Board Thread:Suggestions/@comment-98.169.177.45-20160511105308

Obsidian Armor Tweaks:


 * Status of Obsidian Armor is now located on top of Obsidian. Similar to Renegade's passive, it shows armor pieces. Armor piece disappears when one breaks.


 * Armor pieces will have a certain threshold before breaking.


 * Obsidian Armor will not regenerate naturally. Reinforce will only regain armor pieces.


 * Obsidian is immune to defense debuffs until all armor pieces break.


 * Attacks that ignore defense against Obsidian will not ignore defense until all armor pieces break. Passives, such as Renegade's passive, will not show on top of Obsidian until all pieces break. (remove this if hard to script)

Obelisk Tweaks:


 * When obelisks despawn, they shake and then crumble, dealing light damage and knockback to nearby enemies.


 * Obelisks last slightly longer.

Energy Ball:


 * Energy Ball has a slightly lower cooldown.


 * Has lower mana consumption.


 * Obelisks will not make pulses until after Energy Ball is executed.


 * Energy Ball slightly lowers Obelisks' remaining time before despawning.

Fissure Tweaks:


 * Mana consumption and cooldown slightly decrease if Fissure doesn't hit an obelisk.


 * Wind-up of Fissure makes Obsidian immune to knockback and will parry attacks who hit Obsidian during the wind-up.

Reinforce Tweaks:


 * Knockback and stun slightly increase.


 * Wind-up and mana consumption depends on how much armor pieces Obsidian has.


 * Obsidian's armor will be immune to being lowered/broken for a few seconds.

Obelisk Hop:


 * Damage slightly increased.


 * Obelisk Hop slightly lowers Obelisks' remaining time before despawning. If the Obelisk despawns right after Obsidian uses Obelisk Hop, the Obelisk's explosion is more larger and deals more damage.


 * Obsidian is immune to knockback and will parry attacks inflicted to Obsidian during this time.


 * Obsidian's defense is set to 2 defense until Obelisk Hop fully executes. 