Board Thread:Suggestions/@comment-26960607-20161112230219/@comment-30144972-20161113002514

GameboyVersionX wrote:

(C) Dig: Turf starts to dig underground, becoming invulrenable. His Speed gets increased by .4 while underground but he can only stay underground for 10 Seconds maximum. After 10 Seconds or pressing C sooner, Turf will pop out of the ground, causing a shockwave which knocks enemies around him away. They gain a .2 Speed & .3 Attack Debuff for 5 Seconds. The shockwave is rather small though. For each Second Turf is underground, he consumes 3 Mana. (Maximum Mana Consumption is 30. 15 Second Cooldown)

The problem with this ability is that it's like Renegade's Invisibility, only with no "shadows" and invulnerability. This makes Turf run away with ease, which is almost hated by the community.

Well, that stuck out like a sore thumb.