Board Thread:Suggestions/@comment-26490708-20150613052942

The Light Gatherer is a melee ranged Mage, with a secondary of Fighter, Light Gatherer focuses mainly on absorbing light from their surroundings and using it against their enemies at full power. Light Gatherer does heavy damage and is ranged, but suffers from low speed and defense. It's weapon is a Lanturn that it swings at enemies to deal damage, the lanturn is also used to gather and hold pieces of light.

[Passive] Pieces of Light - If an enemy dies while in battle, they drop a piece of light, which can be picked up by Light Gatherer, these pieces of light have several uses. (These pieces of light can stack up to a max of 5 times, making the effects of them stronger the more you have)

[E] Drain Light - Used To pick up a piece of light

[Z] Shining Blast - Light Gatherer smashes their lanturn on the ground, releasing all the trapped light from it, dealing damage to enemies and slowing them, if there are 5 pieces of light contained in the lanturn, enemies hit will be stunned. (10 Second Cooldown)

[X] Blinding Ray - Light Gatherer releases all the light from their lanturn, the trapped light flies our in a cone-shaped area in from of Light Gatherer, dealing damage, the cone becomes wider the more pieces of light you have. if there are no pieces of light in the lanturn, the cone becomes a a line, and the piece of light is launched forward. (10 Second Cooldown)

[C] Plan B! - (The lanturn must be empty to use this ability, as "Plan B" is the Light Gatherer's second method of attacking) Light Gatherer rushes forward swinging the lanturn around in a circle 3 times, knocking enemies aside as they swing.

[V] Overflow - Light Gatherer jumps into the air, absorbing 10 pieces of light, 10 pieces is too much for the lanturn to hold, the lanturn bursts open shooting at the ground below, dealing massive damage and stunning enemies. (35 Second Cooldown) (Pieces of Light do not effect "Overflow", as that would make it more Over Powered than it sounds) 