Board Thread:Suggestions/@comment-29611713-20160813052216/@comment-26409277-20160813204608

Ainxium wrote: Atomic Aura is stupid imo

all that does is make sievert stupid op with the damage, ESPECIALLY when in yellow or orange.

meltdown doing a stupid amount of extra damage in red is a terrible idea

nuclear winter doesn't need any buffs, except for the extra range

smelter reel doesn't need an instant homing within 10 studs

saw scrape is fine as is, buffs are not needed

bulldozer defense buff is stupid

fat man is fine as it is, buffs and debuffs not needed

basically all the effort you put into this is mostly not needed

sry This. Don't get me wrong, Sievert does need a few buffs in a few places, but that's because Sievert has relatively short range for a glass cannon going up against a bunch of surfboard-weilding screwballs.

I would complain about Atomic Aura being a bit much, but I think a little more damage is a good trade-off for Sievert's bad range and defense.

Though Rubber Burn is one I particularly disagree on, since that move already deals flat damage to begin with. Giving it more range is kind of good, because it's a move that requires space to pull off effectively, but Sievert is about that risk of having no space. Also Rubber Burn is already useful enough for blocking enemies charging at you.

Same goes for Saw Scrape, there's no reason to have a parry on it.

I do agree on Smelter Reel's changes though, but that's because it's Bulldozer without a high stun rate.