Board Thread:Suggestions/@comment-26821588-20150801201438

''' Tank Class: Android '''

Subclass: Mage

Weapon Name: Cyber Saber

Styles:

Cyborg - Android relies less on his ability to create cybernetic matter and more on his robotic capabilities, molding him to become more of a ranged fighter than a defensive one.

Artificial Intelligence - Android uses a variety of skills that revolve more around creating objects out of cybernetic matter than robotic attacks, giving more defensive capabilities to Android.

Description: Android is a robotic cyborg that can create weapons and shields with cybernetic matter straight from his hand. He has a good mix of defense and offense, being able to create barriers to repel attackers and retaliate with both melee and ranged attacks. He also has a versatile set of skills to use for a variety of situations. However, he is reliant on those skills to be effective in battle, which makes him vulnerable when he is low on energy (mana).



Posture: When starting, Android will seem to be unarmed but having some mechanical additions to his body (maybe a robotic arm or something). When he equips his weapon, a blade of a saber made of cybernetic matter will form on his right hand. While idle, Android will have both hands by his side but spread out a little bit. While moving, Android’s right arm with the cyber saber will be dragging behind him a little bit and his left arm will be a bit in front of him.



Standard Attack Combo: When starting, Android will slash his saber diagonally to the upper left and then follow up by slashing his saber horizontally to the left. Then he will lunge forward and attempt to stab any enemies that are in front of him. Finally, Android will switch to his left hand and form his arm cannon with it. He will immediately fire a moderate sized projectile that travels a good distance forward in the direction he is facing.



[NEW BAR] Energy - This bar will replace Android’s mana bar, however it will operate just as a mana bar would. Android’s shield ability will also use the energy bar in addition to his normal skills.



[PASSIVE] Self-Destruct - Protocol dictates that the body and armor of any deceased Android unit must be destroyed upon death to prevent enemies from acquiring the advance technology it possesses. If Android is killed in battle, his corpse will create an explosion a second after his death that deals great damage and stun to nearby enemies. The explosion will be created at the current location of his torso 1 second after his death.



<p class="MsoNormal">[E] Energy Shield - Android points his palm forward and forms shield made of cybernetic matter in front of him out of thin air. While this shield is active, Android will be able to block attacks that hit his shield directly. He will still be vulnerable to side and back attacks and his speed will be reduced. Additionally while this shield is active, his energy bar will be consistently drained until he dismisses the shield. If an enemy were to hit the shield with a physical attack, they will be left staggered and Android will have 10 of his energy drained. Android must have at least 30 energy in order to use Energy Shield.

<p class="MsoNormal">

<p class="MsoNormal">[Z] Charge Shot - Android forms his left hand into an arm cannon and begins charging up to fire a blast of energy. While charging, his movement will be slowed by the same speed he would be while using his Energy Shield. The longer Android charges his attack, the bigger the projectile will be, the more damage it will inflict, and the greater the defensive debuff is inflicts is. Android can fire the blast of energy at any time by pressing the [Z] key again or by clicking the mouse. He will fire it in the direction the mouse is pointing. Android can charge for a maximum of 5 seconds before being forced to fire the shot. A 5 second charged shot will deal great damage and decrease the enemy’s defense by 0.25 for a couple seconds. (Consumes 20 energy, 15 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">[X] Firewall - Android gathers cybernetic energy around his left hand before pressing the palm of his hand on the ground, causing a cybernetic firewall to rise out of the ground. This firewall will act as a barrier to block projectiles and prevent enemies from passing through. Android and Allies can safely walk through the firewall. If an enemy walks into the firewall, they will take moderate damage, great knockback, and have their attack decreased by 0.2 for a couple seconds. After a while this wall will break down and dissipate. (Consumes 25 energy, 25 second cooldown, 10 second duration)

<p class="MsoNormal">

<p class="MsoNormal">[C] Homing Drones - Android summons 3 homing drones that will seek out nearby enemies and chase them down before exploding upon contact. After being summoned, the drones will immediately target the nearest enemy within range and flies towards them at a rather fast pace. Once it reaches the enemy, it will explode, each drone dealing moderate damage and decreasing the enemy’s speed by 0.1 for a while. If there are no enemies within range, the drones will follow Android around until an enemy comes within their range or they dissipate after a while if they fail to target one within their given time frame. (Consumes 30 energy, 35 second cooldown, 10 second duration, 3 hits total)

<p class="MsoNormal">

<p class="MsoNormal">[V] MAC - Android forms an arm cannon out of his left arm and begins charging a powerful shot that leaves him immobile while he charges it and a second after he fires it. After a second, Android will release the powerful MAC blast (Magnetic Acceleration Cannon) in the direction it is facing. This extremely powerful shot will travel straight forward in a line and only stop once it hits the edge of the map. Enemies hit by the blast will take extreme stun and heavy damage. The impact of the MAC blast makes it impossible for shields to negate the damage, forcing enemies with their shields up to take the damage from the attack as well. Android will remain immobile for a second or two after firing the MAC blast to recover. (Consumes 50 energy, 60 second cooldown) <ac_metadata title="Class Suggestion - Android"> </ac_metadata>