Board Thread:Suggestions/@comment-26960607-20160625062624

Class Name: Tidal

Role: Mage

Subrole: Fighter

Weapon: Water Medallion (Just a Blue Water Drop-Shaped Medallion. This medallion kind of makes water appear on her hands)

Description: Tidal has this Medallion that enables her to manipulate water. He is not meant to be some warrior but at times she has to fight, she’s left with no choice. She uses Water to harm enemies but she can also make use of them even if they’re just steam, hotspring water, etc. etc. Tidal is decent when it comes to trying to put the pressure on them. She’s just not too shabby to fight as. One small problem she has is that she can’t actually burst. Despite her damage output being good, it’s great at racking up damage but destroying lots of health in a few hits is not gonna be possible.

Attack Combo: Blasts Water forward from her right hand, does the same thing with her left hand, Stomps the ground sending a wave forward, Kicks sending a bigger wave forward. (The waves follow the ground. You can’t send any in midair. What kind of logic is that!?!)

(GUI) Vapor Meter: Similar to the Mana Bar, only the bar is Watery Blue instead of White.

(Passive) Vapor Meter: Tidal uses Water instead of Mana. Water regenerates the same as mana while moving around but it regenerates 3x quicker while he’s standing still. While an ability is used, Water Regeneration stops.

(E) Hot Spring Scald: Tidal blasts scalding hot water. This beam of water deals a lot of damage and goes through shields. (Consumes Water while held)

(Z) Steampunk Mist: Tidal creates a mist of steam around himself that lasts for 10 seconds. Enemies are damaged by this steam when it’s created (not while it’s staying around) and it’s hard to see through it (good luck with those who have projectile attacks). (Consumes 10 Water. 5 second cooldown)

(X) Jetstream: Tidal creates water at where she’s standing and dives underwater. She cannot be hit while she’s underwater but she can’t jump (he sticks to the ground but at least he can go up walls :P) nor use any of her other abilities. Pressing X again makes her stop using this ability. When she presses X, she makes a big wave go forward (not a projectile) before going back up to the surface. The wave by the way, knocks enemies back. (Consumes mana while Aqua’s underwater. 10 second cooldown)

(C) Rain On Parades: Tidal creates a rain cloud on top of nearby enemies for 10 seconds. Aside from the obvious rain cloud that appears above them, they randomly take 1-2 damage (not constant however) plus their attack is lowered by .1. (Consumes 20 mana. 15 second cooldown)

(V) Last Resort: Tidal uses her “Last Resort” Move. Within a large area, she creates an insanely huge whirlpool at where he’s standing for 10 seconds. Enemies standing on this whirlpool will be spinning into the center where they’ll be stuck. Dashes, Jumps, and Flights won’t make them escape from that but certain teleports do (such as Temporal Stun). (Consumes 50 mana. 55 second cooldown)  