Board Thread:Suggestions/@comment-107.221.89.66-20151222154317

Class: Tank

Subclass: Fighter

Weapon Name: Gloves of power

This fighter is a close to mid range person. He fights with fists and beams. This class excels at fighting and gets stronger everytime he is near death. Although he does get stronger near death, he can still be killed, even if the he can survive a lot of things. Therefore this class is focused on letting himself getting hurt and then destroying the enemy quickly which is risky against someone with high attack.

Starts with .9 everything.

Posture: When he stands, he just stands like a normal person. Once he equips his weapon he puts his hands up like someone in a fist fight. When he walks he runs with his fist balled up extending his legs like a professional.

Standard attack combo: First he punches out with his right fist, then his left fist. Then he shoots a small ball of energy out of his right fist while extending it. Finally he kicks and a wave of energy comes out. At higher levels, energy comes out of all attacks.

Passive: Determination. As he goes down, he comes back up stronger than before. Each time this fighter goes below 25% hp (With a 20 second cooldown), he gains .1 everything except movement, where he gets .05. Once this happens, he starts glow. Said glow will then get more apparent and brighter if he becomes more powerful.

[E] Fighter's Resolve: Using this move lets you gain 2 defense for 5 seconds to survive anything, allowing for 3 defense in all. However during this time, your overall attack gets quartered, so you shouldn't attack during this time. In addition to this, he also gets quite slow, slowing to .5 movespeed. Cooldown is 15 seconds.

[Z] Rapid Bullets: Impes extends his arm forward like a person doing a finger gun, and shoots a small energy ball that travels quick and goes far. Each time his passive is active, he gains another bullet, for instance if it activated 3 times, there would be 3 at once. Damage is small per bullet. Consumes 10 mana and takes 10 seconds to shoot another.

[X] Circle of power: Impes puts his hands on the ground, and starts blasting energy. The energy spreads out into a circle which damages enemies medium initially, knocks them back, and slightly damages them over time. After 2 seconds Impes gets up and gets stronger by .1 defense. The circle lingers for 10 seconds. At higher levels the range gets bigger and deals more damage to enemies. Consumes 35 mana, cooldown is 25 seconds.

[C] Energetic Fury: Impes prepares himself, surrounding himself in energy. He gets .1 defense and tries to punch an enemy. If the hit connects, he then starts throwing a volley of punches and kicks and ends it with an energy blast to the face. Deals medium damage. Each time he activates determination, this increases his defense buff by .05. Consumes 40 mana, cooldown is 35 seconds.

[V] Blast of Destruction: Impes puts his hand out and starts glowing brightly. Impes then blasts a huge blasts, dealing a lot of damage, and uses 30 mana at first and then consumes 15 mana per second. This blast also pushes whoever gets in its way. Each time determination activates the blast goes farther and get wider, while increasing slightly in damage. However this blasts leaves Impes open for 5 seconds and reverts his defense back to 1 until he gets full mana. If this blast connects with another Blast of Destruction, It clashes and stop there until one of the person's mana runs out.  