Board Thread:Suggestions/@comment-27450786-20151222175526

So this is my first class suggestion on this wiki.

Role - Mage

Subrole - (Rusher?)

Weapon name - Windstalker

Stats - 1 damage, 1 defense, 1 speed

Click combo - Archer first wipes Windstalker to the left then punches with their left arm. Then the Archer kicks the enemy, knocking them back roughly 10-15 studs and finally the Archer leaps forward and smacks their bow down on the enemy.

Passive - Magical quiver - Archer never runs out of ammo. If Archer successfully hits an enemy with an arrow no mana is lost but it they miss 5 mana will be taken away from them.

E - Bow stance - Archer enters bow stance and an arrow will be shot at the location of the cursor when clicked.

Z - Arrow portal - A small portal opens up above Archer. Each portal grants a speed buff of 0.05 and shoots an additional but weaker arrow everytime archer shoots a regualr one. Up to two portals can be summoned. Portals stay active for 16 seconds. Cost - 15 mana each, Cooldown - 10 seconds (for a single portal)

X - Incursion - Archer dashes forward and and smacks their enemy with Windstalker, causing the enemy to stagger and gain a 0.1 defense debuff. Archer also gains a speed buff of 0.1. Cost - 25 mana, Cooldown - 22 seconds

C - Bow enchantment - After pressing C Archer can either select R or F (Like Omega's X S and W).

R - Flame enchantment - Click combo and arrows gain a fiery enchantment that deals small, additional burn damage upon hitting an enemy.

F - Frost enchantment - Click combo and arrows gain an icy enchantment that slows down enemies by 0.05 upon each hit (stacks up to 0.3). Cost - 25 mana, Cooldown - 50 seconds

V - Cyclone rift - Archer shoots an arrow to the current location of the cursor. Upon landing a rift is created that sucks in enemies and lowers their speed by 0.2 and defense by 0.15. The rift deals low but rapid damage and last for 8 seconds. Cost - 50 mana, Cooldown - 45 seconds





Note - The part of Archer's bow and quiver that is white is the primary colour and can be changed. The Arrow's fletching, arrow portals and cyclone rifts are secondary colours and can be changed too. The bowstring and arrow shaft are the colour of the players body (which DOESN'T follow the body colour of the bearded guy, it follows the body colour of my own character).

I hope that you like this class idea and feel free to give feedback and criticism. 