Board Thread:Suggestions/@comment-32820483-20170810110525

 Hexer Class:Phantasma 

Subclass: Rusher

Weapon Name: Gleipnir(Anchor)(Left Arm) and Trikeros(Offense/Defense system)(Right Arm), The set is called Blitz.



Description: Phantasma can play an offensive or defense role and it depends on the player's style of how to use this class. Phantasma can be annoying as it can because of its Gleipnir enabling Phantasma to grapple enemies to go near Phantasma and Trikeros having 3 stored "Lancer Darts" that can electrify an enemy in other words a stunning effect. Phantasma can also go stealth where Phatasma's body will go clear yet its movements can still be seen because of the shaped body parts but this will cause Phantasma's defense to go down. Phantasma's mana is called Energy.

Statistics: 95% Attack, 95% Defense, 110% Walkspeed, 900 Health



Posture: There is where you explain the poses your class makes when moves and stands still. Also make sure to explain where you store the weapon when it’s unequipped and how your class equips its weapon.



Standard Attack Combo:

(1st attack): Phantasma swings its Trikeros with its lightsaber activated from left side to the righ side.

(2nd attack): Phantasma swings its Trikeros with its lightsaber activated from top to the bottom.

(3rd attack): Phantasma shoots a beam from its Trikeros which lowers the hit enemy's defense by 5%.

(4th attack): Phantasma shoots its Gleipnir to the enemy with its attacking form in other words stabbing the enemy in a far range(4 blocks away or nearer).



[NEW BAR/NEW GUI] HKEP(Hypervelocity Kinetic Energy Penetrator) -  This bar will tell if another "Lancer Dart" is prepared. This bar is up to 100 and when full, Phantasma puts a new "Lancer Dart". To fill up the bar, Phantasma must do damage to the enemy and this bar will fill up by 1% of the damage dealt by Phantasma to the enemy.

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<p class="MsoNormal">[PASSIVE]Blitzkrieg - Phantasma's Attack, Defense, and Walkspeed is increased by 15% for the first 30 seconds of the battle and Phantasma's first skills will have reduced 5 seconds cooldown temporarily. This can be shared to allies but Phantasma's allies but their Attack, Defense, and Walkspeed is only increased by 7.5% and their first skills cooldown will only have reduced 2.5 seconds cooldown. The "First skills" means the first regenerated skills will have reduced cooldown while the second regenerated skills won't have reduced cooldown.

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<p class="MsoNormal">[E] Mirage Colloid - Phantasma's body becomes clear which makes Phantasma camoflauged or nearly invisible. While Phantasma is invisible its Walkspeed is increased by 40% and its Defense and Attack is decreased by 10%.

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<p class="MsoNormal">[Z] Piercer Lock - Phantasma shoots its Gleipnir in a grabbing form which will grab the targeted enemy and the Gleipnir will go back to Phantasma resulting that the enemy is forced to fight Phantasma in closed ranged. Phantasma's Attack is increased by 10% for 3 seconds after using this skill.(Energy Consumption:15)(Cooldown:4)

<p class="MsoNormal">[X] Lancer Dart Strike - Phantasma shoots one of its "Lancer Dart" to the targeted enemy which will paralyze the hit enemy for a short period of time and of course it damages the hit enemy. Phantasma can not use this skill when Phantasma ran out of "Lancer Dart" to use but when Phantasma has no "Lancer Dart" yet used this skill it will result a cooldown reset to all skills including this.(Energy Consumption:20)(Cooldown:7)

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<p class="MsoNormal">[C] Electronic Counter Measures - In this skill Phantasma will release a lot of its energy which will shut down all enemies for a very short period of time all affected enemies will not be damaged instead will get 0% Walkspeed and their Defense will decrease by 20% while Phantasma's Attack will increase by 15%. All ranged attacks that has been done while Phantasma is doing this skill, the ranged attacks will bounce back.(Energy Consumption:35)(Cooldown:14)

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<p class="MsoNormal">[V] Particle Uplink Cannon - Phantasma will release tons of Energy to shoot a very large devastating beam that can still be controlled by Phantasma. Phantasma will shoot a very large devastating beam out of its Trikeros which will deal very high damage and stun all hit enemies including Phantasma but longer. All skills will have reset cooldowns after doing this skill. The beam attack will stop going on for 1.5 seconds which I already consider a long time for it, it only damages all hit enemies once but is indeed a guaranteed high damage. Hit enemies will be stunned for 1.5 seconds while Phantasma is stunned for 2 seconds. Damage is 300 up to 500.(Energy Consumptio:50)(Cooldown:25) <ac_metadata title="Class Ideal: Phantasma"> </ac_metadata>