Board Thread:Suggestions/@comment-28341702-20161117020951

Main Role: Fighter

Sub Role: Mage

Weapon Name: Flinging Darts

Description:     is a person that can easily upgrade their click combo and ultimate attack by use of abilities. has the weakest default damage of all classes (1), and so requires a fast but inaccurate click combo and abilities.

Click Combo: Fling 1 dart. Fling 4 darts in a cross, fling 4 in an X, then fling 8 in an octagon pattern.

Equip:     grabs a pack of darts.

De-equip:     places the pack of darts back in the tacti-cool holster thing.

[PASSIVE] Upgrade: On use of every Z, X or C ability, the damage for that certain ability will increase but have a longer cooldown. The maximum upgrade is 5, or 5 times you use that ability. For cooldowns, just add 5 to the cooldowm every damage upgrade (if damage upgrade was 3 on a 15 second cooldown, the final cooldown would be 30). Each upgrade costs the same amount of mana as the initial cost (an ability costing 15 would cost 15 to upgrade). When you initially use an ability, that will count as the first upgrade. The ultimate attacks do not have upgrades, and all abilities will have upgrades unless said otherwise.

[E] Path Changer:     will change his abilities.

[Z] Paintball:     upgrades his darts into paintballs. This does not require any upgrades, and does 2 damage. Costs 5 mana. This is a one time use ability, but has a cooldown of 30 at the beginning.

[X] Bullets:      upgrades his paintballs into bullets. This requires the Paintball ability to be used, does not have any upgrades, and does 4 damage. This is a one time use ability, but has a cooldown of 60 at the beginning.

[C] Heat Seekers: All darts shot after this upgrade will heat seek toward the nearest enemy. This without upgrades is more inaccurate than Buster Slam 2.0. Costs 25 mana, cooldown of 30.

[V] Banshee (has nothing to do with a banshee): Absolute armageddon of flinging dart doom. Basically,    spams darts at an astonishing rate of 30 invisible darts per 5 seconds every click & hold to avoid lag, and lasts for 5 seconds. Any abilities that have been used/upgraded will affect how this ultimate will work, such as Heat Seekers. Costs 50 mana, cooldown of 50.

[E + Z] TNT Residue: 1 dart in every click combo will be explosive, and will explode IF IT HITS ONLY A PLAYER. It will not do anything if it hits a block. The maximum amount of darts being explosive will be 5 darts being explosive. Costs 20 mana, cooldown of 20.

[E + X] Vanishing Dart:    will fling a dart that is initially invisible, but will blink every 0.5 seconds. At the max upgrade, this will only blink every 2.5 seconds.

[E + C] Flywheel Blaster: Instead of flinging darts,    uses a nerf gun (not sponsored). This has a ROF of 10 every 5 seconds. This costs 30 mana, cooldown of 25.

[E + V] Maelstrom:    will target where the mouse will be, summoning a "satellite missile" effect. Then, at the center of the target, a flurry of darts will appear in a spiral galaxy pattern. Costs 50 mana, cooldown of 50.

there is no name because im too lazy to come up with one.

yes this is basd on nerf and bloons tower defense 5 and league of roblox dont ask why my classes are being based on stuff, if you want me to make an original class, just wait until 2020

darts do 1 damage. paintballs do 2. bullets do 4. its even more OP than nether 