Board Thread:Suggestions/@comment-26960607-20180226072558

Class Concept: Ciel

Role: Rusher

Subrole: Mage

Weapon: Windforce (While it takes the name of a Roblox Gear, it takes its looks from Legend of Zelda’s Wind Waker)

Description:

Ciel is a literal conductor of the wind or in other words, a wind mage. Ciel can manipulate the wind for controlling mobility either in favor for him/her and allies and/or disfavor for enemies. Ciel also possesses decent DPS. Unfortunately, Ciel doesn’t possess any form of buffs and debuffs. Controlling the wind takes a lot of focus and mana so if deprived of one or both, can make the situations really tough for Ciel.

Attack Combo:

-Swings Windforce to the left and sends out a wind slash

-Same as first but swings to the right

-Creates a wind vortex (hits 3 times)

-Sends out multiple bursts of wind (hits 5 times)

   (Damage per Hit: 30-60)

[Passive] Second Wind:

When Ciel dies, Ciel gets teleported to another part of the map with half health and zero stun but no mana. Ciel also his/her stats back to default, removing any buffs and debuffs along with removing any effects on him/her at all. This passive is somewhat of a revival but only gives Ciel a second chance and no more than that (you basically have to defeat Ciel twice in order for Ciel to be considered “killed”).

[E] Vane Requiem:

Ciel changes the direction the summoned wind from going forward/outward/upward to backward/inward/downward and vice versa which affects many of Ciel’s Abilities.

<p class="MsoNormal">(Doesn’t Cost Mana)

<p class="MsoNormal">[Z] Gale Force:

<p class="MsoNormal">Ciel begins manipulating nearby air and controls them into causing a wind that goes towards and opposite of the direction of the cursor (essentially a straight line from 1 side of the map to the other). There can only be one of these winds at a time and using this ability again stops the first wind.

<p class="MsoNormal">Enemies are forcefully pushed along with the wind along with constantly taking (25-35) damage.

<p class="MsoNormal">Ciel and allies aren’t forcefully pushed by the wind but can get boosted in that direction if they go that way although it’s not considered a speed buff.

<p class="MsoNormal">Vane Requiem determines if the wind blows forward or backwards.

<p class="MsoNormal">(Cost 20 Mana. 3 Cooldown)

<p class="MsoNormal">(X) Vortex Tornado:

<p class="MsoNormal">Ciel begins manipulating nearby air and uses it to create a vortex tornado at a nearby targeted area which only lasts for 10 seconds maximum. There can only be 1 vortex tornado at a time so using this ability again will get rid of the current vortex tornado.

<p class="MsoNormal">Enemies constantly take (25-35) damage while in it and are forcefully sucked in to/out of the tornado. Ciel and allies are unaffected by the wind.

<p class="MsoNormal">Vane Requiem determines if the vortex will suck enemies in or out.

<p class="MsoNormal">(Cost 20 Mana. 3 Second Cooldown)

<p class="MsoNormal">(C) Air Force:

<p class="MsoNormal">Ciel begins conducting nearby air and uses it at where Ciel stands to create a big column of wind that last for 10 seconds maximum. There can only be one of these at a time so using this ability again will get rid of the current wind column.

<p class="MsoNormal">This wind column constantly deals (25-35) damage along with forcefully pushing enemies up (making them get levitated into the sky)/down (which somewhat will render jumping useless but won’t stop them from even trying to do it) but Ciel and allies will jump higher/fall faster.

<p class="MsoNormal">Vane Requiem determines if the wind forces up or down.

<p class="MsoNormal">(Cost 20 Mana. 3 Second Cooldown)

<p class="MsoNormal">(V) Command Melody:

<p class="MsoNormal">Ciel begins conducting nearby wind and actually tries to emit an enchanting tune (which is basically the channeling of this ability) on a targeted enemy. If performed successfully, Ciel has 10 seconds to control the enemy into doing whatever he/she pleases and will constantly take (25-35) damage.

<p class="MsoNormal">While conducting the tune and controlling the enemy, Ciel doesn’t move. Ciel will be forced to cancel this move if damaged and/or inflicted with CC while Ciel was conducting the tune or controlling the enemy.

<p class="MsoNormal">Vane Requiem doesn’t affect this ability.

<p class="MsoNormal">(Cost 50 Mana. 60 Second Cooldown) <ac_metadata title="Class Concept: Ciel"> </ac_metadata>