Board Thread:Suggestions/@comment-27026273-20151028113217

"Feel the bass!"

Mage Class: Vox

Subclass: Hexer

Weapon Name: BPM

_____________________________________________________________

Description: Vox uses the power of bass as a source of weapon, and will use different varieties of bass such as Dubstep, Electronic Dance and more. Vox wields headphone which will have cords that will connect to speakers that are on each arms, as well as create two turntables called BPM. Vox will use the bass to create various amount of sound waves that push back opponents and AoE fields to deduct mass amount of stats to opponents. However Vox is quite reliable upon these attacks as Vox does not have strong defence, as well as that most of Vox's skills require Vox to be completely immobile, leaving Vox vulnerable.

Posture: Upon spawning, Vox will have Headphone on the neck and the speakers on it's arms, similar to Abyss. Upon equipping BPM, Vox will first put the headphone on and then the BPM turntable will fade on Vox's hands. Vox's idle position consists of Vox having widespread arms on BPM and have slightly relaxed legs. Upon walking Vox will place the BPM onto the hips of Vox as well as the arms being more backed out. When unequipping, Vox will have the BPM Turntable fade away and go into default pose.

_____________________________________________________________

Standard Attack Combo: Vox will first off spin the left BPM which will create a mini sound wave that will push players back, then repeat the first attack except with the right BPM. Afterwards Vox will become immobile and place the Right Arm onto the left BPM and the Left Arm on the right BPM and then swing the opposite direction which will cause both BPM's to create a moderate sized sound wave that will deduct opponents defence by 0.05 for 10 seconds. Then Vox will finish off by stopping the BPM from spinning which will cause the sound wave to revert back to Vox, which will pull opponents in. Vox will be immobile for the third and forth attack.

[Passive] Beats Per Hit - Every time Vox inflicts damage to an opponent with shock waves, Vox will receive an additional and stackable 0.15 attack and walkspeed on every hit that is successful. The stack will reset if Vox fails to inflict to an opponent, does not inflict damage to an opponent for over 10 seconds or uses [E] Skill.

[E] Pulsate - Vox will begin to test the BPM to make sure that it is ensured not damaged. This will cause the BPM to release the [Beats Per Hit] stack in a form of a sound wave. Opponents that are inflicted by the sound wave will receive a deduction of how high the stack Vox received was, lasting for 10 seconds. Vox will lose the additional stack.

[Cooldown 10 seconds]

[Z] Electro - Vox will put both BPM's together, and then swing both arms the opposite way, which will cause the BPM's to create a friction to each other. This will cause the BPM to play a song and then create shock waves every 0.5 second. The shock wave will make opponents receive a deduction of 0.05 to defence and attack for 10 seconds, stackable, as well as gain 20 stun on every shock wave emitted. In total duration, the opponent will receive 0.25 deduction of defence and attack. Vox will be immobile for the whole skill.

[Consumes 30 Mana/Cooldown 35 seconds/Duration of shock wave release 5 seconds]

[X] Glitch Hop - Vox will start to turn the 2 BPM's hastily and play a song, which will start to rapidly spin as well as cause Vox to glow. Afterwards Vox will start to release the glow, and unleash 5 sound waves and flashes, that will deduct 0.1 defence on sound wave and 0.08 walkspeed with the flash on every hit, stackable and lasting for 15 seconds. This means that maximum deduction is 0.5 defence and walkspeed. Vox will be immobile for the whole skill.

[Consumes 35 Mana/Cooldown 40 seconds]

[C] Drum n bass - Vox will begin to put both hands on BPM, and then create an invisible field. Then Vox will start playing a song, which will cause small sound waves to emit that will reach to the end of the invisible field. Opponents hit by the sound wave will receive a deduction of 0.1 defence and walkspeed on every sound wave hit lasting for 10 seconds. Then Vox begin to breakbeat, which will cause the field to become visible which will create 1 sound wave every second that will cause opponents to have a 0.02 defence deduction, permanent and stackable. Vox will then finish and the field will erode. Vox will be immobile for the whole skill.

[Consumes 45 Mana/Duration of Breakbeat Field 10 seconds/Cooldown 50 seconds]

[V] Dubstep - Vox will turn up the volume on the BPM, which will create a circle that will tell how big the radius will be. Then Vox will start performing a song which will cause opponents in the radius to self-consciously jump and gain damage as well as have a  0.1 deduction of walkspeed each jump they do. Afterwards, when the song is about to drop the bass, Vox will raise the left arm and swing it onto the BPM, causing to drop the bass. This will cause the radius to pulsate and then make everyone within the field to shake uncontrollably as well as have a 0.05 defence and walkspeed deduction every second they stay within, stackable and permanent. Once the bass finishes the drop, the field will simply erode. Vox will be immobile for the whole skill.

[Consumes 55 Mana/Cooldown 60 seconds/Duration Before Drop 5 seconds/Duration After Drop 5 seconds] 