Board Thread:Suggestions/@comment-26821588-20160116233102

 Gamemode: Kactus Apocalype 

Respawning: Enabled

Respawn Time: Automatic During Intermission Between Sets of Waves

Class Changing: Disabled

Teams: Enabled

Number of Teams: One Team.

Maximum Players per Team: All Players.

Map Specific: Enabled

Specified Maps: Sandy Dunes (Hole in middle would be covered up).

Objective: Survive as long as possible against increasingly difficult waves of Kactus Men.

Victory Conditions: Survive over 20 round against the Kactus Men.

Defeat Conditions: All players are eliminated or timer runs out.

Round Time: Waves 1-10 last 3:00 minutes, waves 11-15 last 4:00 minutes, waves 16-19 last 5:00 minutes, wave 20 lasts 10:00 minutes.

Waves per Set: 5 Waves.

Intermission Between Waves: 10 Seconds.

Intermission Between Sets: 30 Seconds.

<p style="font-weight:normal;">Description: Kactus Apocalypse is a survival gamemode where you fight to try to survive the oncoming onslaught of kactus men heading towards you. Each wave will spawn multiple kactus men that will try to kill you, eventually spawning different kinds with each round mean to decimate you. Eventually if managing to reach the end, you will be forced to fight against a mini boss.

<p style="font-weight:normal;">Enemies:

<p style="font-weight:normal;">

<p style="font-weight:normal;">Kombat Kactus: Standard Kactus Men who are all around in stats and specialize in close quarters combat. They will chase down opponents and strike until they are dead, leaving no mercy.

<p style="font-weight:normal;">Health: 100

<p style="font-weight:normal;">Attack: 2.0

<p style="font-weight:normal;">Defense: 1.0

<p style="font-weight:normal;">Speed: 1.1

<p style="font-weight:normal;">Attacks/Abilities: Mainly phsycal strikes with their hands to inflict major damage on enemies. May occasionally sidestep to avoid projectiles.

<p style="font-weight:normal;">Spawns: Spawns in Wave 1 onwards. Very common and spawn in as cannon fodder.

<p style="font-weight:normal;">

<p style="font-weight:normal;">Kactus Korps:  Kactus Men with one of their arms filled with spines, which they can launch at distant enemies, specializes in ranged combat. They tend to stay mid ranged from enemies and will retreat a bit if one approaches but will engage in close quarters if they get too close.

<p style="font-weight:normal;">Health: 100

<p style="font-weight:normal;">Attack: 1.5

<p style="font-weight:normal;">Defense: 0.9

<p style="font-weight:normal;">Speed: 1.0

<p style="font-weight:normal;">Attacks/Abilities: Will often shoot spines out of their spiny arm to inflict ranged damage. Retreats and occasionally jumps backwards if enemeis get too close. Will only engage in physical strikes with spiny claw if they are too close.

<p style="font-weight:normal;">Spawns: Spawns in Wave 4 onwards. Common and often found with groups of Kombat Kactuses.

<p style="font-weight:normal;">

<p style="font-weight:normal;">Kenturion Kactus: Kenturion Kactuses are covered in heavy armor plating made of a similar substance their spines are made out of, making them able to tank a variety of attacks. They like to slowly march up to enemies before decimating them with slow but powerful attacks.

<p style="font-weight:normal;">Health: 150

<p style="font-weight:normal;">Attack: 2.5

<p style="font-weight:normal;">Defense: 2.0

<p style="font-weight:normal;">Speed: 0.9

<p style="font-weight:normal;">Attacks/Abilities: Will slowly march up to the nearest players and bash them with slow, powerful strikes that can fill up the stun bar. Also have the ability to cover their vital body with their arms, blocking any attacks for a while but decreasing their speed by 0.2. Will often block if they are constantly hit by ranged projectiles.

<p style="font-weight:normal;">Spawns: Spawns in Wave 8 onwards. Somewhat uncommon and found among the front lines.

<p style="font-weight:normal;">

<p style="font-weight:normal;">Kactus Krook: Kactus men armed with two small but very sharp spines on each arm, making them very agile and fast to rush enemies and take them down quickly. They tend to stay away from the group and attack enemies from an unexpected angle

<p style="font-weight:normal;">Health: 80

<p style="font-weight:normal;">Attack: 1.5

<p style="font-weight:normal;">Defense:  1.0

<p style="font-weight:normal;"> Speed: 1.4

<p style="font-weight:normal;"> Attacks/Abilities: Will quickly rush up to enemies, but will often target a low healthed enemy and chase them until either the target or the kactus krook dies. Their attacks are extremely rapid and will rack up a lot of damage if you don't escape. Rare chance of them disappearing and teleporting to a new location nearby enemies before reappearing if their health is almost depleted. They can also jump high distances to catch up with enemies above them.

<p style="font-weight:normal;"> Spawns: Spawns Wave 11 onwards. Uncommon and often found away from the group and attacking individually or in small packs.

