Board Thread:Suggestions/@comment-27191468-20151111011051

Role: Support. Sub-role: Mage. Weapon name: Neicha [Japanese for "Nature"] - Bio: Sage is a being born from nature itself, being so lets her unlock the power of plants and vegetation. Able to heal and stack loads of damage over time debuffs, Sage lacks actual burst damage abilities. - Basic Combo: 1. Swings Neicha from left to right 2. Swings Neicha from right to left 3. A quick forward jab 4. A ranged spell that applies 5 damage every second for x seconds [x = How many studs away divided by 4 to avoid opness, max range is 50 studs] - Abilities:

Passive: Serenity- Sage has a separate bar called "Serenity", when Sage equips her weapon, she plants a seed and it immediately turns to a Oak tree. When Sage picks off Neicha from the tree, the tree starts emitting an AoE buff for Neicha in 3 various stages. This AoE also builds up Sages' Serenity. Sages' damage cant be buffed normally. {AKA Abyss' Arcane Orb}{Only one tree at a time, tree lasts forever until a new one is made}

E: Growth- Sage harnesses the Serenity buildup in her system and then releases all of it in an AoE that buffs allies damage[.2] and heals[4-10 HP], heals[6-12 HP] and buffs Sages' damage[.3] {This is how you gain damage from Sage and to heal Sage herself, you need at least 75 Serenity} And lowers enemies defense[-.2], but buffs their damage[.1]

Z: Thyme Wrap- Sage summons Thyme plants at the mouse in a 10 stud AoE that wraps around all enemies caught. Sage can't move during this time because she is channeling this ability. If an ally is caught in this, buff their damage[.1]. If enemies are caught in it, then give a damage over time effect of 5 damage for every 1 second for how much defense the other has.

X: Greenery- Sage calls forth a field of flowers and grass that is placed where Sage is standing. The range for this is 20 studs, and any ally caught in the greenery gain a heal over time buff that's 1-5 health every 1 second for 10 seconds. If enemies are caught in this, then rain will pour, and will apply a damage over time debuff of 2-6 damage every 1 second for 10 seconds.

C: Fungal Spores- Sage exerts a sphere of fungal spores that explodes when it hits something or when eached its max distance [30 studs]. When exploding, the spores will drop to the ground and will grow mushrooms. Any ally that walks over them are healed over time for 4-5 health for every 1 second for 5 seconds. Enemies that step on them are slowed and then applied a damage over time debuff for 4-5 damage for every 1 second for 5 seconds. If Sage walks over them, then regain some Serenity.

V: Mother Natures Wrath- Sage stabs Neicha in the ground and then spends all her Serenity on summoning Mother Nature herself! Sage gets a heavy slow of -.5, but she now has an ally to fight with. If anything hurts Mother Nature, then decrease Sages' defense. If Sage gets hurt, then damage Mother Nature as well. Mother Nature will last for 30 seconds, and is the only abilitiy that does indirect burst damage. - I hope you guys enjoyed this class because this is my first class suggestion and I had to put in a lot of thought into this class. If you would like to add to this just comment! :D 