Board Thread:Suggestions/@comment-28585069-20180209000729

'''Spent 3 days on making this class. I guess you could say this is my minor return?'''

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Class Concept: Vexil

Role: Support

Sub Role: Mage

Weapon: Surrender (A large white flag that can change its appearance)

Description: A flag-wielder that rallies his teammates to victory. Vexil helps his teammates in multiple ways, even becoming more determined to help as his teammates die out. However, when left alone, Vexil is basically as good as dead.

Stats: 85% Attack, 90% Defense, 75% Walkspeed, 850 Health.

Stances: Will be made soon, in the form of images.

[Passive] Revolution: When a teammate dies during a team fight or boss fight, all teammates nearby Vexil  gain a 10% buff in all stats, which lasts for 15 seconds.

Click Combo: Vexil kicks forward, spins around while holding Surrender downward at the ground, then swings Surrender downward while holding it horizontally. The attacks are rather slow. [34-43]

[E] Signal Guard: Vexil waves Surrender in the air, and after about 4 seconds, a large barrier in the shape of a cube surrounds Vexil, completely blocking all attacks, and preventing anyone from coming inside. Enemies inside receive 45 stun once the barrier closes, and teammates inside aren't buffed or debuffed. After 6 seconds, the barrier vanishes. Only one barrier can be put up at a time. [30 Mana]

[Z] Instruct & Guide: Vexil turns Surrender into two seperate orange flags, waving them to his left for 3 seconds, a total of 9 waves coming out, each one giving 5 mana. Enemies hit lose 5 mana from each wave. [14-32] [15 Mana, 11 second Cooldown]

[X] Color Show: Vexil changes Surrender into two smaller green flags, throwing one of them upward and spinning the other one in a circle surrounding Vexil, the flag being thrown up falling down toward Vexil after about 6 seconds. If an enemy is hit, the flags turn red, and enemies nearby take a 10% Attack debuff. If an enemy is hit by the thrown flag, the amount of damage done is the amount of Health Vexil’s teammates receive. If nobody is hit, Vexil becomes staggered. Both flags do about the same amount of damage. [23-37]

[C] Pledge: Vexil plants down Surrender, as it changes form to appear as the USA’s current flag. After about 5 seconds, a small, circular pulse is released from Surrender, giving enemies 70 stun if hit, and buffing teammates’s Attack by 25% for 4 seconds. [45 Mana, 20 second Cooldown]

[V] The Rally's Wish: Vexil throws Surrender up into the air, jumping after it and grabbing it, as 3 teammates of Vexil’s choosing are marked (hovering the cursor on them). After 4 seconds, the 3 teammates marked have a green flag appear on their backs, regenerating 400 HP at a rapid pace, and buffing their Defense by 15%, and their Walkspeed by 10% for 10 seconds. If 3 teammates aren't marked within 4 seconds, Vexil instead rains down several flags for 4 seconds, then drops to the ground. [24-43 per second] [50 Mana, 45 second Cooldown] 