Board Thread:Suggestions/@comment-98.169.177.45-20151205121858

[Tank Class]: Warden

Substitute Mage Class

[Weapon]: Aegis - A medival, metal shield. Its icon is an X (color determines by primary color) that its ends reach all of the corners of the shield, and a circle (color determines by secondary color) at the center of the X.

A medival guardian whom has the power to ironically create cybernetic shields that revolves around the player. Warden is often great at defending itself from all 4 directions without restriction of the time the shields are standing, which often makes a great force at warding off players who rush in. In addition, the shields that orbit around Warden can be often used to aid Warden in battle. However, without enough mana, Warden will be weak and defendless, with only standard attacks to protect Warden. In addition, a few shots can break one shield, making the shields overall useless when fighting a ranged class.

Posture: When spawning, the Aegis will be located at the right arm on the side, similar to Frigost's location of its sword. When equipping, Warden grabs the shield from the tip of it from the left arm, and grab the handle with the right hand. When walking, Warden will walk similar to the default walking animation, but Warden will have the Aegis blocking most of the head, with the eyes left uncovered. When unequipping, Warden will place the Aegis on the right arm on the side.

Standard Attack Combo:

Warden's attacks are weak, but parries won't affect Warden when using standard attacks.


 * Warden will swing the shield to the right, damaging enemies slightly to the right and in front.


 * Warden will bash forward, lunging slightly and damaging enemies who are blocking Warden's way.


 * Warden swings the shield upward, damaging enemies who are upward and in front.


 * Warden finally spins, damaging nearby enemies. Activated shields will quickly make a full orbit around Warden before reaching to its original position.

[NEW GUI]: Shields - Shields are the number of shields Warden has active. The maximum shields Warden can have is 4.

[Passive]: The Aegis - Parries won't affect Warden's standard attacks, but enemies attacking Warden can still get parried. In addition, when Warden's standard attacks is blocked by a shield, instead of being staggered, Warden crouches down with the shield covering Warden's whole body, giving Warden 0.1 defense during that time, and recovering faster than a normal player being staggered. However, Warden's shield is bad at attacking, lowering Warden's damage by 0.1 permanently.

[E]: Conceal - Warden will create a cybernetic shield, given a destinated direction to defend. The following order is back, front, left, and finally right. The shields stay around Warden, and will cover their destinated direction forever, whether Warden turns, until it gets destroyed. Whenever a shield gets hit by an enemy's standard/physical attack, it blocks the attack, staggers and knocks back the enemy (along with minor stun), and it gets destroyed. Whenever the shield gets hit by ranged attacks, it'll be a maximum of 5 projectiles that hits the shield before it gets destroyed. AoE damage (such as Plasma Hole, or Clock) won't affect the shield, but it'll not block it. (Consumes 10 mana per shield spawned.)

[Z]: Deliver of the Aegis - Warden throws the Aegis forward in a projectile path. The Aegis will overall travel quickly (24 studs) during flight. Aegis will lose 0.1 damage, and the standard attack combo will not change. When it reaches a desired range, or a desired time of flight, the Aegis will return back to Warden. Enemies who are hit by the Aegis will by damaged normally, along with minor stun. If the Aegis hits an obstacle, the Aegis will bounce of the obstacle. If a cybernetic shield is active, the shield will bash forward a slight distance, knocking back enemies who are in its path and dealing light damage. (Consumes 20 mana, 12 second cooldown, 100 studs or 6 seconds of flight before the Aegis returning back to Warden.)

[X]: Shield Bash - Warden quickly bashes forward a short distance, creating a puff of dusk behind. If an enemy is hit by the bash, they will recieve moderate damage and be staggered, along with minor stun. If a cybernetic shield is active, the shield will bash forward in their direction. If it hits an enemy, it'll deal slightly moderate damage, but the shield will be quickly destroyed after. The remaining cybernetic shields will return back to Aegis's new position. If Warden fails to bash, Warden creates a small stomp instead that deals light damage and light knockback. (Consumes 30 mana, 17 second cooldown.)

[C]: Collision - Warden quickly jumps a high altitude, leaving a puff of dust behind, along with the cybernetic shields following Warden. After jumping the desired altitude, Warden quickly points down the Aegis and starts to fall. After reaching the ground, Warden creates a ground shockwave that moderately damages nearby enemies and slightly knocks back enemies as well. If there is a cybernetic shield active, instead of creating a shockwave, it creates an electric shockwave in the ground that roots enemies who are in range of it, and the shock moderately damages them as well. (Consumes 30 mana, 18 second cooldown.)

[V]: Bulwark - There must be at least one cybernetic shield active before using this ability. The shield goes straight forward and leaves Warden, and also slightly damages enemies who are in its path. After that, the cybernetic shield rapidly revolves around Warden, creating a grey blur while doing this, creating a ring around Warden. Warden will be free to move during this time. Enemies who try to get past the 'ring' will be lightly damaged and will be knocked back. Allies and Warden cannot get past the 'ring', but will not be damaged or knocked back. After a few moments, the ring slowly closes in on itself. Now, enemies who are in contact with the ring will be pushed along the closing of the ring, rapidly dealing light damage, depending on how much cybernetic shields there were when the ultimate was starting. After closing in on itself and returning to the center, the shields will bash allies and enemies out of Warden. Enemies who are hit by the bash will recieve moderate damage, and recieve high stun. The cybernetic shields will return to their original positions after. (Consumes 50 mana, 40 second cooldown.) 