Board Thread:Suggestions/@comment-98.169.177.45-20150616203903

Crepitus is a mage class (sub-class is fighter) who relies on abusing AOE damage to hit multiple enemies all at once, dealing burst damage. Crepitus is considered a high risk-high reward class, using HP to activate abilities. While Crepitus is strong and durable, Crepitus is vulnerable when low in health.

Defense: 1.15

Damage: 1.15

Walkspeed: 0.6

Weapon: N.O.B.L.E (Nuclear Original Bomb Laucher Extreme) - The N.O.B.L.E is shaped like your basic rocket launcher, with the name on the right side of bomb launcher.

Standard Attack Combo - First, Crepitus swing the N.O.B.L.E to the left. Next, Crepitus swings the N.O.B.L.E diagonally down to the right. Then, Crepitus swings the N.O.B.L.E to in front of his face, preparing to shoot a bomb. Finally, Crepitus shoots a bomb out of the N.O.B.L.E., creating an explosion dealing A.O.E damage.

Passive - N.O.B.L.E.'s Health - Crepitus uses the health bar as N.O.B.L.E.'s mana. Whenever Crepitus activates an ability, Crepitus uses a part of the health bar to activate the ability. Also, Crepitus cannot activate an ability if Crepitus has lower than the needed health consumage. In addition, Crepitus has double regeneration, a natural 1.15 damage and defense, and a natural 0.6 walkspeed.

E: Rocket Stance - Crepitus aims the rocket foward, preparing to aim. Once the left mouse button is clicked, Crepitus shoots a bomb out of the N.O.B.L.E to the targeted direction. If the bomb hits an enemy or an obstacle, the bomb explodes, creating moderate AOE damage (8-12 damage). (Consumes 10 HP)

Z: Missile Launch - Crepitus quickly launches a missile out of the N.O.B.L.E. The missile has a fast speed and goes over a long distance. If an enemy or an obstacle is hit by the missile, the missile explodes, knocking back nearby players and ONLY damaging the hit enemy. The missile deals frail to moderate damage (4-10 damage). (Consumes 12 HP, 12.5 second cooldown)

X: Airstrike - Crepitus charges the ability, then launches a large missile into the air. Once the missile is in midair, the missile goes down, heading towards the targeted location. Once it hits the area or an obstacle, the missile explodes, creating moderate knockback and moderate damage (8-14 damage). (Consumes 18 HP, 18 second cooldown)

C: Overcharge - Crepitus upgrades the N.O.B.L.E temporally, giving Crepitus 0.15 damage for 10 seconds. (Consumes 18 HP, 22 second cooldown)

V: Nuke - Crepitus charges the ability, then unleashes an atomic bomb, instantly stunning every enemy in the field. This deals no damage, but stuns every enemy in the field, even if the enemy's stun bar is at 0. (Consumes 25 HP, 45 second cooldown)  