Board Thread:Suggestions/@comment-27026273-20151205125401

"Fear the shadows..."

Rusher Class: Nocturne

Subclass: Hexer

Weapon Name: Abysmal

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Description: Nocturne, a fallen warrior that has been resurrected seeking for some blood lust. Nocturne wields Abysmal, a dual scythe that are connect to each other by chains, each capable to latch onto other opponents and objects, unable for the opponents to escape from Nocturne so easily. Nocturne can also manipulate the shadows, being able to revert into a shadow and using this shadow form to ambush opponents when they least expect it. Despite from this, Nocturne is rather reliant upon latching and shadow reverts, as they are mostly the only way Nocturne can escape. Also, Nocturne can rather be unreliable upon quickly defeating opponents quickly.

Posture: Nocturne upon spawning shall have Abysmal on both legs, before grabbing them with both arms and going into idle mode. Nocturne idle posture consists of having both Abysmal's being pointed straight angle with the arms, which are the same posture of a walking Trooper. Nocturne's walking animation has Nocturne then having the right Abysmal's on the shoulder whilst the left Abysmal being acted out like it's being dragged. Unequipping the Abysmal's will result on Nocturne placing them back onto the legs.

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Standard Attack Combo: Nocturne shall first off slash the left Abysmal diagonally down right, then slash the right Abysmal diagonally down left. Afterwards Nocturne shall do an upwards X slash before doing a horizontal forward thrust slash with both Abysmals

[New Bar] Shade: This new bar indicates on how long Nocturne can stay into Shade Form. Maximum amount going to 150 Shade while being consumes of 2 Shade every 0.5 seconds. Upon into this form, Nocturne's Z and X will also be changed. Shade will be regained during time of 2 Shade every second.

[Passive] Living Nightmare - Nocturne gains a new bar called Shade. Nocturne's default attack and walkspeed is increased by 0.2, with a sacrifice of deducting default defence by 0.2. Nocturne is able to create small chains on opponents when doing standard attack combo, which will briefly pull the opponent in by a few studs each second.

[E] Sinking Shade - Nocturne shall submerge into the ground, unable to attack as well as leaving behind a black shadow circle as well as start using Shade. Nocturne is able to move and see where Nocturne is allocated from this circle. Upon pressing [E] again will have Nocturne jolt out, creating a moderate shockwave that will push opponents back. Opponents can't damage Nocturne while in this form.

Can only be used once 100 Shade is avaliable.

[Z] Latch - Nocturne shall throw one Abysmal with the help direction of the mouse onto an object or opponent. Upon hitting onto the required object, Nocturne shall then pull itself towards that object and then slash it 3 times afterwards. If it was an opponent, then the opponent shall receive a 0.1 deduction of defence upon each slash lasting for 10 seconds.

In Shade Form:

Nocturne shall have both Abysmal's come out of the shaded area and then create a horizontal line. Afterwards Abysmal shall spin, slashing opponents that are in the range of the chains and Abysmal. Until all of Nocturne is out of the shade, The spinning will continue until so.

[Consumes 25 Mana/Cooldown 20 seconds]

[X] Dark Bonds - Nocturne shall throw one Abysmal towards the nearest opponent. Upon hitting the opponent, Nocturne shall drag the opponent back to Nocturne, before getting hit by the hilt of the other Abysmal, creating a flash which will stun the opponent being dragged back. The opponent shall receive a 0.2 defence and walkspeed deduction, but as well as gain a glitter. The glitter will have Nocturne be able to do double damage to that opponent upon using standard attack combo.

In Shade Form:

Nocturne shall have one Abysmal shoot out of the shade until reaching to the maxed range in the sky. Then Nocturne shall be pulled upwards quickly, creating a burst trail underneath Nocturne, damaging opponents that are hit. Finally Nocturne will fling itself down to the ground, and then crash into it, making an explosion and creating an AoE of darkness, which will give Nocturne more duration for being into Shade Form.

AoE Field will last for 10 seconds

[Consumes 30 Mana/Cooldown 25 seconds]

[C] Leech - Nocturne shall throw both Abysmal's towards an opponent. Upon successfully hitting an opponent, Nocturne shall then have the chain turn bleak black and have them drain the life force of the opponent. This causes the opponent get inflicted with small damage, but however will gain a 0.05 attack and walkspeed deduction permanent on each steal. Nocturne in the other hand, shall gain these buffs permanent as well as gain HP from the amount of damage Leech is doing. After completion, Abysmal will unhook from the opponent and return back to Nocturne

[Consumes 15 Mana/Cooldown 40 seconds/+10 Mana Consumption every 2 second]

[V] Manifest - Nocturne shall connect both Abysmal's together and then jab Abysmal into the ground. This causes a part of the map to turn black. This black will have Nocturne be able to freely go into Shade Form without consuming the Shade Bar. Also, this allows the Shade Form's Z and X be drastically reduced by mana cost and cooldown by 15 for both.

Upon the completion of the black field, the black field shall then suck itself in, pulling opponents in and then explode, doing large damage towards the opponent.

[Consumes 50 Mana/Cooldown 60 seconds/Duration of Black Field 15 seconds] 