Board Thread:Suggestions/@comment-27026273-20160325113705

'"You ready to freaking party brah?!?!" '

Hexer Class: Rave

Subclass: Fighter

Weapon Name: LED

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Description: Rave is a radical freshtastic individual that would party all night if it could. It uses the power of up-beat music and radical seizure lights to defeat opponents or have the freshest time. Rave is able to able to cancel their skills to be replaced with its own. However, Rave is rather difficult as most of its skills require a long immobile start off, leaving Rave vulnerable when using skills. This is countered though, as Rave's mana intake and cooldowns are short.

Weapon Description: Rave wields LED, four spotlights, each releasing a different color at random occasions. Rave also wields two speakers on each shoulder, being able to boombox the radical music there is to be.

Posture: When spawning, Rave will only have the Speakers be on its shoulders, until equipping, where the LED's will spawn by spinning constant in the air before going into idle position. Rave's idle pose consists of having the LED hover above it, releasing random colors of light, while the arms are carefree, having the speakers behind the arms be fixed in place. Walking will cause the LED to still hover above Rave, while the speakers are still fixed. Unequipping will cause LED to dissolve into thin air.

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Standard Attack Combo: Rave shall swing its left arm forwards, having on of the LED swing downwards as well, then Rave shall swing its right arm to the left, having another LED be swung the same direction. Afterwards, Rave shall spin around, having all LED spin with Rave. Finally Rave shall activate its boombox and make a small soundwave, lightly pushing opponents back.

[Passive] Party All Night - Rave is able to elongate opponent's cooldowns by each soundwave it releases depending on how strong the sound wave is:

- 1-10 Damage = 0.1 to 0.5 seconds

- 11-20 Damage = 0.6 to 1 second

- 21-30 Damage = 1.1 to 2 seconds

- V = 10 seconds

These cannot be stacked

Additionally, Rave is incapable of moving when using skills.

[E] Testing - Rave shall test its equipment before being able to perform by clasping both hands together and then swinging them to the opposite direction, causing LED to spin around Rave, going downwards along the way, before reaching back up once hitting the ground. Once hitting the ground, Rave gains additional 0.2 walkspeed and attack for 10 seconds, however Rave is unable to use skills for 3 seconds after using [E]

[Z] Neon Beats - Rave becomes immobile for 1.5 seconds before playing a soundtrack on its boombox, emitting out from the two speakers. This causes the speakers to unleash bass beats of color in the form of soundwaves from the maximum of 10 bass beats if held, each beat deduction opponent's attack and walkspeed by 0.05 each wave for 5 seconds while doing small damage, pushing them back slightly.

[Consumes 5 Mana/Cooldown 20 seconds/Additional 2 Mana Per Wave aka 25 Mana if used all]

[X] Radical Mixtape - Rave becomes immobile for 2 seconds and then Rave will cause LED to line straight, two on each side. Afterwards, Rave shall point forwards, having the LED to emit a red/yellow/orange light, producing four blazing beams that's coming out of the LED. Opponents that are hit by the blaze shall receive a deduction of 0.2 walkspeed and defense for 10 seconds and shall receive small but constant damage when getting hit. After 3 seconds of the beams, LED shall return back to its rightful position, ending the skill.

[Consumes 15 Mana/Cooldown 25 seconds]

[C] Get Fresh - Rave shall stay immobile for 3 seconds, and then have all 4 LED's go onto Rave, having Rave begin to become fresh, meaning that Rave begins to emit out rainbow dust and the boombox begins to cover itself with rainbow. After 2 seconds of being bathed by the LED, Rave shall unleash a fresh circular soundwave that will push opponents back greatly, while still lingering the freshness, meaning that Rave's standard attack combo becomes buffed, having the speaker's boombox waves to unleash fresh waves instead that deduct opponent's walkspeed and defense by 0.1 on each wave for 5 seconds.

[Consumes 25 Mana/Cooldown 30 seconds/Duration of Fresh 10 seconds]

[V] Party Hard - Rave shall become immobile, however it will start to have materialize a square field of random color and perform with LED. Opponents that are within the square shall be unable to move, as well as skills will be cancelled if used within the field. Finally, Rave shall finish off by raising its right arm up, causing each square's color to jolt upwards, forming constant damaging columns of color, before dissipating to nothingness

[Consumes 30 Mana/Cooldown 35 Seconds/Duration of Square Tiles 5 seconds] 