Board Thread:Suggestions/@comment-27026273-20160222123205

"Hmm... What do they call me nowadays? Oh yes! A Serial Killer!"

Fighter Class: Socio

Subclass: Tank

Weapon Name: Mens and Rea

_____________________________________________________________

Description: Socio are those that won't stop killing people until there are no more people to kill, as they feel no emotion upon mercilessly torturing and mentally breaking their opponents into dust. Socio is able to be a ranged and melee type of playstyle, however Socio is only able to be ranged for a short period, as Mens, it's ranged weapon does not go back to Socio, meaning if Socio loses Mens, then Socio is full on reliant on melee for damage.

Weapon Description: Socio wields Mens and Rea, Mens being a small throwing dagger that is able to be thrown at large range. However, if thrown, Socio will have 10 seconds to retrieve Mens back until it rusts and breaks, though Socio will have to wait another 15 seconds until Mens respawns. Socio also wields Rea, a thin and jagged cleaver that is able to torture opponents or quickly decapitate them.

Posture: Upon spawning, Socio will have Rea on the back of it, while Mens is on the left leg, before equipping, grabbing Rea with the right arm and Mens with the left arm.

Socio's idle animation consists of Socio having Rea's sharp end be on the ground, while Mens is carried by the left arm, relaxed.

Socio's walking animation consists of Socio spinning Rea upwards and putting it on the shoulder, while Mens is left unchanged.

Unequipping Socio will result of putting both weapons back to it's original location.

_____________________________________________________________

Standard Attack Combo: Socio will start off with a slash of Rea to the right, following up with a left diagonal slash. Afterwards, Socio will slash it slightly upwards, before finishing off with a jab of the hilt of Rea.

[New GUI] Mens: Mens is the dagger Socio uses to slow opponents down by throwing it. Starting with 1 Mens, if Socio throws Mens then the Mens GUI will reduce to 0.

If Socio picks up Mens on where Socio threw, Socio is able to retrieve it back, putting a 1 back to Mens. However, if Socio does not pick up Mens in the past 10 seconds, then Mens will rust and break, leaving Socio to wait additional 15 seconds for Mens to respawn back to Socio

[Passive] Remorseless - Socio gains a new GUI called Mens

On every kill Socio inflicts, as well as the one that does the most damage towards that opponent, Socio will permanently gain additional 0.15 attack unless Socio uses [C], on which will use up the additional damage.

[E] Mens Rea - Socio shall aim and then throw Mens with the guide of the mouse, once thrown towards an opponent, the opponent will get a 0.15 walkspeed deduction for 5 seconds and Mens will lay on the ground of where it hit the opponent. If pressing [E] again when hitting an opponent with Mens, Socio will dash towards Mens.

[Z] Actus Reus - Socio shall quickly slash forwards with Rea, doing small damage if the opponent was hit on the tip of Rea, going to moderate damage if hit by the full cleaver, each doing a deduction of 0.03 to 0.1 defense for 5 seconds.

[Consumes 20 Mana/Cooldown 15 seconds]

[X] Behead - Socio shall start off by throwing Mens towards an opponent. Once hitting a valid object, Socio will then throw Rea to the area as well, damaging opponents that will pass through the direction Rea is going to, staggering them as well. Once it reaches its point, it shall cause a slight shockwave to occur. Socio will then dash towards Rea quickly and grab it back, along with Mens. If the end of the throw results of Mens being on an opponent, then the opponent will be beheaded, causing 20 fixed damage towards them.

[Consumes 30 Mana/Cooldown 25 seconds]

[C] Torture - Socio shall attempt to knock someone out with the hilt of Rea, bashing it towards the head. If successful, then the opponent will become stunned, by doing so, Socio will begin to torture the stunned opponent by frequently slashing the opponent with Rea before they stand up. However, if Socio has its Passive active, then Socio will instead begin to jab the opponent with Mens, gruesomely decapitating them, dealing double more damage on each stack.

[Consumes 35 Mana/Cooldown 30 seconds]

[V] Massacre - Socio shall throw Mens towards an opponent at high speed with the allocation of the mouse. If Mens hits an opponent, then Mens will damage them, deduct their walkspeed by 0.2 as well as stick on them for 5 seconds. As doing so, if Socio is within range of the opponent, pressing V again will cause Socio to become immobile and automatically target the opponent with Mens. Afterwards, Socio, in high velocity of speed, will slash through the opponent with Rea, doing no damage until Socio puts Rea back to it's idle position, on which the opponent will suddenly get mass amounts of slashes on itself, each doing small damage before having the skill go to cooldown.

Socio will retrieve Mens back once successfully using the skill.

[Consumes 10 Mana with Mens Part/Consumes 40 Mana for Rea Part/Cooldown 40 seconds] 