Board Thread:Suggestions/@comment-27026273-20160217082322

"My feet are filled with a burning passion!"

Rusher Class: Incen

Subclass: Fighter

Weapon Name: Arson

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Description: Incen is an individual that is fully focused upon setting opponents ablaze with its highly flammable kicks. Incen is rather unique, as Incen is moreover an aerial type of attacker, as Incen's skills all revolve around being in the air. This however causes trouble for Incen, as being on the ground is rather complex for Incen, as Incen does not have many damaging options when being on the ground. However, Incen is able to counter this as once an opponent is hit by Incen in the air, it is sure that they are quickly eradicated with large amounts of DPS.

Weapon Description: Incen wields Arson, leg blades that are able to be caught on fire. Incen relies on these to do damage, as well as to have Incen be able to stay in the air for long periods of time.

Posture: Upon spawning, Incen will automatically have both Arsons on both legs, and once equipping, Arson's blades will emerge behind the legs. Incen's idle position consists of having both legs distanced away from each other, and Incen's arms being widespread.

Incen's walking animation has Arson's leg blades be half inside, as they can be a trip hazard.

Unequipping Incen will have Arson's leg blades be fully in.

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Ground Attack Combo: Incen will start off by doing a kick with a left kick, following up with an axe kick with the Right Arson, then stomp it to the ground, creating a small heat wave. Then Incen will spin and do a back leg kick with the Left Arson, finishing up with a forward thrusting high kick with the Right Arson, pushing opponents back moderately.

Aerial Attack Combo: Incen will start off with a spin and then kick the opponent with the Right Arson, following up with a quick stomp kick with the Left Arson, pushing Incen back a bit. If pressed in time, Incen will then do a spin drill kick to the opponent, doing constant fixed damage of 1 for a short while, before doing a frontflip down kick to the ground, removing the blazing vortex.

[Passive] Aerial Combo - Incen is able to do an aerial standard attack combo, where if the opponent is hit in the air by Incen's aerial kicks, they will be trapped in a blazing vortex in the air so they are prevented from falling towards the ground. However, Incen is unable to change from a Ground Standard Combo to an Aerial Standard Combo unless a skill is used.

[E] Heated Up - Incen shall hop once and then twice, getting ready to kick faster and stronger. This causes Incen's Arsons to emit a small glow, as well as trickles of fire coming out of them. This means that Incen's aerials will now either leave DPS of 2-4 for 5 seconds or make skills that already leave DPS do more damage of additional 2 damage inputs. This buff will diminish after 10 seconds or when Incen successfully uses an aerial skill on an opponent on which will cost 10 Mana to use.

[Z] Incineration - There are two version of this skill, one being on the ground and one being aerial.

On the ground, Incen shall do a clockwise spin with the Left Arson being straight out forwards, making an upside down L formation with it's legs, spinning 3 times, Incen will materialize 3 circular blaze ring. If hit by an opponent, it shall only do 1-3 damage at start, but will however leave a DPS of 2 per second for 5 seconds.

In the air, Incen will instead send itself close to the opponent trapped by it's passive and charge both of it's Arsons before doing 5 frontflips in front of the opponent, releasing 10 blaze rings on the opponent, doing a fixed damage of 1-2, but will however leave DPS of 4 for 5 seconds, as well as removing the passive off of them.

[Consumes 20 Mana/Cooldown 25 seconds] 

[X] Flare Cut - Incen has two version of this skill, one being on the ground and one being aerial.

On the ground, Incen shall dash forwards and then leap and spin, while spinning once, Incen shall have the right Arson be in in front of the torso, whilst releasing fire, making a spinning blaze kick. Opponents that are hit by the kick will be pushed back moderately.

In the air, Incen will instead charge up it's right leg and pierce through the opponent with a blazing kick, repeating this method 3 times before doing a flip and down smashing the opponent to the ground, creating small AoE impact damage of fire.

[Consumes 25 Mana/Cooldown 30 seconds]

[C] Magma Blast - Incen shall look backwards and then do a backwards crescent kick, causing three flame geysers to erupt upwards, causing opponents that are hit by the geysers to be constantly damaged and forced to go upwards. Pressing [C] again will cause Incen to leap towards the closest opponent to Incen that was hit by the geysers and then kick them with the Left Arson, before being able to continue with an Aerial Attack Combo.

[Consumes 35 Mana/Cooldown 40 seconds/Costs Additional 10 Mana For Leap]

[V] Blaze Wing - Incen shall stomp on of it's feet on the ground, creating a fire colored circle, causing opponents that are hit by the circle to gain 0 walkspeed. Then Incen shall spiral itself diagonally upwards, and then have its right Arson face towards the circle. Finally, Incen shall rocket itself towards the circle, creating 2 spiraling flames around the Right Arson before hitting the ground, having the ground be shattered by an explosion of fire that will massively push opponents away, as well as doing 1 DPS for 5 seconds.

[Consumes 40 Mana/Cooldown 45 seconds] 