Board Thread:Suggestions/@comment-26960607-20160520104420/@comment-26960607-20160523022521

Gephiltacool wrote: if you dont know whats wrong let me explain

Speed is a multiplier, being 3x faster as long as you dont get hit is OP af, no one not even Proto could catch you.

E can accumulate 50 free damage overtime, meaning that you have 50 health against this class, because basic attacks arent that hard to land with 3 speed.

Z is ranged and covers a wide area. The problem is that its a stagger, giving free hits for E and free damage, while you can run away in 0.01 seconds.

X is an OP getaway move, it buys enough time to get 0.5 speed, which is already fast as Tempus at max fast.

C decreases defense by 0.5 is absurd. It means that they have the defense of an unequipped person, and combined with insane speed debuff with it makes it all the more stupid.

V covers the entire map, mind you no character can do that so thats already stupid AF.

No, a base defense of 0.75 isn't an excuse for fastest character, highest range, longest range stagger, and ability to reduce defense to 0.5. What I had in mind for the passive (Sugar Rush) is that she'll be able to run fast. Kind of referencing that Gingerbread Man Fairy Tale. I think letting her lose all the Bonus Speed she gained is a fair enough price. I really meant to make her really fast but not so absurdly broken fast as in "Only Sonic & the Flash can catch you".

When I made Cookie Clicker, I kinda had a small feeling how rigged it was with the 5 unblockable damage so I switched it to deal varying damage (any digit from 1-5). I had that small feeling when I was making it.

I did not specify if the Candy Cane Shotgun's gumdrops go in a WIDE cone area. I did not mean that wide. I kind of meant it to be slightly smaller (like a flashlight or something). I think to balance this out is that enemies further away have a smaller chance of staggering (even if they do stagger, they won't get knocked down that long) while enemies closer have a bigger chance of staggering (the usual stagger time anyway).

I kind of meant Ginger Snaps to be an escape option rather than something to fight with. This is meant to be a shake off ability which if there are too many enemies coming in, you'll use this and easily escape. I kind of nerfed the Passive a bit but I think I should change her base speed to 1 or at least change the maximum bonus speed to 1. Instead of having Ginger get another Candy Cane Sword after 5 seconds, I made her gain one after 10.

Now to see that Cookie Crumble appears to be broken, even though I only meant it to be an anti-approach and a crowd control which makes it easier for you and your allies to hit, I changed it so you'll only lose 1/4 of your defense but I'll still keep the halving speed debuff.

Candy Crush was supposed to be a constant rain shower of candy on the enemies. I think you overlooked the "ON ENEMIES WITH COOKIE COUNTS" part. Sure it hits anyone on the map but only the ones who HAVE COOKIE COUNTS on them. It would be really bs if it did hit EVERYONE. This ultimate is more fitting as a Finisher anyway. I nerfed the varying damage from 1-5 to 1-3 since 1-5 would like make you have a 100% guarantee of destroying anyone with 50 HP and higher. The duration is longer on enemies with high Cookie Counts