Board Thread:Suggestions/@comment-28140663-20160529035112

Rusher Class : Hayal

Subrole : Tank

Weapon : Derya (Gladius)

Description : A deadly and agile fighter that has a protective shield. Despite being strong, fast, and tanky, once you pop his bubble, theres nothing this aquatic rusher can do. Hayal uses his bubble to allow him to get up close in personal with hard to get close to classes, and moves fast otherwise.

Posture : Derya is on the left hip. When equipped, held in the right hand facing the ground and hands are down rather than up and ready to attack.

Stats : 1 Defense, 1 Attack, 1 Speed

Combo : An upper cut followed by a downwards slash, finished with a dashing lunge. 7-8 damage.

(New Bar) Bubble : Used exclusively for E, regens exponentially (hard to recover from 0, easy to recover from 75) Running out of Bubble basically means you won't have an E for a long time.

(Passive) Mana Armor : When damage is taken, it is cut in half and half the damage is dealt to your mana. Doesn't work if Bubble is popped, or mana is below 50.

(E) Bubble : Enter a stance where you cannot move and drain 5 bubble every 0.33 seconds while a large bubble surrounds you. You can use different skills during this, and it blocks damage. Bubble is decreased when hit, doesn't stagger and you still take knockback and stun. You can't instantly drop Bubble when you get hit. Bubble gets smaller as bubbles decrease, to notify players when its a good time to try and cause some permanent damage. (Damage-30+Stun=BubbleLoss)

(Z) Intense Parry [Hurricane Tangle] : Instantly slash sideways to try and parry an attack guaranteed. If you do parry an attack, it puts both fighters in an intense parry animation, before Hayal kicks them for a stagger. Costs 15 mana, cooldown of 6. [Instantly grab in front of you, preventing them from doing anything for 2 seconds while you gain 5 bubble and deal consistant damage. Costs 20 mana, same cooldown.]

(X) Vapor Vanish [Dodge] : Enter a cool pose for 1 second before teleporting to your mouse instantly with cool water particles, then doing another cool pose for 1 second. Limit is that it has to be within 80 studs of another player. Costs 25 mana, cooldown of 8. [Instantly dodge in place, which can save you some Bubbles. Costs 10 mana, 1/12th of the cooldown]

(C) Surf [Watery Grave] : Create a wave, propelling yourself at high speeds at the enemy. Deals insane knockback and staggers, costs 30 mana, cooldown of 18. When used from a high spot, it simply gets taller to stay level. [Shift the Bubble stance into a puddle stance, where you are hidden below as a puddle, draining 1 mana per second. Anyone who steps on you will lose 0.2 defense and speed for 8 seconds. Can be canceled, getting hit during puddle cancels it, moving cancels it. Same cooldown.]

(V) Tsunami : Smash the ground to create massive waves that drag enemies along dealing minimal damage and stun. They last quite long, however, so you might find yourself cornered for quite a time. Costs 50 mana, cooldown of 43.

Strengths :

-Hayal is an expert flanker, able to teleport anywhere on the map provided someone is there.

-Hayal can easily parry, block, and dodge, making for a very slippery class.

-Hayal deals high knockback and has two staggers, making him very dangerous.

-Hayal has crowd control.

Weaknesses :

-Hayal has issues recovering from too much damage.

-Hayal consumes mana rather quickly, even faster while being attacked.

-Hayal does't do any burst damage.

-Having a block or stun is vital against Hayal.

-Needs to ambush to maximize potential.

-Has to conserve, or else suffer a forever cooldown.

Notes :

-Water based class.

-Bubble is a reference to how shields appear in Smash Bros.

-Has 7 moves

-Regens mana exponentially (Mana x Mana / 250 + 2 = ManaPerTick)

-Bubble regen formula (Bubble x Bubble / 100 = BubblePerTick) 