Board Thread:Suggestions/@comment-26960607-20160710235638

Message From Me:

Most people say that Mushroom Classes would only be based around Poison. Would this Mushroom Class also have that? My answer: Possibly... NOT!!!

Some people told me not to post this Mushroom Class Concept but the thing is, it doesn't even use Poison of any kind. No, this is not a Drugs Class (although "Acid Trips" are a Small Part of this Fighter's Fighting Style however). Come on now, that would be really messed up and I might get the boot out of this Wiki.

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Class Name: Chanterelle

Role: Hexer

Subrole: Fighter

Weapon: Épée Légère [Translates to “Lightweight Sword”. It’s a 15th Century Style Longsword but it looks like it could be handled with only 1 hand. It's lightweight after all]

Description: A Person who's named after an Edible Mushroom. For being a Class that seems like a nice Person, Chanterelle isn't so harmful... Oh right, she's based around Mushrooms but one thing about her is that she doesn't rely on poisoning others. Chanterelle is not really a true-spirited fighter but she's able to mess around with enemies with more than just Debuffs, plus she has a Mushroom Companion to help her around in combat and stuff :D Yay for her! Anyway, anyone who'd pick on her will have their Performance completely screwed up. She's someone to be really careful with or some people will be saying "Adieu" after having a confrontation with her. Something about Chanterelle is that her Effects make up for her Lack of Offensive Capability.

Posture: Chanterelle holds the sword with 1 Hand while equipped.

Attack Combo:

Right Swing,

Left Swing,

Overhead (Only does this with 1 hand),

Thrusts her sword forward and stabs (with 1 hand as if she's using a Rapier).

[This combo is super quick to perform (no delays but there is a bit of ending delay at the 4th Attack Combo) as if Chanterelle was fencing but the damage this deals is super weak (5-7)]

(Passive) Applied Fencer: Whenever Chanterelle uses her Attack Combo on a Shielding Enemy, the Sword phases through it and still damage the Blocking Enemy but each swing that hits will consume 3 mana (so for instance, Chanterelle swings her sword. 3 Mana will automatically be consumed if that swing hits at least 1 enemy. She won't consume 6, 9, etc, just for hitting more than 1 enemy). Since the Sword phases through the Block (Shield, Forcefield, etc), nothing bad happens to the Blocking Ability (The Sword doesn't even harm it).

(E) Companion Mushroom: There’s this Big White Mushroom (NOT tiny) with legs that follows Chanterelle wherever she goes and it’s right behind her all. This "Companion Mushroom" affects Chanterelle's Other Abilities and cannot be harmed. When this ability is used, there are 2 actions that can be performed. 1 action is just by pressing E and the other is Clicking right after pressing E.

Just pressing E makes Chanterelle sit on the mushroom like it was a seat. While sitting on this comfy mushroom (the cap is as soft as a pillow by the way), the Mana Bar fills up slightly quicker (3 mana per second) and can move around but the speed this Mushroom's Walking Speed is only .7 Speed (kinda sluggish like Obsidian don't you think? It also can't jump very high) and Chanterelle cannot use her other Abilitiers nor her other Abilities while she's sitting on this Mushroom. Press E to stop sitting on the mushroom. (Doesn't Consume Mana)

Clicking after pressing E makes Chanterelle use the mushroom as a trampoline to jump very high. When she lands, the Mushroom goes underground and pops back behind Chanterelle. This High Jump is useful to reach high areas and to jump over enemies that are approaching, esp. by a Dash (A Commander is dashing at you, jump over it. A Nether slashing his way forward, jump over it. This is perfect for screwing up dashes but it may not be so easy to perform). (Consumes 10 Mana)

(Z) Shroom Bop: Chanterelle sends the Companion Mushroom in front of her. It puts it's cap in front of if it and makes a short hop. This Attack only hits enemies in front of her however plus it deals weak knockback but it makes up for it as it can break Shields and when it hits an enemy that's going to do an Attack, it makes them cancel it. The Mana Consumption is halved if it doesn't hit anything. (Consumes 20 Mana. 12.5 Second Cooldown)

(X) Spore Trip: The Companion Mushrooms spreads out Rainbow Spores in an AoE. Enemies hit take weak damage from this but for 10 Seconds, they suffer from "Ludicrous Phantasmagoria" along with a .25 Attack Debuff & .1 Speed Debuff. Ludicrous Phantasmagoria by the way, covers the Stat GUIs, Health Bar, Ability GUIs, Mana GUIs, & Stun Bar with Acid Trip Effects (Or just in so many colors), not making them unable to be seen. (Consumes 20 Mana. 15 Second Cooldown)

(C) Chocolate Truffles: The Companion Mushroom scatters Brown Spores into the ground, which grow into Tasty Chocolate Truffles that pop out of the ground. This restores 10 Health to Chanterelle herself and her allies. Enemies who eat this however, take 7 Defense-Ignoring Damage and lose 25 Mana. (Consumes 20 Mana. 15 Second Cooldown)

(V) Champignon Gigantesque: Translates to "Gigantic Mushroom". At a targeted area (where the cursor is pointing at), a mushroom grows to a very big size, so huge that it explodes like a nuke. The mushroom takes a bit to grow however (like 3 seconds or something). This huge explosion deals a lot of damage (about 30 damage), has a ridiculously high stun rate (like Siegmund's Heavy Slam), and for 10 Seconds, the enemies are affected by "Identification Hallucination" along with a .25 Defense Debuff & a .1 Speed Debuff. What Identification Hallucination does by the way, is that in the Enemies' View, everyone is covered up in Acid Trip Effects, making it hard to identify who is who. (Consumes 50 Mana. 55 Second Cooldown) 