Board Thread:Suggestions/@comment-26960607-20160726121737

Message From Me:

I just made this Class Concept for the LOLz. I wouldn't really see it in Strife.

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Class Name: Lark

Role: Mage

Subrole: Tank

Weapon: Ball (A Red Ball)

Description: A Slightly Misfitting Non-Fighter. Lark can keep on going until his enemies get tired. He has some decent ranged attacks to throw at enemies as much as he wants. Can they ever catch a break? Not that many. Lark only has 1 Flaw: He has extremely limited Offensive Capability.

Attack Combo:

Right-Handed Hook to the Left,

Swings ball to the right with his Right Hand,

Left Punch,

Kicks.

(Passive) Play Around: Lark’s Mana Regeneration is 2 per Second when he stands still. It’s the normal rate when he moves around though.

(E) Dodgeball: Lark throws a ball at wherever the cursor is pointing at, dealing damage (6-8) and each hit adds a small amount of stun to the Stun Bar (1-3). The ball also knocks enemies back. Lark can throw another one after the ball thrown disappears (so you can’t rapid throw this like a machine gun). The ball is slightly aimed upward however. The ball can easily be dodged by sidestepping. (Consumes 10 Mana)

(Z) Soccer: Lark kicks a ball forward, reaching really far but slows down the further it goes. When it hits an enemy, they take good damage (7-9) and also get slowed by .2 for 5 seconds. Enemies don’t get knocked as far like they got hit with Dodgeball. This adds 3 Stun to the Stun Bar. The problem with this Ability is that it can easily be dodged by jumping over. (Consumes 10 Mana. 5 Second Cooldown)

(X) Dodge: Lark dodges. When he presses a movement key (forward, backward, left, or right), he shoves himself to those directions, being completely invincible however, he moves super quickly making the invincibility frames are really short. Hitting an enemy while dodging will not do anything. (Consumes 25 Mana. 15 Second Cooldown)

(C) Light Snack: Lark has a light snack, increasing his Mana Regeneration by 1 (making it 3 per Second if he stands still) but only for 5 seconds. Also, he restores 10 health and gains a .35 Speed Buff for 10 Seconds. (Doesn’t Consume Mana. 40 Second Cooldown)

(V) Hamster Ball: Lark puts himself in a Human-Sized Hamster Ball (the hard plastic kind. Not the balloon kind) for 10 seconds. While he’s in the Hamster, he gains a .25 Defense Buff along with a .35 Speed Buff. Lark can hurt enemies by running into them. The hamster isn’t so easy to control due to the speed however. Also, while inside the Hamster Ball, Lark cannot use his Attack Combo and he also can’t use his Other Abilities. (Consumes 50 Mana. 45 Second Cooldown is triggered when he’s no longer in the Hamster Ball) <ac_metadata title="(Comical) Class Concept: Lark"> </ac_metadata>