Board Thread:Suggestions/@comment-26960607-20160619102400

Class Name: Cinch

Role: Mage

Subrole: Rusher

Weapon: Branch (Yes, it’s just a stick with 1 or 2 leaves…)

Description: Cinch is a normal person. He isn’t really a fighter but in combat, he can attack enemies from a distance using slingshots, water balloons, and dodgeballs. He has good mobility thanks to his skateboard and he also has a good escape option with a Glue Bottle. Enemies stuck on the spilled glue will be in such a sticky situation. Cinch’s Passive makes him immune to Attack Debuffs that aren’t from Ultimates, but the only reason why he has that is because he doesn’t have the greatest damage output.

Attack Combo: Left Swing, Right Swing, Downward, throws stick forward. (This attack combo isn’t so strong. Oh by the way, whenever the stick hits something, it snaps so you can only hit 1 enemy at a time with this and not many at once)

(Passive) Simplicity: Attack Debuffs don’t affect Cinch unless it’s from a V Ability (so Temporal Stun still does work on him).

(E) Slingshot: Cinch takes out his slingshot and will fire a rock at the direction the cursor is currently pointing. Click to shoot. Headshots add 10 to the enemy’s stun bar but these shots don’t go straight as they’re affected by gravity (these aren’t gunshots you know). Press E to cancel. (Each Shot Costs 3 Mana)

(Z) Water Balloon: Cinch throws a water balloon. It bursts upon hitting something and when it hits an enemy, it makes them lose 10 mana. (Consumes 10 mana. 7.5 second cooldown)

(X) Skateboard Dash: Cinch hops on his skateboard then dashes forward. He has .5 speed while riding the skateboard and don’t worry, he can still jump but mana regeneration stops while he’s on it. Left Clicking makes Cinch rush forward. Right Clicking makes Cinch perform a trick in the air, dodging attacks and hitting enemies. Press C again to stop riding. This doesn’t consume mana per second but it takes 1 hit or crashing into something or someone to make him fall of his skateboard and take damage. (10 mana is consumed for each time you do a Trick or Dash. A 10 second cooldown is triggered when Cinch stops riding this Skateboard but it’s doubled if Cinch got knocked off)

(C) Glue Bomb: Cinch tosses an open glue bottle at a targeted area. Upon hitting the ground, it spills out glue (the bottle doesn’t blow up). It deals weak damage but enemies touching it will get stuck on it until it vanishes (so dashes and knockback won’t get you unstuck but teleports can). The glue spill stays around for 10 seconds. (Consumes 25 mana. 22.5 second cooldown)

 (V) Dodgeball: Cinch throws a dodgeball at the direction the cursor is pointing at. This dodgeball stuns enemies but it’s guaranteed if you hit the head. It also deals lots of damage. (Consumes 50 mana. 30 second cooldown)  