Board Thread:Suggestions/@comment-26485142-20150618205704

Shliem - The giant Slime of nightmares: he is a HUGE, acidic slime. capable of consuming nearly anything. Although he is low in Def compared to other bosses, upon death, he splits into 2 smaller versions of himself, and he can split up to 5 times, with 6 total sizes (1 being the biggest, 6 being the smallest), totaling to a max of 32 mini-slimes. His abilities are based upon his size. Sizes 2-1 are effected by knockback.



HP- Varies by size

Size - 6 - 600

Size - 5 - 300

Size - 4 - 200

Size - 3 - 150

Size - 2 - 125

Size - 1 - 100

Stats:

Atk: 2

Def: 1.5

Spd: 1.5

-

[Movement patterns]: Shliem moves about 1.5x the average speed of most classes, and moves about 50 studs the the general direction of the nearest player, every 5 seconds. If he runs into anything, then he will stop as if he traveled his full 50 studs. (unlike conventional slimes, Shliem doesn't jump as his form of movement.

-

[Attack Paterns] Shliems attacks patterns are based on his movement.

(Attack-1): Every 3 movements

(Attack-2): Every 4 movements

(Attack-3): Every 2 movements

(Attack-4): Activates at below 50 HP.

-

[Passive] Sludge - Sizes 1-6 - Werever Shliem goes, he always leaves a puddle of goop in his wake. If you step in the goop, it halfs your speed, and deals 2 damage every 2 seconds, untill you get out of the sludge. The size of the pool around him charges with his size.

--

[Basic Attack] Toxic body - Sizes 1-6 - Sises When Shliem touches a player, he slowly sapps thier health. (rate of about 1 per 0.5 seconds.)

[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]

[Attack - 1] Super jump - Sizes 1-6 - Shliem jumps high into the air, upon impact, he creats a small AOE explosion, dealing average damage,  and decent stun. This also creates a pool of sludge 2x as large as it would normally be for its current size. If Shliem Lands directly on a player, then it will have the effect of consume.

[][][][][][][][][][][][][][][][][]

[Attack - 2] Consume - Sizes 1-3 - Shliem Consumes all players in a small radius around him, when inside, they're trapped for 10 seconds, and are delt 1 damage per 0.5 seconds. If Shliem takes enough damage while someone is trapped, then they will be knocked out, takeing low damage. The size of Shliem changes the amount of players Shliem can hold at once (1 = 6, 2 = 4, 3 = 2).

Consume - Size 6 - Has the same effect as normal Consume, exept the mini-slimes jump onto the player, and does 1/2 the damage, but the effect also stacks, depending on how many slimes are stuck on the character (Max 3 slimes). The slimes jump off after 10 seconds normally, but can be knocked off by an ally, and, unlike normal consume, knocking the slimes off will not deal damage to the ally. This also gives a slight speed debuff.



[][][][][][][][][][][][][][][][][]

[Attack - 3] Slime Shot - Sizes 1-3 - Shliem Fires 3-1 (3 at size 1, 1 at size 3) balls of slime twards the nearest player(s), upon impact, create a small field of sludge, and if they hit a player directly, it will have the same effect as wlking in slime for 10 secs, even if they aren't in any sludge.



[][][][][][][][][][][][][][][][][][]

[Attack - 4] Burst - Sizes 1-6 - When below 50 HP, Shleim will charge for a 5 seconds, and then explode, creating a large AOE burst, dealing high damage, and a lot of stun, this has the exact same splitting effect as death, so as it may be easier the just let him explode, it would be a lot more dangerous too. The damage and stun damage of this stays the same with size, but the AOE burst will be smaller with size.

---

I figured their were enough class sugestions in here, so heres a boss. Slimes are cool. Ya.

Tell me if I should change/add anything. 