Board Thread:Suggestions/@comment-26490708-20150612195646

Defender is a Support Class, with a secondary class of Tank, it uses a War Hammer and has a Flag on it's back. (All supporting abilities can also be used on Defender themself)

Defender focuses mainly on temporarily raising it's defense, raising the defense of nearby allies, Blocking Damage, and boosting the power of nearby allies. Although defender can take a ton of damage, it is very slow and does not put out much damage.

[Passive] Feeling Helpful - If Defender boosts an ally's attack and that ally hits an enemy while having the effect on them, Defender temporarily gains movement speed and regenerates mana faster temporarily (5 mana per second, for 3 seconds).

[Z] Keep Fighting! - Defender raises his flag high in the air, boosting allies attack power for 5 seconds. (10 Second Cooldown)

[X] Got Your Back! - Defender jumps to the nearest ally, sacrificing some health and armor to raise his ally's defense by 1 for 3 seconds. (15 Second Cooldown)

[C] Flag Plant / Jump - (Flag Plant) Defender Jams his flag into the ground, losing the ability to use "Keep Fighting!". (Jump) Defender can reactivate this ability to jump to the previously placed flag, dealing damage, and slowing nearby enemies. (The flag can be in the ground up to 15 seconds before automatically returning to Defender) (20 Second Cooldown)

[V] Fatal Swing - Defender jumps in the air before smashing down on the ground, slowing enemies, then, swinging their war hammer around in a circle, they deal damage to enemies they hit, if Defender is being effected by "Feeling Helpful", this ability lowers the armor of enemies hit by .5 for 5 seconds. (35 Second Cooldown)

Thanks for reading! If you liked my idea or don't like it, or even have some suggestions, feel free to tell me. Don't feel bad if you don't like it,  everyone has their own opinions, and I respect them all. 