Board Thread:General Discussion/@comment-34679666-20180228235706/@comment-32470592-20180308040844

Gunpower7311 wrote: Also, I realised the problem with trooper. Trooper focuses too much on the ability to escape, and not shooting ppl. Literally almost half of Trooper's kit is for running. The Devs thought the passive was enough damage. It wasn't. Also, Tundrus and Mechanic both focus too much on range. Tundrus literally has no way of escape or fighting or running, other than his V, which can be dodged via b-hopping. However, Tundrus is probably the best class at range, which makes up it's inabitiy to fight or run. However, Mechanic may deal massive damage, but Mech's ability to fight in close range is kinda useless, as he is the 4th best ranged melee class. Even Cyro's melee is better than Mech's. Ok, Trooper's kit focuses on keeping medium distance from your enemy and blue-balling them with your mid-ranged guns. Problem is that Trooper's guns are pathetically weak, and people can b-hop through the guns. Ult is so bad that we shouldn't even go there.

Tundrus functions at ALL ranges. A lone Tundrus in close quarters with another enemy can still deal a TON of damage or even kill someone before going down (except if cced). Tundrus's weakness is it's high mana consumption, constantly needing Warmth to keep it's mana stocked up to unleash another barrage of snowballs.

Mechanic can DEFINITELY function in close range. A Major will have a hard time beating you down when hitscan bullets and a ranged auto are hitting them at once. Mech also has an amazing ultimate, one of the best in the game, options for every situation, AND a passive that makes mana costs useless. I dont know what Mech's weakness is.

Point is, Tundrus and Mech are stronger than Trooper because they do what Trooper does but better, which is deal damage at range.