Board Thread:Suggestions/@comment-27529909-20160202214658

Role - Rusher

Subrole - Mage

Description - A balanced guardian of a forgotten temple, Sentinel is a master of melee combat. Trained to make swift work of enemies Sentinel can deal great damage in just a few slahses. Being exposed to ranged damage can lead to Sentinel's defeat.

Weapon - Cathar - Two swords joined together which can be used as a staff or seperate weapons. Model - WIP

Stats - (Weapon equiped) - Defence : 0.8 I Damage : 1.1 I Walkspeed : 0.9

{Posture} - Upon spawning Sentinel will have his Cathar in it's staff mode on his back. When walking in his staff mode Sentinel will hold Cathar in his right hand. When dual wield (using both blades in different hands) Sentinel's blades will be in his left and right hands.

Click combo - Sentinel executes 4 melee attacks. Depending on which mode Sentinel is in different attacks will be used.

{1st Click} - (Staff) - Sentinel slashes with the right blade. (Dual Wield) - Sentinel stabs forward with his left blade.

{2nd Click} - (Staff) - Sentinel slashes with the left blade. (Dual Wield) - Sentinel slashes with his left blade.

{3rd Click} - (Staff) - Sentinel stabes with his left blade. (Dual Wield) - Sentinel slashes with his right blade.

{4th Click} - (Staff) - Sentinel slashes overhead with his left blade. (Dual Wield) - Sentinel slashes both his weapons upwards.

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{NEW BAR/GUI} - Instead of a mana bar Sentinel has a balance bar. It will fill up like a normal mana bar.

(Passive) - Unity - Sentinel's balance bar will increase his walkspeed the more it goes up (25 balance = +0.05 walkspeed, 50 balance = +0.1 walkspeed etc)

{E} - Change modes - When Sentinel presses E his Cathar will turn into two blades and when pressed again it will change back into a staff.

{Z} - Heavy Strike - Sentinel slashes the opponents stomach dealing moderate damage and decreasing defence.

Balance Cost - 15

Cooldown - 10 seconds

{E,Z} - Dual Slash - Sentinel slashes both of his blades into the opponents ribcage and their pelvis dealing moderate damage and decreasing attack.

Balance Cost - 10

Cooldown - 10 seconds

{X} - Low Stab - Sentinel stabs the opponents pelvis dealing moderate damage.

Balance Cost - 15

Cooldown - 20 seconds

{E,X} - Cripple - Sentinel slashes both of the opponents shins, dealing low damage and decreases movement.

Balance Cost - 15

Cooldown - 15 seconds

{C} - Veiled Strike - Sentinel stabs his opponents torso and then slashes them, dealing high damage and decreasing defence.

Balance Cost - 20

Cooldown - 20 seconds

{E,C} - Bludgeon - Sentinel bashes the opponent's face with the hilt of his right blade and then slashes them in the torso with his left blade, dealing high damage and decreasing walkspeed.

Balance Cost - 30

Cooldown - 20 seconds

{V} - Decimation - Sentinel lifts up the opponent and stabs their torso, dealing high damage, lowering damage, walkspeed and defence

Balance Cost - 40

Cooldown - 50 seconds

{E,V} - Massacre - Sentinel slashes both of his blades in front of him for a few seconds, dealing high damage over time and decreasing walkspeed alot.

Balance Cost - 50

Cooldown - 45 seconds

By Neobluebookworm / Kactussman

Note - I will probably improve this, doing it late at night because I felt like it. I will also make a model of it. 