Board Thread:Suggestions/@comment-28140663-20160413160754

Support Class : Inruo

Subclass : Rusher

Weapon : Flowmaster

Description : Coming from an underwater world known for its destruction, Inruo charges into battle! Inruo is a powerful support class who controls the flow of Mana and can speed up cool downs. Inruo can easily shred players too and has many tools to get up close. Despite all of these powerful abilities, Inruo has problems surviving alone as he has no escape tools and cannot regen health quickly. To use Inruo to his max potential, use him to siege areas with classes who have great AoE and range. Inruo wields the Flowmaster, a longsword that allows him to control mana flow. Inruo is known to not do well with those who use the likes of Wakfu, Stamina, Blood, Rads, etc.

Posture : Inruo has the Flowmaster propped on his left shoulder while unequipped. When equipped, he lunges it into the sky before equipping it in his right hand.

Combo : Inruo begins with a quick slash into a short dash and then a stab. 3 hit combo.

Flow : Inruo has an extra bar called Flow. This allows him to control the flow of mana and cooldowns, as his mana is only used for offensive purposes.

Mana Flow : Inruo gains 3 Flow every second. When Inruo uses certain skills, Flow will allow him to have a powerful support ability. However, he sacrifaces some health regen for Flow regen, as he takes 3x as long to regen health.

Surf : Inruo drains 1 flow every second in order to surf towards the nearest player. If an ally, the ally will gain 5 mana for every 2 flow used to get to them. If an enemy, the enemy will lose 3 mana for every 2 flow used to get to them. Inruo can use abilties while surfing in order to surprise enemies with a fully charged ability.

Waterbend : Inruo uses 5 Flow and 5 Mana in order to cast a ball of water at the mouse. The water will grant 10 mana to allies and remove 10 mana to enemies. If it hits the ground, it leaves behind a puddle that slows by 0.1 when stepped on. Cooldown of 5

Ability Cut : Inruo charges his Flowmaster in the air for 3 seconds, then cuts the ground to create an AoE that reduces cool downs for allies by 50% and increases cool downs for enemies by 50%. Cool down of 20, costs 35 Flow.

Slip : Inruo slides forward, though sliding doesn't outrun anyone, to stagger anyone hit and make the next ability cost half the Flow/Mana. Costs 25 mana, cool down of 27

Mana Infuse : Inruo fills his Flowmaster with Mana in order to make every attack fire off a homing Mana ball that deals 5 damage and reduces defense by 0.2 for 5 seconds. Costs 50 mana, 50 Flow, lasts 20 seconds, and has a cool down of 90. 