Board Thread:Suggestions/@comment-26821588-20150803141605

''' Support Class: Vortex '''

Subclass: Mage

Weapon Name: Vishnu’s Chalikar



Description: Vortex is a supportive Chakradhaari with the ability to create portals and alter the fabrics of space. Vortex mainly alters the battlefield by creating portals that can transport allies to safety and possibly enemies to distant locations. He can create forces that pull enemies to condense in a small area or push enemies away. Many of Vortex’s abilities can be used against him by the enemy, which may lead to his own demise. Vortex is also as fragile as glass to offensive fighters.



Posture: When starting, Vortex will have his chakram around his arm (like he was wearing a bracelet). When he equips his chakram, he will raise the arm with the chakram and twirl it, causing it to spin and climb up his arm. Once it reaches his hand he will grab it and lower his hand. While idle, Vortex will his right arm by his side and his left arm in front of him in a position that looks like he is about to throw a disk horizontally. While moving, he will have his right arm in front of him crossing over his torso, while his left arm is dragging along behind him with the chakram.



Standard Attack Combo: Vortex will begin by slashing his chakram to the left, then slashing it to the right. Then, he will raise his left arm which is holding the chakram over his right shoulder and execute a powerful diagonal slash to the lower left. To finish, he will fling his chakram forward, sending it flying a very short distance away from him. Once it reaches that distance, it will return back to Vortex. The final attack can hit the enemy multiple times.



[PASSIVE] Polarity - Vortex has a constant magnetic aura around him that will either lightly pull or push nearby enemies away or towards Vortex based on his health. If his health if over 50%, his polarity will pull nearby enemies towards him every couple of seconds. If his health if under 50%, his polarity will push nearby enemies away from him every couple of seconds.



[E] Portal - Vortex’s chakram will levitate in front of him and begin to spin quickly. At the same time, a portal will open at the location the mouse is pointing at only if it is within Vortex’s range. If the location the mouse is pointing is out of Vortex’s range, the portal will form at the closest point to the original location that’s within range. Alone, this portal will do nothing while it is active, however, when Vortex opens another portal, both portals will connect and activate. With both portals active, anyone that goes through the portal will be immediately transported to the location the other portal is at, and vice-versa. Anyone can travel through the portal multiple times, but must wait 1 second between transports. Portals will only last a while and will close once that time limit is reached. Portals cannot be destroyed by the enemy but both will automatically close if Vortex dies. Vortex can only have 2 portals active at a time and must wait for one to close before opening a new one. (Consumes 15 mana, 2 second cooldown, 10 second duration)



[Z] Tajani Toss - Vortex will throw his chakram in the direction he is facing using the Tajani throwing technique. The chakram will fly straight forward horizontally and create a vortex within it, sucking in the enemies it passes by with incredible force. The chakram is set to travel at a specific moderate distance away from Vortex before stopping. Enemies that are sucked in by the vortex will be carried along with the chakram. Once the chakram reaches the set distance, it will create a moderate-sized burst of energy that damages the enemies trapped in the vortex. Those enemies will take good damage, moderate stun, and minor pushback. The chakram will also automatically stop and release the burst of energy if it hits a wall. The chakram will disappear once the burst is released and will reappear back in Vortex’s hand. (Consumes 25 mana, 20 second cooldown)



<p class="MsoNormal">[X] Vacuum Void - Vortex will hold his chakram in the air and create a vacuum that covers the area around him, removing all oxygen from the air. Enemies within the area will constantly take damage, constantly be pulled into the center of the void, and constantly have their speed decreased by 0.3 for a couple seconds. Vortex and allies within the void will have their attack constantly increase by 0.1 for a couple seconds. After a while the Vacuum will stop and the airless void of pure space will dissipate. (Consumes 30 mana, 30 second cooldown, 10 second duration)

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<p class="MsoNormal">[C] Spatial Rift - Vortex will hold his chakram in front of him, looking through the hole in the middle. Once Vortex successfully clicks on the torso of an enemy, the chakram will begin to glow. At the same time, Vortex will create a spatial rift by his target and sucks him into it; carrying the enemy at super-fast speeds his body cannot handle and throwing him out of the spatial right next to Vortex. While being in the spatial rift for 1 second, the enemy will be hit 5 times and take light damage from each hit. (Consumes 40 mana, 45 second cooldown)

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<p class="MsoNormal">[V] Black Hole - Vortex will raise one arm in the air holding the Chakram, as it begins to radiate a dark glow. Then a black hole will open at the location the mouse is pointing at, if it is within range. This black hole will immediately suck in all enemies within a reasonably large radius with incredible force. The enemies sucked in will be stuck in the center of the black hole, taking constant damage while it is active. It will inflict good damage and decrease their attack by 0.1 each time they take damage. Allies are not affected by the black hole. After a while the black hole will implode on itself, freeing the injured enemies. (Consumes 60 mana, 55 second cooldown, 5 second duration) <ac_metadata title="Class Suggestion: Vortex"> </ac_metadata>