Board Thread:Suggestions/@comment-26308094-20151115031724

Tank Class: Champion

Sub Class Role: Fighter

Weapon Name: Damascus (dual warglaives)

Description: Champion, as its name implies, is a great warrior capable of literally flattening unfortunate people who have crossed him. Tough and Robust, Champion can absorb blows and dish out great damage but has a slow speed as a result of his heavy armor. Champion relies a lot on brute force and does not have much of a playstyle.

Posture: Champion spawns in with his warglaives strapped to his legs. While equipping, Champion simply takes them from their position. While Idle, Champion holds his right Damascus somewhere to the right of his torso and raises his left warglaive to a blocking stance. While moving, Champion swaps the positions of his warglaives.

Standard Attack Combo: Champion first jabs his right warglaive upwards, then does a horizontal slash to the left with his left warglaive, following up with a forward thrust with his right warglaive, finishing the combo with a spin with both glaives.

[Passive] Bloodlust - Every 10 seconds, Champion’s eyes gain al red glow and the next combo attack that hits will deal double damage and extra knockback. Additionally, Champion’s starting stats are 1.2 defense and 0.8 walkspeed.

[E] Blood Mirror - Champion gains a buff for 3 seconds, creating a red aura around him. Enemies that attack Champion during this duration will have a fraction of their damage reflected back onto them with a damage capacity of 10 which ignores defense. Champion will also dispel debuffs from himself and give himself a .1 increase in walkspeed and  defense. (3 second duration, 4 second cooldown, consumes 10 mana)

[Z] Barrage - Champion does an x slash with his warglaives, decreasing enemy movement speed by .1 for a short time and dealing good knockback. If the slash hits an enemy, that enemy will be targeted for the rest of the ability. Hitting an enemy with the initial slash will cause Champion to slash the enemy 4 times with his warglaives, each time dealing 6-7 damage and Champion will dash (teleport) in front of the targeted enemy before every hit. (consumes 20 mana, 14 second cooldown)

[X] Impending Doom - Champion stabs his warglaives into the ground, locking himself in place before launching a chained kunai from his torso in the direction of his mouse. If the kunai hits an enemy, the enemy will be reeled in and be inflicted upon a .4 decrease in movement speed for 10 seconds. If the kunai hits a surface, Champion will reel himself towards the hit surface instead. (consumes 25 mana, 17 second cooldown)

[C] Lasting Pain - Champion charges forward, slamming himself into enemies that get hit, dealing heavy knockback and stun. When Champion uses this ability, he will gain a .3 increase in damage for a while. Additionally, Champion will assume a blocking stance with his warglaives before dashing and will have a .8 increase in defense during the charge. (consumes 40 mana, 24 second cooldown)

[V] Reverberation - Champion raises his warglaives above his head, then slams them down onto the ground, creating a shockwave that staggers enemies and pulls them towards him. Champion then creates an aura that steadily grows bigger for 2 seconds. When 2 seconds have passed, the aura will appear to shrink back into Champion and Champion will simultaneously release a shockwave that knocks enemies back a distance and deals heavy stun. Hit enemies will have their damage reduced by .3. After using this ability, Champion will gain increased health regeneration for a short time. (consumes 50 mana, 40 second cooldown)  