Board Thread:Suggestions/@comment-27026273-20151019121049

"No Pay No Gain... Pay Up"

Mage Class: Nickel

Subclass: Hexer

Weapon Name: Liquidation

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Description: Nickel is a class that is dedicated upon annihilating foes with the concept of anything that is related to economy. Nickel is reliant upon medium ranged combat with gold coins, as well as pressuring opponents with taxes, debt and bankruptcy. As Nickel is powerful through attacking, his counter-attacks and defence are absolutely appalling and negligible, making him the easiest to kill if caught off-guard.

Posture: Nickel, when spawning, will having his wallet on his right hand and once equipping he will just create a slightly slanted version of Abyss's posture and will stay like this in idle mode as well. Once walking, Nickel will have his left hand back, and the right hand a bit more forwards, as he does not want to drop his wallet. When unequipping the second time, he will just position himself back to the default posture.

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Standard Attack Combo: Nickel reaches out to its wallet, and pull out a decent length of whip made out of coins that he can swing once. He does this 4 times consecutively, each going a different direction. Each whip of coins will drop to the floor once it has been swung. At maximum, this will take 20 Pennies to do. If he does not have a sufficient amount, then Nickel cannot do this attack.

[New Bar] Pennies - This bar replaces the Mana Bar, as it is Nickel's source of fuel for his skills. This bar is unique then the Mana Bar, as it can only be restored if Nickel does not use any method of attack that revolves around using his gold coins. Maximum amount of Pennies is 200, and Nickel will gain 2 Pennies each 0.5 seconds if he does not do any attacks.

[Passive] Pay day - Nickel's Mana Bar is removed and replaced with the new bar, Pennies. Nickel will also have a chance to pressure opponents, meaning that each time Nickel attacks, the opponent will get a random stat deduction of 0.15 for 5 seconds.

[E] Cash Flow - Nickel will become immobile, and his wallet will become to glow brightly. This will cause the Pennies bar to rejuvenate double the amount of time then usual. Pressing E again will remove Cash Flow.

[Z] Bling - Nickel will raise his right arm a bit and then do a punch, which will cause the wallet to burst out mass amounts of gold coins that will deduct 0.08 attack and defence for 15 seconds. Afterwards, the amount of gold coins will later create an AoE gold pile that will deduct 0.1 walkspeed if tread on by opponents. After the duration is complete, the pile will erode.

[Consumes 35 Pennies/Cooldown 25 seconds]

[X] Penalty Pay - Nickel will leap upwards and then quickly reach inside his wallet and through a coin towards the ground. When upon impact the coin will then duplicate, and create a circular golden wave of coins. If an opponent is caught in this wave then they receive a permanent 0.09 defence deduction.

[Consumes 45 Pennies/Cooldown 25 seconds]

[C] Gold Piercer - Nickel will swing his right arm, with the wallet in front, releasing 5 extremely fast and piercing gold coins, each capable of deducting a permanent 0.1 defence and attack. In total, Gold Piercer can permanently deduct 0.5 defence and attack if all piercing coins hit the opponent. This skill however cannot be used if Nickel's Pennies Bar is below 100.

[Consumes 50 Pennies/Cooldown 30 seconds]

[V] Make it Rain - Nickel will become immobile and reach inside his wallet with his left hand. Then Nickel will throw a glowing penny up to the sky, which will then split into a massive amount of other coins, then raining downwards. If opponents are caught within this golden rain, they receive a 0.1 deduction of defence and attack on each penny they gain damage from lasting for 10 seconds. Nickel will stay immobile until the penny reaches to the sky.

[Consumes 75 Pennies/Cooldown 40 seconds]

*Credit goes to DahNoob for helping*  