Board Thread:Suggestions/@comment-27315331-20151201002506

Hexer Class: Warlock

Subclass: Support

Weapon Name: Vessel

Description: Warlock is a wandering soul, cursed to walk the earth until he can atone for his deeds. He carries a small jar with him everywhere he goes; this jar contains the spirits of those forgiving enough to aid him on his quest. Warlock tries his hardest to help his friends while simultaneously punishing his enemies, in hopes that his acts of kindness towards them will be enough to return him to the afterlife. He may be capable of defending himself on his own, but due to a lack of starting damage, he is nowhere near as strong as he would be with allies.

Posture: At the start of the match, Warlock has Vessel on his left hip. When equipping, Warlock looks down, a wisp coming out of Vessel and circling clockwise around him before stopping on the left side of his head. When idle, Warlock has his left hand by the jar and his right leg forward. When running, Warlock raises his right arm to his chest. When unequipping, Warlock touches the wisp, which returns to Vessel.

Vessel is slightly transparent and contains a band around it. The color of the jar is determined by Color 1; the color of the band and wisps is determined by Color 2.

Standard Attack Combo: Warlock throws a left jab, followed by a right hook. He then raises his left arm to the side, the wisp flying downward to his right and travelling around him until it reaches its original position. He finishes by pointing downward, the wisp striking the ground and creating a small AoE.

[PASSIVE] Encouragement - Warlock starts with normal defense and normal speed, but .7 damage. Warlock gains 10 mana if staggered, 15 if stunned.

[E] Infuse - Warlock raises his left hand and grabs the wisp. In this state, Warlock's 3rd and 4th attacks in his standard combo are replaced by a sweep kick to the left, followed by a spin and a jump attack forward. Warlock gains a speed and defense buff of .2, all attacks permanently buff his damage by .01 while debuffing enemy damage by .03, however, he is unable to use his skills.

[Z] Soul Judgement - Warlock points forward, the wisp flying in front of him about 10 studs. If the wisp hits an enemy, damage is done 3 times, debuffing speed by .05 each time. If the wisp hits an ally, the ally is healed, and speed is buffed instead. This skill takes 15 mana and has a 7 second cooldown.

[X] Safeguard - Warlock holds his hands out, allowing the wisp to rest in them. After 2 seconds, an AoE is created. Enemies in the AoE are pushed back, while allies are pulled in and given a .25 damage buff. This skill takes 25 mana and has a 12 second cooldown.

[C] Malevolent Shield - Warlock holds his arms out to his side, and 4 more wisps come out of Vessel, randomly spiralling around him for 10 seconds. His defense, as well as nearby alies', is buffed by .2. For the duration, enemies within 5 studs of him are given a damage debuff of .1 every second and a half, as well as a .2 defense debuff if hit by a wisp. This skill takes 40 mana and has an 18 second cooldown.

[V] Discord - Warlock holds Vessel to the ground. After a second, many wisps begin to come out of the jar and spiral around him in a double helix towards the sky. They then come back down into an AoE, which expands outward slowly for 5 seconds before fading. The wisps have reduced damage, but the AoE has high damage, knockback, and stun. This skill takes 55 mana and has a 45 second cooldown. 