Board Thread:Suggestions/@comment-27026273-20170418045750/@comment-30507506-20170418195741

24.18O.22.221 wrote: Biomatic wrote: "Steward was probably if not most definitely the best sommelier in the realm of Strife! Creating magnificent dishes unheard of, whilst still creating the best made dishes ever created in mankind.However, Steward felt a gap. It felt that its creations were missing something, an impact that would cause its dishes to have its full potential. It pondered, it got frustrated as it threw its signature dish plate.

''It was that when it had the realization. Fighting with food! A unique but effective method! It didn’t waste time as it upgraded its dish with alchemy. Now being able to summon food, Steward set forth towards the annual tournament of Strife! To test out its new creation''

Where the server will become a fighter."

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Support Class: Steward

Subclass: Fighter

Weapon Name: Cuisine

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Description: Steward, the sommelier. Its way of fighting is through serving the opponent with a cold steel dish of hot food in their faces, rather bizarre but quite effective. Steward’s strong point is its capability to heal through its various skills, not just being one but all 4 of its skills. However, it is to be warned that food, although steaming hot, can be stolen. When in definition of stolen, it means that opponents can heal through Steward’s food as well, causing Steward to be a strong healer but being strong with both teams instead of just one.

Weapon Description: Cuisine, a metallic plate that is used to serve people. Its base color will always be metallic silver, but the outline of it is the color custom 1.

Standard Attack Combo: Steward will do 4 consecutive combos

1. Steward first off swings Cuisine to the left

2. Steward follows up with another swing diagonally down right

3. Afterwards, Steward will then swing Cuisine upwards

4. Finally, Steward then smash Cuisine on the ground, creating a small shockwave that pushes opponents back while emitting food out of the ground, being able to be picked up by Steward and allies to get a 20 HP replenishment.

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[Passive] Emergency Supplies - Steward can drop food on the ground upon getting damaged by over 500 in under 5 second. The food can be picked up by Steward or allies by being tread on, which will increase their defense and attack by 20% for 5 seconds, as well as regain 650 HP back.

[E] Prepared Meal - Steward will prepare the dishes that it will serve. Upon this, Steward's Mana Bar rapidly accelerate by having it go 5 Mana per second. Additionally, [Prepared Meal] also gives Steward full resistance to suppression and staggers upon having 50+ Mana.

[Consumes 50 Mana/Cooldown 25 Seconds]

[Z] Entrée - Steward will serve up a dish before going into the main course, causing Cuisine to shine radiantly and then emit a blinding flash.


 * Upon the flash, opponents that are hit by the flash will receive a defense deduction of 10% for 5 seconds, as well as have any buffs on them be shortened by 1 second.


 * Allies and/or Steward however, will gain additional 10% towards their attack lasting for 10 seconds, as well as increase any buff’s duration by 5 seconds.

*[Entrée] will also be able to shorten opponent's AoE Field's duration by 2 seconds, while increasing allies and/or Steward's AoE Field's duration by 3 seconds.


 * Pressing [Entrée] again will cause a chain skill, going to [Main Course], then [Dessert] and lastly [Buffet], which causes each skill to do relatively 0.5x more damage when chained.

[Consumes 20 Mana/Cooldown 15 seconds]

[X] Main Course - Steward quickly thrusts Cuisine forward with the flat part of Cuisine looking vertically. Afterwards, Cuisine will then glow and then release a wave of food.


 * Opponents that are hit by the Food Wave receive a deduction of 20% movement for 10 seconds, while allies that are hit by the Food Wave will receive additional 20% movement and defense.


 * [Main Course] will leave behind smaller versions of the food, causing them to be able to be picked up and replenish 20 HP per piece.


 * However, the dropped food can also be picked up by opponents, causing them to heal them as well.


 * Using [Main Course] through [Entrée] will cause it to severely deduct in cooldown

[Consumes 20 - 10 Mana/Cooldown 20 -15 seconds]

[C] Dessert - Steward will slam Cuisine on the floor, causing Cuisine to glow and create an AoE field of dessert meals. Steward then leaves Cuisine on the floor to sustain the field.


 * Opponents that are within the Dessert Field will receive a deduction of 5% of defense and attack every 2 seconds, while allies will receive an additional 8% attack and movement every 3 seconds, all lasting for 7 seconds after stepping out of the field.


 * Upon usage, Steward will also receive a new weapon which is a spatula, on which once clicking with the mouse, will swing it upwards, creating a random type of food being flung towards a small range.


 * Upon [Dessert]’s completion, the AoE Field will dissipate and Cuisine will go back to Steward.


 * Allies and Steward will receive 5HP per sec when being inside the field.


 * [Dessert]’s duration is 5 seconds, but can be also afflicted by [Entrée].


 * Using [Dessert] through [Main Course] will severely deduct it by cooldown and mana usage

[Consumes 35 - 15 Mana/Cooldown 40 - 20 seconds]

[V] Buffet - Steward spins with Cuisine, causing it to glow brightly. Afterwards, Steward will throw Cuisine into the air, causing it to flash and cause food to rain downwards, damaging opponents as well as give them a 20% defense deduction for 5 seconds.


 * If the food does not hit an opponent then it will stay on the ground for 3 seconds.


 * If an ally picks up the food within the 3 seconds, they will receive additional 20% towards their attack and movement, as well as have a 350 HP replenishment.


 * Opponents are still able to pick up the food, however they will receive a 20% attack deduction for 5 seconds if doing so.


 * If used through [Dessert], [Buffet]’s mana and cooldown will be severely deducted.

[Consumes 50 - 30 Mana/Cooldown 60 - 35 seconds] seems pretty good, i have nothing to say either then good job! However, it seems really op in teamfights for instance, remove the effect of food staying on the ground for V