Board Thread:General Discussion/@comment-29420052-20161101205245/@comment-29420052-20161105025710

Viperroadster35 wrote: Maracash73 wrote: Numbee wrote: why is spectre at d as a spectre semi main im offended He has too mixed of a moveset to be good at long or short range

He has alot of lag at the end of his moves

Takes up alot of mana

Ultimate practically useless

Low damage for click combo

Best consistent damage is from orbs that cost alot of mana and are hard to control

4th hit of click combo leaves you open and is very hard to hit tag them with 4th click combo hit(this part is sorta easy)

what you do is knock them away with x

mash c to get all your orbs

z or wait till they suicide toward you

pray that all your orbs hit at the same time while mashing click

if they run away hit v

kill or repeat the previous Tested that against kactus men, looked fine.

Tested it in the field, got 'less then satasfactory' results. Most people just dashed or used a click combo that moved them after they were sucked in, dodging it (6/19 classes with click combo dash, they are all safe. Of the remaning 13, 5 can dash away). Only 8 classes have no confirming way to escape are, and even then, they can still stun thier way out or use something of thier own to pummel you. And this costs all of your mana.

However, this is a nice combo that can work for at least 5 classes, so i will move it up a bit.