Board Thread:Suggestions/@comment-27191468-20160108215908

Gamemode name: Assault.

In This gamemode, there are 2 teams, like Team Fight. But the objective is different.

Instead of eliminating the other team, each team has a random person dubbed the "King". The King has a default class that cant do anything, but has various moves to help his team mates to keep him alive. Now the objective is to eliminate the opposing teams King before they do the same to you.

The moves the king will have is like his own class.

Passive- Lead: When the king is around team mates, increase defense and movement speed.

E- Monarchy: When used, allies will become under your control, allowing you to send specific guis that let the ally know what move to use. This disables the rest of the kings moves, as the guis will respond to what button the king presses.

Z- Run: The king will dash for 5 seconds.

X- Summon: The king will teleport a random team mate 3 studs in front of the king to help him.

C- Dictatorship: The king will tell his allies where the enemy king is, but decreases movement speed of all allies by .2

V- Reign: The king will become invincible for 5 seconds, but this move can only be used once. - Gamemode name: Assault.

In this gamemode, there are 2 teams that spawn like Elimination Rounds.

Scattered around the map chosen will be various "Control Points" that the teams must capture to earn points. The points will be shown like the Deathmatch gui, but the bottom is your team, the top is the enemy team.

These control points are cubes that emit a beam of light, the light is determined on what team has captured it.

The more points captured, the more points a team will generate.

If the teams are uneven, then 1 control point will be given to the team with the less members.

To capture a point, people must attack it with basic attacks (That means no Trooper snipping to earn points) and deal 30 damage. The closer it is to capture, then the darker it will get.

If the control point is already captured my an enemy, then it will take 60 damage to convert.

At the end, the winner is determined by how many points each team has. - 