Board Thread:Suggestions/@comment-30144972-20161030005145

Goal: Make Omega a tanky powerhouse. Slow, however (cause Omega is a tortoise).

Standard Attack Combo:


 * Fourth standard attack's damage is reduced, but now debuffs damage by 0.02 per hit for 1.5 seconds.


 * Omega standard attack's stun is still kept the same. o3o

Passive: Tortoise+

Whenever Omega successfully lands a standard attack, Omega's defense is set to 1.2 + additional defense buffs. For every hit after the first standard attack, Omega gains 0.02 (but 0.01 defense gain for fourth standard attack). If Omega misses his standard attack or doesn't land a hit after 2 seconds, Omega's defense buffs from the passive is removed.

New Ailment: Slammed

If you are slammed, you are stunned for 1.5 seconds (the duration of a stagger) and you are dealt damage based on how much stun you had (5 stun = 1.25 damage), while completely draining your stun bar. The only difference from stun is that you can still get stun when you are slammed.

[E]: Guard

Use Fenrier's guard rework.

[Z]: Tortoise Shell

Entire new ability.

Omega charges up, then goes a short distance forward, shielding himself and spinning around, constantly damaging enemies and dealing good stun per hit for 1.5 seconds. Enemies who are in front of Omega are dragged with him, while enemies on the side are knocked back instead. During this time, Omega is immune to knockback and his defense is set to 2 + any additional buffs. If Omega presses [Z] again, Omega grabs the person in front of him and slams (see Slam Ailment) the enemy.

Tortoise Shell can be used in Guard.

Consumes 30 Block in Guard, 25 mana without Guard, 15 second cooldown.

[X]: Omega Stance

Entire new ability.

When Omega Stance is active, Omega gains 0.1 damage, Omega's defense is set to 1.2 + any additional buffs currently active, and Omega's walkspeed is 0.7 and is immune to walkspeed debuffs inflicted during Omega Stance (except debuffs that set your walkspeed to 0). Defense buffs inflicted on Omega are permanent until Omega gets out of Omega Stance, but cannot gain any defense buffs in Omega Stance.

Any abilities used during Omega Stance do not take time to charge up. However, when tranversing in and out Omega Stance takes 1.5 seconds, being able to move but not being able to attack or use any abilities.

[C]: Stomp

Will instead knock enemies into the air rather than knocking them back.

[V]: Buster Slam

Omega doesn't lunge, he just grabs the enemy in front of him. After a few moments, he throws the enemy right behind him, dealing moderate stun and slamming (see slam ailment) the enemy. Whenever Omega successfully lands Buster Slam, the ability cooldown goes into 2 seconds before it can be used again. However, if Omega misses, the ability goes into cooldown completely.

25 block every slam and 10 mana per Buster Slam, 28 second cooldown 