Board Thread:Suggestions/@comment-28713529-20160611183845/@comment-27819584-20160611195733

The idea nd such is well executed, and overall is a good suggestion, but you uptoned all of the damage/buffs/effects too much. The passive is overpowered and can change the tide of a 1v1 so hard that it can be considered unfair.

The skills do too much damage for being a support, and the buffs / heals are too major and will outright be better then current supports, which is very bad for balance.

Ultimate cooldown is too low for being so strong, and the defense debuffs make the attacks stronger because they now have an increased amount of damage.

Enchanted regeneration has no cap and can easily become the most overpowered tank in the game,