Board Thread:Suggestions/@comment-26821588-20151103224350

''' Rusher Class: Sigma '''

Subclass: Hexer

Weapon Name: Contigress

Styles:



Description: Sigma is a sly assassin with high-tech daggers that utilized digitalized flames within it. Sigma specializes in turning disadvantageous situations in his favor through reversing debuffs, inflicting his own, and dishing out rapid damage in the process. He can also manipulate his opponents and mess with them. However, Sigma has trouble fighting classes that dominate opponents through raw power do not need debuffs to weaken the enemy.



Posture: When entering the game, Sigma will have his daggers sheathed on his back in an X shape by his waist. When equipping, he will unsheathe them and hold them outwards, allowing them to burst into their digital flames before assuming idle/walking posture. While idle, Sigma will hold his daggers in an X shape in front of him. While walking, Sigma will hold both blades outwards somewhat behind him as he runs.



Standard Attack Combo: Sigma will begin his combo by slashing his left dagger forward horizontally, followed by another slash with his right dagger diagonally to the upper left. Then Sigma will rapidly spin around with both daggers, rapidly damaging nearby enemies. Lastly, Sigma will stab both daggers into the ground, causing a bust of small fire pillar to erupt and disperse immediately after being released.



[PASSIVE] Aggressor Notation - Sigma’s attack stat increases based off of how many enemies are nearby him using the Sigma notation. The attack can be calculated using the following formula: PΣn=1 = 1.1^n)/100) Where P = amount of nearby enemies and n is the starting number). So if you were to have 3 enemies nearby, your attack would be at 1.36.



[E] Reversal - Sigma will reverse his current buffs and debuffs so they have the opposite effect, but half of their original value. In other words, his debuffs will turn into buffs and his buffs into debuffs. Sigma can freely use this as long as he has 10 mana and will consume 10 mana upon using it. For example, if Sigma used Reversal while having the following stats: 0.7 attack, 1.4 defense, and 0.2 speed, then his new stats will be 1.15 attack, 0.8 defense, and 1.25 speed. Reversal does not affect Sigma’s Aggressor Notation passive ability. (Consumes 10 mana, 3 second cooldown)



[Z] Pinwheel - Sigma will spin around in a circle really fast, creating a pinwheel of fire through his flaming daggers. Enemies nearby will be rapidly take constant light damage and have their defense decreased by 0.05 for a few seconds. After 2 seconds, Sigma will end his spin, creating an outwards burst of fire to further damage enemies lightly and push them back a short distance. (Consumes 20 mana, 15 second cooldown, 2 second duration)

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<p class="MsoNormal">[X] Overload - Sigma will charge his blade with energy before slashing it forward, spraying a flood of debuffs to any enemy hit by the strike. Any enemy hit by this attack will take good damage, a total of 20 debuffs, each affecting a randomly selected stat and decreasing it by 0.02 (0.4 decrease in total). These debuffs will last for 10 seconds before fading away. (Consumes 25 mana, 20 second cooldown)

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<p class="MsoNormal">[C] Blaze Trail - Sigma acquire a 0.3 speed buff as he runs around wherever for 5 seconds, during this time, the system will keep track of the trail he makes with his buff. Sigma is freely able to attack while this buff is active. As soon as the speed debuff dissipates, the path Sigma makes bursts up in digital flames, constantly damaging enemies that get too close and prevents them from crossing over the flame trail. After a while the flames will dissipate. (Consumes 35 mana, 25 second cooldown, 5 second buff duration, 5 second flame duration)

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<p class="MsoNormal">[V] Exploit Edge - Sigma’s blades will begin to glow red as he stabs an enemy. If an enemy is successfully stabbed, they will glow red and will be forced to use their ultimate [V] skill against their will despite whether the skill is in cooldown or not. It will also forcefully consume the required amount of mana in order to use the skill (if they don’t have enough mana, it will just consume whatever mana they do have). However, this ultimate attack will damage the user and any nearby allies of the user, rather than enemies. If Sigma misses his stabbing strike, then this attack will only go through half of its cooldown process. Mana will only be consumed if he successfully strikes the enemy. (Consumes 50 mana, 40 second cooldown) <ac_metadata title="Class Suggestion: Sigma"> </ac_metadata>