Board Thread:Suggestions/@comment-98.169.177.45-20151220202203

'This class suggestion is based off on me. :)'

'Please note that this thread is long. Read if you have time to read it all.'

[Rusher Class]: Blitz

Substitute Fighter Class

[Weapon]: Bestiam Claws - Two fingerless gloves located on Blitz's hands. Faded, primary-colored claws will appear on the top side of the gloves when equipping.

A great beast with fingerless gloves that has retractable claws. Blitz is great at chasing down enemies with Sprint, making running from Blitz impossible. In addition, Blitz has great standard attacks and abilities that focus on attacking enemies by leaping or lunging at them, being agile on its feet while being able to attack. While Blitz has great rusher and offensive potential, Blitz will lose defense when activating abilities, making foes who react quickly or have the right timing will easily take down Blitz.

[Posture]: When spawning, the Bestiam Claws will appear on the hands of Blitz. When equipping, Blitz will make the arms in an X shape, then expose the claws from the gloves, making the claws resemble a a grid, then goes into idle position. When idle, Blitz will slightly have the arms and legs spread apart, with the right claw overlapping Blitz's torso. When moving, Blitz will move similar to Ichor, which is the claws going behind Blitz as Blitz leans forward. When unequipping, the claws will retract, and will go into the default/normal ROBLOX idle position.

[Standard Attack Combo]:

Compared to other classes, Blitz will have a slightly faster attack rate than others, but will lack range and will need to get closer to attack unlike most classes.


 * Blitz will strike forward with the right claw diagonally down to the left, lightly damaging enemies in front of Blitz. No matter what, the first standard attack's damage will be greater or equal to the second standard attack.


 * Blitz will again strike forward, but this time, with the left claw, slashing horizonally to the right, lightly damagin enemies again in front of Blitz. See first standard attack's description for second standard attack's damage.


 * Blitz will pounce forward at a considerable distance, slashing forwards with the right claw, dealing slightly more damage than the other standard attacks.


 * Blitz will finally spin around quickly, slashing nearby enemies and dealing normal damage.

[NEW BAR]: Energy - The Energy bar is used for Sprint and for the other abilities, excluding Instinct. The Energy bar will go in the same rate as the mana bar, except after using an ability, the Energy bar will stop regenerating for a few moments, then will start to regenerate again. If an ability doesn't have the required amount of Energy, the ability will consume the remaining amount of Energy, and the ability will be much more weaker. If the energy bar is lower than 20, Blitz will be slowed by 0.2 walkspeed until Blitz regains the amount of Energy.

[PASSIVE]: Energy - Blitz will gain a new bar called Energy. The Energy bar is u sed for Sprint and for the other abilities, excluding Instinct. The Energy bar will go in the same rate as the mana bar, except after using an ability, the Energy bar will stop regenerating for a few moments, then will start to regenerate again. If an ability doesn't have the required amount of Energy, the ability will consume the remaining amount of Energy, and the ability will be much more weaker. If the energy bar is lower than 20, Blitz will be slowed by 0.2 walkspeed until Blitz regains the amount of Energy. (NOTE: The passive's description is almost identical to the description as the New Bar's description.)

[E]: Sprint - Blitz will go in all fours, which will make Blitz sit and run similar to a wild animal. This will make Blitz have 0.3 walkspeed, but will make Blitz lose 0.3 defense, until Sprint is deactivated. In addition, the altitude of jumping is decreased, but Blitz will do a spin when jumping, which will deal light damage to nearby enemies and will decrease enemies' damage by 0.05 for a few seconds. As Sprint is active, the Energy bar will be consumed at a fast rate, while the mana bar is consumed at a slow rate. Blitz can still be staggered and stunned during Sprint. If Blitz is hit by an attack that reaches critical damage, Blitz will be staggered. Sprint will be deactivated if [E] is pressed again, Blitz is stunned or staggered, or the mana or Energy bar runs out. (Consumes 5 energy per second and 3 mana per second.)

