Board Thread:Suggestions/@comment-26960607-20180302215331/@comment-26960607-20180302224656

Gunpower7311 wrote: What are the summoned things stats?

Also, there should be a limit to how much you can summon.

Gameboy you make intresting ideas like Retro and Terrace, but you don't execute the plan well. All the classes tend to be op, and the nerfs don't do much. I've got the stats covered actually but I still need to work on the actions... Here's basically the roles of each summon:

Knights are melee infantry, Archers are ranged infantry, the Cavalry is basically a speedy ambusher, the Musketeer is mostly a Sniper, the Mage is support, the Carriage is transport, the Castle Wall is defense, the Beast is a juggernaut, the Catapult's mid-range artillery, and the Cannon's Long Range Artillery.

I'd say that there's no limit in how much you can summon because the problem is, you still have to command these things around. There's a reason why I added [E] Command Order as one of Monarch's Abilities. You'll mostly use it to alter the actions of the Unit along with some other things. I'll give more insight to it once I'm done with writing down the stats of the Summons. The general idea is, you can determine if it'll stalk on an ally, stalk on an enemy, stay in place, be offensive, be defensive, or be running away which is the general gist for the most part.

Just so you know, most of my Class Concepts are just experimenting with game mechanics. While I am good at making a Class interesting. The problem is with the balancing.