Board Thread:Suggestions/@comment-27026273-20151003113237

"Let these words decide your endings"

Mage Class: Altale

Subclass: Hexer

Weapon Name: Laventale

Decription: Altale, a class that wield the knowledge and power to alter or change the end of all living beings. Altale is a class that wields major knowledge of offensive, supportive, black, time and space magic, when all of these magic combine, it is called "Tales". With their Laventale Book, they can change the end without any backfires. The Laventale is a book with color customed cover. Outside of the book will have also color customed decorations that consist of a star in the middle of the cover and an outline. When the book is opened it will always have white in it. Altale consists mainly of buffing or debuffing players as well have an offensive side of releasing high class spells to damage players. However Altale must be immoble for the spells to reach maximum damage, making Altale vunerable from stun attack or knock backs. Another factor is that Altale's skill can be cancelled when it comes to melee fighting, thus making Altale only strong if they are seperated from the opponent in a range.

Posture: When spawning in the match, Altale will have Laventale be held with the spine on the right hand, when equipping Altale will put both of the hands in front of its torso while the book will open and float in front of Altale. When walking, Altale will snap the book shut with its right hand and then have a normal walking animation, when stopping Altale will change back to his idle position. When unequipping, Altale will close the book with both hands and then have the unequipped posture like the starting of the game.

Standard Attack Combo: Altale will first off swing his right arm out, releasing a color customed orb in front of the player that will do a minor explosion upon hit, then a repeat of the first attack with the left, following up with the book glowing, emitting a flash that will cause players to be pushed back and have walkspeed decreased by 0.1 for 10 seconds and then a final spell circle summon that will damage opponents that walk into the radius, but will buff allies and Altale attack and defense by 0.2 each 2 seconds if they stay within the radius. The duration of the spell circle lasts for only 6 seconds and can only be done if there is over 20 mana within the bar. The whole combo takes 24 Mana.

[Passive] Telltale: Altale will have a 15% chance to read a player when attacking, and lets Altale know what their stats are. If Altale clicks on one of the stats, Altale will drain 0.15 of that stat and take it for itself until the match finishes or if Altale perishes. Altale will also have its skill have a cooldown after the skills have been used or if they've been cancelled.

[E] Chant: Altale will read the Laventale, causing a certain radius around Altale to glow a custom colored aura. These reading will take 5 seconds to chant, if succesful then Altale will have the chance to either buff attack, defense or walkspeed by 0.3 for 40 seconds. The stats also however can't be overlapped when enchanting again and they cannot get buffs or debuffs of the stat after the chant was given. '''[Example: Can't get attack buff or debuff from others if Chant gave them attack buff]. '''Altale will also stay immobile for the whole chant if successful, however enemies can cancel the chant and thus the buffing will also be cancelled. [Consumes 10 Mana/Cooldown 45 seconds if completed/Cooldown 5 seconds if cancelled]

[Z] Chapters: Altale will go on its knees and chant for 3 seconds. If the chant is successful then the Laventale will glow its custom color, and will flash 3 times, then 3 orbs will come out of Laventale and then circle around it, each being able to be fired with the mouse. If the hit is successful then the orb will do an AoE that will decrease oppoenents attack and walkspeed by 0.2 for 5 seconds. Can be cancelled if hit by melee. [Consumes 15 Mana/Cooldown 10 seconds if completed /Cooldown 3 seconds if cancelled]

[X] Sequel: Altale will charge for 5 seconds putting both of its hands on the ground. If the charge is successful then Altale will create a replica of itself in front of Laventale. The replica cannot move, however it can be used as a switch, if you press [X] again then you will switch places with the replica, and if the replica is hit, then it will emit a flash that will decrease defense by 0.2 for 5 seconds and then explode dealing an AoE affect and giving 40% stun increase. Can be cancelled if hit by melee. [Consumes 25 Mana/Cooldown 15 seconds if completed/Cooldown 10 seconds if cancelled]

[C] Stories: Altale will charge for 7 seconds, with its hands on Laventale, if charge is successful then Altale will swing both of its arms upwards, and then will emit a color customed field that is used for "stories". This field will decrease defense and walkspeed by 0.5 for opponents and increases walkspeed and attack by 0.4 for allies and Altale. When the duration of the field is over, the field will create a visible soundwave, decreasing opponents defense and walkspeed by 0.2 for 10 seconds, and then will erode away to nothingness. Can be cancelled if hit by melee attacks. [Consumes 25 Mana/Cooldown 25 seconds if completed/15 seconds if cancelled /Duration of field 10 seconds]

[V] Final Ending: Altale will close its Laventale with its right hand, then throw the Laventale to the air. While in the air Altale will swing its arms upwards and emit a color customed Tales beam towards Laventale. When the beam hits Laventale, Laventale will then glow a bright color customed color and then create a Tales sphere that will make all players be able to read other players stats as well as swap their strongest stat with their weakest stat until the sphere erodes. When the duration of the Tales sphere is complete. Altale will jump towards Laventale, then catch it with its right hand and then create a T pose to Laventale. Altale will then place both hands on Laventale and then charge, when charged to maximum time, Altale will shoot a color customed "Tales" Energy Beam to the ground creating a Star shaped AoE affect. Then Altale will fall down with Laventale. The Tales Energy Beam can be cancelled with a ranged shot overpassing 15 damage, and will force Altale to release it. [Consumes 55 Mana/Cooldown 45 seconds/Duration of Tales Sphere 5 seconds/Charge time for Energy beam maximum of 5 seconds] 