Board Thread:Suggestions/@comment-26821588-20150831052449

''' Tank Class: Terra '''

Subclass: Fighter

Weapon Name: Gaia’s Wrath

Styles:

Earth Golem - Terra focuses solely on making himself an indestructible fortress for both him and his allies. He is given more abilities that revolve around creating obstructions and obstacles to block enemies from attacking and such.

Tectonic Shifter – Terra strengthens his abilities to cause quakes to amplify his capabilities with crowd control. His abilities focus further on shaking up the enemy’s world with earth-cracking attacks that have huge are of effect.



Description: Terra is a tough warrior that wields a large war hammer into battle. Terra’s main specialty is dealing powerful area damage to groups of enemies while enduring their attacks with high defense using the power of the earth to his advantage. However, his base damage is not as high as other classes and can be conquered fairly easily by foes with high defense.



Posture: Prior to equipping, Terra will have his hammer slung on his back. When he equips it, Terra will grab the handle of the hammer with one of his hands and pull it over his shoulder, grabbing the upper part of the handle with his other hand after it is over his shoulder. When idle, Terra will have his weapon in front of him, gripping the handle with both hands. When moving, Terra will let go of the hammer with one hand and rest it on his shoulder similar to how Obsidian carries his weapon.



Standard Attack Combo: Terra will begin his standard attack by swinging his hammer to the left with both hands, then swinging it to the right. After that he will raise his hammer over his head and slam it down hard in front of him, creating a very small shockwave capable of dealing light area damage. Finally Terra lifts his hammer back up and hits the ground with the end of the handle, causing a small stone spike to quickly rise from the ground in front of him and then quickly sink back into earth immediately after.



[Passive] Natural Cure - Terra recovers from stat decreases faster than others. Any buffs Terra has will also last longer than normal. Terra will recover from status ailments faster.



[E] Earth Wall - Terra uses some of his mana to create a temporary wall that rises from the ground in front of him that increases his defense by 0.1 for a couple seconds. Enemies and allies alike cannot pass through or jump over these walls, but can walk around them. These walls are invulnerable and will stagger enemies that strike it and block projectiles. These walls only last for a while and will eventually collapse. Terra can have up to four walls up at a time. (Consumes 10 mana per wall, 2 second cooldown, 15 second duration)

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<p class="MsoNormal">[Z] Boulder Rush - Terra grabs the earth and pulls a boulder out of the ground, which he then throws when the mouse is clicked in the direction the mouse is pointing. Upon contact, the boulder will explode, dealing area damage and decreasing movement and attack by 0.2 for a couple seconds. (Consumes 20 mana, 10 second cooldown)

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<p class="MsoNormal">[X] Tremor - Terra lunges forward a considerable distance and slams the ground with his hammer, creating a shockwave that pushes enemies back, inflicting good damage and good stun. Terra’s defense will increase by 0.2 and his movement decreased by 0.2 for a couple seconds and any enemies within the shockwave will have their attack decreased by 0.2 for a couple seconds. (Consumes 30 mana, 25 second cooldown)

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<p class="MsoNormal">[C] Land Spike - Terra stomps the ground with incredible strength, summoning 5 large stone spikes around him that rise from the ground and stab the foes around him, increasing his defense and attack by 0.2 for a couple seconds. Enemies hit will be pushed back and staggered for a short time. The spikes will descend back into the ground after a second or two; however Terra will not be able to move until they do. (Consumes 35 mana, 30 second cooldown, 3 second duration)

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<p class="MsoNormal">[V] Earthquake - Terra stabs the earth with the handle of his war hammer, creating an earthquake that causes the entire map to shake violently (or rather the screens of those affected by the earthquake). All enemies and allies on the map will be staggered from the violent earthquake, but enemies will also take moderate damage every second the earthquake is active. Terra will be immobile and incapable of using skills or attacks until the earthquake stops. (Consumes 50 mana, 50 second cooldown, 4 second duration) <ac_metadata title="Class Suggestion - Terra"> </ac_metadata>