Board Thread:Suggestions/@comment-28906427-20161105204723

''' Fighter? Class: Warden '''

Subclass: Hexer?

Weapon Name: Yustitsiya



Description: Warden strifes for peace and justice in the strife commity with a bunch of skills to make fights fair and to make those peky vultures a thing of the past!



Posture: When unequiped, his gun-sword is on his back in two pieces. When he equips, he grabs the handle and the blade pops into position. When walking he holds the sword with both hands. Also note he has a fedora cause :)



Standard Attack Combo:  He one hands the sword swinging left from his right hand, then left, then he shoots then leaps forward a bit shoving the blade into the ground with small AOE



[PASSIVE] Anti-Vulture - When not in combat, Warden cannot be attacked by players with more health than Warden but cannot attack players with less health. If the attack is attempted, depending on who did it, the attacker or warden will be debuffed in attack by .2 and be dealt small damage and stagger. If Warden attacks anyone with the same or more health or is attacked by someone with less or the same, Warden is in combat.



[E] Snipe-blade - Warden gets into a sniping position and can fire eight shots at the mouse when clicked before getting up. This uses ammo (he has 40 default and reloads automatically but for 5 seconds) and he cannot move.



[Z] Even Play - Warden points his blade to the sky, creating a brown flash which changes all the surrounding players in range to have the same health as Warden while giving Warden a .1 attack and speed boost for each player effected. Uses 20 Mana and a cooldown of 5.

[X] Barrel Spin - Warden spins around with Yustitsiya, dealing damage and stun to those hit with a small 0.05 defence debuff. If he has at least 8 ammo, he fires eight times during the spin using up 8 ammo. Uses 10 Mana and a 20 second cooldown.

<p class="MsoNormal">[C] Justice Slash - Yustitsiya glows bright yellow, before beinh slammed into the ground in front of Warden, creating an AOE damage area with 0.1 attack debuff. Deals 0.5 more damage to those who activated Wardens passive (aka attacked him), but does not work if Warden activated his side of his passive. Uses 15 Mana and a cooldown of 30

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<p class="MsoNormal">[V] Rain of Yustitsiya - Warden aims his gun at the sky, then fires 20 yellow shots which fire around him in a circle, stunning all those hit. This does not use ammo. Uses 40 Mana and a cooldown of 75.

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<p class="MsoNormal">Now, onto Fenrier boss battle.

<p class="MsoNormal">You spawn on one side of a corridor with statues of the creators and major admins on the side. It is made of pure white marble and crystals. The floor is flat, and the statues are in the walls with gaps in between the pedestals for you to hide behind. You can basically only go in one direction from the spawn - towards where Fenrier himself will spawn.

<p class="MsoNormal">Fenrier may be the smallest and weakest boss in terms of HP: he is only player-sized and has 100 hp. However, the main issue lies in actually REACHING him, as the corridor is very long and he has various skills to slow you down all while shooting you from in midair where he spawns:

<p class="MsoNormal">He creates a barrier that then pushes all players not hiding behind the statues to the spawn. He can also create a huge energy blast that deals massive damage - but takes time to charge so get to cover. Now, considering there may be around 16 statues (8 on each side), this may be too easy. WRONG! He can spawn crystal minions from behind the statues to attack, with only 10 hp. He can also do the barrier trick behind the statues, so if you get wall barrier then spawn barriered then poor you. Oh, and he does engage you if you reach him. You get 30 seconds of him not using skills then, before he uses that barrier combo I just mentioned. Oh, he also has a forcefield until either engaged or after big laser - which lasts for 10 seconds before appearing again.

<p class="MsoNormal">Now, you unlock a new class for beating Fenrier.

<p class="MsoNormal"> Fighter Class: Paladin 

<p class="MsoNormal">Subclass: Mage?

<p class="MsoNormal">Weapon Name: Leggero

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<p class="MsoNormal">Description: Paladin uses the skill of his fancy sword whose blade does not touch the handle. So yes, he is kind of ranged sword weilder. Oh, I wonder who else is XD. Oh, Paladin also has a variety of weapons.

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<p class="MsoNormal">Posture: His Handle is on his left leg in a sheath, while the blade is no-where to be seen. When equipped, he unsheaths the handle and the blade appears in a flash of pink light. Yes - PINK. His natural default colours are white and pink. When he walks, he walks proudly with his sword held to the left side of his body (he holds it with his right) If he has Shield, he holds it infront of him. If lance, he does same as sword but points the blade forwards

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<p class="MsoNormal">Standard Attack Combo:  Sword - He swings the sword right, then left, up then he swings the handle down and the blade flies forward slightly. His Blade has just about less range than Tempus (a really tiny amount) Shield - He bashes forwards, swipes right, then left then smashes it into ground, creating AOE. Lance - He stabs forward, slashes right then left then does a moon slash style slash to the right giving 5 extra Light if hit.

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<p class="MsoNormal">[NEW BAR/NEW GUI] Light -  It is a mana bar, but it also fills up when final attack combo hits (by 5)or from some of his skills.

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<p class="MsoNormal">[PASSIVE] Bretheren - If Paladin attacks another Paladin, then the attacking Paladin gets a .2 attack debuff which is unstackable. If Paladin heals another Paladin, the healing Paladin gets a .1 attach buff which IS stackable.

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<p class="MsoNormal">[E] Healing Light - He points the blade to the air, healing himself and team-mates close to him for up to 50 HP. Uses Mana equal to half the healed amount (rounded up)

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<p class="MsoNormal">[Z] Blinding Shield - The blade extends outwards with light to become a shield which transfers attacks that hit Paladin to Light. Paladin has 0.5 speed and once pressed again, the blade retracts the light and starts the cooldown of 20 seconds.

<p class="MsoNormal">Blinding Slash - Paladin slashes to the right with a pink sheen, staggering those hit for 1.5x longer than usual. Uses 10 Light and 5 HP.

<p class="MsoNormal">[X] Justice Lance - The blade extends in the tip and attaches to the handle, becoming a lance which deals slightly smaller damage in a larger range. Uses 20 Light and once reset, a cooldown of 20.

<p class="MsoNormal">Justice Pierce - Paladin stabs his sword forward in a dash, debuffing those hit with -0.5 speed. Uses 20 Light and 5 HP

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<p class="MsoNormal">[C] True Virtue - Buffs all allies attack and defence by .4, while buffing Paladin .2 attack and speed. Uses 20 Light, 5 HP and a cooldown of 40.

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<p class="MsoNormal">[V] Holy Blade - The blade creates light spikes along itself, dealing more damage and giving more Light. The Z, X and V skills change. Uses 5 Light and a cooldown of 60 once second V used.

<p class="MsoNormal">Holy Barrage - Paladin raises his blade into the air which flies up and spins, raining down spikes of light around Paladin with small stun before smashing infront of Paladin draining health from the opponent hit. Uses 30 Light and returns Paladin's sword to normal. <ac_metadata title="Ideas - New Class - Warden, Boss - Fenrier (dududuuuu!) Unlockable - Paladin"> </ac_metadata>