Board Thread:Suggestions/@comment-10204530-20150713214655/@comment-25838314-20150719135133

Zantus wrote: [Name] - Strom

[Main Role] - Rusher

[Sub-Role] - Fighter

Strom is a speedy fighter, utilizing their electricity/lightning-based abilities with the use of a special gauntlet, to buff their own speed and deal quicker attacks. However, Strom is easily vulnerable against high-damage classes.





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[Weapon] - Dendou, a blue wrist-brace/gauntlet that uses electricity abilities mainly to create a lightblade from, for basic attacks. The weapon is mostly blue and gives off a blue glow, with details that can be coloured through the Primary Color GUI.

[New Bar] - Current - This blue bar will be needed to be filled in order to use abilities, as all of them are required to use the Dendou with. Use E skill to fill. It starts out completely full (100), but will slowly fall down to 0, and if that happens then abilities will not be able to be used and using the E skill will be prolonged than usual. This can be noticed when the blue glow from the Dendou fades off as well.

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[Defense] - 0.8

[Damage] - 1.1

[Walkspeed] - 1.2

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[Basic Attack Combo] - Equipping the Dendou will release the lightblade. First, Strom will horizontally swipe then strikes the blade forward, before stopping and discharges two small lightning strikes towards the ground (small AOE) from the tip of the blade.

[Passive] - High Voltage - Hitting enemies will increase walkspeed by 0.13 per hit which will decay after 13 seconds. Running into the wall barriers of maps will instantly charge up the Current bar, but if done while having over 50 Current will significantly crit Strom.

[E] - Juice Up - Strom raises their hand with the Dendou upwards and retracting the lightblade, gaining electricity from above the skies. This fills up the new bar, 25 Current per second. If the bar hits 0, it will take about 5 seconds of staying in E until it can charge back up again. Also during this, running into Strom will cause 4-6 damage and 0.05 Defense reduction.

[Z] - Lightning Heel - Strom raises their arm with the Dendou like the E skill, but longer and gains only 15 Current. Then, Strom's Speed is increased by 0.6 to leave electric trails behind them (which also deals 3-6 damage if ran into, affects Strom themself) and the Dendou lightblade is extended for longer reach. Consumes 25 mana and 50 Current. 18 second cooldown.

[X] - Spark Shot - The lightblade retracts back into Dendou and Strom aims with it towards the mouse cursor, shooting thin electric blasts that deals 5 damage and 0.07 damage reduction per shot to the enemy. Reduces Strom's Speed by 0.3 during this. Can be held as long as there is 15 mana and 25 Current. Consumes 13 mana and 12 Current per shot. 22 second cooldown.

[C] - Shock Thrash - The lightblade's basic combo becomes much faster, increases Strom's Defense by 0.4, but reduces Speed by 0.5. The blade and Dendou also glows slightly brighter. Damage dealt is not affected. Consumes 30 mana and 35 Current. 15 second cooldown.

[V] - Electronet - Strom raises their hand with the Dendou like the E skill, gaining 20 Current shortly before slamming the Dendou into the ground and dealing medium AOE damage as well as reducing 0.3 Speed from the enemy. This also buffs any allies (as well as Strom) within the AOE by increasing 0.3 Speed. Consumes 55 mana and 85 Current. 35 second cooldown. GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY