Board Thread:Suggestions/@comment-27026273-20160612120115

 ' "System Experiment Utilized. Preparing to terminate opposing targets." '

Fighter Class: Gallium

Subclass: Mage

Weapon Name: Atomic Number 31.

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Description: Gallium is an individual that uses the chemical Atomic Number 31. Gallium wields this chemical with ease, as Gallium will use this chemical to materialize and shape large varieties of Chemical 31. Due to this, Gallium is able to melt or cut opponents into two at ease, while also being to burn or freeze them at will, but at a cost of Gallium being side affected as Gallium itself is partially made out of this Chemical 31.

Weapon Description: Gallium wields Atomic Number 31. A test tube in the shape of a stick-like wand, being transparent and showing the true Atomic Number 31, a rock like substance being capable of materializing bigger versions or different versions of itself, being able to be color customized by Color GUI 1, affecting Gallium's Standard Attack Combo's color.

Posture: Gallium will start off with Atomic Number 31 on the left leg, before equipping it by grabbing it with its right arm. Gallium's idle posture consists of Gallium having Atomic Number 31 held upright with the left arm swaying, while the right leg be behind the left leg by just a bit. Gallium's walking animation consists of a normal walk, but with Atomic Number 31 now facing the opposite direction of where Gallium is heading. Unequipping Atomic Number 31 will send it back to its spot from where it was when spawning into the match.

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Standard Attack Combo: Gallium begins its Attack Combo by pointing Atomic Number 31 straight forward, creating a small but quick Chemical 31 rock projectile, on which is released and shot in a straight line. Then Gallium will repeat this method once more before doing a swing with Atomic Number 31 going diagonally up-left, on which will create 3 Chemical 31 rock projectiles and then release them. Finally Gallium will finish off by doing the same method it did before, but swings it diagonally up-right, creating 3 more Chemical 31 projectiles and releasing them.

[Passive] Semi conduction - Whenever Gallium gains a status effect besides paralyzed, it is incapable of being stunned or stagger, but will be pushed back. Additionally, Gallium's Mana will double in gaining when in a status effect.

[E] Chemical Fusion - Gallium shall perform an experiment, causing Gallium to become immobile but is however now showing two empty boxes underneath Gallium, as an animation of Gallium is shown experimenting. This able to combine two skills into one, creating different varieties of effects. When doing so, the first skill that you entered will be the skill you press to activate the skill you experimented on. The possible outcomes:

* V + Z = IGA [Indium Gallium Arsenide]

** Is now the color Orange, on which the rock's shrapnel will now give a bleed status, deducting 0.05 attack per second for 5 seconds, and constantly damages opponents, on which increases in damage by 2 every second, also lasting for 5 seconds.

* Gallium itself will be afflicted by bleed for 4 seconds

[Duration of Shrapnel 5 seconds]

<p style="font-weight:normal;">* V + X = IGP [Indium Gallium Phosphide]

<p style="font-weight:normal;">** Is now the color Green, on which the rock's shrapnel will now give a poison status, deducting 0.05 defense per second for 5 seconds and constantly damaging opponents.

<p style="font-weight:normal;">* Gallium itself will be afflicted by poison for 3 seconds

<p style="font-weight:normal;">[Duration of Shrapnel 6 seconds]

<p style="font-weight:normal;">* V + C = IGN [Indium Gallium Nitride]

<p style="font-weight:normal;">** Is now the color Purple, on which the rock's shrapnel will now give a infected status, deducting 0.1 per second for all stats for 3 seconds and is able to transfer the deduction if touching or attacking another opponent. The opponent with infected does not take damage however.

<p style="font-weight:normal;">* Gallium itself will be afflicted by infected for 2 seconds, but is unable to pass it on to opponents.

<p style="font-weight:normal;">[Duration of Shrapnel 7 seconds]

<p style="font-weight:normal;">[Z] Arsenide - Gallium shall swing Atomic Number 31 upwards, materializing an Arsenide rock, and slam it down onto the ground. This triggers an explosion, damaging nearby opponents and then have the rock break into pieces, creating red shrapnel. The shrapnel however, does not disappear when the skill finishes, as if an opponent touches the shrapnel, they receive a burn status, damaging them constantly of 1 to 3 for 5 seconds.

<p style="font-weight:normal;">*Gallium itself will become burned when using this skill for 4 seconds.

<p style="font-weight:normal;">[Consumes 20 Mana/Cooldown 15 seconds/Duration of Shrapnel 5 seconds]

<p style="font-weight:normal;">[X] Phosphide - Gallium shall twirl Atomic Number 31 upwards, now materializing a Phosphide rock and spin it around Gallium, before slamming it towards the ground, triggering a shocking explosion on which constantly damages opponent of 1 to 2 per second. Once the explosion is finished, yellow shrapnel of the rock will now lie on the floor, on which if walked over by an opponent, it shall give a paralyze status, causing them to gain damage every 2 seconds but gain additional 10 stun as well, lasting for 6 seconds.

<p style="font-weight:normal;">*Gallium itself will become paralyzed when using this skill for 5 seconds.

<p style="font-weight:normal;">[Consumes 25 Mana/Cooldown 20 seconds/Duration of Shrapnel 6 seconds]

<p style="font-weight:normal;">[C] Nitride - Gallium shall raise Atomic Number 31 upwards, materializing a Nitride rock and throw it upwards, causing it to act as a meteor, slamming onto the ground, creating an explosion that now deducts opponent's walkspeed by 0.05 on every damage taken for 5 seconds. Once the explosion is completed, blue shrapnel of the Nitride rock will be scattered on the floor, on which if stepped over on, now gives the opponent the freeze status, where the opponent will not get damaged, but its Mana and Walkspeed is severely lowered, Mana being 15 drained off and a deduction of 0.3 walkspeed for 5 seconds.

<p style="font-weight:normal;">*Gallium itself will gain freeze, but only the walkspeed debuff for 6 seconds

<p style="font-weight:normal;">[Consumes 35 Mana/Cooldown 30 seconds/Duration of Shrapnel 7 seconds]

<p style="font-weight:normal;">

<p style="font-weight:normal;">[V] Indium - Gallium now raises Atomic Number 31 up making Indium particles, but then swings it forwards, making it look like it's pointing towards a direction. Afterwards, the particles now forge to become Indium spikes, on which are now shot to the location of where Gallium is pointing, shattering when hitting an object. Gallium is able to change directions with shift lock when using this skill, but is still immobile. The mass spike release will last for 5 seconds.

<p style="font-weight:normal;">*However, if Gallium has used [E] and is successful, then Indium will go into cooldown.

<p style="font-weight:normal;">[Consumes 40 Mana/Cooldown 30 seconds] <ac_metadata title="Class Suggestion: Gallium"> </ac_metadata>