Board Thread:Suggestions/@comment-27026273-20151216100315

"The mind is very mysterious... is it not?"

Support Class: Kinesis

Subclass: Hexer

Weapon Name: Kinetic

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Description: Kinesis, a rather isolated individual that has the capability to enter opponent's minds as well as ally's mind to either help or damage their internal brain. Kinetic wields Kinetic, a circle that has 3 smaller blades that are floating, held in place with telekinesis. Kinesis is beyond helpful upon supporting allies as most of Kinesis's skill range are infinite, however due to this, Kinesis's damage if lackluster, thus being reliant on being either a ranged attacker or a camping supporter.

Posture: When spawning into the game, Kinetic will be on the left leg as a circle only, until Kinesis grabs it with the right arm and three smaller blades are materialized in front of the circle and then going into idle position. Kinesis's idle position consists of the left side of Kinesis being more forwards, whilst the right side is more backed up, while having Kinectis being held on the right arm. Kinesis's walking animation will have Kinesis have Kinetic be more behind of the torso, whilst the left arm will be slanted. Unequipping Kinetic shall result of Kinesis putting Kinetic back to the left leg.

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Standard Attack Combo: Kinesis shall first off perform a diagonal down right slash with Kinetic and then a diagonal down left slash. Afterwards, Kinesis shall do a thrust and then finish off by putting it's left arm on it's head and then release a small circular brainwave, pushing players back by a small amount.

[Passive] Telepathic - Upon using [E] on either an opponent or ally, Kinesis is able to either gain additional 0.1 defence if the person is an ally and is being damaged for 10 seconds.

If the person is an opponent, then Kinesis is able to regenerate 5 HP upon every 10 HP taken away from the opponent, as well as gain additional 0.1 attack if the opponent is getting healed of +10 HP

[E] Telepathy - With the use of the mouse locating for an opponent or ally, Kinesis shall raise it's left arm and then form small ripples of telepathy. Upon choosing the opponent or ally, the ripples will reach to them and then create a circular flash on their heads, giving the opponent or ally a permanent 0.2 attack and defence increase, whislt Kinesis shall receive a permanent 0.2 attack increase. However, the opponent or ally now has a large stun resistance deduction as well, and is liable to be used as a ranged attack dummy for Kinesis.

Kinesis is unable to overlap other curses, but is able to use Telepathy unlimited times when Kinesis wants to change the victim.

[Cooldown 10 seconds]

[Z] Psychic - This skill can only be activated once [E] has successfully been activated.

Kinesis shall put it's left arm onto the head and then swing it downward, creating a thin but bright beam towards the opponent or ally with Telepathy on. Upon reaching, either:

<p style="font-weight:normal;">- The opponent shall become immobile and then release a large shockwave at that area and then become stunned afterwards. The shockwave will give other opponent a 0.2 walkspeed and defence deduction for 10 seconds, whislt the opponent with [E] shall receive a deduction of 0.3 to all stats.

<p style="font-weight:normal;">- The ally shall become immobile and then release two shockwaves, one staggering opponents and the second healing nearby allies before becoming stunned. The first shockwave will stagger opponents and do small damage, but will give nearby allies additional 0.2 attack and defence, while the second shockwave will replenish 5 to 15 HP towards allies depending on how close they are to the ally that has [E] on them. The ally itself will not gain any buffs however.

<p style="font-weight:normal;">After using Psychic, [E] will be removed from the victim.

<p style="font-weight:normal;">[Consumes 25 Mana/Cooldown 20 seconds]

<p style="font-weight:normal;">[X] Mind break - This skill can only be activated once [E] has successfully been activated.

<p style="font-weight:normal;">Kinesis will become immobile and place it's left arm straight foward and create a mind circle, then Kinesis's left arm shall be moved aside before being slash into pieces with Kinetic. Then the pieces will vanish and then appear to the victim that has [E] on. Then the shards will either:

<p style="font-weight:normal;">- Rapidly jab the opponent into the head. doing small damage and until all the shards are gone. Afterwards, the mind circle will begin to regenerate and then explode out of the opponent's head, breaking the opponent's mind and then being able to give harm to their own team members. When their mind has broke, they shall receive additional 0.3 attack and walkspeed, but a major sacrifice of a 0.6 defence deduction, lasting until the duration of Mind Break is complete.

<p style="font-weight:normal;">- Circle around the ally and then largen and then fully go into the ally. Then the mind circle shall regenerate inside them before appearing around the ally's torso. This mind circle will now allow the ally to be able to heal allies that are near upon attacking them, whilst being able to also give a 0.02 walkspeed and defence deduction to opponents on each hit.

<p style="font-weight:normal;">After the use of Mind Break, [E] will be removed from the victim.

<p style="font-weight:normal;">[Consumes 30 Mana/Cooldown 30 seconds]

<p style="font-weight:normal;">[C] Telekinesis - This skill can only be activated once [E] has successfully been activated.

<p style="font-weight:normal;">Kinesis shall put it's left arm onto it's head, charging up telekinetic power. Afterwards, Kinesis will release the telekinetic power as a beam and fire it to the opponent or ally with [E]. When reaching them, the telekinetic beam will circle around the opponent or ally and then jab into them, only doing damage to the opponent. Then the beam will re-trace it's steps and drag either the opponent or ally to Kinesis.

<p style="font-weight:normal;">Upon reaching Kinesis, Kinesis will break them free and then either:

<p style="font-weight:normal;">- Slash the opponent 4 times and then push them away until they reach a wall.

<p style="font-weight:normal;">- Place it's left arm on the ally and then have the ally release a big aura that will heal nearby allies and Kinesis.

<p style="font-weight:normal;">After the use of Telekinesis, [E] will be remove from the victim.

<p style="font-weight:normal;">[Consumes 40 Mana/Cooldown 45 seconds]

<p style="font-weight:normal;">[V] ESP - Kinesis shall leave Kinetic and then place both arms on Kinesis's head. Then Kinesis will begin to glow and then float upwards a bit. Finally, Kinesis shall swing both arms outwards which shall have Kinesis release a massive brainwave that will go through the whole map. The brainwave will affect the opponent and ally massively:

<p style="font-weight:normal;">- Have the opponent's be stagger and gain moderate damage, however the opponent will also gain a 0.3 deduction to all stats, as well as be fully stripped away from buffs. Finally, their skill's cooldown will then be increased by an extra 10 seconds.

<p style="font-weight:normal;">- Have the ally be replenished of 20+ HP, as well as gain additional 0.2 on all of their stats. Also, if the ally has receive a buff, then the buff's duration will be increased by 5 seconds and all of the skill's that the ally has cooldown on will be shortened by 5 seconds.

<p style="font-weight:normal;">Afterwards, Kinesis shall float down onto the ground, gaining a massive 0.6 deduction to defence and attack, before regaining the stats in after 5 seconds.

<p style="font-weight:normal;">[Consumes 65 Mana/Cooldown 70 seconds] <ac_metadata title="Class Suggestion: Kinesis"> </ac_metadata>