Board Thread:Suggestions/@comment-28140663-20160815052756/@comment-30507506-20170508205454

Gephiltacool wrote: the last person who did it didn't do a good job

Attempts to make Sievert better at chasing and be less fragile (I mean, he has a big shield wheel and still less tanky than two orbs?)

+Click Combo 10% faster

+Glorious Mutation animation 50% faster

+Green Stats 1 Def > 1.2 Def; Atk 1 > 0.9

+Yellow Stats 0.9 Def > 1 Def

+Orange Stats 0.8 Def > 0.9 Def

+Red Stats 0.7 Def > 0.8 Def

-Little Boy fall speed increased (No joke but when Z off a cliff, you're basicly using a glider)

+Little Boy cooldown 2 seconds shorter

+Bulldozer staggers if player hit has less than 0.7 speed and does not have over 1.2 defense.

+Bulldozer cooldown 3 seconds shorter

+Smelter Reel animation 20% faster

+Smelter Reel creates an AoE on last hit that hits to a 4 stud radius

+Rubber Burn does 2x damage to stunned players

-Nuclear Winter animation changed - Sievert now jumps ontop of his wheel and spins like a beyblade, allowing him to hover and spread those flakes. However, Sievert is now more exposed to ranged attacks.

+100% more range on Nuclear Winter

+0.6 speed buff during Nuclear Winter

+Meltdown animation 20% faster

-Meltdown does 50% less knockback

Great improvements to Sievert's 'aoe rusher' moveset

Improved chasing with shorter cooldowns and faster animations

Faster gameplay with faster animations

Tankier in order to build up Rads for a longer time without getting shut down, and greatly enhance ability to utilize higher rads (serious, wheel shields should be tougher than void katanas)

Beyblade ultimates now make Sievert way cooler i thought you were dead.