Board Thread:Suggestions/@comment-27140821-20160207203439

Credit to Diammentrodon for helping me out with this!

Weapon: Trance

Trance is a black sceptre with small stars appearing randomly on the staff. At the tip of Trance, floating, is a fluxating black orb.

Defense: 3.2

Damage: 5.4

Movement: 1.8

Health: 760

Time: 10-15 minutes

Respawns: No

Somnia is a dark ghost like creature (much like how darkrai looks like from pokemon except all black) with his dark sceptre in it's right hand.

Upon spawning in, Somnia will engulf the map in darkness and will appear in a burst of light beginning the match.

Upon death, Somnia will slowly shrink and eventually disappear.

Passive

Somnia will have a dark aura around himself that when when a player goes through the aura, the player will begin to slowly lose health (1 per 2 seconds) and no longer heal health or regenerate mana. The aura isn't that large.

Utility

Upon spawning, Somnia will summon a clone of each player, and every time a quarter of Somnia health gets lost, he will summon another set of clones. Each clone has 35 health, cannot use skills, only the basic attack combo, and passives or [E]'s do not apply to the clones.

<p style="font-weight:normal;">Move 1

<p style="font-weight:normal;">Somnia will shoot a large sphere of dark energy which upon hitting any obstical, will burst in a medium sized AoE dealing 9 damage, but, removes 0.3 defense and 0.4 damage from enemies hit by it.

<p style="font-weight:normal;">Animation: Somnia will point the sceptre at the enemy and dash forward lightly shooting the sphere of dark energy.

<p style="font-weight:normal;">Cool Down: 5 seconds

<p style="font-weight:normal;">Move 2

<p style="font-weight:normal;">Somnia will raise the staff up into the air shooting a dark beam in a wide arc infront of him, dealing 18 damage each and causing nightmare effect. Nightmare effect is when a player cannot use any skills and can remove it from itself if another player attack him. Duration doesn't pass on and lasts for 10 seconds.

<p style="font-weight:normal;">Cool Down: 8 seconds

<p style="font-weight:normal;">Move 3

<p style="font-weight:normal;">Somnia will grab the orb from the top of the sceptre and smash it into the ground causing a small AoE that deals 24 damage and reduces player speed by 0.2. Once the orb has been smashed, Somnia will put it back onto the sceptre where it will continue to hover with a small crack. After 5 of these moves, the orb will shatter causing a large AoE dealing 15 damage and reducing player damage by 0.15. Then the orb will regenerate again.

<p style="font-weight:normal;">Cool Down: 12 seconds

<p style="font-weight:normal;">Move 4

<p style="font-weight:normal;">Somnia will swipe the sceptre to the left dealing 17 damage, then bring it up dealing 15 damage and finally down with a small AoE dealing 19 damage.

<p style="font-weight:normal;">Cool Down: 3 seconds

<p style="font-weight:normal;">Or

<p style="font-weight:normal;">Move 4

<p style="font-weight:normal;">Somnia will spin the scepter shooting beams of dark light to all living clones regenerating their health back to full, and letting them use the class they are cloned as' ultimate (Commander clone will use critical point, tempus clone will use temportal stun, etc) and all of the clones attacks will deal an extra 5 damage for the next 20 seconds.

<p style="font-weight:normal;">Cool Down: 20 seconds

<p style="font-weight:normal;">This is our first boss idea, so if it's full of holes, or things aren't supposed to be there/are supposed to be there, please tell us!

<p style="font-weight:normal;">~ Diammentrodon, and Pythonissam <ac_metadata title="Boss Idea - Somnia"> </ac_metadata>