Board Thread:Suggestions/@comment-25048920-20150523000302

Description: A skilled melee fighter who can queue up attacks and be ready to fight at any moment. Has a bar called "Queue" that counts up towards 10. Each move in a queue will get 0.05 more damage than the last (Full queue = 1.5 damage).


 * Moves  cannot  be added to a queue that is activated. (Activated queues will go through one move per click.)

Defense: 1 | Damage: 1 | Walkspeed: 1.05 |

Weapon name: Passado. (Yes, I know it's an old fencing term. Deal with it.)

Weapon description: Brass-knuckles on left hand, knife on right hand.

Passive: Longer queues can deal more damage. Getting stunned will  clear a queue of all moves.

E: Defensive Stance: Acts as a modifier key for moves.

Z: Light attack: Agent 6 either slices or punches at the enemy. Base damage is 3, max is 4.5. Can be queued consecutively.

X: Heavy attack: Agent 6 kicks or slams knife into opponent with both hands. Animations take longer than a light attack. Base damage is 6, max is 9. Can  not  be queued consecutively.

C: Critical attack: Agent 6 will deal more damage by backstabbing their opponent. Deals heavy damage if not behind opponent, critical damage is 10 with a max of 15. Can be queued ''' once. '''

E+Z: Block: Adds 0.2 defense while the stance is active. (Clicking will cancel the move and remove it from queue, but will  not  use up the next move.) Can be queued consecutively.

E+X: Counterattack: Same stance as Block, but taking damage will put Agent 6 into the attack animation for a light attack. Can  not  be queued consecutively.

E+C: Roll: Agent 6 rolls in the direction they are facing. Sends the player about 10 studs, blocking all damage for the middle portion of the animation. Player loses 0.15 defense while the animation is active. Can be queued consecutively.

Here's where the pattern breaks:

V: Gun: Player whips out a gun, clearing the queue and filling it with 6 "Shoot" attacks. Deals 4 damage, multiplier maxes at 1.3 Damage on the final shot. Cooldown: 35 seconds.

E+V: Execute: Only works near a stunned player. Player whips out the gun, points down towards the player's head and fires. Deals more damage than usual. Only attack that fires immediately. (Does not activate unless within 6 studs of a stunned player.)

I'll add pictures later, and damage values can be changed. 