Board Thread:Suggestions/@comment-31183399-20170424200801

Class suggestion: Thermo

Role: Tank/Rusher

Subrole: Hexer

Stats[Hot]

130% Damage

70% Defense

100% Walkspeed

Stats[Cold]

70% Damage

150% Defense

80% Walkspeed

Weapon: Thermo-changer

Description: Thermo is a class focused on AoE debuffs and dealing high damage on an area or at once

Passive: Thermo-Aura

Thermo has an Hot/Cold aura that has a range of 50 studs and deals different types of damage and debuffs depending on what mode Thermo is in, also his mana regen is 2x slower than usual.

[Hot]

The aura causes damage overtime with a defense debuff constantly while applying an afterburn effect each 10 seconds

[Cold]

The aura slows down enemies and applies freezing stacks, but does less damage and has a larger range of 70 studs

[E] Temperature change

Thermo uses his thermometer to change the tempearture of his aura to cold/hot, it also changes his abilities and stats

[Z] Fire Blast[Consumes 30 mana 30 cooldown]

[Z] Ice Blast[Consumes 30 mana 30 cooldown]

Thermo uses his magic to launch a fireball that deals afterburn and high damage while travelling a high distance And debuffing anyone hit by it by 10% for 10 seconds.(the debuff is random)(Thermo launches an icy blast, dealing a random debuff and dealing normal damage)

[X] Hell's Rising[Consumes 50 mana 40 cooldown]

[X] Icy Pillars[Consumes 50 mana 40 cooldown]

Thermo lifts 5 lava pillers the direction he is facing, if an enemy is hit, they are dealt afterburn and medium damage and debuffed by 5% on defense(Thermo launches avrous ice pillars, launching anyone hit up in the sky and dealt 5% less movement speed)

[C] Flame burst[Consumes 60 mana 50 cooldown]

[C] Frozen Grip[Consumes 60 mana 50 cooldown

Thermo channels his magic and charges forward 100 studs with incredible speed, if someone is grabbed, they will be constantly damaged and thrown away 50 studs(Thermo charges forward and freezes the one grabbed and throws them away, dealing nice damage and supperssing them while frozen)

[V] Turn Up The Heat![Consumes 100 mana 60 cooldown][Hot]

[V] Ice Age[Consumes 100 mana 60 cooldown][Cold]

Thermo overcharges his thermometer and explodes it, making your aura twice as big and it also gives an afterburn that increases every second and massivelly debuffs all enemies by 50% on damage, however it only lasts for 10 seconds and enemies can easily escape it due to not keeping enemies in place.(Thermo Freezes his thermometer, making his aura twice as big, making the debuffs go up to 50% and dealing 2x as much damage for 10 seconds)

Feel free to leave any criticism, and thats about it! Enjoy this crappy/good sugegstion or whatever, have a good day 