Board Thread:Suggestions/@comment-26960607-20161022234059

Message From Me:

I know that I should only be posting COMPLETE Class Concepts but I think I'll just show what I currently have for this Class.

I may need some help with Completing this Class Suggestion because I'm currently out of ideas for now.

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Class Name: Empathy

Role: ???

Subrole: ???

Weapon: ???

Description: The Emotions of this Competitor somewhat disrupt the Class’ Fighting Styles. It’s kind of safe to assume that Empathy could have Dissociative Identity Disorder but whatever. Each Personality has it’s specific Traits & Roles that can make Fights very unfavorable for the opposing foes. Empathy has the tricks needed to make the unfavorable conditions come to light… That is if emotional control is possible. Empathy’s Full Potential is split among these Personalities so only using 1 Emotion at a time is not enough.

(Passive) ???

(E) Dissociative Identity: Empathy’s Current Emotion gets changed to another one. It goes in this Order:

Joy (Neon Green Aura), Anger (Bright Red Aura), Sorrow (Dark Blue Aura), Surprise (Yellow Aura), Determination, repeat.

The Cooldowns of each Move apply with the others too.

(Doesn’t Consume any Mana. 5 Second Cooldown)

 [Joy Moveset] 

Role: Mage

<p class="MsoNormal">Subrole: Rusher

<p class="MsoNormal">Weapon: Emerald Scatter Gun (A Gun held in his Right Hand. It’s kind of a Pistol-like Weapon)

<p class="MsoNormal">Attack Combo:

<p class="MsoNormal">Left Punch (Straight),

<p class="MsoNormal">Smacks with Emerald Scatter Gun (swings it from the left to the right),

<p class="MsoNormal">Right Kick (Deals slightly more Knockback than the other Attacks),

<p class="MsoNormal">Fires a Shotgun of Shots with the Gun [Reaches further than it is wide (range of 3 Frigost Icicles and the width is somewhat like Sievert’s Rubber Burn Sparks except a bit wider than that)]

<p class="MsoNormal">[Damage: 6-9]

<p class="MsoNormal">(Z) Laser Blitz: Joy fires a Green Shot (that looks like an XV Bullet Shot) at wherever the Cursor is pointing at. When the Beam hits someone (NOT something), it bursts. The Enemy who got hit takes a lot more damage (8-10) than the enemies who got hit by the explosion (5-8). Either way, their Attack will be lowered by .2 for 10 Seconds. As long as 1 Enemy is hit, Joy gains a .2 Attack Buff for 10 Seconds. If no enemy is hit, Joy won’t gain an Attack Buff. (Consumes 10 Mana. 5 Second Cooldown)

<p class="MsoNormal">(X) Delight: The Ground around Joy becomes some kind of Green Aura Field. Enemies within this Field get levitated into the air for 5 Seconds while also taking DPS Damage (3-6) and having a .1 Defense Debuff for the time being (which’ll make the DPS be slightly more powerful). Blocking can avoid damage but not the levitation. (Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal">(C) Slip Off: Joy slides forward a considerable distance. Enemies hit with this slide take a huge bit of damage (8-12), get staggered, gain stun (15-25), and have their Speed lowered by .3 for 8 Seconds. This Slide is very fast by the way and can have Joy end up going under attacks. (Consumes 25 Mana. 23 Second Cooldown)

<p class="MsoNormal">(V) Felicity (A.K.A.“Laser Light Show”): Joy slides a shorter distance. Upon stopping, he has another Gun in hand. He makes itself float up using the Same Green Aura used in Delight then spins around like a gyroscope or something, firing multiple lasers in many directions, each dealing a load of damage (7-11). This Short-Slide can go under attacks. Also, Joy remains in 1 spot while rapidly firing lasers. Each Shot consumes 2 Mana and Joy can only consume a Maximum of 50. (20 Second Cooldown)

<p class="MsoNormal"> [Temper Moveset] 

<p class="MsoNormal">Role: Fighter

<p class="MsoNormal">Subrole: Mage (Idk…)

<p class="MsoNormal">Weapon: Boxing Gloves

<p class="MsoNormal">Attack Combo:

<p class="MsoNormal">Right Punch,

<p class="MsoNormal">Left Punch,

<p class="MsoNormal">Quickly throws 2 Punches (repeating the 2 Attack Combos),

<p class="MsoNormal">Punches forward with Both Hands.

