Board Thread:Suggestions/@comment-27230067-20160614180018

These are just ideas to make Siev more balanced, and not to rely on its E moves for damage as much just because they ignore defense.

Normal Sievert mode has much faster cooldowns. (+)

Glorious Mutation Sievert has slightly longer cooldowns. (-)

Little Boy does slightly more damage (+)

Bulldozer does less damage, but staggers the enemy (+/-)

Smelter Reel does more damage, but hits less often (+/-)

Fat Mans distance lowered (-)

Saw Scrape raises defense briefly (+)

Rubber burn creates a field of particles with the wheel that does less damage, instead of a straight line of particles that does alot of damage. (+/-)

Meltdown does slightly less damage, and has a smaller radius, but homes in on the enemy making it harder to didge. (+/-) 