Board Thread:Suggestions/@comment-25698611-20151224041316

Class: Support

Subclass:Hexer

Weapon: Sword of healing.

Description: A person who deals justice to villains with his crew. He wears a cape to show his heroic spirit. His class is focused on protecting, buffing, and healing him and his teammates to overcome any obstacle. He is a healer, meaning he isn't a fighter and relies on others to protect him. He has .8 def. This means his weakness is not being able to damage directly or take damage. But he can run away with his 1 walkspeed.

Posture: Sana has his sword on his side with his cape swaying. He grabs the sword out with his right hand when he's ready to battle. When idle he swings his sword around.

Standard Attack Combo: First he swings his sword right, then he swings it left, then he does a diagonal cut to the right, then he stabs his sword in the ground, giving a small bit of health to everyone in the area.

 Passive- Pacifistic : His sword heals his teammates whenever he slashes them, he also has a 4/4 chance to heal his enemies with his standard attack combo. In addition to this, everytime he gets healed, he sends out a wave that heals his allies by 1/2 of what he got healed. Sana also recovers health 1.5x faster than others.

[E] Party Member: Sana gets aid from the skies. Another hero comes down that has 3 different types. A warrior, mage, archer, poisoner, or rogue. The warrior who uses an axe has 30 hp, and decent attack (for a non player). He can only slash though and is quite slow. The mage has 5 hp, but can shoot far away with his explosive fireballs that deal overtime damage, or he throws an ice attack that slows the enemy down but deals no damage. He can only throw one every 10 seconds. However the mage can't aim good far away. The archer is mix between the two, he is able to use a bow to shoot precise attacks at far range, but doesn't deal as much damage as the other two. He has 15 hp. He can't shoot when an enemies near. The poisoner, who has 15 hp, throws bottles of poison every ten seconds. He does this midrange-closerange. The poison deals damage over time and slowing down enemies by .1. The effect lasts for 3 seconds. Finally, the rogue, who has 20 hp, is a close range fighter who focused on speed rather then power. Meaning he has a faster attack rate and movement speed then the warrior. Cooldown is 10 seconds that increases 2 second each party member he has. He can only have 5 in total, but he can also have those 5 be all warriors, archers, or mages but he can't choose. He loses 25 mana and health from doing this. Anytime a party member dies, he loses 10 hp. If you do this with 5 party members, the 1st one is replaced with a new one.

[Z] Spin Attack: Sana uses his sword and spins around, producing energy out of his sword. This heals his team and gives them .05 dmg. It will also stagger enemies around and debuff them by .05 defense for 5 seconds. It costs 15 mana, and cooldown is 15 seconds.

[X] Sword of Focus: Sana stabs his sword in the ground, giving his team .05 movement and .05 attack. Then he raises it and points it towards the mouse. He shoots a small orb that does AoE when it hits someone, it redirects the team's attention to attack said person. If he hits a teammate, it gives them .1 defense. Costs 25 mana, cooldown is 20 seconds.

[C] Ward: Sana stabs his sword upwards, forming a large bubble that pops in two seconds. The allies who were inside the bubble gain a ward that gives .2 defense and .1 dmg and doesn't disappear until they take 35 dmg. Costs 40 mana and cooldown is 30 seconds

[Z] World Healing Wave: Sana taps his sword on ground, causing a giant field to project out of him, healing everyone in the area 40 hp. All enemies get a debuff of .2 dmg and get stunned. All allies get a buff of .1 def and get staggered. This costs 70 mana, adding +5 per party member, so the maximum would be 95. Cooldown is 50 seconds. Buffs last 10 second.  