Board Thread:General Discussion/@comment-29420052-20180519024655

As of now, everyone can agree that respawning in DM and Team DM sucks. Often times, if you die first, you will have a very little chance of ever recovering. This makes the gamemodes often hated, despite its potential of being a great battleground for continuous 1v1s or team fights. These are a bunch of ideas of how to making respawning a less agrivating experience.

Elevated plain: Simply put, these are areas where people can respawn out of harms way. Above a map, there are several platforms where only 1 person can stand, located above where people normally spawned. When someone spawns in, they are set on the plain with a bubble. They can then wait and, when ready, fall down and onto the battlefield. The fall time should be about 3 seconds, with no respawn timer. This allows players to respawn, get 7 seconds to build up mana, and then drop down quickly. The players can more safely spawn in, and not have to deal with spawnkillers.

Post other ideas, if you have any. 