Board Thread:Suggestions/@comment-26960607-20161102074556

Maybe they should add this rather than just have their Limbs separate like any Robloxian does. I think it'll be fine with their Weapons still being around right? Anyway here are some Animation Ideas I have for when a Class gets defeated (or killed... Whatever):

Mechanic: Simply falls to the ground. The Gear Gauntlet explodes. It's still around but it's broken and it starts to smoke.

Spectre: The Soul disappears. The Body remains on the ground lifeless.

Vulca: Um... Maybe Vulca gets burned, leaving only dust and ashed (his weapons also perhaps?)

Trooper: -Insert Death in a FPS Game here-

Nether: Disappears into a Void Portal.

Proto: The Astray Unit explodes (is in the same condition as a Fallen Mechanic's Gear Gauntlet, broken and it starts to smoke) then Falls to the ground, laying on his chest.

Sievert (If he was still around): Glows too much due to radiation (color matches Gavlan's Wheel) then simply disappears. Gavlan's Wheel loses it's color though (as it's out of energy).

Major: Um... A Beam of Light appears on him then disappears (into Heaven maybe..?).

Tempus: Falls to the ground. A Turquoise Clock appears on Tempus and it goes backwards rather than the usual forward like any typical clock does. Tempus then just disappears.

Anubis: He gets knocked back by the player who slew him. Behind him was an open sarcophagus which was open. When he gets into it, it shuts close then falls back then turns to dust. 