Board Thread:Suggestions/@comment-27026273-20151002114540

"Ahoy mateys! Today we'll set sail and search for treasure!"

Fighter Class: Naval

Subclass: Mage

Weapon Name: Ye Ol' Treasury

Strife Starting Points: Treasure Hunter Passive

Attack: 0.6

Defense: 1.0

Walkspeed: 1.1

Vitalilty: 0.1

'Description: "Navals are a class that were born to live within the sea, as they set sailed to discover unexplored charters in hopes for ancient treasures that lie beneath theses treacherous waters." 'Navals are a class that is good with both melee and ranged attacks as they use gunblades as a source of weapon. They are simple and easy to control and have considerable skills that take a fair amount of mana and cooldowns. Navals are also excellent ambushers as they can plant fields that will help him gain buffs or give allies buffs. However, they are the second most weakest class as their attack is lowered further then other classes due to his passive, therefore he exchanges the low damage with a new GUI called "Vitality". The gunblade consists of the blade being under and on top of the gun, the bottom going until it reaches the handle and the top blade halfway. The gun will be a blunderbuss color customed and the blade will also be color customed. The handle of the gunblade will also be only black.

Posture: Naval will have his Ye Ol' Treasury at the left side between his torso and left leg when spwaning, then his right hand will reach for the Ye Ol' Treasury and then slash it out of the left side and then putting it on his shoulder when equipping, When walking, Naval will discard it from his shoulder and put it in from of him with the right hand on the top of the gunblade and then left hand considerably lower then the right hand, if stopping then the gunblade will go back to his right shoulder. If unequipping the second time, Naval will swing the gunblade north-east-east then slip if back to the left side between his torso and left leg.

Standard Attack Combo: Naval will first off do a south-west slash, following up with a north-east slash with his right hand, then a hard jab that's close between the head and torso which both hands, right being at the back and left considerably further from the right, and then shoot, causing players that are close to be pushed back a fair amount of range, as well as decreasing defense by 0.1 for 3 seconds.

[New GUI] Vitality: Vitality is used as an additional buff for Navals attack, as the higher the stat point of the Vitality, the more chances of Naval on achieving a successful red colored damage '''[Example 0.5 Vitality = 50% Chance of next 5 attacks being colored red]. '''Each time Vitality is activated, then the next 5 slashes will be red colored, including missed attacks, meaning that if you hit no one when Vitality is activated then you've wasted it. This only affects standard attack combo as skills will only increase the stat points for it. Will activate when Naval hits an opponent and there is stats in the Vitality GUI.

[Passive] Treasure Hunter: Navals attack is lowered by 0.4, however his walkspeed will increase by 0.2 and his Vitality by 0.1. Naval also has the ability to "heat sync" players and find out where each player is going to either ambush or be hidden.

[E] Gunner Mode: Naval will have a stance of a sniper, aiming the gunblade to a certain target. Move the mouse to aim and then click the mouse to fire, each shot costs 10 Mana and has a 3 second cooldown before being able to shoot again. While in this mode, Naval will have his walkspeed decreased to 0.1, but his attack increased to 1.2. Vitality does not activate while in this form and it is not applied while in this mode. If the bullet hits a target, then their defense and walkspeed are decreased by how far the opponent is [Example 15 meters = 0.5 decrease]. Pressing [E] again will change back to Melee mode.

[Z] Weak Point': 'Naval will quickly go behind a player or in front depending on which direction they're facing and jab them and then fire a bullet that will pierce through. Jabbing will decrease the opponents walkspeed and defense by 0.1 for 10 seconds while the piercing will decrease defense by 0.4 for 5 seconds. [Consumes 10 Mana/Cooldown 15 seconds/Recieve 0.05 Vitality]

[X] Slang: Naval will bend his left arm to a 45 degree V and swing it in front of his torso, looking like he's saying "Arrr!". This will increase Naval's Vitality gain as well as give him a 0.2 walkspeed boost. If opponents are within the radius in this skill then they will be in "confusion" that will give them double the amount of stun when taken. If allies are within the radius then they'll receive a 0.1 attack buff. Will only work if there are less then 3 opponents that are near. [Consumes 30 Mana/Cooldown 40 seconds/Duration of buff and debuff 25 seconds/Recieves 0.01 Vitality]

[C] Territorial: Naval will mark out a specific area, claiming it to be his. If opponents were to walk into this radius of territory, then Naval will gain a 0.4 movement buff and a 1.4 attack buff until the opponent leaves the radius or if the radius dissapears. Will not increase if 2 opponents are in the radius, instead it will make the Vitality bar increase by 0.05 each 3 seconds the stay in the radius. If there are 3 or more then the Territory radius will erode. [Consumes 35 Mana/Cooldown 45 seconds/Duration 15 seconds/Receives 1.0 Vitality]

[V] Sea's Fury: With the power of the sea, Naval will raise his Ye Ol' Treasury high up that will emit a sea blue glow, then Naval will set-up and then spin with the longer ranged gunblade. During the spin Naval will also fire sea blue bullets that will fire 2 each second. When the spin is finished, Naval will jump in the air and slam the ground with his Ye Ol' Treasury causing an AoE tsunami that will push away and constantly damage players that are caught in the wave. Each bullet will decrease walkspeed by 0.2 and the spin will give a fixed amount of 20 Stun each hit. [Consumes 50 Mana/Cooldown 35 seconds/Duration of Spin 5 seconds/Receives 0.5 Vitality]

'''[I feel like drawing out the weapon would ruin the inspiration on what Fenrier envisions of it, so I decided not to draw the weapon at all but rather put it in the description, this is also the same with other drawings. However feel free to draw out an example of what you envision of it. Thanks for you time.]''' 