Board Thread:Suggestions/@comment-28140663-20160714223703

Support Class : Frefal

Subrole : Rusher

Weapon : Weightcutter

Description : An aerial threat who can easily reduce you to a pound of mush, Frefal relies on ambushing prey and working in a pack in order to easily dismantle even the toughest of targets. Frefal benefits heavily from landing his long windup attacks, so watch out especially when he's in the air. Without landing a long windup attack, Frefal relies on working in a pack to finish off enemies.

Posture : Weightcutter floats behind Frefal, similarly to how Spectre's Phantom follows closely behind Spectre. When equipped, held in the right hand and point faced upwards with hands diagonally downwards. Overdramatic walking animation, arms swinging back and forth.

Combo : A downwards slash that has good range, followed up with a jab then kick, finished with a right-left cut. 4-6 damage, 2 stun, 1 stud of knockback, takes about 2.2 seconds to complete.

(Passive) Floaty : Jump height has been reduced by 50% but gravity decreased by 50%. Take 25% more stun and knockback is doubled.

(E) Levitate : 25% less gravity overall and 25% less gravity for every object within 2 studs while active. Drains 1 mana per second and doubles knockback and stun taken. Slightly changes some skills.

(Z) Density Ripper : Slash Weightcutter into the ground to create a large AoE that reduces ally's gravity by 12.5% for 8 seconds and enemies caught will take double stun and knockback for 2 seconds. Does around 3-5 damage, 5 stun, and 1 stud of knockback. Costs 15 mana, cooldown of 4. [During Levitate, lunges downwards, gravity is higher until you hit the ground and create an AoE that works like normal Z, but deals 18-22 raw damage, 25 stun, and debuffs to enemies last 4x longer.

(X) Gravity Warp : Slightly disorientate the flow of gravity and set gravity to 0 while forcing you towards the direction you were last moving (kinda like proto's jetpack) for 2 seconds. This also creates a large AoE that forces enemies towards the direction you're moving as well, but for 3 seconds instead, which can be helpful or not very helpful. For allies, it will give them 50% less gravity and 0.5 more speed for 2 seconds instead. Costs 20 mana, cooldown of 7.

(C) Compression Blast : Slowly charge an orb of air behind you, then after 2 seconds blast the air in front of you for a close range blast that sends enemies flying, even Siegmund can't help but get flown at least 40 studs far. When it hits, does 60 stun and staggers though can't be easily utilized due to insane knockback. Costs 25 mana, cooldown of 8. [During Levitate, instead of a CQC blast its an orb that takes 1 second to windup and makes a large radius that knocks players away like Compression Blast.]

(V) Light Saber : Imbue Weightcutter with so much compressed air that it becomes a cloudy baseball bat. After that, gain a 0.8 speed boost and make tons (5) of quick and strong hits that add 30 stun, do 12-14 raw damage, reduces speed by 0.6 for 8 seconds, and each hit increases in knockback by 5 (final hit would do 25 studs of knockback) When the air dissipates after 5 seconds of mauling people, it creates a massive AoE (radius of 30 studs) that pushes players away and adds 10 stun. Costs 50 mana, cooldown of 22. 