Board Thread:Suggestions/@comment-70.160.98.206-20150616181048

Terra is a support with abilities that allow for allies to be safe from harm.

Sub class: Tank

Passive: Terra has a bar called Earth Shield. Every time Terra recieves a hit and the bar is above 20, 20 points go down and the attack loses 10% of its damage. This regenerates over time, like the block bar.

E: Earth Protect: Terra uses 20 points on the Earth Shield bar to give an ally an earth shield that takes away 10% damage of the next hit they recieve. It breaks after one hit. Multiple allies may have an earth shield at the same time, and the effects stack. That means someone can have multiple earth shields. The max number of stacks is 5. The cooldown is 5 seconds.

Z: Earth Wall: Terra uses 20 mana to form a wall that lasts for 10 seconds. The cooldown is 3 seconds.

X: Terra Spike: The target location becomes covered in spikes. With every step, 2 damage is taken when walking on the spikes.

C: Magnet Force: Terra uses this ability on any target. If W is pressed, then the target is pushed fowards. If S is pressed, the target is pulled towards Terra

V: Sync: After a 2 second delay, Terra sinks into the Earth then syncs with the Earth. Terra can move and use abilities while synced. All bars, including health, have increased regeneration. This lasts 10 seconds.

Reply anything that should be changed! 