Board Thread:Suggestions/@comment-27715989-20160316041742

' Rolly Polly '

' “It’s time to Roll Out my friends” '

' Role: Rusher '

' Sub-Role: Mage '

' Description: '

A circus actor that uses modified circus balloons to increase his mobility and escape danger. Rolly cannot kill enemies quickly rather Rolly jumps in and out of battle to recuperate his mana and skill cool down. Rolly is heavily dependent on his mobility that if he has no spheres or mana, he will surely die. Thought Rolly has a hard time fighting against DPS classes or classes that can easily give chase to him, he can out maneuver most players in terms of both speed and mobility.

[Weapon] Utility belt: This belt was made by Rolly to hold his modified Spheres and two airhorns. Spheres will randomly stock up as time goes on. Maximum of 6 Spheres

Basic Combo:

Rolly first attacks by punching with his ball twice. Then he grabs an airhorn and blasts the enemy decreasing speed by 0.02. Then Rolly expands a Sphere and bounces on to it, dropkicking the enemy in front of him. Next he will spin around 3 times while slowly pulling enemies in closer to him then blows the two air horns in their face.

Posture

With the Belt unequipped he will stand with the normal roblox pose, when equipping he grabs and airhorn in his right hand and holds to spheres in his left while jumping slowly from left to right. When moving he will skip around with his arms and legs moving simultaneously left and right.

[GUI] much like the Trooper and Obsidian GUI, there will be a small box to the right of the speed indicating how many spheres he has over how many he can hold

[Passive] Circus act: When Rolly is on a Sphere, Rolly’s Speed increases by 0.07 permanently for every 7 seconds he is on it.

[E Skill] STAMPEDE!: When this is activated Rolly will blow into a sphere as if it were a balloon then slam it into the ground pushing enemies back then jumping on to it. While this is in effect Rolly cannot do his standard attack combo but will damage any enemy he runs over dealing 2-6 damage per second under him. Rolly will also give allies nearby a small speed buff of 0.2 until they go too far from him

[Z Skill] 'Burning Rubber/Air Time: '

'[With STAMPEDE! Deactivated] -Burning Rubber: ' Rolly will inflate a sphere then raises his hands and strike the sphere downwards making it spin towards him and will send bits of the rubber sphere in front of him shooting it straight at enemies. When this skill is used the maximum amount of spheres he can carry is reduced by one.

<p class="MsoNormal">-Uses 15 mana, 20 second cool down

<p class="MsoNormal">'[With STAMPEDE! Active] –Air time:' Rolly will first squat down charging the jump height, the longer he holds this the higher he goes. When released Rolly will jump into the air with the help of the sphere and will be able to reach higher platforms or evade enemy attacks, if held for too long however the sphere will pop and hurt enemies and Rolly himself by a consistent 10 damage

<p class="MsoNormal">-Uses 20 mana, 30 second cool down

<p class="MsoNormal">[X Skill] Rage of Horns/ Viking Dive:

<p class="MsoNormal">'[ With STAMPEDE! Deactivated] –Rage of Horns: 'Rolly will skip forwards while holding two air horns on his hands, if he runs into an enemy he quickly runs around them in a circle while constantly blasting them with the air horns decreasing defense by 0.1. After 4 seconds he will uppercut the enemy knocking them back while dealing light damage.

<p class="MsoNormal">-Uses 20 mana, 30 second cool down

<p class="MsoNormal">'[ With STAMPEDE! Active] –Viking Dive: Rolly will do the same squatting animation but will not jump as high as his Air Time' skill, after the squatting animation he jumps while spinning around in the air, then he straps on a Viking hat he pulled from out of his pants and will throw himself at the position the user clicked. However he loses speed over time, meaning that the farther he has to go the lower his damage will get. If the user doesn’t click when he is in the air he will just execute a dive to his last position and create a small AoE wave when he lands.

<p class="MsoNormal">-Uses 30 mana, 35 second cool down

<p class="MsoNormal">[C Skill] 'Helicopter Kick/ Sphere Dance '

<p class="MsoNormal">'[With STAMPEDE! Deactivated] –Helicopter Kick': Rolly will jump into the air with his legs together and will use air horns attached to his feet to spin himself around, he will then extend his feet outwards and will rapidly kick enemies in the face or have a 30% chance to stagger when hit. This skill will continuously use mana, if he runs out of mana, he will start to use his health as a substitute and will stop after hitting 30 HP.

<p class="MsoNormal">-Uses 30 mana, 40 second cool down

<p class="MsoNormal">'[With STAMPEDE! Activated] –Sphere Dance:' Rolly will simply sit on his ball and inflate his other spheres. When [C] is pressed again he will jump and throw the spheres towards the ground making them bounce all over the place. Players hit with the balls get tremendous amounts of knockback if they got hit right after Rolly threw them. As time passes the air within the balls escape and get smaller dealing less damage and less knockback.

<p class="MsoNormal">-Uses 40 mana, 45 second cool down

<p align="center" class="MsoNormal" style="text-align:center">[V Skill] Time for Fun! : Rolly uses up all his spheres and creates a random circus animal from them.

<p align="center" class="MsoNormal" style="text-align:center">[Elephant form – 20% chance] uses this to charge and stagger enemies in front of him.

<p align="center" class="MsoNormal" style="text-align:center">[Bear Form – 50% chance] Rolly uses this to strike rapidly within 3 seconds dealing 5-15 damage.

<p align="center" class="MsoNormal" style="text-align:center">[Tiger form – 10% chance] uses this to spin around while slashing aimlessly decreasing defense by 0.3 (player cannot control the movement of this form)

<p align="center" class="MsoNormal" style="text-align:center">[Lion Form – 5% chance] instantly stuns and brings down and enemy to 10 hp with a single slash. High miss probability <ac_metadata title="Class Revise: Rolly Polly"> </ac_metadata>