Board Thread:Suggestions/@comment-98.169.177.45-20151123231114

Waft [Rusher Class]

Substitute Fighter Class

Weapon: Chinook Gauntlets

A great rusher who can control the air using gauntlets made out of pure and orbiting air. Waft is overall protective when it comes to fighting in hand-to-hand combat using rapid attacks from abilities, making it overall effective against teams of fighters or rushers. Waft can harass others when they get too close by abusing light knockback or making them slightly airborne. Waft is weak to players who have ranged attacks, as projectiles can cut through Waft's wind and successfully hit.

Posture: When spawning, the Chinook Gauntlets would be transparent. However, when equipping, Waft's fist will have gusts of wind revolving around them, and Waft will enter into a fighting position. When idle or walking, Waft's arms will be out front, similar to Ichor's idle position. When unequipping, the gusts of wind orbiting around Waft's fists will disappear.

Standard Attack Combo:

*Waft punches forward with the right Chinook Gauntlet

*Waft punches forward with the left Chinook Gauntlet

*Waft claps the Chinook Gauntlets together and releases gusts of wind to the sides.

*Waft spins around and creates a small gust forward, knocking back enemies.

[NEW BAR]: Galeforce - Used for Waft's [E], Twister. It can be consumed at 5 Galeforce per second of Twister being active. Galeforce regenerates at 3 Galeforce per second.

[PASSIVE]: Waft's Flurries - Similar to Abyss, Waft cannot be staggered by shields, regardless standard attacks and abilities.

[E]: Twister - When this is active, Waft will have an wind-like aura orbiting around the torso. This gives Waft a special effect, which will push back nearby enemies from Waft. In addition, this gives Waft an extra 0.1 walkspeed, but loses 0.1 defense. However, projectiles will be aimed at Waft, as projectiles who nearly miss Waft will be targeted back to Waft. During Twister, Galeforce will be consumed. Abilities can be used during Twister.

[Z]: Gust - Waft will charge the ability raising both arms, and have Waft's walkspeed halve. Then, Waft creates a blast of wind forward. Enemies who are hit by the gust will be knocked back, dealing light damage. The closest enemy will be tripped for a few seconds, instead of the enemy knocking back, and deals normal damage to the closest enemy. (Consumes 20 mana, 12 second cooldown)

[X]: Whirlwind - Waft will have multiple air particles orbiting around Waft. During this time, enemies around Waft will be constantly be slightly pushed back and slightly lift from the ground, dealing light damage to each hit, which will make escaping challenging for some. Waft is free to move when the wind particles are active. After 6 seconds, the particles will disappear. (Consumes 30 mana, 20 second cooldown, 10 hits total, lasts 6 seconds.)

[C]: Draught - Waft spins around, creating small gusts of wind around Waft, dealing light damage to nearby enemies. After a few seconds, Waft punches the ground with the Chinook Gauntlets and creates multiple drafts of wind around Waft, dealing moderate damage and pushing back enemies heavilly. (Consumes 35 mana, 22 second cooldown.)

[V]: Hurricane - Waft constantly spins around and becoming immobile, creating multiple drafts and gusts of wind. Enemies who are nearby Waft during this time will be constantly be dealt normal damage per hit, being pushed back and pulled in for 5 seconds. After that, Waft will explode with intense winds, knocking back enemies heavilly and dealing moderate damage to them. (Consumes 50 mana, 40 second cooldown, lasts 5 seconds, 11 hits total, including the final hit in the ultimate.) 