Board Thread:Suggestions/@comment-26506958-20150913220928

Role: Fighter

Sub-role: Support

Plasm is a versatile fighter that controls plasma to defeat its enemies as well as using some support abilities to assist on the battlefield. While Plasm has no real weaknesses, it does not have any particular strengths either.

Stats: 

Damage: 1.0

Defense: 1.0

Speed: 0.9

Weapon: Particula: A Bo staff filled with neon.

Basic Attack Combo: First, Plasm thrusts its staff forward. Then, it smacks the enemy with the right side of its staff, followed by a backhand strike with the right side again, then the left side (these are two different hitboxes). Finally, Plasm spins its staff in front of itself three times.

Passive: Plasma Aura: If Plasm is debuffed by an enemy, that enemy shares the debuff as well (excluding Temporal Stun). This extends to all enemies in a 20 stud radius of Plasm. Additionally, If Plasm is near a buffed ally or vice-versa, they share the same buff.

E: Plasma Force: Plasm charges up plasma in its staff before pointing it upwards, attracting any projectiles towards it. These heal Plasm for 1/2 of the damage they would have done.

Z: Fulgur: Plasm places its staff on the ground, charging electricity before releasing it around it, buffing defense by 0.2 for 15 seconds as well as dealing moderate damage (10 minimum) to enemies around it. If an enemy is hit and there is another one in range of it (25 studs away), the lightning that struck it strikes that enemy as well.

Mana: 15

Cooldown: 10 seconds

X: Plasma Flare: Plasm creates a ball of blue fire and smacks it with its staff, sending it at a targeted location. This deals more damage as it travels, meaning the further the opponent, the more damage it does. Once it reaches the location, it explodes, dealing decent stun, as well as debuffing enemy Damage by 0.2 for 15 seconds and knocking the enemy back.

Mana: 25

Cooldown: 17 seconds

C: Ionize: Plasm summons a lightning bolt on its staff, ionizing itself and its body. This increases its Damage by 0.2 as well as increasing attack speed (this affects ability animations) by X 1.5 but decreases defense by 0.1. This effect lasts for 25 seconds.

Mana: 30

Cooldown: 45 seconds

V: Aurora Laser: Plasm heats up the plasma in its staff to the point that it becomes aurora, shooting a medium range laser that is guided by the mouse. This does minimal damage (3 per hit) but lowers enemy attack speed by X0.75 as well as lowering their Defense by 0.2 for 30 seconds. This ability's length can be extended by holding V.

Mana: 5 per second

Cooldown: 35 seconds

Pictures:

 