Board Thread:Suggestions/@comment-27024382-20151227173550

dropping the bass has never been more dangerous

(note, from now on im gonna be typing this. 26m = 26 mana cost, or 23s = 23 second cooldown.)

role: hexer,

subrole: support

raon is a musician who wields a sword that can create screeching pitches that hurt and annoy enemies. raon is good at dealing rapid damage, keeping enemies at distances and stunning opponents occasionally, but at the cost of low damage and not much fight potential.

weapon name: clef, a magical sword that can emit sound waves

passive: sound barrier

raon has a new bar called tune. tune is located next to mana and recharges slowly like the block bar. when tune is at 100, when raon is hit, the enemies attack will be parried or blocked, and raon will get some mana. also, when tune is at 100, raon gets a pulsing white field at his feet and his e will change.

e: treble/bass

when this key is pressed, raon will do one of two things.

treble: when tune is at max, raon uses all of his tune to let out a shockwave of sound, rapidly dealing stun to enemies, and knocking them back.

bass: when tune is at 0 or lower than 100, raon slams his foot down, creating a huge ground shockwave that instantly gives enemies moderate stun and lowers their movement speed.

z: screech

raon uses clef to create a screeching pitch that deals low rapid damage to enemies, and marks enemies who are hit with a note above their head (similar to renegade's reaper's mark.). after a couple of seconds, all enemies who were marked with the note emit white sound waves that slow enemies movement and increase allies movement.

25m 16s

x: bass drop

raon slams clef on the ground creating a cone ground shockwave that causes fissures in the ground. this also marks enemies with the note mark, however, this mark decreases defense overtime, and increases allies damage over time.

30m 20s

c: explosive note

raon stabs infront of him. if raon misses, the cooldown is halved. if raon hits an enemy, he jumps backwards. the stabbed enemy is marked with a red note that pulses for a while. after a couple of seconds, the pulses become violet and emit a screeching waves that deal low damage to the enemy and enemies around them. however, for allies, they gain more damage, more movement speed, and they heal as long as they are around the enemy.

40m 22s

v: sound ring

raon spins around, creating a ring of sound around him. this ring persists around raon and damages enemies rapidly if they enter in the ring. raon also gets heavily lowered movement speed (id say around 0.4). enemies also get lowered movement speed and damage. allies however, get all stats heavily boosted, and have their cooldowns go quicker. in addition, enemies who step in are marked with a blue note. after a couple of seconds, the enemies who were marked explode in a blue flame and take rapid constant damage for a couple of seconds. after, they are stunned.

60m 1m40s

ty 4 reading hope you liked it 