Board Thread:Suggestions/@comment-27676016-20160506011534/@comment-98.169.177.45-20160506102009

How about maybe Manotech having a large amount of defense, but it progressively gets weaker as Manotech loses more health. This could be shown as a force-field shown around Manotech. Any inflicted damage lower than 3 will be negated, but will not be active when below 20 health.

Manotech should play more defensively, so that it will be based on counter-attacking a lot of people who attack him.

For the 'Shockwave Fist' (see Kingslayer's ability descriptions in the comments of Manotech): It should be similar to Stomp, but shockwaves will go slowly around Manotech as it ripples through the ground. Close-range will experience more damage.

'Forward Slam' should deal a lot of knockback, and will deal more damage if more people are hit by this ability.

'Foward Laser' would auto-aim at the target's position, and will shoot at the target's position while being locked in place. This will deal a lot of DPS the more the target is hit, and the ability will last slightly longer if more people are hit by this.

'Laser Dome' will make Manotech invulnerable to damage for a few seconds.

'Boost' will actually target a group of enemies (if not, one enemy), and will slam down with all fists, dealing a good amount of damage.