter than a Normal Ball however so it can be thrown further.

<p class="MsoNormal">While it’s on the ground, when an enemy or ally touches it, it creates a watery splash that hurts enemies (still only dealing 35-45 Damage).

<p class="MsoNormal">When you kick a Splash Ball, it creates a splash and then gets kicked forward fast. It also creates a splash when it hits something. These splashes deal (45-55) damage and (5) Stun. Because of its light weight, it can be kicked further.

<p class="MsoNormal">When you carry the Splash Ball along in a slide, it creates a splash before it gets pushed along. It also creates a splash upon hitting something, still dealing the same damage as when you kick it. The splash also deals the knockback & speed debuff of a slide kick with a normal ball.

<p class="MsoNormal">Fire ball: It’s obviously a ball of fire. While holding this Ball, Pitch’s speed is lowered by 10%. When thrown, upon hitting an enemy, they get burned for 5 Seconds, taking (8-13) damage every second which ignores ½ of his/her defense. It only deals (0-1) stun every second which is very little. The Fire Ball only bounces twice.

<p class="MsoNormal">While it’s on the ground, it heats up the area around it. Enemies within this area constantly take (3-5) damage, which’ll hinder their Health Regeneration.

<p class="MsoNormal">When you kick the ball, the damage dealt is the same as when you throw it although the stun isn’t any better (Stun: 0-2 per second). Same thing applies to dragging the ball along in a slide kick.

<p class="MsoNormal">Ice ball: The ball emits snowflakes & stuff. While holding this ball, Pitch’s Speed is lowered by 10% and his health regeneration has been slowed down. When thrown, upon hitting an enemy, deals (40-50) damage but also lowers their Speed by 5% for 5 Seconds. The debuff percentages stack but the durations only reset. The debuff doesn’t stack with other debuffs however. The Ice Ball only bounces once.

<p class="MsoNormal">While it’s on the ground, it cools the area around it. Enemies within this area have their Speed lowered by 20%.

<p class="MsoNormal">When you kick the ball, it’ll deal (50-60) damage and it lowers speed by 10% for 5 Seconds. The debuffs are separate.

<p class="MsoNormal">When you drag the ball along in a slide kick, the damage is similar to when you kick the ball and the speed debuff is increased by 10%.

<p class="MsoNormal">Spike ball: Yes, the ball now has spikes on it. While holding the ball, Pitch’s Speed is lowered by 30%. When thrown, the ball deals (50-75) damage but whenever you try to pick the Spike Ball up, you may take a bit of damage (15-35). This ball can only rebound off of things and doesn’t bounce at all.

<p class="MsoNormal">While it’s on the ground, any enemy who touches it takes (35-45) damage.

<p class="MsoNormal">When you kick the ball, it’ll deal (75-105) damage but you yourself will take (35-45) damage. Same applies when you drag the ball around in a slide kick but the attack no longer causes knockback.

<p class="MsoNormal">Heavy Ball: While holding the ball, Pitch’s Speed is lowered by 50%. When thrown, the ball deals (65-85) damage and (10) stun. If the ball hits an enemy in the head, the damage & stun is greater (Damage: 75-105. Stun: 30). Because of its weight, you can’t throw it very fast and you can’t throw it too far. It also doesn’t bounce nor rebound at all upon hitting something. It just falls to the ground.

<p class="MsoNormal">It’s also the only ball you can’t kick around and drag along in a slide kick. While it’s on the ground, no one (not even Pitch himself) can push it around.

<p class="MsoNormal">(Consumes 30 Mana and has a 60 Second Cooldown upon throwing a ball) <ac_metadata title="(&quot;Joke&quot;) Class Concept: Pitch"> </ac_metadata>