Board Thread:General Discussion/@comment-29377254-20160919163320/@comment-29377254-20160920201203

TlNPOT wrote: speak no further, commander wins (be honest, you know he's going to win)

because why wouldn't a class that has a rocket stagger (that debuffs), an instant stun, a juke ability and to top it all down, being able to put down consistent defense and damage buffs have a good matchup against most classes?

tl;dr stagger at the speed of light wins

mechanic can have more defense buffs (or damage too) than commanderp but at the cost of, wait for it, mana with the low regen rate and high costs. however the defense he gets is enough to make him survive stagger and stun durations.

one thing that sets mech from the rest of the fighter class is that mech has the element of range (spectre doesn't count) while also being viable at melee (although not most of the time). lets say mech is good at aiming. attack and movement debuffs will greatly hinder commanderp (and deal good damage if mechy uses E), however don't forget about the rocket stagger.

and who knew that mech also has an instant stun? well, its delayed but it still deals stun, right? it also debuffs defense. yikes. would do a number on commanderp but only if mech still has enough mana left for armour.

mech has a good chance of winning against commander most of the time actually but only if he's pro at managing mana like if he's a businessman  or if he is robonack

tl;dr armour may beat speed-of-light stagger!? And another thing,

Commander > Kiting Classes