Board Thread:Suggestions/@comment-27140821-20160119010103

Rune is a highly skilled swordsman and enchanter, using invocations in the form of traps which are meant to deal huge debuffs, or heal allies, rarely dealing much damage. Sometimes Rune can use his rapier to help defend himself in combat.

Damage: 0.7

Defense: 0.8

Speed: 1.05

(Couldn't decide which roles out of support or hexer)

Role: Hexer/Support

Sub role: Support/Hexer

Weapon:  Hieroglyph

Hieroglyph is a elegant rapier matched with a stone tablet with a red glowing symbol. (look up symbol of protection for what I mean)

Posture:

Unequipped: When  Hieroglyph is unequipped, the rapier will hang on your left hip, swinging as you walk, and the stone tablet will be in a bag slung over your left shoulder (the bag itself is on the right)

Equipping: When  Hieroglyph is equipped, Rune will first grab the stone tablet from the bag and hold it in one hand, then grab the rapier with its left hand and point it forward like the engarde position in fencing. Then, Rune will swing the rapier to the righ leaving behind a red trail of dust which will land on the stone tablet, making the symbol begin to glow. The tablet will glow continuesly.

Unequipping: When unequipping  Hieroglyph, Rune will first swing the rapier to the right leaving behind blue dust which will make the stone tablet loose it's glow, then put the tablet into the bag and put the rapier back on its hip.

Walking: While walking with  Hieroglyph equipped, rune will lower the rapier down so that it still points forward, but isn't as high as before, the stone tablet will remain in place and continue to glow.

Passive: Stones Curse

Stones Curse is activated when Rune is under 40 health. This causes Rune to gain more damage (up to 1.05) and put the tablet into the bag again, then grab the rapier and hold it in a ready position. This also causes Rune to use his rapier instead completely changing the skill set.

E: Wall of Script

Wall of Script is as it's name suggests, when you use wall of script, it takes up 15 of your mana and you place an invisible wall infront of you with glowing green runes at the bottom. The wall isn't wide but is incredibly tall.

Animation: The stone tablet will grow green, then you will point the rapier to the ground and the green script will appear creating the tinted green wall.

Attack Combo:

First, Rune will lunge with the rapier and deal 5 damage when hitting with the point, then Rune will cast an enchantment on the rapier making it glow red and then swing across the the right dealing 8 damage, after that Rune will cause the tablet to glow blue and then shoot a blast of healing energy (for allies) healing them by 6 health, and for enemies will remove .05 defense and deal 4 damage, finally, rune will bring the rapier up, then swing it down dealing 6 damage.

Z: Ground Shatter

Rune will enchant his rapier giving it an extra 3 damage, then will throw it up into the air which will then plummet to the ground causing a large AoE dealing 15 damage and knockback.

Animation:  Rune will first warp the tablet into it's pocket and then Rune will throw it up in the rapier with a heavy spin, then it will plunge down to the ground in a straight line and imbed intself in the ground, then Rune will take the rapier from the ground again.

Mana: 15

Cool Down: 20 seconds

X: War Zone

War Zone buffs all nearby allies, including yourself, defense and damage by 0.2 per second finishing after giving atleast one Ally .4 extra damage/defense.

Animation: Rune will swipe the rapier in a large circle around himself spewing dust from the tip of the rapier which will turn into runes and when an allie enters the circle, he will gain defense and damage.

Mana: 15

Cool Down: 25 seconds

C: Healing Prayer

Healing Prayer will cause all allies including yourself around you in a radius to be healed by 3 health per 1.5 seconds. While using Healing Prayer, Rune will be able to move around at a heavily reduced speed (about 0.4) and will drain mana per second used.

Animation: Rune will cause the stone tablet to glow lime green and then let some of the light seep out into the allies and yourself.

Mana: 2 per second

Cool Down: 25 seconds

V: Dark Feelings

Dark Feelings will cause Rune to inflict rapid, but small amounts of debuffs to an enemies damage and defense bringing them down by 0.5 each over a period of 20 second. This will slowly regernate back to normal in a matter of 10 seconds.

Animation: Rune will break the stone tablet in half releasing the red light onto the nearest enemy and then the light will flow into their torso, once quite a bit of it has entered their torso, the torso will glow blackish red, and Rune will put the tablet back together.

Mana: 50

Cool Down: 1 minute (30 seconds from spawning) 