Board Thread:Suggestions/@comment-27230067-20160509232930

Jig: The Hexer/Support

Weapon Name - Tiki [new name suggestions pls?]

Posture - Jig spawns with Tiki balancing on their head. When F is pressed, Jig jumps, and Tiki falls into Jigs' left hand. Jig then stands up straight, and leans with his left leg forward while holding Tiki firmly in his left hand.

Click Combo - Jig swings Tiki to the left, then raises it above their head. Jig proceeds to spin the wand above his head, then points it forward, debuffing enemies' damage by 0.05, and buffs allies' damage by 0.05, lasting for 3 seconds.

Passive - Cringe - When Jig takes damage in increments larger than 10, Jigglypuffs nearby jump, creating small AoE effects that do 0-1 damage, and knocks back enemies.

E - Create - Jig kneels down and prays for 5 seconds. After this 5 second period, Jig spawns a Jigglypuff. These Jigglypuffs wander within 69 studs around the player, and follows the player to always be within 69 studs of the player. A maximum of 4 Jigglypuffs can be spawned.

Cost/Cooldown: 5/30

Z - Sacrifice - A large cross erupts from the ground, and Jig crusifies theirself, dealing 20 damage to himself, and all Jigglypuffs on the field explode, dealing mild damage. Current debuffs on Jig are turned to buffs, and their time is doubled.

Cost/Cooldown: 15/30

X - Duck Crossing - Jig throws a duck, which travels to a player when clicked. Upon hitting an enemy, this duck explodes, dealing mild damage and debuffs movement by 0.1. The duck then travels twice more to the closest players. If an ally is hit, they are healed a small amount, and their movement is buffed by 0.1.

Cost/Cooldown: 20/15

C - Nappy Time - Jig enters a sleepy state, which can be toggled by pressing C again. During this state, Jig will loose 1 mana every second, Jigs' damage and defense will increase by 0.05, and Jiggs' movement will decrease to 0.8. Jig emits waves during this period, which buffs the user and allies' damage and defense by 0.05, and heals by 1-2. Does nothing to enemies.

Cost/Cooldown: 25/20

V - Blessings - Jig kneels down and prays for 10 seconds. During this period, Jigs' defense raises to 1.5. After praying, Jig is struct by lightning, dealing 70 damage. If Jig dies by this lightning strike, Jig respawns with 1 HP. However, if Jig survives this lightning strike, a godess appears, and heals Jig by 20. Additionally Jig and nearby allies' damage and defense will be buffed by 0.5, and movement by 0.1.

Cost/Cooldown: 60/60

[joke class like jigglypuff in ssbb]

[pictures coming soon] 