Board Thread:Suggestions/@comment-26821588-20151209225431

''' Hexer Class: Vice '''

Subclass: Mage

Weapon Name: Vainglory



Description: Vice is a demonic figure who wields a powerful axe imbued with the power of humanity’s sins with it. Vice’s many abilities, each carrying the burden of one of the 7 deadly sins, is very powerful but brings backlashes upon Vice for using them in exchange for their power. Vice is very susceptible to having his own power used against him if he can’t handle the backlashes his skills inflict. Many of his skills leave him open for counters before, during, or after the skill.



Posture: When spawning, Vice will spawn his axe sitting on his back, pulling it over his shoulder and holding it in his right hand upon equipping it. While idle, Vice will stand with his arms spread out a bit and his axe sitting in his right hand, almost looking exposed to attacks. While moving, Vice will hold his axe with both hands and drag it behind him by his left side.



Standard Attack Combo: Vice will begin his combo by slashing his axe diagonally to the lower left, followed by another diagonal slash to the lower right. Then, Vice will raise his axe above his head and slam it into the ground, creating a small shockwave to push enemies back. Lastly, Vice will swing his axe low so that the blade of his axe scrapes across the surface in front of him, causing 3-5 assorted demonic spikes to submerge from the earth and impale any enemies in front of him.



[PASSIVE] Choler - Each time Vice gets staggered from an attack, his attack and defense will increase by 0.01 permanently. Each time Vice gets stunned from an attack, his attack and defense will increase by 0.02 permanently.



[E] Sin - Vice will swap his current sin set with his other one. Vice has two different kinds of sins, Loathe sins and Malice sins. Loathe are more of the damage dealing sins while Malice steals stats heals himself and such. Vice’s Vainglory will probably change colors slightly in certain parts to signify its change in sins. While in Sins of Loath, Any foreign debuffs Vice receives that aren’t a result from any of his skills will only be halve as effective, meaning the debuff will decrease Vice’s stats by half the original amount. While in Sins of Malice, any foreign debuffs Vice receives that aren’t a result from any of his skills will only last half as long. Any foreign debuffs Vice currently has when switching sins will not be affected by Vice’s new safeguard against them and will still act as the previous safeguard would have acted upon them.



[Z] (Loathe) Envy - Vice will begin to swing his axe in circles dangerously, covering his axe is a green malefic aura. While vice is spinning his axe, enemies around him will be damaged VERY rapidly but take light damage from each attack. Additionally, each attack will inflict a random 0.05 debuff on the enemy that lasts a couple seconds. However, Vice will also receive the same debuffs he inflicts on his enemies, but they wear off twice as fast. Vice cannot change the direction he is moving while he is using Envy. (Consumes 20 mana, 15 second cooldown)

[Z] (Malice) Greed - Vice will jab his axe forward, if he successfully hits an enemy, he will deal moderate damage and he will steal all buffs, debuffs, stun, and any extra status effects (ex. Anubis Curses, etc.) from the victim, making the victim’s stats set back to 1 damage, 1 defense, and 0.9 speed, even if their passive ability changes those values. Vice will gain those increased/decreased values for those stats added on to his own stats, along with those status effects and the enemy’s stun gauge. The stats will wear off after a while. The victim will regain their normal stats once Vice loses the stats he stole. (Consumes 20 mana, 15 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">[X] (Loathe) Lust - Vice will charge a dark purple aura within his hand and cover the enemy he recently hit in the same aura. That enemy will then take minor constant damage while having mana slowly drained and transferred to Vice. While Vice is doing so, his cooldown bar will slowly deplete and Vice’s stun bar will rapidly rise as he steals mana from his opponents. This will also drain the enemy’s stun bar. Vice can stop using Lust by pressing the X key again, by having the cooldown bar fully deplete, or by getting stunned by Lust. (Consumes 25 mana, 20 second cooldown, 5 second full duration)

<p class="MsoNormal">[X] (Malice) Sloth - Vice will kneel down and rest on the ground, draining his stun bar rapidly (10 stun a second) and quadrupling his health regeneration, but his defense will be set to 0.6 in the meantime. This will also rapidly drain the cooldown as Lust does. Vice can only use Sloth if he has at least 10% of his stun bar filled. Vice can exit out of Sloth by pressing the [X] key again, or be forced out of it by completely draining his stun bar or his cooldown bar. If Vice is hit by anything while using Sloth, he will be staggered. (Consumes 25 mana, 20 second cooldown, 10 second full duration)

<p class="MsoNormal">

<p class="MsoNormal">[C] (Loathe) Pride - Vice will hold up his axe high into the air as he charges his axe with demonic power. While Vice is charging his axe, his defense stat will constantly drain as Vice holds down the [C] key. Vice can slowly move around as he is charging his axe. As soon as Vice let’s go of the [C] key or his defense reaches 0.01, he will slam his axe down into the earth, creating a powerful shockwave and destroying the earth around him (spikes rising up and stuff). Enemies will take major damage based on how long Vice was charging his axe for, and he will receive an attack buff in proportion to the amount of defense he drained while charging his attack (damage buff = defense drained*2+0.02). Vice’s defense will go back to normal as soon as he lets his strikes his axe into the earth. (Consumes 30 mana, 25 second cooldown)

<p class="MsoNormal">[C] (Malice) Gluttony - Vice will slam the end of the handle of his axe into the earth, creating a small shockwave outwards to lightly damage enemies. After that, Vice will be covered in a powerful aura that consumes all around him. While this aura is present, all buffs and debuffs any nearby enemies receive will be stolen and given to Vice instead. Additionally, any stat buffs or debuffs inflicted on Vice directly will have opposite effects (ex. When Vice receives an attack debuff, his attack will increase instead of decrease). Additionally, healing a nearby enemy receives from a skill will be transferred to Vice. (Consumes 30 mana, 25 second cooldown)

<p class="MsoNormal">

<p class="MsoNormal">[V] Wrath - Vice will deliver a powerful stomp into the earth backed up with a burning rage, creating a shockwave that stuns all enemies around Vice and deals moderate damage to each one. After that, Vice will slam his axe into the earth, creating multiple fissures that travel straight towards each player that has been staggered. Upon reaching the target, a HUGE dark spike will fly up from under the ground and impale the enemy, dealing major damage in general and additional damage based on how low Vice’s health is. However, after using this skill, All of Vice’s stats will decrease by 0.3 for a while and he won’t be able to gain buffs for the same duration. Additionally, all of his skills will be put through cooldown. (Consumes 50 mana, 60 second cooldown) <ac_metadata title="Class Suggestion: Vice"> </ac_metadata>