Board Thread:Suggestions/@comment-29611713-20170403035334/@comment-29420052-20170405121845

GameboyVersionX wrote: Maracash73 wrote: Solemnm wrote: Double jump is a nice addition but it's unneeded when it costs more mana and overheat than just a little burst of jetpack. Proto just had to low of damage he just needs a little umph, you know? "unneeded"

DO YOU HAVE ANY IDEA HOW GREAT OF A MOVE IT IS?

it is gives it a good option against other rushers, as their weapons cant reach that high

its also great against close range, but very deadly moves, like Critical Hit and Omegas Z.

not to mention, its even harder for ranged classes to hit it. I used a Double Jump Mechanic in a Class Concept of mine before...

Also, why would Proto need a Double Jump if he can just go Wolverine on enemies? I'm pretty sure he's fine just now... Unless of course, you guys care to explain why he isn't. you have no idea how low protos damage output is, do you?