Board Thread:Suggestions/@comment-26960607-20160924050246

Message From Me:

I'm not sure if I should keep this Witch Class Post here on the Suggestion Board. Not that this post is something I DON'T want to Post but... This Class is kind of Gender Specifying because duh... Witches mostly are Females >_> I'll just leave the Post on for a bit and if things go bad, this post will be gone for good.

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Class Name: Jinx

Role: Hexer

Subrole: ???

Weapon: Wand (A Witch’s Wand that is :3)

Jinx is a Witch or at least, can do Witchcraft. Jinx is pretty annoying to deal with those spells of hers. Jinx mostly uses Dark Magic & Potions. With a lot of Debuffs in Possession, Jinx is a Very Powerful Opponent. Okay, don’t be throwing out Witch Stereotypes because most of them ARE NOT even True. Jinx is not THAT powered considering that she relies WAY too much on Debuffs to win fights and can't stun people easily.

Attack Combo:

Creates a Slash Beam in front of her (wide),

Creates another [Range is like 2 Frigost Icicles (that isn’t so far)],

Creates a Dark Magic Implosion in front of her,

Creates a Dark Magic Explosions in front of her (Range of these Blasts is only 1 Frigost Icicle).

(Attack Damage: 4-7. The Attacks don’t have much Knockback as they kind of have some Range to them)

(Passive) Hex Karma: Enemies who Debuff, Stun, or Stagger Jinx will gain 1 Karma. They can only gain 5 Maximum. If they gain more Karma, it won’t happen as 5 is the Limit but they will gain 5 Stun instead.

(E) Pointless Alteration: To whoever is pointed at with the Cursor, Jinx casts a spell on that Enemy. The Spell has 1 Second of Casting Time so the Effect isn’t instant. Anyway, after that Short Casting Time, Jinx hits the enemy with the Spell but it doesn’t deal any damage and stun. It just transforms the enemy into something useless or non-loving (a Rock, Frog, Flower, rat, etc. etc) for 3 Seconds, rendering them unable to do anything. That’s all this Ability does. Even though the enemy can’t do anything, nothing can harm them and not even Jinx. The spell can’t hit anyone who already is transformed (so no extending the Duration of that). This Spell uses up a lot of Mana (you have better things to use this Mana for) and has a Cooldown (so you can’t really spam this Move or use it too much). (Consumes 30 Mana. 13 Second Cooldown)

(Z) Random Potion: Jinx throws a Random Potion at a targeted area which is wherever the Cursor is pointing at. When it hits an area, the Potion Bottle breaks and its Content scatters in a Small AoE and it also leaves out a Small Puddle of some sort. It deals a small amount of damage (6-7. Also, the Stun this deals is 2-4. Very Tiny). This gives a Random Debuff or Has An Effect which could be anything. No wait, it’s only one of the following:

-.1 Speed, Attack, or Defense Debuff that lasts for 10 Seconds (Debuffs can stack but the Duration won’t and it also WON’T reset either).

-5 Mana Loss

-Potion deals 2x Stun (4-8)

<p class="MsoNormal">-Potion deals slightly more damage (8-9)

<p class="MsoNormal">-Potion deals Less Damage (4-5) OR deals NO stun

<p class="MsoNormal">(Consumes 10 Mana. 3 Second Cooldown)

<p class="MsoNormal">(X) Witch’s Brew: Jinx makes a Cauldron appear at a targeted area which is wherever the Cursor is pointing at. This Cauldron can’t be placed THAT far however. Anyway, it’ll only stay around for 5 Seconds and during that time, it’ll create a cloud of gas around it which’ll deal weak DPS damage (1-3. Not much) but as long as the enemies are within the cloud, they’re Speed is lowered by .3. After those 5 Seconds, the Cauldron causes a huge splash. This splash will cause some of the content to spill to the ground around the area it’s on. When that happens, enemies who make contact with the puddles or the liquid that spewed out take quite the amount of damage which ignores .1 Defense (6-8) along with losing 10 Mana. For 5 Seconds, their Defense is lowered by .175 (the Stun this move Gives is only 0-1. Very Pitiful). (Consumes 30 Mana. 15 Second Cooldown)

<p class="MsoNormal">(C) Charm of Misfortune: To whoever the Cursor is pointing at, Jinx casts a Spell on that person. There’s a 5 Second Timer on top of that enemy. This Spell doesn’t do it’s effect very instantly upon being casted after all. When that Timer hits 0, the enemy gets hit with Bad Luck or was it just a random object falling on him/her (which could be anything that would feel painful when it falls on you like an anvil, piano, bowling ball, ladder, or whatever), dealing a lot of damage (9-13) and Stun (40-60). For 5 Seconds, their Speed is lowered by .4. (Consumes 30 Mana. 32.5 Second Cooldown)

<p class="MsoNormal">(V) Dark Arts Retaliation: Jinx creates a Huge Ominous Shockwave Field around a Huge Area of her. Enemies hit with it don’t take any damage but gain some kind of Small Dark Magic-y Gas Particle Effects that swirl around them or something for 10 Seconds. During time, whenever they Attack Jinx, they take Damage which is based on how much they did to her but the maximum damage they can take for each attack they do is only 3. The Shockwave that happened can actually Damage enemies who have Karma on them. 1 Karma has them take 3 Defense-Ignoring Damage. This also removes the Karma on them. (Consumes 50 Mana. 45 Second Cooldown) <ac_metadata title="Class Concept: Jinx"> </ac_metadata>