Board Thread:Suggestions/@comment-28122594-20160426223343

Class - Techno

Role - Mage

Sub Role - Fighter

Unlockable - Destroy MANOTECH in TEAM BOSS FIGHT

Posture -

Unequip }~ Techno's systems would shut down, as the neon part of his suit would turn into the SMOOTH PLASTIC MATERIAL in-game.

Equip \ Idle }~ Techno's systems would begin running, as his hands would move slighting behind him, and would breathe deeply, waiting for his next move to come into play. As the windup of the equipping is about 0.5 seconds.



Walking }~ Techno would raise his chest forward, which he'd push his arms behind, in which he could react faster then anyone.



Passive - Techno has the shortest windup then anyone else in the battle field. As his timing is smoothly perfect to correctly finish off his enemies with ease, but dispite his amazing abilities to react, he is quite slow upon being damaged too much.

Stats - Attack { 1 }, Defence { 1 }, Speed { 0.9 }

Mana Bars -

Core }~ Gain 1 each second

Overheat }~ Gain 10 each time the user does 2 skills in short-period of time

Basic Left-Clicking Combos - Techno would swing right arm to the right, which he quickly would twirl to the left, whilte he punches to the left also. As he would quickly punch forward, dealing a critical damage in a short period of time, as he finally would summon his Semi-Automatic ilumanitic hand to fire at the closest player, which the laser does NOT miss.

( Damages: 4 - 9 )

Keys ~

E }~ Release; Techno would place his robotic right arm infront of his chest, while the left arm grabs onto the arm. As a chemical gets released into the air, which makes the core cooldown upon explosive impact.

Z }~ Power Shot | Cost: 5 Core, Cooldown: 5.10 Seconds |; Techno would turn his body completely to the left, which the robotic right arm would lay onto the chest, but Techno would quickly flick his arm towards the right, as his body also turns to the right, as the Semi-Automatic ilumanitic hand is summoned and would instantly fire at the closest enemy.

( Damages: 5 - 10 )

X }~ Bombing Jump | Cost: 15 Core, Cooldown: 10 Seconds |; Techno would kneel down for a short second as he is winding up for 1 second, but would quickly jump into air forward, which would create an explosive impact onto enemies that are behind him as he jumps 15 feet forward in mid-air. Which creates an AoE upon landing and after jumping.

( Damages: 10 - 13 )

C }~ Circling Lasers | Cost: 20 Core, Cooldown: 10.7 |; Techno would idle with power, as Tehcon summons 4 Semi-Automatic ilumanitic hand are summoned and circle around Techno, but would contiune to spin, but spread out further and further.

( Damages: 15 )

V }~ Thundering Slam | Cost: 25 Core, Cooldown: 15.5 |; Techno would summon 5 Semi-Automatic ilumanitic hands, which Techno would swing and kneel down towards the floor, as the hands would quickly slam onto the ground, which it creates small AoE that thunders moves forward onto the battle field that lasts for 5 seconds. Enemies that can caught in the AoE would be knockedbacked and would be pushed back also with the slamming's power.

( Damages 16 - 20 = Base, 1 - 5 randomly as the players get caught in the middle of the slamming AoE )

Techno's Images \ Links

Techno's Weapon, Techno's Hands



Enjoy!  