Board Thread:Suggestions/@comment-26960607-20161112230219/@comment-29611713-20161113005803

you should either buff plateau or nerf earthquake, because the only reason you would use plateau is the attack debuff which is way less usefull than more damage, stun and a stagger. I see how you tired to blance the two by making earthquake dodgable by jumping but eqrthquake is still way better. My reccomendations are:

- Earthquake no longer deals stun

- Plateau has heavily increased stun

- Plateau leaves a earth aura behind it for a while, while turf is in that area, he gets .25 extra defense and has moderate stun resistance

This allows you too choose your ability in a more viable way where both both are helpful in differebt ways. Use plateau if you are against a high stun or damage class to increase your sustain to them, exscecially the damage class. And use Earthquake to interupt enemies trying to burst combo you as well as keep them from getting away. Also you should actually put the cooldown and mana cost on X -.-. If you didnt think about it a receomend the 7 - 12 second area-sih. Besides that, maybe decrease the ult cooldown to 50 and you should increase the damage of Z but increase the mana cost to 25. Good class btw