Board Thread:General Discussion/@comment-25372361-20160609164649/@comment-27707865-20160610224501

TlNPOT wrote: and if you don't know the definition of kiting, its basically engaging the enemy at a distance (ranged e.g. Trooper or melee attacks e.g. Tempus). the kited enemy goes after the kiter, generally making it look like if the kited enemy is a "kite", as the kiter is leading the enemy he is kiting while simultaneously dealing damage. being at a distance means the kiter is most likely able to escape easily if something happens or dodge attacks. for a more clearer definition you can always google it but heck, we're all lazy Your definintion of kiting in a nutshell: Run until the opposition wastes thier mana.

Kiting should only be used by Trooper and Tundrus because of not having any chance to fight close ranged. Nethers can fight closed ranged, so can Tempus. Nether is NOT meant to kite, its not meant for anything really. Its just supposed to be a high damaging character to confuse the opponent, going to the front and behind of the opponent repeatedly. Think about: Nether description says its a Nether is ' An offensive katana samurai who wields the power of the void.'. The void is known for being everywhere, intern meaning that, it is supposed to jump behind and infront of the opponent to kill it. Nethers have moves that change its play style, from jumping around to, when the opposition thinks the nether will jump behind him, use stuff like Pulse Field and Sonic Strike. It is meant to confuse, not to run. AND if you think kiting is the only way for nether to be useful, than you simply suck at Strife!. (but hey, thats just a theory, a GAME THEORY!!!! [im so sorry{not sorry at all}])