Board Thread:Suggestions/@comment-28892766-20161121235908

k so i just had this idea.

BLEED : Bleed has its own damage numbers appearing at the top right corners as smaller red filled numbers on the main damage numbers. Bleed does not actually do damage, but limits the max health of a enemy, but does not work on bosses and juggernaught. Bleed limits only 15% at a maximum of a class' health. An enemies health bar cannot further naturally regenerate past the bleed point. Bleed can slowly heal by waiting, but when hit, will have to wait 5 seconds before slowly decreasing again or being healed by an ability that removes portions of Bleed. Bleed should only be applied on a few abilities on classes (because why add them to all of the abilities, what are you crazy?! jesus) and if you are going to make click combos inflict bleed, add that to the passive.

if u r still confused ask questions noob.  