Board Thread:Suggestions/@comment-28178284-20160410180824

Class Idea - Rifleman

Hexer Class - Rifleman

Sub-Class Role - Mage

Weapon Name -   [Dead Eye]

Description - Rifleman is your standard bread and butter soldier for nations worldwide. He is able to quickly kill enemies at range and has high knockback with his melee attacks. His ultimate can devastate foes at range and with quick reflexes up close and personal. Though he suffers from missing shots as each shot consumes mana and can be easily beaten down by rushers so keep your distance!

Posture - He would be hunched forward holding the butt of the rifle near his right thigh and the other end at head height but at arm length from his body. His torso would be twisted to the left at a 75 degree angle. His right leg would be straight and his left slightly forward similar to troopers. His left arm would hold the rifle near the barrel exit while his right would hold the butt of the rifle.

Standard Combo Attack -

Rifleman would quickly bring the weapon up sight and fire in the direction your mouse is facing. This attack has reduced accuracy and does less damage, only 7. It however consumes no ammo and only 3 mana.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Fix Bayonets Combo Attack -

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Rifleman would stab forward with the rifle dealing 14 damage, he will then slash it downard dealing another 14 damage, he will then lunge forward and stab causing him to travel a short distance, he will then bring the weapon up as if to strike the enemy's knees and has a chance to stagger (10-25%). The weapon will then return to its neutral state.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Passive] <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Range Finding <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- The farther the target is from Rifleman the more damage he deals. The longer he stays in <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weapon Armed <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">he will deal more damage but will start to decay after a few seconds. <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">DOES NOT AFFECT CRIPPLING SHOT.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[ <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">E <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">] <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weapon Armed <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Rifleman brings the rifle up to his face and aims down sight, he will stand straight up. His movement speed is reduced to 0, his shot will go to where your mouse is, damage dealt to enemies is 14, Use the mouse to aim and click to fire, every time you fire you consume 1 ammo and 7 mana.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[Z] Re-Arm <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Consumes 35 mana to reload 6 rounds. Cooldown: 30 seconds

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[X] Fix Bayonets <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Rifleman will attach a bayonet to the rifle changing his combo attacks. Increases melee damage by .4 and last for 30 seconds before the bayonet is detached. Cooldown: 60 seconds Mana Cost: 30

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[C] Danger Close! <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Rifleman would swing his rifle forward dealing 10 damage and staggering and knocking back any enemies caught in the arc, he will then hop backwards and enter <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weapon Armed <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> stance. Cooldown: 20 seconds, Mana cost: 20

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">[V] Crippling Shot <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- Rifleman would enter the <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weapon Armed <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">stance and the rifle would charge up, every shot to different limb will do different amounts of damage and have different effects, shots to the legs will do 12 damage and decrease movement speed by .2, shots to the arms will do 9 damage and decrease attack by .05, shots to the torso will do 14 damage and decrease defense by .05, shots to the head will do 33 damage pure as well as stun the enemy. Any shots from <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Crippling Shot <span style="font-size:16px;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> will instantly refresh the ability excluding any shots to the head, the ability will not recharge after is has been fired 3 times in a row, if you do not fire within 10 seconds the weapon will overcharge and explode staggering you. Cooldown (no hits): 45 seconds, Mana cost: 5

<span style="font-size:16px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">How it would look like-

<span style="font-size:16px;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;"> <ac_metadata title="Class Idea - Rifleman"> </ac_metadata>