Board Thread:Suggestions/@comment-27024382-20151217024210

yakuzaaa

reckon is a mafia affiliated warrior who wages battle with guns. reckon is designed for spray-n-pray combat, usually dealing light damage to groups. this warrior is good for group fights as stated, however, single fights are tough to handle, as most of reckon's abilities will miss.

weapon name: Rebellion; a backpack full of guns, handheld weapons, illegal drugs, and mafia shtuff.

passive: mafia blood

reckon gets 0.1 damage for every ally around him. while his passive is active, enemies around him will slowly be drained by 0.05 damage every couple of seconds. this passive buff maxes out at 1.3. also, when this passive is active, reckon will have a blood-red aura around him, and his abilities will be altered.

z: spreadfire

reckon pulls a tommy gun from his backpack and begins to shoot an array of bullets infront of him. these bullets deal slight knockback and light damage. this ability normally lasts 4 seconds long, however, with mafia blood active, the bullets deal more knockback and the ability lasts 6 seconds.

25s cooldown 35 mana cost

x: caliber bullet

reckon pulls a magnum from his backpack and aims it forward. then, reckon shoots 3 bullets. these bullets deal moderate-heavy damage, however, if they all hit one enemy, then the damage lowers with each bullet. (i.e 17 on first, 9 on second, and 5 on third.) the bullets also deal slight knockback with mafia blood active.

29s cooldown 35 mana cost

c: bloodreign

reckon pulls a knife from his backpack and stabs three times in front of him. these stabs deal moderate damage, and debuff 0.05 defense with each stab. this ability debuffs movement by 0.1 if mafia blood is active. this ability can only be used if an enemy is infront of reckon.

30s cooldown 25 mana cost

v: ruthless

reckon pulls a machine gun from his back pack and fires into the air. these bullets then fall to the ground dealing light damage each, for 7 seconds. these bullets take up 1 mana each time they are fired, and reckon instantly stops if he is out of mana. however, reckon must stop if the seven seconds are over. when mafia blood is active, this ability deals stun, more damage, and debuffs enemies movement by 0.05 for each bullet that hits. reckon cannot move during this ability.

1m 2s cooldown 0-100 mana cost

savage af doe

i prolly am too lazy to make a backpack and several other guns

not today, but another day.

sorry.

xdddd 