Major (Alpha)

Animations
Click Combo= Click Combo

Sprint
 * -|E Ability=

Honor
 * -|Z Ability=

Assault Pierce
 * -|X Ability=

Swipe
 * -|C Ability=

Needle Storm
 * -|V Ability=



Tips and Trivia

 * The name of Major's weapon is "Needle."
 * Needle is based off of the rapier, showcasing elegant, fast pierces and direct strikes.
 * Major slightly references Weiss and her fencing coil weapon from RWBY.
 * Major is left-handed.
 * Attacking turns off Sprint.

Strategies

 * With Major's constant movement speed buffs, you can weave in and out of combat in order to avoid abilities and activate Honor constantly to ensure you have more damage and speed, which Major heavily requires to catch up on damage.
 * Assault Pierce is an amazing move. It's a dash, ignores defence, and more importantly can hit multiple times! When using it, move forward and rotate your screen left to right fast. If done right, this can hit 2-4 times.
 * Ensure Swipe lands, as its has a small hitbox but it instantly staggers the foe. To make sure you land it, use it instantly after a dash from your basic attack/Assault Pierce if it lands on the enemy.
 * When using basic attacks, go over the enemies head when you dash and onto the opposite side of them to disorient their attacks.
 * Use E to chase runners, dodge ultimates and kite enemies! Be aware that your defence is decreased while you are using it, though.
 * Using Needle Storm right after the enemy is staggered/slowed down by multiple Assault Pierces to ensure you make its full potential. More importantly, make sure the final dash hits as its damage is potent after the multiple defence debuffs.

Weaknesses

 * Major is very fast and attacks rapidly, but blocks, multiple staggers, or a large stun can throw Major off balance and ultimately lead to his doom.
 * Major might be weak to being kited, considering Major has no ranged potential, but take note of his Sprint and walkspeed buffs.
 * You could need some small defense buffs before fighting Major to counter his damage buffs, but take note of his Needle Storm able to ignore or debuff defense.
 * Sudden knockback is very effective when fighting Major, because you can easily protect yourself for a small period of time (and kite if you can).
 * Slows, also known as walkspeed debuffs, could leave Major's Sprint useless for running or chasing.
 * Needle Storm can easily win a fight for Major by lowering your defences, however it has a windup beforehand and an extremely short range that can be dodged by most forms of mobility.
 * Despite being built around his combo, Major is required to land abilities if he wants to remain in a state of advantage throughout a fight.