Board Thread:General Discussion/@comment-98.169.177.45-20160811143326/@comment-30126821-20161008170801

A Mexican Llama wrote: Maracash73 wrote: A Mexican Llama wrote: if a class can ignore defense, it already has an upper chance

oh come on, don't mess up "kiting" with "strafing" damn it

"yeah but obsid can kite with energy ball, push back with reinforce and his ult and repea-"

Kindly fuck off, not arguing with that. Isnt kiting running while spamming your projectiles?

Obsid has 0.6 speed normally. Obsid has 1 projectile that technically costs 20 mana if you summon in 1 obelisk.

You called the idiot that said that logicless, right? Like seriously, i thought i delt with the idiots but apparently you llama have seen people so idiotic, you feel dumb looking at there name. Like me. i don't even know what you're trying to say

^i thought the dude was trying to say "its called kiting if ur close range"

obsid can't kite for one reason, its a slow class, and people can catch up to obsid easily, furthermore obsid's basic combo deals no knockback.

you may have abilities that can knockback, but its a huge cooldown, so whats the point? tank classes can barely kite because they need to be very close to deal damage. (except AoE)

once again, "kiting" is part of the damn word "kite", in other terms, you're dealing damage at a "certain" distance. Like what DeathServant just said. Perhaps you haven't seen Strifebot or Archon fight with Obsidian. Frigost can be easily kited for a while against an Obsidian, you could even kite a Proto if you use your abilities at the right moment. You forgot that every ability(except Reinforce) slows the enemy's Walkspeed. Obelisk Summon can reach 50 studs and so can Fissure. Cooldowns are 10-23 seconds(depending which move you've used) which is pretty short for what it can do. Obsidian is slow but it's a Mage for a reason  its main damage comes from Energy Ball and its melee only deals 5-8 damage making it useless engaging in melee at the start. Obsidian's melee doesn't have knockback but snare which is good for this slow tank if they try to get away from melee range. If they engage in melee Obsidian can easily get out of melee range with Obelisk Hop(which has a large AOE) and keeps withering them down with Energy Ball(which can deal 9-28 damage when the enemy has 1 Defense) for just 5-15 mana. I wouldn't say it's a large cooldown when it can deal that much damage for 5-15 mana