Board Thread:Suggestions/@comment-28892766-20160905185039

squidy boy another water based thingy boss i like water bosses.

This boss I made will mainly focus on destroying the things that Siel spawns are what I like to call "adds" so that they don't get in your way and let things go smoother and everyone works together a bit more spliting in groups to attack different adds and... stuff.

Map : idk island with like an oasis or lake or something in the middle and island is like 200 studs big. Oasis/lake/something which is where boss will be spawning



Health : 1000

Attack 3.5

Defense 3.5

Speed : None will spawn in middle

Time : 15 minutes

Respawnable : nope



Abilities

Wrathful Wave : Ultimate ability. Siel pokes out 5 tentacles out (in a specific area that makes a circle around Siel) and all the tentacles point upwards ontop of Siel's head which is a giant water ball. Each tentacle has 50 Health with .8 defense and everyone has 10 seconds to take down the tentacles. *Note that each tentacle does not give .5 attack to Siel, you have to destroy tentacles altogether. If you fail to destroy the tentacles, the huge waterball will fall onto the map and damage everyone causing a mass explosion of water stunning everyone. If you guys succeed then Siel's damage is decreased by 3.5, but still hits and staggers everyone instead. Uses this on health milestones 75%, 50%, 25%.

Sea Servants : 3 fish people appear from the edges of the map and target the closest players and attack them. There is 3 types of them. The monsters also can get stunned and staggered btw. They will be named at the very bottom with their own abilities and stats and stuff. Cooldown 110

Water Cannon : Looks at a random direction where a player is at then the ground will be highlighted where Siel is looking at. The AOE is a rectangular straight shoot that is 30 studs big and shoots all the way through the map (most abilities like this will do that I hope it'll be obvious and I don't have to explain). Players have 3 seconds to dodge and Siel shoots a giant blast of water at that highlighted area and damages and staggers players. Cooldown 17

 Water Missile : Targets 3 players at a time. A small aoe of 15 studs is highlighted where a player was just standing at (not a mark) and player has 2 seconds to move out there. Deals damage and decreases defense by .1 for 10 seconds. Cooldown 5

<p style="font-weight:normal;">Aquarius : 3 random players are marked (follows them) and the aoe is 60 studs big, any players inside the aoe are also damaged. Guarding players don't get damaged by this. The aoe is highlighted. damages and decreases movement speed by .3 for 5 seconds and staggers them. Cooldown 25

<p style="font-weight:normal;">Spray : In a cone shaped aoe that reaches 150 studs foward, will shoot a spray of water infront of where Siel is looking at damaging and knocking back players all the way at the edge of the map. Cooldown 27

<p style="font-weight:normal;">Erupt : An eurption of water comes from out of the ground around Siel which lifts players up into the air changing their movement speed to 0 for 2 seconds and damages them knocking them back 40 studs. Aoe is 60 studs big. Cooldown 13

<p style="font-weight:normal;">Distilled Water : After Siel uses it's ultimate ability, a bubble forms around Siel and any abilities that directly come from Siel (abilities like water cannon where itself does it) and randomly spawned orbs go towards Siel. The orbs heal Siel by 20 when they reach Siel and they move at the speed of .8. Touching the orbs will do true 5 damage to you and this form lasts for 20 seconds and during this cannot spawn monsters.

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<p style="font-weight:normal;">Monsters

<p style="font-weight:normal;">Leviathan ~ Uses magic and ranged abilites, the main damager of the 3 monsters. Flying snake thingy ling

<p style="font-weight:normal;">Health 50

<p style="font-weight:normal;">Attack 1.4

<p style="font-weight:normal;">Defense .8

<p style="font-weight:normal;">Speed 1

<p style="font-weight:normal;">Abilities

<p style="font-weight:normal;">Hydro Blast - At a random players direction, shoots a long cannon of water their way damaging and staggering enemies, takes 2 seconds to charge with 25 stud in width and 250 stud in length (supposed to go through map :) Cooldown 7

<p style="font-weight:normal;">Pressured Shot - Shoots a small focused stream of water at the closest player, damages them and decreases their defense by .2 for 3 seconds. Cooldown 3

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<p style="font-weight:normal;">Sahagin ~ Melee and tanker of the 3 monsters with the only basic attack. Fish boi

<p style="font-weight:normal;">Health 60

<p style="font-weight:normal;">Attack 1.1

<p style="font-weight:normal;">Defense 1.1

<p style="font-weight:normal;">Speed 1

<p style="font-weight:normal;">Attack Combo

<p style="font-weight:normal;">Has a trident, pokes people two times slashes left and right vertically then slices down with trident.

<p style="font-weight:normal;">Abilities

<p style="font-weight:normal;">Bloodthirsty - Points trident forward wielding it with two hands then thrusts forward (reaches 30 forward) damaging and knocking players back 15 studs. Cooldown 5

<p style="font-weight:normal;">Rallying - Lifts trident up pointing to the sky and decreases all the monsters defenses by .2 and damage by .2 for 7 seconds. Cooldown 10

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<p style="font-weight:normal;">Siren ~ The healer which heals the monsters (not boss) fish grill

<p style="font-weight:normal;">Health 50

<p style="font-weight:normal;">Defense 0.9

<p style="font-weight:normal;">Speed 1

<p style="font-weight:normal;">Abilities

<p style="font-weight:normal;">Charming - Players within 30 studs of Siren will instantly be stunned. Cooldown 13

<p style="font-weight:normal;">Enchant - A constant healing ability, shows a light blue stream at a monster and heals them by 10 per 3 seconds, goes to the monster that has health below 30 and the targeted monster gains a .1 damage buff as long as they're the target. Cannot heal self. No cooldown.

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<p style="font-weight:normal;"> <ac_metadata title="Boss Suggestion : Siel"> </ac_metadata>