Board Thread:Suggestions/@comment-27450786-20160218173127

As the guardian of forests, Leshy is able to use many plant based abilities and change size. The key to Leshy is being able to keep the Meta bar at a specific level and change it when necessary. Although Leshy is very adaptable and can take on a variety of other classes it has a weakness in each form: In large form Leshy is slow and an easy target, in normal form Leshy doesn't have any significant strengths and in small form Leshy lacks damage and defence.

Role - Mage

Sub-role - Fighter

Weapon name - Morph cestus - Two cestuses, the white parts (shown in pictures at the bottom) are colour changable

Stats - (normal form) damage 1, defence 1, speed 0.9 - (large form) damage 1.4, defence 1.4, speed 0.6 - (small form) damage 0.7, defence 0.7, speed 1.3

Click combo - First Leshy hits upwards with the left arm then hits upwards with the right. Next Leshy thrust both arms forwards, sightly propelling Leshy forwards. Finally Leshy swings both arms downwards.

Passive - Growth - Rather than having a mana bar, Leshy has a Meta bar that goes up to 200 and charges up quickly. Leshy chnages form depending on the ammount of Meta they have, starting out in normal form with 65 Meta. If the Meta bar goes over 140, Leshy will go into Large form where they grow in size and gain better attack and defence at the cost of less speed and longer cooldowns. If the Meta bar goes below 60, Leshy will go into small form where they'll gain speed with shorter cooldowns at the cost of lower attack and defence. (For this to actually be scriptable, when changing size the players actual body will become transparent and a fake body based on the players body colours will act as the real one)

E - Stable bearing - Leshy enters a state where Meta is gained at a much slower level however Leshy will also recieve a speed debuff of 0.2 and an attack debuff of 0.1 for as long as they're in this state. Leshy will also leave a small particle trail that is colour changable while in this state.

Z - Forest strike - Leshy swings both Morph Cestuses downwards and outwards, slightly propelling Leshy. The hit will deal moderate damage and will debuff enemy speed by 0.2 on contact. Cost - 25 Meta, Cooldown (normal form) - 14 seconds, (large form) - 21 seconds, (small form) - 9 seconds

X - Thorn rush - Leshy charges forward by 20 studs, damaging any enemies they hit on the way. This will also leave behina trail of thorns that will do additional low damage to any enemies that walk into them. Each thorn created will last for 5 seconds. Cost - 35 Meta, Cooldown (normal form) - 17 seconds, (large form) - 25 seconds, (small form) - 11 seconds

C - Clawing brambles - Leshy will thrust their left morph cestus into the ground, giving Leshy 0 speed for as long as the ability lasts. Brambles will burst from the ground and will move upwards and downwards. Any opponents who step into the brambles will be continuously damaged by them until the ability stops. The ability lasts for 5 seconds. Cost - 40 Meta, Cooldown (normal form) - 21 seconds, (large form) - 32 seconds, (small form) - 14 seconds

V - Call of nature - Leshy raises their left arm into the air and a tree bursts out from the ground. The tree will fall over and will deal heavy damage and stagger any enemies directly hit, enemies further away will recieve less damage and will not be staggered. Soon after the tree falls Leshy will point their left arm forwards, creating energy between them and the tree and causing the tree to disappear. This ability will automatically bring Leshy's Meta to 100 as it is being summoned, however it will pause the rest of Leshy's cooldowns for 5 seconds. Cooldown - 70 seconds (remains the same regardless of what form Leshy is in)



 