Board Thread:Suggestions/@comment-24673264-20151213144909

Role: Rusher Subrole: Fighter Weapon name: Oblivion (dual swords)

Description: Bladesinger is a swordsman focused on dealing a massive amount of damage through a large amount of hits very quickly. Bladesinger is also very mobile, being able to chase down enemies effectively. However, Bladesinger cannot last in a long engagement, and will quickly lose a battle of attrition.

Posture: Oblivion starts strapped to each of Bladesinger's legs, much like trooper's joys. When equipping, Bladesinger reaches for the opposite oblivion from his arm and pulls them out simultaneously in a x shape over his chest, creating small sparks in the center. Bladesinger holds oblivion in a inverted v formation, with the tips around 0.8 studs apart.

Standard attack combo: Bladesinger jumps and swings his left oblivion down vertically repeating for the right one. He then spins anticlockwise with his swords held out at around 35 degree angle. He then jumps into the air, front flips, and lands with both oblivions planted into the ground. Finally, Bladesinger spins horizontally rapidly, striking enemies close to him four times.

[PASSIVE] : Precision Bladesinger's mana bar is replaced by a new bar named 'Precision'. Precision regenerates 5x faster than mana if Bladesinger has not taken or dealt damage in the past 10 seconds, and regenerates the same rate as mana otherwise. For every 10 points of precision, Bladesinger gains 0.05 attack and 0.03 movement. Bladesinger naturally has 0.8 attack and 0.8 movement. Abilities can still be cast with insufficient precision, but there is a chance for the attack to fail.

Fail animation: Bladesinger tries to perform the ability, but trips and falls to the ground, instantly dealing 100 stun.

[E] Parry counter (15 Precision if parried successfully, 5 Precision to cast, 5 precision per second) Bladesinger holds his two blades horizontally in front of him. All attacks that come from the front will parry, and Bladesinger will quickly slash the enemy twice.

[Z] Dance of blades (8 precision, 8 second CD) Bladesinger teleports to the closest enemy, and strikes them once, dealing moderately light damage. Bladesinger can spam the ability, hitting up to 4 enemies for the full cooldown. Enemies that are hit with Dance of blades cannot be hit again for 3 seconds.

[X] Frenzy (20 precision, 12 second CD) Bladesinger charges forward a moderate distance, and strikes the first enemy hit four times in quick succession.

[C] Beacon of light (30 precision, 15 second duration, 20 second CD) Bladesinger stabs both oblivions into the ground, and slams his hands together, creating a moderately sized aura that centers on Bladesinger. The aura increases Bladesinger's and all allied attack by .1, and speeds up the basic attack animation by 20%.

[V] Art of the sword (40 precision, 20 second duration, 60 second CD) Oblivion starts glowing very brightly (i.e. changes material to neon). All attacks in the duration will ignore armor, and cause a small area of effect explosion. 