Board Thread:Suggestions/@comment-28140367-20160406023517

Rusher Class - Ghoul 

 Sub-Class Role - Tank 

 Weapon Name - Throatcutters [Main glove is colorable. Secondary color is reserved for fingertips, which glow. Throatcutters are square gloves that cover the hands that have a small belt around the wrist area, and four holes for fingers to slide in and out of. The fingers slide out with very similar effects to Cryo’s equip animation, and have two joints on each finger, save for the thumb, which has one.]

 Description - Ghoul is your stereotypical horrifying mutant, but this time comes with speed to spare. Ghoul’s main power comes from his ability to chase enemies down from long ranges, and even crawl upside-down! Able to deal a huge amount of damage in seconds, Ghoul is very dangerous at close range. Being able to regenerate health upon attacks, Ghoul is hard to put down for good, but suffers from a heavy case of the debuffs - he can barely give any, and can hardly buff himself! Any ranger will simply lead to Ghoul’s downfall, and Ghoul has trouble “living” through AoE assaults for very long. With the amount of accuracy Ghoul needs, he can’t afford to miss a thing, lest he harm himself. Additionally, Ghoul is very easy to hear, and has a hard time sneaking up on targets.

 Posture - Ghoul starts with his Throatcutters fingerless on his hands. Upon pressing Z, his bladed fingers will slide out of the gloves, and Ghoul will hunch over very similarly to a Fast Zombie (HL2) and begin to snarl while his fingers twitch mindlessly along with his head and other body parts. Ghoul will run on all fours on the ground while the Throatcutters are active.

 Standard Attack Combo -

 Ghoul will extremely rapidly flail both his right and left arms in random overhead or sidewinded directions as he clicks, while howling. His combo consists of these two moves performed in rapid succession, in very short-range swings. His fingers will flail forwards as he does this, and his torso will shift right to left depending on the swing he performs.



 <span style="font-weight:400;font-size:14px;font-family:Arial;color:rgb(255,255,255);white-space:pre-wrap;">[Passive] Hunger - Ghoul’s basic attack has a decent chance to provide himself with the HP he just dealt back to himself. Additionally, Ghoul has a passive +0.2 movement speed upgrade that is lost upon taking damage, and returns to Ghoul after ten seconds. Ghoul will also passively make a gradually louder snarling sound that is inversely related to the amount of HP he has. (Ghoul will make a crunching sound and place the hand he just dealt regen with to his mouth when regen procs. A bloody effect will drip from his hands when Hunger procs. Proc chance is about 10-20% due to extremely fast attacks.

<p dir="ltr" style="font-weight:normal;margin-top:11pt;margin-bottom:11pt;line-height:1.88571;"> <span style="font-weight:400;font-size:14px;font-family:Arial;color:rgb(255,255,255);white-space:pre-wrap;">[E] Possession - Ghoul will press themselves very low to the ground and begin to crawl along any surface he comes in contact to, including walls, ceilings, and even other players. Ghoul gains 0.3 movement speed in this stance, but his defense and damage are set to 0.3. Ghoul’s attacks in this mode consist of a single forwards slash with his right Throatcutter, dealing very little damage. If Ghoul takes any damage in this form, Ghoul will fall and be staggered for a moment. Additionally, while in this form, Ghoul’s head will follow the mouse cursor. This form will be exited upon jumping, where they will lunge either forwards off of the ground, off of the wall they were on, or directly down from the ceiling. Ghoul can take falling damage. (Note - Ghoul will fall due to ANY type of damage, including debuffs.)

<p dir="ltr" style="font-weight:normal;margin-top:11pt;margin-bottom:11pt;line-height:1.88571;"> <span style="font-weight:400;font-size:14px;font-family:Arial;color:rgb(255,255,255);white-space:pre-wrap;">[Z] Failure - Ghoul will leap with no warning at the enemy from a mid-range distance, flailing his arms in circles as he does so and screaming very loudly, in a position like a slightly diagonal bellyflop. If this connects, Ghoul will slash twice against the enemy, pausing their movement for a moment. If this attack misses, Ghoul will somersault clumsily and painfully on the ground, dealing 4 damage pure to himself and staggering himself. Missing uses up all of the cooldown that he has - landing this attack gives the cooldown completely back. Missing also costs 30 mana, while landing costs only 15. [Possession] Ghoul will fire himself off of the ground with a dull “thump” and headbutt the enemy, staggering the victim and making Ghoul slide across the ground for a moment before getting back up. Both of them will get up simultaneously, used more as an attack pause. Missing causes the slide to be performed further, and deal 1 damage to themself. Crouching mana is the same. [Standing Failure’s missing is 5 seconds, Crouching Failure’s missing is 10 seconds.] [A secondary-colored marker will show wherever Ghoul lunged from for a few seconds.]

