Board Thread:Suggestions/@comment-26821588-20150915032746

''' Fighter Class: Spectre '''

 Subclass: Rusher

 Weapon Name: Ghostwalker



 Description: Spectre is a spiritual person whose spirit can move freely outside the body, even interact with physical beings. He wields a sword that is partially made of real matter and spiritual at the same time, allowing him to attack his enemies physically, and sometimes, spiritually. He deals great damage with his attacks and skill, while keeping them from escaping. However, they do not give many debuffs and cost large amounts of mana, allowing stat boosted foes to get the better of him. He can also be easily taken care of if his body is attacked while his shade is distracted with another fight. Also, he doesn’t fare well against exorcisms.



 Posture: Spectre will have his weapon on his back to begin, and will pull it over his shoulder when he equips it. While idle, he will hold his sword with two hands in front of him, and will run with his weapon in one hand pointing outward with the hand carrying it spread out. Also, when Spectre equips his weapon, a ghostly aura will radiate from him, and as he walks a shadowy figure seems to separate from his body and follow his movements shortly behind him and merges back into him when he stops.



 Standard Attack Combo: Spectre’s attack combo will begin with a horizontal slash with his sword, then a vertical one to follow, and then a diagonal one heading to the upper right. After that diagonal slash, his spirit (armed with shadowy claws) will suddenly jump out of his body, lunge at the enemy in front of him and perform a cross cut with his claws, then quickly hops back into his lifeless body before it collapses onto the ground. The final attack involving the spirit in his combo will ignore the enemy’s defense.



 [PASSIVE] Spiritual Energy - Spectre’s mana regenerates 1.5x faster than normal, however his skills cost a little more mana.



 [E] Phantom Form - Spectre’s spirit leaves his body and heads into combat in the form of a shadow armed with claws, leaving his body behind as he fights. While outside of his body, he is able to engage enemies without being harmed if the enemy strikes his spirit, as physical attacks have no effect on a spirit. However, his claws are able to strike physical targets, and his strikes ignore the target’s defense. His body will be left in the spot where he transferred to his Phantom Form, vulnerable to attack. His spirit will take damage if the enemy strikes his physical body and will deal twice the damage while he is in Phantom Form. While in Phantom Form, Spectre’s mana bar will drain until he deactivates it or he runs out, using up 5 mana every second he is in that form. He must have at least 50 mana to go to his phantom form. His spirit cannot gain buffs or debuffs while in this form, and skills will be disabled. (Minimum 50 mana required, drains 5 per second)



 [Z] Ghastly Grip - Spectre points his hand out in front of him, summoning his spirit’s arm to stretch out to grab a selected target to drag him in. The key must be pressed while the mouse is pointing at someone for it to work, and they must be within a set range from Spectre. While Spectre’s arm does go through walls and other objects, the person it grabs doesn’t, therefore if the target bumps into a wall while being dragged, Spectre’s spirit arm will be forced to let go. Upon grabbing a target, moderate damage will be taken as well and continuous damage every second while the victim is being dragged. If Spectre successfully reels in a victim, his attack will increase by 0.3 for a couple seconds. (Consumes 30 mana, 15 second cooldown)



<p class="MsoNormal"> [X] Ominous Matter - Spectre pressed both hands on the ground, turning a good portion of the map into a distortion between the spirit and the real world, creating an ominous aura. Spectre’s attack and defense will increase by 0.2 while in this field. Additionally, while in this distortion field, Spectre’s Phantom From will consume less mana per second, allowing him to be outside his body longer in his shade form. This field will eventually fade away over time.(Consumes 45 mana, 25 second cooldown, 25 second duration)

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<p class="MsoNormal"> [C] Possession - Spectre thrusts his palm forward, sending part of his spirit a small distance in front of him to possess any enemy within range. The enemy will lose control over his body and collapse for a while. The enemy hit will be inflicted with moderate damage, heavy stun, and have their defense decreased by 0.2 for a couple seconds. (Consumes 40 mana, 25 second cooldown)

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<p class="MsoNormal"> [V] Shadow Swarm - Spectre will create a dark, ominous aura around him as he summons five different shades around him, similar to his own shade. Then, one by one, each shade will dash straight to the nearest enemy (if they are within range of the shade’s detection) and perform a powerful slash with its claws before fading away, dealing good damage and decreasing the enemy’s defense by 0.2 for a couple seconds with each hit. Spectre will remain immobile until all 5 shades successfully execute their attack. If the shades cannot find any targets, they will fade away. (Consumes 80 mana, 60 second cooldown, 5 hits total)

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<p class="MsoNormal"><span style="font-size:6pt;line-height:115%;font-family:Helvetica,sans-serif;background-image:initial;background-attachment:initial;background-size:initial;background-origin:initial;background-clip:initial;background-position:initial;background-repeat:initial;">(This is the only fan-made class idea to be accepted by fenrier to this date.)

<p class="MsoNormal"> <ac_metadata title="Class Suggestion: Spectre"> </ac_metadata>