Board Thread:Suggestions/@comment-28122594-20160516224636

Class: Mario

Role: Fighter

Sub-Role: Mage

Describe: A character from many realms that be can use the powers to obliterate his enemies with ease, as he can have epic abilites, but come in some costs, which he carries a cape with him for style.

Passive: Mario would be able to do more damage to enemies at random hits, as a random coin would appear that the damage would do a 2x amount of damage then the regular.

Stats: Attack 1, Defence - 1, Speed - 0.9

Mana Bars:

Mana }~ Gain 1 each 0.7 seconds after the match starts!

Basic Attacks: Mario would punch forward quickly with his right hand, which he would quickly upper cut with his left, head but his enemies to knock back the 5 studs, then would finally finish off by a blocking coming out of the ground and Mario punching it to scatter tons of sharp rocks onto the battle field, hurting enemies that are near, which spreads to 8 studs.

( Damages: 6 - 10 )

Keys:

E }~ Coin up - Mario would quickly summon a box which he jumps under it, as the box creates a "thump" sound, which a coin jumps out of the back while spinning as it appears, as the coin fades into tiny sparkles and scatters on the ground, which Mario gains 20 Mana, but the cooldown is 25 seconds each use.

Z }~ Fire Charge [ Cost: 15 Mana, Cooldown 6 seconds ] Mario would summon a Red Mushroom which he jumps and eats it, as his cape would turn white, as he would be able to shoot fire rapidly at the enemies, as his basic attacks are the same, but the final hit would replace the block to a flaming ball, which also scatters into small flaming peices, as the enemies have a burnign effect after touching the fire from Mario.

( Damage: 7 - 11, Fire: 1 each second after touching, lasting 6 seconds )

X }~ Ice Dance [ Cost: 15 Mana, Cooldown: 7 seconds ] Mario  would summon a Blue Mushroom which he jumps and eats it, as his cape would turn cyan, as Mario would be able to shoot ice rapidly at the enemies, but his Basic attacks at different, as he woukd punch while a icicle comes out of his arma nd peirces the enemy with ease, then he'd upper cut, but another icicle would raise from the ground up, bringing the enemy into a chilling slowdown ( Walkspeed 0.8 ), as he would quickly put his arm forward and shoot ice from his hands, aiming at the enemy, finally finishing off by raising a Ice block from the ground and punching it, which the block explodes, as many sharp icicles fly in the air, impaling many enemies that are around him.

( Damage: 8 - 12  )

C }~ Silking Flag [ Cost: 20 Mana, Cooldown: 8 seconds ] Mario would bring his right arm to the back of his torso, grabbing his cape and would flick it from behind to the front, brining it to the left, as Mrio spins 360 2 times, whiling he travels 10 studs, as enemies who are hit by the cape are stunned.

( Damage: 13 )

V }~ Final Destiny [ Cost: 50 Mana, Cooldown: 25 seconfd ] Mario would combine all his powers together ( Ice \ Fire ) and would create a small AoE of power which lasts for 1 second and would create a small orb which Mario would place both hands forward, releasing the orb's powers, bringing out a hige ray of Fire \ Ice that goes up to 20 studs, as Mario's walkspeed would be 0.4 after releasing the ray because of him staying in that position. As enemies who are heavly in the ray are completely desroyed, as when players are under 30 health, Mario's Ray would instantly kill them, saying a huge " KO " sigh ontop of their heads, then fades away from 3 seconds after appearing.

( Damage: Base - 15, Ray - Rapidly hit by 4 - 8, lasting the ray for 6 seconds. )


 * note - idk what to do ;< 