Board Thread:Suggestions/@comment-32470592-20171206004822

The two most played tank classes (IN MY GAMES), hooray! Barbarian is the mean man with a mace morning star and has a plan to make people fall down! Ichor, on the other hand, literally jumps into the enemy team and escapes with 350 health so lets nerf them.

Barbarian:

E: **Inner Release**. Before you say it, not THAT kind of release. Barbarian gains Fury with every hit or hit taken. Once he reaches atleast 50, he can activate this skill to activate a rage mode that gives him increased stun rate and cooldowns on hit. Sounds boring to me. Here are my suggestions...

+ Give Barbarian a 40% walkspeed buff and different walking animation

While, yes, hes a tank and he shouldn't be fast, his main weakness is his **poor damage**, and not just being slow unlike the other tanks. Barbarian is *technically* the fastest tank, but I wont count Ichor teleport or Obsidian teleports since they need outside forces to function, and in straight walkspeed, Barbarian beats every tank.

+ Barbarian gets 1.5 increased base damage

"But Wizardguy34! Didn't you just say Barbarian's main weakness is his poor damage?". Chances are, this is a once per life transformation you're going to use at the most inappropiate time. Counteracting his weakness with a transformation is something lots of games do.

- No health regen

...to balance out the high walkspeed buff Barbarian will not get regen during this, to stop running. Dont worry if you cant catch him if he runs anyways, maybe your 3 Beckoners and Tundrus can get him.

= Previous bonuses too

Everything Barb had before with Inner Release still applies here. It wont be Barbarian without stunning, right?

Now for...

Ichor:

Literally lives everything its silly. How about...

- LOWER THE BUFFS ON ICHOR'S PASSIVE

Because they're stupid high even though you dont do anything but get hit and you get your buffs. The walkspeed debuff is there, but who cares when the first thing you do when you enter a fight is X and Z? Cap on 150% defense and 110% attack and we should be fine.

+ Lower the debuffs on Ichor's passive

60% walkspeed?! What am I, Omega? 80% walkspeed should do, especially with the previous nerf I suggested.

What do you guys think? Any feedback? 