Board Thread:Suggestions/@comment-98.169.177.45-20150710103316

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Name - Arcus

Main Class Type - Mage

Sub-Class Type - Hexer

Description - Arcus is a bow-wielding mage who focuses on fighting from a distance, similar to Trooper. However, Arcus relies on accuracy to precisely kill enemies effiecently, not shooting constantly and rapidly. However, Arcus is vulnerable to rushers, as Arcus needs dedicate concentration to shoot enemies to the death.

[Defense] - 1

[Damage] - 1

[Walkspeed] - 0.9

[NEW BAR]: Accuracy - When Arcus is in Bow Stance, the Accuracy bar increases by 20/second as Arcus charges the Luk bow. The more Accuracy Arcus has, the more damage the arrow will do, the more precise the arrow will shoot at the target, and the more distance the arrow will take. The Accuracy bar will reset after Arcus shoots the arrow forward.

[NEW STAT]: Arrows - Arrows are used for shooting from Arcus. Arcus will have ONE arrow as the maximum capacity.

Standard Attack Combo - First, Arcus will swing the Luk bow to the left sharply. Next, Arcus will swing the Luk bow diagonally upward to the right. Then, Arcus will swing the Luk bow diagonally down, slightly to the left. Finally, Arcus will swing the Luk bow upward sharply.

Weapon Name: Luk Bow - The Luk bow is shaped like your everyday, standard bow. Arcus has a stash behind his back, filled with arrows, used for reloading Arcus's arrows once one of the arrows are shot.

Passive: Accurate Arrows - Arcus has a new bar called Accuracy. When Arcus is in Bow Stance, the Accuracy bar increases (by 20/second) as Arcus charges the Luk bow. The more Accuracy Arcus has, the more damage the arrow will do, the more percise the arrow will shoot at the target, and the more distance the arrow will take. The Accuracy Bar will reset after Arcus shoots the arrow forward.

Also, Arcus's arrow will have special effects, depending on which enemy's limb the arrow hits. If the arrow hits the head, the arrow will deal 1.5x more damage. If the arrow hits the torso, the enemy will lose 0.05 defense for 6 seconds. If the arrow hits one of the arms, the enemy will lose 0.05 damage for 6 seconds. If the arrow hits one of the legs, the enemy will lose 0.05 walkspeed for 6 seconds.

[E]: Bow Stance - Arcus does a stance will the Luk bow, charging the arrow. Accuracy increases as Arcus charges the Luk bow more. Also, the screen will slowly zoom in as Arcus charges the Luk bow. Once E is pressed again, Arcus will shoot the arrow, dealing damage, depending on how much accuracy Arcus has.

[Z]: Reload - Arcus takes an arrow from the stash, giving Arcus back another arrow to shoot. Arcus cannot reload if the arrow hasn't been shot. (Consumes 10 mana, 6 second cooldown.)

[X]: Overcharge - Arcus makes the Luk Bow have a special effect, having an aura around Arcus. Arcus's arrow will have an overcharge, which makes the Accuracy bar charge twice as fast, and makes the arrow move twice as fast, and makes the arrow move 1.5x more distance. The effect will stop once Arcus's enchanted arrow has been shot, and then cooldown starts. (Consumes 30 mana. 25 second cooldown.)

[C]: Precision - Arcus makes the Luk bow have a special effect, having an aura around the arrow. Arcus will gain 0.15 damage if the arrow successfully hits an enemy for 8 seconds. Also, Arcus's arrow will be more effective for debuffs to enemies (0.1 debuff instead of 0.05 debuff) and deal 1.75 damage if the arrow hits the enemy's head. The effect will stop once Arcus's enchanted arrow has been shot, and then cooldown starts. (Consumes 30 mana. 25 second cooldown.)

[V]: Infinite Motion - Arcus gives the arrow a special glow (depending on the first color in Color Change GUI). This makes Arcus's arrow have no limits when shooting forward (as shooting with a normal arrow will suddenly fall down once reaching the max limit range) until the arrow hits an obstacle. The effect will stop once Aurcus's enchanted arrow has been shot, and then cooldown starts. (Consumes 40 mana. 35 second cooldown.) 