Board Thread:Suggestions/@comment-26960607-20180127030514/@comment-26960607-20180129061033

USERkiller1234 wrote: Generally, it's just diversity in the abilities. Pure support is boring, especially one that will probably lead to extreme turtleling. The diversity of the ability comes from what you're trying to interact with.

I thought of having 5 stages of growth for a plant (with stage 1 being the plant as a seed) but scrapped that entirely for 3 stages instead. It takes 10 mana to plant and 20 more to make it grow to max stage, making you consume 30 mana. It would be a pain to have to rely on 50 mana just for a single fully grown plant. That's not even including the ability to interact with the plant along with Overgrowth's Effect on players and Natural Power.

While making the revamp of this concept, I do sometimes think Terrace is too much of a Support but it's probably just the severe lack of damaging abilities and basic attack damage for Hexing, Supporting, and Area Controlling. It kind of feels weird having such a class in Strife. Like I mentioned before, I made this class with the intent of giving it a severe lack of damage options.

I also could see why you'd think Terrace could do extreme turtling (even though I don't really see it being that bad). Terrace plays on around harassing the enemy while constantly peltering the enemy with leaves. While Terrace does use abilities a lot, most of them only consume like 10 mana per use with the exception of the ultimate which isn't always used not. I could see how Terrace's abilities can be used cheaply but they can be countered and there isn't much benefit in doing some of those things.