Board Thread:Suggestions/@comment-26821588-20150802174921

''' Rusher Class: Aero '''

Subclass: Fighter

Weapon Name: Windbreaker

Styles:

Hurricane - Aero puts the violent nature of the winds to use, creating razor sharp blades of wind with his attacks that damage all around him. This turns him into more of a hexer as these attacks also deal speed debuffs.

Wind Runner - Aero becomes one with the wind in order to allow him maximum mobility and agility. Aero gains new abilities that allow him to move around and buff his speed to make him the perfect hit and run tactician.



Description: An agile swordsman who wields a double-pronged pole sword that harnesses the power of wind. Aero is an extremely agile class that uses the power of wind for quick movement and strong attacks. He focuses on dealing fast damage and chasing down weakened enemies before they escape. However, enemies with high defense will only be left with mere scratches from Aero before he gets cut down. Aero is also vulnerable to ranged attacks.



Posture: When unequipped, Aero’s Windbreaker will remain on his back. When Aero equips it, he will reach behind him with one hand, grab the windbreaker and pull it out to his side. While idle, Aero will have his hand with the Windbreaker slightly in front of him and his empty hand by his side, his legs will assume the posture very similar to the Abyss. While moving, Aero will have his hand with the Windbreaker behind his torso in a position similar to how to Commander walks with his weapon. His other hand will be in front of him as if he is ready to block an attack with it.



Standard Attack Combo: Aero will start his combo by slashing diagonally to his upper right, hitting the enemy with the upper blade on his double-pronged pole sword. He will follow up by stabbing the foe in front of him with the lower blade. Then he will do another diagonal slash to his lower left while hitting his enemy with the upper blade again. Finally, he will start to rapidly spin his Windbreaker at his enemy that will hit up to 8 times with both the upper and lower blade, dealing very light damage with each hit.



[NEWBAR] Galeforce - This bar will steadily fill at a moderate pace. By using Updraft, this bar will be drained by 30. This bar has to have at least 30% of it filled in order for Aero to be able to use Updraft. If Aero is ever stunned, this bar will be completely drained.



[PASSIVE] Tailwind - Aero's speed changes based on how high his health is. At full health Aero will walkspeed will be at 1.5 and will steadily become slower as he loses health. Upon losing 85% of his health, Aero's walkspeed will drop to 0.2 and remain at that speed until he dies.

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<p class="MsoNormal">[E] Updraft - Aero will use up some of his Galeforce to create a strong wind updraft that launches him backwards into the air as he does a backflip. Aero will travel a moderate distance before landing. Updraft will drain Aero’s Galeforce bar by 30 in order to use it, and needs the bar to be at least 30% full in order to use updraft.

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<p class="MsoNormal">[Z] Gale Barrage - Aero does numerous swift, rapid slashes in front of him that create sharp blades of air that fly forward and slash enemies in front of him, increasing Aero's movement by 0.2 for a couple seconds, rapidly damaging enemies with multiple hits, and decrease the defense of any enemies hit by 0.03 each hit for a couple seconds (adds up to -0.24 defense if all slashes hit). (Consumes 30 mana, 15 second cooldown, 8 hits total)

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<p class="MsoNormal">[X] Vortex Field - Aero creates a large, stationary vortex column of air around him that constantly damages enemies over time and decreases their movement by 0.4 as long as they remain in the vortex. The stat changes will linger on only for a couple seconds after leaving the vortex. (Consumes 35 mana, 30 second cooldown, 10 second duration)

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<p class="MsoNormal">[C] Whirlwind Disc - Aero will rapidly spin his double-pronged pole sword, creating a disk of strong wind, which he will then launch towards the location the mouse is pointing at and increase his speed and attack by 0.2 for a couple seconds. Any enemies hit by the disk will take good damage, good stun and have their speed decreased by 0.4 for a couple seconds. This disc will go through the enemies it hits and will continue moving forward. If the disk manages to hit a third enemy, the wind will break apart and the disk will dissipate into the air. (Consumes 25 mana, 20 second cooldown)

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<p class="MsoNormal">[V] Cyclone Rush - Aero will hold his double-pronged pole sword with both hands above him and begins to rapidly spin the blade. Wind will gather around Aero and then engulf him in small tornado. Aero will then move around while inside the tornado, damaging enemies he collides into. He can control the direction he moves around in with the movement keys. Aero’s speed will double when he is inside the tornado. Each time the enemy is hit, they will take good damage, moderate stun and have their speed decreased by 0.2 for a couple seconds. After about 5 seconds, Aero will stop spinning and the tornado will dissipate. <ac_metadata title="Class Suggestion: Aero"> </ac_metadata>