Board Thread:Suggestions/@comment-27026273-20151128122100

"I refuse. All my friends are counting on me now. I am....  Determined "

Support Class: Saviour

Subclass: Fighter

Weapon Name: Pacifist

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Description: Saviour, a figure that wields nothing but a red pixel heart called Pacifist to support allies and spare opponents. Saviour uses the red pixel heart as a source of aid, but however, lacks actual damage to opponents, relying upon allies to do damage. Despite from this, Saviour is able to dodge attacks as well as set forth some major game changes as each skill can change Saviour's Standard Attack Combo.

Posture: Saviour, upon spawning into the match will have Pacifist attached on the middle of the torso. Upon equipping, will have Saviour detach Pacifist with the right arm and then go into idle posture. Saviour's Idle Posture consists of either:

Red - Having both arms in front of the torso but have Pacifist on top of the right arm, floating

Purple - Have the right arm carry Pacifist only, while the left arm is loose.

Orange - Have both arms loose and slightly away from the torso, while having Pacifist float in front of Saviour.

Blue - Have both arms behind Saviour's back, while Pacifist floats close to where the location of where Pacifist is from when unequipped.

Yellow - Have the Pacifist be in front of Saviour, while having the right arm more away from Pacifist, while the left arm has the same position of what the right arm looks like.

Saviour's walking animation consists of Saviour then grabbing Pacifist with the right arm and then putting it back into the chest, while having the right arm stay there until going back to idle mode. Unequipping Pacifist will have Pacifist float back into the position of where it was upon spawning into the match,

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Standard Attack Combo:

Red - Saviour will first off swing the right arm right, which will cause Pacifist to emit an flash that will give allies additional 0.03 attack, then Saviour will swing the left arm left, causing Pacifist to emit another flash which will give allies another 0.03 attack. Afterwards, Saviour will raise both arms up, causing Pacifist to emit another flash that will give allies additional 0.05 defence and then finishing off with Saviour clapping both hands together, which will cause Pacifist to release a small shockwave that will give opponents and allies 3 HP.

<p style="font-weight:normal;">Purple - Saviour will first off swing the left arm left, which will cause the Pacifist to move left towards a fixed range and emit the flash there. Afterwards, Saviour will swing the right arm right twice, which will move Pacifist towards the far right, and emit another flash there. Finally, Saviour will clap both hands together which will cause Pacifist to release a large AoE Flash for 3 seconds which will give allies and Saviour additional 0.1 defence and walkspeed for 5 seconds.

<p style="font-weight:normal;">Orange - Saviour will first off thrust the left arm forwards, making the  whole body move forward and Pacifist to release a small orange beam, then Saviour will repeat this except with the right arm. Afterwards Saviour will raise both arms up which will cause Pacifist to shoot 5 orange beams until it's diagonally facing upwards towards the ground and then Saviour will swing both hands downwards which will cause Pacifist to release a moderate sized orange beam that will explode upon impact of the ground.

<p style="font-weight:normal;">Blue - Saviour will first off swing the right arm downwards, causing Pacifist to glow and the allies and opponents to glow as well, which will cause any ally/opponent to be pulled downwards onto the ground. Afterwards, Saviour will swing the right arm right, which will make all players with Integrity be pulled right until they hit an object, skidding them with a small amount of damage of 0-1. Then Saviour will swing the left arm left which will repeat the second standard attack combo except going left. Then Saviour will finish off by slamming both hands on the ground, causing all players with Integrity to be pushed downwards to the ground, making them fling towards a random location.

<p style="font-weight:normal;">Yellow - Saviour will point forwards on where the mouse is, causing Pacifist to shoot an aiming projectile for the Justice Hearts. Afterwards, Saviour will repeat this again 2 more times and then finish off by having both hands point forwards, causing the Justice Hearts to circle around Pacifist, which will release a large yellow ray beam.

