Board Thread:Suggestions/@comment-98.169.177.45-20150613214947

Golem is a tank class (sub-class is mage who relies on defense to overpower enemies, then eradicate them once weakened. Golem also has abilities that can stack up defense for a moderate period of time, making Golem more resistant. While Golem can have high defense, Golem is not very mobile, leaving classes with high mobility and speed an advantage.

Defense: 1

Damage: 1

Speed: 0.9

Weapon: Standard Gauntlets - Golem has a gauntlet on each hand shaped like giant fists. The weapon can be colorable.

Standard Attack Combo: First, Golem punches the right gauntlet foward. Next, Golem punches the left gauntlet foward. Then, Golem clutches the gauntlets into a fist, punching both of the gauntlets foward. Finally, Golem folds the gauntlets together, then slams them foward.

Passive: Ability Resistance - Every time Golem activates an ability (not including E), he gains 0.15 defense but loses 0.1 walkspeed.

E: Jab - Golem quickly jabs foward (aiming towards the enemy's torso if a target is front of him), dealing frail damage (2-6 damage) and small knockback. (Consumes 10 mana)

Z: Rapid Punches - Golem quickly punches forward six times with both gauntlets, dealing frail damage (3-7 damage) for each punch, but adding up to great damage, with small stun. (Consumes 20 mana, 14 second cooldown)

X: Tackle - Golem lunges a short distance forward, dealing great stun and moderate damage (8-13 damage) to enemies who are in Golem's path. (Consumes 25 mana, 15 second cooldown)

C: Uppercut - Golem grabs the enemy who is in front of Golem, then does an uppercut, dealing huge damage (15-20 damage) and great stun. (Consumes 30 mana, 22 second cooldown)

V: Aftershock - Golem slams both gauntlets into the ground, creating an aftershock that launches players into the air (5-8 studs), dealing huge damage (18-26 damage) and dealing great stun. 