Board Thread:Suggestions/@comment-28140663-20160518030900

Hexer Class : Dust

Subclass : Support

Weapon : Dusty Daggers

Description : A crowd controlling rogue who devastates players by limiting their sight and causing confusion and havoc among the battlefield. Dust, not to be confused with de_dust from CS:S, is a rogue who abuses dust, clouds, and other tools to blind and confuse enemies.

Posture : Hides the daggers at the back of his hand when not in use, when in use he slightly spaces his arms and holds the daggers where the blades are not seen.

Combo : Slashes the right dagger at an upward angle, then stabs the left dagger from top to bottom, before impaling both daggers into the ground. Cannot move on the 3rd hit but will hit twice and does double damage to stunned players. 4-5 damage.

(New Bar) Dust Meter : Increases as you capture particles using E, can be used in many things.

(Passive) Shades : Immunity to blinding effects and particles are much less visible.

(E) Dust Janitor : Equip a large cloth bag that allows you to capture anything that is mostly particles, such as Dry Ice, and add it to your Dust Meter. Changes some skills, too.

(Z) Sand Attack [Particle Sweep] : Use 10 mana to cast a wide puff of dust that slows by 0.05 for 2 seconds, limits vision to 5 studs for 1 second, and adds 6 stun. Can hit up to 3 times on one enemy and has a cooldown of 2. [Dust sweep consumes 20 mana to grab all the nearby particles in a much larger area and push away enemies with high knockback. Uses half the cooldown of Z.]

(X) Desert Ambush [Dusty Trap] : Teleport behind the nearest enemy and create a small dust cloud that pulls in enemies and limits their vision to 20 studs as long as they stay in it. The cloud also slows by 0.1 for 3 seconds capping at 0.2, and deals minimal damage overtime. Costs 25 mana, cooldown of 14. [Capture anyone in front of you with the bag, draining 1 dust every tick to keep them in. Slowly does damage overtime and adds 2 stun every second. Cancels when you press X, which adds a 10 stun finisher kick, or when you run out of dust. Can hold more victims but drains dust faster.)

(C) Cloud [Sandstorm] : Place a dust cloud where you are at, which blinds enemies and reduces speed and damage by 0.2. The cloud lasts 9 seconds and costs 35 mana, cooldown of 18. [Throw out a sandstorm that moves forwards and ontop of terrain which pulls in enemies and does consistant damage. However, drains 50 dust which can be refunded for 25 dust by consuming the sandstorm.]

(V) Dry Season [Dust Bowl] : Smash both daggers into the ground, creating a massive shockwave followed by a wave of rolling dust. Anyone caught will be staggered and pulled into a field that drains mana, health, speed, and sight. Costs 50 mana, cooldown of 60. [Drain all your dust then throw it into the air, creating a massive dome that staggers anyone trying to enter or escape. Lasts for 30 seconds, enough time to decide who's alive when the dome dissipates. The dome is made of seperate parts, so Dust can collect pieces of it instead of consuming the whole thing.] 