Board Thread:Suggestions/@comment-30534792-20161127011240

(Rusher) Class: (Mutationist)



Subclass: Hexer/Tank



Weapon Name: D.U.S. (Depleted Uranium Sword): Nothing Special, It's a Single Edged Blade made of Depleted Uranium.



Description: This monster of Human Experienced the same accident as the Seivert but wasn't as lucky, this thing was severely deformed and had his mind and brain altered to one thing and one thing only, kill, this class is all brawn and no brain



 Posture: Equipped: while not moving the Mutationist places his blade on his shoulder similar to Cloud Strife, while moving he drags his sword accross the ground. Dequipped: while not moving the blade is on his back, while moving the Mutationist Holds the hilt of the blade while its still on his back ready to draw at any moment.





Standard Attack Combo: Light Slash, Light Slash, Heavy Sword Slam, Heavy Spin, damage per standard attack 5-10



[PASSIVE](Radiation) - If any enemies are within 1 - 15 studs, they take damage which increases or decreases depending on close they are to you, at 15 studs the enemy takes 1 damage each second, at 10 studs they take 1 damage each 0.75 second at 5 studs they take 1 damage each 0.5 second and at 4 or less they take 2 each 0.5 second.



[E] (Mutate) - (maximum of 2 kills) for each kill you get you can upgrade your abilities once, operate this ability by holding down E and pressing the button of the ability you want to upgrade.

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<p class="MsoNormal">[Z] (Gamma Blast/Gamma Multi-Shot) - Gamma Blast: Create a medium sized explosion at close range with a circumference of 8 studs and deals 15 damage and decreases a random stat by 0.2 while increasing a different stat by 0.2, Costs 20 Mana and has a cooldown of 10 seconds. Gamma Multi-Shot: Fire 10 shots consecutively in a thin cone of 2 studs at the start and 7 studs at the end, each shot deals 5 damage and have a max range of 20 studs at the end the shot will dissipate

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<p class="MsoNormal">[X] (Nuclear Sheild/Gamma Counter) - Nuclear Sheild: Stop Attacking for 5 seconds and create a sheild of pure radiation on your wrist, this sheild will fully absorb the first 2 attacks that hit it no matter how much damage it deals, dealing 0 damage to the user unless a teamate hits the incoming abilty prior to contacting the sheild, each attack after damages the mutationist at 75% the damage it normally deals, after the 5 seconds or the user recasts the ability, the sheild is taken down, costs 25 mana, at a rate of 5 mana per second (so you can save mana by tanking the first to attacks and taking down the sheild), cooldown: 20 seconds. Gamma Counter: create the same sheild infront of you for 7 seconds fully absorbing the first 3 abilities that contact the sheild and any ability after dealing 50% the damage it normally deals to the user, after the 7 seconds the user launches a burst of all the damage the sheild took (Total Damage - 50% of total damage = burst damage), costs 35 mana at 5 mana per second (Press X again to take the sheild down early to save mana or to burst before enemies can prepare), cooldown 30 seconds.

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<p class="MsoNormal">[C] (Relative Radiation/Living Reactor) - Relative Radiation: This ability Causes you to expand your passive's max damage to 3 per second, 3 per 0.75 second, 3 per 0.5 second and 4 per 0.5 second at the cost of 2.5 mana every 0.5 seconds until it reaches 50 mana or until re-casted, Cooldown: N/a. Living Reactor: this ability causes you send out a burst of pure gamma energy which has a range of 20 studs and gives the enemies hit the radiation debuff that depletes their hp at the same rate as relative radiation at farthest range, the debuff lasts 5-10 seconds, this ability costs 45 mana and has a cooldown of 30 seconds.

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<p class="MsoNormal">[V] (Nuclear Decimation) - Create a huge aoe damage area within 35 studs dealing up to 75 damage depending on mana (25 - 50 mana = 25 damage), (51 - 75 mana = 50 damage), (76 - 100 mana = 75 damage), costs 25 - 100, cooldown: 75 seconds. <ac_metadata title="Class Concept: Mutationist"> </ac_metadata>