Board Thread:Suggestions/@comment-30288274-20161110021536

(This is going to be posted along with another class tommorow. Since they both have a connection to each other in MY FAN LORE, they will be linked to each other. Dont judge, we already have a Fanime on here.)

Tank Class: Nap

Sub Role: Hexer

Nap is a clever man with sleep powers. Yes, sleep powers. Nap focuses on self sustain, suddenly napping during a fight to buff his health. He roams well too, as he is faster than most other tanks. However, Nap is one of the only tanks that relies on chip damage, making him less damaging than other tanks.

[Weapon]: (Slumber and Sleep): A nightcap (Slumber) and a sleeping mask (Sleep). The nightcap is an ordinary nightcap with moons on it, the color of Nap's primary, with a ball on the end thats the color of Nap's secondary on top. The sleeping mask is a mask with Zs on it, and is the color of Nap's secondary.

[Posture]: Nap stands with his arms behind his head, relaxing. Slumber and Sleep are on his back and above his eyes respectively. When equipping, he simply puts his hands behind his head and sighs. When unequipping, he simply goes back to being a normal robloxian.

[Weapon Combo]: Nap jabs forward with his right fist, then roundhouses with his right leg, then back-fists with his left hand, and jump kicks with his right leg, the last hit knocking back a moderate distance. (20-30 damage, and if health pools now apply, 200-300 damage)

[Passive]: (Sleepwalk/Fate Slumbers): Nap passively gains movement speed (.05) every second he is out of combat, up to a cap of (.4) movement speed. HITTING SOMEONE OR GETTING HIT DISABLES THIS PASSIVE. When in combat, Nap's passive changes to Fate Slumbers, shown by the moons on Slumber glowing. Fate Slumbers passively gives him lifesteal on hit, and increased health regen, but lowers his attack by.05.

[E]: (Nap): Nap's namesake. Nap kneels down and then lies down in the (Facing upwards) stun position and sleeps after a short delay (.9 seconds), becoming stunned and rapidly regaining mana. His Z and X change this move slightly. While using Z, Nap puts on Slumber. While using X, Nap puts on Sleep, outside and in Nap. Attacks that only work during Stun work when Nap is Napping too.

[Z]: (Nightmares): Nap begins to have nightmares, slowly draining his health (3 per second), but creating a circle around him that damages enemies by (10-20 fixed damage) every second, while also debuffing their defense, movement speed, and attack by .1 every second, which doesnt stack. This ability is toggled. Toggled on is shown by Nap putting his hands on his ears, trying to block out voices, as well as Slumber glowing red.. While using E, the radius is greatly increased, and Nap loses less health per second (.5 per second), but disables the mana regen on E. The debuffs end after 10 seconds have passed or Nightmares is deactivated. Cooldown of 9 seconds between toggles. Can be toggled during E.

[X]: (Sweet Dreams): While toggled on, Sleep glows a pleasant sky blue. This disables mana regen, but grants Nap ​2.0 ​defense during E, and starts a health regen (10 health per second, no numbers above head). But, Nap starts to lose mana (10 per second) during E, only recovered once turning off Deep Sleep. Cooldown of 14 seconds between toggles. Can be toggled during E. (NOTE: Deep Sleep does not coexist with Nightmares. Turning on one disables the other).

[C]: (Wake-Up Call): One of the only abilities Nap can use outside of E. This can be used during both E and not in E. While not in E, Nap grabs forward with both hands. If it connects, he grabs the opponent by the shirt and holds them up. You can then mash it to make Nap shake them, dealing (10) damage each mash, while also draining (5) mana each mash. Maximum of 3 mashes. After this, Nap shoves the opponent down, staggering and debuffing attack by .1 for 7 seconds. If used on a stunned opponent, Nap grabs them and automatically shakes them 5 times, dealing the full damage (50) quickly, before dragging their face across the ground and sliding them across the terrain, dealing (1-3) damage on the drags (8 hits quickly), and (15) damage on the slide. The slide staggers at the end. While in E, Wake-Up Call becomes Deep Sleep​, causing Nap to become invulnerable​ during E (Having 25 defense), but disables mana regen and any other effects that Nap has on (Z, X, etc). This stays on for 5 seconds. After those 5 seconds are up, a bubble pops in front of Nap's face and he wakes up, startled, going into a small recovery state for 1 second, making him lose .6 defense during that time. Costs 35 mana (55), and has a cooldown of 17 seconds.

[V]: (Good Night): Nap puts on Slumber and Sleep, taking 2 seconds, before swiping his hand forward, causing the map to become night, stunning every enemy nearby, giving Nap a .3 walkspeed and defense buff, giving him absurd health regen (50 per second), toggling on both Nightmare and Sweet Dreams, and making Nap glow and shimmer. These effects all last for 20 seconds. Costs 75 mana, and has a cooldown of 45 seconds.

CRITISCISM IS WELCOME. 