Board Thread:Suggestions/@comment-26960607-20160727072223

Class Name: Thief

Role: ???

Subrole: ???

Weapon: Silver Dagger

A Master Thief. The "Loot" Snitch will be stealing in a Fight will be Buffs & Debuffs for him to use for himself or to help his teammates with the good stuff or even for returning the bad stuff to them. He renders Stat Changes for the enemy completely useless. He's stealing the race along with some other things. Snitch's Attack Combo is really short-ranged however.

Attack Combo:

Swipes knife to the Left,

Swipes it to the right,

Stabs (as if stabbing someone in the chest),

Stabs again (as if he was backstabbing someone).

(Deals decent damage but is extremely short-ranged)

(GUI) Thief's Loot: A Pouch with 5 Slots on it. Each Slot can only contain 1 Orb. Located under the Stun Bar. You can put your Mouse over it to see what Buffs & Debuffs it contains. Click on one of them to use.

(Passive) Slip Off: Whenever Snitch steals something, he gains .2 Speed that lasts for 5 Seconds.

(E) Filch: Snitch sends a Magic Hand forward at wherever Snitch is looking at (insert T.A.C. from Kirby here). When it hits an enemy, it deals good damage (7-11) and returns back to Snitch, holding an Orb. What that Orb is is actually the amount of Health Stolen (the damage dealt) along with their current Buffs & Debuffs they had (a Stat Change Stealer). It goes into Snitch's Pouch for later use. The hand goes back to Snitch if it doesn't reach anything when it reaches the end of it's range. He can only send one hand out at a time (so he can't spam it but can use it repeatedly). This ability cannot be used if Snitch's Pouch is filled up. This ability can also be used to Steal Stat Changes from Allies. Also, what it can also steal is Effects (Ethereal Blade, Reaping, Curses, etc). (Consumes 20 Mana)

(Z) Nick: Snitch throws a small orb projectile forward which then returns once it reaches the end of it's range or when it hits an enemy. When it hits an enemy, it deals weak damage (4-6) and steals Mana from the enemy. The Stolen Mana goes into Snitch's Mana Bar. The amount stolen is Damage x2. (Doesn't Consume Mana. 10 Second Cooldown)

(X) Skedaddle: Snitch dashes forward. This doesn't deal Damage but during the Dash, Snitch is completely invincible and will go through enemies but after the dash however, his Speed is lowered by .1 for 10 Seconds. He dashes quite the distance (this is an Escape Move). (Consumes 10 Mana. 10 Second Cooldown)

(C) Loot: If the Pouch is empty, this ability cannot be performed. Anyway, here's what the ability does: Snitch takes out one of the orb (seems a bit big) out of the Pouch and throws it forward. When it hits an enemy, whatever Effects it had will be on that enemy (which was stolen using Filch). The Damage it deals depended on how much Damage Filch dealt to steal that Orb (so for Example, Filch was used to steal a .2 Speed Debuff. The Move Filtch itself did 8 Damage. When the Orb was thrown at the enemy, it'll also deal 8 Damage). It can also be thrown at allies but instead of damaging them, it'll heal them. Stolen Effects (Ethereal Blade, Reaping, Curses, etc) if thrown will just make the Orb give 20 Stun to enemies if it's thrown at them. (Consumes 10 Mana. 10 Second Cooldown)

(V) Straight Outta England: On the most recent enemy Snitch has hit, he dashes to the enemy then goes back to the spot he was before he dashed (basically returning). It'll deal 10 Defense-Ignoring Damage and it'll also steal that enemies' Health Regeneration but Snitch only keeps it (not using it for himself) for 10 Seconds. After the 10 Seconds, it flies back to the enemy in the Form of a Golden Yellow Orb. (Consumes 50 Mana. 55 Second Cooldown) 