Board Thread:Suggestions/@comment-16135352-20160224214156

When their owners are dead, weapons just lie on the ground unused for a while until they despawn. So.... why not make it possible to pick up the weapons and use them later on? E.G. A Frigost defeats a Tundrus. Then, some troopers start shooting at him from afar. He needs some way to defend himself! But the Frigost doesn't have any attacks to do so... but a Tundrus does! He picks up the Winter Shooter and opens fire on all the troopers, then launches a final snow bomb to finish them off.

Basically, picking up used weapons of the dead. However, two cannot be used at once and some items cannot be combined (E.G. someone who hasn't beaten Neflhelm cannot pick up Cryo's weapon, an Omega cannot use Ichor or any other gauntlet-based class's weapon. A sword-wielding class cannot pick up another sword, and only one staff-type weapon may be held, such as Anubis's AnkhStaff or Tempus's long blade, Kam's Hand.). A player can have up to 5 items (mainly because in Strife there are 4 weapon types: Guns, such as Trooper's Joy, Swords, such as Frigost's Glaciem, Gauntlets, such as Omega's tortoise shell, and Staves, such as Anubis' AnkhStaff. There should also be things for massive weapons, larger than average items, in their inventory. These massive weapons include Sievert's wheel, Renegade's scythe, and Obsidian's giant pickaxe.) in their inventory. To use a different weapon, they Press F to stop using their current weapon, switch to their other weapon in the hotbar, and press F to start using it!

This'll allow weapons to stop going to waste, and make the fighting more realistic (Because seriously! In some games like C.O.D. and HALO, you can pick up the weapons of the killed players.). 