Board Thread:General Discussion/@comment-28140663-20160727091515

How to tell the good from bad, in multiple ranks and categories. Concepts that are obviously incomplete and probably very bad are excluded. Joke classes excluded as well. Not going to repeat the format link here.

Overall

Minimum : The class has a simple name, weapon, tasked with 2 roles (main&sub) and at least 1 thing that ties its roles. Stats stay in a realistic and normal count (1 unless stated by passive)

Average : The class has a unique name, weapon, tasked with 2 or more roles (main,sub,&unnoted) and at least 2 things that tie its roles. Base stats unless stated by passive. Skills have good names and the class is based off of an existing game or a element. Barely balanced class concept.

Quality : The class has a good unique name, weapon, tasked with 2 or more roles (main,sub,&unnoted) and at least 2 things that tie its roles. Base stats unless stated by passive. Skills have good names and the class is based off of an existing game or a dangerous element. Class has an unstated 'personality' to it and states weaknesses and strengths. Generally comes with pictures. Well balanced class concept.

Masterpiece : Class has an excellent name that fits the role or what the class represents. The weapon is modeled nicely and has a decent name. Tasked with 2 or more roles (this is getting old huh) and at least 2 things that tie its roles. Base stats unless stated by passive. Class has vague and mysterious backstory but anything can be filled in by the player. The class is based on at least 2 things (ex. Ice Wolf, Winter Shooter) The class has a personality that makes it feel unique compared to existing classes. States various weaknesses, combos, strengths, and trivia. Comes with pictures, videos, and open to critics. Extremely well balanced with quality skill names. 