Board Thread:Suggestions/@comment-26960607-20170325042109

Class Name: Necro

Role: Mage

Subrole: Rusher

Weapon: ???

Description: A Zombie Apocalypse “Survivor” although… Anyway, Necro is capable of dealing a lot of damage to enemies and is great at killing. Um, despite being a “Zombie Apocalypse Survivor”, upon death, he becomes a Zombie with half health although he can turn him back into a human by killing people for some strange reason. Necro has to be killed twice to be taken down but regardless of him being a Zombie or Human, he can’t defend himself too well.

(Passive) Rigor Mortis:                             

When Necro dies, he becomes a Zombie, having a different Set of Abilities and also having 500 Health Maximum. If he kills, he becomes human again however, it doesn’t heal him (meaning that when he becomes human again, Necro at maximum, is at half health).

As Human, Necro has the normal 1000 Health but whether he’s a Zombie or Human, he naturally has 90% Defense.

 [Human] 

Weapon: Crowbar (He holds it with 1 hand).

Attack Combo:

Left Swing,

Right Swing,

Swings Crowbar down,

Kick.

(Crowbar Damage: 35-55. Kick Damage: 25-35. They may give 2-3 Stun)

<p class="MsoNormal">(E) Equip Rifle: Necro equips his Rifle. His Speed is only decreased by 20%. Clicking makes him shoot at wherever the Cursor is pointing at, dealing (5-10) damage per bullet. The rifle can rapid fire if you hold click although it can be a bit inaccurate at times (likes Trooper’s Gun Shots). Press E to switch back to Melee Weapon. (1 Shot costs 1 Mana)

<p class="MsoNormal">(Z) Molotov Cocktail: Necro throws a Molotov Cocktail at wherever the Cursor is pointed at, setting a decent area around it ablaze for 15 Seconds. Enemies standing on the fire will take (5-10) damage per second as long as they’re touching it. (Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal">(X) Grenade: Necro throws a Grenade at wherever the Cursor is pointed at, exploding upon contact when it hits something or someone. Enemies get knocked away from the explosion along with taking (40-100) Damage, (10-25) Stun, and a 30% Speed Debuff that lasts for 10 Seconds. (Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal">(C) First-Aid Kit: Necro uses a First Aid Medical Kit to restore 250 Health along with removing Stat Changes & Effects, regardless of them being good or bad. (Doesn’t Consume any Mana. 30 Second Cooldown)

<p class="MsoNormal">(V) Zombie Apocalypse: A Poison Gas Bomb gets dropped at an area on the map (which can be anywhere but has to be pointed at with the Cursor). It instantly explodes upon hitting something or someone, dealing (150-300) damage along with heavy stun and a 10% Defense Debuff for 30 Seconds.

<p class="MsoNormal">The explosion is the size of a quarter of the map and it also spreads this poisonous gas around too. As long as enemies are in this gas cloud, their Attack is lowered by 10% & Speed is lowered by 30%.

<p class="MsoNormal">If Necro kills an enemy during this time or at least dies in some way while breathing this gas, a Zombie will spawn from wherever the enemy died from. They’re like the Zombies summoned with Rise From The Dead.

<p class="MsoNormal">   (Consumes 50 Mana. 90 Second Cooldown)

<p class="MsoNormal"> [Zombie] 

<p class="MsoNormal">Attack Combo:

<p class="MsoNormal">Rakes down with both hands (similar to the 4th Attack of Spectre’s Phantom).

<p class="MsoNormal">Scratch Attack with Right Hand,

<p class="MsoNormal">Scratch Attack with Left Hand,

<p class="MsoNormal">Bashes his head forward.

<p class="MsoNormal">(Damage: 25-35)

<p class="MsoNormal">(E) Bleeding Strikes: Toggles “Bleeding Strikes”. While it’s on, Necro’s Abilities can cause “Bleeding”, which makes enemies take a small bit of damage every second for a bit which could mess with their Health Regeneration (obviously bleeding enemies bleed…) but can increase the Mana Cost a slight bit.

<p class="MsoNormal">Necro’s Attack Combo under “Bleeding Strikes” causes 3 Seconds of Bleeding with each second making enemies take (1-5) damage but will consume 3 Mana for each Attack Combo Necro does.

<p class="MsoNormal">   Press E again to deactivate it.

<p class="MsoNormal">(Z) Rise from the Dead: A zombie pops out of the ground in front of Necro and heads towards the nearest enemy then proceeds attacking that enemy with the same Attack Combo Necro can do (so it deals the same damage). It may have 130% Speed but it only has 250 Health and 90% Defense.

<p class="MsoNormal">Zombies summoned under “Bleeding Strikes” will give the same Bleeding Duration & Damage on their Attack Combo like Necro does but will have it’s Mana Cost doubled. Zombies spawned before Bleeding Strikes was toggled don’t have Bleeding Strikes however. Same thing applies to Zombie Infection.

<p class="MsoNormal">(Consumes 10 Mana. 15 Second Cooldown)

<p class="MsoNormal">(X) Zombie Lunge: Necro lunges forward, dealing damage (45-65) along with lowering Speed by 30% for 10 Seconds. This lunge only hits 1 enemy. If it misses, Necro will simply try to get back up but it’ll take 3 Seconds and he’ll be vulnerable during that time since he can’t do anything else until he gets back up.

<p class="MsoNormal">If performed when Bleeding Strikes is toggled, the enemy will bleed for 10 Seconds and take (1-2) damage for each second. The Mana Consumption will be increased by 10.

<p class="MsoNormal">(Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal">(C) Bite: Necro reaches out. If he grabs an enemy with that, keeping holding C to latch onto him/her. As long as Necro is on him/her, their Speed is lowered by 30% but Necro is still vulnerable and can’t use any of his other Abilities while holding onto an enemy. Trying to grab an enemy won’t consume mana. If he misses, the cooldown will instantly activate as well as when he lets go of the enemy.

<p class="MsoNormal">While holding onto the enemy, Necro will bite the enemy every second, stealing (5-10) health from that enemy. He consumes 1 Mana for each bite he does.

<p class="MsoNormal">Under Bleeding Strikes, whenever Necro bites the enemy, they will bleed for 3 seconds, taking (1-2) damage each second but it won’t heal him. The Mana Consumption will be increased by 2 however.

<p class="MsoNormal">(Consumes 1 Mana per bite. 5 Second Cooldown)

<p class="MsoNormal">(V) Quarantine: Necro’s Body emits this poisonous neurotoxin gas for 30 Seconds which is similar to the one for Zombie Apocalypse. As long as enemies breathe the gas in, their Attack is lowered by 10% & their Speed is lowered by 30% however, this gas makes enemies take (5-10) damage per second too while they’re in the gas cloud. Necro’s Attacks can also lower Defense by 10% for 3 Seconds. Although the Debuff Percentage can’t stack nor be increased, it’s Duration can be refreshed.

<p class="MsoNormal">If Necro kills an enemy during this time or at least dies in some way while breathing this gas, a Zombie will spawn from wherever the enemy died from. They’re like the Zombies summoned with Rise From The Dead.

<p class="MsoNormal">(Doesn’t Consume any Mana. 90 Second Cooldown) <ac_metadata title="Class Concept: Necro"> </ac_metadata>