Board Thread:Suggestions/@comment-28102430-20160910021723

Mage Class: Warden

Sub Role: Tank

Warden is a offensive juggernaught who has loads of damage to give to enemies while absorbing damage quite well to with his abundant attack debuffs. Warden is for those who enjoy absolutley shredding rushers while shrugging off any damage output from nearby offenders. Warden harnesses death in his own hands and bends it to his will to exterminate any pests who may challenge him to a fight. Warden is very weak without mana and will give him the disadvantage in a duel.

Stats: 1 attack - 1 defense - 0.9 speed

Weapon: Anarch - Warden has a glove that covers his whole arm used to control and enhance his devastating force and he also radiates a negative enrgy behind him to release his overwhelming abilties. Parts of the gauntlet can be changed through color custimization.

Combo Attack: Warden will punch forward and uppercut with his other hand, fluently backhanding his hand back to its resting place and will then smash the with his heel doing aoe damage. 5-6 damage - 4-5 stun - low attack speed.

Passive: Keeper of the Tomb - When warden get a debuff in any section, he will get a defense buff of half of the debuff that was given which lasts for 20 seconds and stacks as much a 1.7 defense. Warden cannot lose defense from defense debuffs. Damage that comes with defense debuffs are completley negated with stun and damage. Every 4 seconds Warden will get a orb that follows behind him. Using a combo attack with a orb will send all orbs at the enemy (capacity of 3 orbs) each orb does 2-3 defense ignring damage and lowers the enemies speed by 0.02 each orb. Being hit by a attack with increments higher than ten will cause Warden to lose a orb.

E - Frenzy - Warden will mark a enemy giving a skull above them. thats enemy loses 0.01 defense every 2 seconds. This will stack up to a 0.35 defense debuff. Warden loses 3 mana each second for as long as Warden is marking a enemy. Pressing E again will turn it off. This has no cooldown.

Z - Posess - Warden will send a dark mist to a enemy, making them collapse on the floor and they will get up after 6 seconds or until the enemy is hit by a attack. Costs 30 mana and has a 14 second cooldown.

X - Grab - Warden wil grab the enmey up in the air, choking the enemy doing 5-6 damage each second and will debuff their defense by 0.05 each second. This skill turns to drop while choking the enemy, Warden will slam them on the floor doing damage (8) and high stun (30). This staggers enemies in the shockwave but not the enemy who is slammed on the floor. Grab costs 40 mana and drop costs 30. Has a 20 second cooldown.

V -  Unbreakable - Warden cannot go under 1 hp for 8 seconds. Costs 80 mana and has a 50 second cooldown.

C - Blink - Warden will blink forward 12 studs. 