Board Thread:Suggestions/@comment-16135352-20160418230140/@comment-27509141-20160420030344

Evo141 wrote: the anti vulture mechanisms are weird... its like jugg but people at low health become golden one and every one teams on him :/ The point is that they compete for being the Golden One. The Golden One becomes incredibly strong at low health but they cannot escape at all, forcing everyone to compete for it.

Also the movement speed should be at a high low at all times, but the damage and defense scales with health. This is to prevent players like Proto and Nether from running.