Board Thread:General Discussion/@comment-28722668-20170616162527/@comment-14761947-20170617115630

barbarian's brother who likes to play rough

its above average or decent at best tbh. its not bad but its not exactly that good either

obviously his high damage input is bloody amazing but good luck trying that when 60% of people know better to be up right in your face than be 10 miles away.

his moves are incredibily satisfying when you deal 180-200 dmg especially EX and EC and the effects are something the devs should be praised for, definitely

issues with the class is that the tankiness helps very little in survival imo. 140% defense and you would still find yourself easily shredded to bits by almost any class in close encounters that aren't trooper or tundrus.

tanks that can't close range makes me angry inside

the passive is really gimmicky, so is EZ+Z. EZ+Z is the same deal as Z+Z, but with a wider cone to deal damage to any poor men behind the target (which doesn't do anything remarkable) and an off-balance cc (that is barely even useful).

the thing i don't like about rocks regen is that the bar resets back to 0 if you use up a rock when the bar is almost full. lets say you have 1 rock and you're about to get a second one. you use the rock and magic, you must wait for another few seconds to get back your one rock. imo without that whole thing, rock management will bring up new cool combo possibilities.

the mana regen is just ohh goddd. its slow and it is not good when gneiss is a class that depends on his moves.

and as a mid-ranged class, why the living heck does gneiss not have anything that helps him to maintain that range? he has almost no other ways to get away from close combat aside from C, and using C means risking up a huge portion of your mana.