Board Thread:Suggestions/@comment-26960607-20160722082754

Class Name: Viper



Role: Hexer

Subrole: Rusher

Weapon: Septic Purple [A Purple Laser Sword (Um… I would’ve said that it’s similar to a Light Saber just to be straight forward but nah). Held with 1 hand]

Description: A Femme Fatale who fights if she has no choice. Viper is deadlier than she looks. The Special Poison Effect she puts on enemies can be devastating if used Correctly. It’s not the greatest at killing but it makes the job easier. Fighting Viper with that effect would not make anyone last. Viper’s Killing Potential highly relies on the Special Poison Effect and not using that correctly would not lead her to anything.

Attack Combo:

Right Swing,

Left Swing (both 1st & 2nd swings have her Light Saber held with both hands),

Spins then performs a Hard-Hitting Right Swing,

Performs a Hard-Hitting Left Swing [both 3rd & 4th Swings have her Light Saber held with 1 hand. Her left (she’s left handed)].

(Passive) Cobra Induction: Any Attack she performs, will induce “Snake Venom” if they hit and deal damage. If it hits an enemy that is Blocking, they’ll still gain the effect. Viper can only poison as many enemies as she wants at a time. Effects it does depend on what abilities she’ll hit them with but only 1 effect is kept on them at a time (combining them all together would not be a good thing). Also, if the Poison wears off in 10 seconds if Viper doesn’t hit them with ANY ATTACK or if any of the “Effects” activated (Toxinity or Plague).

When Viper hits a Poisoned Enemy with her Attack Combo, she gains Mana. The amount is just 50% of the Damage she gave (4 damage given=2 Mana gained for instance).

(E) Slithering Serpentine: Viper stomps the ground in front of her, creating a Purple Shockwave on the ground and disappears into it. This Shockwave turns out to be some kind of a Purple Puddle or something (creates Puddle Waves) and it always sticks to the ground (so no jumping but at least scaling walls is okay). Enemies standing on this, will take constant hits (0-3) and mostly end up taking 0 Damage more than the other numbers. Poisoned enemies take the other Numbers and never zero but 1 is the most common number that happens on them. Press E again to reappear out of it. Heads up! It takes Viper 2.5 Seconds to get into the Purple Shockwave Puddle thing and out of it (a delay that isn’t that long but it can make the Ability easily cancellable if she gets stunned or staggered if the “Certain Move” which does that is timed correctly). (Consumes 1 Mana per Second while she’s in it)

(Z) Poison Dart: Viper throws a Brown Poison Dart at wherever the Cursor is pointing at [the Dart is the size of a Lawn Dart but looks like an Ordinary Dart (doesn’t have that big Flight Part since it’s a small one instead)]. If it hits an enemy, it deals damage, it also goes through Blocks, as well as giving a .17 Defense Debuff for 5 Seconds. If the enemy is Poisoned, the Snake Venom “activates” the “Plague” Effect, slowing down their Health Regeneration by 50% (halving it) and making them lose 3 Mana every 3 Seconds (This can only slowly deplete mana but it’s mostly meant to slow it down). This’ll make the Snake Venom effect permanent on the enemy who has the “Plague” Effect active them (so the Effect WON’T wear off due to the Passive). If Viper activates this Effect on another enemy, the enemy who first has this will lose the Plague Effect along with the Snake Venom (meaning that only 1 enemy can have this at a time). (Consumes 10 mana. 10 Second Cooldown)

(X) Toxinity Orb: Viper creates a Big Poisonous Orb (like 5/8 the Size of Graviga) in front of her with both hands and sends it to the recent enemy she hit (regardless if the most recent enemy she hit was from something like 1 minute ago). It never misses and it hits the enemy regardless of distance. When it hits, it doesn’t explode but it lowers Attack by .2 for 5 Seconds. If the enemy is Poisoned, the Snake Venom “activates” the “Toxinity” Effect, making their Health Regeneration Speed halved and making them take 3 damage every 3 Seconds (this poison is not used to kill but it’s meant to make them heal slower). This’ll make the Snake Venom effect permanent on the enemy who has the “Toxinity” Effect active on them. If Viper activates this effect on another Poisoned enemy, the enemy who first has it will lose the Toxinity Effect along with the Snake Venom. (Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal">(C) Acid Shower: Lots of Acid gets dumped on Viper and the area around her (don’t worry, she doesn’t kill herself with it). This goes through shields an enemy who got wet with Acid take 7 Defense-Ignoring Damage but it also clears off 25 Stun in their Stun Bar. Poisoned Enemies hit by this will lose 25 Mana but it will also remove the Snake Venom (with or without effect). This Acid isn’t dumped instantly however. It’s 1 second after C is pressed. (Consumes 25 Mana. 15 Second Cooldown)

<p class="MsoNormal"> (V) Contagion Contamination: Viper triggers the Lethality of the “Snake Venom” on every Poisoned Enemy, regardless of their Location, hurting them and covering their Screen in purple for 5 Seconds (The Purpleness just appears by darkening then disappears by fading). If their Health is 25 Health or lower (1/4), they immediately die but if they don’t their Health gets moved to the nearest tenth (so for example, you have 56 health remaining. This ability will move it to 50). Even though this hits everyone that’s Poisoned, this Ultimate removes the Snake Venom Effect on every enemy currently. (Consumes 50 Mana. 45 Second Cooldown)

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<p class="MsoNormal">-

<p class="MsoNormal">Message From Me:

<p class="MsoNormal">

<p class="MsoNormal">I decided to take the "Poisoning" Effects way differently than the usual "You're Gonna Die Soon" Kind.

<p class="MsoNormal">If this Class needs some changes, tell me... Oh by the way, I can't even tell if I got the Roles right. <ac_metadata title="Class Concept: Viper (Poison Class. I Feel Like The Folks Would Not Agree With Adding A Poison Class Into Strife)"> </ac_metadata>