Board Thread:Suggestions/@comment-26960607-20160727011135

Class Name: Scout

Role: Mage

Subrole: Support

Weapon: Military Knife / Rifle

Description: A sharpshooter with dead-eye accuracy. Scout is armed with a Sniper Rifle and with the help of his Passive, he’s able to hit enemies easily from far away. He has some decent crowd control to help himself out with escaping or hitting enemies much easier. In close-ranged Combat, he has a Military Knife to aid him. Scout may have Dangerous Ranged Fighting Capability but that costs him his Melee Fighting Capability so going against someone in Close Quarters would not put things into his favor.

Attack Combo:

Swings Knife to the Left,

Swings Knife to the Right,

Stabs knife down (as if he was backstabbing someone),

Kicks.

(Deals good damage but is really short-ranged)

(GUI) Ammo: Same as Trooper’s Ammo GUI only this one has 20 Ammo in it and not 16.

(Passive) Weapon Expert: When Scout only has the Military Knife in hand, he has 1 Speed. If Scout has the Rifle in hand however, he has .8 Speed however but enemies in Scout’s View will have a White Scope on them and the Cursor is changed to a Red Scope. Only enemies Scout is looking at has this. This Scope doesn’t appear on invisible enemies (a.k.a Renegade) however as well as enemies hiding behind something (like a wall).

(E) Rifle: Scout switches from the Military Knife to the Sniper Rifle. Press E to stop holding the Rifle. Click to shoot a bullet (a metal one with a rounded end), dealing weak damage (3-6) but to blocking enemies, they only take 50% Damage but at least they can’t negate all of it. As a heads up, headshots deal more damage (7-9) but the White Scope doesn’t help you with aiming for heads as it’s only for Body Shots (plus trying to do this on Bunny Hoppers requires extreme timing & precision). (Each Shot consumes 3 Mana)

(Z) Grenade: Scout throws a Grenade at wherever the Cursor is pointing at. Upon hitting someone or someone, it explodes, dealing good damage (7-10) and gives them a .2 Speed Debuff along with a .2 Attack Debuff for 5 Seconds. Blocking enemies don’t take the damage & Attack Debuff but still gain the .2 Speed Debuff. This has a decent stun rate (about 10 or something) although blocking enemies take way less. (Consumes 10 Mana. 10 Second Cooldown)

(X) Electric: Scout pulls out the Rifle (doesn’t have to if Scout already has it in hand) and every enemy in sight (by the White Scope) gets hit with an electric beam but the distance this reaches actually has a limit (same distance as Nether’s Void Buster). This only hits the 3 nearest enemies. They take lots of damage (5-8) and are paralyzed for 5 seconds, leaving them unable to move. They take a bit of damage each second (1-3. Not so much, esp. since it’s still affected by Defense). This has a high stun rate (20+1 for the Bits of Damage they take during the 5 Seconds). Enemies who don’t have the Scope on them cannot be hit by this Ability. (Consumes 20 Mana. 25 Second Cooldown)

<p class="MsoNormal">(C) Med-Kit: Scout takes out a Med-Kit throws it on the floor. If he himself picks it up, he gets Health healed depending on Defense (1 Defense would make Scout heal 10 Health). Enemies who pick it up take Damage which also depends on Defense but they also gain Mana from that and the Amount is 3x the damage taken. (Consumes 30 Mana. 30 Second Cooldown)

<p class="MsoNormal">(V) Sniper: Scout takes out his Rifle (doesn’t have to if he already took it out) then loads a Sniper Bullet (yes, the pointed one) and aims. He goes in a Kneeling Position so he can’t move. Click to shoot a quick shot at wherever the Cursor is pointing at, dealing 10 Unblockable Defense-Ignoring Damage as well as giving 25 Stun to enemies hit but Blocking Enemies will not take the Stun. Headshots however, deal 25 and give 50 Stun instead but like the Rifle Shots, the White Scopes only help with Body Shots and like the Body Shot, the Stun is not given to Blocking Enemies. This ability cannot be cancelled. (Consumes 50 Mana. 45 Second Cooldown) <ac_metadata title="Class Concept: Scout (I Don&#039;t Think People Are Gonna Agree With Adding A Sniper Class Into Strife)"> </ac_metadata>