Board Thread:Suggestions/@comment-26960607-20160617131306

 Class Name: Blank

 Role: Rusher

 Subrole: Hexer

 Weapon: Saber (It's just a fuschia light saber)

 Blank is someone with a mysterious energy only he can manipulate (this energy is sort of, psychic fuschia or something). He also is armed with a light saber. Most of the time, he uses this energy to give himself high mobility rather than killing capability. Blank can get in and out of fights whenever he wants to. He has a very unique Passive no other Class has ever seen before!!! And can also help himself regain mana quicker and it also works for his allies that are nearby. Blank can also charge up energy to perform very powerful fighting attacks but these usually come with higher mana costs and an even longer cooldown. Blank’s mobility has its limits and all the powerful stuff cannot be used whenever you want to anytime, anywhere.

 Stats: 1 Attack. 1 Defense. .9 Speed.

 Attack Combo: Right Swing, Left Swing, throws light saber forward then it returns like a boomerang (hits twice. Both hits are strong), turns light saber into a dual light saber and throws it again and returns like a boomerang obviously (Deals multiple weaker hits).

 (Passive) Nothingness: This Passive does absolutely nothing. It has no effect. Doesn’t do anything good and it doesn’t do anything bad. It’s like Blank has no Passive at all.

 (E) Charge-Up: Saber charges up, gaining loads of energy. He regains mana with this and it’ll also help regenerate mana to his allies that are nearby. Since it has to be held, stop holding E to stop charging. While Charging, he cannot move. Using another one of his abilities while charging (holding E) will make Blank use a different ability. (Obviously won’t consume mana)

 (Normal Z) Energy Dash: Blank dashes forward and it’s boosted with mysterious energy. This dash goes through enemies and lowers their attack by .2 for 5 seconds but Blank’s Speed is lowered by .1 for 10 seconds. (Consumes 10 mana. 5 second cooldown)

 (Charged Z) Mega Rush: Blank dashes forward covering 2x more distance but will stop upon hitting 1 enemy. The enemy hit gets staggered and their speed lowered by .2 for 7.5 seconds. (Consumes 20 mana. 17.5 second cooldown)

 (Normal X) Super Jump: Blank charges up then jumps forward and performs a flip (Similarly to Rosalina’s Up Special in SSB4). There’s a shockwave when Blank Jumps which knocks enemies back a bit and lowers their speed by .2 for 5 seconds. There’s also a shockwave when Blank lands and it also lowers speed by .2 for 5 seconds but deals way less knockback. This jump can be cancelled if Blank clicked or an enemy hit. (Consumes 25 mana. 17.5 second cooldown)

 (Charged X) Air Boost: Blank jumps up performing a kick then kicks forward with both legs. He gets boosted forward as if he was flying. Enemies hit by this have their attack and speed lowered by .2 for 6.25 seconds. (Consumes 37 mana. 22.5 second cooldown)

 (Normal C) Power Board: Blank makes a board made of mysterious energy appear below him and performs repeated inward heel flip tricks before going forward non-stop (like he’s snowboarding). While riding, he moves really quick because his speed is on this board is improved by .35 and the direction where he’s going can be controlled. If Blank hits an enemy, the board explodes (the explosion is small). The enemy gets stunned with their defense lowered by .375 for 5 seconds. When the board explodes, Blank jumps to avoid getting hit but his attack gets lowered by .25 for 7.5 seconds. To stop riding this. (Consumes 1 mana per second. A 10 second cooldown is triggered when Blank stops riding)

 (Charged C) Forced Beginning: Blank does the usual thing like the Power Board but performs a laser flip while dashing forward instead. This dash staggers enemies hit and lowers their speed by .2 for 5 seconds. The usual Power Board Ride carries on after the dash. (This Dash consumes 15 mana. Refer to the mana consumption for Power Board afterwards but the cooldown is increased by 5 seconds)

<p class="MsoNormal"> (Normal V) Mysterious Surge: Blank jumps raising 1 hand in the air. That hand has energy in it. He slams that energy into the ground. Nearby enemies get stunned 100% guaranteed. Doesn’t have much power however. (Consumes 37 mana. 45 second cooldown)

<p class="MsoNormal"> (Charged V) Warper Shockwave: Blank jumps raising 1 fist in the air and gets teleported to a targeted destination. Upon getting teleported to the spot, the fist has energy on it and he smashes that fist into the ground, causing a shockwave that stuns enemies 100% guaranteed. Has lots of power in it. (Consumes 50 mana. 60 second cooldown) <ac_metadata title="Class Concept: Blank (No this post is not empty XD)"> </ac_metadata>