Board Thread:Suggestions/@comment-26821588-20151202221704

''' Hexer Class: Lich '''

Subclass: Mage

Weapon Name: Moreatus

Styles:

Sorcerer - Lich goes more into the arts of dark magic to inflict a variety of different effects on those hit by his skills while using his corpse followers as a mere distraction. His undead corpses will be scarce and easy pushovers.

Grave Reviver - Lich expands on his necromancy abilities to allow him to mass produce corpse armies quickly and empower them to overwhelm the enemy in strength and sheer numbers, but making him helpless alone.



Description: Lich is a sinister necromancer who wields a staff with a skull on top and commands an army of corpses to do his bidding. Lich relies on sheer numbers to overwhelm the enemy, using his corpses to take the hits and retaliating while he damages the enemy at a safer location. His victims will add additional numbers to his army. However, Lich spawns being an easy target for pretty much every other class, as it takes time for Lich to build up his army and gain power. Crowd controlling area attacks are extremely effective against Lich as they are capable of taking out his group of corpses quickly and leaving Lich vulnerable.



Posture: When spawning, Lich will have his staff on his back, pulling it over his shoulder with his right hand when he equips it. While idle, Lich will have his staff in his right hand with the end of it sticking into the ground by his side. While moving, he will have his right arm across his body in front of him with his staff partially pointing to the left, while his left hand is behind him.



Standard Attack Combo: Lich will begin his combo by swinging his staff to the left horizontally. Then he will swing it back to the right diagonally downward. Following that he will raise his staff and swing it downwards at a small angle diagonally. Lastly, Lich will point his staff forward, summoning a small pillar of dark green fire that lasts a second, burning up enemies engulfed in the pillar. Those enemies will be hit multiple times before the fire dissipates.



[PASSIVE] Revival - When Lich successfully kills an enemy, he will acquire an undead corpse that spawns from the body of his victim to help him. What form the corpse is determined randomly (see Resurrect for probability of summoning each form of corpse). Revival is not affected by the 3 corpse limit his Resurrect ability has, allowing him to gain more corpses from dead enemies when he can’t summon any more. (Optional: Once Lich exceeds 3 corpses, each additional corpse he summons will slightly decrease his attack and defense until the corpse is defeated).



[E] Resurrect - Lich will lower his hands towards the ground and then raise them into the air, resurrecting a corpse back to life as it rises from the ground in front of him. The corpse will automatically follow him around and attack enemies that approach him without hesitation. Once they choose a target, they will follow the target the target is too far away for it to detect, where it will give up and return back to Lich. These undead corpses will come in 3 different forms: standard, armored, and elite. Standard corpses are the weakest of the 3 forms, having low health and damage, and are quite common. Standard corpses will have 50 health, deal 3-5 damage per hit, and have a 50% chance of being summoned. Armored corpses are equipped with moderate armor and are stronger than standard corpses, having more health and strength, but are rather uncommon to come across. Armored corpses will have 80 health, deal 6-8 damage per hit, will take slightly less damage from attacks, and have a 35% chance of being summoned. Lastly, there are elite corpses, who are the strongest of them all, dealing good damage and having high health, but are rare to acquire. Elite corpses will have 100 health, deal 10-12 damage per hit, have the ability to regenerate their own health, and have a 15% chance of being summoned. Lich can only summon a maximum of 3 corpses with Resurrect. Lich can acquire more corpses with his Revival passive ability, but he cannot use Resurrect if he has over 3 corpses in his possession. (Optional: Corpses are also able to inflict stackable speed debuffs that decrease the speed of enemies by 0.01 with each hit but they last a long time). (Consumes 40 mana)

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<p class="MsoNormal">[Z] Skull Shot - Lich will point his staff forward and launch a skull covered in a dark green flame in the direction the mouse is pointing This skull will travel straight to its destination and shatter upon impact, dealing moderate damage to enemies within a small AOE. If the skull hits an enemy directly, the enemy will take good damage and be engulfed in a dark green flame, dealing light constant damage and decreasing their speed by 0.3 for a while. The flame only lasts 10 seconds. While they are covered in this flame, all of Lich’s corpses will automatically stop their current action and direct all attention to the burning victim. They will target that victim alone until the flame wears off. Once it wears off, the corpses will resume their normal behaviors. (Consumes 25 mana, 25 second cooldown)

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<p class="MsoNormal">[X]Fracture Field - Lich stabs the end of his staff into the ground, summoning a bunch of fractured bones will spike up from the ground and damage the enemies around him. These bones will inflict good damage, moderate stun, and decrease the enemy’s speed by 0.2 for a while. After a second Lich will lift his staff back up and the fractured bones will sink back into the earth. (Optional: This may also cause all corpses to cease their current actions and retreat back to Lich). (Consumes 25 mana, 30 second cooldown)

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<p class="MsoNormal">[C] Umbra Shade - Lich points his staff forward, creating a dark aura around the skull on top of his staff. After a second, the dark aura will burst into a blast of darkness, damaging enemies around him and covering them in darkness. Enemies hit will take moderate damage and stun. They will also have their screen covered in black darkness for 2-3 seconds, leaving them blind and unable to see at all. The darkness will fade away after a couple seconds. (Consumes 30 mana, 30 second cooldown)

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<p class="MsoNormal">[V] Vengeance - Lich will raise his staff into the air as the skull on top starts to glow dark red. This will cause all of Lich’s corpses to also glow dark red, giving him an aura of hatred and vengeance that makes the corpses stronger. While they have this aura, all of Lich’s corpses will move faster than normal, deal increased damage to the enemy, and adds decent stun to their attacks. After a while, the aura will dissipate and the corpses will return to normal. The mana consumed by Vengeance is calculated by the number of currently active corpses x 10, maxing out a 100 mana (If there were 12 corpses, mana consumption will still be 100). Vengeance will not activate if Lich has no active corpses with him. (Consumes (number of corpses x 10) mana, 40 second cooldown, 15 second duration) <ac_metadata title="Class Suggestion: Lich"> </ac_metadata>