Board Thread:Suggestions/@comment-26960607-20160916093945

Class Name: Fragger

Role: Mage

Subrole: Fighter (I don’t think I got the Subrole Right)

Weapon: Grenades (Held in his Right Hand)

Description: A Military Recruit with quite the Supply of Grenades and Bombs (mostly Time Bombs & C4s). Fragger can make use of his Explosives to harm groups of enemies. Whether it’d be detonating Hidden Bombs, strapping them onto enemies, or throwing them from a distance, they will get blown up. Despite his Good Damage Output, Stun, and Knockback, he doesn’t have any Stat Buffs & Debuffs.

Attack Combo:

Slaps with Left Hand,

Backhand Slaps with Left Hand (I think Tundrus should be the only guy who gets to Slap people),

Throws Grenade on the Ground which causes it to explode in front of him,

Rolls a grenade on the floor and explodes when something touches it or it reaches the end of it’s range (it only stays around for 3 Seconds before blowing up).

(Slap Damage: 4-6. Explosion Damage: 7-10)

(Passive) Fragmentation: The Explosions he can do with his Abilities can also knock Fragger away. The Stun the Explosions can do is a lot less the further the enemy is so it’s the minimum amount they’ll take while they take a lot more the closer they are to the Explosion so they’ll take the Maximum amount (minimum and maximum is shown in every one of the Class’ Moves). The Damage also applies to this Rule.

(E) Grenade Throw: Fragger puts his Left Hand in front of him and prepares to throw a Grenade. Hold E to charge up and release to throw. It gets thrown (or lobbed) at wherever the Cursor is pointing at and Explodes, dealing damage (8-10) and Stun (5-13). Enemies hit get knocked away from the explosion.

When Fully Charged, it instantly explodes upon hitting the ground. When it’s ¾, It bounces once then explodes when it’s still. At ½, it bounces twice then explodes and an uncharged one explodes after bouncing 3 times. Regardless of it bouncing or not, they explode on the enemy if they make contact with them. Fragger can only throw 1 Grenade at a time (so no spamming Grenades but he can instantly throw another one after the Grenade he just threw exploded). (Consumes 10 Mana)

(Z) Rehydration: Fragger takes out a Water Canteen filled with Water and takes the Drink, restoring 25 Mana. He’s gulping away for 3 Seconds though and if he gets stunned or staggered within that time, he won’t get the Mana at all. (Doesn’t Consume Mana. 15 Second Cooldown)

(X 1) C4: Fragger plants a C4 nearby (placed somewhere very close to him). It can even be on Walls & Ceilings. It’ll stick to that surface. The C4 usually just gets tossed (NOT thrown by the way cuz then it could be thrown very far). The C4 can only be seen by Fragger and no one else. Not the enemies and not even his Allies. The Ability then gets changed to Remote Detonation. There’s no Cooldown for this Move because the only way for it to activate is if Fragger detonates the C4. (Consumes 30 Mana)

<p class="MsoNormal">(X 2) Remote Detonation: Fragger pulls out a Remote and detonates the C4 regardless of location. When the C4 Explodes, enemies take lots of damage (10-15), lots of stun (15-25), and get knocked back far. Enemies blasted will also gain a .25 Attack Debuff for 10 Seconds. The Detonation doesn’t consume any Mana because planting the C4 did but it did activate it’s Cooldown. (15 Second Cooldown)

<p class="MsoNormal">(C) Time Bomb: Fragger sticks a Time Bomb to the enemy in front of him (similar animation to Abyss’ Critical Hit). If the Time Bomb doesn’t get on an enemy, then the Bomb gets on Fragger himself. To pass the Bomb onto someone else, you have to hit them with an Attack. Any attack will do as long as it doesn’t hit 2 people or more. When the Bomb gets passed onto someone else, the person who has it can’t give it back to the person who gave it to them for 3 Seconds (so if you’re a Trooper who shot Proto for instance, Proto gets the Bomb and he can’t instantly give it back to you until after 3 Seconds). The Bomb only has a 10 Second Timer. When that Timer goes off, whoever has it gets Blown Up. They take a lot of damage (13-17) and a Huge Stun Rate (50-75) along with a .3 Defense Debuff but it only lasts for 3 Seconds (so if the enemy that is not a Proto is stunned, the Debuff will remain on them for the Entire Duration of them being stunned). The Explosion won’t harm anyone else around the one who got blown to smithereens (no stun, damage, and Debuff for them) but they get knocked away from it. While the Bomb is still around, Fragger gains a .6 Speed Buff that gets lowered by .05 each Second. (Consumes 30 Mana. 25 Second Cooldown)

<p class="MsoNormal">(V) Bomb Rush: For 15 Seconds, whenever Fragger uses E, it won’t consume any Mana and it can be spammed. The Damage will still remain the same but the Stun is very pitiful (1-5) and deals no Knockback whatsoever. These Grenades will be thrown at full charge (so no need to hold). For the Entire Duration, Fragger cannot use any of his Other Abilities and the Grenade Explosions won’t knock him back (not even the Passive can affect this). (Doesn’t Consume any Mana. 50 Second Cooldown) <ac_metadata title="Class Concept: Fragger"> </ac_metadata>