Board Thread:General Discussion/@comment-28140663-20160628132926

Welcome again to the series where I avoid the Mage like the Plague.

You are craving to make some delicious Rusher class that's fast but not overpowered. You want it to kill in seconds but in a 'balanced' way. Heres how to design a Main Role Rusher.

Rushers aren't really called out for their method of attack, however there is a difference between Mage and Rusher. Mages could be fast and deal tons of DPS like Rushers, however they benefit more from skills and have more ranged attacks, putting them as Mage.

Rushers should generally have their method of attack based on their subrole.

In passives, the pattern noticed is that they are all solutions to keep dealing damage or dealing more damage, though this also carries onto subrole Rushers.

E abilties always seem to be movement utilities or sometimes moveset changers, so keep following the system.

Z is generally a melee skill, or rarely a self buff. Every other skill is mostly unique in Rushers, perhaps more similar to their subrole than the main role.

Patterns : X can hit multiple times, C deals low damage or DPS but is useful, V is a buff (Sievert and Proto) or a ton of damage (Major and Renegade) 