Board Thread:Suggestions/@comment-27026273-20160612160938

'"Do you like the darkness..? No..? That's a shame..." '

Rusher Class: Nocturne

Subclass: Hexer

Weapon Name: Abysmal

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Description: Nocturne is an individual that has the potential to sink into the ground as a shadow to ambush opponents when they least expect them to. Nocturne is rather useless upon any running functions besides its ambush skill, as it prevents opponents to damage Nocturne. Besides all of this, Nocturne can be one of the deadliest ambush attackers if properly maneuvered.

Weapon Description: Nocturne wields Abysmal, a dual arm blade that covers most of each arm with a blade that has a crescent curve at the end of the blade, similar to a scythe's blade. The arm straps for the arm blade uses Primary Color, while the blade will always be silver.

Posture: When spawning into the match, both Abysmal will already be on each arm, while equipping will result in going into idle posture. Nocturne's idle posture consists of having the right arm be behind the back a bit, while the left arm is more open. The left leg will be more back than the right leg. Nocturne's walking animation consists of having both Abysmal blades be behind the back. Unequipping Abysmal will result in going to default.

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Standard Attack Combo: Nocturne starts off by a diagonal left slash with the right Abysmal, then repeating it with the left Abysmal, slashing it diagonally right. Afterwards Nocturne will do a small dash and an X slash with both Abysmal and then finish off with another small dash and a double thrust with both Abysmal.

[New Bar] Shade: Shade is a bar that allows Nocturne to use [E] or [V], being able to disappear and reappear for a brief amount of time. The maximum amount of Shade is 50, while it recharges gradually of 2 Shade per 4 seconds.

[Passive] Umbral Being - Nocturne's natural defense is deducted by 0.1 while its walkspeed is increased by additional 0.2, As well as gaining a New Bar called Shade. Additionally, Nocturne is able to steal 0.05 walkspeed on every successful attack for 15 seconds, while the opponent loses 0.05 walkspeed for 5 seconds.

[E] Shadow Step - Nocturne shall disappear for a brief 3 seconds before appearing again, being unable to be harmed while in those 3 seconds. Though being unable to be harmed, it is unable to be maneuvered, having ranged attackers be able to predict when to attack Nocturne. Using a skill while in this will cause some skills to change.

[Consumes 10 Shade/Cooldown 5 seconds]

[Z] Ambush - Nocturne shall stand still for a second before dashing to one direction quickly, slicing opponents that are in the way with moderate damage while decreasing their defense and speed by 0.1 for 5 seconds.

However, if used when [E] is active, Nocturne shall instead exit out of Shadow Step and begin to execute a barrage of dash slashes, creating an image of a star before going back to the area where it used the skill, dealing moderate damage to opponents if caught by the slash and then stab one of its Abysmals into the ground, causing the star shape to now turn black and then erupt with shade, doing small but constant damage to the opponents.

[Consumes 15 Mana/Cooldown 10 seconds/[E] Mode Consumes 25 Shade]

[X] Dread - Nocturne shall have both of its arms raise up, having both Abysmal clash together and then slam down onto the ground, creating a crevasse of shade that will erupt out and splatter onto the ground randomly, damaging opponents that are hit by the crevasse and the falling shade. The AoE Shade Puddles however will stay intact for 5 seconds, giving opponents a walkspeed deduction of 0.15 for 3 seconds.

However, if [E] is active, Nocturne shall instead exit out of Shadow Step and then cross both arms together before slashing them outwards, creating 3 shade slash projectiles forwards, damaging opponents with moderate damage while ignoring defense.

[Consumes 20 Mana/Cooldown 20 seconds/[E] Mode Consumes 30 Shade]

[C] Nightmare - Nocturne shall dash jab into an opponent, causing the opponent to gain a permanent deduction of 0.1 walkspeed and defense. Afterwards, Nocturne will now be locked into that opponent that it has used Nightmare with, as every second the opponent still has the Nightmare lock, the bigger the deduction gradually becomes, going into a maximum deduction of 0.3 deduction. In doing so, if Nocturne presses the Nightmare skill again, then it shall teleport to the opponent with Nightmare, doing damage to the opponent, ignoring defense but getting rid of the deduction. However, the bigger the deduction, the more damage the teleport does, going to a maximum damage of 15.

[Consumes 30 Mana/Cooldown 25 seconds]

[V] Nocturnal Force - Nocturne will now clasp both Abysmal together, becoming immobile for a maximum time of 2 seconds, before swinging them away, causing a dark wave on energy to be released, not damaging opponents but just push them away. Afterwards, a shadowy figure will now appear behind Nocturne, now a replicating shadow of Nocturne, causing any attack [Except X] that Nocturne does to be repeated again by the shadow. Once the duration is completed, the shadow will fade away

[Consumes 40 Mana/Cooldown 50 seconds/Additional 40 Shade Consumption/Duration of Shadow 10 seconds]  