Board Thread:Suggestions/@comment-31780004-20180529152020

While (aside from Raksha) there probably won’t be any new classes until the entire game is reworked (which may not even happen), I decided to suggest a few new effects/stats for future classes/reworks just in case.

1. Fortitude

A hidden statistic that determines your knockback vulnerability. Having 100 Fortitude would mean you took a normal amount of knockback; having more would reduce knockback by 5% for each additional Fortitude point (becoming completely knockback-resistant would require 120 Fortitude). Similarly, being debuffed will increase knockback, but only by 4% per point lost. (To receive double knockback, one would need 75 Fortitude)

2. Gravity

An effect that takes place on an area rather than a player; any hostiles or allies (based on the effect) within the area will experience either decreased gravity (higher jumps) or increased gravity (lower jumps).

3. Gravity Resistance

A stat specifically designed for a class to counter Gravity-using classes. Gravity Resistance compensates for jump height loss from areas with increased Gravity - for example, if you had 5 Gravity Resistance points and you were in an area where Gravity was increased by 10 points, you’d jump as if you were in an area where Gravity was increased by 5. If you had 5 Gravity Resistance points in an area with Gravity increased by 5 (or less), then you’d be entirely unaffected.

4. Attack Speed

A stat that determines how rapidly you can attack; it can be affected by buffs and debuffs. When buffed, your click combo is sped up and the durations of any charge times or animations for attacks are shortened. When debuffed, your click combo is slowed down and charge times/animations are lengthened.

5. Disabled

A status effect that prevents the use of any abilities aside from E/LMB.

6. Piercing

Can be buffed or debuffed; when your Piercing stat is increased, your attacks partially ignore defense. When it is decreased, defense takes a bigger toll on the amount of damage you deal. 