Board Thread:Suggestions/@comment-27768219-20161019214523

Background:[idk you tell me and if i like it i will add it]

passive fear: he debuffs close opponts with a .1 speed debuff but will buf them with .05 defence [does not stack and lasts for .1 secs after the Nightmare moves away]. Also has a fear meter that starts at zero and refills slowy but can be speed up by attacking, being near people [cus debuffs], and/or using moves

Click combo: [suggestions pls]

e The Monster Of Your Dreams: Becomes a moster that is unable to use magic but can be used at any time [even during the ult and will not cancle any moves being casted but can not use moves while in monstermode] as long the fear meter is more than 50% and the stats are boosted by .4 damage[1.4] and 1 speed[2] but debuffed by .2 defence [.8].

z Warp: he moves to the nearest oppent and causes a explosin dealing 10-13 damage and will target any one where on the map so he can telport to you on the other side of the map or if you are in midair as a proto can hit you.

x FearRush: needs 20% fear full and 30 mana to work, He transforms in to the Monster and then he attacks in a straight line dealing knock back into you so they can get cought and each slash while moving forward deals 5 to 3 damage but defence can not affect it but their is a warning that you can get out of the way

c Sleep: Nightmare does an dark pulse that if it hits Will put the oppent to sleep [they get stunned but there is no sleep so i thought why not stun] and debuffs them .1 defence, attack, and speed

v Nightmare relem: he creates a Dark Box that no one can get in or out [Sieg can jump out if we don't do this right], and Nightmare base stats are now 1.5 attack and defense, 1.3 speed and higher jump. It needs 60 mana for it to be able to startand will slowly dain mana from nightmare but can be stoped by pressing v and Nightmares moves cool downs are reduced along with mana requirement 