Board Thread:Suggestions/@comment-28585069-20170410191502

Little note from Rincon herself:

"Yeah, I changed my passive and Z. I figured it would make more sense."

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Class Rework: Rincon

Role: Tank

Sub Role: Mage

Weapon: Fated Luck

Quote: "I'm not possessed anymore, I've just grown older."

Description: '''A student with a small die as her prefered weapon. Rincon has very strong crowd control capabilties, being able to hold off enemies on her own. However, she has no means of escape or evasion.'''

(Passive) Analysis: '''If an enemy gets close to Rincon, Rincon will carefully study the enemy, then will buff herself based on the class role the enemy is in. For fighters and tanks, 10% walkspeed. For rushers and hexers, 15% defense. For supports and mages, 10% attack. These buffs can stack, but for each buff from her passive, the range of the passive getting triggered will slightly decrease as well. Due to this though, Rincon's health and damage are set differently, her health at 925 and her Attack at 100%.'''

Stats: 100% Defense, 100% Attack, 90% Walkspeed, 925 Health.

Stances: '''When equipping the weapon, Rincon will pull out a die from her pocket, which turns into a tiny knife. When unequipping the weapon, Rincon will shrink the knife into a die and put it away. When standing still with the weapon, Rincon will hide the knife behind her back with her left hand. When walking with the weapon, Rincon will hold the knife in front of her, the tip of the blade pointing to her right.'''

Click Combo: Rincon will slash downward, swipe at them with Fated Luck, then attempt to bite them, which debuffs defense by 5% for 2 seconds. '''(Damage) 87-134. '''

(E) Variable: '''Rincon will go to a stance, having a die orbit around Rincon during this stance. Rincon cannot move or attack during this stance. If Rincon is attacked by an enemy (apart from the enemy's ultimate) during this stance, the die will absorb the damage and its debuffs, but will still have the vulnerability of being stunned or staggered, and will go out of the stance. During this stance, mana will be consumed at a moderate rate. Rincon can go out of this stance by pressing (E) again. (Mana) 4 per second.'''

'''When Rincon is out of the stance, and presses (E) again, the die orbiting around Rincon will be thrown forward. If an enemy is hit by the die, it'll be inflicted by the damage and debuffs the die absorbed, while also dealing good knockback. The die can only absorb up to 500 damage. If anymore damage is absorbed, Rincon will automatically throw the die forward. If Rincon fails to hit an enemy with this ability, the die will launch back at Rincon, dealing good knockback, light damage, and light stun. However, the orbiting die will lose its absorbed damage and Rincon would need to absorb damage again to be able to use this attack again. The amount of mana consumed depends on how much Damage was absorbed by the die, which will be multiplied by 2, giving the mana cost for the attack. (Mana) 2-100. (Damage) 1-500.'''

'''(Z) Pi: 50 Digits of Pi will shoot out of Rincon in the direction she's facing at a high speed, doing low chip damage. Rincon's walkspeed is reduced to 55% during this attack. (Mana) 10. (Damage) 120 (If all digits hit.). (Cooldown) 9 seconds.'''

'''(X) Cubed: Rincon will get on her knees and hands and release a shockwave of numbers from 10-100. Whatever number a player gets hit by will be multiplied by three, which will be the damage they take. Players will also be repelled if the total damage they took is 90 or greater. (Mana) 30. (Damage) 30-300. (Cooldown) 13 seconds.'''

'''(C) Fibonacci: Rincon will turn the knife into a die and will spin around with the die, having the die expand slightly for each spin. For every spin, the damage will increase by the Fibonacci Sequence (1,1,2,3,5,8,13,21). The spins will get slower each time Rincon makes a spin. After pressing the left mouse button, Rincon will roll the dice to the mouse's direction. The length of the distance and the die's speed will depend on how small the damage is. If it hits an enemy, the enemy who was hit will recieve that damage as unblockable damage, and will ignore defense. Rincon will fail to throw the die if Rincon is staggered or stunned during the spin. (Mana) 5 per number in the sequence. (Damage) 10-210. (Cooldown) 22 seconds.'''

(V) Square Root: '''Rincon will turn the knife into a die and supersize it. She will then throw it, stunning anyone hit by the die. Whatever number the die lands on will be squared, which will be the damage 1-5 people will take. Rincon's speed will be debuffed by 10% after the attack, due to her being tired after chucking the large die. The closer you are to the die, the chance of you getting damaged will be increased. During Juggernaut, the chance of the die doing damage to any of the players is 1 in 6. If it does work, it's an instant kill. If it doesn't, then the attack won't do anything. (Mana) 65. (Damage from the number being selected) 10-360. (Damage from getting hit by the die) 250-500. (Cooldown) 46 seconds.'''

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Sooo, I reworked the class I said I gave up on.

Well, it's more of an update for the current Strife stats and stuff.

Bleh. 