Board Thread:Suggestions/@comment-27715989-20160203083515

Role: Tank

Sub Role: Fighter

Description: A wandering warrior with little affinity for magic and relies heavily on combo’s and staggers. Kore’s base great sword damage is heightened at the cost of his speed, Kore has no magic attacks whatsoever but has a wide variety of sword skills. Kore has two modes which allow him to play as a destructive close range fighter or a mid range Lance wielder.

[Weapon] Marauder: A dual purpose weapon that switches from a lance to a greatsword. The skills all have independent cool downs

[Stats] (since I just read the suggestion board rule stuff just now)

Great sword: attack 1.2, defense 1, speed 0.6

Lance: Attack 1, defense 0.85, speed 1.2

Basic Combo: [Greatsword] Kore swings Marauder in an X formation then quickly pierces in front of him, then he charges up a horizontal power swing which can stagger can enemy with a 40% chance for 2 seconds allowing him to continue the combo.

[Lance] Kore rapidly stab in front of him 7 times dealing 2-4 damage with each hit, Kore then inverts the lance so the body faces the enemy and powerfully strikes causing knock back for Kore to continue the combo once again.

[GUI] Drive Bar: since Kore cannot channel magic that well he has a drive bar which he uses instead of mana. The drive bar can reach up to 150

[Passive] Jealousy: Whenever Kore is hit with magic his attack temporarily increases by 1/8 of the magic damage he took for 5 seconds (this can stack)

[E skill] Transform:  Much like Commander’s [Change Mode] Kore can change his weapon between a lance and a greatsword to suit his current situation.

[Z skill] Precise Formation/Rapid Spike: [Precise Formation] Kore focuses on his greatsword and creates a slash wave in the form of a +, slowing enemies by 0.15. (uses 15 drive points) (half cool down if it hits, full  cool down if it misses) (20 second cool down)

[Rapid Spike} In Lance form Kore rapid pierces the air in front of him and begins to cut air. Z can be held to prolong the skill and can only be held for 4 seconds. (uses 30 drive points) (25 second cool down)

[X skill] Shock Implant/ Lunge: [Shock Implant] with the great sword Kore drives the blade into the ground and creates a massive shock wave around him increasing his defense by 0.05 increments. (uses 20 drive points) ( 10 second cool down)

[Lunge] With the lance Kore leaps forward and puts all his weight into the stab. This can stagger an enemy and allow him to Combo him. (uses 35 drive) (20 second cool down)

<p align="center" class="MsoNormal" style="text-align:center">[C skill] Lacerate/Pin Point: [Lacerate] Kore drives his sword into an enmy and twists it inside them causing DoT (cuz bleeding) damage for 10 seconds. (DoT will not kill the enemy) (uses 40 drive) ( 30 second cool down)

<p align="center" class="MsoNormal" style="text-align:center">[Pin Point] Kore uses the lance’s body to strike the vital parts of an enemy decreasing their defense by 0.2 and increasing his defense by 0.2. ( uses 40 drive ) (50 second cool down)

<p align="center" class="MsoNormal" style="text-align:center">[V skill] Bushido/Arc lance: [Bushido] With great power Kore Slashes in front of him and deals great damage to enemies in front of him. Kore then spins around creating a tornado with his sword in the middle of it. (uses 75 Drive) (1 minute cool down)

<p align="center" class="MsoNormal" style="text-align:center">[Arc Lance] In fury Kore Slams the lance sideways and enters into a rage. Then enters a trance in which he creates multiple lance to shower in front of him. (uses 90 Drive) ( 1 minute cool down) (requires hp to be below 40%) (invulnerable state) <ac_metadata title="Class Suggestion: Kore"> </ac_metadata>