Board Thread:Suggestions/@comment-26506958-20160825224525

Role: Mage

Sub-role: Fighter

Archon is a legendary duelist that uses its knowledge of battle and the world to defeat its foes. It has a variety of abilities that let it handle any enemy and take out multiple foes with ease. Although Archon does not possess any weaknesses, it lacks many strengths as well and is somewhat reliant on its abilities.

Weapon: Arondight: A broadsword with a wide blade, a golden crossguard, and a long handle with no pommel.

Basic Attack Combo: First, Archon chops downward with Arondight. Afterwards, Archon turns around and swings its sword upwards. Then, Archon slashes from right to left downwards. Finally, it swings Arondight from left to right upwards, dashing forward a bit.

Posture:

Unequipped: Archon will stand normally with Arondight on its back at a 45 degree angle with the handle leaning towards the right side.

Equipping/Equipped: Upon equipping Arondight, Archon will grip the handle with its right hand before pulling the sword out quickly and spinning it and stabbing the blade into the ground. When idle, Archon will keep Arondight in the ground to its right while its right hand rests on the bottom of the handle. When moving Archon will drag Arondight on the ground behind itself.

Passive: Glory: If an enemy with at least 30 more HP than Archon attacks, Archon will gain 0.2 Damage and Defense for 10 seconds. For every enemy with >30 more HP that attacks Archon, the buff is increased by half the previous amount (up to a total of 0.35).

Cooldown: 6 second cooldown upon buff wearing off.

E: Ocean’s Blessing: Archon stabs Arondight into the ground, creating a shield of water. If E is held, the shield stays out, draining 1 mana every two seconds. If E is tapped, the shield stays out for half of a second. If the shield is hit in either form, the attacker gets staggered and Archon loses 20 mana as well as automatically releasing Arondight. If Archon is not attacked and draws Arondight from the ground, it loses 30 mana. If Majesty is in effect, Archon will be healed for half the damage the attack would have done.

Z: Tremor: Archon stabs Arondight into the ground, creating an earthquake in a 20 stud radius for 1.5 seconds. During this time frame, anyone who steps into range of the attack takes decent damage (~5 min) every 0.25 seconds and is slowed by 0.05 each time they are damaged until they leave the AoE.

Mana: 15

Cooldown: 15 seconds

X: Hellfire Storm: Archon slashes its sword three times, each swing throwing out a fireball at a targeted location. After a brief delay upon the arrival of the destination, the three fireballs create an explosion (7.5 stud radius) that deal moderate damage (~7 min) lower the opponent’s Damage by 0.05 with each hit for 20 seconds. Each explosion is set 20 studs apart with the ensuing explosions reaching closer to Archon along the line they were sent from and knocks opponents towards the rest of the explosions. If the three fireballs hit an opponent directly, they take minimal damage from each shot (~3 min) and all explosions will occur at their location.

Mana: 30

Cooldown: 17 seconds

C: Blade Tempest: Archon holds Arondight straight up in front of itself before the blade shines and releases a storm of wind blades around Archon for 3 seconds. During the 5 seconds, any enemy close to archon will get repeatedly slashed by the wind, taking light damage (~3 min) and losing 0.02 defence with each hit. For each hit, the cool down of this ability is reduced by 0.5 seconds. Archon can move during this attack at normal walk speed.

Mana: 30

Cooldown: 30 seconds

V: Majesty: Archon raises Arondight upwards before a golden light strikes it. Upon striking the sword, Arondight begins to glow. During this effect, any time Archon deals damage through its basic attack, it receives half of the damage it deals as HP and each attack debuffs the enemy’s Damage stat by 0.02 for 6 seconds. This lasts for 20 seconds.

Mana: 45

Cooldown: 1 minute 