Board Thread:General Discussion/@comment-29420052-20160930041514

How many of us play smash bros? idk. I just felt like making this. idk. Im probs gonna just make each class on some document. idk.

Frigost: Height: Real life robloxians are 25 centimeters tall (20 studs = 1 meter, robloxians 5 studs tall), so about olimars height. This will go for every other character.

Width: 4/5 of how tall he is.

Depth: 1/5 of how tall he is.

Weight: 104 (links weight)

Idle: Same as idle in game

Idle animation: Will let out a little snowy aura

Walk: Same as in game

Run: Bends over slighly and looks slightly more animated, speed of 1.65 (about duck hunt dogs speed)

Short hop: Same as in game

Jump: About ness's jump height (same animation as in game), double jump goes same height

Air mobility: 0.93 (falcos air speed)

Jab: first 3 clicks in click combo (no multi hit).

Dash: 4th click in click combo

Forward tilt: Sword swing like X

Down tilt: Sword swing, but on the ground.

Up tilt: Slash that goes up. Problem with that? THAN GIT OUT (or tell me a better one in the comments)

Forward smash: same as Z

Up smash: Basically bayonettas up smash, but with an icicle

Down smash: Kinda like V, except it doesnt go as high.

Nair: Sword is swung like clouds

Fair: Forward slash. What? Hes a sword character!

Dair: Kinda like clouds dair.

Uair: Kinda like links Uair

Bair: Kinda like palutenas Bair.

Neutral Special:   ¯\_(ツ)_/¯

Side special:    ¯\_(ツ)_/¯

Up special:    ¯\_(ツ)_/¯

Down special: You block. Anyone that attacks you while blocking will be knocked back and frozen.

Final smash: Same as V, but with alot more range.

Ima probably put more stuff like knockback, range, and damage onto this overtime. Comment if you have any suggestions including knockback/range/damage stuff.  