Board Thread:Suggestions/@comment-26960607-20180302215331

Class Name: Monarch

Role: Mage

Subrole: Support

Weapon: Royal Scepter (A scepter with a crown on one end but it’s used as a cane rather than a staff however)

Description:             

Monarch is a king/queen of an unknown kingdom who possesses a mighty army to fight in the battle. The course of battle drastically changes when they are involved. They give Monarch and his/her comrades the helping hand they need. While it may not be his/her duty to go into combat directly and his/her allies’ duty to protect the king/queen, Monarch is still pretty capable at defending himself/herself. Poor coordination is all it takes to make Monarch fall however.

Attack Combo:

-Swings cane to the left (Hits with the Crown Handle)

-Repeat first attack combo but it’s a swing to the right

-Quickly swings the cane left and right (Hit with the other end)

- Smacks with cane (like a hit to the head)

(Damage per Hit: 45-65)

[GUI] Summon Selection:

This GUI (that’s located where Trooper’s Adrenaline Meter should be) is a square containing 10 boxes (2 rows & 5 columns). Each box can be clicked on to select but only 1 can be selected at a time. Here are the “summons”...

Knight, Archer, Cavalry, Musketeer, Mage.

Carriage, Castle Wall, Beast, Catapult, Cannon.

<p class="MsoNormal">[Passive] Enchanted Army:

<p class="MsoNormal">Monarch knows any location of his/her “summoned units” regardless of where they are on the map but when Monarch falls, so do they.

<p class="MsoNormal">[E] Command Order:

<p class="MsoNormal">Press E to toggle & Untoggle and point with Cursor.

<p class="MsoNormal">This ability is only used on Monarch’s “units” regardless of distance. Upon use, Monarch can command it to do stuff but will be very busy trying to do so which will pretty much keep Monarch still and unaware of what’s going on around him/her. These commands involve changing what it’ll do.

<p class="MsoNormal">[Z] Summoning Command:

<p class="MsoNormal">A summoning circle appears at a nearby area and Monarch summons the selected unit. It rises from the ground. It’s invincible during the summoning.

<p class="MsoNormal">(Cost 30 Mana. 3 Second Cooldown)

<p class="MsoNormal">[X] Regal Supremacy:

<p class="MsoNormal">Monarch taps the Scepter on the ground and causes a shockwave that deals (40-55) damage, small stun, along with knocking enemies back slightly.

<p class="MsoNormal">(Cost 10 Mana. 3 Second Cooldown)

<p class="MsoNormal" style="tab-stops:124.5pt">[C] Scepter’s Might:

<p class="MsoNormal">Monarch forcefully points the scepter at a nearby targeted enemy which causes some kind of magical effect. The enemy takes (50-105) damage and gets suppressed briefly. They have their Defense & Attack lowered by 30% for 5 seconds.

<p class="MsoNormal">Scepter’s Might can force enemies to stop guarding but they won’t get damaged, suppressed, nor debuffed. This move doesn’t force enemies out of stances however.

<p class="MsoNormal">(Cost 30 Mana. 20 Second Cooldown)

<p class="MsoNormal">[V] Royal Authority:

<p class="MsoNormal">Monarch unleashes a crown-shaped blast around him/her that deals (250-325) damage along with dropping their base speed to 0. The base speed debuff decays by 1% every .1 second until the enemy regains its base speed. The shockwave causes all dashes to stop on their tracks but will not cancel them.

<p class="MsoNormal">(Cost 50 Mana. 60 Second Cooldown) <ac_metadata title="Class Concept: Monarch (WIP)"> </ac_metadata>