Board Thread:Suggestions/@comment-26960607-20180318092557

I'll consider it a "what if" scenario if Sievert doesn't need it or if Sievert isn't even going to return. Anyway, this is my take on what could make Sievert a little better. I don't know why but I seem to make a lot of class reworks and suggestions who possess more than 5 abilities or something.

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Stats:

100% Attack, Defense, & Speed.

[Passive] Atomic Era:

Rather than Mana, Sievert uses rads which has triple the capacity of Mana.

While the Mutated Reactor is on, rads regenerate. Using a skill will consume rads but also can increase rad regeneration. For every rad gained, defense is increased by .1% but attack is decreased by .1% (max stats is 130% Defense and 70% Attack). The danger threshold is when having full rads.

While the Mutated Reactor is off, rads degenerate. Using a skill will give rads but also can increase rad degeneration. For every rad gained, attack is increased by .1% but attack is decreased by .1% (max stats is 130% Attack and 70% Defense). The danger threshold is when having no rads.

Sievert possesses 1 set of ability for when the Reactor is on and another for when the Reactor is off. When at the danger threshold, Sievert starts losing health based on the speed of the rads regenerating/degenerating.

[E] Mutated Reactor:

This ability is used to turn the reactor on or off (see passive for info to what happens when Mutated Reactor is active).

(Watch your rads!)

[Z Reactor On] Bulldoze:

Hold Z.

While holding, Sievert bulldozes forward and will not stop even when it hits someone or something. It’ll carry the enemy along. This move acts like a Shield Charge and Sievert uses the wheel as a shield to block any incoming attack coming from the front but won’t block anything coming from any side but the front along with any attack that can phase through the shield.

How long this move was used determines how much rads are consumed and how big the rad regeneration increase will be. The cooldown only activates when Sievert stops bulldozing.

   Sievert consumes 1 rad for each .1 second it bulldozes.

(Max rad consumption is 50. 5 Second Cooldown)

<p class="MsoNormal">   [Z Reactor Off] Saw Scrap:

<p class="MsoNormal">Hold Z.

<p class="MsoNormal">While holding, Sievert holds the wheel in front of him but due to the wheel spinning, Sievert gets propelled forward like a torpedo and will not stop even when it hits someone or something. Enemies constantly have their attack lowered by 1% for 10 seconds (durations don’t stack).

<p class="MsoNormal">This move is like Bulldoze which is like a shield dash and Sievert uses the wheel as a shield to block any incoming attacks coming from the front but won’t block anything coming from any side but the front along with any attack that can phase through the shield (and it’s really effective due to the wheel spinning).

<p class="MsoNormal">How long this move was used determines how much rads are gained and how big the rad degeneration decrease will be. The cooldown only activates when Sievert stops bulldozing.

<p class="MsoNormal">   Sievert gains 1 rad for each .1 second it flies.

<p class="MsoNormal" style="tab-stops:164.25pt">   (Max Rad Consumption is 50. 5 Second Cooldown)

<p class="MsoNormal">[X Reactor On] Little Boy:

<p class="MsoNormal">Sievert leaps into the air and towards a targeted area. The energy released causes an explosion upon take off and landing. The further enemies are from the center, the less damage and stun they take but the more knockback they get. The closer enemies are from the center, the more damage and stun they take but it might not even do any knockback.

<p class="MsoNormal">[X Reactor Off] Fat Man:

<p class="MsoNormal" style="tab-stops:164.25pt">Sievert propels itself up and hovers to a nearby targeted area then crashes there. The energy released causes an explosion upon take off and landing. The further enemies are from the center, the less damage and stun they take but the more knockback they get. The closer enemies are from the center, the more damage and stun they take but it might not even do any knockback.

<p class="MsoNormal" style="tab-stops:164.25pt">This is much stronger than Little Boy and in addition, can also lower Speed by 10% for 10 seconds (durations don’t stack).

<p class="MsoNormal">[C Reactor On] Smelter Reel:

<p class="MsoNormal">Hold C to charge. While holding C, Sievert spins. The max amount of spins Sievert can do is 5.

<p class="MsoNormal">When released, Sievert uses the centrifugal force to fling the wheel to the direction of the cursor. This will always result in the wheel boomeranging back. This will deal with multiple hits to push the enemy back while it’s thrown out but then will deal multiple hits again upon return to push the enemy towards Sievert.

<p class="MsoNormal">While the wheel is thrown out, Sievert can’t use other moves. When Sievert catches the wheel, it’ll spin a few times again (with the amount matching the number of spins from when Sievert initial throw).

<p class="MsoNormal">The less spins performed, the less time it takes to catch it but the less distance it’ll go. The more spins performed, the further the distance but the more time it’ll take to catch it.

<p class="MsoNormal">[C Reactor On] Rubber Burn:

<p class="MsoNormal">Hold C.

<p class="MsoNormal">While holding, Sievert holds the wheel to the ground and allows it to spin. This causes it to fling sparks at any enemy unfortunate enough to stand near it. Each proc of damage will decrease the enemy's defense by 1% for 10 seconds (durations don’t stack).

<p class="MsoNormal">[V Reactor On] Nuclear Winter:

<p class="MsoNormal">Sievert releases coolant in all directions around Sievert which stay around. This field of Coolant constantly damages enemies who are in it and slow them by 30% for 10 seconds (duration only refreshes). The coolant is used to control Sievert’s Rads but since they were released, Rads start generating at double the current speed.

<p class="MsoNormal">The duration the Coolant stays around is based on how much Rads Sievert has. For every rad, the duration is .1 second.

<p class="MsoNormal">(60 Second Cooldown)

<p class="MsoNormal">[V Reactor On] Meltdown:

<p class="MsoNormal">Sievert uses up all current rads. Afterwards, it releases it all at once, as a powerful ball of pure gamma radiation that constantly deals damage to those who make contact with it.

<p class="MsoNormal">If this ball hits something big or reaches the end of its range, the ball explodes (and it’s obviously going to be a giant mushroom cloud) which deals greater stun the more Rads were used. The explosion takes a really long while to spread and being inside this explosion makes enemies constantly take damage along with having their defense lowered. The damage and defense debuff is greater the more rads were used. <ac_metadata title="Class &quot;Balancing&quot;: Sievert"> </ac_metadata>