Board Thread:Suggestions/@comment-28102430-20160912025512

Hexer Class: Somne

Sub Role: Mage

Somne is a manipualtive card master who will strike very hard blows as fast as the thunderbolt. Somne has realtivley no damage and this makes it so Somne needs to set up for one, devastating blow. While Somne is setting up, He stalls the enemy until ready to go on the offensive using a lot of sustain and utility to keep him alive until ready to strike. Instead of having consistant damage, Somne has around 40 damage attacks every 10 seconds that require large setup, and if you make a single mistake while setting up, it will be your last...

Attack: 1

Defense: 0.7

Speed: 0.9

Weapon: Illusionary Edge: Somne has a sword in his hand with the handle being pure gold and the blade is a peice of pure steel radiating a blue aura, Increasing in glow the more mana he has. Somnes right hand has a watch on it used to manipulate and create illusions. The handle can be changed through color custimization.

Posture: Illusionary Edge: Illusionary edge stays onto his back and his watch is on his right hand. When equiping he will release a blue aura from his watch but will not equip his sword. When walking he walkes rather similar to tundrus. When idle Somne stands there looking down at his watch. (Fun Fact: The watch will show time depending on how longer there is in the match.) Unequiping it will cause Somne to Consume energy.

Passive: Tricksters Intention - Everytime Somne uses a skill Somne will get a 0.1 speed debuff for 3 seconds. Every time Somne gets hit by a skill, not a combo attack will get 1.5 seconds off all of his skills cooldown. Whenever using a skill will also give him a stack of Mirage, this has no cap. This is shown down next to his stats like troopers ammo, and obsidians obelisks, etc. Somne has 130 mana instead of 100. Somne has a 20% slower mana regeneration without any stacks of mirage but will go to average mana regen once getting a stack of mirage.

Somne has no combo attack.

E - Retaliate. Can only use once having over 30 mirage, and drains 1 every 0.5 seconds while this is in use. Somne will equip his sword giving him a new set of devastating attacks that cost mirage. While somne is using this the enemy that was last hit by Somne will get a 0.2 speed debuff. Somne has a extra 0.3 defense while using this. Has no cooldown.

Z - Illusionary Escape: Somne will go into a stance until clicking on a location. Once a location is clicked on a card will flash past Somne and will then dissaoear to the location point. The card lasts there for a while, debuffing speed by 0.02 for every second enemies are there and will also give decent stun. Can teleport as far as 13 studs. Costs 15 mana and has a 2 second cooldown.

X - Hypnosis - Somne will unattach his watch and will hallucinate enemies in a cone area in front of him. enemies caught in the affect will be "feared" for 2 second and will stagger them afterwards. This debuus their attack by 0.2 for a while as well. This Enemies can do damage to allies for 7 seconds as well. Costs 10 mana and has a 3 second cooldown.

C - Time Lapse - Somne will gain completley negate the next attacks, damage, stun and debuffs and will reflect the debuffs and the stun back to the enemy but not the damage. Costs 25 mana and has a 7 second cooldown.

V - Conversion Sheild - Somne will channel power from her orb, covering herself in a orb for as long as wanted, and this is canceled by pressing V again, While in this skill, Somne cannot take any negative effects. after this will shut off hp regeneration equal to the amount of time this skill was used. Costs 5 mana per second and has a 5 second cooldown.

E skills will be coming soon... 