Board Thread:Suggestions/@comment-29420052-20170111034031

I combined these 2 older class ideas to make 1. Yay.

Role: Hexer

Subrole: Fighter/Rusher (dont know yet)

Weapon: Regenschirmdod, A poisonous umbrella. Yes, an umbrella. I will have u know umbrellas are the most efficient and diverse weapon ever good sir.

Description: Herregift was fighting in the Frigost-Vulca war as a Major when he stepped into a strange puddle. This puddly was a strange mix of the head Sieverts blood and anubis' curse, causing the Major to mutate, making him leak toxic fumes and have toxic skin. Presumed dead, he roamed the earth wondering what to do. Soon he decided to get a beastly umbrella and try to take down the head Anubis. Though Herregift has alot of powerful pools of poison, his base damage is EXTREMELY low.

Passive: Corrupt: There is always poison slowly leaking out of you. This causes pain, so your speed is decreased by 10%. A plus to this is that any physical touch with an opponent does 5 damage to the opponent.

Jab combo: The umbrella jabs forward (30 damage), pulls back and pulls back enemy (40 damage), and finishes by spinning twice (35 each).

E: Determined Control: Herregift is quite pissed off, and will do anything to beat his opponent. He will close his Regenschirmdod and jab his foot, dealing 20 damage to himself and to others if it somehow hits, causing him to leak a large pool of poison with a radius of 8 studs. People in the circle will have thier speed reduced by 15% and will take 4 damage per 0.2 seconds. This pool will stick around for 15 seconds.

Z: Poison Shot: Herregift jabs at a 45 degree angle with the Regenschirmdod, dealing 40 damage to anyone hit by it. This also shoots out a small poison ball that when landing makes a pool with a radius of 4 studs. This pool will stick around for 8 seconds and do the same damage and debuff as the other pool. If the ball hits someone, it will deal a 10% defence and speed debuff and will stay on them for 3 seconds. 9 second cool down.

X: Focus: Herregift will focus on the task at hand and will forget about the pain for 7 seconds, giving him 100% speed for 7 seconds. 14 second cooldown.

C: Block: Herregift will put his umbrella very close to the front of him, which acts like a block. This doesnt do any damage, but it does stagger. 20 second cool down.

V: Feel Me (i know the name is very edgy): Herregift lunges forward with his weapon held as far as possible outwards. Anyone hit by it will be suplexed (i believe thats the right CC) and be stuck to the point of the Regenschirmdod, dealing 80 damage. After the lunge is over, Herregift quickly pulls back and puts the end of the umbrella behind the opponent, then pulls in. Now the enemy will be stuck right next to Herregift and be unable to do anything for 5 seconds, and every .1 seconds take 4 damage, dealing 200 damage. The enemy will then be released and will be staggered. However, for 1 second after the move is used, Herregift can not move. 50 second cooldown.

Ima put in stuff like stun and krap tomorrow. 