Board Thread:General Discussion/@comment-28140663-20160630225000

Here comes the Subrole series.

We will be taking examples of existing Subrole Fighters, noting patterns, and what they are all about in order to give you an example of what you need to do to make your class fit in to the Fighter Subrole category.

First of all, cross out all Main Fighters, those can't have Fighter as a subrole. Known subrole fighters : Proto, Renegade, Major, Omega, Barbarian, Ichor, Anubis. Based on this info, we know that Mages are never Fighter subroles and most of the Tanks and Rushers are Fighter subroles. If you're making a Rusher or Tank, Fighter is the most common and most likely Subrole to choose if you have no ideas in mind.

Both Rushers and Tank subrole Fighters have a dangerous Click Combo that you should never let yourself get hit by. Another Major pattern is that ALL of the subrole fighters lack a ranged projectile move. I say Projectile because obviously Renegade has some nasty range.

Passives of Subrole Fighters usually reflect their Main Role, however it is noted that Renegade reflects a mostly Fighter passive because the most effective way to rack up stacks is the click combo.

The E ability of a Subrole Fighter is heavily tied into their main role unfortunately, so I have not much advice here. However, a pattern noted in some of the Subrole Fighters is that you can click combo when their E is active (Renegade, Major, Proto, Ichor, Anubis)

All abilities of a Subrole Fighter is on their Main Role. The only thing that a Subrole Fighter tag seems to do is remove their ranged projectiles, and theres at least 1 thing that enhances the click combo somehow (Proto V, Major Z, Renegade Passive, Omega C, Ichor Passive, Barbarian Passive) 