Board Thread:Suggestions/@comment-25698611-20151228044023

I accidentally completed ruined the other one that had a lot of info on it (not on purpose.). So enjoy this summarized version because i'm not making a huge one unless I feel like editing it.

"You can't handle my potions traveller."

Class: Mage

Subclass: Fighter.

Weapon: The dispenser. A weapon with shaped like an assault rifle with tubes coming out that has the colors Red, Green, Blue, and yellow.

Description: A master of potions. He's not any alchemist, he is The Alchemist. He is most effective as mid to far range with his gun. He is unique in his ablity to create a variety of potions. However he can't just pick and choose what potions he want in the heat of battle. You can also use side effects of potions intentionally. He also can't fight close range well with his natural .8 defense.

Posture: He stands still with his gun inside of his longcoat that sways side to side. He pulls the gun out and holds it diagonally unless he is shooting.

Normal attack: Not a combo, just shoots at the mouse. Deals less damage the closer the enemy is.

Passive: Potion Master. A bar called potion power. The potion power bar increases over time, with 55 seconds maxing it out. It is heavily involved with [E].

[E]: Potion Production. Pressing E swaps your entire moveset with other potions. It makes your dispenser a different element too. The potion power bar determins how good the made potions are, determining the chance of side effects using them with a maxed out bar having no side effects.

Dispenser types.

Wind: Small damage but knockback that is lowered depending on the enemy's walkspeed and def. A gust of wind. Water: An average bullet. Fire: Higher damage than water but higher cooldown. Lightning: Highest cooldown, Highest damage. Shoots out a flash of lightning. Deals stun.

[Z] [X] [C] [V] are all potions. Press a button once and clicking throws them or shoots them out of the dispenser if at mid to far range, doing an AoE. Tapping it twice lets you drink the potion like the warmth ablity of Tundrus. If you throw it, everyone gets effected the same way in the area.

All potions last for 10 seconds, have a 20 second cooldown, and cost 25 mana unless stated otherwise.

Fighter Class potions.

Potion of sword hands: Your hands turn into swords. You can now attack like proto, dealing fast melee damage. (probably because you are just flailing your arms around.) This gives you an effective melee attack. You also cannot use anymore potions until it wears off. Side effects: Your swords break after you hit someone, reducing their range by a lot. Other side effect is that the swords may be made out of wood, dealing little damage.

Potion of Firey Spirit: You drink the potion and become engulfed in an aura of fire. You can shoot FIREBALLS out of your hands. Anyone that even touches your aura will BURNNNNNNN. You can successfully fight like a true mage. Good thing you're fire proof. Side effect: You aren't fire proof. Also you may get watery spirit, which just gets you wet.

Potion of the Vampire- (Health absorbtion)

Potion of the Werewolf- (Werewolf Transformation)

Potion of the flail. (Chain and ball)

Potion of guns. (Gives you a real gun instead of a dispenser.)

Potion of Strength (Dmg Buff)

Potion of the Fist Fighter (High dmg, Very low range)

Potion of Knives (Like above, but faster yet weaker and you can throw them.)

Potion of the Psycho (An axe that gets stronger the more you kill. You also look insane too.)

Rusher Class Potions.

Potion of Parkour: Jump Higher, Run faster, Even wallrun. Everything a parkourist can do. This is mainly used for running away though. Side effect: You always trip.

Potion of Flight: A common dream to fly. Experience enhanced speed off the ground for a whole 10 seconds. Be like proto, except you can turn. Which means you can be shot out of the sky. Side effect: You can't even take off the ground, aka no jumping. Or you can take fall damage after you fly.

Potion of Invisiblity (Invisibility)

Potion of Stun-Resistance (Stun resistance, now you can be like proto... For 10 seconds)

Potion of speed (speed buff)

Tank Class potions:

Potion of Shielding: Equips you with a shield that randomly blocks/parries attacks. The shield has a potion symbol on it. This also prevents stun and sets your def to 1. Your combo attack is bashing with your shield though, so you don't have a good amount of range. Side effects: You become a shield. You can't move but you don't actually recieve any damage. You also can be equipped by anyone that touches you, giving them a buff you would of got. Another side effect is that you're shield drains your mana.

Potion of Petrification: Turns you and whoever you want into a hard stone. You get stuck until it's over, but you get 5 defense. Used to survive normally unsurvivable things. Side effect: Instead of Stone, you get to be glass. You have .5 defense and can't move. R.I.P you.

Potion of Defense: (Defense buff)

Potion of Armor: (Armor that buffs defense and absorbs 35 damage. After it absorbs 35 damage it breaks.)

Potion of Exploding Wind (Knockback explosion.)

Support Class Potions:

Mana/Hp/Regen potion (3 guesses)

Red light: All the enemies obey the mighty red light. They stop in their tracks so your teammates can beat them up. Side effect: They get increased speed.

Potion of Temporary Health: Increases your health, but the health gets taken away once it's done. Side effect: Potion of Temporary Pain.

Hexer class potions:

(Insert debuff potions here)

Other Potions:

Potion of Revenge: Any damage you took during the last 20 seconds will form into a sword. The sword increases your stats by any debuffs. Any attack with the sword deals damage equal to the damage you took during the last 20 seconds. The sword lasts until you hit someone with it. Side effect: The sword heals the enemy, clearly turning the other cheek.

Potion of Identity theft: You can click on any enemy and become them for your time. You take all their skills and have all their stats. Side effects: The change is permanent.

Potion of Mirror: (Reflect damage potion)

Potion of Fair Fight (Equalizes stats to the highest of the two, equip both with swords)

Potion of Imprision: (Sets enemy in a box)

Potion of Cloning: (Gives you a low hp clone)

Posion (DoT to any Stat, including HP and Mana, and even Dmg/Ws/Def.)

Potion of Space: (Teleportation)

Potion of boiling water: (Damage, Can be fatal if you drink it. Duh.)

Potion of Sound: You can override the game's sound by putting your own song ID in.

potions that do nothing:

The potion of Marching: You march everywhere you go. Side effect: You swim in mid-air.

The potion of lightbulbs: You glow. Side effect: you don't glow.

Potion of Dancing: You dance everywhere. Side effect: Country music.

Potion of Red Skin: Your skins turns red. Side effect: Your skin turns blue, or green.

I'll update these to be more detailed later. Don't want to spend too much time without some break or something. Also if you have any potion effects, I can just put them in here if you want. 