Board Thread:Suggestions/@comment-26781209-20170624015043

Name: Vention

Role: Hexer

subrole: support

Weapon: The Inducor 40mm rig

Discription: Vention is a marksman with the one goal of softening single targets for team mates, and picking off stragglers. Vention focuses on heavy hexes and extremely high burst dps, but extremely low dps it self. A good Vention stays far away from the fight, helping team mates and killing off. If you are to encounter a Vention, the best coarse of action is to get close to Vention as close as possable or dragging them in to melee range.

click combo: Swing to the left, swing to the right, Stab forward, spin slash. Vention's entire click combo is weak, with high knock back. The click combo is also clumsy, with swings dragged across the ground. The tripod doesn't contrubute to the click combo hit box.

[Passive] warped ammunition: Rifles don't fire magic, Vention has ammunition teleported directly into a container on their gun. The mana bar is replaced by warp charges with a small box above the health bar. The box above the health bar will have a small bar that shows when the next warp chage at base is ready. Every 2 secconds, enough energy will create a warp charge at base. Damage will increase by 5 for every 50 hp that a target is missing and 10% reduced movement speed.

[E] Gun stance: Vention will kneel, deploy their tripod, teleport in a round, load their gun and prepare to fire. upon a left mouse click, Vention will fire their rifle toward the cursor with perfect accuracy. Depending on what round is toggled, gun stance will have different qualities. One quallity is overheat, overheat restricts Vention from exiting gun stance and shooting. Vention will not exit gunstance when fireing, but instead load more ammo. If one has gone out of gun stance without fireing, Vention will discard the round; it's way too heavy to carry. All abilities can be used whilst in gun stance except [C]. Vention can turn while in gunstance.

[Z] Circulate: Vention will change what kind of ammo is warped in when they call for ammunition, there are 4 different kinds of rounds that Vention can use. Doesn't require charges to change ammo types. Ammo is in this order: Standard, HE, Chemical, Biotic.

type 1-standard: Vention will fire a regular round that deals moderately low damage. every 2 seconds, they will load another round. only a total of 3 rounds can be loaded at once, counting the first loaded round. After fireing, the gun will overheat for 3 seconds. These shots reach their target instantly, Bursts have 0.1 seccond burst delays between shots. (costs:1-3 warp charges)

type 2-HE rounds: HE rounds cause a moderate AOE blast that cripples speed. The frag round deals high damage, absurd knock back and a 20% speed debuff for 8 seconds. frag rounds reach their target instantly. HE rounds can also damage, knockback(alot) and debuff Vention. The frag round has 3 seconds of over heat. (costs: 5 warp charges)

type 3-Biotic rounds: biotic rounds are subsonic and expensive rounds. Biotic rounds take time to travel through the air. acid rounds deal extremely low damage but hex the target for 20% defence for 5 seconds. with very small amounts of propellent, there is only 0.5 seconds of overheat. Biotic rounds can also be used to heal teammates for 200 hp and grant 30% defence for 5 seconds.(costs: 8 warp charges)

Type 4-Chemical rounds: Chemical rounds exaust the target's muscles, this round deals low damage. Chemical rounds rounds also inject the target for 20% damage reduction for 10 seconds,ww along with causing a fire.(costs: 5 warp charges)

[X]Incognito: Vention warps in a power cell that they insert into an active camo device on the Inducer rig. Upon insertion, blend in to the area (0.4 transparantcy). When Vention is standing still while in incognito, the cloaking unit can better blend in (+0.3 transparancy). While in Incognito, Vention damage values, health bars and enemy markers don't apear above their head. Incognito lasts for 20 seconds. Incognito can't be stack and increases movement by 20. (cost: 10 warp charges)

[C]Flashbang: Vention will warp in a flashbang via the teleporter on the Inductor rig. The flashbang is a heavy arcing projectile that causes a 8 stud diameter blast. The explosion from the flashbang will inflict targets with ringing, no damage and a white screen for 5 seconds. Flashbangs cause NPCs to rapidly change agro. (cost: 5 Warp charges)

[Z]Finishing Touch: Vention loads in a drill tipped beacon round, desighned with the goal of hunting straggelers. This round deals moderatly high damage and hits the target instantly. The drill bit of the round will drill into and grab on to a target. with a other worldly metal, the beacon's drill bit/pain from the drill nullifies magic and restricts all enemy abillity use. Finaly, the beacon will let teammates know the target is hexed by leaving a giant marker above their head. This round can be shot standing, without gun stance. this is because the beacon it self is rocket propelled and activated by the monitor on the side of the gun .(cost: 5 warp charges)



a better look at the suggestion 