Board Thread:Off-Topic/@comment-26960607-20161224120448

A Video Game Class has a higher probability of making into Strife than a Board Game Class and this Class Concept is a Board Game Class. The Class is not really a joke but it also isn't a Class I wouldn't really see in Strife. I probably shouldn't have bothered to post it but it was really fun to make.

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Class Name: Finesse

Role: Fighter

Subrole: Support

Weapon: Compendium (I’ll be honest, this is actually 2 Items. 2 Dices and a Deck of Cards)

Description: A Skilled Tactician who plays by the rules, or has enemies play by his/her rules. Finesse plays like a Board Game in the Battlefield. It sounds very nerdy but just by mere cards & dice rolls, Finesse can bring all sorts of Crowd Control, Buff, and Debuff Craziness into the Competition. Finesse is all about the Strategies & Risks however. He/she makes fighting look so complicated.

Posture: The Cards not in the Deck appear to be floating & spinning rather than in Finesse’s Hand (unless Hand of Cards is being used. A number appears above the dices when they stop rolling).

Attack Combo:

Right Hook (going to the left),

Backhand Slap with the Right Hand (going to the Right),

Left (Straight) Punch,

Throws 1 cards in hand forward which return [Fast and gives 2 hits (Range is like Frigost’s Icicle). If Finesse doesn’t have at least 1 card in hand, then he/she throws nothing].

(Damage: 33-45. They’re pretty weak)

(Passive) House Rule: Finesse has 25 Mana & 3 Cards in hand whenever he/she begins a Round (and whenever he/she respawns).

 (E) Hand of Cards:  Finesse puts his/her cards in hand and they appear in front of him/her.

The cards are shown to be behind the GUI (like the one showing the Health, Stats, and stuff) but aren’t entirely shown (like half is exposed since it’s behind the deck. This shouldn’t cover up a huge portion of Finesse’s Screen). The Card “GUIs” also causes a card to have a yellow glow with sparkles which is a “highlight”. By default, the Left-Most Card is selected first. Highlighting is important to know if you want to use Finesse’s Cards properly.

Finesse’s Abilities change and are mostly used for adding and removing cards as well as changing which Card becomes highlighted. They don’t have a Cooldown and almost all of them don’t consume Mana. Finesse can drag the cards around with the mouse to change their order too or to sort them out. While Finesse has the cards in hand, he/she can’t attack but his/her speed still remains the same.

<p class="MsoNormal">(EZ) Highlight Left: The Card to the left of the Highlighted Card becomes highlighted.

<p class="MsoNormal">(EX) Highlight Right: The Card to the right of the Highlighted Card becomes highlighted.

<p class="MsoNormal">(EC) Discard: Remove the current highlighted card.

<p class="MsoNormal">(EV) Add to Hand: Add a Card to the deck. Finesse can only have up to 5 Cards in hand though. (Consumes 10 Mana for Each Card Finesse puts in his/her hand)

<p class="MsoNormal">--

<p class="MsoNormal"> Finesse’s “Non-Card Adjusting” Abilities: 

<p class="MsoNormal"> (Z) Play Card:  Finesse plays the highlighted Card. All of these Cards have specific effects and have an object drawn on them. When a Card is “played”, a Die is rolled which’ll determine the “strength” of the Card. There are 2 kinds of Cards: “Offense” & “Support”.

<p class="MsoNormal">Offense Cards can only be played on enemies pointed at with the Cursor. Here are the “Offense” Cards:

<p class="MsoNormal">[Sword] Attack: Damages Obviously. 1 & 2 =Attack Combo damage (33-45). 3 & 4 = 50-77 Damage. 5 = 50 Defense-Ignoring Damage. 6 = 75 Defense-Ignoring Damage.

<p class="MsoNormal">[Black Orb] Mana Loss: Obviously makes the enemy lose mana. 1 = 0 Mana. 2 & 3 = 10 Mana. 4 & 5 = 25 Mana. 6 = 50 Mana.

<p class="MsoNormal">[Very Rusty Sword] Attack Down: Lowers attack for 10 Seconds. 1 = 25%. 2 & 3 = 17.5%. 4 & 5 = 10%. 6 = 0%.

<p class="MsoNormal">[Broken Glass] Defense Down: Obviously lowers Defense for 10 Seconds. 1 & 6 = 0 %. 2 & 5 = 10%. 3 & 4 = 25%.

<p class="MsoNormal">[Snowflake] Speed Down: Obviously lowers Speed for 10 Seconds. 1 = 60%. 2 = 30%. 3-5 = 20%. 6 = 0%. 

<p class="MsoNormal">[Yellow Lightning Bolt] Stun: Gives Stun but deals no damage. 1 = 100 Stun (This = Insta-Stun). 2 = 50 Stun. 3 & 4 = 25 Stun. 5 & 6 = 10 Stun.

<p class="MsoNormal">[Bulldozer] Stagger: Staggers the enemy. Roll a 1 and the enemy gets staggered. Any other number causes this Card to NOT do anything.

