Board Thread:Suggestions/@comment-98.169.177.45-20151206014557

[Rusher Class]: Firn

Substitute Hexer Class

[Weapon]: Firn's Snowboard - A regular shaped snowboard which has a vertical red stripe that is aligned down the middle. The main color of the snowboard is determined by the player's primary color.

A snowboarder who slows enemies overtime while having great mobility when riding. Firn is overall great at outrunning enemies, and charging into fights using Firn's snowboard. In addition, Firn is also great at slowing enemies lightly, both when riding or not. While Firn is a great at mobility, Firn is frail with physical and AoE damage, being weak in comparision to high DPS classes, with only the snowboard used in abilities having the highest amount of damage. In addition, Firn's hit-and-run strategy may be futile if there is a class who outmatches Firn's speed.

Posture: When spawning, Firn will have the snowboard on the side of Firn's left arm. When equipping, Firn will grab the snowboard with the right arm, and wield it with the right arm as well, grabbing the middle of the snowboard. When walking, Firn will still grab the snowboard in the middle, but will drag it along the ground. When unequipping, Firn will put the snowboard on the side of the left arm again.

When using Drift, Firn will drop the snowboard, and jump on it to ride. Constantly, Firn will ride it like a surfboard, but will sometimes push forward to gain speed by dragging and lifting Firn's right leg. When jumping, Firn will step on the back of the snowboard, which tilts upward and jumps. When unequipping, Firn will step on the back of the snowboard, which causes it to be swung upward, then Firn will grab it by the middle of it, returning to its original posture.

Standard Attack Combo:


 * Firn will swing the snowboard to the left, damaging enemies in front of Firn.


 * Firn will swing the snowboard down, damaging enemies in front of Firn. The snowboard won't be slammed to the ground.


 * Firn will stab the snowboard forward, impaling enemies who are in front of Firn.


 * Firn will finally spin around clockwise once, damaging nearby enemies whom are around Firn.

[Passive]: Momentum - When Firn is riding on the snowboard, Firn will sometimes push forward from the ground with the leg, gaining 0.04 speed. The speed will increase and stack by 0.04 every few seconds of when Firn is riding, and will last until Firn gets hit. Firn's maximum amount of speed is 1. However, Firn's speed will be permanently be debuffed by 0.1 for walkspeed, due to the snowboard being slightly heavy.

[E]: Drift - Firn will get on the snowboard, and Momentum is active during this time (see Momentum for more details). Firn can still activate abilities during this time. When turning while moving, Firn will create a blast of snow, which the direction will depend on where Firn is turning (for example, when Firn turns left, the blast of snow will be pointed right). If Firn runs over a player, it will cause the player to be knocked back. Firn has no bar, and won't consume mana, so Firn has no restrictions on how much it'll last when riding on the snowboard.

[Z]: Flurry - Firn will start to spin around, creating a snow flurry that lightly damages nearby enemies, while slowing them by 0.02 for a few seconds per hit, having the maximum amount of hits of 5. Firn will be free to move around during Flurry, but cannot use standard attacks, abilities, or activate/deactivate Drift. Flurry will last 2.5 seconds before ending.

If Firn activates Flurry during Drift, Firn will spin around with the snowboard. Flurry will have more AoE range of the snow flurry, and the snowboard will actually deal moderate damage, while knocking back enemies who are hit by the snowboard. (Consumes 20 mana, 25 mana if Flurry is activated during Drift, 15 second cooldown, Flurry lasting 2.5 seconds, 5 hits total + extra hits from the snowboard.)

[X]: Blizzard - Firn will start to jump upward, then slam the feet to the ground, creating snow particles off the ground and lightly damaging enemies, while slowing them by 0.1 for a few seconds. If an enemy is hit directly by Firn, they will recieve moderate damage, while being knocked back lightly as well.

If Firn activates Blizzard during Drift, Firn will jump in a much greater altitude, and the range of the AoE will be increased as well. If an enemy is hit directly by Firn's snowboard, the damage will be slightly higher than the original. (Consumes 30 mana, 35 mana if Blizzard is activated during Drift, 18 second cooldown.)

[C]: Avalanche - Firn will dash forward with the snowboard covering Firn, creating snow particles along the way during when the dash is active. When Firn hits an enemy during this dash, Firn will kick forward, which will deal moderate damage to the enemy, along with knocking back the enemy and slowing the enemy by 0.15 for a couple of seconds.

If Firn activates Avalanche during Drift, Firn will dash in a faster pace. When Firn hits an enemy, it'll deal moderate damage, but the enemy will be staggered as well. However, the slow debuff will be removed when Firn uses this ability during Drift. (Consumes 30 mana, 35 mana if Avalanche is activated during Drift, 20 second cooldown.)

[V]: Frostbite - The same effect will happen whether or not Firn is in Drift or not. Firn will jump upward, then will point the snowboard downward. After making contact to the ground, a puddle of frost will appear and will freeze nearby bricks, along with lightly damaging nearby enemies. If an enemy is standing on one of the frozen bricks, the enemy will be slowed by 0.4 until they get out of the frozen bricks. In addition, Firn's speed will increase by 0.1 until Firn gets out of the puddle of Frost. The frozen bricks will last for 10 seconds before melting into the ground. (Consumes 50 mana, 38 second cooldown, lasts 10 seconds.) 