Board Thread:Suggestions/@comment-28341702-20160916031731

Class Suggestion: Pyrexx

Main Role: 

Sub Role: 

Description: A god who we know little about, Pyrexx is mostly unpredictable and can appear at the most unexpecting times. Although he can self-heal, his default 0.8 walkspeed can give him a big disadvantage.

Weapon Name: Brass Gauntlets

Combo: Pyrexx smashes his left gauntlet forward, and then does the same with the right one. He punches both of his hands which creates a small AoE the size of Abyss's AoE in the combo, and then punches forward with both arms which gives a small boost.

Passive: Regeneration: Pyrexx heals 1.5 times as fast as the normal player. He also gets a default 0.8 walkspeed.

[E] Cleanse: Pyrexx heals himself by 5 hitpoints. Consumes 10 mana every second.

[Z] Warp: Pyrexx teleports to where the mouse is pointed at. Maximum distance of 15 studs. It uses half of the cooldown if it hits someone which does 5-10 damage to them. Consumes 15 mana, cooldown of 20.

[X] Imitate: Pyrexx imitates the last move the most recently hit person does. To do this, Pyrexx changes his gauntlets into the weapon the victim is using, and copies the move. The move will have half its damage. It can be a combo attack. Consumes 25 mana, cooldown of 30.

[C] Godly Aura: Pyrexx buffs himself, giving him 1 walkspeed and a damage buff of 0.1 for 20 seconds. Anyone inside the aura, which is 3 studs wide, will be debuffed by 0.1 every 2 seconds in damage. Consumes 30 mana, cooldown of 35.

[V] Liquid Manifestation: Mana flows into Pyrexx, giving him default walkspeed and a glow depending on the player's weapon colour, which gives Pyrexx infinite mana for a short period of time. This DOES NOT mean he has no cooldown. Consumes no mana, cooldown of 100. 