Board Thread:Suggestions/@comment-26506958-20170418003820

Role: Fighter

Sub-role: Burst

Viscosity is a slippery fighter that uses its liquid-like body to fight, being able to move from target to target and having the ability to jump in and out of fights. It relies on building up its special bar to move quickly and fight just as fast while also having decent defensive and crowd control abilities. However, it is reliant on its passive and needs a good set up with its abilities to deal damage.

No weapon

Basic Attack Combo: First, Viscosity swings its right arm in a 180 degree arc, stretching it outwards. Then, it does a jab with the other arm stretching it out as well. Next, it stomps its right leg on the ground, releasing a small AoE. Finally, jabs out with both arms, stretching them out.

Passive: Battle Flow: New meter called Flow. Replaces Mana bar. Every time Viscosity is hit or is struck by an enemy, the bar goes up by an amount proportional to the damage given/taken. At 25 Flow Viscosity has faster animations and therefore can attack and cast spells faster. At 50, Viscosity gains speed while moving in one direction and decays after 2 seconds out of combat. At 100, Fluid gains the maximum speed buff it would get at 50 flow for 7 seconds. If Viscosity has not damaged or taken damage by an enemy in 15 seconds, it loses 10 flow every second.

E: Liquify: Viscosity melts into a peculiar substance and moves in a random direction. During this, all non-AOE attacks deal 50% less damage while AoE attacks deal 25% less damage. While liquid, Viscosity cannot attack or jump but can slow enemies that walk over it.

Z: Oozing Fluid: Toggle-able ability. Upon casting, Viscosity starts releasing a trail of fluid that slows enemies and gradually speeds up Viscosity. Once toggled off, all the fluid released comes back to Viscosity, dealing moderate damage (~110 min) to enemies hit. The more fluid released, the more damage it does. Additionally, Viscosity is healed for a random amount between 25-33% of the HP it lost from using the ability and the speed buff is lost. The puddles of fluid last on the ground for 4 seconds. The fluid released is used in some abilities.

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cost: 30 HP per second

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">X: Molecular Meld: Viscosity melts down into its Oozing Fluid and gets a speed buff, moving towards the location it was in 4 seconds prior, and following the path of the fluid. This temporarily disables Oozing Fluid until the ability is done being cast. While moving, jumping will cause a burst of fluid to pop up at Viscosity’s location, dealing high damage (~ 150 min) but temporarily stopping Viscosity’s movement. Viscosity can only move towards its former location.

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cooldown: 14 seconds

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cost: 15 Flow

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">C: Flowing Strike: Viscosity jumps to a target location within 40 studs. If it hits an enemy, it deals low damage (~ 50 min) and lowers the defence of the target by 10% for 15 seconds. If there is another enemy within 25 studs and Viscosity strikes it, the cooldown of the ability is lowered by 90% but the flow cost is increased by 5.

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cooldown: 13 seconds

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cost: 10 Flow

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">V: Splatter: Viscosity releases a large amount of fluid, either in a 50 stud radius around itself or across the map. If Viscosity has less than 75 Flow, it does the former, if it has 75 or more, it affects the entire map. In the 50 stud radius version, all enemies are slowed 30% as long as they are inside and take damage upon impact with the ability (min ~140) while allies are sped up by 10%. For the global version, all enemies take lower damage (~60 min) but are slowed by 60% for 7.5 seconds instead with no ally buff.

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cooldown: 45 seconds

<p dir="ltr" style="line-height:1.2;margin-top:11pt;margin-bottom:11pt;text-align:justify;"><span style="font-size:9pt;font-family:'TimesNewRoman';color:#ffffff;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cost: All flow. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Helvetica Neue'; color: #454545} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Helvetica Neue'; color: #454545; min-height: 14.0px}<ac_metadata title="Class Idea: Viscosity"> </ac_metadata>