Board Thread:Suggestions/@comment-31484904-20170329015729

Fighter Class: Tirade

Sub Role: Rusher

Weapon Name: E.L.O.G (Yellow particles around hands)

Tirade is an egotistic brawler that uses a unique system, dubbed "Tirade Points", to quickly and effectively use their skills. Tirade has fast skills that let them chase down a foe or make him dash across the stage, and relies on their click combo and E to quickly rack up Tirade Points for their low-cooldown skills. Since Tirade Points dont replenish over time, Tirade can be stuck if an enemy catches them without Tirade Points, or any way to replenish Tirade Points.

Pros:

- Low Cooldowns

- High Mobility

- Basic Attack replenishes bar

- Posing

Cons:

- Bar doesnt regenerate

- Poor flexibility without Tirade Points

- Almost no mobility without Tirade Points

Posture: Equipped: Tirade holds their hands out in a switch-hitter position, constantly changing between having their right or left fist out first. Walking: Tirade jogs actively, swinging their arms in a wide arc. Equipping: Tirade smacks their fists together, creating a surge of yellow particles, during which Tirade is immobile, before adopting their stance.

Weapon Combo: Tirade jabs with their right hand, then hooks with their left, then uppercuts with their right, then punches forward with their left fist, creating an explosion of yellow particles. (130-150 damage)

[NEW BAR]: (Tirade Points): Replacing Mana, Tirade Points are a yellow bar that doesnt fill up over time. Instead, Tirade Points replenish with certain skills. Tirade Points also replenish with dealing and taking damage (Equal to 30% of the damage done or taken). Note, Abilities will NOT To compensate for the drawbacks with Tirade Points, Tirade's cooldowns are significantly lower than others, as are the mana costs.

(Passive): (Tirade Resilience): If Tirade has Stun, and has not dealt damage or taken damage in the past 5 seconds, while having Tirade Points, Tirade will rapidly convert their Stun to Tirade Points, removing it while also replenishing Tirade Points. This is shown by Tirade putting their hands together and yellow particles surrounding and swirling around Tirade. Tirade is immobile while this passive is active.

[E]: (Tirade Pose): Tirade does a random pose that regenerates 40 Tirade Points. It takes 4 seconds to complete the pose, and being hit at all will cancel the move. Using it consecutively will deplete the Tirade Points gained, but also decreasing the recovery time. After using it 8 times, Tirade will only regenerate 3 Tirade Points, but will only take 2 seconds to complete the pose. Tirade Pose lowers Tirade's defense by 20% during the move

[Z]: (Tirade Revolving Kick): Tirade jumps forward, doing a spinning kick imbued with yellow particles as they go. If Tirade collides with an enemy, they will not stop, and simply drag the enemy with them for a maximum of two hits. Tirade has 145% movement speed while this move is active, allowing them to angle the kick a little. Costs 10 Tirade Points, and has a cooldown of 6 seconds. (125-150 damage on both hits) (10-15 stun)

[X]: (Tirade Fall): Tirade jumps a great distance up, and when they hit the ground, Tirade creates a large AOE that deals medium damage (175-220) and knocks the opponent back. If Tirade lands directly on an enemy, they will be stunned and Tirade will gain 30 Tirade Points. Costs 35 Tirade Points, and has a cooldown of 10 seconds.

[C]:  (Tirade Fist): Tirade punches forward, inflicting severe stun (75), dealing high damage (220), and knocking back, as well as slowing by 25%. When Tirade punches, it is followed by a giant energy punch that does the same effects and damage, but has longer range. Costs 50 Tirade Points, and has a cooldown of 25 seconds

[V]: (Tirade Blast Off): Tirade gathers up all of their Tirade Points, gathering all of them into a single yellow ball, before tossing that ball forward. The ball will detonate on contact with an enemy or after 3 seconds, creating a massive AOE blast for 5 seconds, the range depending on the Tirade Points Tirade had while using it (with 1 Tirade Point, it is slightly larger than a player, but with 100 Tirade Points it covers a quarter of The Cinder Scar). The ball will also deal damage depending on where the enemy is and how many Tirade Points Tirade had (1 damage with 1 Tirade Point at max range, and 700 damage when colliding with the ball and 100 Tirade Points). Colliding with the ball itself will root the target until the move ends. During the move, if the enemy was hit by the initial explosion, the enemy would be suppressed until the move ends. When the move ends, a final clear shockwave will emenate from the origin, stunning all players hit by the first AOE. Tirade cannot move while using this move, and loses 35% defense during the charge up (which takes 4 seconds). Costs ALL of your Tirade Points, and has a cooldown of 40 seconds. 