Board Thread:Suggestions/@comment-28122594-20160512012318

Class: Fragile

Role: Fighter

Sub Role: Hexer

Describe: A warrior that is injured, but can still fight, as his left arm is removed from his torso, making  Fragile  disabled, but he knows how to use his right, as his skills are move powerful, but sometimes inaccurate. As he has lower HP then others, which he starts with 85% of health, and can't regenerate the 15% health back.

Passive:  Fragile has fast reflexes, which he has a 10% chance of adding more damage for his attacks, which adds 5% more each time he disables a enemy ( Which a broken bone image would apear above the enemy's head ), despite his ways of attacking, he can be easily weakened by being critically hit by the enemy, which decreases  Fragile's speed by 0.1

Stats: Attack - 1, Defence - 1, Speed - 0.9 ( Default )

Mana Bars:

Mass }~ Gain 1 each 0.5 seconds, which the higher the Mass, the slower  Fragile would move, as the max walkspeed is 0.7 when  Fragile has max Mass.

Disablement }~ Starts with a 10%, but would gain 5% each time he critially disables an enemy. As  Fragile  adds more damage to his next attack to the disabled person.

Basic Left-Clicking Attacks:

Fragile would quickly swing to the left, while turning his torso to the left, then would swing to the right, moving his torso to the right slightly. As he quickly switch the blade to a dagger-holding style and swing upwards to the left, which he would quickly switch from dagger-holding to regular blade holding and swings downwards towards the right side of his waist from his left side in the air. As  Fragile finally finishes with a quickly peirce forward with his right arm forward also, pushing  Fragile 5 studs ahead.

( Damages: 5 - 10 )

Keys:

E }~ Engage -  Fragile would have a aura around him ( Player's chosen color in color gui ), which would activate the chances for  Disablement to go up, as anywhere above 80% in the bar would have a critical hit unto the enemy, which disables them, as their walkspeed \ defence would drop 0.1.

Z }~ Flesh Wound | Cost: 5 Mass, Cooldown: 2.5 |  Fragile would quickly wind up by sliding his arm to the left side of his torso and switch to dagger-holding with the blade, as it last 1 second, then  Fragile would quickly swing upwards and towards the right, while switching back to regular blade holding in the air high. As a dash would appear for the blade cutting the air into two, which if the  enemy gets hit by the dash, would have a walkspeed of 0.8, which  Fragile would of hit the enemy's bony shoulder dead on.

( Damages: 12 )

X }~ Shredding Tissue | Cost 10 Mass, Cooldown: 4.5 |  Fragile would rapild swing his blade back and forwards from the right side of his torso to the left 4x times, as if the enemy comes in contact with the blade while  Fragile is rapidly swinging the sword, the enemy would get rapidly hit also until the move ends.

( Damage: Base - 10, 4 - 6 [ if an enemy is in the swining blade of  Fragile ]  )

C }~  Cardiac Arrest | Cost 20 Mass, Cooldown: 6.8 |  Fragile would point the blade forward and  percies the enemy infont of  Fragile, as if the enemy gets hit by  Fragile's  peirce then  Fragile would quickly swing the blade from the lower right of his waist to the upper left of his shoulder holding holding the blade in a dagger-holding style, then would move his arm towards the right side in the air and would swing towards the lower left side of his waist and would switch back to regular blade holding, ingraving a X-shaped scar on the enemy.

( Damage: Base - 13 [ If hit by  Fragile's  peirce ], 9 [ When the enemy is getting sliced by  Fragile, twice  ] )

V }~ D isembodied  | Cost 35 Mass, Cooldown: 10.5 |  Fragile would swing the blade to cut off the enemy's left arm first, then the right arm, and would dash under the legs of the enemy to cut them also, while  Fragile is behind the enemy, seeing the enemy tumble with their torn tissues on their limbs, which the enemy's walkspeed would be 0.6.


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( Link for model would come soon~ Stay tuned! ) 