Board Thread:Suggestions/@comment-98.169.177.45-20160111223304

[Fighter Class]: Acrimony

Substitute Rusher Class

[Weapon Name]: Aestus - Two, sharp-bladed, black tomahawks wielded by Acrimony on both hands. There is a stripe down the tomahawks' blades, which the color will determine by the player's primary color.

An enraged maraduer wielding two tomahawks to strike enemies in the fastest and the most brutal way possible. Acrimony can attack and kill enemies with ease once Acrimony gets close to them, despite not having an enhanced base movement speed nor a utility that buffs his speed. Acrimony also has a bar called Wrath, which will increase overtime by Acrimony attacking with standard attacks, and will enter Berserk Mode once the Wrath bar reaches 100. Despite Acrimony being a great fighter in melee combat, shields or quick staggers and stuns can easily surprise him and lead to Acrimony's loss.

[Posture]: When spawning, Acrimony will have the two tomahawks on the sides of Acrimony's waist. When equipping, Acrimony will grab the handle and will both spin them around stimultaneously, then finally stomping the ground with his right foot and entering his idle stance. When idle, Acrimony will have the tomahawks in front of him, the right arm holding the right tomahawk higher than the other (similar to Omega's Omega Stance's animation). When moving, Acrimony will walk similar to a running position, with the tomahawks' blades pointing outward. When unequipping, Acrimony will quickly put the tomahawks to each side of his waist.

[Standard Attack Combo]:

Take note that Acrimony, just like all rushers, will have their attack speed slightly enhanced.


 * Acrimony first swings forward, slicing the right tomahawk to the right, damaging enemies in front of it.


 * Acrimony swings forward again, this time with the left tomahawk slicing to the left, damaging enemies in front of it.


 * Acrimony then uses both tomahawks and swings them downward, dealing damage two times to enemies in front of them.


 * Acrimony finally spins clockwise, spinning the tomahawks with him, dealing damage to enemies around him quickly.

[New Bar]: Wrath - Wrath is an extra bar that is next to the mana bar. It only regenerates by Acrimony using standard attacks only. Wrath does not deplete nor increase when using abilities, with the exception of Agonizing Attack, in which it depletes all available Wrath.

[Passive]: Acerbity - When the Wrath bar reaches 100, Acrimony will gain an effect that increases the power of his abilities. The effect makes an ability used ignore defense, despite the number of hits total. In addition, for the first enemy hit, it sets their defense to 1 (if the enemy has greater than 1 defense) for a few seconds before the enemy gets their previous defense back. In addition, the effect will change Tomahawk Throw completely. This effect is not inflicted on Agonizing Attack.

[E] Tomahawk Throw: When the [E] key is pressed, Acrimony will quickly throw the tomahawk at the mouse location. The tomahawk will go in an arch-shape path instead of a projectile-based path. If the tomahawk hits an enemy, the tomahawk will literally stick onto the enemy's chest and will lightly damage the enemy and the enemy will lose 0.1 walkspeed and lose the ability to regenerate any health until the tomahawk falls off. If it hits a surface, it'll stay on the surface and will become collidable until the tomahawk falls off. If it sticks onto an ally, the ally will recieve no effects whatsoever, except the tomahawk will be stuck on the ally's torso (unless Acrimony and the ally get near each other, then the tomahawk magically goes onto Acrimony's empty hand) until the tomahawk falls off. However, Acrimony loses 0.1 damage and cannot use any abilities until the tomahawk magically appears on Acrimony's hand. After a few seconds of the tomahawk being stuck onto a surface/enemy, the tomahawk falls off, removing any effects on the target hit, and Acrimony will get the tomahawk back, gaining 0.1 damage back and the ability to use abilities again. Acrimony can use this only twice in a row, with the effects stacking. (Consumes 15 mana.)

If Acrimony reaches 100 Wrath and uses Tomahawk Throw: instead of the tomahawk being thrown, Acrimony charges the ability and generates a fiery-like, double-sided axe, and throws it forward. If an enemy was hit by this, they will recieve a 0.2 walkspeed debuff, along with dealing moderate damage to the enemy. In addition, no downside effects will happen to Acrimony. However, it loses the ability to remove the enemy's health regeneration upon impact, will explode when it hits an obstacle, dealing light damage to enemies around them, and will consume 30 mana instead of 15 mana. (Consumes 30 mana.)

[Z] Chaotic Counter: Acrimony quickly lunges a short distance forward, pointing the tomahawks in front of him. If an enemy was hit by this ability, Acrimony will stab and impale the the enemy's shoulders or torso, dealing light damage to the enemy two times (at the same time). After that, Acrimony backflips, launching backwards and freeing the tomahawks from the enemy. This attack will inflict minor stun, good knockback to the enemy, and deal good damage to the enemy as well. This will deal bonus damage if the enemy was stunned during the starting attack. (Consumes 20 mana, 16 second cooldown, 3 hits in total.)

[X]: Surpassing Spin: Acrimony quickly spins clockwise for a few times (3 in total), swinging the tomahawks around him as well. This attack constantly deals damage and good stun to nearby enemies. In addition, the attack grants bonus damage for each hit if they're hit more than once. After Acrimony spins three times in a row, Acrimony slashes forward with both tomahawks, dealing good damage to the enemies in front of Acrimony two times stimultaneously. Acrimony's speed nor gravity is affected by this ability. (Consumes 35 mana, 19 second cooldown.)

[C]: Hostile Hits: Acrimony spins the tomahawks stimultaneously, which means he is charging the ability. After that, Acrimony quickly slashes forward so fast and precise, it creates visible slasshes in the air. Each hit deals good damage to enemies in front of Acrimony, for a total of 8 hits in total. After the eight hits, Acrimony pounces forward and slices downwards with both tomahawks, dealing good damage two times stimultaneously, and minor stun. (Consumes 45 mana, 25 second cooldown, 10 hits in total.)

[V]: Agonizing Attack: Acrimony charges the ability by crouching down and becoming immobile for a few seconds. During this time, the tomahawks glow vigoriously based on the colors of them. After that, Acrimony jumps up a high altitude and does a frontflip in midair. Then, Acrimony combines with the glowing tomahawks into one, large, double-sided axe, raising it high into the air. Then, Acrimony throws the axe down, based on the location of the mouse, with such tremendous force, it goes in a fast speed. If an enemy is hit by the axe, it deals critical damage, great stun, and roots down the enemy for a few moments from the tremendous force. If the axe hits an obstacle/surface, the axe explodes in a fiery combustion, dealing moderate damage to enemies around the axe's explosion and inflicts good stun. After the attack, Acrimony will quickly land down to the ground and will create a harmless and small shockwave from the impact. Due to the ability channeling Acrimony's anger, all of Acrimony's current wrath is consumed to 0. (Consumes 60 mana, 40 second cooldown.) 