Board Thread:Suggestions/@comment-30288274-20161118001541

READ THIS FIRST.

+ Tank Class: Omega +

Stats: 200% Defense, 190% offense, 80% speed

Sub Role: Fighter

Posture: Omega hops around on his feet, ready to fight. Other than that, its the same.

Block is now increased to 800

[PASSIVE]: (Unstoppable): The more stun Omega + gets, the more defense he gains, up to 400% at 75 stun. When Omega + does get stunned, he instead prones on the ground, surrounding himself with a personal shield that blocks 85% of all incoming damage. Stun attacks still work on him (Barb's Pummel). When Omega + is unstunned, he lets out a roar, knocking back nearby players and dealing no damage, while debuffing walkspeed by 20% for 8 seconds. Players close to Omega + are staggered instead.

[E]: (Guard Point): Omega + shields himself like normal, only this time guarding attacks staggers people, and blocks ALL stun damage and ALL CC (Slows, Stuns, Staggers, Timestop, Suppresed, etc.). However, Omega + is also slowed to 35% instead of 50%.

[Z]: (Deadly Drive): Omega blocks with his gauntlets and dashes forward, parrying attacks that ARENT ranged and stopping on the first player hit. That enemy is stunned and Omega grabs them by the arms, leaping into the air and slamming them down into the ground, creating a large AOE that staggers players hit and decreases offense by 10% for 10 seconds. The poor player hit is also damaged for 150-200 damage (Halved for the shockwave) and is slowed by 10% for 10 seconds. Cost is 35 mana and has a cooldown of 13 seconds.

[X]: (Omega Stance): Omega gets into his usual stance. While in Omega Stance, Omega also gains 40% defense. Its really the moves themselves that are different.

[X+M1]: (Giant's Throw): Omega grabs a player, suppressing them like usual, only Omega swings them for a bit longer (5 seconds) and the player damages anyone in their way for (90-120) damage, dealing repeated hits. When the player IS thrown, though, they are stunned and sent flying away in a chosen direction for 60 studs. If they hit a wall, they are dealt further damage and are staggered (After the stun if they are still stunned). Costs 35 mana.

[X+W]: (Shred): Omega grabs a player, suppressing them. Omega then spins his tortoise gauntlets, drilling the player and dealing repeated hits to them each second (50-70 damage). After 5 seconds, Omega slams them into the ground with an overhead punch, stunning them (150-200 damage). Only affects one player. Costs 25 mana.

[X+S]: (Finisher): Omega grabs an airborne player, suppressing them. Omega then throws them into the air, suppresing them, then Omega punches them in the gut when they come down, stunning them and dealing high damage (350) and knocking back for 35 studs. If this kills an opponent, Omega regens the cost and cooldown. Costs 45 mana.

All X moves have a cooldown of 16 seconds.

[C]: (Earth Shake): Omega stomps the ground hard, creating a shockwave that knocks into the air, roots the opponent, and decreases defense and slows by 25% for 8 seconds. (Damage is 100-300)

[V]: (Titan Buster): Omega releases the dampeners AND limits on his gauntlets, causing them to glow and let out air, while Omega charges up for 4 seconds. Omega then trys to grab a player. If this hits, Omega jumps, spinning high into the air, before coming down with a crash, dealing massive damage (750 true), staggering, then stunning, while Omega has a short recovery time of 4 seconds, where Omega has to cooldown his gauntlets. Costs 55 mana and has a cooldown of 35 seconds.

Criticism is welcome. 