Board Thread:Suggestions/@comment-27509141-20151230230631/@comment-27408090-20151231201644

LiketoMoveIt wrote: Main Role - Mage

Sub Role - Rusher

Weapon Name - Umbra [Latin for Shadow or Darkness]

Description - Shadowfang is a skilled warrior, using the shadow and darkness to attack their enemies. Being able to spam abilities with no cost and low cooldowns, Shadowfang can combo their abilities and attacks for high damage. Since Shadowfang has no actual gapclosers, they have to rely on their abilities in order to deal damage, and enemies with high damage or can stick onto Shadowfang can lead to Shadowfang's downfall.

Posture- Front View (Unequipped)

Back View (Unequipped)

Front View (Equipping)

Back View (Equipping)

Front View (Equipped Standing)

Back View (Equipped Standing)

Front View (Running)

Back View (Running)

Standard Attack Combo - Swing Umbra up (weapon is held backwards like Nether), punch to the right, kick to the left, and swing Umbra to the left.

[NEW BAR/GUI] Nightshade - The Mana Bar is replaced by the Nightshade bar, and has a maximum of 15 Nightshade. This bar does not regenerate by itself. Instead, if Shadowfang lands their abilities, then add 5 Nightshade if the ability hits once. The next ability used when having 15 Nightshade will cause it to have additional effects.

[NEW BAR/GUI] Riposte - An additional bar is placed next to the Nightshade bar, like Omega and Frigost's Block Bar. This bar fills up to 50 at a rate of 1 every 0.5 seconds. Shadow Riposte needs atleast 25 Riposte to be used, and cosumes all current Riposte. If Shadow Riposte is used successfully at 50 Riposte, then Shadow Riposte has an additional effect.

[PASSIVE] Shades of Night - Shadowfang has a natural decreased .2 Defense, but have an additional .3 movement. A bar called Nightshade replaces their Mana Bar, and has a maximum of 15. Hitting abilities fill the bar by 5, and having 15 Nightshade causes the next ability used to have an additional effect while consuming all of the Nightshade.

[E] Shadow Riposte - A bar called Riposte is placed next to the Nightshade bar. Riposte has a maximum of 50, and regenerates by 1 every 0.5 seconds, and requires 25 Riposte. When casted, Shadowfang will point foward and create a small barrier. Enemies that hit the barrier are staggered, and Shadowfang dashes foward, applying a bleed proc to anyone hit by Shadowfang, dealing damage every 0,5 seconds for 2 seconds.

Distance Dash - 20 Studs

Damage from Bleed - 6 to 8

[Z] Rising Hate - Shadowfang swings their weapon up and rises 20 studs into the air, dealing damage and sending a shockwave 10 studs foward. If Shadowfang hits an enemy with this, then the cooldown is reduced to 3 seconds. If Shadowfang uses this ability with 15 Nightshade, then Rising Hate's Shockwave will heal Shadowfang for the amount of damage done, and slow the enemy hit by 0.1 for 5 seconds.

Cooldown - 6 Seconds (3 if an enemy was hit by this ability)

Damage Done from uppercut and shockwave - 7 to 10

[X] Drowning Despair - Shadowfang grips their weapon with both hands and slam it down, creating an AOE shockwave of 20 studs that reduces the enemy's movement by 0.1 for 3 seconds, and deals damage to them. If the enemy is hit by the blade itself, then the enemy is slowed by .2, as well as having their defense reduced by .2 for 3 seconds. If used with 15 Nightshade, then the AOE travels foward in a 20 stud line instead.

Cooldown - 8 Seconds

Damage done from Shockwave - 5-8

Damage done from the blade - 10-13

Stun Applied from blade - 40

[C] Impending Dread - Shadowfang stabs their weapon into the ground, creating a shadow field around them. Enemies caught in the field are damaged and have their defense reduced by 0.1 for a couple seconds. If Impending Dread is used at 15 Nightshade, then Shadowfang steals 0.1 damage from the enemy for a couple of seconds.

Cooldown - 13 Seconds

Damage done by field - 6 to 8

[V] End of Days - Shadowfang prepares themselves. After 1.5 seconds, Shadowfang dashes in a 20 stud line. Enemies hit by Shadowfang during the dash have their movement speed reduced to 0 and are rooted in place for 3 seconds, before taking 20 true damage. If the enemy was at 25 health or lower, they are executed. Requires 15 Nightshade and 25 Riposte to use.

Cooldown - 20 Seconds

No costs and low cooldowns? Any no costs and low cooldowns is overpowered.

Request: Nerf pls