Board Thread:Suggestions/@comment-26884995-20150813022030

Role: Support

Subrole: Tank

Weapon: Wooden Staff

Stats: Defense: 1, Damage: 0.9, Walkspeed: 0.9

Information: The Forest Magician likes to use his powers for Earth like destruction. The Forest Magician does not care too much about elemental magic. While on the battlefield, the Forest Magician can buff himself and his allies, keeping him and his allies ready for the fight.

Weapon skin: You hold a thorned wooden staff on your right hand and there is a green crystal floating above the tip of the wooden staff (Material is neon for the crystal. I don't know how to make the weapon and I cannot send pictures.)

Weapon Combo: Combo 1 attack ~ You hit the staff hard on the ground (Like Anubis's 3rd combo attack) and swing it back up dealing knockback then you punch the enemy the enemy and then kick.

Passive: Hard as a rock ~ Depeding on how many hits you've been taking from the past 8 seconds, your defense increases by .05 everytime you've been taking damage ( .01 Defense gained as juggernaut and the time is 4 instead of 8)

Abilities:

E: Nature's blessings ~ The Forest Magician can buff himself periodicly and giving him power to stay longer in the fight. The Stat boosts your defense and damage by 0.2. This will also lower your walkspeed by 0.1 everytime you cast it on an ally or yourself. Nature's Blessings has 5 magical leaves orbiting close to him and the leaves do nothing while in-active. When active they will buff both you, and your ally. If used on an enemy, it will do 5-7 damage.

Z: Forest nightmare ~ You summon 10 trees around the enemy. Just like any forest it's full of spider webs and spiders. Yes. Once you summon these trees, they will slow 0.3 for 3 seconds and take 3 damage each 2 seconds. (Cannot be stacked). Duration does not count if the enemy is still in or around the trees. Cooldown 20 seconds. Mana cost: 20

X: Outhouse crash ~ You point your staff to where ever the cursor is and a giant outhouse will fall down from the sky. The time that it impacts the ground is 0.8 seconds. When the outhouse is on the ground, it will explode. (No explosion effect needed). This ability has short cast range and if the outhouse lands on someone it will stun them, and if it lands near enemies they will get staggered. Cooldown: 13 seconds. Mana cost: 20

C: Tornado ~ You create a small tornado that can hold enemies for 5-10 seconds and the torndao can randomly move anywhere it wants (Does not follow you or any player). The tornado lasts 23 seconds and when the player is in the tornado they will get flailed in the air. After the time limit of 5-10 seconds is over they will get sent flying in the air and then hit the ground hard taking 40 stun damage and 13 damage. Yet again, short cast range. Cooldown 45 seconds. Mana cost: 40

V: The Storm ~ This is a channel ability that will last 10 seconds. What the Forest Magician does is that he makes a big cloud over him showering lightning and leaves will fly everywhere. The Storm does no knockback damage but slows enemies every 2 seconds for 0.1 loss of speed and base speed regen is slower after the storm is over. If allies are in The Storm, they will take 2 healing hitpoints per second. The Storm Damage is 6 per second and the area of effect is somewhat big, Cooldown: 50 seconds. Mana cost: 80 