Board Thread:Suggestions/@comment-27026273-20160325113917

'"With everyone's help, I guarantee a beautiful melody!" '

Support Class: Symphony

Subclass: Mage

Weapon Name: Melodious

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Description: Symphony, a rather miraculous individual that uses the power of its conduction skills to perform waves of chords that will emit out, either soothing people with its melodies, or rather have opponent's be condemned by orchestral tension. Symphony, though having lackluster damage, as well as little to no skill to help it in running, Symphony is highly reliant towards its skills to successfully aid allies or defeat opponents as they induce them into the melodic sounds of the chords.

Weapon Description: Symphony wields Melodious, a conductor that has a spiral pattern on the handle of the conductor, having the whole weapon being to be color custom GUI 1. When attacking with Melodious, the Conductor will release music chords as a source of attack, being in the color of Primary GUI 2.

Posture: Once spawning, Symphony shall not have Melodious be visible anywhere on its body, but will however have chords merge in front of it, having Melodious be stored inside it, before Symphony grabs it and forms to idle. Symphony's idle has it having relaxed and open with arms and legs, while holding Melodious in front of its torso being held with the right arm. Walking makes Symphony have the right arm go back, while still having relaxed arms. Unequipping causes Symphony to reveal the chords again and put Melodious back in.

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Standard Attack Combo: Symphony will slash Melodious diagonally up to the left, then retrace it by slashing it back downwards. Afterwards Symphony shall spin, creating a trace around Symphony and then finish off by releasing the trace, causing it to create a chord wave, deducting opponent's defense and attack by 0.07 for 2 seconds or giving allies additional 0.05 walkspeed and attack for 5 seconds.

[Passive] World of Tune - Symphony is able to store up an aura with Melodious and then release a note each time it gets damaged over 10 in under 5 seconds, on which after 2 seconds it shall radiate and explode, causing nearby allies and Symphony to receive additional 0.1 defense for 5 seconds, while opponent gain a deduction of 0.15 towards their attack for 3 seconds

[E] Conduct - Symphony will become immobile and start conducting with Melodious, having chords slowly fade around it. Once the chords have fully appeared, they shall give Symphony additional.0.5 defense, while flashing out a glittering aura every 5 seconds, having nearby allies receive additional 0.2 defense and attack for 10 seconds, while giving HP replenishment of 5. Pressing [E] again will cancel out of Conduct, removing the 0.5 defense for Symphony.

[Z] Synchronize - Symphony shall draw an infinite symbol with Melodious, having traces begin to merge. Afterwards, Symphony shall raise Melodious up and swing it down, slashing their the infinite symbol, causing it to release a medium ranged chord wave. Opponents that are hit by the wave shall gain a deduction towards their attack by 0.15 for 4 seconds, while allies will gain additional 0.15 defense for 10 seconds.

[Consumes 20 Mana/Cooldown 25 seconds]

[X] Accordance - Symphony shall flicker its Melodious continuously, having it emit and overlapping aura. Afterwards, Symphony shall spin with Melodious creating a different colored chord, interlocking to form a circle, making an AoE field. When opponents enter the field, they receive additional 0.1 defense and attack per second in the field for 6 seconds, while having HP replenishment of 2 HP per second. Opponents when entering the field however, shall receive a deduction of 0.1 walkspeed and defense per second in the field for 5 seconds.

[Consumes 30 Mana/Cooldown 30 seconds/Duration of Field 5 seconds]

[C] Orchestral Boom - Symphony shall twirl Melodious once and then quickly spin once, having a small chord wrap around it. Then Symphony shall immediately spread out both arms out with Melodious emitting a trace, having the small chord then lash out, increasing in size and expanding out quickly like an AoE circular soundwave. Opponents that are hit by this sudden chord gain a deduction of 0.2 walkspeed and attack for 5 seconds, whilst being pushed back moderately, while allies shall gain additional 0.1 attack and defense for 8 seconds, along with HP replenishment of 5. The chord shall fade away when it reaches its maximum range.

[Consumes 35 Mana/Cooldown 40 seconds]

[V] Symphonic Rhapsody - Symphony shall waver Melodious upwards, having soft and soothing notes fall out of the tip of Melodious, having Symphony heal 10 HP for itself. Then, with haste, Symphony shall spin with Melodious now above Symphony, causing melody chords to be unleashed out of Melodious,  circumnavigating Symphony with chords. Opponents that are within this weave of chords shall not receive damage, however they shall instead gain a large reduction upon their attack and mana, having their attack chipped away until 0.4 attack is disintegrated for 5 seconds, similarly with the mana, having 35 mana be demolished off. Allies however, shall receive additional 0.15 attack in total for 10 seconds, whilst being given a total replenishment of 15 HP.

[Consumes 50 Mana/Cooldown 60 seconds/Duration of Weave of Chords 5 seconds]   