Board Thread:General Discussion/@comment-29420052-20161213004117

This is just me bored and eating chick-fla and wanting to do something on the wikia.

Now if only there was a server dedicated to team fights where teams could be chosen... (cough make1 cough spreadittothetrelloordiscordplz cough)

So each team needs 1 of each: A main damager, an AOE/burst damager, a hit taker, a buffer, a healer, a stun and co.-er, and ETNA. There are 7 because many classes can preform multiple role.

The main damager is something thats meant to just murder 1 guy at a time; mainly buffs, heals, and other main damagers attacking your buffs and heals; to help out everyone else. These classes can also be ranged, as they can do it from the safety of somewhere else. Prime examples are: Spectre, Vulca, Trooper, Proto, Ichor, and Major. Other examples are: Renegade, Tundrus, and Mechanic

The AOE/burst damager are classes that have big hitboxes to hit all of the enemy team. Prime examples are: Commander, Frigost, Cryo, Obsidian, Ichor, Tempus, and Abyss. Other examples are Mechanic, Nether, Renegade, and Barbarian.

Hit takers take hits. Shocking, i know. They try to distract the enemy or save others from getting hit hard. These are generally protecting the buffs and heals. Prime examples are: Obsidian, Ichor, Frigost, and Spectre (Z saves lives). Other examples are: Omega, Commander, and Cryo.

Every Team Needs Anubis, or ETNA for short, is very important to understand. Anubis is there to sweep in for kills, get buffs, and be a clutch player. It can also debuff and psuedo-stun people. This may not sound like much, but your gonna thank your emergency anubis when he comes in after everyone else has dies and destroy the last 3 people on the enemy team. Only example: Anubis.

I gtg so i cant finish it now byeeeeee. 