Board Thread:Suggestions/@comment-28140663-20160518030900/@comment-25065263-20160520084715

Gephiltacool wrote: Hexer Class : Dune

Subclass : Support

Weapon : Dusters

Description : A crowd controlling rogue who devastates players by limiting their sight and causing confusion and havoc among the battlefield. Dune is a rogue who abuses dust, clouds, and other tools to blind and confuse enemies. He is equipped with a bandana holding his dust, a broom, and two daggers dubbed "Dusters" However, Dune relies on using confusion to direct how a battle goes, and having to fight one on one with no time to set up, especially against a rusher, will result in his downfall. Dune is orientated around making fights easier for allies and harder for enemies.

Posture : Hides the daggers at the back of his hand when not in use, when in use he slightly spaces his arms and holds the daggers where the blades are not seen.

Combo : Slashes the right dagger at an upward angle, then stabs the left dagger from top to bottom, before impaling both daggers into the ground. Cannot move on the 3rd hit but will hit twice and does double damage to stunned players. 4-5 damage.

(New Bar) Dust Meter : Increases as you capture particles using E, can be used in many things.

(Passive) Shades : Immunity to blinding effects and particles are much less visible.

(E) Dust Janitor : Equip a large cloth bag and broom that allows you to capture anything that is mostly particles, such as Dry Ice, and add it to your Dust Meter. Changes some skills, too.

(Z) Sand Attack [Sweep] : Use 10 mana to cast a wide puff of dust that slows by 0.05 for 2 seconds, limits vision to 5 studs for 1 second, and adds 6 stun. Can hit up to 3 times on one enemy and has a cooldown of 2. [Sweep consumes 15 mana to grab all the nearby particles in a much larger area and push away enemies with high knockback. Uses half the cooldown of Z.]

(X) Desert Ambush [Dusty Trap] : Teleport behind the nearest enemy and create a small dust cloud that pulls in enemies and limits their vision to 20 studs as long as they stay in it. The cloud also slows by 0.1 for 3 seconds capping at 0.2, and deals minimal damage overtime. Costs 25 mana, cooldown of 14. [Capture anyone in front of you with the bag, draining 1 dust every tick to keep them in. Slowly does damage overtime and adds 2 stun every second. Cancels when you press X, which adds a 10 stun finisher kick, or when you run out of dust. Can hold more victims but drains dust faster.)

(C) Smoke Bomb [Sandstorm] : Throw a dust cloud directly below you from where you are at, which blinds enemies and reduces speed and damage by 0.2. The cloud lasts 6 seconds and costs 35 mana, cooldown of 16. Nearby allies also get a 0.3 speed buff for 4 seconds. [Throw out a slow moving sandstorm that moves forwards and ontop of terrain which pulls in enemies and hits 4-6 times for low damage each. However, drains 50 dust which can be refunded for 25 dust by consuming the sandstorm.]

(V) Dry Season [Dust Bowl] : Smash both daggers into the ground, creating a massive shockwave followed by a wave of rolling dust. Anyone caught will be staggered and pulled into a field that drains mana, health, speed, and sight. Costs 50 mana, cooldown of 60. [Create a small dust shield around yourself. If someone hits you, it blocks the attack then expands the dome, the dome staggers anyone who touches it. Meanwhile, it will drain 1 dust per tick until you have no more, in which the dome dissipates.]

Strengths :

-Can get rid of many key moves of some classes with E, such as Dry Ice, Plasma Hole, and even half of Absolute Zero

-Hard to fight with the confusing battlefield that Dune sets down, which slows and blinds.

-Is free to always jump into a fight, and if skilled enough will not be noticed vulturing due to blinding effects

-Many lingering and debuffing hitboxes that cover a wide range

Weaknesses :

-Rather low base damage and skills that don't do any massive burst damage

-Relies on stuns to fully utilize damage potential with combo

-Struggles against players who can accurately track Dust even in the most extreme conditions

-Dune doesn't block projectiles unlike Dry Ice

Notes :

-Can use E on Absolute Zero (low damage part), Support Wave, Ominous Matter, Spirit Orbs, Void Buster, Pulse Field, Dry Ice, Etheral Blades, Blood Fist, Plasma Hole, Spirit Field, Snowball, Snow Bomb (small only), Warmth, and most of Dust's skills. Note that it might not completely stop or remove them, but it will give you some dust every time.

-Doesn't have burst stuns, however it can build up stun consistantly and result in an unexpected stun.

-Somewhat based on Counter Strike as the concept of smoke and blinding stuff to strategize to victory.

-Very hard to escape from, but don't worry much about what he can do until you get stunned.

-The representation of a hit and run class, can always move in and out, but can't stay at a safe distance to attack.

-You can hit people trapped in a Dusty Trap, increasing his support role.

-Particles on his skills are less visible to allies and Dunes. This makes him only harmful to non allies and non Dunes.

-Particles on his skills are thick enough to cover up Satellite Strikes and such. Sounds he could almost suit a rusher class, with hit-and-run tactics available like you said