Board Thread:Suggestions/@comment-26821588-20150902014848

''' Hexer Class: Imprisoned '''

Subclass: Mage

Weapon Name: Soul Shackles

Styles:

Chained Embargo - Imprisoned focuses on rendering those he has chain bonds with useless. He can inflict a variety of effects that limit what his victims can do and remove any advantages they might have.

Haunted Past - Imprisoned gains the ability to curse two people at the same time, allowing him to sap buffs from both of them and weaken them until death. However, his skills become less effective and aren’t as severe as they used to be.



Description: Imprisoned is an unfortunate being that has been forced to walk the earth while incarcerated by cursed chains and shackles. By binding these chains to his enemies, he can share his fate with those who oppose him. His victims are forced to suffer by having any buffs and healing he is gifted with stolen by Imprisoned and used for his own purposes. While he can be a menace to enemies that share his fate, he is a simple pushover to basically anyone else, as the majority of his skills only affect those he has chained. Imprisoned mainly succeeds only in fighting against lone enemies, but facing a group would end his pitiful existence in a flash.



Posture: When spawning, Imprisoned’s weapon will not be visible; however, he will have a couple chains wrapped round his body. When he equips his weapon, sudden shackles will appear on his arms with chains coming off of them. These chains are not connected to anything else. While idle, Imprisoned will be slouched over, arms hanging, head hanging down and his torso will be leaning forward, as if he is tired from carrying a heavy burden. The chains connected to his arms will be lying on the ground. While moving, he will still be slouched over, with his arms dragging behind him as well as the chains dragging on the ground. He will look like he is trying to drag a heavy burden behind him.



Standard Attack Combo: Imprisoned will start by swinging his chain shackles to the left, and then swinging them to the right. Then, he will spin around, swinging the chains in a circle. This spinning attack can hit the enemy multiple times. Lastly, Imprisoned will raise his hands up and slam them down, slamming the chains into the ground and creating a small dark purple void. A few chains will suddenly fly out of the void straight forward, hitting the enemy in front of Imprisoned. This last attack will decrease speed by 0.1 for a couple seconds. Additionally, while these attacks are weak against normal enemies, they will inflict MUCH more damage with these attacks if he attacks an enemy he has a Chain Bond with.



[PASSIVE] Dying Anathema - If Imprisoned dies, there is a 30% chance the enemy he has a chain bond with will die as well, if he currently has one. If the enemy with the chain bond does not end up dying, he will be gives a permanent 0.1 debuff in attack and defense instead.



[E] Chain Bond - This skill will only work if the mouse is pointing on the torso of an enemy when the [E] key is pressed. Imprisoned will send some long cursed chains straight at the targeted enemy. The enemy will get messily ensnared in those chains before they disappear from sight; however, they are still there. With this chain bond, Imprisoned mess with that victim as much as he desires. The majority of his skills only affect the enemy he has a chain bond. While an enemy is inflicted with a chain bond, all of the buffs he receives will immediately be transferred to Imprisoned, any debuffs Imprison receives will be transferred to his victim. Additionally, any healing the victim receives from allies like Abyss will be transferred to Imprisoned. Each time a stat/heal transfer takes place, the chain connecting Imprisoned with his victim will become visible for a second before fading away again. Imprisoned can only have a chain bond with one victim at a time, and he cannot switch between enemies unless the victim that currently has the chain bond is dead, then he can choose a new victim. If Imprisoned dies, the chain link will shatter and the victim will be free once more.

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<p class="MsoNormal">[Z] Chain Wring - Imprisoned will tighten the Chain Bond on the victim, constricting the enemy in tightened chains that limit movement and slowly suffocate the enemy. While this is active, the victim who has a Chain Bond with Imprisoned will take constant damage and speed debuffs. Each second will deal moderate damage and decrease speed by 0.2 for a couple seconds. Additionally, chains will be seen wrapped around the victim, and will disappear once Chain Wring is done. This skill is unusable if Imprisoned does not have a Chain Bond active with a victim, as it is required in order to deal damage and debuffs. (Consumes 25 mana, 20 second cooldown, 5 second duration)

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<p class="MsoNormal">[X] Pain Split - Imprisoned will lift both arms up, creating a dark red aura around them. This will cause the Chain Bond that connects Imprisoned with his victim to become visible and that too will have a dark red aura. This aura will spread down the chain until it reaches its victim, causing the victim to glow in the red aura. This skill will cause Imprisoned to average out his own health along with his victim’s health so they both have the same amount ([Imprisoned’s Health + Victim’s Health]/2 = New Health). For example, if Imprisoned had 50 health and his victim had 100 health, he could use Pain Split to average the health out so they both have 75 health. This skill is unusable if Imprisoned does not have a Chain Bond active with a victim, as it is required in order to have someone to average health with. NOTE: This does not work with Siegmund! After Pain Split is complete, the Chain Bond will fade away and no longer be visible. (Consumes 30 mana, 30 second cooldown)

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<p class="MsoNormal">[C]Shackle Grip - The Chain Bond between Imprisoned and his victim becomes visible as Imprisoned grabs the chain and executes a quick and powerful yank. This yank will cause the victim to receive light damage and extremely heavy stun (100% every time basically). Once the victim is stunned, Imprisoned will begin to reel in the Chain Link, dragging the victim across the ground by the chain towards Imprisoned. The duration the victim is dragged is based on how long he remains stunned, as the skill will stop once the victim recovers from his stun. Every half of a second the victim is being dragged, he will take moderate damage. This skill is unusable if Imprisoned does not have a Chain Bond active with a victim, as it is required in order to actually have someone to drag. Shackle Grip will automatically cancel out if Imprisoned is stunned while dragging the victim in. (Consumes 25 mana, 25 second cooldown)

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<p class="MsoNormal">[V] Prison of Chains - Imprisoned creates a giant dark purple void circle will appear and cover a large radius of the area around Imprisoned. Those caught within the void will be ensnared in a mass of chains that rise out of the void circle. These chains will proceed to strangle and suffocate those within their grasp. Enemies caught in this will be constantly damaged every second for a short duration, taking good damage, good stun, and having all of their currently active buffs removed. If an enemy that has a Chain Bond with Imprisoned is among those trapped in the Prison of Chains, that enemy will take increased damage. After a while the void circle will dissipate and the chains will disappear as well, freeing any surviving victims. Imprisoned can freely move after summoning the giant void circle. (Consumes 70 mana, 55 second cooldown, 5 second duration) <ac_metadata title="Class Suggestion: Imprisoned"> </ac_metadata>