Board Thread:Suggestions/@comment-112.198.103.42-20151121100111/@comment-98.169.177.45-20151121105011

DEBUNKING TIME!


 * If the game shows the teams before Team Fight starts, players would then abuse the 'neutral glitch', which is when they go into training, and go in when the match is about to start. I read your reasoning why to add your suggestion to the game, but players could use team chat and strategize their plan ingame.


 * Buffing support classes will ruin the balance of other classes. Having a team with all supports with the buffs would outmatch a normal team without the supports.


 * Character enhancement? That would make all the newbies be abused by the pros even more, as they get the enhancements early, since they have ingame knowledge, while the newbies would have no chance of getting the enhancements as they would be abused by pros.


 * I'm sorry, but this is not Hereos! (a game made by Davidii, with the exact same gameplay as your suggestion). Besides, it would take a long time to finish, and the small space wouldn't work out for the abilities, as some can cover a whole duegon.


 * For you 'Elementalist' suggestion, some classes already have the ability to control a specific type of element. For example, Vulca having the ability to attack with fire, and Frigost having the ability to attack with ice, and so-on.


 * I don't think it's a good idea to add hand-to-hand combat. I mean, that would beat the whole purpose of the game, seeing everyone challenging the same person with the same moveset. Besides, weapons rarely get broken.


 * I think the amount of abilities we have is fine. Some would be very overpowered with a high amount of abilities.