Board Thread:Suggestions/@comment-26960607-20180216112712

Class Name: Aqua

Role: Fighter

Subrole: Rusher

Weapon: Atlantis (A Trident)

Description:

A challenger from a mysterious unknown place located underwater who controls the waters to gain the upperhand. Because of this, Aqua can hinder the mobility of opponents severely, making it tough to get around. Aqua does not possess any buffing capabilities however.

Basic Attack:

-Raises trident then brings it down

-Spins trident diagonally (up right to down left)

-Spins trident diagonally (up left to down right)

-Stabs with trident

(Damage: 60-80)

[Passive] Energy Trident:

Hold Click briefly (around 1 second) then let go to make Aqua fire a piercing energy trident head that deals (40-60) damage and lowers defense by 10% for 5 seconds. (Consumes 5 Mana)

[E] Flow:

Aqua creates a pool of water on the ground at wherever the cursor is (Hold E to keep it around).

<p class="MsoNormal">Enemies on this water constantly take (5-10) damage. Regardless of who is on the water however, they will have their speed halved and get constantly pulled to its center. Due to this, they can get pulled along with the current.

<p class="MsoNormal">Moving this pool causes it to leave a river-like water trail that can catch others in its currents as well although their speed is only lowered by a quarter and the water pressure is not as strong.

<p class="MsoNormal">(Mana degenerates while in use)

<p class="MsoNormal">[Z] Bubble:

<p class="MsoNormal">Aqua unleashes a beam-like spray of bubbles [or is literally a bubble beam] to the direction of the cursor. Upon hitting something, the bubbles scatter and hit enemies within the bubble blast, trapping them inside bubbles for 0 to 5 seconds.

<p class="MsoNormal">During this time, they start drowning and take (5-10) damage constantly. While they can’t move around, it won’t stop them from using their attacks & abilities and because of this, they can escape using mobility moves (such as dashes like Assault Pierce, teleports like Temporal Image, super jumps like Decimate, etc).

<p class="MsoNormal">(Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">[X] Fountain:

<p class="MsoNormal">At a nearby targeted area, Aqua makes water spout out from the ground, dealing (40-60) damage along with slowing enemies by 20% for 10 seconds.

<p class="MsoNormal">(Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">[C] Rain:

<p class="MsoNormal">Aqua creates a rain cloud at where he/she stands. Hold X to make it rise to the sky but is standing still while doing so. When letting go, the rain cloud stays in place for 15 seconds.

<p class="MsoNormal">When that happens, the rain cloud obviously makes it rain. Enemies standing under this cloud constantly will take (10-20) damage. When rain clouds are placed very high, it is possible to take cover under something to avoid getting wet.

<p class="MsoNormal">(Consumes 30 Mana. 20 Second Cooldown)

<p class="MsoNormal">   [V] Flood:

<p class="MsoNormal">Aqua floods the entire map for 10 seconds but overtime, the water lowers until it’s gone (the flooding isn’t that high so you’re still safe while on higher grounds). For all enemies underwater, they start drowning, constantly taking (10-20) damage. Their speed is halved, can jump high, and fall a little slower (cuz water physics. Aqua and allies aren’t slowed by the water however).

<p class="MsoNormal">(Consumes 50 Mana. 40 Second Cooldown) <ac_metadata title="Class Concept: Aqua"> </ac_metadata>