Board Thread:Suggestions/@comment-28122594-20160814020556



Role: Tank

Subrole: Fighter

Describe: A grand priest of the battle field, which Judgement is the balancer between the Hate and Love, as the choices Judgement makes can highly useful or extremely dangerous..

Mana Bars:

Sanity }: Gains 10 each 1 seconds

Fatigue }: Gains 25 each skill used... (When 100, unable to use abililies)

Stats: Defence - 1.8, Attack - 1, Speed- 0.4

Passive: Heavy Chant: Each minute the starts to the finish.. Judgement would gain a random stat by 0.4 upgrade that lasts only 30 seconds.

Basic Attacks:

1 }: Judgement swings the buster blade from the  left to the right in one swoop..

2 }: Judgement swings from the upper right to the lower left, cutting the air with ease..

3}: Judgement swings the buster sword with all the might Judgement has, as Judgement begins spinning to the right, 360 angle, 4 times, as the spins give Judgement 10 studs forward each spin..

Keys:

E }: Pray - Judgement would relax, decreasing  Fatigue (25 Each second) As Judgement has a faster passive rate, but the stats given would be smaller / shorter (0.2 which last 10 Seconds)

Z }: Imprisonment | Cost 10 Sanity, Cooldown 10 | Judgement links an enemy with a set of holy chains, which the enemy would have a decrease of Attack and Speed by 0.6, but their defence would raise by 0.3. only lasting 10 seconds, As after the 10 seconds are up, the chains fade away, as the enemy's stats would slowly regenerate back to normal..

X }: Unity | Cost: 20  Sanity, Cooldown: 15 | Judgement would hit their chest with pride 3 times, which releases a wave of Security around Judgement, as Judgement's Attack and Speed increases by 0.2 after the chest bumping and returning to battle

C }: Reflection | Cost: 30  Sanity, Cooldown: 25 | Judgement would block with the right arm posted infront of the center of their head, which a judgemental sheild shines in the distance, as if the enemy hits Judgement, then the damage would double. staggering the enemy as well.. As projectiles do no affect..

V }: Seperate | Cost: 40  Sanity, Cooldown: 35 | Judgement would embrace hate themselves, which Judgement swings the grand blade to the enemy's feet, as when the enemy is staggered, Judgement perices them with justice in the blade.. But if the enemy is stunned, Judgement hops in the air as the blade points downwards to the enemy, as then the blade collides inside the enemy's body,  which completely drains the enemy with ease, as the enemy's stats decreased by 0.4, which last 15 seconds. 