Board Thread:Suggestions/@comment-26513974-20151119113242

Description:

Peasant is a low class worker that empowers his team or himself by indulging in peasant acts towards other people that causes them to shiver in disgust. He wields a lumberaxe affectionately named 'Wendy'. His fighting style requires him to go up close to the enemy, making him Peasant Naturally tanky. His skill set allows him to maneuver enemy stats away from them and towards his allies or himself. While being strong in stat stealing and dueling, he is weak to ranged attacks and slows.

Role: Support

Subrole: Tank

Weapon name: Wendy (Lumberaxe)

Idle: Peasant grips wendy on his right hand. Wendy's head is faced down, the middle of its handle is in peasant's hands.

Running: Peasant raises Wendy above his head while running, like he is ready to attack.

Attack Combo:

Peasant swings Wendy downwards to the left. Wendy is then swung horizontally to the right. Peasant then swings Wendy up to the left, finishing his combo by slamming Wendy down to the ground with both hands, cracking the ground, creating an AoE damage effect.

Bonus Combo - Timber: When Peasant is beneath 40% health, he does a special Combo attack.

Peasant does the first 3 standard combos, on the 4th attack, he grips Wendy with both hands and swings it rapidly to the right, staggering enemies by 0.2 seconds per strike, a total of 10 strikes in 3 seconds.

ABILITIES

Passive: Peasant coming through

Peasant leaves a trail of peasant path, causing nearby allies to feel more noble, gaining 0.3 bonus walkspeed. Enemis who walk in the path are disgusted, and have their walkspeed reduced by 0.3. The path lasts 3 seconds.

[E] - Crop Harvest [10s CD)

Peasant keeps track of the damage he took 5 seconds prior. Activating Crop Harvest will cause Peasant to gain armour equal to the damage taken 5 seconds ago. Lasts 5 seconds.

[Z] - Noble Hunter (25MP /// 10s CD)

Throws Wendy towards the direction Peasant is facing. If Wendy hits an enemy, the enemy takes 20 damage and gets stunned. If Wendy does not hit an enemy, Wendy hits the ground at its maximum throw range: 20 studs. The ground gets cracked and enemies in it are dealt 10 damage and has a slow effect of 0.3. Wendy stays on the ground until Peasant picks it up. While Peasant does not have Wendy, he gains 2 bonus defenses, but has reduced damage down to 0.2.

[W] - Incoming Taxes (50MP /// 14s CD)

Peasant gains 0.55 bonus walkspeed for 6 seconds. During this, Peasant actively takes money from the enemy, causing the enemy to be hopeless, making them have 0.25 reduced defenses and 0.3 reduced damage. Each steal occurs every second. If an enemy's money is taken for the 3rd time, Peasant gains 0.15 bonus defense and damage.

Half of the defense and damage taken from the enemies are given to nearby allies. This bonus increases up to a total of 0.4 defense and 0.5 damage.

[E] - Low-Class Protection (30MP /// 15s CD)

Peasant dashes infront of an ally and causes Peasant to have 0.35 bonus defense for 5 seconds. Peasant's Heroic acts angers enemies, causing their attacks towards the ally are reduced by 50%. If Peasant does not have an ally to dash to withing a 15 stud range, Peasant instead increases the bonus defense up to 0.5, for 8 seconds.

[R] - Footman Upgrade (50s CD)

Peasant acquires newly bought Footman armours, causing his defenses to be raised by 0.6 for 20 seconds. He also replaces Wendy with a Footman sword, gaining 0.5 bonus damage for 20 seconds. Nearby allies feel more noble as well, gaining 0.2 damage, 0.3 defenses as long as they are near Peasant. 