Board Thread:Suggestions/@comment-26821588-20160112161949/@comment-98.169.177.45-20160115000626

JackOfMostTrades wrote: 98.169.177.45 wrote: JackOfMostTrades wrote: 98.169.177.45 wrote: But I feel like the weakness for Telect... isn't right. I mean, if a person were to camp at an AoE (such as Plasma Hole, or Obelisks), wouldn't Telect can just kite with either Force Palm, Pyschokinesis, or just plain standard attack combos? by aoe's I mean area attacks like Commander's Support Wave, Decimate, and Critical Point, Barbarian's Cataclysm, Tempus's Clock, Temporal Stun, and Graviga, Likely Anubis's Curse Field, Mechanic's Satellite Strike (if he places it around himself), Frigost's Absolute Zero, Omega's Stomp, Maybe Vulca's Red Field, Spectre's Ominous Matter, Obsidian's Obelisk Summon and Obelisk Hop, Cryo's Dry Ice, and a few others I might have forgotten...

Not just things that stay still and deal damage over timelike Abyss's Plasma Hole and Obsidian's Obelisks DoT.

Classes that could specifically defeat Telect with ease would be Commander (having tons of area attacks and can Guardian Dash back if he is hit back by Force Palm), Obsidian (being able to summon obelisks around him that can be a trap for Telect if he tries a barrage of Teleportation), Tempus (having a good Clock area attack, and a undodgeable Time Crack), and maybe Omega (since he has decent area attacks and can grab onto Telect and prevent him from teleporting). You do have a good point, but wouldn't Telect use Pyschokinesis and kite them from a distance? Sure, AoE damage may be countered when Telect is in melee combat, but remember that AoE attacks have a range.

Let's say Telect was far away, attacking with Pyschokinesis. The only attacks that would reach Telect would be either Guardian Dash or Ominous Matter.

Guardian Dash can be a longshot, considering Guardian Dash will take up a lot of mana to reach Telect, and Telect's passive allows him to wither away the Commander's mana. Spectre's Ominous Matter would be the only attack that could reach Telect (unless Ominous Matter is out of range, or if Telect uses Teleportation and teleports to another enemy (not the Spectre) for escape. That's like saying Abyss can easily snipe people from afar with Arcane Orb. The time between hits and the likelihood of hitting unless your close enough isn't enough to significant damage over time, Telect can't really run but rather teleport within a kiting range of the enemy. There isn't much promise in relying on Psychokinesis as a main source of damage, unlike vulca's gunshots.

I'll probably end up toning down Psychokinesis's damage if it proves too much. It's mainly as a support to deal a little extra damage if somethings running away or to finish if off if it's almost dead, or adding an extra hit in his combo if he's out of reach. Pyschokinesis may also help Telect catch up to enemies by hiting him with Psychokinesis then follow up with Teleportation, unless that proves too powerful in field testing I'll limit it to only melee attacks activating Teleportation.

Let's not forget that Trooper and Tundrus can pretty effectively out shoot Telect when it comes to ranged combat. If anything I'm probably going to alter Telect's Passive ability again to make it less powerful, perhaps only limiting mana loss to the enemies with no mana gain and limit it only to standard attack combos or physical attackers, making him more defined to having an advantage over classes with Fighter roles specifically... And Proto... ESPECIALLY PROTO. Okay, thanks.

But you do have a good point on the first paragraph. I think I overreacted on the Psychokinesis dealing moderate damage.