Board Thread:Suggestions/@comment-26953843-20160629044231

Torment

Role: Hexer

Sub-Role: Mage

Weapon Name: Confinement

Description: Torment is a lonesome being with a passion for complete isolation, so peace may surely follow. He wields a distorted figure of a staff called Confinement that lives up to its name. Torment is extremely focused on directly destroying his enemies from their minds, using means of dark arts. While able to prevent advantages his opponents may gain, he struggles under rapid attacks.

Posture: Torment will have Confinement imbued around his entire body. When equipping, Torment raises his right arm and combines all the dark aura into a staff-like object. Confinement will constantly be emitting a dark radiance as well. When idle, Torment will have Confinement faded out more than usual. When moving, Confinement will be more solid and be slightly pulled forward.

Basic Attack Combo: 1. Torment does a left, downward-diagonal slash 2. Torment quickly follows up with a right horizontal swipe. 3. Torment jumps up slightly and does a fierce uppercut. 4. Torment creates an arc motion with his arm, and Confinement will morph into a claw that does some additional Mana damage.

[PASSIVE] Mental Assault: All of Torment's attacks do damage to the enemy's mind, and therefore do not generate any stun, but this is still affected by defense however. Additionally, some attacks will destroy Mana and regeneration as well, and damage inflicted on blocking opponents will not stagger Torment (but does destroy 10 of his Mana), and destroy the block.

[E] Murky Ambition: Torment increases the potential of the dark arts. At the cost of losing 3.5 Mana/sec, all of his attacks and abilities ignore any buffed defence, and do more Mana damage to enemies. Torment also gains .15 walkspeed as well.

[Z] Isolate: Torment extends Confinement into a long pole forward twice its regular size. Torment will apply an isolated feeling within the target, causing any current buffs, including passive related, the target had will be halved (odd amount is rounded down to nearest hundredth). Passive related stats will be regained after 8 seconds.

''Consumes 20 Mana. Cooldown: 14 seconds.''

[X] Alignment: Torment will select a target, that then creates a large AoE that emits from them once. The target receives great damage, and people that are hit by the AoE will have all take decent damage, and have their stats set to the neutral amount. Stats from Passive abilities will return after 9 seconds.

''Consumes 25 Mana. Cooldown: 17 seconds.''

[C] Somber Havoc: Torment will raise up and start spinning Confinement slowly in a helicopter whirlwind. Over 3 seconds, Confinement will expand and spin faster, but deal less damage. After this, Torment puts Confinement into a pure solidified form and smashes it into the ground, creating a medium AoE that does good knockback and halts opponent's Mana regeneration for 4 seconds.

''Consumes 30 Mana. Cooldown: 25 seconds.''

[V] Haunting Pain: Torment will quickly extend Confinement into a tri-claw figure and slash it skywards. Anyone hit will receive 2-4 damage and mana damage over time, every second for 7 seconds. Also, Torment is healed 1 HP every 10 Mana the target(s) had (up to 10).

''Consumes 50 Mana. Cooldown: 40 seconds.'' 