Board Thread:Suggestions/@comment-27026273-20151017043729

"We shall not be defeated without a proper fight!"

Tank Class: Valguard

Subclass: Fighter

Weapon Name: Skullcrusher

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Description: The Valguard are reliant on their defense rather then their attacks and agility. Their skillset consist of skills that will help the Valguard increase his defense, however these skills will also compromise his other statistics, as a sacrifice. Valguard also specializes in holding out against early, burst focused aggression, forcing his assailants to sustain their encounter with him lest they be punished.

Posture: Valguard, when entering the match, will have have shield behind his back, then grabbing the shield with his right hand and then positioning it in front of him. When walking, Valguard will slant down a bit with the shield still in the same position. Unequipping the shield will result of Valguard simply placing it back on his back.

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Standard Attack Combo: Valguard will first off shove his shield forwards, following up with a small upper hit, then he will fix himself to one direction and then charge forwards with his shield in front of him, and then finishing off by swinging his shield to the right which will push opponents away.

[Passive] Stoic Break - If the Valguard has gotten a 20 HP depletion in a short duration of time, he will gain a visible aura for a short duration, which will stagger the next opponent that will attack him with a standard attack combo. If he successfully staggers an opponent through this effect, Valguard will gain an additional 0.2 defence that lasts until the next time the 'block' effect is triggered.

[If the 'block' is successful again, he gains another 0.2 defence.]

[If the 'block' times out, he loses all defence acquired from this ability.]

[E] Strong Shields - Valguard will place his shield in front of him, making him immobile. However he gains additional defense based on his attack stats. While Valguard is in this position, he cannot be staggered, stunned and gain any debuffs or buffs. If any attack hit the shield, then there is no damage taken. Valguard is however, vulnerable when hit behind. While in this position, 2 Mana will be drained as well.

[Z] Marching Charge - Valguard will stop for 2 seconds so the user is allow to aim with the mouse, once the 2 seconds duration is complete, Valguard will dash forward, bashing through opponents until his destination range is completed. If Valguard successfully gives damage to an opponent, he will recieve and additional 0.1 defence buff, but will have a 0.08 walkspeed depletion, each lasting for 10 seconds.

[Consumes 20 Mana/Cooldown 15 seconds]

[X] Morale - Valguard will raise his right arm, determined to win these matches. This will give Valguard an additional 0.25 defence to himself and a 0.15 additional attack to allies only, each lasting 20 seconds. If an opponent is near Valguard when using this skill, Valguard will then shield bash to them after he finishes his buff.

[Consumes 25 Mana/Cooldown 35 seconds]

[C] Quake - Valguard smashes his shield into the ground, creating a small shockwave that pushes any close enemies back and gives them a moderate amount of stun. If Valguard hits an enemy with the actual shield itself, they lose 0.2 walkspeed and 0.2 defence.

[Consumes 25 Mana/Cooldown 20 seconds]

[V] Endurance - Valguard's shield will radiate an aura, which will give Valguard additional 0.4 defence but a 0.25 deduction on walkspeed and attack. If opponents hit the shield with this aura activated, they will have their attack deducted by 0.1 and as well as stagger if [E] is activated as well. When the duration of this aura is completed, the aura will create and AoE explosion that will stun opponents.

[Consumes 35 Mana/Cooldown 40 seconds/Duration of Aura 20 seconds]


 * This is only a draft. A final version of this will be uploaded with this version to be deleted when doing so* 