Board Thread:Suggestions/@comment-27135445-20160104233503

Desc-Inane is from a realm that much is not know about. Made up of a new matter it can be difficult to hit at times and it can use this to its advantage. Inane has the ability to survive while in a fight a help sustain any teammates. Its weakness though is not being able to do very much damage.

Weapon-Voids Grasps-A black bow staff with white splotches placed randomly on it

Role-Tank(Sub-Support)

Stats-1 damage, .9 defense, 1 speed

Passive-Unknown Matter-Every hit Inane takes theirs a 10% chance that Inane will ignore the damage taken. Also Inane can be hit by people in limbo(if a Inane hits another Inane the passive is ignored)

Click Combo-A diagonal hit starting top right to bottom left, then a under hand jab, Next a spin attack going left, and finally a over hand jab.

E-Plane Swap(18 mana)-Inane switches the current plane a teammate or enemy is. They will gain a grayish black aura and will no longer be able to receive damage, buffs, debuffs, and healing and also won't be able to damage, debuff,buff,and heal others(Inane is still able to hit them and be hit by people in the plane, also they can be hit,healed,buffed, and debuffed be other people in the plane,Killing Inane will put you out of the plane and it will also where off after some time,Bosses are immune to being in the plane)

Z-Disorient Jab(15 mana)-Inane's staff will gain a grayish glow and Inane will jab forward lowering the enemies damage and speed

X-Void Armor(30 mana)-For a short time all damage taken will be reduced by 1/3 and 1/2 of the 1/3 will be turned into mana

C-Void Overload(25 mana)-This will target the closest person that's in the plane. That person will "explode" putting them out of the plane. The aoe will heal teammates, damage enemies, and swap there current state(not in the plane=in the plane, in the plane=not in the plane)

V-Higher Calling(45 mana)-This instantly will mark up to 5 people that are close to inane. Soon a circle will appear where the users mouse is(there's a range to it and it will act as a platform if its hovering over a ledge)and the people will be teleported to the circle. Teammates will get increased regeneration and enemies will take constant damage. Also they can not leave the area and people can't go in the area until the circle goes away.(all damage outside the circle will be ignored by the inside and all damage on the inside will be ignored to the outside)

Finally Notes-Based of a charter called Limbo(WarFrame) and here's a few shout outs Viperroadster35 for the X and LiketoMoveIt for some what inspiring the V.(I'm also thinking about turning the community Project to an idea Bored for class makers and me to use) 