Board Thread:Suggestions/@comment-26960607-20160629031332

Message From Me:

This was the First Concept I ever posted on Strife! And I wouldn't mind putting some changes to it to make it better and also make it fit in Strife! I am a bit rusty when it comes to balancing things out but at least I can get pretty creative with the Fighting Style. I don't know my other capabilities and flaws however... I will most likely be revamping most of my Concepts right now but only the ones I'd most likely have fun using in Strife! If they were ever going to be added.

Link to ze Original Post Here By The Way: http://strife-official.wikia.com/wiki/Thread:21276

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Class Name: Spines

Role: Mage

Subrole: Rusher

Description: A Kactus Man with really bad anger problems because he was used as a Punching Bag along with his ither Fellow Kactus Men. When he somehow could behave like a Human, he'll put his anger out on everyone who's beating up Kactus Men (and him). Spines can be very painful to deal with for his enemies as he can send storms of needles at them and also when they hit him. He has a few escape tactics like Burrowing his Escape Underground, Creating a Cactus-Shield Thingie, or Even causing a Sandstorm to Blind Them. He can use this Attack often due to a Special Drink he always drinks. Spines has Problems Killing due to his Unusual Fighting Habits.

Weapon: Kactus Gloves (Just Green Gloves with Cactus Thorns on it. Not one of those Boxing Gloves Ichor & Omega are using)

Attack Combo:

Right Punch (Your Usual),

Left Punch (Also Usual),

Kick (Just a Normal One. Deals more Knockback than those Punches),

Pushes a Non-Living Kactus Man forward (Deals lots of damage and has kind of a huge stun rate).

(Passive) Thorned Skin: Whenever an Enemy attacks Spines, loads of small needles fly out in some kind of AoE Range. This deals 1 Defense-Ignoring Damage. Any attack performed on him will do this (although Ranged Fighters are safe because obviously, they attack from Far Away). Multi-Hit Attacks will make needles fly out constantly (be careful if you're using a Multi-Hit Attack such as Graviga).

(E) Substitution: Spines dives then goes underground, leaving an Ordinary Kactus Man in his place (dem punching bagz in the Training Room by the way). He cannot be hit but he can't jump while he's underground but at least he can climb walls. Pressing E again will make him pop up back into the surface, knocking enemies away from the spot he's coming out. Clicking will have Spines quickly dig his way to the nearest Kactus Man and pop out there even though that Kactus Man will just automatically die. The Kactus Men Spines leaves around can be killed (duh!). (Consumes Mana While Underground)

(Z) Dart Storm: Spines throws loads of needles forward, when they hit enemies, their speed is lowered by .15 for 5 seconds. The needles also stick out of the enemy and any time they move their limbs (walking, attacking, getting stunned, etc. etc), they take tiny damage. After moving their limbs 7 times however, those Needles come off. If this Ability is used again on an enemy who already has Needles on them, it'll just damage and reset those Needles. (Consumes 10 Mana. 7.5 Second Cooldown)

(X) Pincushion: Spines encases himself in a Green Sphere, which acts like a Forcefield so Spines doesn't get hurt while he does it. Needles come out of the Sphere, knocking enemies far away from it. This deals a lot of damage. Spines then makes the Sphere vanish afterwards. (Consumes 25 Mana. 15 Second Cooldown)

(C) Energy Juice: Spines drinks some Refreshing Juice from a Glass (that looks like a Kactus), healing him (10 Health), increasing his Speed by .35 for 5 Seconds, and also restoring Mana (50). (Doesn't Consume Mana). [30 Second Cooldown (Can't be used often like Tundrus' Warmth)]

(V) Dessertion: Spines creates a Sandstorm around himself for a short bit with wind swirling the sand around. He then makes the Sandstorm subside, which puts Swirling Sand on the enemies for 7.5 Seconds. During that time, they take DPS Damage but also can't see (since there's Sand covering the Player's Screen). (Consumes 50 Mana. 60 Second Cooldown) 