Board Thread:Suggestions/@comment-26960607-20160717025630

Message From Me:

All of the sudden, I thought of "Why not make a Shield Class?". I mean, I know Frigost & Omega can also do that but I decided to just add more to it than just that.

Oh and uh, some time ago, I made a "Kiting Class" that literally uses a Kite, the link to it is here (Spoiler Alert: It didn't have the Greatest Results):

http://strife-official.wikia.com/wiki/Thread:24485

Heads up! This Class also apparently needs a few tweaks. If you guys have any ideas, comment them down below. There is quite the small content lacking here.

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Class Name: Garrison

Role: ???

Subrole: ???

Weapon: Enchanted Shield (A Shield with a Shield Crest on it)

Description: A Soldier with a Shield. Garrison has the Defensive Properties it needs to withstand attacks and harm enemies. It's like they always say (sorta): The best Defense is the Greatest Offense. Garrison's Shield will give enemies a hard time hitting him and his allies. Garrison lacks Offensive Capabilities as he relies too much on protecting himself and other allies.

Attack Combo:

Bashes Shield from Right to Center,

Bashes Shield from Left to Center,

Shield enlarges then Garrison smashes it to the ground (afterwards, it reverts back to normal size),

Bashes shield forward.

(Each of these Attacks make Garrison move forward slightly)

(Passive) ???: (I got no Ideas for this one)

(E) Block Off: Garrison raises his Shield and it magically gets larger. The Shield has special Effects which depends on what "Enchant" it has. (Block Consumes Varies for every "Enchant" and whatever)

(Z) Magic Barrier: Garrison bashes his shield forward, sending an Enlarging Transparent Shield Image forward. Any kind of Projectile, AoE, Energy, Shockwave Attack, etc, will be reflected back. Enemies hit by this however will get knocked back with their Defense lowered by .1 and their Speed lowered by .2 for 5 Seconds. (Consumes 10 Mana. 10 Second Cooldown)

(X) Shield Thrust: Garrison puts his shield in front of him then it enlarges and he thrusts it forward. He rushes forward like he's dashing. If he hits an enemy, the enemy gets staggered with their Attack, Defense, & Speed lowered by .1 for 5 seconds. Oh and this has a high stun rate as it adds 25 Stun to an enemy's Stun Bar. It covers quite the distance. (Consumes 20 Mana. 10 Second Cooldown)

(C) Enchantation Swap: Garrison changes the Shield's "Enchant". Here are the "Enchants" and what properties they give the Shield:

Natural Normality: Simply makes the Shield have no enchants and appears normal. The Default which blocks Attacks and staggers anyone who hits it. Your average Block.

Reinforcement: The Shield gains a Metallic Grey Enchantment. If an enemy hits Garrison while Shielding (any kind), they lose 50% of their Mana and have their Attack lowered by .2 for 5 Seconds however, 1 hit of any kind is all it takes for Garrison to stop Shielding. Also, he stands firmly still & Block is completely emptied upon getting hit. There is a Stagger Effect to this by the way.

Counter Shield: The Shield gains an Orangey Shine with Orange Sparkles. If an enemy hits Garrison while shielding, 75% of the Damage supposed to be given will be returned to sender. Even though Block gets consumed 50% slower, enemies cannot get staggered by this, even if they do hit with a Basic Attack. Also, the other 25% Damage supposed to be given is going to Garrison (it's not that much, only around 1-3 or whatever).

Safeguard Cloak: The Shield gains a White Shine with White Sparkles. When enemies hit Garrison while shielding, whatever Debuff they were supposed to apply goes back to them. This consumes Block 2x slower than Natural Normality and completely blocks all damage but the Damage supposed to be given is going all out on the Mana Bar (so for instance, an enemy deals 10 damage. Garrison will lose 10 mana). Garrison will stop blocking if he's about to block more damage than his Mana can lose (so for example, he's about to block 25 damage but only has 10 mana left, the shield breaks) and when he's out of Mana.

Pressure Pad: The 8 Silhouettes of Shields spin around the shield. If Garrison gets hit while shielding, the enemy's stun bar fills up. The amount is damage x2. Garrison will stop blocking if the enemy is stunned from hitting the Shield. Also, the Block Bar goes down x2 Quicker.

(Doesn't Consume Mana. 5 Second Cooldown)

(V) Paladin Defense: Select Garrison himself or an ally. When selected, a silhouette appears in front of him/her, that looks like Garrison about to block. If that person gets attacked, Garrison quickly rushes to that person and blocks the attack entirely and bashes the shield at the enemy really hard. It hits so hard, that it instantly stuns the enemy. If Garrison is the one selected, he'll just rush to the enemy who attacked and bash that enemy really hard then goes back to his spot. (Consumes 50 Mana. 35 Second Cooldown) 