<p class="MsoNormal">(This Attack Combo is very rapid. Damage: 6-9)

<p class="MsoNormal">(Z) Fists of Fury: Temper rapidly throws 5 punches very quickly, each dealing some damage (4-6) and stun (2-3). Each hit that successfully hits increases Temper’s Attack by .05 for 5 Seconds but lowers his Defense by .02. The Buffs can stack but the Duration won’t (nor will they reset). (Consumes 10 Mana. 5 Second Cooldown)

<p class="MsoNormal">(X) Rage Mode: Temper’s Red Aura get turned into Fire. He’s in an Outrage. His Attack gets increased by .3 but his Defense is lowered by .15 while in this Mode. Also while he’s in this Mode, he can’t use Disassociative Identity. (Doesn’t Consume any Mana. 5 Second Cooldown)

<p class="MsoNormal">(C) K.O. Punch: Temper performs an Uppercut which deals LOADS of damage (10-15) and insta-stuns the enemy as well as giving a .2 Defense Debuff for 5 Seconds. This Move has a VERY Short Windup is REALLY short Ranged. If the Move doesn’t hit, Temper’s Speed is lowered by .2 for 5 Seconds. (Consumes 25 Mana. 25 Second Cooldown)

<p class="MsoNormal">(V) Overkill: Temper’s Right Hand fires up (literally). Temper spins his Right Arm for a short-bit (which is the ability’s channeling time) then throws a punch but the thing is he sends a Big Fast FLAMING Fist forward that is infinitely ranged and leaves a trail of fire. When an enemy is hit with this Fist Projectile, they will take a load of damage (20-30) and a stagger. This Move is VERY powerful but for 10 Seconds afterwards, Temper’s Attack is lowered by .1 and his Speed is lowered by .2. (Consumes 50 Mana. 55 Second Cooldown)

<p class="MsoNormal"> [Sorrow Moveset] 

<p class="MsoNormal">Role: Rusher

<p class="MsoNormal">Subrole: Fighter

<p class="MsoNormal">Weapon: Dagger (Sorrow is Right-Handed)

<p class="MsoNormal">Attack Combo:

<p class="MsoNormal">Right Swing (Dagger is on Sorrow’s Right Side),

<p class="MsoNormal">Left Swing (Dagger is on the Sorrow’s Left Side),

<p class="MsoNormal">Stabs downward (as if you were backstabbing someone),

<p class="MsoNormal">Stabs forward.

<p class="MsoNormal">(Damage: 6-10. Obviously because this Attack Combo makes use of a Dagger, it’s very short ranged)

<p class="MsoNormal">(Z) Panic: At the most recent enemy hit by Sorrow (with ANY attack), Sorrow strikes that enemy with Blue Aura 5 times, each dealing damage (6-7) and giving a .02 Defense Debuff for 2 Seconds which stacks (maximum debuff: .1 Defense for 10 Seconds). For each attack that’s possible to use, the Move will consume 4 Mana [meaning that you can use this move even if you don’t have 20 Mana (like say 16, 12, 8, & 4 or something). Yes this move is similar to Time Crack]. (Maximum Mana Consumption is 20. 10 Second Cooldown)

<p class="MsoNormal">(X) Blink: Sorrow teleports to a targeted area in an instant. The AoE is very small (as it only hits enemies CLOSE to Sorrow so it’s somewhat like 3x3 rather than 5x5 or something like Tempus’ Clock). Enemies hit by the AoE take minor damage (7-10) and a .3 Attack Debuff for 5 Seconds. If the Teleport at least hits 1 enemy, Sorrow gains a .2 Defense Buff for 10 Seconds.If it doesn’t then Sorrow doesn’t gain the Defense Buff. (Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal">(C) Fright: Sorrow turns invisible. He performs a roll (takes about .5 seconds) which can go in any direction based on which move key was used (forward, backward, left, & right). The Roll has invincibility frames but the invincibility doesn’t. While invisible, Sorrow cannot be seen at all (even his Health Bar is hidden). He also gains a .4 Speed Buff during the invisibility but also a .1 Defense Debuff. The invisibility only lasts for 5.5 Seconds and during that time, he cannot use Dissociative Identity. (Consumes 20 Mana. 20.5 Second Cooldown)

<p class="MsoNormal">   (V) Petrified Sympathy: This is a Counter Move. If Sorrow gets hit within the 3 Seconds after this Move is used, a Blue Lightning Bolt strikes in front of the enemy. Sorrow appears in front of that enemy too when the Lightning hits. The Lightning can hit more than just the enemy who triggered the counter. Those who got hit take a lot of damage (15-25), Stun (25-50) as well as a .4 Speed Debuff for 10 Seconds. (Consumes 50 Mana. 45 Second Cooldown) <ac_metadata title="Class Concept: Empathy (Pretty Incomplete)"> </ac_metadata>