Board Thread:Suggestions/@comment-25194228-20150925153418

Rusher Class Suggestion: Terrorist

Subclass: Mage

Weapon: A vest strapped with a bunch of orange magical rods called "Sanctiaura"

Description: Terrorist is an AOE based rusher focused on throwing enemies around with AOE attacks. They are trained for harassment and sabotage. They're so loyal to thier leader that they can insist any kind of torture. Can counter other rushers with small but quick-charge AOE attacks and nuke Tanks with long range AOE skills. Terrorist relies on well-targeted skills as most of Terrorist's skills are quite easy to dodge and are not very accurate against mobile enemies.

Styles:

Demolisher - Terrorist focuses more on explode enemies with high damage aoe thus Terrorist's skills have longer AOE and deal more damage but have longer cooldowns.

Sabotage - Terrorist focuses on harassing enemies with lots of small but un-noticeable blasts thus lower damage and AOE but shorter cooldowns.

Posture: When starting, Terrorist's weapon started as a vest strapped with a bunch of un-active rods. When activate, the rods will glow orange.

Standard Combos: Terrorist will begin by punch with left hand create a mini-explosion then right hand create the same explosion then spins around create a bunch of small imploding orbs, after 1 second delay the orbs explode. Terrorist will end the combos by create an explosion on himself dealing AOE damage to nearby enemies.

Passive: Insist -  When Terrorist's health gets lower than 30. His defense and speed increase, allow him to lasts a little longer but his attack decrease with an exception of his ultimate skill (V).

[E]: Explosive Runes - Terrorist place a rune on his mouse location. Press the button again to detonate the rune dealing not so high damage and 0.1 speed debuff for 5 seconds. Costs 7 mana each time you place a rune.

[Z]: Blast off - Terrorist create a blast behind him booasting him forward or upward dealing very low damage and 0.08 speed debuff to anyone caught in the blast. Costs 7 mana, 10 second cooldown.

[X]: Cocktail - Terrorist get in posture of charging up an orb in his hand then throw it at the mouse location creating a small field that deal 5 damage to enemies overtime. The field lasts for 5 seconds. The projectile is affected by gravity. Costs 15 mana, 17 second cooldown.

[C]: Spontaneous Explosion - Create a small imploding point at the target location after 3 second delay an explosion happens dealing small-medium damage and 0.1 defense debuff. Costs 20 mana, 25 second cooldown.

[V]: Purifying Wind - Terrorist charge himself up with an orange radiant glow surrounds him for 5 seconds then he explodes deal heavy damage to enemies around him in a medium radius (A little smaller than the Mechanic's V). If his passive is active then the explosion is larger, deals more damage, knocks enemies back and also dealing medium stuns to them but also debuff his defense by 0.15. Costs 70 mana (50 when passive is active), cooldown 32 seconds. 