Board Thread:Suggestions/@comment-26821588-20150806035918

''' Hexer Class: Sapper '''

Subclass: Support

Weapon Name: Gravedigger



Description: Sapper is a hybrid support strategist who also excels at defensive combat. Sapper has the ability to set down stationary traps or equipment that will trigger when someone is nearby. This allows him to effectively execute defensive strategies involving fortification and luring the enemy in. Sapper lacks the attack power and skills for direct combat, putting him at a disadvantage when enemies close in.



Posture: Sapper will begin with his shovel over his shoulder, pulling it over his shoulder when he equips it. While idle, Sapper will have his shovel resting on his shoulder, keeping it on his shoulder as he walks around as well.



Standard Attack Combo: Sapper’s standard attacks are fairly weak and deal minor damage, but they fill the stun bar more than other standard attacks. He will hold his shovel with both hands when he strikes. First, Sapper will swing his shovel horizontally to the left, and then to the right. After that he will raise the shovel up and swing it diagonally to the lower left. Lastly, he will end by raising the shovel over his head and slamming it down in front of him.



[PASSIVE] Fortification - Every time Sapper places down a trap or equipment, his defense will increase by 0.1 for a while (buffs are stackable).



[E] Anti-Personnel Mine - Sapper digs into the ground a bit and plants an anti-personnel land mine into the ground, leaving only a small bit of it visible. If an enemy steps within the mine’s detection radius while it is active, it will detonate and cause a medium sized explosion, dealing good damage and stun. The mines deal a fixed damage and the damage amount is not affected by Sapper’s current attack stat. These mines, if untouched, will last until the round ends, even if Sapper dies. Sapper can have up to 3 landmines active at a time. If he plants a 4th one, the oldest mine he planted will automatically self-destruct. After planting a mine, the mine will remain inactive (will not detonate) for a couple seconds before it arms itself. If a mine is triggered by the enemy, it will make a beep or click sound before detonating a second later. Mines will also detonate if hit by a ranged attack or an attack that deals area damage. (Consumes 20 mana, 3 second cooldown, 3 second arming process, maximum 3 mines active at a time)



[Z] Sentry - Sapper sets up a stationary turret that automatically targets nearby enemies within its range and rapidly fires projectiles at them. The sentry will fire about 3-5 shots every second while it is active, each bullet dealing light damage to the enemy. The bullets will travel about as fast as trooper’s bullets. After a while the sentry will malfunction and self-destruct. Sentries have 20 health can be easily damaged and destroyed by enemies. Sapper can have only one turret active at a time. The damage the sentry deals is not affected by Sapper’s current attack stat. (Consumes 30 mana, 15 second cooldown, 15 second duration)



<p class="MsoNormal">[X] Energy Field - Sapper sets up a temporary stationary device that radiates dense energy around it that can revitalize those within it. While Sapper and/or allies are in the field, their natural health regeneration and mana regeneration speed will double. This device however, is very fragile, having a max health of 10 and can be destroyed by enemy attack. (Consumes 30 mana, 25 second cooldown, 20 second duration)

<p class="MsoNormal">

<p class="MsoNormal">[C]Shovel Smash - Sapper swings his shovel hard and slams the flat head of his shovel into the enemy in front of him, dealing moderate damage and heavy stun. The enemy will also be flung a good distance away from Sapper. The enemies speed will also decreased by 0.2 for a while. (Consumes 40 mana, 30 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">[V] Bubble Shield - Sapper charges for a second, and then creates a huge stationary bubble shield around him. Enemies around him will take moderate damage and be pushed back, while allies will be shielded within the giant dome. This bubble shield is impassable for the enemy, but allies can freely enter and exit as they please. While in the shield, any damage dealt to Sapper or his allies will be blocked, and their health will rapidly restore while it is active. If an enemy strikes the shield with his standard attack, he will be left staggered. (Consumes 50 mana, 45 second cooldown, 10 second duration) <ac_metadata title="Class Suggestion: Sapper"> </ac_metadata>