Thread:A Mexican Llama/@comment-30144972-20170117205218

Passive: Leaking Snow

Take note that enemies will might want to avoid the debuffs from Leaking Snow. Some enemies will engage in ranged combat. Those who can't engage in ranged combat are often forced to go into close combat. They know that Tundrus's debuffs combined with its passive can often lead to Tundrus running away and gaining distance while the enemy is slowed in the puddles. Therefore, they need to use one of their heavy hitters, such as an ultimate, to reduce the debuffs in close combat. Take note of that.

[E] Winter Shooter

Winter Shooter will be either be used for fast burst damage, despite its self-slow and the removal of mana regenration during it. Meanwhile, Tundrus without the Winter Shooter is meant to constantly bombard the enemy with snowballs overtime while keeping distance with them. Using Winter Shooter or not will depend on the class, their condition (buffs or debuffs, health, etc), and the amount of mana you have.

[Z] Snowball

Snowball is your main source of damage, and is the reliable source of damage you have in midrange or afar distance. Take note that Snowballs with the Winter Shooter equipped will go in a projectile-like path, meanwhile Snowballs without the Winter Shooter will go in an arc.

When using Snowball without the Winter Shooter equipped, it is important to know your enemy's condition. A fast, one snowball burst can give you distance overtime with slow enemies such as tanks, but not against rushers. A huge, multi snowball burst can increase your chances of hitting an enemy and extremely powerful when most of the snowballs hit, but can lower your distance away from the ene,y.

[X] Snow Bomb

Like Snowball, it will go in an arc-path without Winter Shooter and goes in a projectile-based path with the Winter Shooter. If you want to keep your distance, X without E is your best option. However, if you want a quick burst of damage, E + X is your best option.

[C] Warmth

Take note that during Warmth's stance, your mana regeneration increases, making it the go-to ability for mana regeneration after a fight. In addition, Warmth + C has a good defense buff and walkspeed buff, making you slightly faster and can gain more distance away from the enemy more easily.

Wamrth + Click, however, you won't use most of the time.

[V] Tundra

Tundra is your life-saver when it comes to close combat. Its propulsion and its unique debuff creates a powerful counterattack and a combo setup. This also gives you the time to gain some distance away from the enemy as well. Considering it's 30 mana, it's a good ability to have. 