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<p style="font-weight:normal;">[Passive] Kindness - Saviour's Pacifist is able to turn green and emit a green flash that is able to heal allies and Saviour a total of 20 HP when the opponent deals more then 15 damage in under 2 seconds as well as give. Saviour also receives a 30% chance to evade attacks for 15 seconds if the opponent deals 20+ damage to Saviour in under 5 seconds.

<p style="font-weight:normal;">[E] Perseverance - Saviour's Pacifist will change colour, from red to purple which will have Saviour's Pacifist to emit a flash every 2 seconds, which will increase Saviour's and Allies defence and walkspeed by 0.05 every flash as well as regain 2 HP every flash. Opponents however will receive additional walkpeed of 0.01 upon interacting with the flash, all lasting for 10 seconds.

<p style="font-weight:normal;">Upon usage of Perseverance  will make Pacifist stay Purple, which will give Saviour a new Standard Attack Combo until the 10 seconds is complete, which will have the Purple turn back to Red.

<p style="font-weight:normal;">[Consumes 15 Mana/Cooldown 20 seconds]

<p style="font-weight:normal;">[Z] Bravery - Saviour's Pacifist will change colour, from red to orange, which will then flash brightly and then release a huge aura flash that will affect Saviour, allies and opponents. Upon getting hit by the flash, all players that will receive a defence deduction of 0.3, but will gain a walkspeed increase of 0.4. Also, if the player does not move after 3 seconds, then they shall receive 1 damage every 0.5 seconds, all lasting for 15 seconds.

<p style="font-weight:normal;">Upon usage of Bravery will make Pacifist stay Orange, which will give Saviour a new Standard Attack Combo until the 15 seconds is complete, which will have the Orange turn back to Red.

<p style="font-weight:normal;">[Consumes 25 Mana/Cooldown 20 seconds]

<p style="font-weight:normal;">[X] Integrity - Saviour's Pacifist shall turn into the colour red to dark blue, which will then flash out a dark blue aura, which causes Saviour, allies and opponents that are hit by the aura to lose 0.3 attack but gain double amount of jump height and additional 0.3 walkspeed, all lasting for 15 seconds.

<p style="font-weight:normal;">Upon usage of the Integrity will make Pacifist stay Dark Blue, which will give Saviour a new Standard Attack Combo until the 15 seconds is complete, which will have the Dark Blue change back to Red

<p style="font-weight:normal;">[Consumes 30 Mana/Cooldown 25 seconds]

<p style="font-weight:normal;">[C] Justice - Saviour's Pacifist will begin to change into the colour yellow, turn upside down and then multiply into 4 more Justice Hearts. With this, upon every time Saviour does a standard attack combo, the Justice Hearts will fire a small projectile that will create a small explosion once interacting with an object. If the explosion hits an ally, then the ally will receive additional attack of 0.1 stackable for 10 seconds as well as regain 5 HP. If the explosion hits an opponent however, then the opponent will receive a defence deduction of 0.1, but will have gain HP regain of 5 HP.

<p style="font-weight:normal;">Upon usage of Justice will make Pacifist stay Yellow, which will give Saviour a new Standard Attack Combo until the duration of Justice Hearts is complete.

<p style="font-weight:normal;">[Consumes 35 Mana/Cooldown 30 seconds/Duration of Justice Hearts 10 seconds]

<p style="font-weight:normal;">[V] Determination - Saviour will have Pacifist beat constantly and create a large AoE field of Determination. Opponents that within the field will gain a strange feeling, forcing their attack to fully go down 0, but have their defence be raise up by an additional 0.5. Allies that are within the Determination field will receive an additional 0.3 defence and walkspeed until the field disappears. Saviour will also be unable to attack as Pacifist is being used.

<p style="font-weight:normal;">Once the duration is complete, Saviour will regain Pacifist, which will cause the AoE Determination Field to release a red shockwave that will give opponents and allies a HP regain of 10.

<p style="font-weight:normal;">[Consumes 40 Mana/Cooldown 35 seconds] <ac_metadata title="Class Suggestion: Saviour"> </ac_metadata>