Board Thread:Suggestions/@comment-98.169.177.45-20160108214617

By the way, this is my first time making a Gamemode Suggestion.

Catastrophe is an unique FFA round, but the twist is each player has their stats doubled during the round (including walkspeed). This means the average class (considering they have 1 defense, 1 damage, 0.9 walkspeed) will have 2 defense, 2 damage, and 1.8 walkspeed. In addition, health is doubled as well, but health regeneration, or any other healing (such as Abyss's Meditate or Barbarian's Rest), is removed completely, which will intensify fighting.

Mana, other bars' capacity, or other guis' capacity is not doubled, nor its regeneration either (don't worry, mana regeneration is possible). However, mana (or basically any other source of energy for bars) consumption for abilities is increased by 50% during the round, including abilities that consume mana overtime (for example, a 50 mana consumption ability is now a 75 mana consumption ability).

In addition, temporary buffs are doubled as well, but will exclude passive buffs (such as Vulca's Berserk Blade, for example). This means that a buff that increases damage by 0.1 will now increase damage by 0.2. Debuffs to other enemies are increased by 50% instead of being doubled. In addition, buffs/debuffs will last 25% more longer. Self-debuffs will stay the same amount, and will not be increased nor decreased.

Inflicted stun will also double as well, making an attack that inflicts 25-30 stun will now inflict 50-60 stun in this game. THE STUN BAR'S CAPACITY WILL NOT DOUBLE. In addition, the stun bar's recovery will stay the same. However, the amount of time when being stunned/staggered will increase by 10% of the time, which makes the amount of time stunned will be 3.3 seconds instead of 3 seconds. Passive's that decrease the amount of time stunned/staggered will still be increased by 10% of their time, such as Proto's time of being stunned for 1.5 seconds is now 1.65 seconds.

To make this more challenging, when the countdown timer reaches 1 minute, all remaining players' health will start to decrease at a considerable rate (1.5 HP/1 second), but take note that each player's health is doubled. The last remaining player alive is the winner. If there are two or more players remaining, no one wins.

'''If there are any questions, post below! :)'''

I also accept feedback, good ideas/suggestions for this gamemode, and constructive criticism. 