Board Thread:New on Strife! Official Wiki/@comment-29377254-20170113005341/@comment-29420052-20170127160621

A Mexican Llama wrote: Goldenstein64 wrote: Just read Obsidian guide:

Obsidian has a small advantage over classes as slow as him, ex. Omega, 100 blood Ichor, z+x+c Mech

Obsidian has a major advantage when players are within his obelisk's range, as z,x, and v can all easily hit the opponent as well as the obelisks creating a passive 45% difference in defense due to buffs/debuffs.

'''If camping is your game, 3 obelisks and continuous z will result in mana being preserved ~100. Overall, 3 obelisks might be all you need to sacrifice 25% less area for approximately 30-40% more mana in your control (because of z & v). Smart players would already be out of your obelisks (if they have range), and try to bait/snare you out of the obelisks, making a fourth obelisk seem kinda useless compared to mana saved.'''

Energy Ball takes 5 mana for each ball, while Obelisk Hop takes 10 mana for each teleport. Each obelisk takes 10 mana, Fissure takes 25 mana and Reinforce takes 30.

If you have/have not noticed, some of these are already stated in the guide, but they have to be emphasized, as they are important in the metagame of an obsidian. Thanks for the comment.

Yes, most of what you've said are in the guide.

Obsidian's playstyle depends on how you'll defeat your opponent, sometimes it doesn't always go your way. Even Tanky classes like the ones you've mentioned can seriously deliver a punch to Obsidian, if you think about their abilities, you'll realize its a slight problem. Overall, that doesn't mean they will ALWAYS defeat Obsidian, because Obsidian can return the favor with it's powerful debuffs. This is what I mean when Obsidian has a 50/50 chance against other classes.

Great strategy you implemented there, and I totally agree, 3 Obelisks are usually enough. The last one can be conserved for an ability like Fissure, or for other different situations. Not to mention, spacing is VERY important, Obsidian needs to cover up an area for himself. Like his little fortress that traps the enemy inside.

And yeah, how much mana you'll waste with every ability you consume so you can be cautious. Most of the mana info are discovered in-game, these guides are to help those who use the class, but want to become even better at it. HOLY KRAP IS THIS LOGICAL CONVERSATION?!

this is a truly rare moment on the internet...