Board Thread:General Discussion/@comment-29420052-20180514040442/@comment-29420052-20180517205649

Robonack wrote: 1. Mechanic's base walkspeed while equipped already is 90%, so this is redundant. Unless you mean 90% while unequipped, and 80% while equipped. Understandable; definitely something that might need to be done in the future, assuming that the current plans I have to adjust (not a whole rework, mind you) Mechanic don't completely address this issue.

2. Speaking of those aforementioned plans: This is planned. Sort of.

3. Sorry to tell you, bud, but you're literally the only person who used Stat Conversion. However, I will say that Overclock was implemented inaccurately from what I had suggested (deriving from how vague my suggestion at the time was), and there are plans to fix it so it won't be redundant.

4. Recycle was implemented correctly, except when I came up with the idea, I left an incomplete formula on the "to-do list," and then never went back to check. Because I didn't go back and check my work, we now have a really goofy rendition of Recycle that does need a change, but I had a different change in mind. neato, thanks for the reply. good to know that there are a few changes being thought of