Board Thread:Suggestions/@comment-28140663-20160707204125

Support Class : Trako

Subrole : Hexer

Weapon : Tigers (Dual jagged daggers)

Description : Trako is a dangerous hunter seeking to destroy anyone desired. In the end though, Trako is more utility based and competes with everyone else using the tools provided in Tigers. Trako relies on trapping, kiting, and detecting in order to make the most out of everything.

Posture : daggers behind hands at all times until being used

Combo : Stab the left Tiger forwards, then slash down the right Tiger, impale both Tigers in front for two hits, then take them out for -2 studs of knockback. 3-5 damage, 2 stun, takes about 2.8 seconds to complete, and 1 stud of knockback.

(Passive) Dominance : When inside your 'area' gain a 0.1 Spd and Atk buff if another player enters it.

(E) Claim : Dig both Tigers into the ground for 5 mana and make an X that lasts 60 seconds. It emits a small radius of 5 studs called your area and connects with any other X within a 40 stud radius. Area lines will connect with other area lines in order to fill in any gaps between areas within a 40 stud distance.

(Z) Net : Throw a quick short-range net that deals 1 damage per second and reduces Spd and Atk by 0.3 to those caught. Nets last 2 seconds outside of an 'area' but last 20 seconds inside an 'area'. Costs 10 mana, cooldown of 2.

(X) Radar : Place down a temporary (15s) radar that detects any enemies within a 100 stud radius and reports their location to any nearby allies within a 20 stud radius. In an 'area', they have an 8 stud radius that deals 2-4 damage and 5 stun per second. Costs 25 mana, cooldown of 4.

(C) Laser : Place down a laser trap facing behind you that activates when an enemy is nearby 10 studs. Lasers deal 4-6 raw damage and 10 stun per second to anyone it hits and reveals their location. Lasers have a range of 12 studs and last 12 seconds outside an 'area' while 60 seconds inside an 'area' Costs 30 mana, cooldown of 5.

(V) Detonate : Detonate all existing traps for a 10 stud radius at each that deals 8-10 damage and 25 stun. Especially useful when your enemy manages through your Laser room and you need to finish them off. Nets detonated deal half damage and 10 stun, Radars have an additional 300 stud radius that reports enemy locations to all allies, and Lasers fire off a bouncing laser bolt that lasts 2 seconds and does 2 raw damage and 5 stun. Costs 50 mana, cooldown of 22.

Weaknesses

-Relies on setup or else it is pretty weak even with Net spam.

-Has no rushing capability and likes to camp.

-Doesn't reach full potential without allies to help pressure enemies into traps. 