Board Thread:Suggestions/@comment-30288274-20161202023357

(And yes, name suggestions are welcome)

Hexer Class: Madman

Sub Role: Fighter

Madman is a devotee that follows Kali, the blood goddess. He was driven mad with power (Hence the name), and will do anything to gain more power or appease his goddess. On the battlefield, Madman uses his abilities, passive, and ults to become stronger and stronger, becoming so strong and fast that its hard to avoid or fight him. However, he requires a ton of set up, and ranged attackers can quickly dispose of him.

[Weapon]: (Blood Stain/Kapala): A knife that is held via a sheath on the leg and a (player colored) goblet held in place at Madman's waist (Hey, that rhymed) with a leather strap.

[Posture]: No

[Weapon Combo]: Madman swings diagonally down left in a wide arc, then slashes sideways, spinning, then swings down while jumping, and finally jumps forward to stab at the chest of the enemy. (70-100 damage)

[New Bar/Gui]: (Blood/Sacrifice): Madman has a Blood Bar that is next to his mana. For every 5 blood he has, Madman gains 10% speed and attack, but loses 5% defense, up to 100% more speed and attack and 50% less defense. Sacrifices are different. They are symbolized by a counter next to the Blood bar. They are gained by either killing a player or through certain abilities. Sacrifices are simply ammo for abilities. Madman can have a max of 5 Sacrifices.

[E]: (Switch.): Madman switches between holding Blood Stain and not holding Blood Stain. Like Commander, this has a small delay between switching. This changes Madman's abilities entirely.

(Finished tommorow) 