Board Thread:Suggestions/@comment-26513974-20150807103834

Description:

Role: Fighter

Subrole: Support

Zenos is a melee/ranged hybrid who possesses huge damage from afar, and irritating defenses upfront. While Zenos is powerful at ranged, his abilities often requires the right target, to deal the maximum effect of chaos to his enemies. Meaning, damaging weaker enemies are not always best.

Weapon: Chaos Gauntlet (Left Hand, which is obviously a Gauntlet), Tetra Desolator II (Right hand, gloves)

Stats:

Damage 1.0

Defense: 1.0

Walkspeed 0.9

Attack Combo:

Attack Stance: Boxing Stance

First attack: Left Jab

Second Attack: Right hook, knocks first enemy hit back (short distance)

Third Attack: Left Hook

Fourth Attack: Right uppercut, emits an aura, knocking nearby enemies back.

Passive: Mecha Annhilitor

Dealing damage causes Zenos to gain an additional 7% defense, for 5 seconds. (Stacks 5 times)

Taking damage causes enemies to lose 10% defense for 5 seconds.

[E] - Fusion Cutter (5 Mana, 0.5s Cooldown)

Launches a bolt to cursor position, and deals damage. Enemies that take more than 3 Fusion Cutter bolts are dealt 2 additional damage each bolt, up to 10.

[Z] - Disruption Wave (25 Mana, 10s Cooldown)

Clashes both his hands together, dealing 12 damage to enemies infront of Zenos. Enemies cannot use their spells for 4 seconds afterwards.

[X] - Tectonic Charge (30 Mana, 8s Cooldown)

Targets an area. Then smashes the ground to explode chosen area, dealing 12-17 damage to enemies caught inside and gets knocked back.

Target Radius - 15 studs

Target Range (Maximum) - 50 studs.

[C] - C-10 Charge (10 Mana, 4s Cooldown)

Throws a left/right hook forward (boxing hook, duh), then plants a charge at the target enemy. Multiple charges can planted at an enemy, maximum 3. Other targets can be planted on as well. Attack charged enemy with Disruption Wave detonates the charges to explode, dealing 7 damage each explosion. Steals 5% defense each charge. Charges last 90 seconds. Enemies can remove it by activating a damaging spell at Zenos, but lets him steal 5% movement speed each charge for 4 seconds.

Charges caught in other charge explosion radius will explode as well, causing a chain reaction.

[R] - Adrenaline Inhaler (70s Cooldown)

For 20 seconds, each of Zenos basic attack becomes a full combo of basic attacks at 2x execution speed.

Spells also cost 25% lesser and have 30% lesser cooldown. 