Board Thread:Suggestions/@comment-26960607-20161207121117

Spoiler Alert!

This Class is a bit of a Constructor as it can place stuff down on the Battlefield. Not that it alters the Map but it can give this Class Area Control. If Classes who can place stuff around the map aren't fine, I'm scrapping this Idea or at least, deleting the post entirely or whatever.

Class Name: Technician

Role: Mage

Subrole: Support

Weapon: Omni-Wrench (A Wrench. Possibly from Ratchet & Clank or something)

Description: Technician is Skilled with Machinery. In this case in combat, he mostly tries to get his hands on Pieces of Scraps & Material which he uses to create Sentry Structures & Healing Stations to aid himself & his allies. He has WAY better Area Control than he has Crowd Control. Technician is a pretty useful teammate but unfortunately, he's reliant on his Own Area Control.

Attack Combo:

Right Swing,

Right Spin Attack,

Stab,

Overhead.

(Damage: 40-64)

(Passive) Scrapper: Technician has a Small GUI called “Scrap”, located under the Stun Bar. It fills up with “Spare Parts”. Whenever Technician damages enemies, they drop Spare Parts but they only stay around for 5 Seconds before disappearing. Enemies can also get them to make ‘em disappear. The amount is only 50% of the damage they’ve taken. Technician can also lose Spare Parts. He loses 25 whenever he gets Staggered and 50 whenever he gets stunned. Spare Parts are mostly used for Technician’s Area Control Turrets & Stuff.

(E) Scavenge: Technician scavenges the area around him to find “Spare Parts”. Hold E to make him search longer. The longer he searches, the more Parts he finds. He can’t search for longer than 5 Seconds. By then, he’d have 50 Parts. 1 Second of searching can only get Technician 10 Parts. While searching for Parts, he can’t move and is vulnerable to get hit. (Consumes 10 Mana)

(Z) Wrench Twist: Technician performs a hard-hitting Spin Attack, damaging (60-75) & stunning (10-25) enemies hit as well as dealing tremendous knockback. The amount of Scrap Parts each enemy drops will be doubled for 5 Seconds. The Scrap gained from this Ability is doubled too. (Consumes 25 Mana. 15 Second Cooldown)

(X) Magnetic Pull: Technician uses a Device which creates a Magnetic Pulse. This Pulse pulls all nearby Scrap to Technician. Enemies just take minor damage (25-55) and get “Intense Gravity” for 5 Seconds. During this time, they’ll be grounded. They can’t jump nor go into the air in anyway. (Consumes 25 Mana. 15 Second Cooldown)

(C) Zone Control: Technician stands still and a screen appears in front of him. Use A & D to change what Structure he’s about to place down and press W to place down the Structure shown on the Screen. Press C again to cancel.

<p class="MsoNormal">Each Structure will cost a Specific Amount of Spare Parts. He can only place 1 down at a time and all turrets can only stay around for 15 Seconds. 15 Seconds is also this Ability’s Cooldown which can instantly be lowered to 0 if the Structure is destroyed. They only have 250 Health anyway. Here are the “Structures” he can place down…

<p class="MsoNormal">Sentry Turret: It’s a basic turret that shoots at the enemy nearest to it, dealing decent damage (40-55). It fires 1 bullet every Seconds but   only shoots at enemies within a certain range (which is some large circle that can be seen by anyone). (Costs 100 Scrap)

<p class="MsoNormal">Bot Dispensor: It sends out a Robot that heads to the nearest enemy and blows up, dealing damage (50-65) but also lowers Speed by 30% for 3 Seconds. The Robots only have 100 HP and also blow up upon death however; the explosions are really small (because it’s meant to only hit a few or mostly 1 enemy). There can only be 1 Bot on the field at a time. (Costs 100 Scrap)

<p class="MsoNormal">Healing Station: It creates this Healing Field which restores Technician’s Health and the Health of his Allies constantly every Second (10-25. Regen Speed is like Abyss’ Meditate). That’s all it really does. (Costs 250 Scrap)

<p class="MsoNormal">Signal Beacon: This is some kind of Futuristic but Small Signal Station with a spinning Dish Antenna which sends out a strange signal, which reaches out on a big area around it. If Spare Parts are within the Signal Zone, they don’t despawn. Enemies within the Signal Zone constantly take minor damage (10-35) and have their Attack & Defense lowered by 10% as long as they’re in the vicinity. (Costs 500 Scrap)

<p class="MsoNormal">Atomic Mortar: It chucks out a Big Atom which gets sent at the nearest enemy within range. When it hits the enemy or the ground, it blows up, dealing heavy damage (65-75) and Stun (10-30). The explosion is able to hit multiple enemies but it can only send out 1 Atom Ball every 1.5 Seconds (It's slow). (Costs 500 Scrap)

<p class="MsoNormal">(15 Second Cooldown)

<p class="MsoNormal">(V) “Attack” Drone: A Drone will start flying around Technician for 30 Seconds. During that time, whenever Technician performs an Attack Combo, the drone will fire a weak beam at the nearest enemy even though it’s not really powerful (10-35). This Drone can still attack even if Technician can’t move himself (cuz he’s stunned or something like that). (Consumes 50 Mana. 90 Second Cooldown) <ac_metadata title="Class Concept: Technician"> </ac_metadata>