Board Thread:Suggestions/@comment-26821588-20150802200214

''' Mage Class: Ace '''

Subclass: Hexer

Weapon Name: Jack’s Custom Deck

Styles:

High Roller - Ace relies solely on pure luck to give him the advantage (if he’s lucky). His damage range is greatly expanded and his debuffs are more varied in amount, but that requires more luck to get good amounts of damage.

Jack Of All Trades - Ace expands his card expertise to multiple levels to make him more versatile against opponents. This will make him a decent fighter in pretty much any situation he is thrown in, but not necessarily excelling in any. His attacks are given more variety as to how they attack.



Description: Ace is a gambler who owns a custom made deck of cards capable of cutting through flesh. He relies greatly on pure luck to help him win the fight, just like he did on the previous Strife Lottery. His luck constantly supplies him with buffs that increase random stats, or decreases them if he is unlucky enough. His attacks also decrease random stats of the enemy, or have random effects. These random stat buffs/debuffs can be either a curse or a gift depending on the situation. Ace tends to have a hard time breaking through heavy defenses and can be very vulnerable when luck isn’t on his side.



Posture: When starting, Ace will have his deck of cards on his left hand in the standard Robloxian pose. When he equips his weapon, he will lift his deck up, reach his right hand into the deck and draw 4 cards which he will then spread out in a fan-shaped formation (Each card will have a different trade symbol on it). While idle, Ace will have the left arm with the deck crossed across his torso, while his right arm with the fan of cards will be a bit lowered towards his side. While moving, Ace will have his left hand with the deck by his side while the right hand with the fan of cards will be crossed across his torso. Ace’s aiming stance will involve him returning his fan of cards into the main deck, holding the deck in his left hand with his right hand on top of the deck, ready to deal out the cards.



Standard Attack Combo: First Ace will do a upwards diagonal slash to the left with his fan of cards, and then he will do a horizontal slash to the right. After that he will do a downwards diagonal slash to the lower left. Lastly he will do a flicking motion, throwing all 4 cards in his fan forward to hit enemies a short distance away. These cards will only travel a short distance forward before despawning. This last attack will hit the enemy 4 times, one with each card thrown. The last attack also deals much less damage per hit than the other attacks. Ace’s standard attacks on enemies are capable of decreasing random stats by 0.1 for a moment with each hit. Ace’s final hit in his combo decreases random stats by 0.05 and not 0.1 for a couple seconds.



[NEW GUI] Top Card – This GUI will display a picture that shows what card is currently on the top of the deck, which is the card he is about to throw. If the next card to be thrown is a 2 of Diamonds, the GUI will show an image of the 2 of Diamonds card, rather than showing text saying “2, Diamonds, Red” or whatever. If Ace has an empty deck currently, the GUI will have a big red “X” going through it, and it Ace is currently reshuffling his deck to resupply the cards, the GUI will show an image of the standard backside of a card.



[PASSIVE] Luck of the Draw - Every couple of seconds one of Ace’s stats will go up by 0.2 for a couple seconds. Which stat gets buffed is completely random. Sometimes, if Ace is lucky, the stat will increase by 0.4 instead of 0.2 for a couple seconds. However, every once in a while, Ace’s stat will decrease by 0.2 for a couple seconds when he is unlucky.

