Board Thread:Suggestions/@comment-26960607-20160630042911

Message From Me:

I hope many people aren't mistaking me for posting New Concepts whenever I "Revamp" but the thing is, all of the Concepts I've improved are my old ones.

Link to Original Post: http://strife-official.wikia.com/wiki/Thread:22092

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Class Name: Sydney

Weapon: Boomerang

Attack Combo:

Right Punch,

Left Punch,

Throws Boomerang which'll stay in front of her then returns to her hand (the hitbox is in front of her and the boomerang deals multiple small hits because of it "staying in front of her" and it's still spinning. Each hit Dazes enemies for .5 Seconds),

Throws Boomerang which'll circle around her in a spiral before returning (good range and can hit more than once but isn't multi-hit. Each hit Dazes enemies for 1 Second).

(The Boomerang has a slightly higher stun rate than the punches)

(Passive) Special Aborigins: Sydney's Boomerang Throws Daze enemies as well as having a slightly higher stun rate that isn't too shabby (makes stunning easier but not quicker). Dazing is similar to stun only that they're standing still and seeing stars spinning around their head. This is not even classified as a Stun (Relentless Fighter THIS Proto!!!).

(E) Quick Toss: Sydney throws her Boomerang in front of her which then returns back into her hand. The thrown hit knocks enemies back a bit while the returning hit knocks enemies closer (they both have the same knockback however). Each hit Dazes enemies for 1 second. She cannot use do another Boomerang Throw (Abilities and 3rd & 4th Attack Combo) if the Boomerang is still flying around (she only has 1 after all). (Consumes 7 Mana)

(Z) Guided Throw: Sydney prepares to throw her Boomerang. Press Z again to Cancel this Ability (to avoid using up Mana & activating the cooldown) and Click to throw. When Sydney prepares to throw her Boomerang, the cursor can draw a line. When she throw the Boomerang, it follows the line and then returns back into her hands. This'll home in on the first enemy hit with the line before the others. This Dazes enemies for 5 Seconds. Sydney cannot perform another Boomerang Throw if the Boomerang is still flying around. (Consumes 15 Mana. 10 Second Cooldown)

(X) Instinctive Hunter: Sydney throws her Boomerang and it homes in on the nearest enemy. When it hits, the enemy gets instantly stunned (100% Guaranteed) and the Boomerang returns to Sydney. She cannot do another Boomerang Throw while the Boomerang is still flying around. (Consumes 25 Mana. 30 Second Cooldown)

(C) Charismatic Charm: Sydney's Boomerang creates a white Flash, restoring 25 Mana as well as making the Boomerang emit White Sparkles which makes the next Throw she does not any consume Mana except for Glaive Rage because she throws Glaives instead of Boomerangs with that move. This Ability cannot be performed if the Boomerang is still flying around. (Doesn't Consume Mana. 35 Second Cooldown)

(V) Glaive Rage: Sydney takes out 3 Glaives and throws them all at once. They all home in on the nearest enemies but 1 Glaive goes to 1 enemy (not 2 going to 1 or all go to 1). Each Glaive deals 10 Defense-Ignoring Damage and goes through Shields. If 2 foes are remaining on the map, 2 Glaives will hit 1 enemy. If there's only 1 remaining foe on the map, the 3 Glaives will hit that 1 enemy. This Ability cannot be performed if her Boomerang is still flying around. (Consumes 50 Mana. 45 Second Cooldown) 