Board Thread:Suggestions/@comment-31780004-20180502105448/@comment-35189034-20180503054719

i return with the good internet so i can explain better on computer.

So like, lets do it like this:

Only 3 buyable skin crates, and each one costs a hefty amount more than the last. Ex. If you earn 10 coins a round, the first crate will cost 1,000, the second 2,500, and the last 10,000. This means you need 100 wins worth for a rare, 250 for a unique, and 1000 for a legendary. This is to make things harder to get the really coolkid ones while being balanced kinda and making players get more wins in a team fight to get that cool skin. Also, maybe a "boss MVP" crate, where if you do the most in a team fight (like supporting your teammates + damage to boss) all adding up to X. The person with the most X gets the drop and you can see who got what place on a scoreboard popup briefly at the end of Boss Fight. Boss Chest has like a 70% rare chance, a 25% unique chance, and a 5% legendary chance. This should incentivize players to fight the boss with all that they are capable of. That's my idea. Now to talk about yours.
 * Your common skins at this point can basically be done through a bit of color editing thanks to most weapons now automatically being very colored already.
 * Your rare skins I'm uncertain about. I'm not 100% sure if we can change the attachment textures, but neon is definitely doable.
 * Your legendary skins are pretty problematic. Making the skins animations / move changes would be like making a style, with changed moves and animations.
 * Your upgrade idea is pretty odd. Instead, I thought of something like a multiplier. Ex. You win 5 rounds in a row, you get like 2x the credits (every win multiplies your next credit earn by +0.2x. So you start at normal credit earns [1], and if you win ten rounds consecutively you get 3x the credits. It resets when you lose a round.)