Board Thread:Suggestions/@comment-27005805-20150921092225

Role - Tank

Subrole - Fighter

Weapon: Heavy Sword & Tower Shield

Defense - 2.0

Damage - 0.9

Speed - 0.6

Description - A mighty Fine tank. (I was lazy.)

Idle Animation: Similiar to Frigost

Running Animation: Drags his sword behind him while pushing his shield with his incredible might.

Attack Animation: He slashes downwards, Then upwards, And then bashes with his shield, Pushing enemies.

[Passive] Improved Guarding

When taking hits while guarding, Guardian has a 10% chance to knock away enemies.

[E] Guardian Shield

Guardian holds out his shield, Creating a forcefield around him that goes up to 13 studs, Any ally in this forcefield Takes 50% reduced damage. Consumes 4 block per 1.5 seconds, It can only be used if Guardian has 50 Block or more. Although if block is already in use, It will not be canceled out till the block bar has only 3 or less.

[Z] Force Knock

Guardian slams his sword into the, Causing a weak shockwave to knock away enemies (Goes up to 15 studs) The closer the enemy is to guardian, The further the enemy is knocked away (This harder knockback only affects non-tank classes(main role), and non-fighter classes(main role) Main role is refering to the class' main role, So that means, Any class that does not have the required main role, Will be knocked away 1.2x more studs)

Mana cost - 25. Cooldown - 15 seconds.

[X] Guardian Soul

Buffs himself and nearby allies (within 30 studs) defense, Increasing defense by 0.2, Guardian also has 0.1 reduced damage during the buff.

Mana Cost - 28. Cooldown - 22 seconds.

[C] Shield Bash

Yes its generic, So what?

Guardian thrusts his shield, Any enemy who gets hit will be pushed, And damaged, Has a 3% chance to cause the enemy's bones to break(Bone Break Debuff causes reduced speed by 0.2, And 0.1 reduced damage)

Mana Cost - 35. Cooldown - 30 seconds

[V] Giant Shield

Guardian, While blocking, His forcefield will become 15 studs larger. Allies in this forcefield take 80% reduced damage. Enemies will slowly lose hp by 3 hp per 5 seconds while in the forcefield. Upon Blocking, The forcefield will knock away enemies, But deal no damage to them.

Mana cost - 70. Cooldown - 90 seconds 