Board Thread:Suggestions/@comment-25830893-20150812162507

Description: Guardian is a class that depends highly on the damaging itself. It can play both ranged and close combat with devastating attacks. Switching between Sandalphon's modes makes this class nearly unstoppable, along with high base stats. It's flaw is the fact that it has extremely limited movement space (Deciding if guardian can move at all), and no basic attack.

Role: Mage(???) Subrole: Tank

Weapon: Sandalphon (Archangel Magic Mechanical Device Behind Guardian)

Stats: Damage: 1.5 Defense: 1.5 Walk speed: 0.1

Attack Combo: 1.Harmony: A short sound which heals Guardian by a extremely small amount coming from Sandalphon 2. Harmonize: Guardian than lifts his hand and matches the tone Harmony makes, blocking damage for a second 3. Ritual: A fire burst up around of Guardian, blocking damage for 1 second, and stays until sacrifice finishes 4. Sacrifice: A long attack whereas Guardian cuts himself with a knife and causing Guardian to take damage while being open to enemy attacks and adds to the "Sacrifices" counter (Note: these moves are all quick except Sacrifice, yes they are the click "attacks")

Passive Last Stand: If Guardian health falls below 15,stats all increase by 1, except walk speed which decreases by .1, and stay there until he dies. Guardian's max health is now 15 and will never go over it. The Sandphon gains 2 extra hands and begins blasts from its pointer finger at the closest target, dealing 1 damage per shot, at a very slow rate. Guardian can not change modes or gain walkspeed. Harmony and harmonize increase mana. Mana does not increase normally, only by Harmony and harmonize can guardian gain mana. Sacrifice does 0 damage now. Any move that normally does damage to Guardian, does not. Any move that heals only heals to 15 health and heals for 1/4 of its normal heal. Requires 10 Sacrifices

E: Mode Change: Sandalphon switches between a shield and sword to a guns, that attack the nearest enemy at a rate depending on how close they are, faster if they are closer. The mechanical arms require a 5 health tribute before switch, and deal damage to guardian. (0 mana, 0 cool down)

Z: Rampage: With what ever weapon Sandalphon has equipped he rapid fire spams it at the cursor area, costing 3 mana for each attack. This will stop after all mana is used up or the Z is pressed again (3 mana per shot/attack, 1 Health a shot, 30 second cool down) Requires 3 Sacrifices

X: Purification: A large magic circle appears around Sandalphon that heals ANYTHING in it for 30 health. (30 Second Cooldown, 30 Mana) Requires 3 sacrifices

C: I must protect myself...: Guardian and Sandalphon say "I must protect myself", and uses 3 mana a second along with 1 health every 2 seconds, to raise a huge shield that blocks ALL incoming damage until C is pressed again or Guardian dies or runs out of mana. Requires 5 sacrifices

V: End everything...: Sandalphon does 50 damage to guardian and uses all mana to target the all enemys within a certain range, or the closest one depending on the mode. This will always deal damage 1 damage ever .5 seconds to that enemy until the enemy dies. For every 5 damage they take Guardian takes 1. Requires Sacrifice to be used 10 times.

Note: Guardian has a extra bar called "Sacrifices" which goes up for each sacrifice. It will never go down. Note: I am trying to make pictures soon, will post if idea is liked 