Board Thread:Suggestions/@comment-26960607-20180127030514/@comment-26960607-20180208080553

Updates:

(+/-) Overgrowth has been changed to boost the plant's attack in some way but doing so have them nerfed.

(+/-) The Plant's attack has been switched to a vine-like sweep. It can "block" attacks but if they're greater than its own health [which isn't a lot], the vine breaks and the attack passes through [Ex. A Trooper shoots Terrace who uses a grass vine with 5 health to block it, the vine gets destroyed and Terrace still gets hit]. Overgrowth can be used to increase the health of the grass.

(+/-) The flower's petal vortex attack has been changed greatly. It now is controllable by the cursor and deals multiple hits but doesn't stay very long and is really slow. Overgrowth can increase the duration of the vortex.

(+/-) The tree's leaf barrage only hits once but using Overgrowth on it lets it do multiple-hits.

(-) Growing the flower to Stage 3 will not increase its health.

(+/-) The Flower's Stage Ability has been modified. The aromas, pollen, and phermones create a form of gas in the field that lower attack by 50% while in it but not being in the field will make the debuff decay 1% every .1 second. [I might nerf the attack debuff]