Board Thread:Suggestions/@comment-26960607-20160924050246/@comment-26960607-20160924221855

Goldenstein64 wrote: (C): This attack should be able to be avoided by crawling under a roof, object, etc.). Also, instead of a timer, you should use a ring divided into 5 parts surrounding the victim's feet, with each section of the ring counting as 1 second.

(V): This attack should have a different particle effect, as this is already taken from Anubis' Egyptian Curse. I'm thinking a small, black, imploding sphere should be used, with a red sphere representing karma damage.

GameboyVersionX wrote:

Goldenstein64 wrote: Seems to have a good balance of range and attack power...

The class's weakness will probably be being attacked from up close because all of Jinx's attacks being mostly projectiles except V.

Therefore, the sub-role should be mage.

Maybe you should change name of E and Z to something with a nicer ring; I would probably suggest something like "Potion" for Z and "De-evolution" for E.

Probably also change the name of C and V to something shorter, like "Black Cat" for C and "Lightning Cloud" for V. E & C can't miss >_> Unless you're saying that you can instantly dodge Anubis' Egyptian Curse. I'll consider renaming the Abilities.

Also, I get where you're going with the Mage Subrole. Oh and uh, just to let you know... Z is the only Projectile Move. This is true, but Z can be spammed (obviously to a lesser extent than Trooper, Mechanic, etc., but spammy nonetheless), and her other moves (E, X, & C) can be activated from far away, giving her an extreme amount of range You'd pretty much render C useless on Crossroads >_>