Board Thread:Suggestions/@comment-27026273-20170409042025

''“Requiem, was once owned by the soul of a paladin, swore to defeat daemons and was ultimately found to be fatally wounded in the battleground against the daemons. Locked within the utter chaos of the battle, the paladin was left to perish alone, ignored.''

Until a daemon, also fatally wounded, started struggling towards that paladin.

The daemon, incapable of living on its current body, started to infest the paladin's body, and drive its mind to insanity.

*With the daemon, fully inside the paladin, the fatal wounds diminished, but now a curse lays upon that paladin, their conflicting emotions and wills causing the body to lose control and destroyed both sides with their combined power.

''The paladin was horrified, after witnessing the look of the field, that was once the battlefield but now a crater. It felt disgusted and trembled, as the other side of it was merely happy to still be alive, the daemon’s side.''

Now half human, half daemon, the paladin could no longer think of returning back to its home, and now travels across the land in hopes of ridding of this curse.”

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Tank Class: Requiem

Subclass: Hexer

Weapon Name: Demenx

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Description: Requiem, a monster. Its two forms contradict each of their playstyle, causing Requiem to be unique in a way. Paladin Requiem, is reliant towards being a bulky shield that supports others and itself into making them into tanks as well, whilst Daemon Requiem is heavily reliant towards quickly killing or debuffing the opponent into nothing but a piece of scrap. Due to this, Requiem has many weaknesses, from staggering, high DPS, stunning and such, especially in Daemon Form.

Weapon Description: Demenx has 2 forms

Paladin Demenx is a Great Sword that is imbued with pure arcane, being its main color of white, gold and platinum with a hint of tainted red. It has a silver sphere in the middle of the hilt.

Daemon Demenx is dual wielding swords which is literally the Paladin Demenx split into two. Turning its color into black, red and twilight purple. The sphere that was on Paladin Demenx has turned into a lamb horn on both Demenx’s

Standard Attack Combo:

Paladin Requiem  – Paladin Requiem will do 4 consecutive combos:

1. Start off with slash slightly diagonal left,

2. Proceed with another slash diagonally right,

3. Follow up with a vertical slash downwards

4. Finish with a charging thrust that deducts 5% defence for 4 seconds.

Daemon Requiem - Daemon Requiem will do 4 consecutive combos:

1. First off, slash diagonally down left with the Right Demenx,

2. Then slash diagonally down right with the Left Demenx.

3. Afterwards, thrust both Demenx’s to the torso of the opponent

4. Finish with a swing of both Demenx's outwards to make a circle shaped slash.

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[Passive] Self Containment -

Paladin Requiem will gain 20% extra defense on its base stat, but a 20% attack decrease on its base attack

[80% Attack/120% Defense/90% Movement]


 * Additionally, Paladin Requiem will also be able to receive 20 HP heal on every hit it tanks that’s under 10 damage.

Daemon Requiem will convert Paladin Requiem’s base attack and removes all buffs that was given to Paladin Requiem, to change its stats with additional 30% to base movement and 10% to default attack.

[110% Attack/100% Defense/120% Movement]


 * Daemon Requiem will also be able to steal a permanent 0.5% attack when attacking the opponent, which resets when changing forms.

[E] Form Change -  Always starting with Paladin Requiem, it will lose control of its own body, thus changing into Daemon Requiem, while changing the Demenx into dual swords. Using [Form Change] again will change it back to Paladin Requiem.

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Paladin Requiem

[Z] Purify - Requiem stabs the Demenx onto the ground and will emit a shining flash 3 times that will give Requiem additional 6% defense while deducting opponents defense by 3.5% per shine, each lasting for a max duration of 6 seconds.


 * Requiem will also have stagger resistance lasting for 3 seconds on every flash, making it a 9 second maximum duration.

[Consumes 20 Mana/Cooldown 25 seconds]

[X] Ascendance -  Requiem will slam Demenx the ground, causing purification arcane that creates a healing shockwave for allies and Requiem that are within range, healing 10 HP.


 * This will also give additional 20% defense to allies for 5 seconds


 * It will give a 10% defense and attack deduction for opponents for 7 seconds.


 * The shockwave will also stagger opponents that are within range.

[Consumes 35 Mana/Cooldown 30 seconds]

[C] Vanquish - Requiem will fly upwards and then skyrocket down to the ground, crevasses the ground and impacting it with immense force, causing a purification arcane spell to be unleashed and explode with holy arcane.


 * Each opponent that is damaged within the explosion will give Requiem and any ally that’s in the arcane spell additional 5% defense


 * Additionally, the number of opponents will also cause additional heal over time rate.

[2 opponents = 3 HP per sec]

[Consumes 40 Mana/Cooldown 35 seconds]

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Daemon Requiem

[Z] Taint - Requiem will stab both Demenx’s into the ground, each creating a large circular AoE of black ooze leaking out. Requiem will then reclaim the Demenx’s while the black ooze will stay for a fixed duration


 * Opponents that tread on the ooze will be damaged every second they stay in the ooze, and will gain a 0.5% movement deduction per sec if they continue to stay within the AoE ooze.


 * The black ooze will erode after 10 seconds of when it was used.

[Consumes 15 Mana/Cooldown 13 seconds]

[X] Submission - Requiem will thrust forwards with one of the Demenx into the opponent, following up with one slash from the other Demenx. Afterwards, Requiem will do a X slash that pierces through the opponent, counts as 2 hits.


 * Each slash will cause a 10% defense deduction for 5 seconds

[Consumes 20 Mana/Cooldown 17 seconds]

[C] Infest - Requiem will aim for a target. Once found, Requiem will throw one of the Demenx to the torso of the opponent. Then Requiem will become immobile and lift the other Demenx, which will cause the Demenx in the opponent to drain mana off them.


 * Requiem will also steal 2% attack per 10 mana, permanent unless [Form Change] is used


 * Will steal a maximum of 50 mana, 10 mana every 3 seconds.


 * Can be cancelled if pressing [Infest] again.


 * Requiem is completely vulnerable when immobile, whilst also not gaining any visual effects that Requiem is getting damaged, causing them to look at their health bar to see if they’re being attacked.

[Consumes 5 Mana/Cooldown 60 seconds]

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Paladin and Daemon Requiem

[V] Binded Souls - Requiem will focus and combine both Paladin and Daemon into one. After 5 seconds of charging, Requiem will then unleash both his forms at once. Showing a visual appearance.


 * Requiem gains additional 20% attack and movement if used on Daemon Form and will emit a dark red aura.


 * Requiem gains 35% defense if used on Paladin Form and will emit a radiant white shine.


 * Requiem cannot use skills while in this form but can still use Standard Attack Combo


 * However, Requiem’s Standard Attack Combo gains a new feature while in [Binded Souls].


 * Daemon Demenx will unleash blade waves that will pierce through opponents, whilst deducting their defence by 2% per slash for 5 seconds.


 * Paladin Demenx will release a purification wave when hitting an opponent that will heal Requiem and allies near the wave by 2 HP while gaining 5% defense per wave for 7 seconds.


 * [Binding Souls] will finish with a shockwave that will push opponents back, while causing Requiem to severely lose 70% defense on Daemon Requiem or 70% attack and movement on Paladin Requiem for 15 seconds.

[Consumes 80 Mana/Cooldown 70 seconds/Duration of Binding Souls 10 seconds] 