Board Thread:Suggestions/@comment-26960607-20170328041852

Link to Original Post: http://strife-official.wikia.com/wiki/Thread:29466

I decided to give more to the Class than how I did in the Original Post. Took me a weak to figure it out but I got it finally done.

--

 Class Name:  Volt

 Role:  Mage

 Subrole:  Rusher

 Weapon:  Zap Cannon (An Arm Cannon on his Left Hand)

 Description:  Volt is armed with an Arm Cannon which can make him use Electrical Attacks to electrocute enemies to a crisp. With a somewhat mixed variety of weapons, he’s quite a powerhouse. Volt uses up a lot of Juice just to use his Electrical Attacks so it's easy for Volt to quickly run out of Mana. There isn’t much he can do about it (even though he has fast Mana Regeneration).

 (Passive) Arm Cannon:  Volt can’t perform Attack Combos whenever you click, instead, he’ll fire a projectile at the direction he’s facing. If you hold right click longer, he can fire a stronger projectile or something. This makes him consume Mana however.

Clicking just makes Volt fire Small Electric Bolts, dealing (15-33) damage and (0-2) Stun (the Range of it is like most Dash Attacks). It’s not the strongest but it is the most spammable. Firing 1 Bolt costs 3 Mana.

Hold Click for 3 seconds will make Volt fire an Electric Beam. It’s Infinite Ranged and deals (40-60) Damage along with (1-3) Stun although the beam is rather focused. Firing 1 Beam costs 5 Mana.

Hold Click for 5 Seconds and Volt will fire an Electrical Orb, dealing (60-130) Damage and (3-5) Stun. It too has infinite ranged like the Electric Beam but it can be dodged fairly easily. The Shot pushes Volt back a bit. Firing 1 Orb costs 10 Mana.

 (E) Slide:  Volt slides forward, making it go a decent distance as well as it being able to go under enemies (and certain attacks but that doesn’t make the Move have Invincibility Frames). (Consumes 10 Mana)

 (Z Abilities) 

Wiretap: Volt lashes out an Electrified Wire as if it was a whip (Range is like the Electric Bolt Shots) with his Right Hand at wherever the Cursor is pointed at. When it hits an enemy, hold Z and Stun from Volt’s Stun Bar goes into the enemies’ Stun Bar. The enemy will constantly take (1-3) Damage and can’t move nor do anything while being electrocuted but Volt can’t move as well. He’ll automatically stop transferring Stun if the enemy gets stunned. If Volt doesn’t have any Stun in his Stun Bar, this ability won’t do anything. The Cooldown will only activate when Volt stops transferring His Stun to his Enemy. (Doesn’t Consume any Mana. 15 Second Cooldown)

Thunderbolt: At wherever the Cursor is pointed at, Volt will make a Lightning Bolt strike that area, dealing (45-65) damage, (5-10) Stun, along with a 20% Speed Debuff that lasts for 10 Seconds. (Consumes 20 Mana. 5 Second Cooldown)

Lightning Rod: Volt switches his Arm Cannon out for a (literal) Electrical Sword then takes a step forward and swings it, dealing (45-65) Damage along with (1-5) Stun. Keep swinging and it becomes an Attack Combo (Swings it to the left with 1 hand, Swings to the Right with 1 hand, Spins then performs a Swing to the Left with both hands, Spins then performs a Swing to the Right with Both hands, repeat). (Consumes 3 Mana. No Cooldown)

 (X Abilities) 

Battery Bomb: Volt throws a Battery Bomb at wherever the Cursor is pointed at and it explodes upon making contact with something or someone. The electrical explosion deals (50-100) Damage along with lowering Attack & Speed by 10% for 10 Seconds. (Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal">Static Sparks: Volt makes Electric Sparks orbit around him. While the Ring of Sparks is around him, his Speed is increased by 10%. For each second the enemy makes contact with the sparks, they take (15-33) damage and (0-1) Stun. Their Defense will be lowered by 10% for 3 Seconds. The Percentage doesn’t stack but the Duration can be refreshed. The “Shield” lasts really long.

<p class="MsoNormal">Using this ability again will make Volt make the Sparks go outward, creating a Shockwave. It deals double the damage (15-33), 10x more stun I guess (0-10), and gives a 10% Defense Debuff that lasts for 10 Seconds. It also happens when Volt uses Weapon Change. The Cooldown only activates when Volt gets rid of the Spark Orbit (obviously by releasing it as a Shockwave).

<p class="MsoNormal">(Consumes 20 Mana. 15 Second Cooldown)

<p class="MsoNormal">Circuit Board: Volt raises his Right Hand up then smashes it into the ground. The ground around him becomes a Circuit Board that gets electrocuted by Lightning Strikes. The Circuit Board stays there for 15 Seconds. Enemies standing take (10-20) damage & (1-3) Stun every second and have their Speed lowered by 30% as long as they’re standing on it. (Consumes 30 Mana. 20 Second Cooldown)

<p class="MsoNormal"> (C) Paraphernalia Swap:  A Screen appears above Volt. Hold C to keep the Screen up. Whenever Volt presses Z or X, the corresponding ability changes to the next one (First, then Second, then Last, repeat). Enemies can see what Abilities you’re changing because of the Screen above you. Volt can still freely move around however. (Doesn’t Consume any Mana. No Cooldown)

<p class="MsoNormal"> (V) Overdrive Generator:  A Powerful Generator starts to generate huge amount of Power very fast for 45 Seconds (but it’s nowhere on the battlefield). During this time, Volt’s Mana Regeneration has been boosted to out of proportions which makes it look like his Mana Bar can quickly go from 0 to 100 in a snap. Allies near Volt or the Generator simply have their Mana Regeneration doubled. (Doesn’t Consume any Mana. 90 Second Cooldown) <ac_metadata title="Class Concept: Volt (Revamped)"> </ac_metadata>