Board Thread:Suggestions/@comment-149.254.219.69-20160205221131

Class name: Spark

Weapon name: Voltage (dunno but, its basically just a lightning afect around body)

Role: Hexer

Subrole: Support

Passive: Spark has no mana bar but instead has Electric bar that fills at 200. It regenerates 10 per second. Spark also has a bar called charge. Charge can be filled by holding E. Spark will sometimes shock enemies when he is hit by them. This will stun the enemies for about 2 seconds and deal 6 damage. If an enemy is shocked this way, it also gives you 20 Electric. There is a 1/8 chance of this happening. Spark also has a 1/8 chance of doing this when he attacks enemies.

Melee combo: Spark has a very weak but very fast combo. It is a 5 melee attack combo. Spark will first dash into the enemy, then sweep kick from the right. He will then punch with left fist and release a bolt of lightning from his right hand. The damage is 5,4,5,5. This combo is Very fast. All attacks have a 1/8 chance to activate sparks passive.

E: Charge Cost: 10-100 Recharge: 0

Pressing E will activate charge mode. You cannot move, attack or use abilities while charging. For every second that you charge, you get 1 charge for the cost of 20 Electric. For every charge you have, your next attack will do 2 extra damage and have an extra 1/8 chance to stun. This includes melee attacks.

Z: Bolt Cost: 10 Recharge: 1

Pressing Z will release a bolt of lightning that will deal 6 damage. This is a fast move. Z can also be charged. The higher the lvl of charge, the more damage, as well as a higher chance to stun the enemy. Damage is increased by 2 for each lvl of charge. Chance to stun is increased by 1/8 for each lvl. E.g. Lvl 0 charge: 6 damage 1/8 stun Lvl 1 charge: 8 damage 2/8 stun Lvl 2 charge: 10 damage 3/8 stun Lvl 3 charge: 12 damage 4/8 stun Lvl 4 charge: 14 damage 5/8 stun Lvl 5 charge: 16 damage 6/8 stun

X: Defibrillator ( I think that's what its called lol) Cost: 100 Recharge: 30

Using X will heal you or an ally that it is used on. It will heal for 15 health and will buff speed and defence by .1 for 10 seconds. It can also be used on an enemy which will deal 10 damage and insta stun them. This move can be charged. Increasing the damage deal/ healed by 2 per charge lvl.

C: Thunder storm Cost: 170 Recharge: 40s-1m

Using Thunder storm will create a large aoe that will make Lightning randomly strike down within that area. The lightning will hit the ground and creates a shockwave that will deal 8 damage per hit. The lightning will strike 3 times and will strike one extra time if it is used on 5 charge. The last strike is larger, stronger and will instantly stun enemies for 3 seconds. Charging will not increase damage for this move. If this is used on 5 charge, its recharge time will extend to a minute.

V: Anti- charge Cost: 30 Recharge:4

Spark will dash forwards into an enemy and place his hands on their chest, dealing 6 damage and charging the Enemy. The enemy can be charged up to 3 times then, this move will change to V2.(limiting the number of dashes)

V2: Overload Cost: 150 5 charge Recharge:1m

Spark will shoot a large bolt of lightning towards the charged enemy. When it hits, it will deal 20 damage and instantly stun(Does not stun siege, obv). The enemy will then Overload with the charges they had, dealing 15 damage per charge and debuffing their attack and speed by .2

Soooooo. Yeah that's it, once again ty for reading and I hope you liked it. Bye Debuffs need toning down tbh and Idk if you can actually do fractions for chances and stuff like that. If you can then they would prob need Nerf too 