Board Thread:Suggestions/@comment-108.3.175.151-20161128235238/@comment-108.3.175.151-20161201013452

Flamechar33 wrote: 108.3.175.151 wrote:  [C] (Mirror Trap) - Shard charges up, then dashes fowards, adding 50 stun to the enemies stun bar. He then constructs a octogon of mirrors, before dashing in and out of the mirrors, attacking the opponents trapped within. Each hit deals 75 damage, and debuffs defense by 10%. This last 10 seconds, with an attack occuring every .5 seconds. 2 every second. so 20 x 75 = 1500. I originally thought that it was underdamaged, but realised it has the potential to kill one person and at least half another's. Do the 10% debuffs stack? If so, how much up to? Well, the stun can only last so long, so when they get up, RNG will decide how many times they get hit. I sorta tried to hint at this by saying that "an attack occurs", but sorry for the confusion. Basically, once you recover from the stun, the attacks will hit less over all, as all attacks go towards the center. I hadn't thought about how much the debuffs would stack, but, to be fair, I'd say to about 30%, maybe 20%. I originally intended each hit to more, but decided to have them do less. I didn't do the math on this. Apoligies for this. I didn't think this abiltiy through to well.