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<p class="MsoNormal">[E] Deal - Ace gets into his dealing position to “deal” out cards to his enemies, except instead of dealing them, he throws them like ninja stars. While in his dealing position, his movement will be reduced and he will face the direction the mouse is pointing, adjusting his aim depending on the height as well. By clicking the mouse, Ace will throw one of the cards in his deck in the direction the mouse is pointing. Unlike Trooper, Ace will not exit his dealing stance after he throws a card, allowing him to throw cards more rapidly, and he throws cards at a faster rate. Additionally, since Ace’s cards seem to glide on the wind, they don’t droop down at an arc like bullets do. However, unlike Trooper, Ace’s cards travel a little slower than Trooper’s bullets. Ace will only exit his dealing stance once his deck of cards runs dry or the [E] key is pressed again. The damage and the effects of these cards vary and are rather random. They are determined by what kind of card is thrown. First off, the damage is determined based on what numbered card is thrown. For example, throwing a 4 of Clubs will deal 4 damage to the enemy. An ace of Diamonds will deal 1 damage, a 10 of Diamonds will deal 10 damage. Jacks will deal 11 damage, Queens will deal 12, and Kings will deal 13. Additionally, depending on what the suit of the card thrown is, they will have different effects. Hearts will decrease the enemy’s attack by 0.1 for a couple seconds, Spades will decrease the enemy’s defense by 0.1 for a couple seconds, Diamonds will decrease the enemy’s speed by 0.1 for a couple seconds, and Clubs will inflict some stun on the enemy. Jokers will decrease all of the enemy’s stats by 0.1 for a couple seconds. However, if Ace is stunned while in his dealing stance, he will accidentally spill all of his cards in his deck, creating a burst of cards around him that will slowly float to the ground. When this happens, the current amount of cards in his deck will immediately drop to 0. Ace’s Next Card GUI will display what card is currently at the top of his deck (the card he is about to throw). When Ace throws a card, the only thing visible on the card is what trade it is. However, the GUI image of the card will show the complete picture of the card, including what number it is, the trade, etc.

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<p class="MsoNormal">[Z] Reshuffle - Ace shuffles his deck of cards to restock his supply of throwing cards. By doing this, Ace’s current deck will be completely replenished to maximum size. Ace cannot reshuffle if he is already at maximum deck size. Ace has a maximum of 30 cards per deck. Ace will be immobile for a second while he quickly reshuffles his deck. (Consumes 30 mana, 25 second cooldown, 1 second duration)

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<p class="MsoNormal">[X] Joker’s Fool - Ace will pull a Joker card out of his deck and place it on the ground in front of him. This is a special type of Joker card called the Fool’s Trap Card. This card will remain on the ground and will not activate until an enemy steps within detection radius. Once an enemy activates the card, it will create a small implosion that immediately pulls any nearby enemies into the center of the card and then creates a small explosion that actually damages them. This card deals good damage, good stun, and decreases all of the enemy’s stats by 0.2 for a while. This card cannot be destroyed by any attacks and will only be removed from the battlefield once activated, or once Ace dies. When the trap card is activated, enemies around it will hear a joker’s uncontrollable laughter while the card pulls them in and then explodes. (Optional: For a skin, when the trap card is activated, enemies around it will hear an iconic audio piece that says “You just activated my Trap Card!” instead of laughter before being pulled in and blown up). Ace can only have one Fool’s Trap Card down at a time, if he places down another one, the previous trap card will despawn. (Consumes 30 mana, 30 second cooldown, maximum 1 active)

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<p class="MsoNormal">[C] Trump Stream - Ace will quickly swipe is hand through his deck, picking out all of the cards of a single suit with expert precision. The suit he chooses is determined based on the suit of what card is on the Top Card GUI. If a Joker is currently on the top card GUI, then Ace will pick a random suit. Ace needs at least 13 cards in his deck in order to use this skill. Then, with all of the cards of a specific trade in his hand, he will spread them out to a shape of a fan in his hand. Then he will do a flinging motion with his hands, immediately sending all 13 cards of the same suit one right after the other in the direction the mouse is pointing in a straight line, creating a short stream of cards flying in a single-file line. Any enemy hit will be plowed through by a storm of trump cards, taking multiple hits. Each hit will deal light damage and decrease a random stat of the enemy by 0.05 for a couple seconds. This attack will use up 13 of the cards in the current deck. (Consumes 25 mana, 25 second cooldown, 13 total hits, uses 13 cards)

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<p class="MsoNormal">[V] Royal Flush - Ace will throw out a sudden flurry of cards around the enemies in front of him. Whether it is luck or skill, all of these cards are surprisingly only 10’s, Jacks, Queens, Kings, and Aces, the cards that make up a royal flush. This flurry of cards will begin to suddenly trap the enemies within a cloud of violently rotating cards. Enemies trapped in this cloud will take rapid and constant damage for the duration this is active and will not be able to escape it. Each hit will deal moderate damage, light stun, and decrease a random stat by 0.1 for a couple seconds. After a while the flurry of cards will calm down and then gently float to the ground, freeing any surviving enemies from its wrath. (Consumes 55 mana, 50 second cooldown, 3 second duration, 9 hits total) <ac_metadata title="Class Suggestion: Ace"> </ac_metadata>