<p dir="ltr" style="font-weight:normal;margin-top:11pt;margin-bottom:11pt;line-height:1.88571;"> <span style="font-weight:400;font-size:14px;font-family:Arial;color:rgb(255,255,255);white-space:pre-wrap;">[X] Horror - Ghoul will rapidly lift himself a foot or so off of the ground, and rotate his head 360 degrees around. Soon after, Ghoul will retch very loudly as glowing green vomit flies from his mouth to create an AoE puddle upon the ground. Any enemy that touches this puddle will lose all movement speed for several seconds, and allows Ghoul to sprint away. The initial damaging blobs from Horror will deal 1 damage each, and if all it, lead to a total of 9 damage. [Possession] Ghoul’s Horror will become Drop Bear, in which Ghoul will drop directly down from the surface he is currently on. If he lands on an enemy, the enemy will be staggered, and Ghoul will be forced out of Possession. Additionally, if there is an enemy directly below Ghoul at any time, Ghoul will be forced to use Drop Bear and fall down on the enemy. [Standing Horror costs 20 mana to perform. Drop Bear costs more mana the further he has to fall, but costs more if he’s forced to fall.]

<p dir="ltr" style="font-weight:normal;margin-top:11pt;margin-bottom:11pt;line-height:1.88571;"> <span style="font-weight:400;font-size:14px;font-family:Arial;color:rgb(255,255,255);white-space:pre-wrap;">[C] Escape - Ghoul will giggle like a ghost girl and grab a stunned body by the wrist and begin to run with it, tripling the stun duration so long as he holds the body - letting go of it brings the body back. Ghoul gains 0.2 movement speed if standing. [Possession] Ghoul will breathe very heavily as he snatches the body and begins dashing off with it, even able to dash up walls. As soon as the stun duration is up, Ghoul will drop the body, and the enemy will take up to 20 damage depending on the height of the enemy’s plummet. [Standing Escape costs 20 mana upon grabbing and has no cooldown. Possession Escape costs 30 mana upon grabbing and has no cooldown.]

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<p dir="ltr" style="font-weight:normal;margin-top:11pt;margin-bottom:11pt;line-height:1.88571;"> <span style="font-weight:400;font-size:14px;font-family:Arial;color:rgb(255,255,255);white-space:pre-wrap;">[V] Final Experiment - Ghoul, with no warning, will leap to any wall that is clicked on, not allowing floors, assuming they are within a reasonable range the maker might find reasonable. Ghoul will hang there momentarily before firing himself at the enemy he either last did damage to or the enemy he clicks on in the hanging duration. Ghoul will wallrun on this wall he is already on, one Throatcutter sliding across it before very loudly firing himself off of the wall and towards the enemy, no matter how far away they might be - with a Hunter (L4D) scream. If the Ghoul misses, he will immediately lunge again towards the enemy - lunges can be cancelled by pressing V again, which completely uses up the cooldown. When he finally grabs an enemy, he will pin them down to the ground while sitting on them and begin ripping into their body with the Throatcutters through downward claw pulls. Every time they hit, Ghoul will regen a small amount of HP - The amount of times Ghoul attacks is dictated by Ghoul’s basic attack clicking. The enemy will be able to attack, and after the enemy has dealt 20 damage in total to Ghoul or successfully blocked one of his attacks, Ghoul will be thrown off, staggered, and be forced into Possession mode to escape. The initial grab on an enemy deals 0.2 to defense, and is blockable, to Ghoul’s dismay. Additionally, Ghoul CAN perform this move on Siegmund, but all it does is stagger Ghoul. Ghoul cannot perform this move on Crystals. Possession has no effect on this move. [Final Experiment cooldown is 90-120 seconds, based on how many times he's missed, and caps at 120.]  <ac_metadata title="Class Suggestion: Ghoul"> </ac_metadata>