Board Thread:General Discussion/@comment-26781209-20180807065514/@comment-26781209-20180808165833

I think this was originally by mojhar, but I think this might be useful as class making tips. -What does it embody? (Fire? Lightning? Spirits? Blood?) How can I preserve this theme throughout its creation/gameplay? -Does it's weapon/playstyle preserve it's intended aesthetic/roles? -What sort of things make this class stand out among it's peers, what makes it approachable? -What are it's defined strengths and weaknesses? Does it have an equal or greater amount of weaknesses? -How does it "mesh" with classes already in the game? -How complicated is the class? In terms of meta-gameplay (number changing)? -What is the learning curve of the class? Is it something that is easily picked up? -What sort of unique mechanics can I present that haven't been done before or done better by existing classes? -How does it feel on the battlefield? Is the gameplay rewarding? -Can I define the class in one sentence?