Board Thread:Suggestions/@comment-26308094-20151209131848

Hexer Class: Debacle

Sub-Class Role: Mage

Weapon Name: Clairvoyant Gaze (dual gauntlets)

Description: A physically weak fighter with versatile psionic abilities, Debacle has a high base damage, but is fragile when fought up close. Debacle spells doom for his opponents and he himself, totally destroying the future of his opponents by disabling all means of fighting but dooming himself in the process through self-damage. Debacle focuses on using long-lasting damage debuffs that stack to disable enemies before going up close to inflict as much damage as possible. Debacle has lots a aoe attacks, making it easy for him to hit enemies and keep them away. Debacle can be easily countered with ranged fighters as his abilities, though not being melee, requires him to go close. Another tactic against Debacle is to rush him before he can inflict too many debuffs.

Posture: Debacle spawns in with his gauntlets on his hands. Debacle equips his weapon by raising his gauntlets in the air, creating an aura and levitating slightly. When idle, Debacle lowers his gauntlets by his side, with the same overall posture when moving.

Clicky Combo: Debacle punches his left gauntlet forward, then does an uppercut with his right gauntlet. Following up with another punch with his left gauntlet, tilting the left side of his body forward. Ending the combo by punching both gauntlets forward, reducing the damage of hit enemies by .05.

[Passive] Master Psychic - Being chock-full of psyhic powers, Debacle’s mana regeneration speed scales with his remaining mana, keeping his mana high by increasing his mana regeneration when he is low on mana and having abilities that have low cooldowns. Debacle also releases a mana discharge shockwave once every few seconds, the delay between the shockwaves decreases with how much mana he has. The shockwaves reduce the damage of nearby enemies and also inflicts slight stun. However, Debacle’s weak physical conditions means that he has reduced health regeneration and he also requires more mana to use his abilities.

[E] Overexertion - Debacle has to use this ability before using any abiliity excluding this one. Debacle presses his gauntlets into his eyes, gathering his psychic energy. Debacle will lose 10% of his health and will not be able to move while doing this. Visible cracks of psychic energy will also appear around his gauntlets. After it ends, Debacle will gain a small boost in walkspeed and damage. Debacle’s eyes will also glow and leave a trail. The effects will last 10 seconds after Debacle has used this ability. Effects also end when Debacle uses an ability.

[Z] Optic Blast - Debacle discharges the psychic energy through his eyes in the form of two lasers. Enemies hit by the lasers will be dealt high damage and will have their damage reduced by .05 for each hit. This ability can hit up to 2 times and debuffs stack. The lasers are fired in the direction of the mouse and have a limited range. The direction has to be in a 180 degree arc in front of Debacle. There will be a small aoe blast at the place where the lasers hit. [consumes 20 mana, 10 second cooldown]

[X] Calamity - Debacle crouches down, pressing both gauntlets into the ground. Debacle then released the psychic energy in the form of a shockwave (obelisk hop size). Enemies hit by the shockwave will be inflicted with heavy knockback and heavy stun. Enemies hit will also receive a lengthy .2 damage and .1 walkspeed debuff. [consumes 30 mana, 14 second cooldown]

[C] Armageddon - Debacle flies up in the air, levitating 10 studs off the ground. A ring appears in the ground around Debacle, slowing down enemies by .1 around Debacle. Debacle then uses his telekinesis to bring down meteors from the skies. The meteors will explode upon making contact with the ground, creating medium-sized aoes. Enemies hit will be dealt high damage and stun and receive a long .05 reduction in damage. This ability hits up to 5 times. [consumes 35 mana, 18 second cooldown]

[V] Death Imminent - Debacle overcharges his psionic powers, creating a dark aura around him. Enemies near him will be constantly be dealt low damage and be pulled towards him. Enemies near him will also receive a .2 walkspeed and .3 damage reduction. Debacle will receive a .1 reduction in walkspeed and a .2 increase in damage and defense. Debacle will not be able to regenerate any mana and use any abilities while this is active. [consumes 55 mana, 46 second cooldown, 7 second duration]  