Board Thread:Suggestions/@comment-25593554-20160201200503

Class Suggestion: Artillery

Role: Rusher

Sub Role: Hexer

Description: A suicidal military fighter that makes use of landmines to set the playing filed and control where enemies move. Artillery depends heavily on his speed and Landmines and can be overpowered by faster enemies or enemies with high defense. Most of Artillery's skills deal no damage but lowers stats or stuns them leading to artillery surprising them with grenades.

Basic Combo: Artillery throws grenades in front of him and pushes him back. Artillery first throws a grenade to wards the mouse's position (will not reach the other side of the map, unless he has a cyborg arm). Artillery then throws an explosive knife in front of him and detonates it.

[Passive Skill] Crazed Detonation: Artillery's grenades are prototypes and explode every 10 seconds dealing 5 damage to Artillery and enemies around him, including teammates (they only explode when he equips them).

[E skill] Landmine: Artillery sets up a Landmine in front of him. Landmines detonate when enemies step on them. (Uses 5 mana) (maximum of up to 4 Landmines)

[Z skill] Suicidal scream: Artillery shouts and scares nearby players, lowering their guard and decreasing defense by 0.5, including teammates (uses 15 mana) ( 8 second cool down) (deals no damage)

[X skill] Flash bomb: Artillery throws a grenade to where the mouse is pointing and staggers or stuns enemies by how close they were to the explosion and decreases their speed by 0.25 (uses 20 mana) (10 second cool down)

[C skill] Mass Detonate: Artillery leaps into the air, boosting landmines with a radiowave and detonating them, He also takes damage if he is close to any of them. (uses 20 mana) (20 second cooldown)

[V skill] Fatal Mine: Artillery attaches grenades to himself and increases his speed by 0.7 and rushes to any the nearest enemy. Damaging 75% opponents and teammates health alike(uses 55 mana) (deals 75% of Artillery's health) (50 second cool down)  