Board Thread:Suggestions/@comment-26960607-20160910122232

Message From Me:

In case you guys might not be aware, this was my Personal Attempt on a 2-For-1 Class. The Original Post kind of wasn't so good and I might as well try it again. If it didn't turn out right again, then I suppose that adding a 2-For-1 Class in Strife would be impossible or just plain hard. Previous Concept of mine I've revamped is named "Relica" (I might change the name to "Relics" or something... Idk).

''Heads up! Lotsa Content when you go down.''





 Class Concept:  Twice & Mira

 Role:  Mage

 Subrole:  Rusher

 Twice’s Weapon:  Baseball Bat (Metal maybe? Or the Usual One… Idk)

 Mira’s Weapon:  Constellation (This Sword basically is a Constellation :3 with the Stars connected)

 Description:  Twice & Mira are Natural Twins but both of their Fighting Styles are different. They both may be Melee but how they defeat people aren't the same. They're 2-For-1 and not Separate but regardless, only one of them 1 takes the Lead at a time. When they coordinate well, they can complete the impossible. These 2 need each other to coordinate and not being able to would make their survivability impossible.

 (Passive) Blood Bond:  Twice & Mira may be 2 People but they Share the Same Health Bar, Mana Bar, Stun Bar, and Stats. Only one of them takes the lead. He/she is the one who has to deal with having to Take Damage. The other WILL get debuffed, stunned, or staggered if the one in the Lead gets affected with that but the “Other” can’t get hit.

 Twice’s Abilities: 



 Attack Combo: 

 Right Swing,

 Left Swing,

 Overhead,

 Throws a Baseball in the Air then swings the bat, hitting it and it gets sent forward as a projectile (Beginning Animation takes a bit of Time however. The Ball gets sent in a kind of arc like Tundrus’ Snowballs and the ball will be sent at wherever the Cursor is pointing at).

<p class="MsoNormal"> [Attacks deal a Decent amount of Damage (7-10) and Stun (3-5)]

<p class="MsoNormal"> (E) Snatch:  Twice swipes in front of him with his Left Hand, as if he’s trying to grab something. If an enemy is hit with this, they take a Lackluster Amount of Damage (5-7) that ignores .1 Defense. This pretty much steals their Buffs, Debuffs, & Effects (Good & Bad) too. His Hand appears to have Particle Effects on them which look like the Stolen Effects & Stats. When E is used again, Twice throws the Stolen Stat Changes & Effects at wherever the Cursor is pointing at, dealing Damage & Stun but the Amount depends on the Buffs, Debuffs, and Effects.

<p class="MsoNormal"> Every .1 Buff & Debuff = 1 Damage & 1 Stun. (Twice’s Hand Glows if he has a Debuff and it Sparkles if he has Buffs. Red Effects = Attack. Blue Effects = Defense. Green Effects = Speed. Stat Changes have to Run on a Timer because it can’t steal permanent Buffs & Debuffs)

<p class="MsoNormal"> Effects: 3 Damage & 3 Stun. (How the Effect looks like in Twice’s Hand is the same as how it’s portrayed. Reaper’s Mark just appears smaller in his hand. Anubis’ Curse Effects appear in his hand. You get it right?) The only Effects that can be stolen: XV Bullet, Freezing Stacks, Ethereal Blade, Reaper’s Mark, Anubis’ Curse, and Anubis’ Curse of the Ankh (It would be broken if you could steal Mechanic’s Armors XD).

<p class="MsoNormal"> If the Enemy doesn’t have any Effects nor any Stat Buffs & Debuffs, when E is used again, Twice just throws the Mana he consumed at the Enemy, only dealing a Lackluster Amount of damage (4-6). This Attack is really short-ranged. (Consumes 10 Mana)

<p class="MsoNormal"> (VE) Double Snatch:  If Double Attack is used, Twice swipes in front of him like usual, nabbing whatever Stat Changes & Effects the enemy has, but when he swipes his hand, he then spins around and throws the Stolen Stat Changes & Effects at the enemy, with Double the Damage & Stun. The Thrown Orb explodes, causing an AoE which can hit enemies around him then nabs it again but with his Right hand and throws it on the ground very hard, causing another Explosion. If the Swipe doesn’t hit anything, the Attack fails and gets stopped.

<p class="MsoNormal"> (Z) Gun Shot:  Twice pulls out a Gun and fires at wherever the Cursor is pointing at. The Attack deals a Lackluster Amount of Damage (4-6) but it lowers attack by .175 for 10 Seconds. The Shot is very fast (so once you pull the trigger, it already has hit it’s mark) but the Range isn’t infinite. (Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal"> (VZ) Double Gun Fire:  If Double Attack is used, Twice fires 2 Shots at the same time [Usual Effects x2. 2 Hits. The Debuff can stack but the Duration will remain the same (10 Seconds)].

<p class="MsoNormal"> (X) Crowbar Smash:  Twice smashes down a Crowbar in front of him (one hand only). It deals a lot of damage (9-12) and it lowers Speed by .4 & Defense by .3 for 5 Seconds. The Stun this Deals is quite a lot (24-26). Attack Range is slightly short (not so easy to hit :3). (Consumes 20 Mana. 5 Second Cooldown)

<p class="MsoNormal"> (VX) Double Crowbar Smash:  If Double Attack is used, Twice throws his Crowbar forward. If doesn’t hit an enemy, the Attack fails. If it does hit an enemy, the Enemy gets Kept still along with taking the Usual Damage & Stun. Mira then teleports Twice and herself to that enemy. Twice gets the Crowback back again and smashes it on the enemy, having him/her take the Usual Damage & Stun again. They also have a .6 Speed Debuff & a .5 Defense Debuff for 5 Seconds.

