Board Thread:Suggestions/@comment-30288274-20161102031707

Role: Fighter

Sub Role: Mage

Abyss meditated up on the Crossroads hill for many months. During those months, he got very bored. So he punched and trained on Kactus Men instead of meditating half the time. After the months were over, Abyss didnt get much spiritually or mentally. Instead, he had become stronger in body. Now realizing he cant use most of his old spells, Abyss tosses them aside altogether in favor of his fists. Abyss has much more offensive potential, but loses his support role due to his lost spells. Without these spells, he also has semi-poor range.

[Posture]: The same.

[Weapon]: (Chakra Imbued Fists):  Abyss now has Chakra imbued in his fists, instead of being channeled through gauntlets. This is signified by a rune on his hand that fades in when you equip.

[Weapon Combo]: An actual punch with his left fist, then another punch with his right, then a small shockwave from him clapping his hands together, and finally Abyss punches the ground, creating a crater that instead of having increased range debuffs movement speed by .2 for 4 seconds.

[Passive]: (Chakra Fists): Basic attacks decrease defense by .05 on every hit for 5 seconds, refreshed by hitting again.

[Z]: (Shockwave): Abyss enters a fighting stance and punches forward with his right fist hard, creating an air tunnel forward that knocks back to the end of it's range and deals great damage (12-17). Enemies hit by the direct punch are staggered, ignore the knockback, dealt a set amount of damage (20) and are debuffed for .1 speed and defense. Costs 35 mana and has a cooldown of 15 seconds.

[X]: (Slam): Abyss dashes forward a short distance. If he collides with an enemy, he grabs them and jumps up into the air and throws them to the ground, dealing low damage (7-10), and stunning. If it lands, the ability goes on half cooldown. Has a cooldown of 45 seconds, and costs 10 mana.

[C]: (Imbue): Abyss holds his hands together and channels his magic, creating runes around him and then buffs himself, giving himself .4 attack, and .3 speed. Abyss also creates a minor shockwave that knocks back and staggers once using the move. The buffs lasts for 15 seconds. Has a cooldown of 35 seconds and costs 35 mana.

[V]: (Critical Throw): Abyss imbues his fists with chakra and grabs forward with both arms. If it connects, he throws the opponent into the air, stunning them, and when they come back down, he punches their back with great force, draining all the mana into the punch, creating an energy column that fires through the opponent, and deals instant true damage depending on how much mana he uses (1 mana = .5 damage, 100 mana = 50 damage). It also debuffs defense by how much mana he had. (.005 for 1 mana, 1.1 for 100 mana). Costs no mana, but drains it all when using the move. Has a cooldown of 55 seconds.

Feel free to suggest nerfs/buffs. 