Board Thread:Suggestions/@comment-30288274-20161112163212

Mage Class: John Cena

Secondary Role: Fighter

John Cena is a unique burst mage revolved around spamming his Z for full damage. John Cena can easily take down targets, but can easily be kited.

[Weapon Combo]: John Cena jabs, then jabs again, then jabs again, then imbues his fist with the power of the people and does the People's Punch, If this hits a stunned target, John Cena quickly changes it to a quick stomp, and does that until the opponent gets up.

[Passive]: (Rise above Hate): When John Cena reaches 30 health or below, John Cena gains 7 seconds of invulnerability, and a 1.1 boost to his speed and attack. After those 7 seconds, he is fully healed. This passive has a cooldown of 60 seconds.

[Z]: (Attitude Adjustment): John Cena grabs in front of him. If he connects, John Cena slams the target on the ground, dealing beautiful, beautiful true damage (20), and insta stunning. John Cena's other abilities augment this one. Costs 20 mana, and has a cooldown of 5 seconds.

[X]: (Table/Ladder): John Cena places down either a table or a ladder. When near these, John Cena gains .3 defense and blocks all projectiles, including Nether's last hit of his basic attack and ult. If John Cena Attitude Adjustments someone near these objects, the properties are changed. Attitude Adjustment near a table causes John Cena to throw them on the table, staggering them once they get up from the stun, reducing their walkspeed to 0, and dealing more true damage (10 true damage added to Z). These effects last 15 seconds. Attitude Adjustment near a ladder causes John Cena to climb up the ladder and throw the opponent down from there, simply doing MORE true damage (40 more), and stacking with Table (Since they can both be out at a time). Tables and Ladders stick around for 25 seconds. No cost, but a cooldown of 20 seconds.

[C]: (You cant C me): John Cena waves his hands across his face, stealthing after a brief delay. This stealth fully hides him, unlike Renegade, and gives him a .4 attack and speed buff until he uses an ability or a basic attack. Being hit during the delay cancels the ability. Costs 30 mana, and has a cooldown of 20 seconds.

[V]: (My Time is Now): John Cena grabs in front of him. This has two effects. If it hits an opponent, John Cena jumps HIGH into the air, almost touching the skybox, and puts the opponent below him, where 5 tables have already spawned. The landing deals (50) true damage, and the table's damage stacks. If this hits a stunned opponent, John Cena does the STF on them, locking them in place and suppressing them for 20 seconds, dealing constant damage (4 per second). This ability has a cost of 45 mana, and a cooldown of 35 seconds.

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