Board Thread:Suggestions/@comment-100.36.253.146-20160206125228

A lot of people like to complain because people overuse Proto, which is admittedly quite overpowered. And some aren't happy with Neflhelm's reward, Cryo, because they find it hard to get used to its moves and gameplay style. So to please the crowd, we could either...

1. Nerf Proto's damage to stop it from killing players within just a few seconds, or reduce its speed while attacking so that it isn't so persistently lethal

2. Make Proto another reward for Neflhelm, either received upon defeating him or making the player have to choose between Proto and Cryo once they beat him.

3. Nothing.

4. Create many new classes, giving them more variety and lessening their chance to stick to Proto since it has the appeal of higher damage and faster attack than that of other classes, as even the other Rushers aren't so easy to use or as strong as Proto. 