Board Thread:Suggestions/@comment-25830893-20151129222235

Class Name: Jinsoku

Weapon name: Toutetsu

Class Type: Mage

Sub Type: Rusher

Desc: Wielding just a sword, Jinsoku can easily wipe out a players health in seconds. Jinsoku is holds a katana in its sheath at his left hip, ready to draw his sword whenever needed. Jinsoku defense is extremely low and is high dependent on his skills. Jinsoku knows when he will need to draw his sword, but it's almost never the time. When it does reach that time, complete and utter destruction await his opponents.

Basic stats: Jinsoku has a permament speed of 1.2 as long as Toutetsu is equipped. Defense becomes:0.75 and attack is 1.0.

Basic Attack Combo: Jinsoku cannot attack while moving without pulling the sword out of the sheath. He must come to a complete stop before using his basic attack combo. When you use his first move, Jinsoku goes in to a quick draw (Iaijutsu) stance, his right hand on his sword and his left hand holding the sheath. This readies him and increasing his attack by 0.05 for a short period of time, but makes his movement 0 until he attacks at least once. He then dashes forward a small distances and pulls the sword from the sheath, slashing anything directly in front of Jinsoku. As long as Jinsoku is attacking or is being attacked, he will not sheath his sword. He follows this with a cross slash from his right shoulder, then a slash from his left shoulder, and finishing with a uppercut slash and going back to repeat the attack from right shoulder. If Jinsoku is not attacked for a period of time and is also not attacking, he will put away his sword is a dramatic way, creating a AOE wave in a small area, decreasing all of Jinsoku stats to half while doing it and knocking back all opponents in the area, along with dealing damage.

Passive: Arts of Falling Petals - Jinsoku gets a extra bar called Art which will fill up at a extremely slow pace over time. Deal damage or being dealt damage will increase the bar. Max fill of the bar is 100. As the bar goes up, it can be used as mana if none is available. Speed gradually increases with bar, and decreases if below 30. Bar spawns with 30. (Extra if wanted) - Mana bar increases regeneration rate as Art bar increases. Rate of rate gain: For every 10 Art increase mana rate gain by 15%

E: Blade Stance - Jinsoku goes into the same stance as his first attack combo, but instead of attacking, if he is attacked he will parry the move and take no damage, deal damage by swinging your sword from the sheath, and knocks down your opponent. If successful, uses the amount of Art as the amount of damage given. Can be exited by pressing E again.

Z: Fleeting Art: Blow of the Wind - Jinsoku slams the hilt of Toutetsu onto the ground, creating a AOE wave that does extremely minimal damage but decreases movement of enemies it hits, and gives 15% of it to Jinsoku. Jinsoku then teleports to the area where the mouse is at. There is a maxiumum teleporting max of 15 studs. Cost 20 mana and 5 Arts. Cooldown: 10 seconds

X: Secret Art: Parousia - Jinsoku claps his hands together and focuses his energy and creates a flashing symbol of a random type. There are 5 symbols. These symbols are Chinese words for Courage, Destiny, Honor, Forgiveness, and Endless/Eternal (Not 100% sure). Each one has a different effect. Cost for all: 50 mana 15 Arts. Cooldown: 60 seconds Courage - Courage symbol flashes above Jinsoku's head and shoots a AOE wave around Jinsoku. Attack increases with the amount of players in that area (including Jinsoku). Ratio: add 0.075 attack for each player in area. Destiny - Destiny symbol appears above Jinsoku's head and creates a magic circle around Jinsoku. Anyone in that area (including Jinsoku) will take 1-3 explosive damage for every .25 second spent in the circle. Jinsoku cannot move while this is in effect. If Jinsoku survives, all stats increase by .3 and heals self by 30 health for a long duration. The circle will be in effect for 10 seconds. Honor - Honor symbol appears above Jinsoku's head. He then proceeds to stab himself in the stomach once dealing 50 damage, and decreasing all of his own stats by .3 permanently. Forgiveness - Will only work if Honor has been used in this match. Forgiveness symbol appears above Jinsoku's head, healing him to full health and increasing his stats back to normal. This will also increase his max health by 10%. Endless/Eternal - Will be used in a match where all of the above have been used once. Endless symbol appears above head of Jinsoku. Jinsoku then has 2 choices. One: Move and prevent ALL players from healing naturally. 2: Don't move and decrease ALL players health by 10% PERMANENTLY.

C: Petal Art: Fallen Leaves - Jinsoku throws petals into the air, teleports to each one, and slashes at them all. Each one exploding and deal damage to nearby players. Can take damage during (Petals thrown are random 1-10 and go into the area where the mouse is within a 5 stud area). Cost: 30 Mana and 10 Art. Cooldown: 15 seconds.

V: Final Arts: Fallen Blossom - Jinsoku dashes a long distance in a straight line dealing the amount of health Jinsoku currently has as damage to all players he comes in contact with by slashing his sword. Then does the same damage minus 1 to himself. (Not finished will add stuff later 