Board Thread:Suggestions/@comment-26994374-20150919185926

Cyclops is a war hungry behemoth, who excels in battle with brute force and precise timing. The weapon itself is a type of warhammer, made out of that has a sharp side and a blunt side, which was imbued with blood rage, making the wielder mor



e furious and hateful as he takes more bashes. Cyclops needs to calculate when to hit attacks so he could get full effect of attacks. Missing attacks could leave the giant defenseless.

Role

Main Role - Tank

Secondary Role - Fighter Stats

Defense - 1.2

Damage - 1

Movespeed - 0.7

Cyclops has learned many tactics and strategys to defeat many types of opponents. Cyclops has been in many battles, getting bruised many times and healed to become stronger, up to the point where his skin is made of steel. Knowing that his skin is as strong as steel, it is also weighting him down a bit, due to some of the healing spells that have been casted on it. Not only that, but the weapon itself weighs a ton, making it very heavy, thus making Cyclops very slow.

Pose

While unequipped, Cyclops will have the warhammer placed behind his back. When equipping, Cyclops will take his left hand and grab the warhammer from his back, and places it on it's shoulder when both moving and not moving, just at a different pose.

Cyclops hits very slowly but hard, slower than Obsidian. While attacking, Cyclops swings the blunt side of the warhammer with one hand to the left at the height of a robloxian's head, then switches sides and swings with the sharp side of the warhammer to the right with both hands at the height of a robloxian's chest, then grabs the warhammer horrizontaly by the handle and pushes the enemy with more force than the attacks before, and finally, Cyclops prepares for half a second, then charges at the target's chest with the pommel of the waraxe, dealing higher stun than other attacks, and knocks the target back like the third attack, while also reducing the target's defense by 0.1.

Abillities

Like said before, Cyclops attacks take precision and timing to execute for full effect and to fool the enemy. Cyclops can use abillities again to start them early, that way Cyclops can play mindgames with the target, making them confused what attack it is and when the attack will commence.

Passive - Blood Rage - Cyclops will get increasingly more furious and hateful at the target, making him get increased movespeed, lower cast speed and cooldown. When Cyclops's health is reduced by 25, movespeed gets increased by 0.1, cast speed is reduced by 0.5 and cooldowns are reduced by 3. The max buffs are 0.3 movespeed, 1.5 cast speed and 10 cooldown reduction. Mana regeneration is also increased every 25 health missing.

E - Trick - Cyclops has a bar called "Trick" that recharges fast and consumes the bar completely when the abillity is used correctly. Cyclops swings his waraxe, as if he is about to cast a spell, but instead, Cyclops holds it midair for two seconds, tricking the opponent to hit him. If an enemy is hit, Cyclops pushes the target. The target gets parried and staggered, and Cyclops gets his cooldowns decreased by 5. If Cyclops doesn't get hit, the bar is reduced to half, and he stands there looking stupid.

Z - Cleave - Cyclops steps back with one foot, holds the axe with both hands, moving the waraxe's blade to the right of Cyclops, slightly behind Cyclops. After three seconds, Cyclops preforms a long arc with the waraxe, dealing 20 damage and pushing the target(s) back. The abillity can be activated again after one second of channeling to cleave twice, sweeping left and right, while consuming 50% more mana. The second hit deals 50% less damage. Cyclops can perform the abillity for a THIRD time, hitting diagonaly from the left and holding it still, blocking ANY spell once, consuming 50% mana and 50% Trick. [Consumes 25 mana. Consumes 35 when hitting X twice. Consumes 45 when hitting X thrice. Cooldown 15 seconds.]

X - Warcry - Cyclops stops to perform a battle cry for 2 seconds, shouting loudly while banging the blunt side of the waraxe on it's head, staggering targets in a small circle around Cyclops. After the battlecry, Cyclops gains 0.2 defense and damage for 3 seconds. Cyclops can press the abillity again to charge forward a somewhat long distance and headbutts the target, not dealing damage, but staggering both target and Cyclops. Cyclops gets half staggered. Second cast does not require mana. [Consumes 25 mana. Cooldown 20 seconds.]

C - Crush - Cyclops raises his waraxe in a vertical arc. After 3 seconds, Cyclops crushes the waraxe with the blunt side, dealing heavy damage to a target. Deals 50% more damage if hit directly on the head. The abillity can be activated once again after one second to also stab the target, pushing the target back and making him bleed, loosing 2 health per second for 5 seconds and using 100% more mana. [Consumes 20 mana. Consumes 40 mana when hitting X twice. Cooldown 20 seconds.]

Death Twirl - Cyclops stands for 3 seconds, then starts slowly twirling around with the sharp side of the waraxe, building up speed every 2 seconds. The effect's max speed is at 6 seconds, where Cyclops shouts and (HODOR! nah) twirls so fast it sucks multiple targets in if they're close enough. Cyclops's speed also increases, but the turning speed is slow, and the damage is light, up to 20 damage. The abillity lasts for 10 seconds. After Death Twirl ends, Cyclops slams the ground as hard as he can with his fist, dealing medium AoE damage and slowing targets. [Consumes 30 mana. Cooldown 40 seconds]

BONUS DUCKS!

Cyclops using Death Twirl. I am not the best artist. :s

 