Board Thread:Suggestions/@comment-27078908-20160319122746/@comment-30288274-20161202001415

Evergreen1959 wrote: Hexer Class: Legionnaire

Subclass: Rusher

Weapon Name: Syfon Gauntlet (Syfon is plural and singular)

General Description: Legionnaire is an adept fighter and knife-thrower weilding five sleek, guardless, bolsterless, drop-point, enchanted throwing knives named Syfon. These are loaded onto a cylindrical gauntlet on the left arm with the blades facing the ground. Each Syfon is decorated with a frayed rope knotted in the lanyard-hole. These ropes are so frayed they are more like collections of ropes knotted together at the lanyard-hole. The ropes and gauntlet, I imagine, would be color-customizable. Syfon are Legionnaire's main tool for dealing out debuffs to enemies, and they are made more useful when laced with poison. Legionnaire wields an adittional Syfon in the right hand for use in melee, and exploits pressure points through punches to deal out heightened stun. Legionnaire's standard combo is rapid and weak, and so are their other moves, unless the enemy is impaled by some Syfon. Don't be too afraid of getting debuffed. Despite everything Legionnaire themself has no way of resisting debuffs, and Syfon are tiny and hard to aim.

Posture: Legionnaire stands with a step forward with their right foot. Arms raised to just below level with Legionnaire's face, the right arm holding the knife forward a bit and the left arm wearing the gauntlet back a bit. Legionnaire holds the melee Syfon with the blade facing backwards, and Legionnaire never puts it away.

Standard Combo: Left straight punch; Syfon swing diagonally up-left; left straight punch again(during which Legionnaire raises the melee Syphon behind their head for the last attack); stab downward. The punches deal more stun and the knife attacks do more damage, moving forward a bit with each attack.

[New GUI] (Ammo) - Legionnaire can carry five Syfon in the gauntlet at one time, and the Ammo bar will represent how many knives are available using a number (i.e. 5/5, 4/5, 3/5, etc.) and change color when certain effects take place. It is located near the health, as does Trooper's.

[Passive] (Enchanted Knives) - Legionnaire's atk is buffed the more Syfon are in the gauntlet, adding up to probably no more than +0.2 when all five are held.

[E] (Poison Dip) - Any Syfon still in the gauntlet, with no special animation, are dipped in poison, represented by the Ammo bar and the tips of the Syfon both turning green. If a poisoned Syfon hits a player, it will debuff atk, def, and walkspeed slightly. If a poisoned Syfon hits a surface, it will act the same as a normal Syfon(see Z move). [7 mana per Syfon]

[Z]   (Syfon Throw) - ''' Legionnaire  throws a Syfon at the cursor with the left hand. ''' The gauntlet revolves to ready another knife for throwing by spinning the next knife to the top of the gauntlet. If the Syfon hits a player, it will impale them, lowering their walkspeed by a small amount until the knife disappears after 10 seconds. This effect stacks if multiple knives hit the same player. If the Syfon hits a surface, it will emit three large AoE bursts spread evenly over ten seconds that debuff nearby players' defense. [10 mana; 0.5-sec cooldown; Consumes 1 Ammo, but adds 1 Ammo after each thrown knife disappears]

[X] (Maim) - Legionnaire does a powerful stab with the melee Syfon, drawing it back slowly and dashing forward whilst doing the stab, staggering and debuffing attack. [30 mana; 30-sec cooldown]

[C]   (Pressure Point) - Legionnaire punches with the left hand, dashing forward slightly more than a normal combo attack, dealing 20-or-so stun and greatly debuffing enemies' walkspeed for a short time. [20 mana; 25-sec cooldown]

[V]   (Scourge) - Similar to Poison Dip, the Ammo bar changes color, turning blood red, and the Syfon start to glow white, and their effects change: The next five Syfon Legionnaire throws [Z] do not do the normal AoE blasts if they hit a surface, or debuff on impact with a player. When the player presses [V] again, the Syfon will explode and return to Legionnaire in rapid succession in the order they were thrown with an AoE radius of about 10 studs, dealing damage, stagger, and devastating debuffs to atk, def, and wlkspd. [50 mana; Requires 5 Ammo; 50-sec cooldown]

Strategies

1. Because thrown Syfon decrease players' walkspeed, hit enemies with them when either you or your victim is trying to run away.

2. Conserve your Syfon (and mana)--you don't need to put all your knives into the same player to make them easier to kill.

3.Pressure Point makes a good mid-fight attack if you can land it, forcing the enemy to stick around for the kill.

Weaknesses

1. Syfon are very small. By jumping and moving around to dodge the knives, you can get Legionnaire to waste Syfon, not only leaving Legionnaire with less ammo, but also with decreased attacking power.

2. While it's true Legionnaire can debuff well, Legionnaire has no way of buffing themself, making them ironically helpless to resist any defense or walkspeed debuffs.

3. Legionnaire is, for the most part, melee-oriented, so harass them from a distance while avoiding their Syfon.

These are very surface-level strengths and weaknesses, since I don't know just how Legionnaire best performs against the other classes and how the other classes best outperform him as well as I could.

3/19/16
 * Changed class name from Scalprus to Mercenary and ult name from Adeptum to Scourge. Sounds great to me, anyway.


 * Changed class name from Mercenary to Legionnaire. I hope there are no qualms with this name ;-; we're going down my favorites gradient.

3/22/16
 * Added info about Ammo throughout


 * Made Mana usage and cooldowns more clear

3/27/16
 * Changed Scourge effect from an explosion one second after landing to an explosion on commmand

12/1/16 Also. Wow. Updates, AND strategies?! Im suprised you could type all this (And also that Geph hasnt hated/commented on your post). Great job!
 * Maim became a stab attack
 * Changes for clarity
 * Increased mana cost for Knife Throw [Z]