Board Thread:Suggestions/@comment-98.169.177.45-20151126125433

Jape [Hexer Class]

Substitute Mage Class

Weapon: Claptraps 

''A high-skilled trap master, capable of trapping victims foolish enough to fall into them. Jape is great at ambush or abusing mistakes to the enemy, as most traps make victims fall right in easily, and can't get out with complexity. However, those who have a ranged or flight ability could might make Jape fall into its own traps with mana wasted.''

Posture: When spawning, Jape will have the Claptraps on the right side of the hips. When equipping, Jape will get the Claptraps by getting all three (or remaining) with the right arm. Similar to Abyss's idle posture, the arms and leg will be slightly slanted apart, and the right leg and arms would be farther from than the torso than the left arm and leg. When walking, it looks similar to the default ROBLOX animation, except the arms are spread apart from the torso and Jape's head is turning to the left and to the right, as if to look for a victim. When unequipping, Jape will put the remaning Claptraps in the right hip.

Standard Attack Combo:

*Jape will first slice using the right arm with the remaing Claptraps remaining, dealing damage to enemies in front of Jape.

*Jape will uppercut with the left arm, punching forward and dealing slightly more damage than the other standard attacks to enemies in front of Jape.

*Jape will kick with the right leg forward, damaging and pushing back enemies in front of Jape slightly.

*Jape will finally spin around once clockwise, damaging nearby enemies around Jape.

[NEW GUI]: Claptraps - This shows the amount of Claptraps Jape currently has. The amount of Claptraps decrease as Jape places one on the ground. The maximum amount of Claptraps Jape always has is three.

[PASSIVE]: Automatic Detonation - Upon one second after Jape's death, Jape's torso and the placed Claptraps will explode. Each Claptrap or Jape's torso will decrease their damage by 0.1 for a few seconds and deal slightly more damage than the average Claptrap to nearby enemies around it, along with ominous clown laughter to nearby players.

[E]: Claptrap Installation - Jape will throw a Claptrap to where the mouse is pointing. If it hits an enemy, the Claptrap will explode, dealing normal damage to the enemy hit and decreasing their walkspeed for a few seconds. If it hits an obstacle, such as the floor or a wall, the Claptrap will automatically place itself on it and will become translucent. Enemies who get nearby the Claptrap will automatically beep constantly, then explode, dealing moderate damage to the enemy who stepped on it and losing 0.1 walkspeed for a couple of seconds. Upon placing the Claptrap, Jape will lose a Claptrap on the GUI. To get them back, they must either be touched by an enemy or be detonated manually by Self-Detonate. (Consumes 10 mana.)

[Z]: Self-Detonate - Upon activation of this ability, the placed Claptraps create a long beep, and will manually explode. The manual explosions will have less damage than a Claptrap who had be activated by an enemy stepping on it, but it will have a more greater explosion radius and each enemy's walkspeed will decrease by 0.15 for a couple of seconds. Jape will magically gain more Claptraps from behind Jape's back, gaining back the lost Claptraps that were placed. There must be a Claptrap placed in order to activate this ability. (Consumes 8 mana per claptrap, 12 second cooldown, must have a Claptrap placed.)

[X]: Attraction - Upon activation of this ability, each placed Claptrap will create a visible field around it, then will magically become transparent. The invisible field now has the power to pull enemies into the Claptrap itself with a larger radius. If an enemy gets into the invisible field, the enemy will lose walkspeed completely, then will be suddenly pulled in automatically and will be forced to go into contact to the Claptrap itself, exploding upon contact. If the Claptrap fails to catch anyone with the field in 10 seconds, the field will appear again visible, then disappear completely. There must be a Claptrap placed in order to activate this ability. (Consumes 10 mana per Claptrap, 22 second cooldown, must have a Claptrap placed.)

[C]: Misconception - Each placed Claptrap will beep, and will throw clones of themselves, randomly thrown in different directions in different distances. The Claptrap clones will place themselves into the ground and will become translucent, similar to the original Claptraps, but have different abilities than the original. If a clone Claptrap comes into direct contact with an enemy, the clone Claptrap have a futuristic beep, then will create a pulse and will disappear completely. The pulse will deal light damage to the enemy, but will root the enemy to the ground, causing the enemy to lose movement completely for a second or two, but can still attack. If the pulse hits another clone Claptrap or the original Claptrap itself, the Claptrap hit will explode automatically as well. The clone Claptraps will disappear completely if it doesn't come in contact with an enemy for 10 seconds. There must be a placed Claptrap present in order to activate this ability. (Consumes 12 mana per Claptrap, 22 second cooldown, 10 second duration, must have a Claptrap placed.)

[V]: Unpredictable Shenanigans - When this is activated, Jape will go immobile for a few seconds and will have energy emitting from Jape. After that, Jape will create a translucent field that travels very fast, which covers the whole map. After that, the placed Claptraps will lose their grip from the ground/wall and will fly to Jape, going at different speed rates, depending on how far the Claptrap is from Jape currently. After one second, the Claptraps will impact Jape, and will create a gigantic and mushroom-like explosion, dealing critical damage, high stun, and high knockback to enemies who are hit by this explosion. The size and damage of the explosion depends on the amount of placed Claptraps. (Consumes 16 mana per Claptrap, 45 second cooldown, 5 second charge.) 