Board Thread:Suggestions/@comment-112.201.83.112-20161013140003

I noticed that Strife! lacks classes that are more focused on long ranged combat (I do not mean classes that HAVE long ranged attacks, I mean classes like Trooper, who relies on long ranged attacks) which is why I decided to pitch in this idea. By the way, the name of the class can be renamed.

Class Name: Sniper(Working name)

Weapon:  DeadSilent(Working name*i just googled it*)

Main Role: Mage (I would suggest that Strife! should add a category made just for classes that are  focused on ranged combat)

Sub Role: Support

Description: A deadly assassin who kills its enemies in the shadows. Once it has its sights on you, you are marked down as DEAD. Despite its fearful reputation, the Sniper has been known to care deeply for its comrades, and will do anything in its power to aid them in battle.

Combo: The Sniper have an Army Knife, since it would be not good if it only have ranged weapons. (this can be replaced by a light gun, like an Uzi, that can serve as a distraction while the Sniper plots its escape, like in most FPS games.)

Down Diagonal slash

Up Diagonal slash

Thrust

Stab

Passive: Take Aim: For every 2 kills the Sniper does, the damage of its bullets increases. (can be changed)

[E]: Scope: Activates the Sniper's scope, which lets it see enemies from afar. This lets the Sniper do most of its job efficiently. This skill does not require mana and does not have a cooldown.

[Z]: Fire:  To avoid the Sniper from being to overpowered, the shoot option is a skill. It has a fast cooldown time, about 2 seconds. it takes 2-3 shots in the head to secure a kill, and 3-4 shots in the body to secure a kill (although, this also depends on the class the Sniper is shooting). If the Sniper hits the legs of the enemy, the enemy will be stunned.

[X]: Grappling Hook: A Sniper needs a skill that gives it mobility and lets it go to places quickly for good Sniping positions. This is why the Sniper have a Grappling Hook. The hook does have a long cool down, about 15+ seconds. The Grappling Hook holds on to the areas where it is fired, letting the Sniper go to that area immedietely.

[C]: Boost Bullet: This is where the "Support" side of the Sniper appears. The Sniper can aim at its allies and shoot them with a "Boost Bullet" that largely increases their damage and speed and decreases the damage they take from enemies for 7 seconds. This skill have a long cooldown.

[V]: Bombs Away!: The Sniper loads a "Special" bullet that does high damage in a very large area. In short, this is an AOE attack. Of course, like any other Ultimate Attack, this skill indeed have a long cooldown.

I referred to the Sniper as "it" because players can be male or female. 