Board Thread:Suggestions/@comment-98.169.177.45-20151231113626/@comment-26781209-20160118213735

Faluffle wrote: those all sound like final destination deaths

just no

honestly we should be suggesting default death animations

like this:

Once a final strike from the opponent hits the enemy, the sound of the final blow loops as you freeze for a moment, then knocked back falling on your back. If you die you freeze in the air and your parts are flung at high speed the other derection