Board Thread:Suggestions/@comment-26960607-20160531051050

Class Name:   Marquee

Role:   ???

Subrole:   ???

Weapon:   ???

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:15.75pt;"><span style="padding:0in;font-size:10pt;font-family:Helvetica,sans-serif;">Description: <span style="font-size:10pt;font-family:Helvetica,sans-serif;">  <span style="font-size:10pt;font-family:Helvetica,sans-serif;">Marquee is not the most confident person you'd ever meet, nor is she the bravest. She's probably done for in the battlefield but I think she has something which'll help herself out: her special Courage Medallion. She let some people who actually have fighting potential (most likely stuff from her imagination) to take control of her body but they also have flaws of their own. The ones who'll do that are "Midrit" (her attacks sometimes end up being weak or just fail instantly due to her cowardice personality), "Evitreesse" (since she's too much of a peace maker, her damage output is kinda weak and has small problems with her Energy & Mana Consumptions), "Meeka" (She has great offense but lacks defense & self-defense to back that up), and "Hermoine" (She has powerful & useful spells but suffers from having to maintain Mana but mostly Magic especially. She's also 100% ranged since she has no melee abilities). After Hermoine is no one else, assuming that Marquee has the courage & bravery to fight for herself, she'll actually fight for ones but still can call "Midrit", "Evit", "Meeka", and "Hermoine" in to do "assists" using an "Assistance Medallion" (that completely replaces the Courage Medallion) if she ever needs them still but other than that, she has no magic, no powers, and no deadly weapons like a sword to defend for herself. She does have some things she can use to be very crafty in battle (along with the "Assists") but she's way more difficult to use than any of those other forms. Working around their flaws and being able to work with their fighting styles, will lead to more comfort but harder challenges. Not being able to do that would make Marquee hopeless (esp. in Midrit's case).

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:15.75pt;"> (Passive) Medallion: Marquee has a Courage Medalion which changes her abilities under certain conditions. There are 5 Courage States: Midrit, Evitreesse, Meeka, Hermoine, then Marquee herself. She begins with Midrit then everyone else is just a Faded Image. Every move to the next State will not make a Faded Image appear (for example, when you're using Meeka, you don't see a Faded Image of Midrit & Evitreesse). The final state is Marquee using herself and the Courage Medallion changes into an Assistance Medallion.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">[Midrit]

<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">Role: Fighter

<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">Subrole: Rusher

<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">(Has no weapon)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">Stats: 0.75 attack. 0.6 defense. 1.25 speed.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">Attack Combo: Left Punch, Right Punch, throws an orb forward, creates an energy beam. (Her energy attacks are white. The 3rd & 4th attack do not multi-hit but are far reaching however. These attacks only deal about 1-5 damage >_>)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">(GUI) Block: Your average Block Bar classes who can Block use.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">(E) Frightened Barrier: Midrit protects herself using the Medallion, creating a forcefield that blocking attacks. This consumes Block the longer used but this goes down unusually quicker.

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">(Z) Escape: Midrit escapes, turning invisible while being unable to get hit. This consumes mana the longer you stay invulnerable but this is such a large mana consumer. (No cooldown)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">(X) Facing Discourage: Midrit tries to be courageous enough to attacks, then actually does an attack, which deals 10 defense-ignoring damage. Sometimes, Midrit is just unconfident in doing it which may make her not able to perform it right, resulting in weaker damage, no defense negation properties, or she just doesn’t do it. (Consumes 10 mana. 7.5 second cooldown)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">(C) Overcoming Fears: Midrit approaches the nearest enemy, causing her to teleport. It lowers attack by .25 and causes a .4 speed debuff for 5 seconds that are hit by the AoE that happened in the teleport. Sometimes, Midrit just can’t get herself to do it which will either result in her teleporting away from the nearest enemy or just not doing it. (Consumes 23 mana. 15 second cooldown)

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<p class="MsoNormal" style="margin-bottom:0.0001pt;font-size:14px;line-height:22px;">(V) Power Of Bravery: Midrit summons up all her courage, then makes a Non-Transparent Forcefield on her Medallion for 5 seconds. Afterwards, the damage she took while the field is on returns to the enemies who gave them to her with the property of ignoring defense. It's a Counter-Attack anyway. (Consumes 50 mana. 45 second cooldown) <ac_metadata title="(Part 1) Class Concept: Marquee (Basics + 1st State) [This was reposted so I can actually edit it out. I did not mean to spam]"> </ac_metadata>