Board Thread:Suggestions/@comment-27741777-20160214031938

Kactus Klass #1

Name: Spike

Weapon name: idk

Passive: Spike is very spiky. Each time he is hit by a melee attack, the attacker will take 2 True damage. This is great for enemies with high defence or enemies who hit a lot.(Proto)

Melee combo: Spike has a five melee combo. He will first punch with his right hand then, create a large spike in his left and slash twice with it. He will finally shoot two spikes out of his right hand. Damage is about average.

E: Spiky Snipe

Having E active will change Z to Z2. Spike will slow to .4 movement speed and will have his right and left hand out in from of him. He will shoot small spike out of his right hand by clicking the mouse and will shoot large spikes out of his left hand if Z2 is used. Small spikes will do very low  damage per hit (around 2-5) and can be used rapidly at the cost of 3 mana, they also debuff enemy speed by .01 per hit. This can stack. Large spikes fired from Z2 will do average damage (about 8-12) and will debuff enemy defence by .05. This cannot stack. Large spikes cost 15 mana and can't be used very fast.

Z: Spike Shell

While Z is active, all of the spikes on Spikes body will become large and stick out of Spikes body. Passives effect will increase to 4 true damage per hit and Spikes defence will increase by .1 while this is active. This costs 30 mana to activate and will last for 6s. It takes 20 second to recharge.

Z2: Large spike

This and Z share the same recharge Time but this move only takes 8s to recharge. This can only be used if E is active. This will fire a large spike from your left hand. If it hits, it will decrease defence by .05. It will also deal average damage. It Costs 15 mana to use.

X:Spike Sword

Spike will create a spike sword in his left hand and then slash it 4 times very quickly. It deals 3 True damage per hit. This move is extremely fast and can be almost spammed. Costs 25 mana to use and has recharge time of 5s. Combined with Z, this move is a tank destroyer.

C: Spike field

Spike will put his right hand on the ground for a second, then will create a large aoe will apear around Spike. Small spikes will rise from the ground. This will stay for 5s and will deal  5 True damage per second. Any enemies inside will Have their movement speed reduced by .3 This costs 40 mana and has a recharge time of 20s

Z: Spike impale

Spike will charge up for a few seconds then, burst out massive spike from its body, impaling nearby enemies. Being impaled will stagger enemies and reduce movement speed by .2 for 10 s. It will deal 10 true damage and can impale a single enemy up to 3 timeGg. Costs 65 mana Recharge time of 35s

(not exactly sure how this would work)

Much Piercing, many op

Gg

Since most of spikes abilities are True damage, Spike will be able to consistently do the same damage even if debuffed.  