Board Thread:Suggestions/@comment-26821588-20150917204717/@comment-92.98.14.70-20151216073711

JackOfMostTrades wrote:  Mage Class: Grandmaster 

Subclass: Fighter

Weapon Name: Bronze Sword (Iron Sword/Steel Sword/Silver Sword/Levin Sword)

 Description: Grandmaster is a special tactician armed with a sword and a wide range of tomes. These tomes start out weak but evolve into stronger spells as you use them on enemies, same with the sword. These weaker spells use little mana and have short cooldowns between uses, but the stronger spells use more mana and have longer cooldowns. He can be taken down pretty early in the game by defensive classes that can endure his spells, and can be taken down pretty effectively when he is low on mana later in the game.

 Posture: When spawning, Grandmaster will have his tome close in his left hand and his sword on his right waist, opening the book and holding it in his left palm and drawing the sword from his waist with his right hand when he equips it. While idle, Grandmaster will hold the book open in front of him while his sword will be lowered where the blade is pointing towards the ground. While moving, Grandmaster will pull his book closer to his torso while his sword will be raised a little bit.

 Standard Attack Combo: Grandmaster will start by slashing his sword to the left, followed by another slash to the right. Next Grandmaster will thrust his sword straight forward. Lastly, Grandmaster will close his book, creating a small magical explosion right in front of him to deal damage. Upon acquiring the Levin sword, Grandmasters standard attacks will have an electric element added to them, dealing light stun with each hit.

 [PASSIVE] Weapon Experience - As Grandmaster inflicts damage using his skills on his enemies, his spells will evolve into new, stronger ones. When Grandmaster deals a set amount of damage on an enemy using a skill, the skill will change to a new skill that uses the same type of element, but in a stronger form. This also works with his sword, as it will get stronger and deal more damage each time it upgrades. (The sword name will change from Bronze, to Iron, to Steel, to Silver, and finally to Levin, where it is imbued with lightning)

 [E] Concentrate - Grandmaster will concentrate his energy, producing mana at a faster rate than normal. While concentrating, Grandmaster will be completely vulnerable to attacks but his mana regeneration rate will double. Grandmaster can exit his state of concentration by simply pressing the [E] key once again.

 [Z] Fire - Grandmaster will conjure a fireball using his Fire tome and send it flying in the direction the mouse is pointing. Upon contact with an enemy or surface, the fireball will explode and deal light area damage upon any nearby enemies. (Consumes 10 mana, 5 second cooldown)

[Z] Elfire - Grandmaster will conjure a small pillar of fire in the area in front of him. The fire will constantly damage enemies every second for the duration it is aflame. After 3 seconds, the fire pillar will be extinguished and no longer be a threat. (Consumes 20 mana, 10 second cooldown, 3 second duration)

<p class="MsoNormal">[Z] Arcfire - Grandmaster will raise his hand in the air, gathering magic energy within it before launching a powerful column of fire horizontally in the direction he is facing, dealing good damage to enemies in the way, this blast will only stop once it reaches a wall or the end of the map. (Consumes 30 mana, 15 second cooldown)

<p class="MsoNormal">[Z] Bolganone - Grandmaster will point is hand forward, creating a giant splash of pure magma a short distance forward in front of him, enemies hit by this magma will take great damage. Additionally, the magma splash will create a wave a magma that spreads outward, constantly dealing light damage and stun enemies as it pushes them away. (Consumes 40 mana, 20 second cooldown)

<p class="MsoNormal">[Z] Valflame - Grandmaster will conjure a fiery burst that will first implode on itself before exploding into an even bigger explosion than it was previously. Enemies hit by this powerful blast will take massive damage and have their attack decreased by 0.2 for a while. (Consumes 50 mana, 30 second cooldown)

<p class="MsoNormal"> <p class="MsoNormal">[X] Thunder - Grandmaster will create an unstable orb of electricity and send it flying forward in the direction he is facing. Upon contact, the orb will discharge electricity, shocking nearby enemies to deal light damage and light stun. (Consumes 10 mana, 5 second cooldown)

<p class="MsoNormal">[X] Elthunder - Grandmaster will fire a single thunderbolt straight down from the sky at the area the mouse is pointing at. This lightning bolt will deal moderate damage and moderate stun to all enemies within its very small area. (Consumes 20 mana, 10 second cooldown)

<p class="MsoNormal">[X] Arcthunder - Grandmaster will creating a powerful discharge of electricity by launching 3 bolts of electricity at the same time from different angles right in front of him, creating a combine cluster of electricity that deals good damage and good stun to enemies directly in front of him. (Consumes 30 mana, 15 second cooldown)

<p class="MsoNormal">[X] Thoron - Grandmaster will charge up his tome before firing a powerful beam of pure electricity forward in the direction he is facing, dealing great damage and stun to any enemies in the way. The beam will only travel a set distance before breaking down. (Consumes 40 mana, 20 second cooldown)

