Board Thread:Suggestions/@comment-25698611-20160114235242

Class: Tank

Subclass: Fighter

Weapon Name: Leopard A27. A fancy tank that has a main cannon in the front, and two machine guns.

Description: The literal tank of the tanks. Panzer believes in pragmatism, which is why he decided to bring a tank. This guy can take down any enemy with it's cannons and deals good damage close with it's guns. In addition to it's combat focused skills, it also has more defense (1.3) then the average person due to being a tank. Due to this, the tank is one of the most powerful attackers but it has a cost. Panzer overheats frequently due to being built by people who can't make tanks, which leaves him defenseless. He also is slower than most of the opposition so he can't escape if he is getting destroyed.

1 attack

1.4 defense.

.65 speed

Reduced turning speed, if possible.

Posture: Panzer is holding nothing in the start of the round. However when he equip the Leopard A27, it falls out of the sky. He then jumps in it (Frontflips if you're feeling flashy) and the tank is ready to go. He then behaves like a regular tank.

[New Bar] Overheat. (Replaces mana because no tank needs magic)

[Passive] Overheat: A new bar is made for Panzer. Whenever Panzer is attacked (The damage is added) or it uses a skill, it builds up a bar that goes to 100. Once it reaches 100, in order to keep the tank from exploding, Panzer will put the LA27 in an energy saver mode. The tank will then experience slow movement (.4), absolutely no attack, and 1.2 defense. This will go on until the tank has reached 50 overheat, where it can start up again. The bar automatically goes down overtime, and if it reaches 100, it won't go up till it reaches 50.

[Standard Attack] Charge!: Due to being a tank, it doesn't have a combo. Instead panzer goes faster (.85 speed) and plows through anyone in his way. Although it doesn't do that much damage due to being a standard attack, deals decent knockback and stun. Using this move also increases overheat by 10 each second.

[E] Cooling system: The only thing Panzer can use while overheated. This reduces his overheat bar by a lot, but gets shut down if he takes a single point of damage. If it gets shutdown, he can't use it for 30 seconds. He also can't use any other skills while this is activated.

[Z]  Rapid Assault: Panzer uses the two guns on his tank to shoot anyone in close range. These guns deal very low damage and don't even deal damage midrange, but can dish out pain to anyone close due to its high fire rate. It overheats by 3 each time a gun shoots. Cooldown is 5 seconds.

[X] Advanced Warfare: Panzer shoots his cannon and deals moderate damage. The cannonball goes long range and stuns anyone that gets hit. Really straight forward. Overheats 20 per shot. Cooldown is 15 seconds.

[C] Mini-tank: Panzer spawns 2 small tank drones right out of his tank. These tiny tanks deal ok damage and can take some damage, but they are more like supporters than anything else. Cooldown is 45 seconds, can't spawn until both are gone.

[V] Tank Goodness: Panzer switches into tank mode, a mode with 1.6 defense and 1.15 attack. All cannon shots deal stagger AoE. Of course this goes away after 10 seconds due to overheating problems, which means you get your bar filled again. 