Board Thread:Suggestions/@comment-26821588-20150915033904

''' Tank Class: Orbit '''

 Subclass: Mage

 Weapon Name: Lunar Sphere

 Styles:



 Description: Orbit is a hybrid defensive class with some supportive capabilities, using orbs that orbit around him to fight. His skills use up the orbs that he can summon instead of mana. He is good at enduring fights and slowly lowering the enemy’s health in a lengthy battle. His attacks do not deal very much damage, giving other defensive classes superiority over him.



 Posture: To begin he will seem to be empty handed, but when Orbit equips his weapon, the Lunar Sphere will materialize out of the air right in front of him, levitating with him. He will have both hands surrounding the orb, not holding it, but as if he was making it levitate. He will continue to do this when he walks.



 Standard Attack Combo: Orbit will attack by moving his Lunar Sphere around to slam into enemies in front of him. His hands will move around as he attacks to direct the orb to slam into the enemy. He will swing his right arm to the left, directing the orb to the left, and then swing his left arm to his right, directing the orb to the right. Then he will raise both hands, directing the orb to fly upward, followed by him lowering both hands to the ground, causing the orb to crash into the ground. Lastly, with one hand, he will swipe horizontally, directing all of the Lunar Orbs that are orbiting around him to slam into the enemy in front of him in a chain attack. The number of hits the last attack deals is based on how many Lunar Orbs he has active (maximum 4). If he has no Lunar Orbs active, his last attack will do nothing.



 [PASSIVE] Orbital Drive - Instead of using up mana, Orbit’s skills will use up the Lunar Orbs he can summon. Orbit must have a certain amount of Lunar Orbs in order to use certain skills, and replicating more orbs will use up mana. Additionally, whenever Orbit uses a Lunar Orb in a skill, his attack will increase by 0.1 for a while (Example: using Supernova will increase Orbit’s attack by 0.4 since it uses 4 Lunar Orbs).



 [E] Duplicate - Orbit will use some of his mana to duplicate his Lunar Sphere to create Lunar Orbs that will orbit around him. For each Lunar Orb he has orbiting around him, his defense will increase by 0.05 until they are used. Orbit can have up to 4 Lunar Orbs orbiting around him at a time. He will use up Lunar Orbs in order to activate skills instead of mana, the number of orbs required varying with each skill. All of his orbs will shatter if he is stunned, but the shards from the orbs will damage enemies around him. (Consumes 20 mana, maximum 4 Lunar Orbs active at same time)



 [Z] Spherical Shot - Orbit pulls one of his Lunar Orbs from orbital ring around him and into his hand, then thrusting forward to launch the orb in the direction the mouse is pointing at. The orb will shatter into dozens of razor-sharp shards if it comes in contact with an enemy or surface, moderately damaging the enemy hit and those around him. Enemies hit will also have their attack decreased by 0.2 for a couple seconds. (Uses 1 Lunar Orb, 8 second cooldown)

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<p class="MsoNormal"> [X] Gravity Field - Orbit directs two of his Lunar Orbs outward. These orbs will then begin to glow blue and rotate in a circle around him, creating a stationary field where gravity is altered. While in this field, Orbit will have his defense consistently increased by 0.2 and his speed increased by 0.1 for a couple seconds. Allies in the field will have their speed consistently increased by 0.2 for a couple seconds. Enemies in the field will take constant damage and have their speed consistently decreased by 0.3 for a couple seconds. (Uses 2 Lunar Orbs, 20 second cooldown, 15 second duration)

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<p class="MsoNormal"> [C] Triangulate - Orbit directs three of his Lunar Orbs to in the shape of a triangle around him. These orbs will start to glow yellow and create chains of electricity that connect the orbs to form a triangle. This electric triangle will begin to rotate around Orbit, acting as a barrier that moves around with him. His defense is increased by 0.3 until the triangle dissipates. Any enemies hit by the spinning triangle will take moderate damage, have their speed decreased by 0.1 for a couple seconds, and be pushed back a little bit. Orbit can use standard attacks and duplicate orbs while the triangle is active, but cannot use any other skills. The triangle cannot block projectiles unless the projectile directly hits one of the orbs. (Uses 3 Lunar Orbs, 25 second cooldown, 6 second duration)

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<p class="MsoNormal"> [V]Supernova - Orbit will direct all four of his Lunar Orbs to form a large square around him. He will then focus most of his energy on his Lunar Sphere a few seconds, causing his sphere to glow bright red (as if it was extremely hot). The Lunar Orbs will also glow bright red and shake uncontrollably a bit. Once charged, Orbit will expel all of the energy from his Lunar Sphere to create a nova star that fills the area around him (boundaries are marked by the Lunar Orbs). Those who are within the area when the nova is created will be trapped within it. Enemies will take good constant damage and have their attack decreased by 0.1 every second from the intense heat similar to the heat produced by an actual star. After a while the nova will implode on itself and the Lunar Orbs will dissipate. (Uses 4 Lunar Orbs, 60 second cooldown, 5 second duration) <ac_metadata title="Class Suggestion: Orbit"> </ac_metadata>