Board Thread:Suggestions/@comment-27144615-20160324023524

Refraction

M: Hexer

S: Mage

Refraction is a fighter that uses refracted light to fight. However, he uses no ordinary light. He wields an enchanted prism that can inflict elemental damage such as freeze, stun, and burn. However, even with these status effects and great crowd control, he can't take on an burst damage very well. That being said, bursting him is the most effective way to bring him down.

Passive: Bouncing Light

Whenever Refraction hits someone with a skill, that skill loses 1  second on its cooldown.

E: Focus Light

Refraction enters a stance and begins to focus intensely. This causes shockwaves and light to form around him, doubling mana regeneration. This stance is exitable by pressing E again. Refraction cannot move while using this.

Z: Refract: Ice

Refraction sends light out from their prism, freezing all hit by it. This deals 7 damage when hitting an enemy, and slows them after the freeze by 0.3.

Cooldown / Cost: 10 / 15

X: Refract: Fire

Refraction sends light out from their prism, burning all hit by it. This deals 13 damage when hitting an enemy, and burns them for 5 seconds, dealing 6 - 9 damage every second.

Cooldown / Cost: 10 / 15

C: Refract: Lightning

Refraction sends light out from their prism, burning all hit by it. This deals 15 damage when hitting an enemy, and instantly stuns.

Cooldown / Cost 10 / 15

V: Refract: True Light

Refraction holds his prism in his hands, forward, then three colors start to form inside of it. This shoots out three beams that freezes for 5 seconds, dealing 10 damage, Burns them for 3 seconds, dealing 3 - 6 damage each second; and 13 damage on contact, then finally shoots a bolt down, stunning, dealing 23 damage and stunning.

Cooldown / Cost: 50 / 70 