Board Thread:Suggestions/@comment-26821588-20150802200444

''' Mage Class: Oracle '''

Subclass: Fighter

Weapon Name: Divinimus

Styles:

Prophetess - Oracle focuses on her ability to vision the fates of others to help tilt the odds in her favor or her allies’ favor. She will provide a variety of different effects to strengthen allies and her over time.

Holy Seer - Oracle focuses more using her 8 divine blades that float around her to rip enemies to shreds. Additionally, her attacks that deal delayed damage will be strengthened even further.



Description: Oracle is a holy treasure gifted with god-like powers and the ability to see the future of one’s fate. She telekinetically controls 6 sacred swords that float around her. While Oracle is a rather offensive fighter, she tries to drag on fights for long durations, which she has the advantage in. Oracle can easily be cut down by rushed attacks aiming to end the fight as fast as possible.



Posture: Upon spawning, Oracle will have all 6 blades resting on her back; lifting them up telekinetically and having them float above her in an arc when she equips it. While idle, her blades will float above her in an arc motion pointing forward while her arms are spread out a little. While moving, she will have the blades flip over and point behind her as they follow her movements.



Standard Attack Combo: Oracle will begin by swiping her left hand to the upper right diagonally, causing the 3 left blades to follow her movements and slash in that direction. Then, she will swipe horizontally to the left with her right hand, causing the 3 right blades to follow suit. Then, he will shove both hands forward, causing all the blades to strike a precise spot in a circular spiral motion at the same time. Lastly, Oracle will do 3 random swipes with her hands, directing 2 of her blades to follow the direction of her swipes with each swipe. The last hit in the combo is capable of hitting up to 3 times.



[PASSIVE] Divine Fate - Oracle’s base attack and defense will increase the longer she remains alive. Every thirty seconds Oracle is alive, her attack and defense will be permanently increased by 0.05 until her death. These buffs will stack but will stop increasing once her base attack and defense reaches 2. Once Oracle dies she will lose all of these permanent buffs.



[E] Future Sight - By using this while the mouse is pointing at the torso of an enemy, Oracle will look into the future and foresee her victim’s unfortunate fate. The victim will not know that their fate has been read (or possibly be given a barely noticeable sign). At first, nothing will happen to the victim, but once 15 seconds has passed since Oracle cursed the victim, the victim will suddenly be attack by an unknown force and take exactly 20 damage from the attack, just as she predicted. Oracle will consume 20 mana by using this. Once Oracle foresees a victim’s fate, she cannot do so to the same victim again until the effects of the first Future Sight are gone. Oracle can 2 people under the effects of Future Sight at a time, and the ability will be disabled until one of them gets inflicted with the sudden attack. (Optional: If Oracle is killed by an enemy that is currently under the effects of Future Sight, the damage inflicted by the sudden attack will be 40 instead of 20 for that enemy).

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<p class="MsoNormal">[Z] Blade Star - Oracle will direct all of her swords into a formation that resembles a shuriken in front of her. She will then point forward and the sword shuriken she made will fly forward spinning at dangerous speeds. Enemies that get hit by these blades will take good damage and get have their defense decreased by 0.2 for a couple seconds. This sword shuriken will fly forward a moderate distance before breaking formation and returning back to Oracle. (Consumes 25 mana, 25 second cooldown)

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<p class="MsoNormal">[X] Augur - Oracle will combine all of her swords into one as she foresees the future. Her combined blade will then fade away, leaving her unarmed. During this time she is unable to attack or use other skills, but her speed will increase by 0.3 until they return. After 5 seconds has passed since her swords have faded away, 6 giant versions of her swords will suddenly spike out of the ground in random locations concentrated around her (or possibly aimed towards any nearby enemies). Enemies hit by these giant blades will take great damage and be left staggered. Additionally, for every blade that successfully hits an enemy, Oracle’s attack will increase by 0.1 for a couple seconds (+0.6 attack if all 6 swords hit). The giants blades will then fade away and all 6 of her swords will reappear around her again at their normal size. (Consumes 35 mana, 35 second cooldown, 6 hits total)

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<p class="MsoNormal">[C] Sibyl Phase - Oracle directs all of her swords to hover by her arms in a formation that resembles a pair of claws in each hand. While she is in this mode, her standard attack combo turns into a fury of slashing consisting of swipes with her “claws” in random directions (horizontal, diagonal, vertical) with each click. Enemies hit by each strike will not take damage, but the amount they would take would be marked down. Sibyl Phase only lasts for 8 seconds. Once Sibyl Phase ends, all of the damage that was marked down will all be inflicted on their respective enemies at the same time in the form of a single hit (example: Hitting the enemy 4 times which would have inflicted 8, 9, 7, 11 damage in that respective order would inflict 35 damage in one hit once Sibyl Phase ends). Additionally, the enemy will take 25% more damage total (plus that bonus would add up to about 44 damage for the previously stated example). During Sibyl Phase, Oracle cannot use any of her other skills. (Consumes 45 mana, 35 second cooldown, 8 second duration)

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<p class="MsoNormal">[V] Impending Doom - Oracle directs all of her swords to form a hexagon around her, creating a hexagram under her feet. This will create an invisible field that takes up a rather large area. While in this area, enemies will have an unknown energy begin to gather around their bodies. After 5 seconds, the field will disappear and any enemy that was in the area for any amount of time will be engulfed in a powerful, unknown explosion. The damage inflicted varies depending on how long they were in the invisible area for. Each second you are in the area, the damage inflicted will increase by 8 (maximum 40). Same thing goes with stun. Each second you are in the area, the amount the stun bar is filled by increases by 10. Enemies will not know where the area is at, but they may be able to notice the energy gathering around their body. After creating the hexagram, it will disappear and then Oracle will be free to resume normal combat as the invisible field is active. (Consumes 50 mana, 45 second cooldown, 5 second duration) <ac_metadata title="Class Suggestion: Oracle"> </ac_metadata>