Board Thread:Suggestions/@comment-27026273-20151223030203

"Don't even try to touch me"

Rusher Class: Havoc

Subclass: Mage

Weapon Name: Strages

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Description: Havoc is an individual that has the capability to destroy opponents that render themselves too close to Havoc. Havoc wields Strages, four guns that are each attached to each arm and leg. Havoc uses these guns to perform limitless combo's and do a large amounts of choreography, as well as do a mass amount of damage from the shots. However, Havoc lacks range, as these gun's bullets will only shoot right in front rather then actually going into the distance, meaning that Havoc can easily be defeated upon runners or long ranged classes.

Posture: Upon spawning within the game, all four Strages will be on each side of the legs. Two on the right leg and Two on the left leg, until grabbing one from each leg with both arms and then the other strages that were left sliding towards the bottom of the leg, before going into idle position.

Havoc's idle position consists of having the two Strages on the arms be pointed downwards to the ground, whilst the Strages on the legs are touching the ground, except having the bullet hole face upwards.

Havoc's walking animation consists of Havoc having it's front torso be in the most forwards, whilst the arms are swayed behind the torso.

Unequipping Strages will have Havoc put the Two Strages back on the side of the legs, however the Strages on the bottom of the legs do not come back up.

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Standard Attack Combo: Havoc will first off thrust with the left arm Strage and then shoot, then Havoc will thrust with the right arm Strage and then shoot. Afterwards Havoc will back flip jump the opponent and then shoot with both Strages on the legs, pushing Havoc back by a small range.

[New GUI] Gunpowder: Gunpowder is the amount of bullets that Strages has, as well as a GUI to show on how much Gunpowder Havoc has in order to use skills. Gunpowder's maximum capacity is 15, whilst minimum is 0.

In order for Gunpowder to regenerate, Havoc must stay idle for 2 seconds, which will then activate the passive that will give Havoc it's Gunpowder back.

[Passive] Loaded Up - Havoc, once idle for 5 seconds, will begin to regenerate Gunpowder, as well as gain additional 0.05 attack per reloaded Gunpowder. Also, if Havoc gains any attack debuff, then Havoc shall receive additional walkspeed based on the amount of the attack debuff.

[E] Precaution - Havoc will check upon it's Strages by removing bullets and then fixing them. Doing so will cause the passive's idle requirement shorten to 2 seconds for 15 seconds as well as give Havoc additional 0.1 attack for 10 seconds, however Precaution will also cause skills to consumes double amounts of Gunpowder.

[Cooldown 20 seconds]

[Z] Acrobatics - Havoc will run forwards and then do a horizontal leap spin. In doing so, Havoc will begin to shoot constantly, creating a circular bullet barrage on both end sides. Upon 2 seconds, Havoc will land itself and then fire all 4 Strages onto the ground, causing Havoc to be majorly pushed backwards, whilst giving the opponent a 0.2 walkspeed and defense deduction.

[Consumes 20 Mana/Cooldown 25 seconds/Consumes 3 Gunpowder]

[X] Gun Fury - Havoc shall start off by aiming towards the closest opponent in sight. Upon successfully targeting a player, Havoc shall shoot with the Strages on both legs, causing Havoc to reach towards the opponent at extremely high speeds. Upon reaching the opponent, Havoc will punch them in the torso with the right Strage and the shoot, causing Havoc to spin leftwards. Then Havoc will spin around the opponent, shooting a barrage of bullets around the opponent, causing the opponent to gain a deduction of 0.1 defense and walkspeed. Once completely doing a 360 degree circle, Havoc will shoot with both Strages on the legs again, causing Havoc to be pushed back to the area on where Havoc started the skill.

[Consumes 35 Mana/Cooldown 30 seconds/Consumes 5 Gunpowder]

[C] Bullet Rain - Havoc shall attempt grab an opponent and leap upwards to the sky. If successful, Havoc will begin to spin downwards and fire a barrage of bullets, creating a spiraling bullet rain, whilst having the opponent underneath constantly taking damage from the bullet. Once Havoc almost reaches the ground, Havoc will do a front flip kick to the opponent and then shoot the opponent with the Strages on the legs, causing Havoc to be push backwards, whilst the opponent is heavily pushed forwards, causing the opponent to hit the ground hard and get stunned from the impact.

If unsuccessful, then the skill's cooldown will halve, but will not decrease the Mana Consumption.

[Consumes 35 Mana/Cooldown 35 seconds/Conumes 6 Gunpowder]

[V] Havox - Havoc will become immobile and then begin run forwards. Then Havoc will begin to create an endless bullet barrage with the Strages on both arms, each decreasing defense by 0.05 per hit for 15 seconds. Finally, Havoc will stop running and then cause the two Strages on the legs to fire, causing the ground to explode and having Havoc back flip back to the area where Havoc started the skill. Opponents that are hit by the explosion will gain a walkspeed and defense deduction of 0.1 for 10 seconds.

[Consumes 50 Mana/Cooldown 45 seconds/Consumes 7 Gunpowder] 