<p style="font-weight:normal;">

<p style="font-weight:normal;">Kleric Kactus: A kactus mage armed with a walking stick with natural and magical properties. They are capable of healing other kactus men and possibly summoning more when endangered. They follow other kactus around and run away from enemies.

<p style="font-weight:normal;">Health: 120

<p style="font-weight:normal;">Attack: 0.1

<p style="font-weight:normal;">Defense 1.2

<p style="font-weight:normal;">Speed 1.0

<p style="font-weight:normal;">Attacks/Abilities: They do not attack enemies and will run away if they start to get close. They  will heal any damaged kacti around them at a moderate rate. Additionally, they can summon 1-2 additional kactus men if they are alone and are indangered.

<p style="font-weight:normal;">Spawns: Spawns Wave 13 onwards. Somewhat rare and are almost always found with other kactus men, following around others and giving priority to more important ones.

<p style="font-weight:normal;">

<p style="font-weight:normal;">Kolossal Kactus: Huge kactuses (about the size of siegmund) armed with nothing but scars and brute strength. They slowly march on and demolish any and everything in their way. They can take a lot of hits with their health and defense but cannot naturally recover their health. They are also relatively slow.

<p style="font-weight:normal;">Health: 300

<p style="font-weight:normal;">Attack: 4.0

<p style="font-weight:normal;">Defense: 1.5

<p style="font-weight:normal;">Speed: 0.6

<p style="font-weight:normal;">Attacks/Abilities: They attack with very slow but damage dealing attacks that deal aoe and will stun if hit directly, require short chargeup before using those attacks. On rare occasion they will charge forward, increasing their speed by 0.5 and leaving shockwaves with each stomp that deal decent damage and decnet stun, only stopping after reaching a set distance.

<p style="font-weight:normal;">Spawns: Spawns Wave 15 onwards. Rare and spawn in the middle of the map, usually either alone or accompanied by numerous smaller kactus men.

<p style="font-weight:normal;">

<p style="font-weight:normal;">Boss:

<p style="font-weight:normal;">King Kacti: The king of all the kactus men, spawning in with a crown of thorns and two huge armblades made of pure spines to decimate all who oppose him. He has a variety of special attacks at his disposal and is able to summon assistants from his followers. (he's slightly larger than Kolossal Kactus men, and he also cannot regenerate health)

<p style="font-weight:normal;">Health: 600

<p style="font-weight:normal;">Attack: 4.0

<p style="font-weight:normal;">Defense: 2.0

<p style="font-weight:normal;">Speed: 0.7

<p style="font-weight:normal;">Attacks/Abilties:

<p style="font-weight:normal;">- Standard Attack Combo: begins with a slash with his right arm, followed by another horizontal slash with his left arm, then he will stomp his foot to deal damage over a small area.

<p style="font-weight:normal;">Konjure Kactus: King Kacti will summon 5-8 kactus men around him to help him fight. probability of getting certain types of kactus men are based off their rarity as described above. King Kactis will only occasionally use this when he is low on minions to help him fight.

<p style="font-weight:normal;">Pin Missile: King Kacti will raise his hands in the air and fire a bunch of spines, which will fly high into the air, target random players and come flying down seconds later. Each one dealing decent damage and decreasing the victim's speed by 0.1 for a couple seconds. King Kacti will use this attack often if the enemies are distant.

<p style="font-weight:normal;">Spine Field: King Kacti will submerge his hands into the ground, summoning dozens of random large spines to appear on the map in random areas. Enemies hit will take decent damage and stun. King Kacti will not use this attack often.

<p style="font-weight:normal;">Spiked Skin: An ability King Kacti sometimes activates when enemies get to close, which covers his skin in a bunch of spines that will deal damage back to enemies that physically hit him. Usually lasts roughly 5-10 seconds. Upon untoggling, King Kacti will launch all the spines he has in random directions, damaging enemies around him.

<p style="font-weight:normal;">Spawns: Spawns on Wave 20, rules over all kactus men and follows the nearest player to take them out.

<p style="font-weight:normal;">Notes:

<p style="font-weight:normal;">- There will likely be a huge reward for surviving to wave 20 and defeating King Kacti, including a huge sum of currency and a very cool unlockable class, since the difficulty is extremely high.

<p style="font-weight:normal;">- If the last survivor dies but kills the last kactus in a set of waves at the same time of their death. The game will automatically pronounce the situation as a loss and no one would achieve a win.

<p style="font-weight:normal;">- Players that survive the boss battle and are currently on the battlefield will be awarded the previously stated awards, those in the lobby and in the training will not recieve said benefits.

<p style="font-weight:normal;">- If necessary, players may be teleported to a separate universe for this gamemode until the entire round is over. Or possibly an option to teleport to this universe whenever they want to play this gamemode. <ac_metadata title="Gamemode Suggestion: Kactus Apocalypse"> </ac_metadata>