Board Thread:Suggestions/@comment-28140663-20160504022359

my attempt to replace Frigost's role as the default class

Fighter Class : Bloxxer

Subrole : Tank

Weapon(s) : Linked Sword, Superball, Rocket Launcher, Bomb, Slingshot

Description : Bloxxer wins the Strife Bloxxy Award for most basic overall features. Bloxxer can use F to cycle through multiple weapons, and has rather basic skills. The arsenal of tools only change his combo attack. Bloxxer has tools for every situation - ranged, crowd control, one on ones, survival, etc. Bloxxer is missing one thing though, some nice Bloxxy Cola.

Posture : Rather basic stances, but primarily uses his right hand and has his tools in a backpack.

Combo : Depends on what tool is active. Sword is a 2x combo with one slash and one lunge. They deal 9-12 raw damage but have a long delay of 1.2 seconds (that's pretty long) Superball is a 1x combo that throws a bouncy ball at the mouse that deals 5-7 damage and does good knockback, perfect for keeping enemies at bay. Rocket Launcher is a 3x combo that fires a rocket at the mouse. The rocket does knockback to the user and has an extremely long delay after the 3rd fire, 10-14 damage. Bomb can be held down to hold down the fuse (5 second fuse) and is an AoE that does 12-16 damage and 25 stun. Slingshot is spammable and is very fast but only does 2-3 damage each click and has short range.

Inventory : Bloxxer has a larger inventory than most classes, allowing him to hold up to 5 weapons. Pressing F will open up a GUI that has 5 tabs that each have a weapon and have a number assigned to them. Press the according number to switch to that weapon, or use the mouse scroll and click.

Quick Switch : Press E to switch to the most recently used weapon.

(Z) Super Jump : Propel yourself in the air using unknown ROBLOXian forces. Scientists predict it uses simple Lua scripts. Costs 15 mana, cooldown of 2

(X) Forcefield : If your ever in a bad situation and you need to buy some time, spend a bit of mana and protect yourself completely from attack for 5 seconds. Costs 30 mana, cooldown of 15

(C) Reflector : Think your enemy should taste a bit of their medicine? Absorb a skill used on you, then throw it back right at them. This is useful if a person panics and uses their ultimate on you, you can use it to your advantage. Costs 45 mana, cooldown of 30

(V) Critical Charge : Imbue your weaponry with a glowing effect that doesn't just make it look nicer - it makes attacks deal double damage for 7 seconds. Costs 60 mana, cooldown of 45.

Notes :

Bloxxer has a rather slow mana regen and his skills drain a lot of mana, preventing him from activating every skill at once. However, if his skills are used correctly, they can entirely block out any skill you throw out, and allow him to return with a deadly attack.

Bloxxer has both ranged and melee gameplay, and is by no means brittle and fragile.

Bloxxer can potentially chase down Proto as he's flying with a well placed slingshot and Super Jump

Making Bloxxer waste his main methods of defense can lead to his downfall. 