Board Thread:Suggestions/@comment-27570641-20160213115831

Styles are like changes of whole class it's more like a pack.What if packs can change only the one you want to change and make own combos.

In a pack you have style's move and you pick one and switch with the other one(Z with Z,X with X,C with C and V with V move).

This is how people would like to do.They have many styles from 1 class they pick their favourite move but with limited power.

Now about power stat,the power stat should be how much strong can the class be and if it has over it the move won't be switched let's say max. power of each class is 100, now we have 2 nether style we pick 3 different moves 1 is 20 and the other two are 50,now of course the player choosed the one of 20 and another 50 (Z and X was switched) but the second 50(C move) can't be switched because it would be over 100 power so, player can play with only those two because it's cheaper.

The starter (basic) moves don't have power they are nil(0) so they are free to be changed.

The another thing is if there is a style that has 2 moves that are connected to make a combo and it would break the class if one of those two is not added,then the costs of power will be reduced as a dual move.Dual move aer like V+C's power costs which gives VC power but it removes -45 power so like the special V move costs 75 and C move 50 you get 125,and -45 it gives you 80 total powers,barely getting another move added in but it doesn't matter player can still add the starter moves they like to put in a combo moves.

And the last thing about power stats is that it has lvl cap in how much the player winner has:

1. Starter power is 100. - wins 0 - 500

2. Adept power is 115. - wins 501 - 1200

3. Master power is 125 - wins 1201 - 2750

4. Max. power is 150 - wins above 2750

And that's...all i had in my mind :> 