Board Thread:Suggestions/@comment-45.36.71.172-20160703202915

 Class: Zephyr

 Role: Tank

 Sub-Role: Support

 Weapon Name: Determination

 Definition: Zephyr is a paladin ready for combat. Being able to quickly dart around the battle field while taking multiple hits, it lags behind in the power of its attacks.

 Posture:

 { Equip } ~ Zephyr reaches to his back and pulls the shield off, holding it in the air for a second and then to his side while having 1 nee bent forward and his right arm off to the side.

 { Walking } ~  Zephyr jogs forward with his shield at his side and his other hand still sticking out but facing slightly backwards.

 { Idle ) ~  Zephyr stands with his right nee slightly bent, his shield beside him, and his right hand pointing slightly behind him.

 Passive: Heavenly Gift: All people on his team that are near him gain 2 health every 8 seconds and have an aditional 0.02 damage

 Mana Bars:

 ~ Mana ( Increases 2 each second after match starts )

 ~ Blessing ( Increases by 2 each second after match start. )

 Stats: Attack - 0.6, Defence - 1.9,   Speed - 1.0

 Basic Left-Clicking Combos: Zephyr punshes with his right fist twice, uppercuts once, and then bashes with is shield once. The bash will ever-so-slightly raise the stun of the opponent.

 Damages: Punches; 3-4, Uppercut; 5-7, Bash; 4-5

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);">

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Keys ~

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { E } ~ Holy Assault (Mode Switch): Zephyr puts there sheild on there back, then running forward in the same fasion of Sonic. Zephyr gains .5 speed and changes there abilitys.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { Z } ~ Shield Bash | Cost: 6 mana, Cooldown: 12 |  Zephyr holds his shield forward,waits for a second, and bash forward, stacking on a stun.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Damage: 7 - 10

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> [ While in Holy Assault] ~ Blessed Orb  | Cost: 8 mana, 6 Blessing, Cooldown: 10  |   Zephyr would slide forward, then doing a backflip and firing a orb of light forward.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Damage: 9 - 12

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { X } ~ Perfect Block  | Cost: 25 mana, Cooldown: 18 | If Zephyr uses this ability while being attacked, Zephyr will use his shield to block the attack, taking 1/6 less damage and dealing 1/8 of the damage to the opponent.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> [ While in Holy Assault ]  ~ Hand of Fate  | Cost: 20 mana, 25 blessing, Cooldown: 20 | Zephyr shoots out a beam with a hand at the end, grabbing on to an enemy. If Zephyr dies while attatched to an opponent, the opponent takes 1/2 the damage of the attack used to kill Zephyr. If the opponent dies while attatched, Zephyr heals 10 1/3 of the damage used to kill the opponent.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { C } ~ Aetheral Wings | Cost: 16 mana, Cooldown: 18 | Zephyr gains a pair of aetheral wings,dashing forward healing all teamates in the way for 6 health and damaging all enemies in the way. The dash last for 5 seconds.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Damage: 8 - 12

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> [ While in Holy Assault ] Aetheral Burst  | Cost; 14 mana, 16 blessing, Cooldown: 8  | Zephyr gains the same pair of wings as with his previous ability, but dashes a farther distance and doesn't heal teammates.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Damage: 14 - 16

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> { V } ~ Grand Surge |  Cost: 30 mana, Cooldown: 60  |  Zephyr jumps into the air, readys its shield, and slams it to the ground, dealing AOE damage and stacking stun onto the enemy.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Damage: 16 - 20

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> [ While in Holy Assault] Immortal Strike  | Cost: 30 mana, 35 blessing, Cooldown: 60  | Zephyr stands still in a praying position, then a holy burst of light comes down from the sky, healing teamates by 2 health every 5 second and dealing damage to all enemies in the area.

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> Damage: 12 - 16

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> I revamped my last idea since, well, it was as tanky as CRAP! Heres the original post.

<p style="background-color:rgb(19,44,97);"> http://strife-official.wikia.com/wiki/Thread:19804  ( I think I made the link work, I hope xD )

<p style="font-weight:normal;font-size:16px;line-height:26px;background-color:rgb(19,44,97);"> <ac_metadata title="Class Idea: Zephyr (Revamped)"> </ac_metadata>