Board Thread:Suggestions/@comment-28140663-20160529203008

Tank Class : Sunset

Subrole : Fighter

Weapon : Afternoon (Giant spiked mallet)

Description : It is forgotten where Sunset comes from, but a few names might come to mind when he enters the battlefield. Sunset deals massive damage, stun, and knockback, however he is pitifully slow and has terrible range. He can tank loads of damage to compensate for his speed and range.

Stats : 1 Defense, 0.9 Damage, 0.9 Speed

Posture : A reference to Dawn Breaker from Black Magic, has the same poses.

Combo : A right to left swing that pulls in enemies (-2 studs, 12 stun), then a forwards scoop that lifts players upwards (3 studs, 8 stun). 9-13 damage total, cannot move during both combo attacks. Changes with E to a downwards pummel that can be spammed rapidly but does no knockback, weak stun, and has pitiful range.

(Passive) Unstoppable Mallet : During any attacks, Sunset has 0.6 more defense but 0.2 less speed. Attacks cannot be parried and aren't canceled by staggers. However, the main catch is that you can't shift lock or first person during an attack.

(E) Crouch : Enter a crouching stance that gives 0.4 more defense but 0.3 less speed. Attacks are changed in this stance and you regen mana and health faster.

(Z) Helicopter Kick [Hammer Drive] : Lock the hammer into the ground, then perform a spinning kick that deals 6-8 damage and adds 9 stun each hit (4 studs of knockback). You can use this in the air to get some height. Costs 10 mana, cooldown of 3. [Lunge the mallet forth, then begin spinning it to lock enemies in place and deal consistant damage (3-4 damage each, 12-16 damage total, 4 stun each, 0.2 studs of knockback) If a stunned enemy is detected nearby, drive the hammer into the ground and spin it for no knockback and quicker animation. Costs 15 mana, 1/6th the cooldown.]

(X) Smash [Shocking Leap] : Wind up the Afternoon above you, then behind you, before releasing it into the ground in front to create a shockwave. The shockwave does high stun but low damage (40 stun, 5-7 damage, 6 studs), the physical hit deals massive raw damage but no stun (40 raw damage, 8 studs). Costs 25 mana, cooldown of 6 [Jump high into the air causing a small shockwave (4-5 damage, 10 stun, 4 studs), then upon landing create a large shockwave that staggers and deals good damage (12-14 damage, 15 stun, 2 studs) Costs 40 mana, triple cooldown.]

(C) Crushing Pounce [Pound] : Prepare to leap, then jump forwards in slow motion, when you finally land, smash the hammer into the ground that deals extreme critical damage physically (50 damage, 20 stun, 12 studs) and high damage shockwave (15-18 damage, 25 stun, 25 studs) Costs 30 mana, cooldown of 9. [Pound the ground with Afternoon, dealing small shockwaves that deal low damage rapidly (3-5 damage, 4 stun, 0.5 studs) Costs 15 mana, 1/18th cooldown.]

(V) Rising Sun : Smash the hammer upwards, bringing yourself and anyone hit up to the skies, then come crashing down hammer first to deal massive damage and stun (90 damage, 90 stun, 8 studs) Costs 50 mana, cooldown of 45.

Strengths :

-Massive damage per hit! Getting hit once by Sunset will definitely knock the daylights out of any class

-A high stun rate similarly to Barbarian

-Insane knockback only matched by Trooper and Obsidian

-Once you've gotten in his range, its likely you aren't coming out alive

-Tough enough to be compared to Siegmund

Weaknesses :

-Extremely easy to kite

-Can't give any chases

-Pitiful range and slow attacks

-Very slow, especially while attacking

Notes :

-A reference to Dawn Breaker from Black Magic, mixed in with some Siegmund

-Represents the kind of tank that sits around doing nothing as he gets scratched, then smashes the enemy in the face in one go 