Board Thread:Suggestions/@comment-26960607-20161022234059/@comment-26960607-20161024060728

Stickmastervixen wrote: GameboyVersionX wrote: Ethics only has 1 Weakness: Having the Current Personality's Weaknesses exploited badly.

-After all, Each Personality has 1/4 of Ethics' Full Potential. Ethics needs to work with all 4 Personas to win. Not just 1 because once a Form's Imperfections are being abused, Ethics has to change Persona to avoid being annihilated. Ethics is pretty much useless if you can't take adapt to every form. Here are the Weaknesses of each Persona:

Joy:

-Very Ability Reliant (Joy's Abilities help with Ranged Combat, Escaping, Self-Defense, and Kiting. That's how Joy manages to do all that is very reliant on those Abilities. Bait, Waste, Dodge, Catch Joy without Mana, or Attack while his/her Abilities are on cooldown and Joy will be easy pickins)

-Stuns & Staggers (Including everything related to them)

Temper:

-Lacks Mobility (Types of Fighters it can suffer from: Runners, Kiters, Ranged Fighters, Fighters with Long-Ranged Melee Weapons, etc)

-Lacks Range & Attack Range [Temper only focuses on Melee Combat. The only Ranged & Far Ranged Move this Range Subrole has is the Overkill which is it's V Move]

-Glass-Cannon [Similar to Vulca, it can give itself more Attack at the Cost of lowering Defense. Overkill may increase it's Defense but it will lower it's Attack and slow him down]

Sorrow:

-Doesn't Fare when trapped in CQC Combat (Sorrow relies too much on Ambush, Hit-And-Run, and Kiting)

-Lacks Range & Attack Range (Obvious Reasons: Abilities & Weapon of Choice)

-Debuffs (If you manage to apply Speed & Attack Debuffs to Sorrow, he's as good as dead)

Prankster:

-Doesn't fare well against Pressure (Basically if you manage to dodge or bait Prankster's Abilities & Attacks or something, he's done for)

-Having to deal with Ranged Classes who can Attack him from VERY Far Away [Just because he has a Yo-yo to hit enemies from far away with, doesn't mean that he can deal with Shooters no problem. Seriously though, his Yo-yo does provide him long attack range but it's doesn't make that range infinite (unless you've seen a Very Long String for a Yo-yo before). Prankster is screwed against Classes such as Mechanic, Trooper, and Tundrus because they can just fire at him from far away without having to be close]

-Spooktre [Let's see... He can't touch the Ghost with his Yo-yo and also has limited escape options. This should be an easy Task for a Spectre to get rid of] which means that ethics has 4 weaknesses in total

joy is a mage

temper is a tank

sorrow is a rusher

prankster is a fighter/mage

joy's weakness is having abilities on cooldown as his click combo does jack crap

temper is weak to all mages and rushers, along with the classes that have distant range capabilities

sorrow is weak to all classes that can deal good damage cqc, so basically all of the classes

prankster's weakness is having high ability cooldowns and high mana costs

'''btw, i didnt look at your class concept. im basically "finding" the weaknesses that you put inside that last post''' Nice interpretations... but there are some flaws with them:

You're right about Joy's Weakness but it's not because it's Click Combo is bad (also I updated Joy a bit so Z now changes it's Click Combo) but because Joy doesn't fight well close range (The Click Combo isn't that bad but just Joy fights better far away).

You're close about Sorrow's Weakness but that's not entirely right. Any Class who can keep Sorrow is his Demise (but the tricky part is doing that because of Sorrow's Extremely High Mobility). Not just anyone and everyone can beat this Class because then no one would bother to use it.

Prankster's Weakness being his Abilities is not really the big one. Their Cooldowns & Cost can lead him to his downfall but something else does it way better. Unlike Joy, Prankster isn't too Ability Reliant. His only downfall happens is if his Opponents can outspeed or outrange him.