Board Thread:Suggestions/@comment-26960607-20161015073027

Message From Me:

This Mushroom Class ain't one of them "Fast & Deadly" Kinds. Even if you check the Original Post.

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Class Name: Chanterelle

Role: Hexer

Subrole: Fighter

Weapon: Épée Légère [Translates to “Lightweight Sword”. It’s a 15th Century Style Longsword but it looks like it could be handled with only 1 hand. It's lightweight after all (oh and uh, the Cross Guard is Golden Yellow)]

Description: A Hexer named after an Edible Mushroom. Despite not being a Dangerous Rusher, Chanterelle is not to be underestimated. She can’t really poison but she possesses lots of Debuffs, Effects, & Ailments or is it that most (or all) of them are being done by that Mushroom Companion that follows her. Chanterelle mostly has More Utility than Offense so she heavily relies on her (Mushroom Companion’s) Hexing Capabilities to win. If that doesn’t do the job, then better off saying “Adieu”.

Posture: Chanterelle holds the sword with 1 Hand while equipped.

Attack Combo:

Right Swing,

Left Swing,

Overhead (Only does this with 1 hand),

Thrusts her sword forward and stabs (with 1 hand as if she's using a Rapier).

[This combo is super quick to perform (no delays but there is a bit of ending delay at the 4th Attack Combo) as if Chanterelle was fencing but the damage this deals is super weak (6-9)]

(Passive) Applied Fencer: Chanterelle’s Attack Combo phases through Shields so even if enemies are Shielding & Invincibility Frames, they’ll be hurt regardless. Same applies to Moves that activate upon getting hit (such as Counters). Yeah, this Passive makes Chanterelle able to hurt enemies but each swing that hits will make her consume a bit of mana (around 3-5. The Mana Consumption is NOT based on how many people she’ll hit with 1 Swing). Since it “phases”, it doesn’t really make any sort of contact that’ll cause the Enemy to Stop Shielding or anything.

<p class="MsoNormal">   (E) Companion Mushroom: There’s this Big White Mushroom (it’s height is reaches the Knees) with legs (more like Stubby Kirby Feet) that follows Chanterelle wherever she goes and it’s right behind her all. This "Companion Mushroom" performs ALL of Chanterelle's Abilities except for the Ultimate so they can still be performed even if Chanterelle is Immobilized (Stunned, Staggered, etc). When this move is used, Chanterelle lets the Mushroom wander around. While it’s moving Around, Chanterelle stands still leaving herself open to get hit. At least she doesn’t change her own stats while remaining stationary (NO Stat Changes here unlike Spectre’s Phantom Mode). The Mushroom can’t really perform the V Move nor does it have an Attack Combo of it’s own. Press E again to make the Mushroom go back to Chanterelle (by making it jump up and go back into the ground with the cap pointing down to it then going back up, having it be near to Chanterelle again). (Doesn’t consume Any Mana)

<p class="MsoNormal">(Z) Shroom Bop: Chanterelle sends the Companion Mushroom in front of her. It puts it's cap in front of if it and does a short hop, sending itself forward like it performed a charging head bash. This only hits 1 enemy however. That enemy hit takes damage (8-11), gets knocked back, and applies a .2 Speed Debuff for 10 Seconds. If it hits a Shielding Enemy, it’ll break their Shield, causing them to get hurt by the Move along with having their Defense lowered by .1 for 5 Seconds. If timed properly, it can cancel Moves & Attacks.

<p class="MsoNormal">If the Mushroom Companion is wandering around (E is activated), it’ll go at the direction it’s Looking at (or wherever the Cursor is pointing at) or something.

<p class="MsoNormal">(Consumes 10 Mana. 5 Second Cooldown)

<p class="MsoNormal">(X) Spore Trip: Chanterelle covers her mouth (with her right hand) and The Companion Mushrooms spreads out Rainbow Spores in an AoE. Enemies hit take somewhat weak damage (6-10) from this but for 10 Seconds, they suffer from "Ludicrous Phantasmagoria" along with a .3 Attack Debuff & .1 Speed Debuff. Ludicrous Phantasmagoria by the way, covers the Stat GUIs, Health Bar, Ability GUIs, Mana GUIs, & Stun Bar with Acid Trip Effects (Or just in so many colors), not making them unable to be seen. (Consumes 25 Mana. 15 Second Cooldown)

<p class="MsoNormal">(C) Chocolate Truffles: The Companion Mushroom scatters Brown Spores into the ground, which grow into Tasty Chocolate Truffles (that are literally shaped like Mushrooms) which grow and pop out of the ground but it takes 1 Second. This restores 10 Health & 25 Mana to Chanterelle herself and her allies. Enemies who eat this however, take a random amount of Defense-Ignoring Damage (1-10) as well as losing 25 Mana (unreliable damage here cuz it's RNG). This Ability's Wind Up is only like .5 Seconds anyway (super short). (Doesn't Consume Mana. 15 Second Cooldown)

<p class="MsoNormal">(C) Chocolate Truffles: The Companion Mushroom scatters Brown Spores into the ground, which grow into Tasty Chocolate Truffles (that literally look like Mushrooms) that pop out of the ground but it takes 1 Second. This restores 10 Health & 25 Mana to Chanterelle herself and her allies. Enemies who eat this however, take a random amount of Defense-Ignoring Damage (1-10) as well as losing 25 Mana. (Doesn't Consume Mana. 15 Second Cooldown)

<p class="MsoNormal">(V) Champignon Géant: At a targeted area (where the cursor is pointing at), a mushroom grows to a very big size, so huge that it explodes like a nuke (-insert obvious mushroom explosion here-). The mushroom takes a bit to grow however (like 3 seconds or something). This huge explosion (size of a Section of Crossroads) deals a lot of damage (23-33), has a ridiculously high stun rate (75-125), and Staggers enemies (if it doesn’t stun them). For 10 Seconds, the enemies are affected by “T.O.R.N. Syndrome” along with a .2 Defense Debuff & .4 Speed Debuff. T.O.R.N. stands for “Trip-Off Reality Neural Syndrome” which makes the enemies’ screen very hazy. They can still see but it’s like an acid trip for their perception. They can’t really see enemies on the screen too well as they end up blending into the Trippy Surroundings. It’s hard to indentify who is who. Anyone can hit anyone during that state (regardless if they're on the same team or not). (Consumes 50 Mana. 55 Second Cooldown) <ac_metadata title="Class Concept: Chanterelle (Revamped)"> </ac_metadata>