Board Thread:Suggestions/@comment-26960607-20161020061749

Class Name: Volt

Role: Mage

Subrole: Hexer

Weapon: MMX (An Arm Cannon. The Arm Cannon is on his Left Hand)

Description: Volt is not some Electricity Manipulator but the next best thing is that he has a Cool Arm Blaster and various tricks & gizmos to fry enemies because obviously this Class is a Powerhouse (literally). A Somewhat Futuristic-y Person with the Power Supply of a Million Powerplants & Generators… or at least that’s how much Power the Arm Blasters & Gadgets he has is. Though he has Impressive Crowd Control & Ranged Capability, he consumes loads of Mana just for doing something like that and lacks Melee Capability.

“Attack Combo”:

Tbh, having it have a Melee Combo wouldn’t benefit it too much and considering how it’s good for non-cqc combat situations, I shouldn’t bother giving it a Melee Combo so instead, it has this…

Uncharged: Fires an Electric Bolt Projectile (Damage: 3-6. Stun: 0-3. Easily Spammed cuz all you have to do is Click. Can still be dodged though. Range: Like Frigost’s Icicle. Doesn’t Cost Mana)

1.5 Second Charged: Fires an Electric Beam (Damage: 6-8. Your Average Projectile that Trooper, Vulca, and Mechanic’s Railgun can shoot although the Beam actually hits upon fire so it’s a lot more precise. Range: 2x Further than the Electric Bolt Projectile. Mana Cost: 3)

3 Second Charged (Maximum): Fires a Big Ball of Electricity (Damage: 9-12. Stun: 7-10. Fast but can easily be dodged by enemies further away. Range: Infinite. Mana Cost: 10)

(I think it’s a First for a Class’ Attack Combo to be ENTIRELY ranged. I’ll try to balance it out to not make it too overpowered. Yes, the Fighting Style is somewhat similar to Megaman but only cuz of the Weapon being an Arm Cannon)

   (Passive) Arm Cannon: Volt’s Attack Combo isn’t even an Attack Combo. It’s not even consisting of Melee Attacks but rather Ranged Attacks even though it’s not even a Combo. Volt’s “Attack Combo” will make him shoot a limited-ranged Electric Bolt. Volt can Charge it for a Far-Reaching Thin Beam or Electric Ball by Hold-Clicking but it’ll consume Mana.

(E) Slide: Volt slides forward, making it go a decent distance as well as it being able to go under enemies (and certain attacks but that doesn’t make the Move have Invincibility Frames). (Consumes 10 Mana)

(Z) Battery Bomb: Volt throws a Battery Bomb (which is Red & Yellow) at a targeted area (which is wherever the Cursor is pointing at). Upon hitting something or someone, it instantly explodes (obviously the explosion is electrical). Enemies hit with the Electrical Explosion take damage (6-10), minor stun (5-10), and a 20 Second .2 Speed Debuff. These Debuffs can stack but their Durations won't. For each Enemy hit, Volt gains 10 Watts. (Consumes 20 Mana. 10 Second Cooldown)

(Z) Wiretap: Volt “whips” out a Red & Blue with the ends un-isolated (meaning that the Actual Metal Wire is shown. Also, the Wires are near to each other and they’re not spread out but none of them are touching each other). Both of them are in 1 Hand and NOT with his Left Hand. The Range isn’t too far (between an Electric Beam & Electric Bolt). When an enemy is hit with this, they take Damage (7-12), a 20 Second .2 Attack Debuff, and a 10 Second .1 Defense Debuff. Also, Volt transfers 25 Stun into the Stun Bar of the Enemy who got shocked. (Consumes 30 Mana. 15 Second Cooldown)

(C) Generator: Volt places down a Generation in front of him, which'll start generating power. It somewhat creates a faint electrical field around a somewhat big area of it. When Volt & Allies are in this field, they constantly gain a miniscule amount of Mana (1-3) and a .3 Speed Buff for 10 Seconds. The Buffs don't stack but their duration does reset. Enemies within the Faint Field take a miniscule amount of damage (2-5). The Generator can be destroyed however although it only has 50 Health & 1.3 Defense (I don’t want it to be SUPER durable but also not SUPER fragile). It can only stay around for 15 Seconds. (Doesn't Consume any Mana. 35 Second Cooldown)

(V) Circuit Field: The Large Area of Ground around Volt turns into a HUGE circuit. He makes the Powerhouse disappear then raises his right hand up into the air then smashes the ground with that same hand. The Circuit gets shocked with Blue Electricity, hurting enemies a lot (10-20). They’ll be paralyzed for 5 Seconds (similar to the Pokemon Kind… except, you entirely immobilized an enemy. They have the Electrical Spark Particles though similarly). For 10 Seconds, they can’t jump. For 15 Seconds, their Speed is lowered by .3. This Ability has a 1 Second Start-Up (which was the animation for him raising up his hand then sending it down). (Consumes 50 Watts. 60 Second Cooldown) <ac_metadata title="Class Concept: Volt (Electric Class)"> </ac_metadata>