Board Thread:Suggestions/@comment-2601:147:4200:77B7:B5E9:6BC5:ABC9:EE49-20170731211351

I have a love for the game strife, and I like to think about possible classes. I came up with one and worked on it for ages, thinking about how it would work and if the move set is balanced or OP. The classes name would be oracle, and it uses a small harp and dagger, the weapon named “‘Divinity”.

Oracle has a posture with the harp on his side while unequiped, and he holds his dagger in his right hand with a slightly slumped posture. When he pulls out his harp, he sheaths his dagger and kneels down to play the notes. When you equip his weapon with F, he unsheaths his dagger.

Oracle would be found in the support category with a sub of hexer

Oracle would be described as “A man devoted to his work and perfecting it. With his understanding of music theory, and strange ability to visualize vibrations and sounds, he can bring such invisible waves into reality as unstable matter. These unstable bodies of energy have all sorts of effects on people, somehow altering their emotions and moods, much like typical music.”

If anyone is willing to come up with a design for this class based off the description below, I would greatly appreciate it.

 

To give you an idea of oracle’s combo, here is how it would go.

Slice, Slice, Jab, Bash (with harp), and push.

 

The passive ability Oracle has is called Hex Block. As long as the class has normal stats, it won't be able to have stats lowered (if it has a buff, this won't work).

 

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The E move switches from the dagger to the harp, allowing the player to summon notes. Z summons red (attack), X summons blue (defense), C summons green (speed), and V remains the same. Each note costs 5 mana to summon. Only 3 notes can be summoned at once, and they remain above Oracle until used. As they are above you, you gain a buff of 10% depending on which note it is.

 

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Z is Note Shot which will shoot the first note you have summoned above you towards the mouse as a projectile. This will either debuff an enemy, or buff an ally. This move cost 10 mana to use, and has a 5 second cooldown

 

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">X is Fine Tune, which takes the first note summoned and uses it to power up oracle by 20% of the stat the note was, and it debuffs oracle for 10% of the opposite of that stat (Attack is speed’s opposite, speed is defence’s opposite, and defence is attack’s opposite.). This lasts for 10 seconds. Fine tune costs 15 mana with a 15 second cooldown

 

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C is harmony, which increases passive healing by 10 points of health for Oracle and anyone nearby, and gives them the special status effect called “Tranquility”. This status effect prevents any form of debuff until expired. Harmony gives this effect for 10 seconds. The move itself cost 30 mana, and has a 15 second cooldown

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">As for Oracle’s V, or ult, It is called parish song. Oracle creates an area of effect which roots players and causes 20-30 damage per second, lasting for 10 seconds. This move also gives all enemies caught in it a 2-4% debuff in everything for every time they get hit by the move, each debuff lasts for 5 seconds, while allies in the area get a 10% buff in all stats which lasts for 5 seconds after they leave the area of effect. This move would cost 40 mana, and it would have a cooldown of 30 seconds <ac_metadata title="Class Idea: Oracle"> </ac_metadata>