Board Thread:Suggestions/@comment-26308094-20151001093549

Mage Class: Ruptor

Subclass: Fighter

Weapon name: Caledrima

Description: Ruptor is an adventurer who came across a legendary sword with temporal abilities in his travels. Ruptor fights with a unique playstyle of his own, playing both defensively and offensively with his blade which could revert to an instance of itself in the past. With unpredictability to his enemies, Ruptor can easily dispatch of anybody who crosses him. However, Ruptor lacks range and control and can be easily taken by surprise. He also has long ability cooldowns.

Posture: Ruptor spawns with a fragmented shard of caledrima drawn across his back. When he equips his sword, he pulls it over his back, holding it with both hands while it flashes and turns into a 'snapped' instance of itself. When idle, Ruptor will hold caledrima with both hands in front of him in a stance preparing to strike any offenders. While moving, he will point his caledrima frontwards with both hands in front of his chest. [When idle, Ruptor rests with both hands on the handle of caledrima with caledrima resting on the ground. When moving, Ruptor drags caledrima on the ground with his right hand, creating a decorational trail on the ground as caledrima scratches the ground.]

Clicky Combo: Ruptor starts by smacking his enemy with the hilt of caledrima from the left, he then proceeds to jab caledrima forward with his right hand. Then, he will dash slightly forward with with caledrima pointing forward in both hands. Then, he will hold caledrima upright with both hands, releasing a burst of energy from the sword which creates a small aoe blast which gives a .1 damage debuff entering his second stance. [Ruptor slashes caledrima to the left, then to the right. Then, he will do a furious cross clash with caledrima before doing a spin which can hit multiple times. After spinning, caledrima will snap in half, the front half vanishing after hitting his enemy and giving the enemy a .1 defense debuff and reverting back into his first stance.]

[PASSIVE] Temporal Cyclum - caledrima constantly cycles between two instances of it in the past, a broken but reinforced instance and a fully intact and polished instance. While in the 'broken' instance, ruptor gains a .2 defense buff and attacks will have a shorter reach, less damage, but more stun, knockback and the ability to ignore parrying.[While in the 'intact' stance, Ruptor will gain a .3 damage buff, a longer reach, more damage and a new set of abilities. However, attacks will also have less stun and knockback, and Ruptor will gain a .1 movement speed debuff.]

[E] Acceleration - Ruptor holds caledrima in front of himself and draws energy from it, increasing his own mana regeneration and giving himself a .2 walkspeed buff when he exits this stance. This will also make caledrima enter its next stance when it finishs. ( lasts for 5 seconds (cannot exit unless damaged), 15 second cooldown)

[Z] Flash Jab - Ruptor quickens his own time and does a rapid jab in front of him, giving his enemies a .1 movement speed debuff and a .1 damage debuff for a short time, dealing good knockback. This ability ignores parrying. (consumes 15 mana, 7 second cooldown) [Blade Flurry - Ruptor freezes, charging up for a second, then rapidly spins in his current position, slicing up enemies trapped in his flurry of slashes and dealing good damage. Can hit up to 6 times, each hit does 4-5 damage, deals no knockback. (20 mana, 2 second duration, 7 second cooldown)]

[X] Flash step - To use this ability, Ruptor has to first target somebody by hitting him with his normal combo attack. After targetting somebody, this ability can be used. Ruptor phases out, slowing down the time of everything except his own, travelling at the speed of light and immediately phasing back in in front of his target, catching his target off-guard. Ruptor then proceeds to whack his target, inflicting him with a .1 damage debuff and staggering him. (consumes 30 mana, 15 second cooldown) [Blaze Crack - Ruptor slashes caledrima through the air so fast (sup sanic fast) that it ignites and gives off a blinding glare. Caledrima will channel a burst of temporal energy through all those who get hit, removing all their buffs and dealing a lot of stun (around 50 I suppose). Enemies hit will also have 30 mana removed. (consumes 30 mana, 15 second cooldown)]

[C] Chronal Slam - Ruptor jumps upwards into the air, imbuing caledrima with a burst of pure energy. When he reaches the peak of his jump. he will suddenly quicken time for himself and instantly slam back onto the ground, stabbing the broken blade of caledrima into the ground, causing random cracks to appear around him. Then, caledrima will discharge the energy stored within it and blasts Ruptor into the air, giving himself a .2 movement speed buff and dealing aoe damage which gives enemies a .2 movement speed debuff (consumes 35 mana, 20 second cooldown) [Overclock - Ruptor sends signals into parellel timelines, calling forth multiple shadows of himself from other timelines. Ruptor then slows down time before phasing out of existence. His shadows will then flash around, unleashing sonic-fast strikes within an area, casuing Ruptor's enemies to constantly parry and take rapid 2-3 damages, Ruptor will then return and his shadows will vanish. Should deal around 25 damage total. (consumes 35 mana, 5 second duration, 20 second cooldown.)]

[V] True Awakening - Ruptor will hold his sword in a meditating stance, charging up temporal energy, creating random black particles around caledrima. While meditating, he will gain .6 defense. caledrima will undergo dramatic transformations, eventually stopping when it enters its ultimate form. Ruptor will then gain a .4 walkspeed buff and exit meditation, slashing caledrima around in great speed, dealing good damage, great stun,and inflicting a .05 walkspeed debuff for every hit that hits home. While this skill is active, caledrima and Ruptor's arms will gain a sinister black glow. (consumes 60? mana, 10 second duration, 10 hits total, 70 second cooldown)

feel free to give me any feedback, weapon shud resemble something like this, but with a black and stockier handle  