Board Thread:Suggestions/@comment-26308094-20151124132910

Mage Class: Genesis

Sub-Class Role: Fighter

Weapon Name: Revolver of Ages

Description: A being as old as the planet it guards, Genesis has been around long before the existence of words and possesses near-omnipotence. Genesis has a balanced playstyle, playing both offensively and defensive with a mixture of burst damage and knockback. Genesis fights well both with his normal combo attacks and abilities, being a balanced fighter. However, even though Genesis has a gun as a weapon, he does not use it often as it is inaccurate and does not have a long ranged because of that and can be taken out from a medium range due to a lack of damage from a range.

Posture: Genesis spawns in with his revolver holstered by his right leg. While equipping his weapon, Genesis will unholster his revolver and spin it (like vulca), green flames will also spring up from around his legs and Genesis will not be able to move for a brief moment. When idle, Genesis puts his left hand behind his back with his revolver dangling loosely by his right leg. While moving, Genesis spreads out his revolver.

Clicky Combo: Genesis throws a punch to the right with his left hand, then smacks his revolver to the left, following up with an uppercut with his left fist, jumping slightly in the air and knocking enemies upwards in the process, finishing by blasting the ground in front of him with an explosive bullet, knocking himself backwards slightly and dealing good knockback to enemies.

[Passive] Omnipotence - Genesis can view the health, mana, stun and stats of his opponents and allies through an additional gui only visible to Genesis floating above their heads. Genesis can see the guis through walls and at any distance and thus know the locations of them. Color of gui changes according to the teams and training team guis are disabled.

[E] Teleportation - Genesis’s body turns green (and neon). An image will also be created at the position he will teleport to. Half a second after this happens, Genesis will switch positions with the image, the image then fades away. After using this ability, cracks will radiate from Genesis, signalling that Genesis cannot teleport for some time. Genesis will teleport to his mouse position and can only do so if the position is within 30 studs. Enemies near the locations he teleports to and from will be knocked back and dealt slightly damage. (consumes 15 mana, 10 second cooldown)

[Z] Barrage - Genesis enters a shooting stance, holding his revolver with both hands pointing the revolver towards to mouse. After 1 second, Genesis fires his revolver 6 times in rapid succession, shooting 6 high-velocity projectiles that explode upon impact or travelling a short distance, creating a small aoe that deals decent knockback and all 6 projectiles can hit to deal good damage. Genesis has reduced walkspeed while in the shooting stance and cannot move for a brief moment while firing. (consumes 15 mana, 8 second cooldown)

[X] Chaotic Power - Genesis’s energy overflows, leaking outside Genesis’s body and creating a field around him. The field then explodes by itself after a short delay, spurting searing-hot (and green) flames up into the air and knocking enemies upwards, dealing good damage and giving a stackable and lengthy .05 defense debuff. This ability hits up to 5 times. Genesis emits green flame particles while using this ability and will gain .3 walkspeed and .2 damage after using this.(consumes 35 mana, 16 second cooldown)

[C] Crust Slam - Genesis creates a white (green) flaming sphere in his left hand right before doing a (green) flaming uppercut with his left hand that sends hit enemies flying up into the air. Genesis jumps upwards while doing the uppercut. The uppercut can hit twice and will deal good damage each time plus a .1 damage and walkspeed reduction for every hit. If Genesis lands a blow with this ability, this ability changes to Core Shatter for around 5 seconds. (requires cooldown to be full to use, consumes 20 mana, 12 second cooldown [half of the cooldown bar]) [Core Shatter - Genesis points the sphere in his left hand forward and dashes forward. The sphere will shatter if it hits a surface, opponent or after Genesis dashes a distance (1 retribution dash distance), creating a big aoe that deals high damage, high stun and staggers (consumes 20 mana, the rest of the cooldown, can be used regardless)] Additionally, the ability will revert back to Crust Slam after Core Shatter is used or 5 seconds after Crust Slam is used.

[V] Break Shot - Genesis rises up into the air, charging up his revolver. After 2 seconds, he teleports to the enemy that is the most recently hit and surprise-jabs him with his left hand, staggering him and giving him a .4 walkspeed reduction for a short time. He then points his revolver at the enemy for 1 second before blasting the enemy in the face with his fully-charged revolver, creating a massive aoe, dealing heavy stun and heavy knockback, creating cracks in the ground. Genesis will receive a .1 walkspeed and .3 defense increase after using this skill. This ability requires Teleportation to be ready and will make it enter cooldown after using. (consumes 50 mana, 52 second cooldown)

Misc Stuff: Genesis gets engulfed in green flames whenever he uses an ability

(aaaa can't decide on class roles)  