Board Thread:Suggestions/@comment-26960607-20161004094856

Message From Me:

Maybe I should stop trying to post Class Concepts cuz I drained them all out a long time ago. Anyway, this is a Rapper Class. I kind of don't know if it'll fit in Strife or if Music Classes as a whole somehow fit in Strife but I might as well share this idea although it may need some tweaks or two.

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Class Name: Verse

Role: Fighter

Subrole: Hexer

Weapon: Microphone (He doesn't use this in his Attack Combo however)

Description: A Rapper and not really some Hero or Warrior. Um… Why would it be a good idea to have a Rapper be in the Battle again? Anyway, Verse uses his Rapping Skills to verbally destroy anyone. With Sick Rhymes, Awesome Beats, and being able to Roast everyone whenever possible… Don’t pull him into a fight. Even though he lacks fighting skills, his Raps can easily own people who can’t sing. Verse has a decent kit for defeating his foes but sadly, that’s about it. He lacks escape options and self-defense.

Attack Combo:

Right Punch,

Left Punch,

Right Kick,

Left Karate Chop.

Damage: (5-10)

(Passive) Lyrical Flow: All of Verse’s Ability (except Mic) have Lackluster Stun Rates (cuz those Abilities mostly are soundwaves and not physical blows) but only because Verse’s Stun Bar goes down slightly faster. Verse still gets up from stuns like any other Class (except Proto cuz freaking Passive). Verse can still get staggered though he’ll get back up quicker than anyone else.

(E) Rap: Verse throws out a Rap, creating an AoE (White), dealing Damage (4-7). (Consumes 5 Mana)

(Z) Burn: Verse raps a verse containing a diss. It’s another AoE (Flaming Red) but this one deals slightly more damage (6-10). For every target it hits, Verse gains a .1 Attack Buff, lasting for 10 Seconds. Enemies hit will have their Attack lowered by .2 for 5 Seconds. If no one is hit by this however, Verse’s Attack gets lowered by .2 for 10 Seconds. The Attack Buffs & Debuffs Verse can gain Stack but the Durations won’t nor will they reset. (Consumes 10 Mana. 5 Second Cooldown)

(X) Boombox: Verse drops down this Boombox in front of him. The Boombox obviously will play music but it’s specifically Rap Beats. It’ll only stay around for 10 Seconds. Each Second, it thumps, creating a Soundwave. What the soundwave does depends on what Beat wants to play. How long the Boombox will stay around will also depend on what the Beat is. To change what to play, simply Left Click (not Right Click cuz you’ll be using that to Attack Combo). Here are the Options he can choose from:

Side A (A.K.A. Slow): Restores 10 Mana with Each Thump for anyone which includes Verse himself, Nearby Allies, but also nearby enemies (would’ve said that this doesn’t Consume Mana but nah…).

Side B (A.K.A. Rap Battle): Enemies hearing this will take Damage for each thump (4-7) and a .175 Defense Debuff for 5 Seconds. The Debuff’s Duration can reset but it won’t stack.

<p class="MsoNormal">(Consumes 30 Mana: 25 Second Cooldown)

<p class="MsoNormal">(C) Microphone Yank: Verse quickly sends his Microphone forward like a whip then quickly pulls it back to him. Apparently the Microphone is one of the wired types. When an enemy is hit by this, they’ll take damage (8-12) and a 10 Second .3 Speed Debuff. When an enemy is hit by this, they’ll get pulled to Verse. This is a very quick move but not one you can use too often. (Consumes 25 Mana. 25 Second Cooldown)

<p class="MsoNormal">(V) Serve: Verse says a Rap Line that serves every Enemy near to him (cuz it’s a HUGE AoE and it’s Gold). They’re owned so badly that they take Defense-Ignoring Damage. The Amount however depends on these and an Equation:

<p class="MsoNormal">-1 Damage for each time they’ve been hit with Rap.

<p class="MsoNormal">-3 Points for each time they’ve been hit with Burn.

<p class="MsoNormal">Equation: (Rap Hits + Burn Hits) / 2 = Total Damage.

<p class="MsoNormal">The maximum damage they can take however is 25.

<p class="MsoNormal">(Consumes 50 Mana. 45 Second Cooldown) <ac_metadata title="Class Concept: Verse"> </ac_metadata>