Board Thread:Suggestions/@comment-26960607-20160529010556

 Class Name: Wake

 Role: Tank

 Subrole: Fighter

 Weapon: Epik Hammer (it’s light blue however)

 Wake has an epic hammer and some unusual properties of fighting, being able to get away from any situation. He also has good stun rates and crowd control. His only problems are that he consumes mana a lot.



 Stats: .9 Attack. 1 defense. .9 speed.



 Attack Combo: Left swing, right swing, thrusts hammer forward, smashes hammer on the ground (hitting enemies around him). (The hammer deals good knockback. It’s only meant to be a keep away after all)

 (Passive) Evasion Reward: For every second Wake isn’t hit, his mana regenerates quicker.

 (E) Record Spinner: Wake swings his hammer around himself, knocking enemies around him away as well as staggering them. Press E to stop spinning. (Consumes lots of mana the longer you spin)

 (Z) No Touchies: Wake knocks the nearest enemies away then flees, ending up somewhere far away from that enemy. (Consumes 20 mana. 17.5 second cooldown)

 (X) Margin Crusher: Wake breaks the limits, increasing the defense of his allies by .25 for 7.5 seconds. (Consumes 30 mana. 27.5 second cooldown)

 (C) Time Stop: Wake stops time if he’s gonna get attacked by enemies then smashes the hammer into the ground, causing the enemies attempting to perform an attack to have their attack cancelled as well as them being staggered.(Consumes 35 mana. 20 second cooldown)

 (V) Breakdown: Wake smashes his hammer on the ground, stunning every enemy within a large area around him (will always work. It never fails). (Consumes 50 mana. 55 second cooldown)  </ac_metadata>