Board Thread:Suggestions/@comment-26821588-20160310162150

''' Fighter Class: Helios '''

Subclass:  Hexer

Weapon Name:  Soliarlas



Description: Helios is a solar entity who harvests the power of the sun to use its heat to desolate his foes. He gains strength and speed from the sun, but can create orbs that produce sunlight when he can’t access any. He can use his sunlight orb to improve the power of his skills and activate Corona to further improve them. However, being forced away from his orbs and keeping him in the dark will reduce his combat capabilities and render him an easy target to take down.



Posture: When spawning, Helios will have his axe on his back, pulling it over his shoulder with his right hand when he equips it. While idle, he will hold his pole axe in both hands in front of him with the blade resting on the ground to his left. While moving, Helios will lift his pole axe and carry it with the pole diagonally with the axe blade on the upper left.



Standard Attack Combo: Helios will begin his combo by raising his axe to the upper left before executing a diagonal slash with it to the lower right. Next, Helios will thrust the pike on his axe forward. Following that, Helios will slash his axe horizontally to the right ending it with spinning right in a complete circle with his axe out.



[PASSIVE] Solar Power - Helios gains 0.2 attack and speed but a loss of 0.1 defense whenever he is outside where he is hit with direct sunlight, but gets 0.2 defense and loses 0.1 attack and speed when he is in an enclosed area, or when the time of day is night. His mana regeneration will slightly increase while in sunny areas.



[E] Sunlight - Helios will charge up his hand with an orb before launching it into the air. This orb will remain in the air for as long as Helios remains alive while producing immense amounts of sunlight. This will allow Solar Power to go into offensive mode despite what environment or time of day Helios is fighting in, and slightly increase the buffs gained by Solar Power in offensive mode. Additionally, skills will gain extra effects when used in the Sunlight’s area. Helios can use the E key to cause the sunlight orb to dissipate away and press it again to recreate it. (Consume 5 mana)



[Z] Molten Spray - Helios will raise his axe before slamming it down into the earth, creating a large crack in the earth that sprays out fresh molten lava, dealing moderate damage and decreasing enemy defense by 0.1 for a while. If Helios is in the area of his Sunlight Orb, he Molten Spray will have increased damage and area of effect. If Helios had Corona active when using Molten Spray, the cracks will turn into a fissure instead that travels forward in the direction Helios is facing a set distance. If that fissure travels into the area of the Sunlight Orb, the same effects will apply. (Consume 20 mana, 13 second cooldown)



<p class="MsoNormal">[X] Corona - Helios channels his solar energy into his poleaxe, imbuing it with a plasma-like aura like that which coats the sun. While in this mode, Helios’s mana production will stop and his melee attacks will inflict powerful attack debuffs that decrease the enemy’s attack by the damage inflicted divided by 100 for a couple seconds. His mana will drain each time he inflicts damage on an opponent by the amount of damage he inflicted on the opponent. Helios can freely exit out of Corona by pressing the X key again or using a skill (Corona can improve some of his skills by having Corona active). However, Helios will be forced out of Corona if he runs out of mana. If Helios is inside the area of his Sunlight Orb, mana costs for each strike he delivers will be halved and cooldown rate will increase. (Consumes same amount of mana as damage inflicted, 16 second cooldown)

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<p class="MsoNormal">[C] Sunburst - Helios raises his hand, charging up some concentrated solar energy before lowering his hand and dispelling the energy into the ground, creating a light shockwave. This causes Helios’ Sunlight Orb, if there is one active, to lose their levitating ability and come crashing into the ground, creating a huge solar explosion that deals good damage and stun to nearby enemies. If Helios is within the explosion, his Corona skill will activate for a single strike for free. Having Corona active when using Sunburst will let Helios execute the skill faster. Sunburst can only be used if Helios has a Sunlight Orb active. (Consumes 30 mana, 23 second cooldown)

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<p class="MsoNormal">[V] Solar Flare - Helios will expel all of his solar energy into his Sunlight Orb, if one is active, and overload it with energy. This will cause the Sunlight Orb to radiate dangerously strong amounts of sunlight on those below it, rapidly dealing very light damage while rapidly filling up the stun bar extremely fast to enemies within the area of the Sunlight Orb. After a while the Sunlight Orb will run out of energy, having its light fade away dissipating into the air. If Corona was active when Helios activated Solar Flare, its area of effect will grow by a significant amount. Additionally, while Helios is within the area of effect of Solar Flare, his pole axe will automatically go into Corona mode for free as long as he’s in the area of effect, despite the skill being in cooldown or not. Helios cannot use Solar Flair if he doesn’t have a Sunlight Orb active. (Consumes 50 mana, 38 second cooldown, 6 second duration) <ac_metadata title="Class Suggestion: Helios"> </ac_metadata>