Board Thread:Suggestions/@comment-26513974-20160119053316

Mage Class: DarkenStalk | Subrole: Fighter

Weapon Name: Blackwater Pearl [DarkenStalk wears 2 special pearls in his gloves.]

Darkenstalk is a mage, Umbra's cousin (http://strife-official.wikia.com/wiki/Thread:8175), that has the ability to use shadows to hunt for his prey. Darkenstalk's abilities allow him to control the battlefield, but leaves him vulnerable when he mispositions his spells.

Idle: DarkenStalk stands straight with his hands clasped together, like a prayer. Shadow particles will emit.

Running: DarkenStalk will float slightly above the ground, with a shadow trail in his path.

Attack animation: DarkenStalk has 2 shadow spheres floating infront of him, acting like his hands. DarkenStalk does not using his hands to attack, but uses his spheres. When he attacks, the spheres follow his motion. The distance between his hands and his floating spheres is treated as a long tether, meaning if enemies are in between them, they are still damage.

DarkenStalk swings to the right with his left, then swings back to the left. He then thrusts his right forward, while preparing his left upwards, then he slams his left down, creating a small shockwave.

ABILITIES:

Passive: Darksoul

DarkenStalk's attacks deal 2 addidtional damage per nearby enemy.

[E] - Shadow Orb (5s CD)

DarkenStalk shoots a sphere towards the cursor at a very fast speed. The first enemy hit recieves 10-15 damage and gets knocked back [maximum thrown distance is 100 studs]. The orb stays there [on the position, not the enemy] for 3 seconds, before returning to Darkenstalk. The orb deals half the damage to enemies it hits when it returns to darkenstalk, giving Darkenstalk a burst of 0.5 walkspeed for 2.5 seconds. The skill can be reactivated to retrieve the orb immediately. This can also be done when it's still in mid-air.

[Z] - Stalker Flame (25MP, 10s CD)

Causes a delayed explosion at a target location with the cursor [maximum cast distance is 20 studs]. After 0.5 seconds, black flames erupt, dealing 10 initial damage and roots enemies caught in the flame for 1 second. The flame lasts 5 seconds and deals 4 damage per second. The flame's diameter is 8 studs wide.

Shooting a shadow orb through the flame coats it with black flames, dealing the same initial damage as bonus damage to the enemy that shadow orb hits. When it hits, it will explode and conjure another stalker flame at the location it stopped. The orb does not return, but it will stay on the enemy.

If Stalker Flame is cast where a shadow orb is at, its diameter instead increases twofold and breifly pulls in enemies.

[X] - Shadow Walker (50MP, 15s CD)

For 4 seconds, Darkenstalk creates a shadow path when he walks, gaining 25% bonus walkspeed for the duration. The path will stay there and expand slightly for 4 seconds. When the duration ends, the path explodes into flames, dealing the same effect and damage as a Stalker Flame, which means Shadow orbs can also have the same effect as if thrown towards a shadow flame. The flame-path lasts 7 seconds.

[C] - Darkforce (30MP, 8s CD)

Darkenstalk pushes enemies away infront of him [maximum push cast distance is 10 studs ; maximum distance pushed is 5 studs], dealing 12-16 damage. Casting Darkforce on any flame that Darkenstalk has conjured causes the flame to extend in the direction of the push. Casting Darkforce on any existing shadow orb causes the orb to explode into a Stalker Flame in a cone, towards the direction of the push.

[V] - Creeping Death (30MP, 100s CD)

Darkenstalk creates a shadow aura beneath him [10 stud radius], causing him instanty create a path towards any existing Stalker flame or flame-path. The shadow aura allows Darkenstalk to move faster in any path or flame and will follow Darkenstalk, with him in the middle. The aura lasts 10 seconds.

Castinf Stalker Flame in this mode causes the aura to behave like Stalker Flame would.

Casting Shadow Walker causes the path to be as wide as the Shadow Aura. 