Board Thread:Suggestions/@comment-28722668-20160611221243

Name - Amaranthine

Role - Hexer

Sub-Role - Fighter

Damage - 1

Defense - 1

Walkspeed - 0.9

Description - Amaranthine is an extremely Offensive fighter with mainly high damage and heavy debuffs and primarily goes for the more "Defensive" Classes with abilities that can wither down the strongest armor. Despite this high damage, Amaranthine has low defense and is vulnerable to rusher and fighter classes.

Weapon Name - Infinity Gauntlet

Passive - Each hit will add 0.2 damage to Amaranthine's damage, [Max: 2 damage] along with chance of giving an opponent a Speed, Defense and a Damage Debuff.

Basic Attack Combo - Amaranthine jabs infront of him with his right Gauntlet arm [5-7 Dmg], then strikes upwards with is left "Free" arm [4-7 Dmg], then Amaranthine will raise their left leg to kick [5-8 Dmg], and finnally Amaranthine will stomp the ground with their left leg causing a small AOE damage shockwave. [7-10 Dmg, Stun Chance]

[E] Mimic - Amaranthine will begin to create a small aura around their hands and a beam will attach itself to Amaranthine's last hit player, the beam will then disappear and the weapon of Amaranthine's last hit opponent will apear in their hands. The class that Amaranthine mimics will have its stats and abilities. e.g Obsidian 2 Defense 0.9 Attack 0.7 Speed. [Lasts 30 seconds] [45 Mana] [35 second Cooldown]

[Z] Jaw Breaker - Amaranthine strikes upwards with their Gauntlet arm with high speed causing a speed debuff and a small stun chance. [7-11 Dmg] [15 Mana] [3 second Cooldown]

[X] Tremor - Amaranthine elevates itself from the ground slightly then puts their Gauntlet arm downwards, then Amaranthine punches the ground causing a large AOE Shockwave. This causes a Speed debuff and a Defense debuff. [8-11 Dmg] [25 Mana] [10 second Cooldown]

[C] Thrash - Amaranthine rams into an opponent,instantly Stunning them, Amaranthine then begins to pummel them into the ground with tremendous force causing Heavy damage [11-15] and severe debuffs. This will last until the opponent gets unstunned. [40 Mana] [20 second Cooldown]

[V] Hyper Fusion - Amaranthine Kneels down, facing the Infinity gauntlet upwards, then the Fusion ball at the base of the gauntlet begins to glow and finnaly a large laser shoots out causing tremendous damage, [6-20 per hit] the laser will cause Amaranthine to stay stationary until the ability ends. [55 Mana] [35 second Cooldown] 