Board Thread:Suggestions/@comment-31484904-20170503035159

Mage Class: Nern

Sub Role: Fighter

Weapon: The Finger (A foam finger curled in the pointing position)

Nern is a pointer of fingers, mastering pointing so their points have special effects. Nern is a generally all around fighter, leaning more towards offense and ranged capabilities. Nern possesses healing for their allies, instantly traveling projectiles, and a myriad of status effects. Nern doesnt do well against effects that leave them incapacitated or inable to do anything.

Pros:

- Can fit most roles

- Instant projectiles

- Healing

- Low mana costs

Cons:

- CC

- Lowish damage

Posture: Equipped: Nern holds their finger upwards. As an idle animation, Nern sometimes blows imaginary smoke away from their finger, in western gun style. Equipping: Nern points forward before going into idle animation. Walking: Nern leans forward as they walk.

[Click Combo]: Prods forward with the finger. Fast and spammable. (See E)

[Passive]: (Slapped): Whenever Nern damages someone with their basic attack, they debuff that target's defense by 3%.

[E]: (Finger Power): When activated, Nern's finger shines in a color, showing that they changed their finger kind. Nern's types are...

[Needle]: Shines white. Basic poke. Finger attacks deal medium damage (more than the other pokes). (25 damage for click)

[Sear]: Shines orange. Fiery poke. Finger attacks do damage over time (10 per second) for 4 seconds. Nern's finger tip is set on fire. (15 damage for click)

[Hush]: Shines blue. Weird poke. Finger attacks timelock the opponent for 1 second. This effect only activates once every 4 seconds. Effect is shown by blue effects at the end of the finger tip. (5 damage for click)

[Gouge]: Shines purple. Blinding poke. Finger attacks reduce the opponent's speed by 3% each time it hits. (20 damage for click)

Nern starts with Needle. Pressing E changes to the next finger in the series (ie. pressing E while in Hush goes to Gouge, and Gouge to Needle). Small cooldown of .5 seconds for finger change.

[Z]: (Finger Gun): Nern swings their finger forward, leaving a phantom trail behind, before firing a beam forward. The first target in line of sight takes (145-150 damage (Needle), 100-120 (Other)) and any finger effects activate. The maximum range for this attack is 80 studs. Costs 10 mana and has a cooldown of 9 seconds.

[X]: (Akimbo Fingers): Nern swings both fingers forward and fires a beam. This attack pierces targets. The maximum range is 50 studs. Targets hit take (180 (Needle), 145 (Other)) damage (if both beams hit), and any finger effects activate. Costs 20 mana and has a cooldown of 12 seconds.

[C]: (Helping Hand): Nern points at an ally and fires a green thin ray out of their index finger. The ray instantly travels and has a max range of 50 studs. The ally heals 120 hp and is granted a 7% buff to all stats for 10 seconds. Costs 30 mana and has a cooldown of 24 seconds.

[V]: (Blasted): Nern dashes forward. If they impact an enemy, Nern unleashes an extreme force of air from their finger in the form of a beam, pushing the opponent 30 studs and dealing (245) damage on hit. If the enemy impacts a wall, they take an additional (130) damage and are stunned. Otherwise, they are staggered. Also applies finger effects except Needle. Costs 45 mana and has a cooldown of 39 seconds.

(peepsters) 