Board Thread:Suggestions/@comment-27737434-20160205213248

Hunter

Class: Fighter

Subclass: Hexer

Stats: Attack: 0.8 Defense: 0.9 Speed: 1

Weapon: Hunting Knife/Bow

Posture: Unequipped: Regular roblox stance, knife sheathed on back of the right side waist, and bow on the player's back. Knife Equipped: Hand reaches for the knife and stays there, torso tilted to the left, and left arm and leg slightly forward. Bow Equipped: Left hand on bow, right on string, legs together.

Description: A magical hunter who has lived in a dense forest for most of their life, the Hunter specializes in hunting creatures which have been alerted to the hunter's presence, chasing them until the hunter is able to cripple them and go in for the kill, however, against highly damaging attacks hunter is at a disadvantage.

Weapon Description: A hunting knife that at the tip goes slightly above the top edge, before lowering back down into a serrated edge, and the bow looks relatively basic, with a lightly colored area where arrows would be fired.

Normal Attack: Twirls around while slicing behind with the knife, then does a diagonal slash down from right to left, then a horizontal slash from left to right, and ends with a stab.

[PASSIVE]: Hunter's Agility: Hunter is unaffected by speed debuffs.

[E]: Hunting Bow: Equips the Hunting bow, decreasing defense by 0.1 and increasing attack by 0.1. While this is active all skills are changed but still share the same cooldown, and the normal attack on the first click nocks an arrow, costing 7 mana, with a cooldown of one second before you can click again to fire it,  removing 0.03 speed on whoever it hits. Pressing E again will equip the knife.

[Z]: Gut: Stabs the knife forward, then turns it to the side and slashes outward, decreasing the enemy's defense by 0.1 for 10 seconds.

Cooldown: 7 seconds, Mana: 15.

E+Z: Piercing Arrow: Briefly charges the bow with mana before firing a projectile which will decrease an enemy's defense and speed by 0.1 for 12 seconds. Cooldown: 10 seconds, Mana: 20.

[X]: Ambush: Jumps forward, bringing the knife up before bringing it down when hunter lands, creating a small shockwave and decreasing enemy speed by 0.1 for 8 seconds. Cooldown: 10 seconds, Mana: 20.

E+X Beartrap: Lays a beartrap which lasts for 20 seconds, ensnaring anyone who touches it for 4 seconds, decreasing their defense by 0.1 and speed by 0.2 for 6 seconds. Cooldown: 12 seconds, Mana: 30.

[C]: Infusion: Hunter brings out a vial full of beast blood and drinks it, increasing damage by 0.1 and speed by 0.2 for 10 seconds. Cooldown: 15 seconds, Mana: 25

E+C: Rope Arrow: Shoots an arrow which on contact with terrain will pull Hunter halfway towards it, or on contact with an enemy will bring them halfway towards Hunter. Cooldown: 15 seconds, Mana: 30

[V]: Hunting Field: Hunter charges an arrow above their with mana for 3 seconds, during which enemies speed is decreased by 0.2 for 3 seconds, Hunter then stabs the arrow into the ground, causing an explosion which debuffs enemy defense by 0.2 and speed by 0.4 for 6 seconds, while buffing hunter's and allies speed and attack by 0.2. Cooldown: 50 seconds, Mana: 60

E+V: Stopping Power: Has the same startup as Hunting Field, but nocks the arrow instead, clicking will fire a projectile which travels extremly fast, requiring little to no leading from a distance, on hit it will stun an enemy for 3 seconds, and leave them with a 0.3 debuff to speed, and if it hits a certain jetpack user, sets the overheat to 100. Cooldown: 30 seconds, Mana: 50

If it wasn't obvious already, this class is for catching runners.

Pictures:

Note: This is the first time I've ever modeled something using studio, and imo they don't look very good. Also the knife is kinda bigger than I wanted it to be.

Dark Grey: Color 1

Light Grey: Color 2



And please, do criticize! As this is my first class suggestion, I've no idea of what a good class suggestion looks like. 