Board Thread:General Discussion/@comment-27805569-20170829082246/@comment-27805569-20170831210046

Maracash73 wrote: what kind of tier list is this supposed to be

is it for 1v1s or for team play?

Trooper: Your reason is great, but just cause mechanic is a better pick for most siguations doesnt mean trooper itself is bad. V is stupidly powerful against timelocked enemies, and trooper overall works well with the supports (comm cc and defense, mech C, abyss's everything, tempus V and Z). The escapes are also great whenever you are getting gang banged.

Proto and Rene (mostly proto): Proto is stupidly weak to CC, and its hitbox is quite large due to its stance. Also, range is limited, and you are loud af, so people can easily react to you. As for rene, it falls under the same "weak to CC" category, and CC is very common and powerful in teamplay.

Frigost: Switch this guy around with proto and rene. Frigost has insane damage, huge hitboxes, CC, debuffs, and E is great at offbalancing multiple people at once.

Obsidian: wtf is this. defense buffs. cc. aoe. natural defense. and it can chase, V teleports and Z and X debuff speed.

Omega: what is this. 700 damage in one combo. V can ward people away and ignore stun. you can body block supports with E. The rankings are based on two things, the utility they bring to a team fight, and how well they can fight on their own.

Trooper brings very little to a team fight and can only really kite, but when rushers are so common and maps having as many LoS blocks as they do, trooper can do very little. You say trooper can do a lot to someone who is time locked, but really any class can.

Rushers provide debuffs with Proto's defence and attack debuffs with large AoE damage while the ult is active, major also has and AoE defence debuff, and Rene being able to slow entire teams. Also if CC is a counter to a class, it's not a counter.

The thing with frigost is its damage is lack luster unless you can get a full combo off, and with frigost's long cooldown after the combo has been used puts a lot of down time on its damage.

Yes, obsidian is good, but without the ability to actually stay near the fight when it's constantly moving puts obsidian at a ridiculous loss.

Omega has one trick, and one trick only. It's also single target at that. Not to say it isn't fun, but it's not that useful.