Board Thread:Suggestions/@comment-28140663-20161125033852/@comment-30144972-20161126004251

Dialog (Exploit)

Subrole Server

Click Combo:


 * Dialog does an uppercut with the right hand


 * Dialog punches forward with the left hand


 * Dialog shoots out a speech bubble, knocking Dialog back a few studs.

(PASSIVE) DialogChoice: Whenever Dialog is hit, Dialog gains a small walkspeed buff that lasts for a few seconds. The walkspeed buff stacks.

[E] ConversationDistance: When holding [E], Dialog creates a speech bubble that grows bigger the more you charge it. The more you charge it, the more damage it can deal to the first enemy hit and the more distance it can travel.

[Z] Tone: Dialog creates a speech bubble that travels forward and passes through enemies. On default, the speech bubble is blue, which deals small damage, good knockback, and lowers damage by 0.2 for a few seconds. After reaching a certain distance, it turns red, which deals more damage and lowers defense by 0.1, but deals no knockback. (10 second cooldown.)

[X] Purpose: Dialog creates either an exclaimation point (if Dialog hasn't been hit) or a question mark (if hit recently). Exclaimation Point deals deals a high amount of damage on the first enemy hit and travels fast. Question Mark creates an AoE on the first enemy hit or when it reaches the end of its range that slows players by 0.2 for a few seconds. (16 second cooldown.)

[C] InitialPrompt: Dialog removes any existing debuffs on itself. If Dialog is staggered and this is activated, Dialog gets up from the stagger early. (30 second cooldown.)

[V] GoodbyeDialog: Dialog charges up, then creates a giant speech bubble that drags enemies with them. After reaching its range, the giant speech bubble explodes, dealing moderate damage to enemies and debuffing damage by 0.2 for a couple of seconds. (35 second cooldown.)