Board Thread:Suggestions/@comment-72.197.114.225-20151223233417/@comment-98.169.177.45-20151224125706

'''FIXED IT! :D'''

Strife! Class Idea

By: LiketoMoveIt

Class Name: Zed

Primary Role: Rusher

Sub-Role: Fighter

[Before you read on, this is inspired by Zed from League of Legends. I am NOT copying it directly.]

Weapon Name: Umbra Laceros (Translates to Shadow Claws, both words in Latin)

Weapon Model: 2 Claw Gloves that are retractable, one on each arm, and 2 Shurikens placed on the back near the shoulders, parallel to each other.

Equip Animation (Unequipped/Stand-by Mode) Claws are retracted inside the glove. Shurikens are slightly transparent.

Equip Animation (Equipped) Claws extend from the glove, and shurikens become fully visible. Standing animation looks like Spectre's Phantom Form, and running animation also looks like Spectre's Phantom Form.

Attack Animation (1st Strike): Right hand does an uppercut like Omega.

Attack  Animation (2nd Strike): Left hand jabs claws.

Attack Animation (3rd Strike): Spins like Spectre's Phantom Form 5th normal attack.

Attack Animation (4th Strike): Jabs both claws into the middle.

Color Changeable: No

Description: Zed is the Master of Shadows, commanding them into his own will. Being able to quickly take out enemies and ambushing them, Zed has a very high DPS. However, Zed is always forced to fight, leaving him without a chance to run.

[Passive] Shadow's Honor

Zed has a special bar called Shades instead of a Mana Bar. Shades regenerate by 5 each second, and has a maximum of 100. Landing abilities restore half of the Shades cost. Getting low on health reduces movement speed, and Zed has a natural 1.0 Movement Ratio, and upon entering combat Damage Ratio increases to 1.1. (Movement Speed reduced for low health is the same as Nether's passive movement speed ratio loss.)

[E] Despair Spinners (May Change)

Zed throws one of his shurikens 10 studs forward, travelling at a rate of 1 stud every 0.5 seconds. The shuriken deals 7 damage and is reduced by the target's defense. He is able to cast this twice, and if the target has already been hit by the first shuriken, then damage dealt is 4 and ignores defense. Shurikens enter a cooldown after both shurikens have been thrown. Shades Cost: 30 per castRestores: 15 Shade for every hit

Cooldown: 6

First Cast Animation: Grabs his right shuriken with his right arm, then throws it.

Second Cast Animation: Grabs his left shuriken with his left arm, then throws it.

Cooldown Finished Animation: Shurikens fade back onto his back.

VFX: Red Trail follows the shuriken

[Z] Fade

Zed disappears, then reappears 20 studs infront of his previous position. After that, he gains an additional .2 Movement and .1 Damage for 4 seconds. Having low health reduces the range of this ability.

Shades Cost: No Cost

Cooldown: 8 seconds

Range reduces by 1 stud for every 5 health lost

Animation + VFX: Zed kneels down and body fades to black and become transparent. Body fades back at target location and Zed stands up from his kneeling position, becoming visible again.

[X] Grasping Field

Zed makes the area around him into a shadow hole, and enemies inside the area have their Movement reduced to 0 for 2 seconds and dealing damage to them. Zed then gets an increased .1 Damage for 2 seconds. Duration decreases to 1 second at 50 health, and 0.5 seconds at 25 health.

Shades Cost: 50

Shades Restore: 25

Damage Dealt: 5-7

Cooldown: 10 seconds

Radius: 5 stud radius

Animation + VFX: Zed stabs his right glove into the ground, and the area around him turns black. (Looks similar to Regenade's Trauma, except the red bits are a dark shade of Purple)

[C] Living Shadow

Zed summons a Living Shadow to aid him for 5 seconds. The Shadow prioritizes the last enemy Zed has dealt damage to. If Zed has not done any damage, then the Shadow will go to the nearest enemy within 10 studs. The Living Shadow cannot die, and has Zed's base Movement and deals 5-8 damage per hit. Fade will also teleport to the Living Shadow's position and destroy the Shadow, and Grasping Field will also originate from its location.

Shades Cost: 40

Shades Restore for every Shadow's Hit: 10

Cooldown: 10

Animation + VFX: A black transparent version of Zed (only the body parts, weapon and shurikens) spawns at Zed's current position. Attack animation is the same as Zed's basic attack animations.

[V] Shadow's Mark

Zed marks the last enemy he has damaged, causing Despair Blades and Living Shadow to ignore defense. The mark lasts for 3 seconds, and after the end of the duration it detonates, dealing half the damage dealt from Living Shadow and Despair Blades, up to a maximum of 20. Damage ignores defense. During the same duration, Zed gains .1 movement. If the enemy dies from the mark, then Zed gains a bonus .1 Damage and Defense for the match.

Shades Cost: No Cost

Cooldown: 25 Seconds

Animation + VFX: Several Red Sigils appear around Zed and his enemy for the duration. After the 3 second mark, Zed hits his hands together, causing the Sigils to explode. A shuriken will also fade in and will be spinning above the enemy for the duration, and once the mark explodes the Shuriken fades away.