Board Thread:Suggestions/@comment-28140663-20160506022643

Spectre, the class that's like playing Phantom Forces with only a knife which has been modified to have ghost stuff. Unfortunately in that version of Phantom Forces, not everyone is blind and not everyone is obstructed by 500 obstacles.

Spectre currently has a combo spookily similar to Nether's and his gameplay is oriented around camping most of the time, in other words you don't have to press a single movement key to win.

Goal : Turn Spectre into a more aggressive playstyle that benefits from fighting in humanoid form rather than in phantom form.

Combo : The final hit throws the phantom forwards with Spectre's left hand, and the phantom travels through walls. You can move while this occurs, and the phantom will return behind you after the attack is finished.

Spiritual Blade : Drains mana from Phantoms, giving you even more mana a hit and injuring the other Spectre even more.

Phantom Form : Drains 3x less mana every tick, but getting hit and hitting players will drain your mana. (Damage equates to mana lost, so the more damage the more mana drained) This means that Spectre will benefit from using Phantom Form to mark enemies and scout areas, similarly to Phantom Force's E.

Ghastly Grip : Adds 5 stun every tick, meaning that its basicly the Sandman from TF2. More distance, more reward!

Ominous Matter : No longer does knockback

Spirit Orbs : Orbs will home into players, but will never exit the orbit range. This is so that there is less random chance involved. Orbs also do less damage, so that Spectre doesn't rely on using the orbs as 'armor' to protect himself.

Phantom's Mark : Uses only 25 mana and adds 50 stun to enemies. Attacking enemies in Phantom Form will also decrease the cooldown of this skill by 2 seconds.

Overview : Buffs passive, Z, and V, nerfs X, and changes E and C. The changes hopefully turn Spectre more aggressive and more effective at getting up close and personal with enemies, and make Spectre weaker at keeping enemies at bay. 