Board Thread:Suggestions/@comment-26529401-20150627014505/@comment-98.169.177.45-20150629190233

Sheepp wrote: That's the thing, Nether is not supposed to have high survivability, it's a high mobility, high damage class. It doesnt need anything other than not getting caught to save its life, it has too many mobility moves for that.

Also the knockback pretty much saves its life from 13 of the 15 classes (13 melee classes, two ranged would be trooper and mechanic) in the game, not just those two. It has the upper hand versus every melee due to it which shouldnt really be the case because it already has the upper hand with its mobility "cant catch me" moves. So, it's basically a "dodge-with-my-abilities" class?