Board Thread:Suggestions/@comment-98.169.177.45-20151204234952

[Hexer Class]: Elixir

Substitute Mage Class

[Weapon]: Admixture Belt - A belt with several empty potion bottles aligned on the anterior, along with four thermoses, which is marked by a colored label, with two on each side of the belt.

A brewmaster who can conduct different potions, and mix them together, creating combinations of unique potions. Elixir has four abilities, which is ingredients for Elixir to create potions, each having a unique ability that can be used in different situations. ''In addition, instead of Elixir just combining potions, Elixir can edit just one potion to deal strong and slow damage, or quick and light damage. ''However, Elixir has limited mana to use, which restricts Elixir to spam combinations of potions, as it is very dangerous as it depletes Elixir's mana. In addition, new players who use Elixir may have the wrong combinations, making Elixir a tricky class to use for players who are unexperienced.

Posture: When spawning, Elixir will have the Admixture Belt on the bottom of the torso, with ingredients on the sides of the belt, and the empty potion bottles on the front. When equipping, Elixir will throw an bottle upwards, then catch it midair, while looking left and right to see Elixir's amazing catch. When walking, Elixir crouches slightly with both hands on the bottle. When unequipping, Elixir will place the potion back into its original potion.

Standard Attack Combo:


 * Elixir will punch forward with the left arm, damaging enemies who are blocking Elixir's way.


 * Elixir will kick forward with the right leg, damaging enemies who are blocking Elixir's way.


 * Elixir will bump forward with the torso, slightly knocking back enemies and dealing damage.


 * Elixir will use the right arm to hit forward, damaging enemies who are blocking Elixir's way. If an enemy is hit by Elixir's final attack, it will play a shattering sound.

[Passive]: Potion Haze - When combining potions, the potion would have a chance to emit an aura. The aura will either randomly increase Elixir stat (either damage, defense, or walkspeed) by 0.05, and will last until the potion is thrown, or will emit a deadly aura that Elixir is immune to, which will debuff nearby enemies by a random stat by 0.05, and the effect will last until the enemy sucessfully gets away from Elixir.

[E]: Dispose - Elixir will throw the potion in an arc-like angle. If it makes contact with an obstacle or a player, the potion will shatter and will start its effect. If it hits an enemy, the enemy will get slightly damaged, while having a shattering sound following as well. If two or more ingredients are currently in the bottle, Elixir will shake it first. If the player presses [E] after that, the potion will be thrown. After the potion is thrown, Elixir will magically get a new one. This costs no mana to use.

[Z]: Dragon's Blood - The Dragon's Blood Thermos will have a red label on it. Elixir will grab the Dragon's Blood Thermos and will pour it on the potion bottle. The potion will gain the power to explode dangerously, which damages nearby enemies strongly with AoE when it explodes, instead of damaging physically when it hits an enemy. If the player taps the [Z] button once, the potion will explode in fire upon contact with an obstacle when it is thrown, dealing normal damage and creates a low AoE range. However, when the player taps the [Z] button twice, Elixir will pour the same thermos again. The potion won't explode upon contact on an obstacle when it is thrown, but will instead expand. After a few seconds, the potion explodes with fire, which deals moderate damage, good knockback, and has a higher range of AoE. (Costs 15 mana, 8 second cooldown when [Z] is tapped once. Costs 30 mana, 16 second cooldown when [Z] is tapped twice.)

[X]: Chemical Water - The Chemical Water Thermos will have a blue label on it. Elixir will grab the Chemical Water Thermos and will pour it on the potion bottle. The potion will gain the power to blind people with its splash of water, along with dealing light damage to the enemy. If the player taps the [X] button once, the potion will travel very fast when thrown, and will instead be thrown in a projectile path instead of being thrown in an arc. However, the damage is very light, and the blinding effect will not last long. When the player taps the [X] button twice, the potion will be thrown in an arc-path instead of a projectile path when thrown, but will deal normal damage and have the blinding effect last longer. (Costs 15 mana, 8 second cooldown, and the effect lasts 5 seconds when [X] is tapped once. Costs 30 mana, 16 second cooldown, and the effect lasts 10 seconds when [X] is tapped twice.)

