Board Thread:Suggestions/@comment-29867763-20170301191626

What if you took damage for falling in general, except for some obvious special cases (e.g. Proto, Commander C)? It would be a mechanic mainly for bunny hopping; every time you fall to the ground at a minimum speed, you would always take 5-10 damage (does not increase at all). This would seem extremely minor, but if you bunny hopped, health regen would be negated, meaning that you shouldn't jump if you want to heal, and you would be slightly more vulnerable when bunny hopping.

The damage could vary between classes if needed. I predict that this mechanic could also be counterintuitive for tanks and useful for classes that take damage to be more powerful (e.g. Ichor, Commander) 