Board Thread:Suggestions/@comment-28122594-20161029010940

(Been a very long time since I made one.)

Class: Renkos

Role: Hexer

Subrole: Support

Description: A sword user filled with light elements, using light as their power to heal their damaged allies in need, which as well takes a role of shattering enemy stats clean off if on a perfect combo.

Passive: Each kill Renkos makes, makes a small totam for their allies, which only lasts 5 seconds, doing a complete healing of 20 HP.

Stats: Light {Generates 5 each second}

Basic Left-Click Attacks:

1} Swings sword upwards backhanded

2} Swings sword to the upper right backhanded

3}Twirls sword slicing to the lower left

4} Swings to the right while turning their torso

Keys}

E }  Linking Charge { Renkos would stand in place [0 walkspeed] while light generates 1 per 0.5  seconds. Coursing around Renkos, but in Teamfight, the light transfurs to others as well, increasing their mana with ease, by 2 each 1.5 seconds. } But on the downside, Renko would also be giving HP away, which each 5 HP that goes to the allies, the allies would be give 4 HP each 3 seconds during this action. And this counts for stats that has been stolen from enemies.

Z } Light Escape { Cost 20 Light, Cooldown 10 seconds } Renkos would jump backwards in the air as Renkos leaves behind a glistening neon (gui color) orb which pulses for aboyt 10 seconds before dissolving, but if the player presses Z again, the orb would explode. Addition that if Renkos is ontop oif the orb, then Renkos would be launched into the air 20 studs. If the enemy get hit by this, than their walkspeed and attack would decrease by 0.1 lasting 15 seconds, but if an ally is in the AOE, then the allies get the enemy's stolen stats for 10 seconds.

X } Transfusion { Cost 30 Light, Cooldown 25 } Renkos would grow a orb from the sword's hilt, growing bigger each second lasting for 6 seconds, which Renkos throws the ball forward into the field, if it hits an Enemy, then the enemy's stats would be decreased by 0.2 for 5 seconds, but the stats quickly return back to Renkos, but it allies are near Renkos (5 Studs), then the allies get 3/6 of the stats as well.

C } Heavy Swing { Cost 15 Light, Cooldown 5 } Renkos would swing their sword upwards towards the right slightly towards the curser, which a wave goes where the mouse is pointed, The enemy would be n ormally damaged 15 if hit, But if the wave hits the orb (Z), the Orb would cause a bigger explosion, as well for more stats stolen from Renkos by 3x.

V } Blinding Flashing  { Cost 50 Light, Coolown 40 } Renkos would raise their sword upwards while stealing the light source in the air, which lasts 5 seconds, each second Renkos' walkspeed would lower by 0.2  until it hits 0.0, by the time Renko is charged, Renkos would slam downwards, shattering the ground 4x10 with light busting through the cracks, which if an enemy gets hit by the ult, then they would suffer with a stun and lose of defense by 0.3

(Sword Views)



 