Board Thread:Suggestions/@comment-31685846-20170803123808

THE INVASION

-Each team have a base, these bases have 5000 health. Attacking alone is not suggested.

-Each team have 5 members. A team should have a support class, tank class, offense class, defense class. Don't make multiples of the same type of a class, not very cooperative at all.

-The base will start regening its health when not hit after 10 seconds. Regens 100 health every second.

-When a player dies, the player immediately respawns to their base but will have to wait 4 seconds to attack, the waiting time increases by 3 for every death, does not reduce when you get a kill.

-When a player reached a Quintiple kill the opponents' base will be damage by 500.

-All players get additional 1000 health and 50 mana.

-Support classes get additional 100 mana, Tank classes get additional 25% defense, Rusher classes get additional 25% walkspeed, Mage classes get additional 25% attack, Fighter classes get additional 250 health, Hexer classes will have reduced skill cooldown on all their skills by 50% initially every after respawn. CLASSES' SUBCLASSES DONT COUNT(Trooper is a Mage therefore it only gets the Mage boost, Fighter boost will not be added).

-The player with the most kills will have a skull icon on top of them and is considered the "True Berserker" all stats is increased by 10% increased mana and health regeneration speed by 10% but when the player with the most kills got killed, the one who killed it will receive the title. 