Board Thread:Suggestions/@comment-26960607-20180331145808

When I originally made this class, I had no idea what it was supposed to do and I still don't. It's still a really vague idea. At least I somehow made it a little better than the old one...

---

Class Concept: Chiaroscuro

Role: Fighter

Subrole: Rusher

Weapon: Darkheart (Chiaro is left handed)

Description:

Chiaroscuro is a mysterious swordfighter who uses a mix of shadows, darkness, and the night in general in combat to evade, weaken, and outlast the opponent’s defense. Chiaro is pretty troublesome to face due to being able to abuse his shadow’s tangibility to give and avoid inevitable hits, abuse his ability to blind people with darkness, and abuse the power of the night to put the pressure on opponents. Despite all this, Chiaro’s not one of the stronger, toughest, nor the fastest out there.

Base Stats: 90% Defense.

Attack Combo:

-Right Swing

-Left Swing

-Upward Swing

-Downward Swing

   (Damage: 40-60)

[GUI] Shadow Force: A Black Meter next to the Mana Bar.

<p class="MsoNormal">[Passive] Shadow Force:

<p class="MsoNormal">Chiaro uses Shadow Force while in Shadow Mode and using Shadow Abilities rather than Mana. Chiaro’s Shadow Attacks can pass through blocks and ignore them all together. In addition, Chiaro’s Shadow Attacks ignore 1% of defense for every mana he has.

<p class="MsoNormal">[E] Silhouette:

<p class="MsoNormal">Toggle E to enable Shadow Mode.

<p class="MsoNormal">Chiaro engulfs himself in his shadows, gaining intangibility that’ll allow it to phase through enemies but will have his click combo damage halved. While Chiaro cannot be affected by damage, bad effects, and crowd control, he also cannot be affected by heals, buffs, and good affects and any of them that are on him before he was in Shadow Mode will still affect him. Health Regeneration, Shadow Force Regeneration, and Stun Degenration is halted while in Shadow Mode.

<p class="MsoNormal">(Drains Shadow Force every .1 second)

<p class="MsoNormal">[Z] Shadow Strike:

<p class="MsoNormal">[Not In Shadow Mode] Chiaro sends his shadow forward to the direction of the cursor, dealing (60-110) damage along with lowering attack by 10% for 10 seconds.

<p class="MsoNormal">[Is In Shadow Mode] Chiaro dashes toward the direction of the cursor, lowering defense by 10% but only dealing (30-55) damage. If Chiaro has enveloped an enemy, that enemy moves along too. Chiaro cannot phase through anyone while engulfing an enemy.

<p class="MsoNormal">The durations of these effects don’t stack. This doesn’t reach very far.

<p class="MsoNormal">(Cost 10 Shadow Energy. 5 Second Cooldown)

<p class="MsoNormal">[X] Blackout:

<p class="MsoNormal">Point cursor at nearby enemy then press X to toggle.

<p class="MsoNormal">[Not in Shadow Mode] Chiaro sends his shadow at an enemy to engulf him/her, constantly dealing (1-3) damage (every .1 second), blinding the enemy with darkness, and lowering his/her attack by 30%. Chiaro cannot keep the enemy enveloped if the enemy moves too far away from him.

<p class="MsoNormal">[Is in Shadow Mode] Chiaro homes in and envelops the enemy himself, causing as much blindness and damage but only lowering defense by only 10%. Chiaro will end up going where the enemy goes and his click combo will only hurt that enemy.

<p class="MsoNormal">Chiaro can only keep an enemy enveloped for as long has he has enough Shadow Force to do so. The cooldown only activates when Chiaro’s stops using this move.

<p class="MsoNormal">(Drains Shadow Force every .1 second outside of Shadow Mode as being in Shadow Mode already drains it. 10 Second Cooldown)

<p class="MsoNormal">[C] Star Storm:

<p class="MsoNormal">Chiaro jumps into the air and raises his right hand high while looking up.

<p class="MsoNormal">He makes the whole map look dark, giving off the illusion that it’s night time.

<p class="MsoNormal">It starts raining (glowing) stars that come down from the sky at random directions to a targeted area, exploding upon hit. These explosions deal (25-55) damage, some stun, along with lowering speed by 10% for 10 seconds (debuff durations don’t stack). Nothing indicates where these stars will strike (except seeing a pattern on where they’re landing) but they come down at random speeds, random angles, and random times makes this move is a little unpredictable in both the good and bad way.

<p class="MsoNormal">The star storm stops after 10 seconds and when the final stars’ explosion has disappeared, the night ends.

<p class="MsoNormal">(Consumes 30 Mana. 15 Second Cooldown)

<p class="MsoNormal">[V] Lunar Moonlight:

<p class="MsoNormal">Chiaro jumps into the air and raises his right hand high while looking up.

<p class="MsoNormal">He makes the whole map look dark, giving off the illusion that it’s night time which makes it hard to see without any light. A giant (glowing) moon appears high above Chiaro which unleashes a huge powerful beam of moonlight to a targeted area, constantly dealing (1-3) damage (every .1 second) along with lowering attack by 50% while enemies are within the light.

<p class="MsoNormal">The moon stops beaming the area after 10 seconds and when it has stopped, the night ends.

<p class="MsoNormal">(Consumes 50 Mana. 30 Second Cooldown) <ac_metadata title="Class Concept: Chiaroscuro (Revamped)"> </ac_metadata>