Board Thread:Suggestions/@comment-26116880-20160102232518

Class- Hexer

Sub Class- Mage

Weapon- Sypo, a enlarged syringe designed to inject others from afar and equipped with 7 syringes for multipurpose use, along with that is a bag with medical supplies. (Think of a big syringe, with a long handle, a spear basically)

Description- A user of specialized medical equipment, quite frail and by the power of his medical research, he could turn the tides of enhancing himself, or send its foes with a psycological break down.

Base Stats:

Defence 0.6

Attack 0.8

Speed 1.0

Stance- When unequipped, Sypo's handle is shorten and compacted in the syringe. When equipping, he grabs the containment of the syringe and the handle extends. When idle equipped, his Sypo's needle injected to the ground facing downward while his weapon is in hand.

Standard Attack Combo-

1. It will thrust the spear attempting to stab his foe. (Does -Movement by 0.07 over the course of 7 seconds)

2. Then it will proceed to bash his foes bluntly with the containment of the syringe.

3.Finally, it will lunge forward and bash their foes in the head with the containment vessel, if Adrenaline is active, it'll stab them instead. ( -Defence by 0.2 over the course of 6 seconds)

New GUI/HUD- Simlarly to Trooper, it will show how many hand syringes it has. (Max of 7), next to that are Refills, for said syringes. (Max of 14, these are unobtainble once depleted) Also, shows the overdose chances. (3 New Huds for the bottom screen)

Passive- Addiction:If Spritze uses the same moves 2 times in a row on its self, it will have boosted effects and can be stopped if not using the skill for 1 full minute. Following that, overdose could happen as well dealing 50 true damage and stunning to itself. ( 5% of happening and continues to stack by ten, EX: Player activates Addiction, uses F.E.A.R. for the 4th time, next time the chance will be 15%)

Aftermath:

F.E.A.R. or Krokodil will have a additional 30 seconds to its cooldown.

Neurotoxin has a chance of dealing staggering instead of stunning

Adrenaline may instantly OD

[E] (Herbal) Refilling: When syringes are empty, he will refill them on the ground by injecting them in containers, if none, it will refill with special plants containing various effects depend on its use. (To display to tell from a herbal to a regular, the HUD for the syringes will be white or green) While in this state, -0.4 defence.

Repair: It will fix up its Sypo, has a chance of dealing 5 damage (10% chance) every second, takes 10 seconds to finish the process.

[Z] Adrenaline: This is a self inflicting move that gives +0.4 speed, +0.7 attack, and -0.6 over the course of 10 seconds.

[Addiction] +0.8 speed 0.8+ attack -0.8.5 defence for 7 seconds and OD chance rate is by 15 instead of 10 and OD damage is now 75.

Cooldown- Instant, becomes 2 seconds during addiction

Mana Cost- 15

Syringe Cost- 1

[X] Krokodil- It throws 2 syringes at its foe decreasing all stats by -0.2 for 10 seconds, deals 7-10 per hit  X -> LMB to throw

Self inflicted- Gain 0.5+ defence and decrease speed by -0.15 X -> X

[Addiction] Defence becomes 0.7+ and decrease in speed is -0.15

Cooldown- 10 seconds, Addicition is 5

Mana Cost- 30

Syringe Cost- 1 Self infliction,

[C] Neurotoxin- The Sypo will be filled with 2 containers for 2 seconds each,it prepares to lunge for its foe, after 1.5 seconds it goes in a straight line across in a high speed rate leaving a trail of leaked neurotoxin which gives 10 stun/seconds, this stops when impacted with a wall or person, when hit with a wall, it will shatter ([E] is now change to repair), when hit with a person, it will instantly stun them and deal -0.2 defence and 5(5* every 0.2 true damage. (This length is 30-200 studs depending if you charge the lunge).

Self Infliction: It injects and stuns inself, the stun is much longer than usual (8 extra seconds), 0.00 of all stats, but your hp regen is x4 healing 44 hp over the course of that time. Everything resets after you get up (Except of your regened hp ofcourse...)

Syringe Cost- 1 Selfinflicted, 3 to attack

Cool Down- 45 Seconds

Mana Cost- 60

[V] F.E.A.R.- When thrown at a enemie, their stun bar increases by 4/seconds and is unable to fight back or defend itself making defence 0.3 and attack 0.0, these effects wear off after 23 seconds

Self Infliction- Anything thats looking at you, turns around, all stats increase by 0.3 for 30 seconds, after that, they decrease by 0.2 for 45 seconds.

Syringe Cost- 1

Mana- 40

Cooldown- 24 Seconds

Notes:

Self Injecting or throwing a empty syringe hurts you or them for 3 damage

Fighting with a broken Sypo deals extra damage but Neurotoxin doesn't work and combo debuffs wont work at all.

The containment bashes deal 8 stun

Made by: Squibbied (InGame roblox name)

Give me some suggestions, i'll tweak it how most of you see fit 