Board Thread:Suggestions/@comment-26821588-20150802143734

''' Fighter Class: Hoplite '''

Subclass: Tank

Weapon Name: Hypaspist

Styles:

Peltast - Hoplite relies greatly on throwing his javelin around to inflict damage and follow up with a quick retrieval, but leaves him more vulnerable without his javelin. He has a larger variety of ranged attacks that involve his javelin and even his shield.

Spartan - Hoplite focuses solely on engaging any enemy and dealing devastating blows while blocking any retaliation, keeping both his javelin and his shield in his hands at all times. He abandons the idea of throwing weapons at enemies and attacks enemies head on.



Description: Hoplite is an elite warrior who wields a javelin and a circular shield similar to the Greeks of ancient times. Hoplite covers both ranged and melee attacks with his skills, allowing making him rather versatile in different situations. He is also great at staggering enemies from both up close and afar. He is also very effective at taking down tanks and stun abusers. When he throws his Javelin, he must retrieve it in order to use the stronger version of his standard attack combo and the majority of his skills again, making him vulnerable when he is disarmed. Additionally, he does not have very many skills that buff his stats so Hexers can really weaken him down with ease.



Posture: When spawning, Hoplite will have both his javelin and his circular shield on his back. When equipping the weapon, Hoplite will reach over his left shoulder with his left hand, grab his shield, and pull it over his shoulder. His right arm will reach over his right shoulder, grab his javelin, and pull it over his shoulder. While idle, Hoplite will have his shield somewhat in front of him pointing towards the left a bit. His javelin will have the end of it on the ground and the tip of it pointing skyward. While moving, Hoplite will move his right arm with the javelin behind him as he runs. His shield will be in front of him, ready to block enemy attacks.



Standard Attack Combo: When Hoplite has his javelin with him, his standard attack combo will begin with him bring up his javelin to the upper left and then diagonally slashing downwards. Following that Hoplite will execute a strong stab forward. Then he will spin to the right and perform a horizontal slash once he fully spins in a circle. Lastly, Hoplite will raise his right hand with his javelin and twirl it around for a second to change how he grips it. Next he will lower the javelin behind him and then quickly thrust the javelin upwards, performing an uppercut stab. This last attack inflicts more damage than the other attacks. When Hoplite DOESN’T have his javelin with him, his standard attack combo will begin with him suddenly bashing his shield forward, traveling a short distance. Then he will slash the shield diagonally upward to the right. After that he will slash horizontally to the left. Lastly, he will slowly swing his shield to the right while rapidly spinning the shield, cutting the enemy in front of him with the sharp edges on his shield. This last attack is capable of hitting the enemy multiple times.



[NEW BAR] Block - This bar will fill up a little slower than regular shield bars. When Hoplite uses Phalanx, he will begin to constantly drain this bar at a reasonable pace. This bar must be completely full before Hoplite can use Phalanx. Hoplite can block any ranged and area attacks without any penalty, but once he is hit by a physical attack, the bar will completely drain.



[PASSIVE] Sturdy Formation - Hoplite is immune to being staggered from any attack or ability. (Optional: Hoplite is also a bit more resistant to being stunned).

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<p class="MsoNormal">[E]Phalanx – Hoplite crouches down and raises his circular shield, covering most of his body from enemy attacks. His javelin will be pointing forward just right of the shield. This will drain Hoplite’s Block bar while it is active, and will automatically exit out once the bar is completely drained. Hoplite’s Block bar must be completely full in order for Hoplite to use Phalanx. While Phalanx is active, Hoplite’s speed is reduced to 0.6, but he is immune from damage from most attacks. This will also drains the shield bar while it is active. When Hoplite is hit by a physical attack, he will deflect the attack and immediately jab his javelin into the attacking enemy, dealing good damage and leaving the enemy staggered. Having an enemy successfully strike the shield with a physical attack will completely drain the shield bar in the process.

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<p class="MsoNormal">[Z] Javelin Hurl - Hoplite gets into a throwing posture, ready to throw his javelin. While in this posture, Hoplite’s speed is reduced to 0.7 as he moves to face the direction the mouse is pointing. By clicking the mouse, he will throw it in the direction the mouse is pointing at. The javelin will travel at a face speed and at a slight arc. If it hits an enemy, the enemy will take great damage and be left staggered. If it misses, it will just lie stuck on the ground. While this skill consumes no mana and has no cooldown, Hoplite must retrieve his Javelin in order to use Javelin Hurl again. Sarissa and Phalangite will be disabled until Hoplite regains his javelin. Additionally, Hoplite’s standard attack combo will be changed to a weaker version that uses only his shield. However, Hoplite is still able to use his Phalanx block and his Buzzshield skill. Hoplite can exit his aiming stance at any time by pressing the [Z] key again. By walking to the same location Hoplite’s javelin is at, he will automatically pick It up. (Optional: if the Javelin flies off the map, then Hoplite will be left with only his shield, his Phalanx ability, his Buzzshield skill, and his standard attack combo to fight. This will make Hoplites think more before throwing their javelin). (Consumes 0 mana, 0 second cooldown, requires javelin)

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<p class="MsoNormal">[X] Buzzshield - Hoplite pulls him shield arm back and powerfully throws his shield in a spinning motion, sending the shield flying forward like a Frisbee. The shield will actually make more of an oval shape as it changes directions and heads back to Hoplite, like a boomerang would. Enemies hit by the flying shield will take good damage and have their attack decreased by 0.3 for a couple seconds. Hoplite cannot attack or use other skills until his Shield returns to him. (Consumes 25 mana, 20 second cooldown)

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<p class="MsoNormal">[C] Sarissa - Hoplite executes a sudden and powerful thrust of his javelin forward as it extends 2-3x its original length (as if it were a Sarissa, an extremely long spear/pike), damaging enemies from a distance. Enemies hit by this will take good damage, minor pushback, and have their defense decreased by 0.2 for a couple seconds. Any enemies that attempt to block this attack with a shield will be staggered and have their shield bar completely drained, and Hoplite will not take any effects from hitting the shield. After this powerful stab, the javelin will recede back to its original length. (Consumes 30 mana, 25 second cooldown)

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<p class="MsoNormal">[V] Phalangite - Hoplite dashes forward a moderate distance and does a shield bash. This bash alone will immediately consume 30 mana. If Hoplite fails to hit an enemy with the bash, the skill will cancel out. However, the cooldown will only be reduced to half. If he does hit an enemy, the enemy will take light damage and be staggered. Hoplite will then proceed to be able to unleash a fury of stabs with his javelin by rapidly pressing the [V] key, stabbing the enemy once each time the key is pressed. Hoplite can stab up to 10 times before he is forced to stop. Each stab he makes will consume 5 mana. Each stab will inflict minor damage and decrease the enemy’s defense by 0.05 for a couple seconds. Hoplite will also be forced to stop stabbing once the enemy recovers from being staggered or he runs out of mana. Successfully executing this skill will make Hoplite go through the full cooldown before using Phalangite once more. Hoplite is still vulnerable to being damaged by others while stabbing his victim. (Shield bash consumes 30 mana, each stab consumes 5 mana, max 80 mana consumed, 11 hits total). <ac_metadata title="Class Suggestion: Hoplite"> </ac_metadata>