Board Thread:Suggestions/@comment-26506958-20160609024124

In Target Silence, each player has a specific target to kill. When a hunter finds their target and attacks them, both are locked in combat with each other for 30 seconds. While they are locked, no one else can interfere in the fight. This applies to the a hunter hunting another hunter. Nobody knows who their hunter is.

In other words: A>B>C>A- If A is fighting B, C cannot interfere

This mode lasts for 5 minutes.

The combat lock lasts for 30 seconds and resets with each hit. No two hunters have the same target, and if someone's target dies, all targets are shifted accordingly and combat locks are cancelled.

Ex: R>F>V>B>N>H>Y>T>G>R

-B kills V, who was F's target. F's new target is B.

-H kills N, who was B's target. B's new target is H

-R kills F. R's new target is V, who was killed by B. Therefore R's new target is B

If the hunter hasn't attacked their target in two minutes, they die. If their target is combat locked with another attacker, this is nullified.

Last man standing wins.

Any questions on what information is needed? 