Board Thread:Suggestions/@comment-26513974-20151112021156

Class: Fighter

Subclass: Mage

Weapon: Shadow Gloves (Can't think if a non-cliche name that fits this; I'm not sorry).

Description: Umbra is a melee fighter with a talent for shadow fighting. His spells allow him to fight using shadows so that he does not take damage directly. While he excels at damaging from a distance, this leaves him vulnerable to backstabs as his shadows are at a different place. However he can still attack while his shadows are in combat. Umbra is also weak against burst casters, as his damage is based on sustained damage.

Stats:

Damage: 0.9

Defense: 0.9

Walkspeed: 1.1

Posture: Umbra stands in place with his arms by his sides, ready to fight. His legs are slightly spread apart with slightly bent knees. When equipped, his gloves will glow for a short second, and shadow particles will emit.

Running Animation: Umbra runs forward with one arm fronting his torso, while one arm behind his back.

Attack Combo: Umbra swings his left arm forward, with a shadow extension to help extend his attack range. Umbra then swings his right arm with a shadow extension. Umbra then does a spinning kick along with shadow extensions. After the kick, he slams the ground with both hands, causing the ground infront of him to emit a small shadow explosion, dealing 6 damage.

Passive: Insanity

Umbra has a bar called insanity, that caps at 100 stacks. Each time Umbra casts a spell, his umbra bar goes up by 20 stacks. Each insanity stack causes Umbra to emit a shadow aura that deals 3-5 damage per second. The more insanity, the wilder and further the shadow aura. If 100 stacks are reached, Umbra goes on a wild rampage, going straight forward and lashing out shadow whips wildly with maximum shadow aura range and intensity for 4 seconds, damaging anyone caught. Loses 2 insanity per 3 seconds. Basic attacks (from Umbra himself) lowers insanity by 2.

[E] - Intangibility (Toggle)

Umbra becomes untouchable and invulnerable to damage, but increases his insanity bar by 3 per second. He also cannot deal damage during intangibility. Upon reaching 100 insanity, Intangibiity wears off.

[Z] - Dark Spew (8s CD)

Launches a shadow bolt forward. The first enemy hit gets slowed down to 0.4 walkspeed and takes 50% additional damage from Umbra. Deals 15 damage.

[W] - Dark Spirit (16s CD)

Creates a shadow clone of a person by clicking on him. The clones will spawn 10 studs infront of the person, doing the same attack combos as the image, but only when Umbra is attacking. The shadow also casts the same spells as the targeted person. Shadow clones can attack enemies, but cannot attack allies. Shadow clones can only be hit by standard attacks, at a maximum of 3 hits to dispel it. Reactivating Dark Spirit causes Umbra to teleport into its place, dispelling it immediately but explodes, dealing 10-15 damage. Clones last 8 seconds.

[E] - Night Zone (10s CD)

Creates a zone underneath Umbra that is 20 studs wide. The zone causes enemies to suffer insanity, taking 5 bonus damage from all sources. Umbra also moves faster up to 1.5 walkspeed. Overlapping zones create a fissure, slowing enemies down to 0.5 walkspeed.

[R] - Penumbra (45s CD)

Creates shadows behind every enemy that is 30 studs away from Umbra. The shadows behave like Dark Spirits, and lasts as long as dark spirits. Umbra cannot teleport to Penumbra Shadows, but moves faster whan walking towards them. 