Board Thread:Suggestions/@comment-28892766-20170710013242

Map : The boss and the players are put in a circular map in a dark spooky place, like a Graveyard or a dark forest or somethin.

Appearance : A big grim reaper-esque looking creature that hovers above ground showing its skull head and having skeletal hands and has 2 souls (blue orbs) that hover above the left and right hand.



Stats

 Health : 4000 + 250 per player.

 Attack : 120%

 Defense : 220%

 Speed : 130%

 Time Limit : 11 minutes



Basic Boss Function

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Arbiter has two forms : physical and ghost form and Arbiter switches between these forms during the fight.

Physical form : Can only be hit if players are Living and isn't transparent.

Ghost form : Can only be hit if players are Ghosts, being slightly transparent.



<p style="font-weight:normal;">Players are given status effects named "Living" and "Ghost".

<p style="font-weight:normal;">Living : Everyone starts off Living. Players can hit the boss if he's in his physical form. A mark appears above their head shaped like a human head.

<p style="font-weight:normal;">Ghost : Players can hit the boss in his ghost form and players become transparent. A mark appears above their head as a skull.

<p style="font-weight:normal;">Boss can still hit you in both physical and ghost forms.

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<p style="font-weight:normal;"> Beginning : Players have 30 seconds to prepare. Once 30 seconds is over, Arbiter will fade in (like a ghost) in the middle of the room and will first be in his physical form.

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<p style="font-weight:normal;">Abilities

<p style="font-weight:normal;">Phase : Arbiter will change into the opposite form he is currently in. He uses this every 1 minute 30 seconds.

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<p style="font-weight:normal;">Swipe : Only swipes if players are nearby. Arbiter swipes his hand doing 90 damage to players in front of him.

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<p style="font-weight:normal;">Requiem : Players marked with Ghost will make their mark become red. Both of Arbiter's orbs will now turn black and emit black sparks of electricity and charges this ability up to 5 seconds. If any players are Ghosts, then they will instantly die and Arbiter's orbs will shine brightly. While Arbiter is casting this, 10 Holy Orbs spawn randomly around the map. Arbiter will use this ability if he's in ghost form. Arbiter uses this every 3 minutes.

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<p style="font-weight:normal;">Doom Of The Living : The mark above Living players becomes red. Both of Arbiter's orbs become a scythe then Arbiter floats up and charges for 5 seconds. If any players are Living, Arbiter slashes everything, instantly killing Living players. While Arbiter is casting this, 10 Ghastly Orbs spawn randomly around the map. Arbiter will use this ability if he's in physical form. Arbiter uses this every 3 minutes. (Ghastly Orbs and Holy Orbs alternate on which one will be used next)

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<p style="font-weight:normal;">Ghastly Orbs : 10 Dark purple orbs spawn randomly around the map. Touching them will put you into Ghost state and take away 25% of your current health. Touching an orb will not allow you to touch another one for 5 seconds. This ability is used every 30 seconds. (Ghastly Orbs and Holy Orbs alternate on which one will be used next and this will also be the first orb ability he'll use after 30 seconds into the fight)

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<p style="font-weight:normal;">Holy Orbs : 10 white orbs spawn randomly around the map. Touching them will put you into Living state. Touching an orb will not allow you to touch another one for 5 seconds. This ability is used every 30 seconds. (Ghastly Orbs and Holy Orbs alternate on which one will be used next)

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<p style="font-weight:normal;"> Skrimish : This ability is casted when Arbiter uses Phase. Half of the players currently in the round are marked with a black ring and the other half are marked with white ring around them. They have to match the state that the ring's color show. After 5 seconds, the rings will do...

<p style="font-weight:normal;">'' White Rings : Will create a pillar of light doing no damage to Living players, but doing 450 damage to Ghost players if they are within the AoE. 30 studs in radius. ''

<p style="font-weight:normal;"> Black Rings : Same thing, but black ;) doing no damage to Ghost players, but doing 450 damage to Living players. 

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<p style="font-weight:normal;">'''Orb Abilities ~ These are abilities that Arbiter uses in conjunction with other Orb abilities. Orb abilities will occupy one orb. Arbiter stands still while using these abilities. Arbiter will use these abilities every 35 seconds.'''

<p style="font-weight:normal;"> Fearful Gaze : One of Arbiter's orbs will have a glowing eye and players directly staring at the boss will be time-locked for 3 seconds. This ability has a charge time of 3 seconds

<p style="font-weight:normal;"> Dead Grasp : One or Arbiter's orbs will turn white and a random player will be marked with a 30 stud AoE. The AoE will make arms come from the ground and doing 150 damage per second while they are in there. The arms last for 10 seconds before disappearing. This ability has a charge time of 5 seconds.

<p style="font-weight:normal;"> Harvest : One of Arbiter's orbs turn red then 10 random line AoE's (with 30 stud width and with length that goes through the whole map) that targets a random person's last location at a random angle. Creates a dark blast doing 320 damage to those who are in the AoE. Has a charge time of 5 seconds.

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<p style="font-weight:normal;"> but if spectre has a ghost

<p style="font-weight:normal;">and he becomes a ghost...

<p style="font-weight:normal;">wow

<p style="font-weight:normal;">also u should already be a dead if ur a ghost

<p style="font-weight:normal;">so you shouldnt be able to fight

<p style="font-weight:normal;"> <span style="font-weight:400;font-size:18pt;font-family:Ultra;color:rgb(0,0,0);white-space:pre-wrap;">STOP IT

<p style="font-weight:normal;"> an edgy boss i know <ac_metadata title="Boss Concept : Arbiter"> </ac_metadata>