Board Thread:Suggestions/@comment-28030183-20160713145631/@comment-28030183-20160714084646

Gephiltacool wrote: prepare to feel the wall of critical complaints

-Stats should always stay around 1,1,0.9 unless otherwise stated by the passive. If not, your class is 1. already too OP and 2. probably going to get yelled at for hours before being rejected and left bleeding in the dust.

-Concerning stat passives, passives should always come with a disadvantage to their stats that isn't just another stat change (ex. only has extra speed when nearby 10 studs of an enemy)

-A combo based entirely around ranged attacks is bad. It shows either a lack of creativity or makes room for a class far too overpowered. Unless your class is a Mechanic ripoff.

-RNG based passives (Stunning Bullets) are extremely bad. If you actually know Strife mechanics, you should understand there is a Stun meter for a reason, don't throw that out in favor for RNG.

-Z costs too much mana, has too long of a cooldown, and should be moved to X or C.

-X, again RNG is heavily undesired

-C isn't even a move for Rushers, this fits a Tank and you should probably find out what a Rusher does again.

-V is RNG based, again unwanted, and is a ripoff of Trooper's Obliverate.

Go reconsider your life decisions. Trying to make this class Balanced