Board Thread:General Discussion/@comment-29377254-20160924152658/@comment-28892766-20160926185638

A Mexican Llama wrote: Mattmatt001 wrote: Also just reached 1.9 attack as commander, isn't that vulca levels of damage?

this is due to commanders passive btw + the buffs.

nerf that too (-) totally see my point now lol

commander shouldn't heal at all, just stacking buffs is enough for a commanders job

its just that, switching modes with commander is pretty much the point of what the class has to do, E abilities should never be able to have a cooldown (Except Block for shield classes, since its their passive aswell)

Well if you're going straight for that debuff after using guardian dash, its alright, not TOO shabby and disgusting. Also, since when does Decimate stagger? oh boy i've doofed.

this is what I get for typing stuff very late at night.

the speed debuff was for guardian dash.

my points were to nerf and change things a bit for the modes to be more strategic though just spamming changing modes to get that low health buff isn't strategy. if you allow commander to have overkill vulca damage with high defense, that doesnt seem fair. my points were to nerf commander cuz of its opness in high defense + high attack + aoe. imagine this, low health commander and in attack mode and just spams aoe attacks. thats why when switching modes, lowering the damage for commander defense mode and giving it healing makes it more situational and deleting all accumilated buffs make it more balanced. they do need to nerf commanders passive. and yes giving X a speed debuff does not RUIN commanders chances of anything, it just balances things out a bit so that ranged can try to keep their distances after X plus commander does have a lot of aoes so ranged still can get hit and that also goes with all other classes.

more nerfs 2 commander

smaller aoe in attack form (-)