Board Thread:Suggestions/@comment-27768219-20160507030248

Feel free to take, change, nerf, add stats, anything just an idea

passive = extra jump boost slight debuff on walk speed of .5

e = changes some moves, allows higher jump

z = does a uper cut/slash

x = goes into a stance and flys at some one if you click on them (will not work if you are out of range or have not enough mana)  and if e is not active then it will just be a simple charge (like commanders x) but if e is active then the attack stops from a short range and then does a dive landing on the target even if the target moves the dive will follow

c = jumps then slams the wepon down to create a small shockwave

v = must hit some one to trigger and if miss short cool down with debuffs land, full cool down, when hit it disable the enimys ablity to attack (unless they have a passive like proto that pervents stagger and parries cus proto is relentus and you can't ust stop a proto from fighting when it wants to) then the user grabs and throws the target up, jumps then if e is not active then it will be just a simple slam but if e is active then the wepon stabs the target and deals 1 dmage for each .5 secs as they fall (if velocity is 0 for a couple of secs it stops the attack)

feel free to do anything with this 