[C]: Contaminated Ooze - The Contaminated Ooze Thermos will have a green label on it. Elixir will grab the Contaminated Ooze Thermos and will pour it on the potion bottle. The potion will gain the power to create a puddle of contaminated ooze, and damage enemies overtime who are on it. When the player taps the [C] button once, the potion will spill a contaminated ooze puddle if it hits an obstacle when thrown, which will deal light damage to enemies very constantly, decreasing their walkspeed by 0.1 until they get out of the puddle. After a few seconds, the puddle will dissipate. When the player taps the [C] button twice, the potion will instead release a slightly bigger puddle, dealing normal damage, and lasting longer, but the rate of damage will be slower, and will lose the effect to slow. (Costs 15 mana, 8 second cooldown, and the effect lasts 6 seconds when [C] is tapped once. Costs 30 mana, 16 second cooldown, and the effect lasts 12 seconds when [C] is tapped twice.)

[V]: The Compound - The Compound Thermos will have a black label on it, along with a skull icon on the label itself. Elixir will grab the The Compound Thermos and will pour it on the potion bottle, and the bottle itself shakes for a few seconds. The potion is like all three of the ingredients combined. The potion will have the ability to create an explosion when thrown onto an obstacle, creating deadly smoke that lasts for a few seconds, damages enemies overtime, and slightly blinds enemies who are in contact with the smoke as well. If The Compound is combined with itself, or any other ingredient, the potion itself will explode without throwing, and will stun and knocks back everyone in radius, including Elixir. (Costs 40 mana, 35 second cooldown, the smoke effect lasts 12 seconds, and the slight blinding effect lasts 10 seconds.)

Combinations of Potions:

Legend of the Loch Ness: Combined with Dragon's Blood, then Chemical Water. When combined, thrown, and landed, the potion will start to erupt with a water geyser, tripping enemies for a few seconds. After that, it explodes with great forces of water, dealing moderate damage, and slightly blinding them for 8 seconds.

Volcano Eruption: Combined with Dragon's Blood, then Contaminated Ooze. When combined, thrown, and landed, the potion will start to expand, and then erupt a giant ball of lava, which will be shot up in the air. Then, the ball of lava will land, and will hit the ground, instantly creating a lava puddle, damaging enemies constantly. Even if an enemy escapes from the lava puddle after being hit by it, the enemy will still experience constant hits before having the fire fully extinguished. After a few seconds, the lava puddle will dissipate.

High Acidic Potion: Combined with Contaminated Ooze, then Chemical Water. When combined, thrown, and landed, the potion will create a contaminated ooze puddle, constantly damaging enemies who are on top of it. In addition, spits of acid will start to shoot out of the puddle, being constantly thrown in different directions, dealing light damage and blinding enemies for 3 seconds who are hit by the spits of acid. After a few seconds, the puddle will start to dissipate, and then finally shoot out a giant ball of acid upward. After reaching the desired altitude, the acid will explode mid-air, raining spits of acid below, having the same effect as the original spits of acid.

Gods' Fury: Combined with Contaminated Ooze, then Dragon's Blood. When combined, thrown, and landed, a portal of the underworld opens up. After a few seconds, the portal erupts with fire. Enemies who are inside the fire itself are constantly pushed around and are constantly damaged. After a few seconds, the portal will close, and will shoot enemies upward with a considerable altitude, dealing high stun to enemies whom were inside the fire during that time.

Light of Blindness: Combined with Chemical Water, then Dragon's Blood. When combined, thrown, and landed, an explosion of light will appear, and will deal no damage, but will have their whole screen covered in bright yellow for 5 seconds. After a few seconds, vision will start to become visible, and the bright yellow screen will fade away.

Pathogen: Combined with Chemical Water, then Contaminated Ooze: When combined, thrown, and landed on an enemy, the enemy will become infected, having a purple and translucent screen for the enemy, and creating puddles of contaminated ooze that damages enemies constantly and last for a few seconds before dissipating. After a few seconds of being infected, the infected enemy recovers from the virus and will return back to normal status.

The Prototype: Combined with anything that combines with The Compound. When combined, the potion will instantly explodes, stunning and knocking back everyone within radius, including allies and Elixir. However, this deals no damage. 