Board Thread:General Discussion/@comment-26506958-20151229192121/@comment-27191468-20160105235945

98.169.177.45 wrote: Bobking01 wrote: TheUnfinishedTitle wrote: ...

If this is for all classes and is bassed on actual skill, and not about PERSONAL skill, then I HIGHLY DISSAGREE with the D tier list.

Abyss, first of all, is very good offensively.

Mechanic, secondly, can kite easily and utilize various combos of Armor.

Barbarian can rack up very good stun locks that prevent the opponent from doing anything.

And Anubis can get strong easily with the Egyptian Curse E giving a Damage Buff on an enemy that dies with the curse. Since convincing you that a class is good isn't logical, I'll give my reasons instead.

Abyss I agree with but I haven't seen someone use it that well aside from team fights.

Mech is good too but I haven't met enough people who use it properly (if at all) enough.

Barbarian has low range and Bash has stupid results (seriously I got hit twice in a row with it and still stood) and is predictable.

If anubis has 3+ stack it can just be kited. If it has less it can be taken out easily. I see your point. I agree with Abyss, Anubis and the Mech part...

But Barbarian's Bash can hit as long as you face the enemy while bashing (this depends on the armor however). Pain Bringer does the same amount of stun as Bash, but more slower. If the enemy has a lot of defensive buffs, Barbarian can just use Cataclysm to remove them. Oh my fucking god...

ABYSSES FKIN BIO STATES IS HAS SOME OFFENSIVE PLAY!

If you use Abysses Arcane Orb in combo with Basic Attack, it can be super useful, with the knockback.

Plasma Hole is great as it serves multiple purposes:
 * Can be used to survive longer
 * Can be used to rack up more damage
 * Can be used to zone players who know how bad Plasma Hole is

Critical Hit is EXTREMLEY useful, as its stun is quick, and even with the low range, it more then makes up for it by having rather cheap mana, and canceling almost any move in the game.

Retribution also serves multiple purposes.
 * It can be used as a Hit and Run
 * It can be used to Run
 * It can be used in combo with Critical Hit
 * It can be used to get immunity from any stun
 * It can be used to get in close
 * It can be used to decrease defense
 * It can be used to deal heavy stun
 * And lastly it can be used for Evasive purposes

PLEASE!

WHY DO YOU THINK ABYSS IS NOT GOOD!

Mechanic is Good too, here are my reasons to back it up.

Mechanics E can be used to swap any buffs to damage or defense, and is useful not only for team fights, but doing extra damage with his Armor.

Mechanics Rail gun Armor has infinite distance, no travel time, and has the wait time with each shot equivalent to anyone bunny hopping. Just get the timing down. It also slows so it is very useful for kiting.

Mechanics Plasma Cannon Armor is good as well. Even with the slow shots, it counters bunny hoppers with the AoE it makes, and is a good approach tool, as it decreases enemy damage. Combo it with Rail Gun, and its very useful.

Mechs Tri-Blades gives him not distance to land melee attacks, allowing to kite better. Combo it with Plasma Cannon, and it can demolish the enemy rather quick.

Mechs Satellite Strike is one of the best utilities at his belt. It has an Infinite range, Stuns, Pulls enemies in, it is amazingly useful.

Barbarian is also super amazing as well, as when he gets a bash, he has the option to deal lots of damage and spam z, or to press c to get some more stun to make a stun lock, forcing the enemy to do nothing.

And Cataclysm is nice because it has a nice radius, nice stun, nice damage, and nice knockback.

Please, if you want to be explaining about what class is bad, please try it yourself before you fucking state that its tier-D.