Board Thread:Suggestions/@comment-28341702-20160908004145

Class Suggestion: Interstellar

Main Role: Mage

Sub Role: Rusher

Description: A foreign warrior of outer space, this guy knows all of the tricks of time, space travel, and even more. Even though he is almost unpredictable, which makes him a formidable fighter, he is weak to basically all tanks and hexers and uses A LOT of mana. (even more than spectre)

Weapon Name: Vacuum Blade (Vantablack, or really black, colour. Looks like a void katana and Ignis smashed together)

Combo: Interstellar has a similar combo attack to Spectre. His last attack doesn't do damage, but instead, makes an orb about 7 studs wide which brings enemies within 5-7 studs into the orb, and then launches them about 2 studs toward Interstellar.

Idle Position: Interstellar rests Vacuum Blade on the ground, his hand on the top of the blade.

Movement: Interstellar leans forward slightly, and holds Vacuum Blade diagonally down to the right with an obtuse angle, almost touching the ground.

Passive: Lightweight: Interstellar is able to move fast, but has a default 0.8 defense. ANY class that is able to do slowness debuffs will slow his movement speed AND decrease the distance Interstellar can move in one of his abilities. His mana recharges 3 times as fast.

[E] Space Blade: Interstellar can create a new set of moves depending on how much mana he has.

[Z] Time Window: Interstellar creates a time window and moves through it, giving him the health and mana he had around 5-7 before using Time Window. Costs 25 mana, cooldown of 30 seconds. (50 mana or more: Big Rip: Rips a hole in a dimension, allowing Interstellar to go through the hole like a wormhole and "teleport" to their destination. Anyone who tries to enter it will get damaged by 15. Costs 30 mana, cooldown of 30 seconds.)

[X] Slipspace: Interstellar moves to where ever the mouse is pointed at, and is a heat seeker, unlike Void Orb. It will only stop if Interstellar presses X again, runs out of mana, or hits something or someone, doing moderate damage. Costs 35 mana, cooldown of 32 seconds. (25 mana: Big Crunch: Interstellar creates a massive orb, and throws it to where the mouse is pointed at, which does AoE damage and creates fissure around where the orb travels do, dealing high stun. Costs 50 mana, cooldown of 50 seconds. 50 mana and more: Heat Death: Interstellar makes the environment around 30 studs of himself heat up, doing constant damage to anyone inside the area. It is signified by a red-orange transparent square, and slows anyone inside it. Costs 35 mana, cooldown of 30 seconds.)

[C] Singularity: Interstellar holds up his Vacuum Blade sky high, creates an orb with a 4 pointed star in the middle of it about 10 studs long, brings the Vacuum Blade to his left hand, and throws it. The orb will go about 4 studs before exploding into a massive 15 stud black sphere. Anyone that is about 10 studs away from it will be sucked into the black sphere, slowed down by 0.3, and will deal high damage and stun. Costs 50 mana, cooldown of 60 seconds. (50 mana or more: Supernova: Interstellar will explode, doing 50 damage to himself and anyone within 20 studs of him. Costs 90 mana, cooldown of 2 minutes.)

[V] Giga Drill Break: Not only is Interstellar a foreign space warrior, he also watches Gurren Lagann and decided to practice the GDB. Interstellar turns his Vacuum Blade into a small drill. Then, he points the small drill into the sky, turning it into a slender, tall, drill. Interstellar then spawns multiple drills on his body. The drill that is pointed at the sky will turn LARGE, and then Interstellar will go towards the nearest player, and fly and spin FAST towards the player. It is a 100% gauranteed hit. Does 90 damage to both players. Interstellar then has a countdown of 1 minute to kill their victim. Costs 100 mana, can only be used once in an entire round. (Gamma Ray Burst: Interstellar shoots out 5 bursts of gamma rays at the speed of light at the mouse. Each burst does 15 damage each. Costs 60 mana, cooldown of 1 minute.)  