Board Thread:Suggestions/@comment-27346086-20160410150814

Thank you for everyone who informed me on how to correctly set up a class, here's the updated version.


 * Info about what tabun is: Tabun is a nerve agent, its a warfare toxin that can cause paralysis, its clear if pure and somewhat brown/amber if not pure, if heated it can become vapor. (Search up about it if curious about extra information, or use this link that I did - http://www.bt.cdc.gov/agent/tabun/basics/facts.asp)**


 * Class Name:** Sthenos

(I wonder what a mad scientist would modify himself with...)


 * Weapon Name:** Hypotabun


 * Main:** Support Class


 * Sub:** Fighter Class


 * Bar:** Mana(100) Tabun(100)


 * Stats:** 1 Damage, 1 Speed, 0.9 Defense (Equipped)


 * General Idea:** Sthenos is like no other casual mad scientist, he's able to control the Tabun nerve agent to his will, with this uneasy power he can modify himself while giving odd side effects to others. Sthenos is good against speed based wielders, or close combat wielders, inclining on how he can catch up with speed, and deal greats amount of damage. While Sthenos is good at this he's also bad at fighting shield based wielders, as they can easily block one of Sthenos' precise hits, and ruin the rhythm, let's also not forget his lack of defense. Sthenos is also quite a greedy support class, he only has one attack that will buff others. Stingy right?


 * Weapon Design:** Holds a test tube on one hand full of purified tabun liquid which means it's clear, while holding a syringe sword on the other hand, the syringe will contain a vaporized tabun liquid, the syringe has a running sci-fi like mechanism that produces heat inside of it, and if tabun is exposed to heat it becomes a vapor.


 * 1st Combo:** Sthenos pokes in front of him with the syringes needle.


 * 2nd Combo:** Sthenos slices horizontally with the syringe.


 * 3rd Combo:** Sthenos slices downwards with the syringe.


 * 4th Combo:** Sthenos injects himself quickly giving himself a small damage buff of 0.1 that goes away after 3 seconds.


 * Passive[Impure]:** As your health decreases the tabun becomes less pure, when tabun becomes less pure it turns into more of a light brown/amber like color, your damage will increase by 0.1 at every 40 damage mark, for ex. 80 hp - 1.1 Dmg, 40 hp - 1.2 Dmg. But if you regain health above a mark you've already gone down to, the effect goes away and may be regained when you lose health again.


 * E[Antidote]:** If this is used, you will begin to chug down the tabun in your test tube, you may dis-activate this during the process, this slowly drains your tabun bar. The more you chug the more damage buffs you will receive (Every 3 seconds = 0.1 damage) tabun decreases at a 3 second ratio for 15 tabun so 3 seconds = 15 tabun, and after every chug you lose an additional 30 tabun, if you chug too much for ex 55+ in one chug you will have a penalty that causes you to be paralyzed for 5 seconds, and your tabun bar will automatically hit 0. Drink responsibly.

To simplify it, you will receive 0.3 damage in 9 seconds every chug if you stop chugging at 45 tabun, with a cost of 75 tabun in total.


 * Z[Flummox]:** Sthenos will begin to slice with the syringe in X's 3 times causing 8 damage every hit, during this your speed is increased by 0.1 until you lunge, then you lunge forward with the needle of the syringe pointed forward, if the last step is landed the opponent will be paralyzed for 5 seconds and right after they will have opposite controls making them move backwards when trying to go forward for 5 more seconds. This is results of confusion/paralysis from the tabun that was injected, the lunge does not deal damage.

[30 Mana]

[30 Second Cool-down]


 * X[Inoculation]:** You will stab the syringe into the ground injecting tabun, amber colored tabun droplets will be shot out of the ground upwards around you, buffing you with 0.1 speed, also causing a max of 5 hits with 5 damage each to anyone hit by it while pushing them away a slight bit after the attack.

[20 Mana]

[20 Second Cool-down]


 * C[Potent]:** Sthenos injects himself repeatedly 2 times in the stomach getting 0.1 speed buffs every injection, if an opponent is hit by the syringe as Sthenos injects himself they will receive 10-15 damage every hit and their stun bar will increase a quarter every hit.

or

Sthenos throws his syringe at a 15 stud range forward quickly causing 15 damage and increasing stun bar by a quarter to the opponent if landed, as the syringe then turns right around and rapidly injects itself into your body giving you a 0.2 speed buff, if it's not landed you will just throw it then it will go back around and dart into your torso giving you 0.2 speed, after this you take out the syringe from your torso and go back to normal stance.

[25 Mana]

[25 Second Cool-down]


 * V[Torpid]:** Sthenos takes an overdose of tabun by injecting himself and drinking the tabun in the test tube at the same time causing him to be mentally inactive and the tabun takes over, right after this happens you gain a speed buff of 0.2 as your body gets outlined in an amber like shadow that's 0.5 times bigger than your regular body, and the floor under you will ooze tabun vapor at a 10 studs range around you, your syringe and test tube will be floating next to you on opposite ends floating and revolving in 360's. The vapor will follow you as you can run at people, best used after inoculation and potent giving you max speed. Your syringe will begin to inject forward at anyone who's at a 5 stud range of you automatically at a 3 second ratio with 10 damage every hit while the vapor increases their stun bar by a quarter every 3 seconds. This attack lasts for 10 seconds when it's completely activated.

[50 Mana]

[50 Tabun]

[60 Second Cool-down] 