Board Thread:Suggestions/@comment-28892766-20160924043908/@comment-28892766-20160924153612

I don't think I need to specify the damage because the game will calculate the damage. (as if this class would even get implemented that is)

"C should also be able to be built on the ground, but with twice the health." ~ Yes, I should have said that it can also be built on ground, but it can also fly so I just said that instead. Im going to buff it's health by 20 and actually give it it's stats.

If there is one aerial class, there either should be more classes like this, or this class shouldn't be allowed in the air very long. ~ Actually when gliding, you slowly decend, also should have also said that because automatically goes straight during gliding and can change directions with A and D and the controls during gliding will be a bit less managable.

This class should have some kind of melee attack for close-range. When an enemy comes close enough to Flingon, lets say 20 studs, Flingon will start bashing its rifle at enemies having the same knockback as Troopers click combos? How about that?

" Maybe you should have a "Steam" bar for a passive, just to be more steampunk oriented." ~ I am not as creative as you think I am.