Board Thread:Suggestions/@comment-27509141-20160509014546

Upon beating the boss, the player will unlock the class Wildfire.

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Backstory: Hades has come back as the embodiment of the burning vengeance of fire. Furious about his defeat against a mere mortal who bested him in his own land, he resurrected himself and has set out to kill the mortal, as well as destroy everything that was to commemorate his nemesis. Forgetting that he is still bound to his own land, Hades now stays in what used to be his home.

Map he will reside in: Hades' Broken Land



Hades is like your typical Siegmund boss fight, except for the fact that this guy is devastating at both ranged AND melee fights, however Hades is much slower, and due to his burning hate, he will always deal a ton more damage but at the cost of a ton of defense. Hades also has a lot more attacks to hit you with.

Players are given a 20 second grace period before Hades spawns in on the empty pedestal at the middle of the map. He will arrive in an abrupt explosion, instantly dealing damage and doing high knockback to those who get hit by it. Players are then given 20 minutes to kill him. They can respawn back into the fight during this time if they do die. To defeat Hades, just go and shoot him with your bullets, hack him away with your melee weapons, or.....snowballs.....yea....

STATS

[Health] - (Formula is Health = 1000 + 150 per player)

[Defense] - 1

[Attack] - 6

[Speed] - 0.7

Hades has quite a few attacks that will suit him during battle. However, although strong, he is pretty slow, and his abilities require a bit of time before it can be used again.

SKILLS - Each ability will have different stun values depending on the force of the ability.

Firebolt - The most typical form of ranged attack. Hades will throw 10 fireballs towards far-away players while standing still. Each fireball damges enemies and reduces their movement by 0.05 for 3 seconds. Debuff stacks. Cooldown of 5 seconds.

Heated Combo - The most typical form of melee attack. Hades will stand still and deliver 4 punches onto the ground at a nearby player, dealing damage to anyone hit, as well reducing the enemy's defense by 0.05 for 3 seconds. Debuff stacks. Cooldown of 7 seconds.

Tectonic Break - Hades will stand still and charge up a stomp for 0.2 seconds. They will then stomp the ground, creating a huge shockwave that staggers enemies, as well as creating 5 fissures in a star pattern that deals damage and reduces enemy movement by 0.3 for 2 seconds. After 1.5 seconds, the fissures explode, dealing additional damage as well as reducing enemy defense by 0.2 for 3 seconds. Cooldown of 20 seconds. Debuff stacks.

Orbital Magma - Hades will call down 3 orbital strikes for each player alive on the battlefield. A red 15 stud indicator will appear on the floor by the players, and after 1.5 seconds, the area explodes, dealing damage as well as reducing defense and movement by 0.1 for 3 seconds. Debuff stacks. Cooldown of 15 seconds.

Pillar of Flame - Hades will summon 6 flame pillars that are placed at specific points in the map. Enemies standing near the pillars take damage every 2 seconds, as well as having their movement and defense reduced by 0.2 until they get out of the pillar's range. These pillars last for 10 seconds before they dissapear. Debuffs do NOT stack. Cooldown of 25 seconds.

Sun Bomb - Hades will stand still and create a ball of pure fire with hands before throwing it towards a player. The bomb explodes on impact, dealing damage and staggering the player hit. The bomb then splits into 5 smaller bombs, which then also explode on impact. The main bomb has an impact radius of 10 studs, and the smaller bombs have impact radius of 5 studs. Reduces movement and defense by .3 for 5 seconds. Debuffs do NOT stack. Cooldown of 22 seconds.

Erupting Geysers - Hades most dangerous attack. Hades will punch the ground and create several geysers around the map, 1 for each player. The geysers will continously erupt every second, firing out 4 balls of molten magma that arc towards nearby players. The balls impact radius is 10 studs, and it will reduce movement, defense, AND damage by .05 for 3 seconds. Debuffs stack, geysers last for 5 seconds. Cooldown of 30 seconds. 