Board Thread:Suggestions/@comment-27191468-20160102064640

Class name: Pacifist. Class Role: Support. Class sub-role: Mage. Weapon Name: Viridi. - Bio: Pacifist is a non-believer when it comes to fighting, fearing it, despising it. Hating... it... But he dosent know hes helping others. As he may not like fighting, he can instead wittle down the enemies will to fight and then will run away with them crying on the floor, not even a scratch, not wanting to fight anymore. If the enemy takes damage, Pacifist will not like it, and heal them, so Pacifist is both good and bad for team fights, especialy if she he has no allies. - NEW STAT

Sympathy: This will increase healing when passive is activated, and will stack up. If the stat is at 6, then the enemy will start to cry, causing a stun just longer then a sit, but shorter then a sleep.

NEW HEALTH BAR (Lets call it Sympathetic Health)

This health bar is blue and only Pacifist can see it. If he activates a move, the enemy will be able to see it, but this bar is like how Pacifist "damages". If the enemy Pacifist last hit gets hit by a regular attack, then Pacifist will heal the enemies health and Sympathetic health. - Passive- Empathy: If the enemy last hit from Pacifist (Has a set range and time, as if Pacifist forgets the target altogether) Gets harmed from regular attacks, Then heal them and heal their Sympathetic health. - Z- Sober: Pacifist will cry, setting water to the floor, what will increase stun rate and will increase enemy movement, but this movement will randomly make the opponent sit down. Does no damage, 10 mana, 10 cooldown time - X- Plant: Pacifist will Embed his will to his Viridi and will deal more Sympathetic damage, and will occasionaly make an AoE that in which if caught in, the enemy will be paralized against your will, and let you use an attack from their set. But be carefull, if you don't pick one in time, the enemy not only instastuns you, but the attack you highlighted will be off cooldown for THEM. - C- Florescent Assurance: Pacifist will do a maneuver that will deal Sympathetic damage and heal allies by their damage taken in a set amount of time. If this move gets atleast one ally caught, then Pacifist will Assure the enemy, causing them to not move, and not fight. But you cant fight as well. - V- "Please don't hurt me...": Pacifist will go in a stance where he glos slightly and begs for sympathy. Will stun sometimes and if the enemies Sympathetic health is below 20%, then Drain all Sympathetic Health for 10 seconds, causing no ability usage from that one enemy. - 