Board Thread:Suggestions/@comment-98.169.177.45-20160510200616

Invisibility Tweaks:


 * When Renegade uses Invisibility, abilities that target nearby players (such as Nether's Slice Wave or Sievert's Little Boy) will not target Renegade. Abilities that select players to home in, such as Commander's Guardian Dash will not work.


 * Ailments such as Cryo's freezing stacks or Anubis's Egyptian Curse will be invisible as well.


 * Being staggered or stunned during Invisibility will take Renegade out of it.


 * Stun bar will cease to degenerate during Invisibility.


 * Using abilities during Invisibility won't cloak you out of it (except Execution), but will drain the Invisibility faster.

Terror Tweaks:


 * (With Invisibility) Terror's explosion range is increased, but overall damage is decreased.


 * Terror will slightly increase in damage the more people are hit by this.


 * Knockback is slightly decreased.

Gash Tweaks:


 * Gash will be immune to knockback and parries.


 * 0.1 defense debuff when using Gash.

Trauma Tweaks:


 * (Without Invisibility) Trauma now gains a 0.2 walkspeed debuff, but debuff lasts shorter.


 * (With Invisibility) Trauma changed into Renegade slashing the scythe down, giving a red slash effect, that gives 3 stacks to the enemy hit and dealing moderate damage. Has low hitbox however.

Execution Tweaks:


 * Being hit by the pulse (before the 20 pure damage) will set your walkspeed to 0.6. Walkspeed debuff removed after Execution executes. Pulse range is slightly shorter, however.


 * Consumes 40 mana, but slightly longer cooldown.


 * Gives a small heal to Renegade based on how many stacks the enemy has (1 HP for 1 stack). Will only target the enemy who has the highest total of stacks currently. 