Board Thread:Suggestions/@comment-27144615-20160320004437

Sumo Ball is a gamemode where everyone gets put into a ball the size of omega's tortoise shell, and everyone runs around in it (Not rolling around like omega, they don't roll in the ball since that would mess the gamemode up)

So, it starts where everyone is above the arena, and they have 7 seconds to get ready. After those 7 seconds, they drop down.

Max Time: 3:00

Goal: Knock people off the Map by attacking them

Every 30 seconds, the map keeps getting smaller. This means not everyone can fit onto the map.

Also, every class has a preset skill, meaning that it's different from their normal skills. Furthermore, All players have infinite health, as dying would litter the field with balls.

Distances:

Small: 7 Studs

Mediocre: 10 - 15 Studs

Large: 20 Studs

Skills:

Frigost: Frigost explodes in ice, making a small shockwave around him. This knocks back enemies a small distance. This also slows by 0.2. [10 Sec Cooldown]

Mechanic: Mechanic shoots an orbital strike at his location, knocking all enemies hit back a large distance. [40 sec Cooldown]

Commander: Commander dashes forward, bumping all enemies hit by it a small distance. [20 sec Cooldown]

Spectre: Spectre summons a ghost ball, which chases an enemy and when it hits them, knocks them back a mediocre distance. [30 sec Cooldown]

Vulca: Vulca explodes in flames, knocking all enemies back a small distance. [15 sec cooldown]

Nether: Nether summons a portal that pulls in all enemies, then pushes them out a large distance. [40 sec cooldown]

Trooper: Trooper shoots a beam forward, which knocks enemies back a mediocre distance. [40 sec cooldown]

Cryo: Cryo shoots icicles around him that explode on contact, or when reaching its max distance of 7 studs. This has a large knockback. [40 sec cooldown]

Proto: Proto slices in all directions, knocking back all enemies a small distance. This barrage of slices last for 5 seconds. [20 sec cooldown]

Sievert: Sievert releases all his rads, sending white fumes everywhere (Like meltdown) and this knocks back all enemies hit by a large distance. Sievert cannot move while using this however. [30 sec cooldown]

Renegade: Renegade spins around, Using gash. This slows by 0.3 and deals large knockback. [30 sec cooldown]

Major: Major dashes forward, Using assault pierce. This hits 3 times, and on the final hit, it knocks back a small distance. [20 sec cooldown]

Omega: Omega gets doubled the rolling speed, and when he hits someone, they explode in a stomp. The stomp deals a 0.2 slow and deals small knockback. [30 sec cooldown]

Barbarian: Barbarian uses Cataclysm, and this knocks all enemies back a large distance, and slows by 0.5. [40 sec cooldown]

Obsidian: Obsidian summons three obelisks around him, then they explode with a fissure. This slows by 0.6 and deals large knockback. [40 sec cooldown]

Ichor: Ichor teleports with another player, and deals no knockback, but slows both players by 0.2. [20 sec cooldown]

Abyss: Abyss creates a plasma field, which prevents him from getting knocked back, and prevents his allies from getting knocked back (On teamfight Sumo ball). [40 sec cooldown]

Tempus: Tempus speeds up himself and all allies within his clock by 0.3. Knockback is also increased by one tier. (Small to Mediocre, Mediocre to Large, Large to....Large?) [30 sec cooldown]

Anubis: Anubis siphons all enemies who gets hit by a shockwave he sends out. For every enemy hit, he gains Large knockback for his normal bump per second. (1 person hit = 5 + 1[the person hit] = Seconds) [30 second cooldown]

Tundrus: Tundrus freezes all enemies hit by a small explosion that comes from him. The freeze lasts for 3 seconds, and all people frozen can still be bumped. [40 sec cooldown] 