Board Thread:General Discussion/@comment-29420052-20170625023959/@comment-31379882-20170625044610

(Note that I play nether often)

What I agree with:

His Click Combo: Yeah, I just want his last attack to do a little less damage so we don't depend on it as our damage source.

Void Buster: Damage or hitbox nerf pls ;-;

Slice Wave: The stun could be nerfed but over all. . . I think it just needs another change.

What I disagree with:

His E+C: Think about it, you have 900 health meaning on average, it takes 5 less hits to kill you. Those five hits actually show a lot more than it sounds. Nether needs SOMETHING to get out of trouble right? Also, he doesn't have any sort of way to increase his defense EFFECTIVLY (unless you are a god with his Pulse Field). I see where you are coming from but honestly, that is useful in many ways and his purpose for "kiting" would be ruined without it.

What I am Iffy about:

His V: Eh. . . it could have a mana cost increase but honestly, if you aren't too close up to him, its easy to dodge or at least have some of the hits taken off of you. Honestly, It is an Ultimate, so it is supposed to have a large effect in some way. The damage buff is perfect for nether since he is so squishy. But the mana. . . eh. Idk.

You never mentioned his E+Z and here are my thoughts about it. His E+Z is another form of either doing follow up damage from his click combo or E+X, or its another way of disengaging. . . I hate that. I think nether needs to rely on only his E+C to disengage. I want his E+Z to be changed or at least in some way nerfed in the dash range, and I also want the previous effect to be readded to it (Does damage depending on the user's defense/defence). Why? Because this is a team based game and that attack can turn the tide of a struggle.

But yeh, this was a nice topic to talk about. GG