Board Thread:General Discussion/@comment-29377254-20160919163320/@comment-14761947-20160921113849

feel my huge text wall of eye-bawling, terrible horror!1!!1!

other than that if mech is a very good shot (AGAIN), comm would have difficulty reaching mech without the help of his X, which will either cost him a cooldown (doubletap X) or a nifty amount of mana depending on distance.

railgun max movement debuff (lets say all 12 shots hit) is 1.6 for a few seconds, which is a lot of time for mech to maintain a long distance or get away from him. make things easier for mech too, railgun lacks inaccuracy at long range unlike trooper and is timed with a jump from a player. on the realistic side, all shots would less likely hit but the debuffs are certainly enough for mech to run. the railgun also makes mech to be able to kite (cringe some more n00b) much more easily and safely.

aside from range, what also will help mech against the other classes is the plasma cannon. it is an AOE and max attack debuff is 0.5 if all hit but is much rather suited to med-close range.

tri-blades is self-explanatory but X+C combo is pretty good.

and ofcourse, V can be used as either an escape tool or a way to deal devastating damage.

"decimate can dodge bullets and damage simultaneously, dash can get out of V or stagger mofo. Z has hugest hitbox doe"

but you aren't going to use decimate just to dodge projectiles fired by someone miles away from you, would you? decimate only works at close range.

you can use dash to get out of V but it will prolong your chance to get close to a far away mech unless you use X on a mech that casted his V further away from where he is actually standing. staggering is the best move yet but if you get hit before you stagger, you get stunned. if you stagger mech first, he will get up faster than you as you will get stunned later and have a chance to run away or dish damage on you although few.

Z is something like a gambit. you get buffs and it hits mech, sure, but mech could use the knockback to help him get away from you and the damage from Z is very minimal.

if you're up close and personal against a mech in melee range you will have a massive advantage due to Z, X and C. but that doesn't mean mech has no tricks up his sleeve.