<p class="MsoNormal">[X] Mjolnir - Grandmaster lets lose a huge lightning bolt in the area the mouse is pointing at, creating a huge electric explosion that covers a decent area. Enemies hit by this giant lightning explosion will take heavy damage and stun. (Consumes 50 mana, 30 second cooldown)

<p class="MsoNormal"> <p class="MsoNormal">[C] Wind - Grandmaster will swipe his sword, creating a blade of wind to travel forward, lightly damaging any enemies in the way and continuing until it dissipates a couple seconds later. Grandmaster’s speed will increase by 0.1 for a couple seconds upon using this. (Consumes 10 mana, 5 second cooldown)

<p class="MsoNormal">[C] Elwind - Grandmaster will launch a cluster of unstable wind forward in the direction he is facing, upon contact with an enemy, it will collapse and 3 additional blades of wind will be launch in random directions from the spot the cluster collapsed. The collapse alone will deal moderate damage, while the 3 additional blades of wind will each deal light damage. (Consumes 20 mana, 10 second cooldown)

<p class="MsoNormal">[C] Arcwind - Grandmaster conjures a whirlwind that will travel forward, constantly damaging any enemies within its area as it moves forward. Enemies will take moderate damage each second and have their speed decreased by 0.05 each time they are hit. The whirlwind will dissipate after 4 seconds (Consumes 30 mana, 15 second cooldown, 4 second duration)

<p class="MsoNormal">[C] Rexcalibur - Grandmaster will create a powerful condensed tornado that will remain stationary at the location the mouse is pointing at. Enemies within the tornado will constantly take good damage and be pulled towards the center. After 5 seconds, the tornado will dissipate away. (Consumes 40 mana, 20 second cooldown, 5 second duration)

<p class="MsoNormal">[C] Forseti – Grandmaster will create a huge, horizontal, cylindrical cyclone that will create a wind tunnel that will damage enemies with in it. Enemies caught within Forseti’s cyclone will take good damage from each hit and be dealt great pushback. Forseti’s cyclone will dissipate after 1 second but hit the enemy up to 3 times. (Consumes 50 mana, 30 second cooldown, 3 hits total, 1 second duration)

<p class="MsoNormal"> <p class="MsoNormal">[V] Flux - Grandmaster will create a dark haze at the location the mouse is pointing. The hazes will constantly dealing light damage every second an enemy is within the area of the haze. After roughly 3 seconds, the haze will dissipate away. (Consumes 15 mana, 10 second cooldown, 3 second duration)

<p class="MsoNormal">[V] Nosferatu - This skill will only work if you first hit the enemy with your melee weapon. Grandmaster will create a dark cylindrical haze around the enemy before exposing the enemy to some dark rays that constantly damage the enemy 5 times over the course of 1 second. Grandmaster will be healed based on how much damage was dealt to the enemy (little orbs will come out of the victim and move to Grandmaster for cosmetic effect). Grandmaster will be immobile while he is sapping energy out of his enemy. (Consumes 25 mana, 20 second cooldown. 5 hits total, 1 second duration)

<p class="MsoNormal">[V] Ruin - Grandmaster will slash his sword twice in an “X” motion, then he will close his tome and 2 slashes of dark energy will be created,  damaging any enemy in front of him. Any enemies hit will take good damage and have a random stat decreased by 0.3 for a while. (Consumes 35 mana, 30 second cooldown)

<p class="MsoNormal">[V] Waste - Grandmaster will fire a barrage of dark vortexes at the enemy at the area the mouse is pointing at. Each hit deals moderate damage to the enemy. If Waste successfully hits the enemy, the cooldown will be reduced by 95% (2 second cooldown) and will not consume any mana. As soon as Grandmaster misses or he successfully hits an enemy 5 times, then the cooldown will be set to normal and 45 mana will be consumed. Grandmaster needs at least 45 mana to use Waste. (Consumes 45 mana, 40 second cooldown, 5 hit succession)

<p class="MsoNormal">[V] Goetia - Grandmaster will create a powerful dark explosion upon a selected enemy, dealing heavy damage the enemy and leaving them behind with sparks of dark energy emitting from them, imbuing them with dark energy. This dark energy will continue to damage them lightly for 3 seconds after the attack and sap the victim of half of their current mana. Goetia will only work if the mouse is pointing at the torso of any enemy within range of Grandmaster. (Consumes 70 mana, 50 second cooldown)

Way too many skills, Should be changed so that you must hold the key to charge it up until it changes to its stronger variant, As well as still have enough mana present, which the mana will be consumed upon activation, if not enough mana, the skill would not activate. and while charging a skill, Grandmaster would lose 0.5 speed, and will be unable to fight back. Unless of course you already gave grandmaster a weakness or you already applied this weakness.

Good day Sir