<p class="MsoNormal"> (C) Switch Role:  Twice swings his Baseball so hard, that enemies hit will take a lot of damage (9-10), a lot of Stun (10), and quite the Knockback. Mira takes the Lead afterwards [Note: When Twice takes the lead again, his Abilities’ will remain in their Cooldown (or NOT in Cooldown) like how he left it EXCEPT for this Move (C). Same thing goes with Mira’s Abilities]. (Doesn’t Consume any Mana. 10 Second Cooldown)

<p class="MsoNormal"> (VC) Double Switch Role:  If Double Attack is used, Twice swings his Baseball very hard, like usual but it doesn’t knock the enemy back but it keeps him/her still for Mira to come in and slash the enemy with her Sword, dealing the same amount of Damage as Twice’s Attack. The Sword Slash is what knocks the enemy back. Mira then takes the Lead, like usual.

<p class="MsoNormal"> (V) Double Attack:  When this Move is Activated, well… It doesn’t do anything but if he uses one of his Abilities, it gets turned into a Special Move which is a lot more devastating or it just does 2 Attacks (is the Ultimate’s Name a bit too Obvious, too Uncreative, too Lame, or too Cheesy?) or something. This move then goes into a Cooldown after the Attack (so only 1 Power Move) but so does the Ability used if it has one (E doesn’t go into Cooldown anyway. It doesn’t have one). The Special Move performed cannot be from an Ability already in cooldown. To Cancel, Press V. Don’t worry, it won’t trigger the Cooldown nor the Mana Consumption (so you can use it again when you need to). (Consumes 50 Mana. 35 Second Cooldown)

<p class="MsoNormal"> Mira's Abilities: 

<p class="MsoNormal"> Attack Combo: 

<p class="MsoNormal"> Left Swing,

<p class="MsoNormal"> Right Swing,

<p class="MsoNormal"> Spins to the Left then performs a Powerful Left Swing,

<p class="MsoNormal"> Throws Sword forward then comes back [the Sword is always pointing forward and can pierce through enemies. This only hits enemies once. Not Twice (Pun NOT Intended)].

<p class="MsoNormal"> [Deals a good amount of damage (7-9)]

<p class="MsoNormal"> (E) Star Crash:  Mira sends a Shooting Star flying at whichever enemy the Cursor is pointing at. This is kind of a Homing Projectile which deals the Same amount of Damage like an Attack Combo of hers (7-9) but also lowers their Speed by .2 for 5 Seconds. Mira can only have 1 Star on the Screen at a time (so no spamming but she can instantly fire another one once the Shooting Star that was send flying has hit the enemy). The Debuffs don’t stack but the Duration can reset. The Stun this deals is only decent (4-6). (Consumes 10 Mana)

<p class="MsoNormal"> (Z) Comet Dash:  Before Mira dashes, she creates streaks of Light and Some stars at the direction she wants to go which is determined by where the Cursor is pointing at as well as preparing to slash. This takes very little time and then she dashes super quick that she already went from Point A to Point B in like a Second or something. When she instantly reaches Point B, she slashes. This is really quick to perform. If the Streaks hit an enemy, she dashes to that enemy instead. This is one of those Dashes that can’t pierce through enemies. Anyway, when the enemy is hit, they take a slightly decent damage (9-10) along with a .4 Speed   that lasts for 5 Seconds and a .2 Attack Debuff that lasts for 10 Seconds. The Stun this deals is really weak but sometimes it doesn’t deal any stun at all (0-3). (Consumes 10 Mana. 10 Second Cooldown)

<p class="MsoNormal"> (X) Stellar Offense:  3 Constellation Swords that look like Mira’s appear floating in front of her for 10 Seconds. Whenever Mira performs an Attack Combo, the Floating Swords also do an Attack Combo (same as how she performs it). The Damage they deal is the same like hers but they don’t deal any knockback and the Stun they deal is very pitiful (0-2. Sometimes, they don’t deal any stun at all). These Swords can still perform Attack Combos, even if Mira is Stunned but all Mira has to do is just Click (like any Class performs their Attack Combos).

<p class="MsoNormal"> If Twice switches the Lead with Mira, the Swords will instantly disappear. (Consumes 20 Mana. 20 Second Cooldown)

<p class="MsoNormal"> (C) Switch Role:  Mira spins and creates 6 Stars around her which explode (their Spacing is far enough so their Explosions don’t intersect with each other), dealing loads of damage (11-13) to enemies hit as well as knocking them back. This deals a good amount of Stun (10). Twice then takes the lead. The Attack hits enemies around her. (Doesn’t Consume any Mana. 15 Second Cooldown)

<p class="MsoNormal"> (V) Star Storm:  Mira performs a Spin Attacking that doesn’t do anything, creating a White Magic Circle on a HUGE Ground of Area around her. Enemies will have their Speed lowered by .4 as long as they’re within this Circle. She then stabs her sword into the ground. It’ll start to Rain Stars. They explode upon hitting the ground or hitting an enemy, dealing good damage (9-11) and decent Stun (7-15). This is pretty destructive but where the Stars will hit is unpredictable and uncontrollable. Some people will take loads of damage while others don’t. (Consumes 50 Mana. 55 Second Cooldown) <ac_metadata title="Class Concept: Twice &amp; Mira (Revamped. Huh? 2 Names for 1 Class..? That&#039;s Unusual)"> </ac_metadata>