Board Thread:General Discussion/@comment-35189034-20180410164901/@comment-35189034-20180410232851

It's honestly getting really old now. Join game, then I inevitably hear talk of Sievert, the removed radioactive wheel boy.

Sievert was kekked for many reasons. Some being: There were only a select few times in-game where I would see Sievert actually picked, and that would be during Boss Fight to melt Siegmund's HP rather quickly. I've personally seen like 2-3 Sievert ults do almost half of his health due to rapid pure damage. The other time would be during Deathmatch or Juggernaut to fight high defense foes with ease due to almost half of it's kit being capable of rapid low pure damage.
 * VERY few people actively used Sievert. Personally I've only met two users in all of Strife during that time who actually used it. They were Nonox and GGO_Sniper.


 * Sievert was underpowered in many ways and a very odd class to use. For example, it's moveset had...

In my opinion, this would be a big reason. Every ability increased your mana regeneration, and every 100/50/25 mana you gained, you would lose or gain stats. For example:
 * Sievert was self-destructive.

And using the either ult was risky for you. At the cost of increasing your mana and damage (and movement briefly), you lose your defense for every increasing mana "level" and movement eventually, but even your health and movement trickle down if your mana is almost maxed out. If you used E+V, you lose ALL of your mana for a potentially highly pure damaging ball of energy.

So it was pretty underpowered and weird to use, and the moves would often just keep building your chances of dying to yourself due to the passive effects and make you even easier to kill.

This is both partly how I see it upon closer inspection and the reasons I've seen used. But don't forget it was removed during the Saz times, so only those there would truly know why.