Board Thread:General Discussion/@comment-30288274-20161113230438

The current Nether right now is too powerful, especially with his E abilities, so heres what I suggest the nerf should be.

Basic Attack: The only thing this needs is no knockback on the last hit. Literally, thats all it needs.

Passive: Void Samurai: Debuff defense and attack too as his health gets lower, encouraging more of spamming AOE rather than spamming Nether. Also debuff base defense to .8.

E: Katana Poise: Nothing.

Z: Void Buster: Nothing.

E + Z: Presice Hit: Higher cooldown of 10 seconds instead of 7.

X: Void Orb: NO KNOCKBACK. Thats it. :)

E+X: Slice Wave: NO KNOCKBACK. Debuff shortened to .1 instead of .2. Higher cooldown of 13 seconds.

C: Pulse Field: Lower range on the portal itself. Its annoying how the stupid hitbox can hit behind the Nether.

E+C: Sonic Strikes: Higher cooldown of 15 seconds. Maybe less damage? Idk.

V: Nothing

The main issue with Nether was his knockback. Thats why he could kite extremely well. He knocked you back all the way back to Welcome to Roblox Building. That and cooldown increases on his katana moves. This should make Nether a bit more balanced. 