Board Thread:Suggestions/@comment-25698611-20170303000325

Note: This may seem hastily done. That's because I already had this typed and then it didn't submit properly. I will eventually add more details.

Class: Fighter

Subclass: Mage

Weapon Name: Witherbane

Description: A young adventurer who wields a whip called Witherbane. He is good at 1on1 duels, having long melee attack range, and being relentless in his attacks. His weakness is his close range and defended enemies.

Posture: The whip is on his side.

STC: The whip swings verticle forward, then horizontally forward, then diagonally forward, and finally another horizontally forward swing. This does weak damage if the opponent is too close.

[PASSIVE] Relentless - Every time Whiplash hits, his attacks hit stronger and faster, affecting his damage and attack speed. However he loses this if he misses once. Due to having a whip, any person with over 1 defense gets their defense buff doubled. A person with 2 would have 3 defense.



[E] Momentum - Whiplash swings his whip around in an infinite loop, building momentum for his next strike, increasing the damage.

[Z] Whip Crack - Whiplash swings Witherbane and creates a small crack in front of him. This debuffs the enemies attack and speed by .05 for 3 seconds. Does very light damage. Cooldown is 10 seconds, and it costs 10 mana.

[X] Rope Swing - Whiplash swings Witherbane in the direction of the mouse, swinging over the person or object. This can increase his altitude and works as a dash. If he doesn't have a target, it just doesn't work. Cooldown is 12 seconds, and it costs 20 mana.

 [C] Sonic Boom - Whiplash cracks his witherbrand, producing a deafening sound in front of him. This produces high stun, medium damage, and reduces speed by .1 for a second. Cooldown is 25 seconds and costs 30 mana.

 [V] Disarm - Whiplash swings his whip, wrapping it around the weapon of his foe and pulling it to the ground. This results in a weapon loss for 2 seconds along with the stat changes it gives. The person does have to equip their weapon again. Cooldown is 40 seconds and costs 50 mana.

 Strengths: One v One, kiting, and the high damage potential.

 Weaknesses: Close combat, fast mobile classes, and low starting damage.

<p style="font-weight:normal;font-size:14px;"> Flaws: I'm not a scripter but V or even the whole whip itself could be hard to script. Stats may need to be adjusted. <ac_metadata title="Character Concept: Whiplash"> </ac_metadata>