Board Thread:Suggestions/@comment-30131225-20170928160641

Name: Witch

Possible Class: Mage/Hexer

Main Stats:

Damage: 100%

Defence: 100%

Health: 90%

Abilities -

Devours Soul (Passive) - Every time an enemies or allies died during the current match, all of your damaging abilities gain 0.8% more power, +2% on debuff abilities and 30% of that damage (that you deal with an enemy) will heal you.

'Outer Alchemic (E) - 'Witch sends out a sphere of concentrated black magic that applies 20% defence debuff, 30% movement penalty and enemies will take 40% less healing from abilities while creates a small AoE area when hits an enemy. If the Witch got killed, the killer will receive the same status effect for the entire game. 20 seconds cooldown.

Internal Curse (Z) - Witch creates an AoE area around herself, dealing 50 damage, removing 40% damage on next ability cast by the enemy player, and silent all enemy current abilities for 2 seconds. 18 seconds cooldown and consumes 20.

Soul Link (X) - Witch sends out 3 bolts of lighting in a line, each deal 30 damage + 2% of their missing health. If all 3 bolts hit the same target, the enemy soul will link to you causing them to take damage when you got damaged by them. Only 2 linked enemy souls per match. The damage will increase with your passive. Consumes 15 mana and 20 seconds cooldown.

Mentality Surge (C) - Witch place a trap that causes the enemy to bind them while taking 50 damage for 0.5 seconds, cancelling any dash or movement abilities for 3 seconds, removing 45% healing from abilities for 5 seconds and permanently lose 5% defence. 40 mana and 30 seconds cooldown.

Note - 

This is my first class idea for Strife, I'm very sorry for my bad grammar and/or my class idea. Enjoy~ 