Board Thread:Suggestions/@comment-26960607-20160626033150

Class Name: Saturn

Role: Mage

Subrole: Fighter

Weapon: Dream Ring (Just a Big Golden Ring and that’s it. Has no jewels and gems on it. Oh and uh, it’s pretty big but not that big like Sievert’s Wheel)

Description: Saturn is more of a peaceful person. She isn’t someone who’d wanna fight out of problems but when she needs to, she’ll  have no choice but to do it. Saturn only has a Magical Ring with her. It’s pretty strange how a ring can be used as a weapon but at least it has magical properties. Aside from it being able to be used for melee attacks, it can also act as a throwable projectile, a teleporting portal, and some other things. She has some good things to use in combat and is really great at outlasting enemies and backing away if it becomes super unbearable for her. Saturn does not have the greatest damage output just to you know. What would you expect if hitting people with Rings can do?

Attack Combo: Right Sweep, Left Sweep, Throws ring forward then it Boomerangs back (deals multiple hits), Spins which creates a Ring around her with Space Debris in it (lasts for 5 seconds. Deals multiple tiny hits). (Meant for damage but the damage this gives out is really lackluster)

(GUI) Mana Reserve: (Next to the Mana Bar)

(Passive) Universal Reserve: When Saturn’s Mana Bar is full (at 100), it’ll still fill up but it’s not the Mana Bar itself being filled but more like a Reserve. It’s a Bar next to the Mana Bar. It can only fill up to 100. When Saturn runs out of mana (as in “ZERO! It’s Empty”), the Reserve’s Content gets moved into the Mana Bar (for an instant fill up). If the Bar is not exactly full, it’ll only refill it when it’s down to certain number (so for example, you have 50 in the Reserve and you’re down to 50 Mana. That 50 Mana in the Reserve goes into the Mana Bar, filling it up back to 100).

(E) Golden Ring: Saturn holds a Golden Ring. Press E to Cancel this ability. Right Click to throw it at the direction her cursor is pointing at and Left Click to change its properties. The effect this does depends on what Properties it has. These are the properties:

-Plain Gold [No Effects. Just good projectile damage (7-11) and nothing else. Costs 5 mana]

-Golden Sparkles [Transfers Stun from her Stun Bar to the Enemy’s Stun Bar. Maximum of 10 Stun to transfer. Deals weak damage (4-6). Costs 10 mana]

-White Sparkles [Steals a maximum of 10 mana when it hits an enemy. Deals little damage (1-3). Puts 5 Stun in her Stun Bar]

-Shiny [Applies a .1 Attack Debuff that lasts for 5 seconds. Deals subpar damage (3-7) Costs 15 mana]

-Golden Glow [Applies a .1 Defense Debuff that lasts for 5 seconds. Deals weak damage (3-5). Costs 15 Mana]

(Z) Comet Shot: Saturn fires a white comet that homes in on the nearest enemy. It deals 7 defense-ignoring damage upon exploding but deals no knockback as it just explodes into light. It does nothing else but damage. (Consumes 10 mana. 10 second cooldown)

(X) Magic Trap: Saturn shoots a yellow light ball with her ring (despite it not even having a gem). When it hits an enemy, that light ball turns into a ring and keeps the enemy immobile for 10 seconds, rendering them unable to do anything (attack, use an ability, move around). (Consumes 25 mana. 17.5 second cooldown)

<p class="MsoNormal">(C) Portal Trick: Saturn makes her ring huge enough for her to go through. She’s gonna use this to teleport herself to another spot and she can do it in more than 1 way:

<p class="MsoNormal">-Default: Puts the ring over her head and lowers it down to the ground, vanishing. She does the reverse upon teleporting. This has a lot of lag (as in “Leaves You Open to Attack”) but she can teleport greater distances (something like, anywhere on the map). Perfect for getting yourself around the map. (Simply performed by pressing C and putting your cursor at the spot you wanna go to)

<p class="MsoNormal">-Forward: She puts the ring in front of her and goes through. This is quicker but the distance of the location she teleports is very limited (as in “Short Distance” but not that Short) unlike the default. Best used to get yourself away when you’re getting chased. (Simply performed by pressing C while walking forward.)

<p class="MsoNormal">-Backward: The throws the ring behind her and rolls back. Similar to Forward, this is quick but the distance of the location she teleports is very limited. Best used to back out of fights. (Opposite of forward. Simply performed by pressing C while walking backwards)

<p class="MsoNormal">-Jump (Or While In Midair): She places the ring below her feet. This has infinite distance like the default but is very impractical to use. This is mostly useful to escape from an approaching enemy but the location is very situational. This escape (esp. when you jump) is only so situational. (Simply performed while being in midair or just jumping then pressing C)

<p class="MsoNormal">-Offense: She places her Ring in front of her and another one behind her. Attacks will go through these as well as enemies. Enemies will take 5 defense-ignoring damage from going through these rings. This is very deceptive but really gimmicky. Being super predictable (or just very crafty & a such a “Trump Card”) will most likely make this ability fail badly (or at least, make her waste this ability). It also is impractical to use like the “Jump” one but this one is more on the “Makes Enemies Not Stupid” side of things. (Simply performed by pressing C twice)

<p class="MsoNormal">(Consumes 25 mana. 27.5 second cooldown)

<p class="MsoNormal">(V) Anti-Gravity: Saturn places down a huge ring on the floor that takes up a large area. Enemies in this ring take 10 defense-ignoring damage and get levitated into the air, rendering them immobile. They can’t get away by using dashes, jumps, teleports, or any ways of mobility, including Flights (Jetpack this Proto!). The large ring only stays around for 10 seconds. (Consumes 50 mana. 55 second cooldown) <ac_metadata title="Class Concept: Saturn"> </ac_metadata>