Board Thread:Suggestions/@comment-26960607-20160625050445

Game Mode: Good vs Evil

This is similar to Team Fight, there are 2 teams. There's the Good Guys and the Bad Guys. The map has 1 side that looks like Heaven and the other that looks like Hell. Before the Heavenly Grounds is a forest and Before the Hellish Area is an Abandoned City.

The good and the bad try to kill each other but whoever they kill will be sends behind their gates (there's one in Heaven and One in Hell) as if they were prisoners. If you kill the one who killed them, you'd free the ones he has captured (so for example, a Proto has killed a Trooper, a Frigost, and an Anubis who's on your side. You kill the Proto and what that does, Trooper, Frigost, and Anubis will be back on your side).

This round only lasts for 10 minutes. At the end of the round, the team with the most Captured Wins (NOT the most kills) but there's another way to win this round, if you capture the ENTIRE TEAM. No you cannot go over the fence nor get out in any way possible (*cough cough* Transposition, Flight, Temporal Image, etc. etc. *cough cough*)

Game Mode: Collection Game

This is how this mode goes: When you kill someone, you gain their "Card" (Has their Class' Icon with their name under it). Your job is to get all the cards first (you already have the first card anyway). You don't lose cards when you get killed, don't worry (but for Specific Classes like Anubis, he loses his stacks). When you kill someone but you have their card already, nothing happens.

This has no timer by the way and oh, when you die, you instantly get back into the battle. I have a few Classes that transform or change their moveset when they gain kills (Marquee & J) and things could get very dicey for them anyway as they'd probably die a lot (Marquee's Danger is that she'll get stuck back to her first form a lot and that's gonna hinder her badly. J's Danger is that she always switches her weapons upon getting kills).

Game Mode: Zone Royale

The entire map is like a board game. Everyone spawns at a random spot on the map (which'll occupy most spaces in the map). This is basically a different style of Elimination. When you and other enemies end up in the same spot (oh by the way, the "spots" are square and have platforms and stuff on them), you all battle it out and the last one standing gets the spot and the ones who've died are out of the game. When the battle happens, they're trapped in the spot until it's 1 person remaining (so no escaping).

This has no timer. Obviously last person standing wins. You can only move to the spots in front of you, behind you, and to the left and right. You can't go diagonally. Yes, you can use Transposition to teleport to enemies (but you still can't go diagonally). Tempus' Temporal Image also works to teleport yourself to the previous tile you were on but if you go diagonally or no longer near to it (like 1 tile away), it will not work.

Game Mode: Mission Objective

This can work on any map. How this mode works is at the beginning of the game, it says who you have to kill. This is essentially a Different Type of Elimination.

If you kill someone that isn't your target, you die but the person just instantly respawns at another spot still having their target. You also don't know who's gonna target you. Your target is only your target and there's no one else after him/her (so for example, your target is a Trooper. No one else is gonna target that Trooper). Oh by the way, if you kill the person who's targeting you, you'll be alright but the one who was targeting him will be after you (so for instance, a Major is after you and the one after him an Abyss. If you kill that Major, the Abyss is gonna be your target) but then again, you never know who's targeting you and only you know who you're targeting.

This has no time limit and it's the last one standing wins.

3 Gamemodes I've posted before (Link to the Original Post: http://strife-official.wikia.com/wiki/Thread:23409):

Game Mode: Hunger Games

Basically teams of 2 and when 1/4 of time remains, a death match happens (and you can't run away and camp) as you're like trapped in the center or whatever (by a dome maybe?).

No you can't use Temporal Image and Get The F Out of the Dome (sorry for mentioning the F word). You also can't kill your partner (except when it's Deathmatch).

Last Person Standing wins.

Game Mode: Infection

Basically, everyone for themselves but when someone kills another person, that person joins his/her killer's side but they still can be stolen when they get killed (so for example, a Major killed a Trooper... Trooper will be on Major's Side. If Trooper dies to someone else, he's no longer on Major's Side).

There'd probably be no time limit in this one but I think a 15 minute one would be fine. The "team" with the most infected (NOT kills) wins (or whoever manages to infect everyone).

Game Mode: Stock Battle

Your average elimination but everyone has 3 lives. I might as well add this rule in: You can't use a Class consecutively (so you can't be Proto, Anubis, etc. all the way but if you do something like Anubis then use Proto then Anubis, then I guess it's fine). Last one standing wins obviously.  