Board Thread:Suggestions/@comment-29420052-20170408014805/@comment-29420052-20170408153900

Biomatic wrote: Get ready for a Text Wall

Main Points

Yes, It's incomplete. So don't post it if it is. No one wants to have a half baked cake, same applies for a half finished class.

'''Thorkildsen is quite a wordy class name. In most fighter games, it's good to be simple but with a little spice in it and keep the letter limit be below 10, especially with Strife's GUI when picking classes.'''

''' Always start off with the Description before making the class, it's vital to make your class understandble not for us, but for you in the beginning '''

Descriptions are your BFFs when creating a class/boss anything really. Even if it may be a summary of your class, its strong points and its weak points, it's always a reminder that this class is specifically like what it says in the description, and to be a checker if there are no contradictions towards the Skills and playstyle and the Desc.

The Layout of this class, mmm yes. You're going through my phase of having too broad and large/flowery paragraphs. Read through your class, and see how many times your used a "." in each skill. No Enter, No Dot Points, No sepereate paragraph. Just a "." will do the trick don't you think?

Passive - Athlete

'''Getting hit = 9% Defense, gain every 5 seconds? You'd think that may be balanced, but consider this. You're walking, getting hit and attacking the other person. So you're basically getting 9% on EVERY Stat when in combat anyway. And every 5 seconds, you may also this is balanced, but you didn't put in a set duration of the buffs. Is it 5 second? 10 Second? Perm???'''

Literally if it refreshes the duration every time you get that buff it would go up so fast like:

9 -> 18 -> 27 -> 36 -> 45 -> 54 Percent on ALL Stats in like what 30 seconds?

Nerf it

All the skills

Okay first off, you never put in how much damage the skill does unless it's either pure damage [It's fixated to only do that much] or you're 100% this class is going into the game.

Congratulations you've put the duration of the debuff on Throw, do that on Athlete as well

The rest was pointed out in Main Points.

Meme If i can get feedback from others first, then i can expand on it easier.

commander, mechanic, siegmund, neflhelm, renegade.

at the beginning, i was just thinking of "catcher".

you misread the passive. It resets every 5 seconds. Did you honestly think that i wanted the class to have over 200% speed in a minute?

if you think logically for a sec, when i put down the damage of a move, i obviously mean "when the attacker has normal damage and the defender has normal defense", unless ofcourse i put in "this ignores defense" or "no matter what".

i did. "RESET"

I definitely need to make Z more readable, thats obvious.