Board Thread:Suggestions/@comment-27865343-20160228150419/@comment-27865343-20160302150648

F0rtissimo wrote: this is like

broken

" Weapon Posture: The Sanharta is a little dagger when it kills an opponent the weapon will get a little bit of blood on top of it.|Every time Kukura gets his skills with decreasing movement hit the enemy's legs will bleed a bit.|"

that's not even related to the posture

C: Snake Poison

Kukura makes Sanharta's grip green and the top to do some poison damage when the C is pressed you can charge the poison to shoot it at an enemy the damage it will deal is 8hp dmg and also if the enemy is hit it there movement will decrease every second by 0.2 |it goes for 5 seconds| so it makes it an easy prey(grammar pl0x).

THAT'S TOO MUCH OF A SLOW e.e

 E: When you killed an opponent his body will stay longer to use your E When pressed 'E' nearby the dead person Kukura does his dagger in his body to get mana |max mana 15| (body will stay for 7 seconds

 impossible to script

 Desc: Kukura is at his best with mid-range so his worst weakness is close-range causing up for a easy kill

 That doesn't describe the class at all

 Kukura gets a bit of a dmg buff (0.3 dmg) (close-range) and he can spam the Z button to do more stabs with his dagger every stab does 5 dmg |max stab is 4 times| |Max dmg 20hp| |NOTE| (When doing 'Stab' at the back of an opponent the dmg with every stab goes to 6 and max dmg will be 24hp dmg) (every hit the enemy will lose 0.1 walkspeed)

buff duration missing why are the cooldowns so long? the skills are practically useless then 1st combo: High Elbow hit to the head |2hp dmg|

2nd combo: Low kick |1hp dmg|

3rd combo: Headbutt in the stomach |2hp dmg|

4th combo: Kukura can stab 3 times with his dagger |3hp dmg| |Total Dmg 8|

Cooldown: 30 seconds   Mana cost: 20 WHY DOES THE BASIC COMBO HAVE A C&C?!???!

 Idle Animation: Kukura gets his dagger and goes juggeling.

 this doesn't work since if Kukura threw the dagger in the air and you start moving, the dagger somehow is in your hand. Also, for this to work, Kukura has to catch the dagger with his right hand to actually start moving. Or, it would work if this class revolved around juggling.

 Posture: When Spawning: Kukura sits on the ground and when weapon is equipped he stands up and throws his dagger in the air and then catches it. Unequipped: Kukura throws his weapon in the ground and when back equipped he pulls it out the ground and throws it in the air and catches it* (When Equipping)

<p style="font-weight:normal;font-size:14px;line-height:22px;"> People would see you floating across the map while sitting down if your weapon isn't equipped. They would also see a moving dagger in the ground.

<p style="font-weight:normal;font-size:14px;line-height:22px;">X: Dagger Field

<p style="font-weight:normal;font-size:14px;line-height:22px;">Kukura summons a dagger field where daggers will go up out of the ground to damage the opponent |NOTE| (Movement lost by enemy is 0.4) when the opponent is in the field he will get stuck by the daggers |like Tundrus' V| (dmg to the opponent is 15 hp dmg)|NOTE| only 15hp dmg when he has been in the field till it left Cooldown: 40 seconds Mana cost: 20

<p style="font-weight:normal;font-size:14px;line-height:22px;">this probably isnt even scriptable

1. Basic combo doesn´t have a mana cost or cooldown its for the Z

2.Yes the cooldowns are a bit on the high side but can you give some examples, please? :3

3. I don't know how the Dagger field is not scriptable? its just the model for Kukura that goes on up to the ground and gets enemies stuck and do damage....

4. Yes the dagger will go randomly in your hand but i can change that.

5. I'll change the Desc cause ik its a bit weird

6. And ill try something else for the E (could'nt find anything :c)

7. The 'Snake Poison' Gets only 1 movement max off so why would it slow down the enemy 2 much?

8. Also changin the Posture.

-xPoxzerr (Open for idea's for this suggestion)