Board Thread:Suggestions/@comment-27395636-20160105020231

(Sorry if it seems unblalenced, or I left out a lot of details, it's my first time suggesting a class, and I'm not that creative. And I did keep the suggestion rules, and another class suggestion in another tab in my browser as reference for details or something...)

Support Class.

Sub-class: Fighter or Rusher?

Description: Discus is a powerful support class that wields his Calangia Dadus (A challenge to die? I looked it up in a Latin glossary...) or C.D. Discus can defend itself, while giving others buffs. Just like Anubis, Discus gains power by killing enemies, and also gains power by dealing damage in general. But, because Discus only gets more powerful by killing or dealing damage, Discus is vulnerable to classes that can kite, or ranged classes.

Passive: Next to his Mana bar is another bar named "Data". Discus gains Data by killing and dealing damage. Data not only gives his moves an extra edge, but also increases some of his stats. (Killing gives 15 Data, while dealing damage gives him 1-3 Data. Damage from an ability give him 5-8 Data. Data does not regen on it's own, but can fill up pretty fast. Discus also spawns with 30 Data already stored. (See E ability) (1 Piece of data = 0.0025 in Damage and Defense) < I'm not sure if the number is too small to have any effect but it feels right.

E ability: Discus splits C.D. in half, slowly releasing Data, but Discus uses the exposed Data to convert it into Mana. (1 Data = 1 Mana) While converting, Discus can't move and his defense is decreased by .2. If Discus clicks on a teamate while in this process, he stop giving himself mana, and instead gives it to his teamate. (Max range: 40-50 Studs, and teamate gets .5 mana for each piece of Data instead of 1.) When canceled, Discus returns C.D. to it's original form. Unfortunatly, Discus cannot give mana to multiple players at once.

Z ability: Discus throws C.D. forward about 15 studs (or less), and deals low damage to an enemy, but reduces their walkspeed by .05 for each hit for a couple of seconds. C.D. also turns around and flies back to Discus. Therefore, C.D. can deal damage twice (when thrown, and when returning). If Discus has 25 or more Data, then the player can click E again while C.D. is in mid-flight and teleport to C.D.'s position. When Discus teleports, he creates an AOE explosion (5 or 10 studs) which deals only 5 damage, but decreases the enemy's defense by .05, while increasing his teamates offense by .05. (Mana cost: 20)

X ability: Discus uses 25 mana to smash the ground with C.D., when Discus does this, C.D. shatters creating an AOE that deals 5 damage each shard, (C.D. shatters into 10 shards, which explode around Discus) When a shard hits an enemy, they will experience bleeding, which deals 2 damage every second for 5 seconds. (This does NOT drain Ichor's blood bar.) If Discus has 30 or more Data, then the player can click X again, and Discus smashes C.D again, creating another AOE that slows enemy players by .1 for a couple of seconds and deals 10 damage, while increasing his own movement by 0.05 and defense by 0.05. When combined with the Z ability, Discus can decrease an enemy's movement by .2. (Don't worry there won't be any other movement effecting ability's.)

Sorry, I didnt have enough time for the rest, I'll finish this tomorrow... 