Board Thread:Suggestions/@comment-27741777-20160210233240

Class Jedi/Sith

Weapon Lightsaber

Role: Fighter (jedi)

Subrole: Hexer (Sith)

Stance

Jedi:

Idle: you will grip the saber with both hands in front of you. You will be facing slightly to the right while idle.

Moving: you will move with the saber in right hand.

Sith:

Idle: grip saber in right hand aiming diagonally at ground.

Moving: same as Jedi.

Melee combo: while in the Jedi mode, your combo will be:

1. A swing from left to right. Deals medium damage( about 6) and will knock back enemies slightly.

2. A diagonal swing from top right to bottom left dealing medium damage a slightly knock back.

3. A thrust dealing above average damage (bout 7) and slight knockback.

4. A small force push, dealing medium knock back and low damage to enemies(about 4). Can only be used if you have 20 force and will consume it when used.

Melee combo: while in Sith mode, your combo will be:

1. A diagonal strike from bottom right to top left. Medium damage(about 7)

2. A slash from left to right. Medium damage(6)

3. A spin from  right to left. Above average damage (8)

4. A lightning stream from left hand that can hit up to 2 times dealing about 3 damage per hit and debuffing enemy defence by .05 ( can not stack) for 5s. This last attack can only be used if you have 40 force to spend. It costs 40 to use. This attack also has a cool down of 15 seconds.( to prevent unnecessary force loss/ spam). Also.. Is it even possible to have cooldown on the melee combo? Idk

Passive:

Both Jedi and Sith have no mana bar but instead have a bar called Force. Force constantly regenerates by 5 per second and fills at 200 force.

Jedi has a .15 defence buff while his health is below 40 while Sith has a .075 damage and speed buff. When Jedi's health lowers, his knock back increases, making him able to resist enemies attacks and escape if need be. His force powers will also amplify making them all deal an additional 2-4 damage.( that includes the melee combo force push)When Sith's health lowers, its attack speed increases, making him able to deal damage faster.

The passive activates when their health goes below 40. Jedi/Sith will block most projectiles from the front(only snowballs, cryo ice shots, troopers bullets and mechs railgun, it cannot block Tundra, satalite strike, cryos ult(forgot name) ect) When fighting another Jedi/Sith, the saber will parry. When saber's clash, both opponents will receive 15 stun. unlike Sith, Jedi rely heavily on their low cost, high stun abilities while Sith, rely more on strong, fast but costly attack and abilities. Each time Jedi deals stun to enemies, its movement speed will increase by .1 for 5s. Sith will try to quickly take down the enemies defence while deaing hefty damage, making tanks no match for them.

[E] Alignment

No cost or recharge although, it can only be used once per game.

The darkness or the light..? There cannot be one without the other and you must make your choice. At the start of Every game, you will have to use your E ability to choose who's side your on, the jedi or the Sith. After Pressing E, your sabre will float in front of you. It will not be turned on and will change colour depending on what side you choose. Choosing Jedi( assigned to W) will make the light saber fall into your hands slowly, you will then activate it and go into the idle stance. The light saber will be blue if you choose Jedi. Choosing Sith (assigned to S) Will make you snatch the saber out of the air and flick it down, turning it on in the process. You will then go into idle stance. The Sith lightsabre will be Red in colour. Choosing Jedi will give you unique abilities and attacks, same with Sith.

Before E is used and when E is active, You cannot use any abilities or attacks other than pressing E or W and S.

This makes you Extremely vulnerable if you spawn close to enemies. This move will decide what strategies and play style you will use with this versatile class, choosing the wrong side against certain classes can be your downfall.

A good strategy is to look around for a bit to see what classes others are using, however, you are still vulnerable so this should only be done if you are not near any enemies.

Jedi [Z] Force Push

Cost: 50 force

Recharge: 20

This move can only be used if the Jedi alignment was chosen. Using Force push will make Jedi go into the same stance as his last attack in his melee combo. He will then shoot a large Force push forwards, pushing back enemies an average distance( a bit further than combo push). It will raise your defence by .1 for 10s. It will deal low damage(about 5) but deal 30 stun.

Sith[Z] Force Choke

Cost:80 Force

Recharge:35

This move can only be used if the Sith alignment was chosen. Using Force choke will make all enemies in a cone area in front of you choke themselves. This will make their characters move their arms to their throat. It will make enemies movement 0 and deal average damage per second for 3 seconds. The enemy cannot attack or use abilities while under the effects of force choke. While using this, you can move but cannot attack. while this is active though, you can use abilities, making the next one almost unavoidable which is good for combos. After using this, your speed will increase by .1 but defence decrease by .05 for 7s.

Jedi[X] Force Wall

Cost:60 Force

Recharge:30

This move can only be used if the Jedi alignment was chosen. Using this move will create a wall entirely of force. This cannot be seen by the naked eye making this more of a trap move. Using this will make you place a hand on the ground, creating the invisible wall of force in front of you. It will stay there for 8 seconds or until it is touched. It is a small wall, about 5 metre in width and 3 in height. If it is touched, it will knock back enemies and deal about 14 damage. it will also deal 40 stun to enemies who touch it. If enemies do not study you, watching when the move is used, they will most likely fall into it.

Sith[X] Force lightning

Cost: 20-100

Recharge: 0-30

This move can only be used if the Sith alignment was chosen. This move can be used up to five times by continuously pressing the button. If it is used 5 times, you run out of force or the button is not pressed, a 40 second cooldown will be added. (Basically tepus's time crack) Each button press costs 20 force and, each time the move is used in a row will increase the damage dealt. The lightning will automatically target the closest enemy (range of about 10 metre) and tether you to them with lightning. It does 4 damage for first lightning and +1damage  for each one after. E.g. 1st press 3 damage 3rd press 5 damage ect. It will also whittle down enemy armour by .025 for each use, reducing their defence by .125 if all are used. The debuff lasts for 10 seconds(sorry for rambling or if its too complicated.)

Jedi[C] Force pull

Cost: 50-110 force

Recharge: 20s-35s

This move can only be used if the Jedi alignment was chosen. This move will pull enemies in front of you, dealing 25 stun and medium damage(7-8). A follow up attack can also be used(like ichors X).It is called Force Smash and replaces Force pull for 2 seconds after Force pull is activated. It will cause you to swing the saber heavily into the enemy now in front of you, dealing high damage and stun.(about 20 damage and 40 stun) This can only be used if you have 60 Force, making the full move cost 110 force.

Sith[C] Force Dash

Cost: 60 force

Recharge: 5s

This move can only be used if the Sith alignment was chosen. This move will cause you to dash forwards through the  enemy, debuffing their defence by .025. For 15 seconds. This can stack. The enemy hit will also take 5 true damage. You cannot be hit while using this move.(not a lot of explaining for this one luckily..)Range of 2 metre

Jedi[V] Force Crash

Cost: 130 force

Recharge: 50s

This move can only be used if the Jedi alignment was chosen. This move will make you force jump into the air, making a small shockwave that pulls enemies in and deals 5 damage and 20 stun. You will then flip upside down in the air and crash into the ground, saber first creating a Massive aoe shockwave that deals 30 damage and instant stun, lasting 4 seconds. This will also debuff enemies speed and defence by .1 for 10 seconds.

Sith[V] Lightning flurry

Cost:160 force

Recharge: 50s

This move can only be used if the Sith alignment was chosen. This will make you imbue your saber with Force lightning then continuously slash forwards through the enemy at different angles very quickly. This deals 8 damage per hit and will hit up to 5 times. Each hit will lower enemies speed and defence by .025.

Or something like that.. 