Board Thread:Suggestions/@comment-26506958-20151222183949

Role: Mage

Sub-role: Hexer

Dullahan is the headless warrior of the night who seeks out its foes before crushing them quickly and crippling those who survive its power. While Dullahan can deal great burst damage or damage over time, its passive will constantly exhaust its mana leaving it open to enemy attacks.

Weapon: Banshee: A sword infused with dark magic that keeps its wielder alive

Posture

-Unequipped: Dullahan will have its head in place while its right hand holds the grip of Banshee with the blade invisible

-Equipped: When equipping Banshee, Dullahan will remove its head, opening a space for dark energy to flow out of its body and into the sword, making Banshee's blade fade into existence. When idle, Dullahan will stand normally with its sword sticking into the ground. When moving, Dullahan will walk normally with its head floating above its left hand while the right arm is dragging Banshee along the ground.

Basic Attack Combo: First Dullahan chops downward with Banshee. After that, it will slash from left to right in a wide arc. Then, it will stab forward while Banshee releases dark energy, dealing 3 hits. Finally, it throws its head forward before summoning it back, dealing damage on both ways.

Passive: Death's Miasma: Any enemies in a 25 stud radius of Dullahan will take constant damage (~1 min) (every 3 seconds) as well as slight stun every time they get hit. This is in effect as long as Dullahan's head is on. This ability drains Dullahan's mana at a constant rate (1 per second). If Dullahan's mana reaches 0, it puts its head back on to regenerate mana until it reaches 30 mana. Additionally, Dullahan starts each round with 75 mana.

E: Power Seal: Dullahan puts its head back on to cancel its passive and regenerate mana.

Z: Head Shot: Dullahan sends its head flying towards a targeted location. Once the head its something, it creates a wave of dark energy that deals moderate damage (~13 min) and debuffs enemy speed by 0.1 for 15 seconds. If an enemy is targeted the head chases the enemy but can still collide with other obstacles.

Mana: 20

Cooldown: 8 seconds

X: Hell's Flail: Dullahan places its head upon an ethreal spine before swinging it around for 4 seconds. Each hit landed by the head deals moderate damage (~10 min) and lowers enemy defense by 0.05 for 20 seconds each hit. Alternatively, if the enemy is hit by the spine part, they take less damage (~7 min) and have their Damage debuffed by 0.1 for 10 seconds each hit.

Mana: 30 

Cooldown: 13 seconds

C: Shattering Requiem: Banshee's blade starts vibrating at a quick rate, creating a high-pitched sound that makes the matter around it explode. Each shard that hits deals great damage (~15 min) and lowers the speed of enemies hit by 0.1 for 10 seconds. Additionally, if an enemy withing 25 studs has more than 1.4 defense, their defense is reduced to 1.0 and they take ~5 more damage for every additional 0.1 Defense they have.

Mana: 25

Cooldown: 20 seconds

V: Night Mare: Dullahan charges energy before opening a portal and summoning its noble steed. Upon opening the portal enemies near Dullahan will be drawn in.The horse summoned will rush forward and trample any enemies in the way, instantly stunning them and dealing great damage (~20 min). After the horse tramples the foe Dullahan followsd up with an upwards slash of its own, dealing great damage (~15 min).

Mana: 50 

Cooldown: 45 seconds

Pictures: 



 