Board Thread:Suggestions/@comment-31780004-20170907210559

If you have less than 500 wins (I have 1.1k in total between my now-banned steveyfish account, and my main), you'll know that it can be really annoying when all of the professional people in the server are on a team against you. Here's my suggestion for team balancing...

1. Remove the team GUI at the top

It keeps accounting for people who are in training and listing them as against you. To prevent people from thinking the teams are more unbalanced than they are, it may just be better to implement a new system.

2. Rank sum balancing

The game should balance the game via the leaderboard data. A player would have a certain amount of points based on their rank; the best player would have one point, and the third best player would have 3 points, so on. The less points a player or team has, the better they are. The game would make sure that each team has either the same or very similar point totals. e.g. in a 4-player server, the #1 and #4 players would be on a team, and the #2 and #3 players would be on the other, giving each team a total of 5 points.

3. Sum changes based on skill

The points assigned upon entry are only the defaults. If a player is doing well - they're usually winning, and they can defeat opponents with relative ease - their point count will decrease, moving them up in the server's balancing system. If a player is doing poorly - they're always winning, and struggling to fight opponents or constantly dying - they gain more points, lowering their position in the server's balancing system. Depending on what class a player is using (e.g. they're using something easy-to-use or OP such as Vulca, or using something harder to use like Tundrus), they may also be assigned temporary points.

4. Boss balancing. (I'd also like another default boss or two. Siegmund gets annoying, and Neflhelm is fun but too rare/only appears at a certain time.)

As the final part of my suggested balancing system, Siegmund's stats would change based on points and wins. The higher the points and lesser the wins, the lower Siegmund's stats will be. The lower the points and higher the wins, the stronger Siegmund is.

This is gonna take a ton of scripting, but I feel like it'll make the game a lot more fair for everyone. 