Board Thread:Suggestions/@comment-26821588-20151111161434

''' Mage Class: Gamma '''

Subclass: Rusher

Weapon Name: Hypernovae



Description: Gamma is a radioactive soldier wielding a gun that specializes in emitting a variety of dangerous waves at enemies. Gamma specializes in launching an assault of waves for rapid damage that is too much for the enemy to handle, and they will perish. He also excels at mid-ranged combat. However Gamma himself lacks the power to stand up to classes that can tank and heal themselves, and will easily be pushed over.



Posture: Gamma will start with his rifle on his back, pulling it over his shoulder and carrying it in both hands when he equips it. While idle, Gamma will hold his rifle in both hands towards his waist, like a normal soldier would. While moving, Gamma will sway his hands back and forth with his rifle.



Standard Attack Combo: Gamma will begin by attempting to hit the enemy with the butt of his rifle. Then he will swing his rifle again back to its original position. After that he will aim forward and fire a three round burst of laser energy with his weapon. Finally, Gamma will charge up and fire a dense shotgun burst forward.



[NEW BAR] Gamma - This bar fills up on its own overtime, and will increase Gamma’s attack by 0.01 for each 2% of the bar that is filled, maxing at +0.5 attack. This bar will only deplete when Gamma uses his E ability, rapidly draining it.



[PASSIVE] Solar Absorption - By default, Gamma’s attack stat starts out at 0.8, but over time, his Gamma bar will slowly refill itself, increasing his attack by 0.1 for each 20% of the bar that is filled (or 0.01 for each 2% of the bar filled). Gamma’s Gamma bar will only deplete when he uses his E ability.



[E] Gamma Stance - Gamma will go into a firing stance ready to fire a powerful Gamma ray at any enemies unfortunate enough to get in the way. In this stance, Gamma will aim the gun at the direction the mouse is pointing and his movement will be reduced to 0.3. Upon clicking the mouse, Gamma will fire a constant beam of Gamma energy in the direction the mouse is pointing, rapidly dealing very light damage to enemies that are hit by it and decreasing the enemy’s defense by 0.01 each time they take damage for a couple seconds. This will also rapidly decrease the Gamma bar. Once the Gamma bar reaches 0, Gamma will be forced out of Gamma Stance. Gamma needs at least 30 Gamma in order to fire the Gamma Rays.



<p class="MsoNormal">[Z] Infrared Wave - Gamma fires a powerful Infrared wave outwards towards the enemy which takes the form of a giant hoop circle thing. Enemies that get hit by these circles will take decent damage and have their defense decreased by 0.05 for a couple seconds. Each Wave will only take up roughly 1/5 of the cooldown and can be used even if going through the cooldown as long as 1/5 of the cooldown is full. (Consumes 5 mana per wave, 2 second cooldown per wave, 10 second cooldown total)

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<p class="MsoNormal">[X] X-Ray - Gamma will aim his gun forward and fire an electromagnetic wave. This wave will take form as a giant black square that will move forward from Gamma’s location. This will go through objects an enemies in the way. When an enemy comes in contact with this square X-ray, they will take moderate damage, have their body turn into a skeleton for a second before turning back, and have all of their current buffs removed. After traveling a set distance the X-Ray will dissipate. (Consumes 25 mana, 15 second cooldown)

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<p class="MsoNormal">[C] Ultraviolet - Gamma will charge up his Hypernovae and fire an invisible shot into the air. This blast will then cover Gamma in a light violet aura. While he is coated in this aura, Gamma will begin to radiate waves of ultraviolet that spread outward every second, dealing moderate damage and decreasing the enemy’s attack by 0.1 for a couple seconds. After a while the aura will dissipate and Gamma will no longer fire ultraviolet waves. (Consumes 30 mana, 25 second cooldown, 10 second duration)

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<p class="MsoNormal">[V] Microwave - Gamma will aim the barrel of his gun into the ground and fire off intense waves into it, filling the surrounding area with intense amounts of electromagnetic waves that heats up any biotic being that dares set foot in the area. Enemies within the area will take extremely rapid but extremely light damage while having their stun bar filled up at an extremely fast rate. After 5 seconds, the microwave field will dissipate. (Consumes 60 mana, 50 second cooldown, 5 second duration) <ac_metadata title="Class Suggestion: Gamma"> </ac_metadata>