Board Thread:Suggestions/@comment-27026273-20151015125209

"Can't handle your own reflection?"

Mage Class: Illusive

Sublcass: Tank

Weapon Name: Espo

Description: The Illusive are a class that use Glass Magic that reflect on its Espo which is a mirror. As well as using magic on these Espos, Illusive can also use them a source of defence as well, as they are able to deflect or repel any ranged type of attacks. Illusive however, are incredibly reliant on its use of Espos, and also extremely weak when it comes to attack, as Esop is extremely fragile.

Posture: Illusive will have nothing at the start of a game, and when equipping, Illusive will have a slight bend of its body. When forming an Espo with [E], his equipped pose changes to a diagonal sideways position with the Espo's behind it. Illusives walking animation consists of the Espos turning vertical as Illusive walks. When unequipping with Espos, they will break, as no one is controlling them.

Standard Attack Combo: Illusive will first swing the Espo right, then left, following up with a shove, and then finishing up with the mirror going behind the opponent, and releasing a piercing glass magic projectile go through the opponent, reflecting back to Illusive's hand. If there are 2 or more Espo's then the shove will turn into a jab and the glass magic projectile will keep reflecting until each Espo has reflected the projectile. Illusive cannot attack if there is no Espo.

[Passive] Glass Magic - Any magic projectiles Illusive will fire, if there is no Espo counter blocking it, will bounce off opponents, leaving behind a 0.1 defense deduction to the opponent or additional defense to allies, each lasting for 5 seconds. Illusive's Espo will also be break if hit by 2 melee hits.

[E] Mirror Mirror - Illusive will become immobile for 2 seconds to charge, then Illusive will swing its right hand backwards to form another Espo mirror. Maximum amount of Espos is 4. [Cooldown 5 seconds]

[Z] Reflection - Illusive will spin once, enlarging the Espos and then swing both hands out, becoming immobile but having the Espos circle around him, creating a defensive shield that will repel ranged attacks but with double damage and as well as making the first melee attack on the Espo be a stagger. This can be held for a longer duration but the Espos however, can still break. Can Only be used if there is 2 or more Espo [Consumes 20 Mana + Extra 5 each Hold/Cooldown 25 seconds/Maximum Duration 5 Seconds]

[X] Illusion Ray - Illusive will place two Espos on the ground and one/two above it, then Illusive will shoot Glass Magic Beams to the ground Espos, only for it to be reflected upwards to the top Espos, reflecting away from Illusive. Then Illusive will spin 5 times to create an offensive shield and crowd control skill before stopping. Each spin will give Illusive an additional 0.08 defense and will give opponents a 0.1 defense deduction each lasting for 5 seconds. Can only be used if there is 3 or more Esops. [Cooldown 25 Mana/Cooldown 35 seconds]

[C] Mirage - Illusive will become immobile for 2 seconds before having the Esop create a mirror version of itself. This will give Illusive an additional 0.3 defense and attack until the mirror version erodes. If opponents attack the Mirror Illusive through melee, then it will create an AoE effect that leaves shattered glass on the ground, each giving damage as well as deducting walkspeed by 0.2. The Mirror Illusive duration will increase depending on how many Espos are there. Can only be used if there is 1 or more Espo [Consumes 35 Mana/Cooldown 30 seconds/Duration of Mirror Illusive 5 seconds + 5 each Espo]

[V] Shattered Glass - Illusive will break all of its 4 Espos, however before eroding away, Illusive will shoot 3 small Glass magic beams inside the shattered glass, each piercing through opponents and giving them a 0.1 walkspeed deduction for 2 seconds that trapped inside the skill. Then after 3 seconds of the skill, Illusive will finish off by having the 3 small Glass Magic Beams all go into the center of the shattered glass, imploding the area. Can only be used if there is 4 Espos [Consumes 40 Mana/Cooldown 40 seconds/Duration of reflect beams 3 seconds]  