Board Thread:Suggestions/@comment-26821588-20150726061409

''' Fighter Class: Veda '''

Subclass: Mage

Weapon Name: Volt Gauntlets

Styles:

Electra - Veda concentrates on attacks that use pure electricity rather than a combination of physical force and electrical pulses. This gives Veda a variety of either ranged or area attacks that he originally lacked.

Terawatt - Veda focuses on quickly building up high amounts of voltage and dishing it all out in short bursts of extremely dangerous amounts of electricity to decimate foes before they get a chance to retaliate effectively.



Description: Veda is a powerful conductor of electricity through his Volt Gauntlets. By charging himself, he will be able to use powerful electric attacks on his enemies that leave them devastated. He can take out lone enemies without breaking a sweat. He can also go into an Overcharged mode that makes him extremely powerful as long as he has enough electricity. However, this puts him at a disadvantage in fights that drag on for long periods of time, as he needs time between battles to recharge his strength.



Posture: While idle, Veda will have his volt gauntlets by his sides, pulling them up into his idle position when equipping them. While idle, Veda will have the left gauntlet in front of him pointing forward while the right one is by his side but pointing forward. While moving, Veda will have both gauntlet arms dragging behind him.



Standard Attack Combo: Veda will begin by punching his left gauntlet forward with powerful force, then following up with a left hook jab with his right gauntlet. Then, Veda will do an uppercut punch with his left gauntlet. Lastly, Veda will bring down his fist and smash it into the ground with his right gauntlet, creating a small electrical shockwave. If Veda has at least 5 Voltage, this last attack in his combo will become a larger blast of mass electricity shocking enemies around him and decreasing their speed by 0.05 for a couple seconds.



[NEW BAR] Voltage – This bar will only fill itself when Veda uses Recharge, or if he uses High Voltage. This bar will fill up at a slightly fast rate. If enough Voltage is available, Veda’s skills will use up some of the Voltage to strengthen them and add additional effects to the skills. High Voltage will consistently drain this bar in order to keep Veda in Overcharged mode.



[PASSIVE] Static - When Veda is hit by a physical attack of any sort, the attacker will have his stun bar filled up by half the amount of damage he inflicted on Veda.

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<p class="MsoNormal">[E] Recharge - Veda puts both of his giant gauntlets together, circulating and generating electricity into them. While recharging, Veda’s Voltage bar will fill up at a somewhat fast rate, but Veda will be immobile in the process. Veda can freely exit out of Recharge by pressing the [E] key. Veda will automatically exit out of Recharge once his Voltage bar is completely filled, and he cannot use Recharge as long as his Voltage bar is completely filled. Additionally, Veda cannot use Recharge while he is in Overcharged mode.

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<p class="MsoNormal">[Z] Volt Orb - Veda will point his right gauntlet forward, turn himself to face the direction the mouse is pointing, and shoot a orb made of electricity out of the gauntlet’s palm. The orb will travel in a straight line at a fast pace in the direction the mouse was pointed at, stopping only once it hits a surface or enemy. Enemies hit by the attack will take moderate damage, light stun, and have their speed decreased by 0.2 for a couple seconds. If Veda’s Voltage bar is above 15, Veda will shoot a rather unstable looking orb of electricity instead of a normal one. This unstable orb, on contact, will create a large discharge of electricity, electrocuting enemies within a moderate radius around the enemy/surface hit by the orb. (Consumes 15 mana, 10 second cooldown, Uses 15 Voltage)

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<p class="MsoNormal">[X] Electro Charge - Veda channel massive amounts of electricity into his gauntlets for a second. After that, he will raise the gauntlets in front of him in a blocking posture and then bash himself forward in the direction he is facing, traveling a moderate distance in the process. If Veda comes in contact with an enemy, the enemy will take moderate damage, great stun, and moderate pushback, but he will be forced to stop his charge at the spot he came in contact with the enemy. If Veda has at least 25 Voltage, he will channel even more electricity into his gauntlets, causing him to travel even farther than before, inflict twice the amount of stun he originally inflicts, and create a discharge of electricity if he hits an enemy that damages any enemies around him. (Consumes 25 mana, 20 second cooldown, Uses 25 Voltage)

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<p class="MsoNormal">[C] Shock Grip - Veda will attempt to snatch an enemy with his gauntlets. If he successfully grabs an enemy, he will hold the enemy in front of him with both gauntlets and proceed to channel dangerously high amounts of electricity through his gauntlets and into his victim. The victim will constantly take moderate damage with each pulse of electricity and have their attack decreased by 0.1 for a couple seconds. After roughly 5 shocks of electricity, Veda will then throw his fried victim a good distance away from him. If Veda has at least 10 Voltage, then each pulse will use up 10 Voltage to create a lethal pulse of electricity instead even more damage than before. These lethal pulses will return to normal pulses if Veda runs out of Voltage while in the middle of shocking his victim. (Consumes 40 mana, 30 second cooldown, uses 10 Voltage each pulse, 5 hits total)

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<p class="MsoNormal">[V] High Voltage - Veda will raise both of his gauntlet arms into the air and create a powerful orb of electricity between the gauntlets above him pulsating with great amounts of electricity. This will fill up Veda’s Voltage bar by 50 at the cost of 3 seconds of vulnerability and immobility. After 3 seconds, Veda will absorb the orb into his gauntlets, putting himself into Overcharged mode. While in Overcharged mode, he will take up a slightly different appearance and be much stronger than he was previously. All of his stats will increase by 0.5 for as long as he is in Overcharged mode and his skills will not use up any Voltage in order to use the enhanced form of the skill. His standard attacks will electrocute the enemy with each hit, dealing light stun with each attack. Each second Veda is in Overcharged mode, his Voltage bar will drain by 10. The duration of Veda’s Overcharged mode is determined based on how full his Voltage bar is. Once the Voltage bar is completely drained, Veda will return to his original form. Veda can be in Overcharged mode for up to 10 seconds if he has his Voltage bar completely filled. (Consumes 40 mana, 40 second cooldown, uses 10 Voltage each second) <ac_metadata title="Class Suggestion - Veda"> </ac_metadata>