Board Thread:General Discussion/@comment-34679666-20180221144645/@comment-35189034-20180404031311

There really isn't a "most OP" class. Just look at what people call the "meta(s)"
 * Old 2016 Strife (When I started)
 * almost a solid 33-50% of users were Nether mains.
 * Proto and Anubis were too overpowered and became a taboo.
 * Old Abyss (when used correctly) was absolutely dumbfoundingly strong with Critical Hit + 3/4 Retribution.
 * Old Commander was insane when used correctly.


 * 2017 Strife (year overall)
 * Tundrus due to the X spam, the speed, the constant speed debuffing, and powerful moves / low cost low cooldown ultimate.
 * Abyss briefly due to the absurd knockback it had.
 * Commander still, due to it's absolutely fucktarded old ultimate range which could do high damage, stun you from miles away, and just in general destroy you with the X+X+V combo and attack mode.
 * Nether due to it's running and high damage Z ability. and mobility once again.
 * Mechanic due to how strong the ult finally was realized to be in addition to the damage from it's gun when they stunned a crowd.

you get the idea. if it's the meta, it's something overpowered and liked by many. why do you think for the longest time, Nether was a very strong meta?
 * Strife now
 * Gneiss (pre-nerf) due to the tankiness and high damage it had.
 * Tempus due to the nature of it's quick and incredibly hard hitting ultimate.
 * Beckoner (on juggernaut) due to how it just melts the juggernaut's health thanks to all of it's moves.
 * Renegade (again, on juggernaut) due to it's defense ignoring abilities.
 * Grand
 * Omega due to the extremely high damage grabs being combined with lag in order to do high damage while breaking the game a bit.
 * Proto / Cryo becoming a meta somehow?