Board Thread:Suggestions/@comment-27715989-20160320082536

 “The summoning is almost co  mplete, just a suitable sacrifice before we continue” 

' Role: Fighter / Sweeper '

' Sub-Role: Mage '

 Description 

'''A Satanic worshipper that makes use of pentagrams to remove opponent buffs and strike back with it. Gramis’ lack of range skills can make him an easy target for those who can maintain a safe distance from his attack range, though he may be weak to range assailants he can quickly close gaps using pentagrams to weave him through the battle field. Gramis can be a force to be reckoned with and can easily remove opponents advantage by nullifying their stat buffs'''

 [Main Stats] Attack 1, Defense 1, speed 0.9

 [Weapon] Pentagram Sustainer: Gramis has no weapon since he creates two pentagrams on his hands and emits a dark colored orb from it.

 Posture

 With his weapon unequipped he assumes normal roblox stance. When equipping he lifts his hands in front of him with the right palm facing up and the left palm facing down and summons two orb from the pentagrams. When he moves he runs like ichor but the orbs will have moved out of the palms and will revolve around him

 Basic Combo

 Gramis first starts off with a right punch with the orb then spins around and strikes the enemy with the left orb, Next he smashes the two orbs together and creates a small black burst of energy that hits all around him in a sphere shape. Then he creates two more orbs and makes them revolve around him rapidly dealing damage 2 times. Finally he lifts the orbs up and slams them down on the ground.

 [Passive] Power Diversion: With every basic attack that lands, Gramis will have a 20% chance to remove a small amount of 0.03 from any stat that is buffed while fighting him. Which in turn will multiply the damage of his next attack by 1.5 while also decreasing stats.

 [E Skill] Dire Mobility: Gramis will draw a pentagram on his feet, making it glow a dark shade of red. Then the pentagram will create another pentagram towards the direction Gramis wants to move. Then the pentagram will suck up Gramis and teleport him towards the other pentagram.

 -Uses 10 mana per teleport

 [Z Skill] Harbinger’s Shot: Gramis will levitate his orbs in front of him, then he will concentrate dark energy into them creating a small decagram in front of it. The Decagram will glow 3 different colors based on the charge. Red if low, Grey if mid and Black if high. Then he will punch the orbs with his right hand creating a small blast of dark energy towards the direction he is facing.

 -Uses 20 mana, 25 second cool down

<p class="MsoNormal"> [X Skill] Demon’s Crack: Gramis will break the two orbs in his hands creating a small AoE that continuously damages foes that get near to him. This effect lasts for 23 seconds. The AoE will be more effective when Gramis gets staggered/stunned or if the enemy is staggered/stunned.

<p class="MsoNormal"> -Uses 30 mana, 35 second cool down

<p class="MsoNormal"> [C Skill] Condemnation: Gramis will manipulate the orbs so it levitates from his hands. While this is in effect Gramis will not be able to use his standard attack but can still use his skills, his speed will also increase by 0.4. This skill can be toggled on and off.

<p class="MsoNormal"> -Uses 40 mana to toggle

<p class="MsoNormal"> [V Skill] Dark Demise:  Gramis will levitate the orbs making them form a line. Then he will make them spin in a circle automatically forming a decagram when moving. When the decagram is formed Gramis will punch it causing a shower of dark spears to fire in front of him. The decagram will fire 5 spears per second. After 4 seconds Gramis will push his right hand through the decagram and break it, making it form one giant spear in Gramis’ hand. Then Gramis will use [Dire Mobility] to rush through an enemy decreasing attack by 0.2

<p class="MsoNormal"> -Uses 60 mana, 70 second cool down <ac_metadata title="Class Revise: Gramis"> </ac_metadata>