Board Thread:Suggestions/@comment-26960607-20180423080838

This is not a Revamp. That Old Concept I made with the same name was more of a Zombie Appocalypse Survivor. This is me with my attempt on making a Necromancer Class.

Name: Necro

Role: Support

Subrole: Fighter

Weapon: Mortal Amulet (This amulet makes Necro emit a mysterious energy)

Description:

Necro is a Necromancer (and it obviously says in the name) who uses his Necromancy abilities to help allies heal up, make enemies hurt themselves somewhat, and obviously summon the dead to help him out. When Necro dies, he comes back as a Zombie and becomes human again if he has defeated someone (or stays dead if he dies again). Whether human or a zombie however, Necro isn’t exactly in fighting condition.

[Passive] Rigor Mortis:

When Necro dies, his body disappears but re-appears elsewhere (similarly to how the area you spawn in is random) on the map. He’s back as a zombie. For every mana he had, he starts off with 10 health out of 1000 but despite still being able to have 1000 health, he doesn’t have any health regeneration. He also possesses a different set of moves and has 10% less attack and defense. Necro can become mortal again if he kills someone but if he dies again, he stays dead this time.

 Human Form:

Attack Combo:

-Performs two quick punches

-Performs two hook punches

(Damage per Hit: 40-55)

-Creates a blast of smoke in front of him

-Creates a cloud of smoke around him that stays around for 5 seconds and deals damage every second.

(Smoke Damage: 10-21)

<p class="MsoNormal">[E] Cadaverous Aura:

<p class="MsoNormal">Cadaverous Aura (shown by faded smoke-like particles) lowers attack and defense by 10%.

<p class="MsoNormal">Hold E and the aura becomes more vibrant and click on someone else whether enemy or ally to pass it onto them. This aura can be passed from one ally/enemy to another. Not clicking at all however then letting go of E will bring the aura back to Necro.

<p class="MsoNormal">The aura never disappears and always stays around Necro. On someone else however, if Necro gets too far away from the person or vice versa, the aura automatically comes back to Necro.

<p class="MsoNormal">(Doesn’t Cost Mana)

<p class="MsoNormal">[Z] Life Force:

<p class="MsoNormal" style="tab-stops:99.65pt">Hold Z then let go to give Necro a “Mysterious life Force”. Click on a person before letting go gives it to them instead. Once Necro makes that (which is shown by light particles) appear, he can’t make it disappear so it has to wear off on its own.

<p class="MsoNormal" style="tab-stops:99.65pt">On Necro and allies, it doubles the potency of their health regeneration (ex. 10 health per second now becomes 20 health per second) and any heals.

<p class="MsoNormal" style="tab-stops:99.65pt">On enemies, it reverses their health regeneration into damaging them and makes any heals damage them too.

<p class="MsoNormal" style="tab-stops:99.65pt">It wears off after 10 seconds.

<p class="MsoNormal" style="tab-stops:99.65pt">(Cost 20 Mana. A 15 Second Cooldown activates when Necro lets go of Z)

<p class="MsoNormal">[X] Mortality Essence:

<p class="MsoNormal" style="tab-stops:99.65pt">Hold Z then let go to give Necro a “Mortality Essence”. Click on a person before letting go gives it to them instead. Once Necro makes that (which is shown by a glow) appear, he can’t make it disappear so it has to wear off on its own.

<p class="MsoNormal" style="tab-stops:99.65pt">On Necro and allies, the Mortality Essence grants any of their damaging attacks 25% life steal.

<p class="MsoNormal" style="tab-stops:99.65pt">On enemies, the Mortal Essence gives any of their damaging attacks 25% recoil.

<p class="MsoNormal" style="tab-stops:99.65pt">(Cost 20 Mana. A 15 Second Cooldown activates when Necro lets go of X)

<p class="MsoNormal">[C] Corpse Limbs:

<p class="MsoNormal">Necro creates a puff of smoke in front of him and out jumps a (1-5) zombie limb(s) (like an arm or head) to the direction of the cursor.

<p class="MsoNormal">They like to latch onto an enemy, slowing them by 20% while constantly dealing (25-35) damage until it’s killed but it only has 100 health.

<p class="MsoNormal">If the initial leap hits, it latches. Otherwise, it’ll just move (limp, hop, or whatever) around. If an enemy is nearby, it’ll try to get to them and latch instead.

<p class="MsoNormal">(Cost 20 Mana. 10 Second Cooldown)

<p class="MsoNormal">[V] Raise the Dead:

<p class="MsoNormal">At a nearby targeted area, a few zombies (1-5) rise from the ground, each having 500 health and varying amounts of strength, durability and speed (max stat percentage is 100% and minimum is 50%). They head to the nearest opponent and grabs them but it doesn’t exactly suppress them or anything and they can easily be shaken off by using a mobility move (like super jump, teleport, dash, etc) although it does lower their speed based on how much attack the zombie has (ex. Zombie with 100% attack can lower speed by 100%) then starts biting them, constantly dealing damage.

<p class="MsoNormal">(Cost 50 Mana. 30 Second Cooldown)

<p class="MsoNormal">

<p class="MsoNormal"> Zombie Form:

<p class="MsoNormal">Attack Combo:

<p class="MsoNormal">-Scratch Attack with Right Hand,

<p class="MsoNormal">-Scratch Attack with Left Hand,

<p class="MsoNormal">-Rakes down with both hands (similar to the 4th Attack of Spectre’s Phantom. Two hits).

<p class="MsoNormal">-Bites

<p class="MsoNormal">(Damage per hit: 30-45)

<p class="MsoNormal">[E] Cadaverous Aura:

<p class="MsoNormal">Same as Necro using it as human but this time, the only way to pass it into someone else is to damage them, which also limits this move to only being able to be passed onto enemies.

<p class="MsoNormal" style="tab-stops:102.15pt">[Z] Hunger Attack:         

<p class="MsoNormal">Toggle Z.

<p class="MsoNormal">Necro feels a hunger for flesh. When Necro is 30 studs close to any enemy, he gains 1% speed and getting any closer increases that buff to potentially 30% but being near many won’t stack this effect. Necro can track enemies because of it (similarly to Spectre). All his attacks can make enemies bleed for a few seconds (maximum is up to 5), reversing their health regeneration into hurting them.

<p class="MsoNormal">(Mana Regeneration is Halted while in use. No Cooldown)

<p class="MsoNormal">[X] Devour:

<p class="MsoNormal">Necro grabs in front of him and if an enemy is grabbed, hold X.

<p class="MsoNormal">While the enemy is grabbed, their speed is lowered based on how much attack Necro has. Necro can still perform other abilities and can’t perform his click combo. He constantly feasts on the enemy, dealing click combo damage with 100% life steal and if Necro is also dealing bleed damage, that’ll heal him too.

<p class="MsoNormal">(Mana drains while in use. No Cooldown)

<p class="MsoNormal">[C] Corpse Limbs:

<p class="MsoNormal">Same as Necro using it as human but this time, they appear on the ground and leap towards the nearest enemy.

<p class="MsoNormal">[V] Raise the Dead:

<p class="MsoNormal">Same as Necro using it as human but this time, these zombies only appear somewhere near him. <ac_metadata title="Class Concept: Necro"> </ac_metadata>