Board Thread:Suggestions/@comment-26960607-20160622101841/@comment-27026273-20160623061812

GameboyVersionX wrote:

GameboyVersionX wrote:

Most of my concepts (such as Spines, Bomba, Ginger, Tunes, Xerox, etc.) would work in the game but some of them would have reasons not to be put in (for instance, Xerox is too hard to script). I put like some table of contents on my message wall just so I have an easy time going to my other Concepts.

Oh and another thing, I kind of went a different approach  with most of my ideas. I'd never really apply "lethality" in most of them as I always tip the edge every time. I know Strife Classes have to be based on something painful and all, but I kind of thought of ideas similar to them (although it can be really off the genre sometimes). Many of my ideas contain Genre-fitting things, Misfitting Materials, and also a few things you never seen (or put in) an idea before. I could go and limit it only to Genre-fitting Things but refer to my Class Concept names "Stereotype". That was a concept that wasn't so great (I kinda well unlimited with the ultimate and it's still bad as a whole). I don't think any of my Classes are OP nor bad, but they're just "Very Genre Breaking". All of my concepts have at least 1 small thing that isn't so fitting for Strife or just breaks the rules.

Now read the thing you just posted. You literally pointed out on why no one likes to see classes like these. They're useless. Trash. Unneeded. A Filler. Literal, bad, classes.

How sanctimonious can you get, because you're failing.

Oh, Concept Ideas? '''Wow! It's as if he doesn't know what Microsoft Word/Google Drive/Trello is!!! I think I can kill myself by jumping into his IQ!'''