Board Thread:Suggestions/@comment-30782777-20161218143010/@comment-30144972-20161219100204

Derpitron wrote: Hammer slap and homing lightning take up 10 of their respective energies(lightning or rage) and have a 5 second cooldown.

Lunge takes up 10 rage and snipe takes up 20 lightning, Lunge has a 15 sec. cooldown, and snipe has a 3 sec. cooldown

Quake takes up 20 rage and Bullet bundle takes up 50 lightning. Quake has a 30 sec. cooldown(due to massive AoE damage), and Bullet bundle has a 10 sec. cooldown.

Crushing blow takes up 50 rage and lightning bomb takes up 70 lightning. Crushing blow has a 50 second cooldown(due to the sheer effects and awesomeness of the attack) and lightning bomb has 40 sec. cooldown.

I should also mention that lightning charges up faster. Lightning charges based on the dps(so a skilled combo would help). Meanwhile, rage fuels on the amount you get hit(like stun) Also, You can press Q with full lightning to unlock a new ability. For hammer in main hand, It charges up your hammer for  WAY more DPS. For orb in main hand, it gives you the ability to flash forward, teleporting you. Note that doing this requires 100 lightning and 50 rage. Edit the original post with this.