Board Thread:Suggestions/@comment-26506958-20161008182104

Role: Hexer

Sub-role: Mage

Impulse is a mage that can control matter and gravity, using its powers to manipulate the position and mobility of its opponents and is able to slowly sap their HP or deal high burst damage while they are weakened. It has multiple debuffs and can move enemies around like rag dolls to disorient them. While Impulse has many debuffs and offensive potential, it doesn’t have many approaches and relies on baiting the enemy.

Weapon: F.M.A: Staff with a sharp tip and two crescents at the top

Passive: Gravity Well: Impulse has an AoE with a 7.5 stud radius that occasionally draws nearby enemies closer to it. Additionally, all enemies in the AoE have slower attack speeds and can jump less frequently (once every 1.5 seconds).

E: Amplified Force: Impuse creates a field of matter that heightens the gravity around it in a 20 stud radius at a targeted locations within 40 studs. In this AoE everyone is slowed by 0.3 and cannot jump. Knockback and dashes are cut in half and flight (guardian dash and proto flight) are canceled upon entering the AoE.

Z: Megatonne Smash: Impulse creates a miniature star in between the two crescents on its staff before swinging it in front of itself, knocking back enemies hit and dealing moderate damage (~15 min) while also lowering their defence by 0.2 for 20 seconds.

Mana: 15

Cooldown: 14 seconds

X: Gravity Shift: Impulse creates a small black hole at a targeted location within 30 studs that sucks enemies in a 35 stud radius towards it, slowing them down as they get closer. If they are sucked in all the way, they take weak damage (~5 min), getting hit several times and get their Damage stat debuffed by 0.2 for 15 seconds.

Mana: 20

Cooldown: 16 seconds

C: Vortex: Impulse sucks in the two nearest enemies within 15 studs before stabbing them with the sharp end of F.M.A, dealing piercing damage (~7 min) and throwing them back 20 studs from where they originally were.

Mana: 25

Cooldown: 10 seconds

V: Black Hole: Impulse summons a black hole at a targeted location within 30 studs. The black hole is 15 studs in radius and constantly sucks in and deals moderate damage (~10 min) every second for 7 seconds. Additionally, targets getting sucked in will have their speed lowered by 0.2 for 5 seconds and take an extra 2 true damage for every extra 0.2 defence they have. After 7 seconds, the black hole suddenly pulls the targets to the centre before imploding and dealing 5 true damage.

Mana: 50

Cooldown: 25 seconds

Note: May do some model designs if my schedule permits.  