Board Thread:Suggestions/@comment-26960607-20161019045221

Maybe I shouldn't do this cuz it's already done like 5 times but whatever... If it isn't anything good, my bad...

Also, some of these Balancing Suggestions might've been from other people's older posts but I'm only putting it here to consider them because they're a good idea.

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Attack Combo: No Changes needed

(Passive) Leaking Snow:

I might rename the Passive to something like "Winter Paradise" or something (might wanna ask you guys if you could think of a better name). The Reason for that Name Change is cuz the Passive could use a bit more potential.

The Size of Snow Field that appears when Tundrus gets hurt is based on how much damage he took (might seem like a downgrade though).

Certain Abilities Tundrus has can also make these Snow Field appear. This should make it possible for Tundrus to have more ways of making Snowy Grounds rather than just being hit.

(E) Winter Shooter:

Maybe giving the Winter Shooter Attack Combo more knockback should just be enough.

(Z) Snowball:

When the Snowball don't hit anything, rather than disappearing, it'll just turn a tiny area of ground it landed on into snow which acts similarly to the Snowy Grounds the Passive can create.

-Consideration: Holding Z can make Tundrus automatically fire snowballs rather than having to mash Z to fire constant rounds.

(X) Snowbomb:

-cough cough cough- Snow"BOMB". Yeah... It doesn't even explode.

Without the Wintershooter Equipped, when the "SnowBOMB" doesn't hit anything, it'll still retain the "Explodes into Smaller Snowballs" Thing but the ground it hits will get covered up with Snow (which ALSO acts similar to the Passive). The Size is similar to the Current Leaking Snow (that leaks out of Tundrus when he gets hit).

With the Wintershooter Equipped, when the "SnowBOMB" scatters into snowballs, each Snowball can debuff a target's Speed by .05.

(C) Warmth:

Eh... It's still alright but the "Dumping Hot Coco" Move may need a minor change.

You know, I think someone already posted the idea of "having it deal damage" overtime but I think I'll repeat the idea. When the Hot Coco gets dumped on the enemy, it'll "stain" them, having their Defense lowered along with them take damage per second (probably would hurt a lot more cuz of the Defense Debuff) while the huge stain is on them.

The "Dumping" Animation could use a change. Not that I don't see it being a Close Ranged Spill being bad but Tundrus excels at Ranged Combat. I might as well use this "Mechanic" that I used in an Old Comical Concept of mine (maybe it wasn't mentioned itself though). When Tundrus "spills" the Hot Coco, it'll reach slightly further (like 2 Frigost Icicles) so at least it'll have more range.

(V) Tundra:

Maybe increasing the Size of the Ice Shard a bit..? A Bigger Piece of Ice should make the Attack somewhat better but give the Move like a Small Windup.

The Damage should be increased.

If the Shard hits something, it should scatter into Small Fragments of Ice that hurt enemeis a tiny bit constantly when they stand on it. 