Board Thread:Suggestions/@comment-98.169.177.45-20160616215900

[Fighter Class]: Taurus

Substitute Tank Class

[Weapon Name]: Ruricola Horns - Two sharp and curved horns grown across the players head. They slightly grow longer the less health Taurus has.

Description: A literal hybrid of a human and a bull. Taurus uses brute force to get past enemies in their way with ease. Taurus also has a good amount of defense and damage, making Taurus an unstoppable force. While Taurus can be resilient to enemies, Taurus lacks range and movement, and often gets damaged from a safe distance. In addition, Taurus does not fair well with supporters on its side.

Posture: When spawning, the player will have two horns on the sides of their head. When equipping, Taurus will bend down, while raising its fists up. After that, he'll bend back up and go into the idle stance. When idle, Taurus will breathe in slowly while his fists are up. When moving, Taurus will bend down and point the Ruricola Horns forward. When unequipping, Taurus will go back to the default ROBLOX animation.

Standard Attack Combo:

Taurus's attacks are slower than most other classes, but they deal more damage than other classes.


 * Taurus will punch with the right fist, damaging enemies who are in Taurus's way.


 * Taurus will punch with the left fist, also damaging enemies who are in Taurus's way.


 * Taurus will kick foward with the right leg, damaging enemies as well.


 * Taurus will finally bash his head forward (not lunging), damaging enemies and knocking them back.

Passive: Resilience - Taurus will gain an extra 0.3 defense and more stun resistance at the cost of 0.2 walkspeed. In addition, Taurus will recover from debuffs 25% more faster, but buffs will last 25% more shorter. Being healed by foreign sources will be 50% less effective on Taurus.

[E]: Brutality - When this is activated, Taurus will unleash a roar, rendering him immobile and knocking back nearby enemies slightly. After that, Taurus will gain 0.1 defense and 0.4 damage. However, Taurus's health will degenerate and cannot be healed completely by foreign sources during this time. In addition, Taurus's mana regeneration rate is much more slower. This doesn't consume mana, however, and can be deactivated by pressing [E] again. However, it'll need a 5 second cooldown time before Brutality is used again.

[Z]: Wallop - Taurus will punch his right fist into the air, dealing good damage, good stun and knocking any enemy hit by the punch into the air. The enemy can be knocked into the air, even if tey are blocking. The enemy who was knocked into the air will recieve a 0.4 walkspeed debuff in the air, but will be removed after the enemy lands on the ground. If Taurus misses the attack, it'll go into cooldown completely. (Consumes 30 mana, 15 second cooldown.)

[X]: Ram - Taurus will bend down, pointing his horns forward. After a few moments, Taurus will sprint across a distance for a second or two. When he is sprinting, Taurus cannot be staggered, but can be stunned and the stun will last 1.5x more longer. If Taurus hits an enemy, the enemy will recieve low damage, high knockback, good stun. If the enemy was hit at almost the end of the lunge's range, the enemy will recieve the same effects but will also be staggered as well. If Taurus doesn't hit an enemy, Taurus will need to catch his breath for a few seconds before being able to move and attack again, and then the ability will go into cooldown. (Consumes 35 mana, 18 second cooldown.)

[C]: Rampage - Taurus will repeatedly stomp his right foot into the ground, creating minor shockwaves that deal minor knockback, damage, and stun to enemies. In addition, if the enemy was hit by a shockwave, they will be slowed by 0.05 walkspeed per hit for a couple of seconds. During this time, Taurus cannot activate any abilities or use standard attacks, but he can move with a 0.2 walkspeed reduction. There are a total of 10 shockwaves under a time period of 4 seconds. Damage slightly increases if Taurus misses an ability recently (with the exception of Stampede). If Taurus is staggered or stunned while doing Rampage, Taurus will stop doing the ability. (Consumes 35 mana, 22 second cooldown.)

[V]: Stampede - Taurus will channel its energy, then will spawn multiple spirits/ghosts of hybrids of humans and bulls beside him. After that, Taurus will run forward, with the spirits/ghosts following behind him. If an enemy is hit by Taurus during Stampede, the enemy will recieve high stun and be damaged lightly. The spirits/ghosts will also deal damage and minor stun as well, racking up to critical damage overall. In addition, the damage increases if the enemy was stunned when being hit with the Stampede. After a few seconds of running forward, Taurus will stop and the spirits/ghosts will disappear. (Consumes 55 mana, 42 second cooldown.) 