Board Thread:Suggestions/@comment-27509141-20160205002230

By LiketoMoveIt

NOTE: I hate to lie, but sometimes my brain has to think of another class idea and post it someday, so just came up with this idea.

Main Role - Hexer

Subrole - Mage

Color Customizable?: No, color is set to yellow green.

Weapon - Morbus

Morbus is a set of spores set on Plague's hands. Plague's right hand will hold a green energy ball, and there will be veins with energy coursing through Plague's right hand and right leg.

Animations: When unequipped, Plague is in normal ROBLOXIAN position. When attacking, Plague will start by punching enemies with their left hand, then punch with their right hand 2 times, reducing the enemy's movement speed by 0.05 for 2 seconds for each time it hits. Plague will then slap the enemy with their left hand before finishing it off with a spin-kick with their right leg.

Description: Plague is a walking disease carrier, capable of infecting whole worlds and causing pandemics. Able to provide a huge amount of debuffs in an area, Plague is a great team supporter, able to cause enemies to become too weak to battle. Despite all of these abilities, Plague does not have much damage, and must use their abilities carefully, or they themselves will be left useless instead.

Passive - Infect: Enemies that attack Plague will cause Plague to infect them, decreasing their movement and attack by 0.05 for 3 seconds. This will stack forever until the enemy stops attacking Plague for 3 seconds.

E - Spores: Upon casting, Plague will set a set of spores onto their selected enemy. Once the enemy is attacked 5 times by anyone, the spores will explode, causing all enemies hit by the explosion to also get the Spores onto themselves.

[Explosion radius is 15 studs, duration is 15 seconds, cast range is as much as Anubis's E - Egyptian Curse.]

Z - Disease Gas: Plague will cause all enemies that have been affected by Spores to release an infectious gas at their current location. Enemies inside the gas will take a small amount of damage each second, as well as having their movement reduced by 0.05 each second.

[Gas range is as large as Cryo's Dry Ice, duration is 5 seconds, slow duration is 5 seconds. Cooldown is 10 seconds, costs 15 Mana, and deals damage ranging from 1 to 3.]

X - Parasitic Field: Plague will take a second to create a huge ball. They then throw it, causing the ball to leave a field that attracts blood-sucking parasites. Enemies inside are dealt damage each second, as well as reducing their armor by 0.05 for 5 seconds.

[Field range is 25 studs, duration is 3 seconds. Damage ranges from 4 to 6. Cooldown is 15 seconds, and mana cost is 20.]

C - Fatigue: Upon casting, all enemies affected by Spores will have their muscles fatigued, causing their movement and damage to be reduced by 0.35 for 3 seconds. If the spores explode during this time, then the enemy is dealt extra damage, however they lose the debuff.

[Extra damage ranges from 5-10. Mana cost is 25, and cooldown is 20 seconds.]

V - Miasma: Plague will channel for 1.5 seconds. After Plague finishes channeling, every enemy affected by Spores will have their spores abruptly explode, dealing damage to them and everyone around them. The spores then leave a gas filled with corrosive material, and deals damage at a very fast rate, as well as reducing enemy armor by 0.05 each second.

[Damage from initial explosions ranges from 5-10, deals damage ranging from 3-5 every 0.2 seconds. Gas stays around for 2 seconds. Armor debuffs lasts for 5 seconds.] 