Board Thread:Suggestions/@comment-26971195-20160209104621

Name: Themis

Class: Hexer

Subclass: Support

Weapon Name: Equilibrium

Description: Themis is an ancient keeper of universal law, armed with the ability to measure the purity of one's soul and deliver fatal consiquences to those who are morally unjust. She wears a blindfold to represent objectivity without bias. In her right hand she holds a scale that represents judgement, and in her left hand she holds a sword that represents punishment. Themis specializes in a balance between support and crowd control. Her stats are equally distrubuted, making her weakness a lack of speciality in any specific skill.

[Passive] Divine Law - Themis has a special bar called Balance. The Balance bar begins in a neutral position of zero, but has a range between -50 and 50. When Themis attacks or debuffs an enemy, the Balance bar decreases. When Themis buffs or heals an ally, the Balance bar increases. All of Themis's abilities are altered depending on whether the Balance bar is positive or negative. In addition to the Balance bar, any opponent that debuffs or deals damage to Themis is given a Impurity stack, and any ally that buffs or heals Themis is given a Purty stack. These stacks do nothing and lie dormant until triggered by Themis's abilities.

[E] Moral Inverse - The negative/positive state of the Balance bar is swapped at the cost of half its intensity. For example, -50 would become 25, and 10 would become -5. Moral Inverse has no cost or cooldown.

[Z] Judgement - Themis holds up her Scale of Equilibrium to judge the souls of all players on the battlefield. All Purity and Impurity stacks are destroyed. Each Purity stack heals 1 point of health to its holder, and each Impurity stack deals 1 point of damage to its victim. If the Balance bar is 25 or more, each Purity stack heals an extra point of health. If the Balance bar is -25 or less, each Impurity stack deals an extra point of damage. Judgement costs 15 Mana and has a cooldown of 10 seconds.

[X] Punishment - Themis charges up and slashes in front of her using her Blade of Justice, resulting in a magical slice with logner range than a normal attack. Hit enemies are dealt a default of 15 damage, with negative Balance buffing the attack to a maximum of 30, and positive Balance debuffing the attack to a minimum of 0. Punishment costs 30 Mana and has a cooldown of 20 seconds.

[C] Virtue - Themis rewards her allies to help with diminishing evil. An AoE aura is created around Themis with a range of 30 studs and a duration of 15 seconds. All allies around Themis are given an Attack buff of 0.1. Positive Balance can increase this buff to up to 0.3, but negative balance can decrease it down to -0.1. If the buff is negative, it no longer affects allies, and instead debuffs opponents. Virtue costs 25 Mana and has a cooldown of 35 seconds.

[V] Convergence - Themis selects a player and hits her Scale of Equilibrium to her Blade of Justice, colliding the opposing forces of balance. If the Balance bar is positive, all Purity stacks on all players are destroyed. If the Balance bar is negative, all Impurity stacks on all players are destroyed. If the Balance bar is neutral, half of the Purity stacks and half of the Impurity stacks will be randomly destroyed among all players. The amount of destroyed stacks is then either dealt as damage to the selected player, or given as health to the selected player, depending on whether the player is an enemy or an ally. Convergence costs 40 Mana and has a cooldown of 60 seconds. 