Board Thread:Suggestions/@comment-27821269-20170620123116/@comment-28722668-20170624133359

Onto actual criticism,

Like I said, why is it regarded as Mage when its Main role is Rusher and its Sub role is Fighter?

Also take in to consideration the size of the weapon the glaive is very long and is held horizontally, which can impede the weapon combo's speed and keep in mind that is is a Main Rusher so it needs fast attack combos. Also throwing your weapon in the attack combo is pointless, losing your weapon will lose attack damage and both rushers and fighters need a high enough attack damage, also landing it will be tricky.

E is useful I guess cause a lot of rusher do have ranged attacks, only problem is you cant throw multiple at a time which means you cant cause consistent damage to an enemy, also the projectile will be much slower so it can be avoided easily. This would be better as a main ability rather than a utility.

I also have a problem with most of the main abilities, they are too slow for one thing an most rusher abilities are very fast, take Proto or Renegades abilities as an example,

Z Is tolerable but doesnt fit with the Rusher role,

X Does not fit it at all, if anything its fit for a hexxer

C Seems really unfair, first of all it damages them a lot then drains their mana (which shouldnt be possible for a Rusher/Fighter) and then someone can walk into it and just kill them and they wouldnt have much of a chance considering that most of their health will be gone and their mana will begin to drain.

V, exactly how much damage, all you say is "great" and "heavy" damage, so is each slice "great" damage, this is why numerals matter, and also 2 "great" damages, seems very overpowered for something that has an average ult cooldown, and again seems unfair as the opponents speed is reduced to 0 meaning the player can just go up to them and deal more damage while the Glaive is preforming the ult.

My verdict is thats the concept Decent just the abilities are very very unbalanced and unfitting for its roles, if i were to suggest its roles probably, Main Hexxer Sub Mage as it likes to drain mana for most of its abilities.

Also question, When it drains mana does it add onto its "anti"-mana.