<p class="MsoNormal">[Turquoise Clock] Timelock: Timelock an enemy for 5 Seconds. Roll a 6 and the enemy gets frozen in time. Any other number causes this Card to NOT do anything.

<p class="MsoNormal">Support Cards can only be played on Allies pointed at with the Cursor. If there are no allies or an ally is not pointed at with the Cursor, then the Card will be played on Finesse himself. Here are all the Support Cards:

<p class="MsoNormal">[Green Cross] Heal: Heals obviously. 1 & 2 = 10 HP. 3 & 4 = 25 HP. 5 = 50 HP. 6 = 100 HP.

<p class="MsoNormal">[White Orb] Mana: Obviously gives Mana. 1 & 2 = 10 Mana. 3 & 4 = 25 Mana. 5 = 50 Mana. 6 = 100 Mana (which completely fills up the Mana Bar).

<p class="MsoNormal">[Fist with Flaming Aura] Attack Up: Increases Attack for 10 Seconds. 1 = 0%. 2 & 3 = 10%. 3 & 4 = 17.5%. 5 = 25%. 6 = 30%.

<p class="MsoNormal">   [Shield] Defense Up: Increases Defense for 10 Seconds. 1 = 0%. 2 & 3 = 17.5%. 4 & 5 = 25%. 6 = 50%.

<p class="MsoNormal">[Blue Shoes with Wings] Speed Up: Increases Speed for 10 Seconds. 1 = 0%. 2-4 = 10%. 5 = 35%. 6 = 65%.

<p class="MsoNormal"> (X) Card Trick:  Finesse throws all the cards in his/her hand in a cone-line fashion (range is like Nether’s Void Buster). These cards come back to Finesse so this ability is a double hit. Each hit deals weak damage (10-27) and if all cards hit upon throw and return could make the enemy have a total of 10 hits. Each hit makes the enemy “bleed” for 3 Seconds, causing him/her to lose a tiny bit of health (3-7) during each second. The scaling and duration don’t stack (but the effects still stack). (Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal"> (C1) Dice Roll:  Finesse rolls a Dice. The number rolled determines what this Ability will do. 1 is “Domino”, 2 is “Move”, 3 is “Top”, 4 is “Marble”, 5 is “Dart”, and 6 is “Tragedy”. The Ability then changes to “Dice Attack”. (Consumes 25 Mana. No Cooldown)

<p class="MsoNormal"> (C2) Dice Attack:  Finesse rolls a Dice which’ll determine the strength of the “effect” performed. All effects are good but 1.

<p class="MsoNormal">(1) Tragedy: This affects Finesse himself/herself with something bad. 1 doesn’t do anything, 2 makes all of the Cards in Finesse’s hand disappear, 3 staggers Finesse, 4 causes Finesse to take 100 Damage that ignores Defense, 5 lowers Finesse’s Speed by 30% and his/her Defense by 10% for 15 Seconds, and 6 Timelocks Finesse for 5 Seconds.

<p class="MsoNormal">(2) Domino: Dominoes (that are the size of an Average Robloxian) appear in front of Finesse and fall, crushing enemies, dealing damage (30-55), Stun (10-25), as well as a 10% Speed Debuff for 5 Seconds. The Other Dice Roll determines how many dominoes there are in a “row”. This is not a multi-hit ability however.

<p class="MsoNormal">(3) Move: A big board game piece (those kinds that look like pawns) falls from the sky and lands in front of Finesse, creating a small shockwave. Enemies hit by the shockwave get knocked up a bit, take a bit of damage (35-57), a small bit of stun (5-10), and a 10% Attack Debuff for 5 Seconds. The other Dice Roll determines how many spaces it moves. Whenever it “moves”, it kind of jumps (jump distance is like 1 Frigost Icicle) and it creates a Shockwave when it lands. It does it very quickly. The Debuffs don’t stack but the durations do reset.

<p class="MsoNormal">(4) Top: A Top starts spinning forward, hitting enemies in the way, dealing some damage (33-55) as well as causing them to spin away for a few seconds, which makes them take constant damage (10-27). The Other Roll determines how long the enemies hit will be spinning. This has infinite range but the top will disappear when it hits terrain.

<p class="MsoNormal">(5) Marble: Marbles (that are ½ the size of a Robloxian) roll forward in an infinite range until they hit terrain. They roll over enemies, dealing damage (10-27) and some stun (5-25). The Other Dice Roll determines how many marbles are rolling.

<p class="MsoNormal">(6) Dart: A Dart with infinite range flies forward, dealing a lot of damage (75-150). The Other Roll determines how many enemies and objects it can pierce through.

<p class="MsoNormal"> (V) Full Board:  All Players get teleported to a Huge Table (map-sized) that just appeared out of nowhere for 30 Seconds. The Table contains a Checkered Board (tiles are 8x8 like in Chess) that covers the entire table. There are 2 Black & White Towers, Green & Red Houses, Snakes, Ladders, Ships, etc, at the edges of the map, acting as a kind of wall. The Table is just standing on top of the Map though. (Consumes 50 Mana. 90 Second Cooldown) <ac_metadata title="(Somewhat a Joke) Class Concept: Finesse"> </ac_metadata>