Board Thread:General Discussion/@comment-29377254-20160815032711

Heres my opinion.

It will usually focus on the gamemode Team Fight.

Instead of 10 players, it will be 12 players, 6v6. (yeah, kinda like THAT game)

Teams can be chosen randomly or, team captains. (Have ur friends be on ur team pls)

Different rules:

After players have been selected on both teams, they are given the class menu to choose a class from 1 section, once a player chooses a class from a section (fighters, mages, etc) it will be removed, therefore forcing others to choose different classes from different sections. Example: Only one person can choose a fighter class, and one person for a mage class, one person for a rusher class, etc. That makes 6 players use all 6 different types of classes. (1 Fighter, 1 Mage, 1 Rusher, 1 Tank, 1 Support and 1 Hexer, you get the idea)

Here's another example if you didn't get it right:

Red Team:

Frigost, Vulca, Proto, Omega, Abyss, Anubis.

Blue Team:

Commander, Nether, Renegade, Ichor, Tempus, Tundrus.

All winning teams get their wins, and a level up system that goes up for winning and down for losing. (Gotta show off my level cuz im 2 gud bruh)

But then I realized Strife is literally broken and still needs tweaks for classes so it can be balanced. 