Board Thread:General Discussion/@comment-28140663-20160627225409

First of all, support is NOT equal to a class that relies on allies. A support should have full potential with allies, but not entirely dependent on allies.

To understand what a support does best, looking into existing support classes and the wikia's definition of support, supports should have no problems with Tank classes, and should be able to buy enough time to get an ally to help.

Picking a subrole for a support is rather hard, however you should stay true to the class as always. Subroles should also be tied in with their method of supporting, so a Fighter subrole would mean that it would support allies with the click combo.

Support classes should always have at least 1-3 support moves that play a big part in what they do. Buffs and healing isn't what supports should be known for, supports are known for having maximum potential when they have allies around.

The passive of a Support class is obviously very off topic and usually has nothing to do with supporting, as seen in Abyss's and Tempus's passives. However, they are very well tied into the class, as they allow them to buy more time and thus be more support.

A support class should be able to buy time for a team, or at least shorten time for enemies. This is what a Support class truly represents.

The E ability is either used to buy time or for support, as seen in Tempus and Abyss.

Z abilities in Support classes are always support, so stay true to the rule.

X and C are like any other class, go crazy, its up to you!

V also follows the same rule, go crazy, remember its an ultimate finishing attack! In supports, the pattern that has been noticed is that it is extremely useful for getting away by giving you a massive boost.

Let's add a short example to give what a 'basic' support class would be.

(Passive) Reversing Attacks : Click combo knockback instead sends the enemy back to where they were 2 seconds ago.

(E) Guard : Basic guard that drains block meter and staggers when hit.

(Z) Passive Share : Share your passive with allies in an AoE for 8 seconds.

(X) Absorb : Absorb the passives of nearby allies and enemies alike for 6 seconds.

(C) Critical Kick : Instantly kick and stun enemies hit.

(V) Leaping Dive : Leap high into the sky, when you land create an AoE that hurts and staggers.

The passive buys time, by forcing enemies back.

The E ability buys time by forcing an enemy to wait for their guard to go down or be staggered.

Z is a support ability that helps out allies.

X and C are both random, though C is somewhat similar to Abyss's or Major's C.

V is obviously just an ultimate skill, but has the boost effect that all supports should honestly have.

Hopefully this has made you better at making Support classes, or better at finding out what support classes are bad. 