Board Thread:Suggestions/@comment-29611713-20180819004932

CLASS CONCEPT: Warlord

MAIN ROLE: Tank

SUB ROLE: Support

WEAPON: Battle Standard

'''Overview: Warlord is a protector of its allies and rallies them to victory. Warlords playstyle is that of a very aggressive support who gives their allies the “guidance” they need to get them into the fray and dominate the battle. Warlord has the unique ability to summon courageous warriors (fodder) to aid the battle for peace (supreme dictatorship of the galaxy). Warlord can struggle when you don't actually have allies to rally. But in all other situations, your a god (not really).'''

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Health capacity: 1200

Health regen: 5/s

Barrier capacity: 250

Stun capacity: 120

Stun recovery: 3/s

Mana capacity: 100

Mana recovery: 2.5/s

Rally recovery: 1.5/s

Damage: 100

Stun output: 100

Defense: 100

Mitigation: 100

Movespeed: 95

Knockback resistance: 100

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'''Innate Passive: Rally - You have a second bar called Rally, this bar goes up whenever you or nearby allies deal damage (max 100). This is used in conjunction with some of your abilities.'''

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Passive: Fierce - Nearby allies have increases health regen and stun resistance.

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'''E: Rally: wave your flag and rally your allies. You lose 10 rally every second using this ability. Warlord and your allies will gain bonus attack and defense equal to 15% of the Rally bars total. Each second you create 1 soldier. A soldier is wielded with a small sword. A soldier has the following stats:'''

150hp

100 defense

100 Damage

120 Movespeed

'''Dash attack- dashes at the enemy dealing very light damage. One time use.'''

Basic attack- stabs the enemy, dealing very light damage

'''You may have a maximum of 3 soldiers. If no enemies are within a certain proximity, they will simply follow warlord until an enemy enters their “aggro zone”. Once a soldier targets an enemy, they will run the enemy down until they perish. '''

You may use your abilities as normal in this mode

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'''Z: Guidance - Grab an enemy or ally. Press click or z to throw them at your cursor. They deal moderate damage and knock the enemy off balance for 2 seconds. An ally also gains a huge  defense buff for a brief moment when thrown. You may also grab soldiers, but you do not knock enemies off balance. You are slowed by 30% when you have an ally or enemy grabbed and only 10% for soldiers. Has a 10 second cooldown. Reduced by half when you use it on soldiers. Costs 20 mana.'''

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'''X: Demons Embrace - Smash the ground, dealing moderate damage and stun. Hitting soldiers with this ability instantly kills them and awards you with 15 rally and 50 barrier for each soldier killed. 14 second cooldown, decreased by 1 whenever a soldier successfully land their dash attack. Costs 25 mana.'''

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'''C: Guardian - Toggle on/off. All allies will be marked. 40% of all damage marked allies take will be redirected towards you as true damage. You gain 10% defense for every person affected by this. 2 second cooldown.'''

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'''V: Juggernaut - dash at an ally or enemy. You will become empowered with mighty strength. You gain 60% decaying movement speed. You will gain 200 barrier and 60 rally over the duration. If you dash to an ally they will gain half of this effect (besides the rally). Dashing to an enemy will emit a shockwave dealing light damage and knocking enemies far back, besides the target of the dash. Your soldiers gain 500 barrier upon use, and gain 60% decaying movement speed as well. Costs 50 mana. 40 second cooldown.'''  