Board Thread:Suggestions/@comment-28122594-20160614005637

Class: Dovix

Role: Fighter

Sub-Role: Rusher

Describe: A half winged fighter that was born to be able to run across the walls of the arena, which he has speical abilites that upon his skills to run on the wall, on the other hand, while he's running on the wall, his defencewould drop to 0.4, but his walkspeed would increase by 0.2

Passive: Wall Climbing: A ability, which  Dovix presses E to being running up the wall, but after 4 seconds after increase on the wall's height, he beings to slowly go down, which takes him 4 seconds also.

Stats: Attack - 1.2, Defense - 1, Walkspeed - 1

Mana Bars:

Agility }~ Gain 5 each half of a seconds

Basic Attacks:

1}  Dovix would swing his sword from the right to the left while backhandling the sword...

2}  Dovix would quickly bring his sword to a front handed style as his swings from the left to the upper right..

3} Dovix would spin the blade diagonal while move it from the upper right ( Shoulder ) to the lower left of his waist ending the blade with a back hand style

4}    Dovix would finish off by swining the blade while front handing the blade to the right from the left once again, but he would spin a 360 2x times in 2 secon ds

Keys:

E} Wall Climbing | Cost: 0, Cooldown: None | While    Dovix has a grip onto the wall, he would begin to run up the wall with ease because of his wing, as he would have a new skill sheet to use on the enemies, but while wall climbing, his agility would be decrease 5 each second..

Z} Jump Perice | Cost: 10, Cooldown: 6 |  Dovix would jump 3 studs into the air, which he brings the sword back, as when he's 1 stud towards the ground, he would quickly force his body to make the sword perice directly forward, decrease the enemy's walkspeed by 0.1 and would gaina 10% stun rate on them

( Damage: 7 - 10 )

Z + E} Soar | Cost: 5, Cooldown: 5 |  Dovix would jump off the wall, slowly soaring down with ease, as it takes 5 seconds for  Dovix to hit the ground, as it creates a small AoE that somewhat damages the enemy when 3 studs away

( Damage: 2 )

X} Critical Jab | Cost: 15, Cooldown: 10 |  Dovix  would spin the blade horizontally while moving his slightly behind his torso, as he ends it being a forehanded move, as he would quickly release the power onto the sword, which creates a small dash infront of the sword that represents the stab's power (or cutting the air)

( Damage: 15 )

X + E} Detour | Cost: 2, Cooldown: 1 |  Dovix would quickly change directions while going in the same motion on the wall.

C} Snapping Blow | Cost: 25, Cooldown: 20 |  Dovix would bring out his left hand, which is does grab anyone, the move cancels, but if  Dovix grabs someone, then he would quickly backhand his blade away from the enemy, which he uses his right hand to snap the enemy's neck, as the sound isn't plesant and is very heavy, which the enemy's defence would drop to 0.6, but  Dovix would quickly dash 7 studs backwards away from the tampered enemy.

( Damage: 16 - 20 )

C + E} Crushing End | Cost: 10, Cooldown: 6 |  Dovix would jump off thr wall as normal, but he would spin forward and  vertically, as he goes down faster then usual, which he would quickly stop spinning while 5 studs in the air, as he lands on his right leg first, as he kneels with full power, and it would create a AoE that knocks back players 5 studs, but the AoE only travels 8 studs away from  Dovix..

( Damage: 7 )

V} Final Tragric | Cost: 50, Cooldown: 35 Seconds |    Dovix would dash forward while aiming like a bullet, which he would travel 10 studs towards his enemy, which is    Dovix does not grab his enemy, then he would fly up 10 studs and would just fall back down, but if   Dovix grabbed the enemy, he would fly up 15 studs into the air, which while flying up, he is spinning  vertically, while handling the blade forehanded, which each spin takes a half of a second to complete, as the total amount of spins would be 10, as  Dovix would made it to the top, but he's not done yet, as  Dovix would grab his enemy then throw them down to the ground as the enemy gains a 50% stun rate and their walkspeed dropsto 0.5~

( Damage: Base - 5, Spinning - 1 each quater of a  quarter of a second, Throw Down - 15 )


 * Here's the link to Dovix


 * also what do you guys think about this class? 