Board Thread:Suggestions/@comment-26821588-20160127174754

''' Support Class: Viola '''

Subclass: Rusher

Weapon Name: Luthieus

Description: Viola is a grand musician who has spent her life fine tuning the arts of music. She specializes in providing rapid buffs to allies around here while inflicting rapid damage as well to multiple oncoming enemies through her powerful and inspiring music. However she can merely dent classes that maintain high defense and has trouble hitting agile enemies. And yes she does understand Viola and Violin are different instruments.



Posture: Viola will spawn with her violin and bowstring on her back. When equipping her weapon, she will grab her violin with her right hand by the neck and pull it over her shoulder, twirling the violin 180 degrees so it’s facing the right direction in her hands while her left hand grabs the bowstring. While idle, Viola will hold her violin on her neck by the chinrest and have the bowstring on strings as if she was ready to play a tune. While moving, Viola will have her violin lowered towards her side and his bowstring held in front of her almost as if it were a sword.



Standard Attack Combo: Viola will begin her combo by swinging the bowstring of her violin to the left, followed by another quick swing to the right. Then Viola will play a slow but rising note that creates an slow wave caving inwards that pulls nearby enemies in and deals some damage, and finally play a powerful sharp note that creates a fast sound wave flying outwards, damaging nearby enemies and pushing them back a bit.



[PASSIVE] Fine Tuning - Viola will receive buffs of 1.5x their original value from foreign sources and debuffs of half their value.



[E] Tune - Viola will begin to play a soft and soothing tune, which reduces her speed to 0.6 and her defense to 0.8 but grants her the ability to give random buffs to allies and herself every once in a while. At first, stats will increase by 0.05, but the longer she plays uninterrupted, the stronger her buffs become, maxing out at 0.25. Viola can freely exit out of Tune at any time, but will be forced out of it if she is stunned or staggered.



[Z] Treble Clef - Viola will play a quick note, one of many in a small tune she know, sending a small sound wave forwards in the direction she is facing, dealing decent damage to those hit. If she successfully hits an enemy with the wave, she will gain an attack stat that increases her attack by 0.2 and the cooldown will be ignored, allowing you to use Treble Clef immediately again. Each successful use increases your attack by 0.2, capping at a max of 2 attack. However, after reaching 5 successful hits, missing one of your hits, or using any skill or standard attack combo, you will lose all your attack stats and Treble Clef will be put through full cooldown. (Consumes 5 mana per use, 12 second cooldown, 5 hits total)



[X]Mending Melody - Viola plays a soft and soothing tune, purely tranquil and peaceful. Allies around her and herself that hear this tune will restore health over time and have their stun bar drained extremely rapidly. Viola will continue to use Mending Melody as long as she has mana and is not interrupted, and will go into full cooldown once she finishes using Mending Melody. (Consumes 5 mana per second, 20 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">[C] Echoed Discord - Viola will play a strange discorded sound off of her violin that creates a sound wave outward, moderately damaging enemies around her and increasing the attack of allies nearby by 0.1 for a couple seconds. Whenever the sound wave hits an enemy OR an ally, another wave will be created around the enemy/ally hit by the wave, which will do the same effects as the original wave does, except it won’t reproduce more waves off of enemies/allies that already were hit by the collateral effect of Echoed Discord. (Consumes 35 mana, 28 second cooldown) <ac_metadata title="Class Suggestion: Viola"> </ac_metadata>