[Z]: Pounce - Blitz charges the ability, being debuffed by 0.2 defense during this time until the attack is inflitcted on an enemy, or Blitz misses. After one second of charging, Blitz can press the space bar to pounce forward a considerable distance, but Blitz has only 5 seconds before Blitz pounces automatically. When Blitz hits an enemy during pounce, Blitz will make an X slash, which will stagger the enemy and will debuff the enemy by 0.1 damage for a few seconds. If Blitz is hit by an ability (excluding gunshots from [E]), Blitz will be staggered, while having the defense debuff still inflicted on himself, and will be removed until Blitz recovers from the stagger. If Blitz misses the ability, Blitz will lose 10 energy (if there is less than 10 energy, the remaining energy will be consumed) and the ability will go into cooldown and mana will be consumed normally. If Blitz doesn't have the specific amount of energy when activated, the distance of the pounce will be reduced moderately. (Consumes 30 mana, needs and consumes 15 energy + 10 energy if miss, 17 second cooldown.)

[X]: Ravage - Blitz runs forward a considerable distance, slashing forward with the claws while Blitz is running. During Ravage, Blitz's defense is decreased by 0.1. Enemies who are in front of Blitz during Ravage will be carried along as Blitz continues the slashes. If the slashes hit an enemy, the enemy will be lightly damaged and a 0.02 damage debuff will be inflicted on the enemy. In total, there are 8 hits in this ability overall. If Blitz manages to land all hits on at least one enemy, Blitz will slash upward with the right claw, impaling the enemy in front of Blitz, and dealing moderate damage to the enemy. If Blitz activates this ability and doesn't have the specific amount of energy, the speed of Blitz is decreased by 0.4 during Ravage, ultimately decreasing the distance of Ravage. (Consumes 35 mana, needs and consume 20 energy, 20 second cooldown.)

[C]: Strangle - Blitz lunges forward in a considerable distance, impaling any enemies with both claws whom are in front of Blitz. If an enemy was hit by Strangle, they will be dealt moderate damage and will inflict high stun to themselves. If the enemy was stunned after being hit, Blitz will kneel down, becoming immobile, and will stab the stunned enemy repeatedly, dealing light damage per hit, and the enemy will be inflicted a 0.02 walkspeed debuff for every hit, and will stop when the enemy recovers from the stun. When Blitz is stabbing the enemy, Blitz's defense is decreased to 0.1 until the enemy recovers from the stun. If Blitz was hit by an alternative source, Blitz will stop stabbing the stunned enemy and will stand up, having the ability to move again. If Blitz misses with the Strangle's first attack, the ability will go into full cooldown, and will normally consume the same amount of mana, except Blitz will recieve a 0.1 defense debuff for a moderate amount of time. If Blitz doesn't have the specific amount of energy when activated, the lunge's distance will be decreased, and the stabbing rate will be decreased. (Consumes 35 mana, needs and consumes 25 energy, 25 second cooldown.)

[V]: Instinct - Blitz kneels down, and a color (depends on the primary color) will appear that covers the whole screen. After a few moments, the colored screen will start to become transparent (with the shade of color still visible) and the claws will become neon. During Instinct, Blitz will have 0.3 walkspeed gained, but only 0.1 defense decreased. In addition, Blitz will automatically follow the nearest enemy, and will automatically attack when an enemy is near with left and right claw slashes. When the space bar is pressed, Blitz will launch up in a high altitude, then fall back down to stab both claws to the ground, being immobile for a few moments before pulling the claws off from the ground. When staggered, Blitz will be staggered, and the screen will become more opaque with the primary color. If Blitz is staggered again, Instinct will stop, a white screen will appear, then will fade away. When the stun reaches 100, Instinct will stop, a white screen will appear, then will fade away, and Blitz will be stunned after. If Blitz's standard attack is blocked by a shield, there will be a 50% chance Blitz will be staggered. During Instinct, Blitz cannot activate Sprint or any other abilities, and Energy and mana will be consumed in a fast rate. Instinct will stop if [V] is pressed again, energy or mana is drained completely, Blitz is staggered two times in total during Instinct, or Blitz is stunned during Instinct. (Consumes 5 mana and energy per second, 45 second cooldown.) 