Board Thread:Suggestions/@comment-27024382-20151024200822

i dont know

lockmaster is a guy who uses keys and locks to help him fight. the keys are for offense and the locks are for defense. however, his locks weigh him down, making him easy to trap and wither down slowly

weapon name: twister key

stats

atk 1

def 1

spd 0.8

passive: mesh-lock v2

when lockmasters shield is about to break (25 durability), the shield explodes, and sends 4 lock shards flying in random directions, dealing low damage and goes on cooldown. however, this last attack causes the enemy to be staggered, and takes moderate damage. also, lockmaster has a bar called durability that decreases by quarters.

e: construct/block

the first time lockmaster presses e he constructs a lock shield, and increases his durability to max. the next time lockmaster preses the e key again, lockmaster will go into a block stance, and parry any incoming attacks 4 times.

cooldown (after shield breaks): 20 seconds

z: keyhole

lockmaster drives his twister key into the ground and turns it clockwise. where the key was driven into the ground, a keyhole will appear. this buffs allies (not lockmaster) with 0.1 damage and defense for every 5 seconds they are in the keyhole. (note, the keyhole isnt actually a hole, its just a field with a keyhole pattern in the middle.) enemies who are inside the field take low-moderate damage every 3 seconds they are in the field.

mana cost: 30

cooldown: 18 seconds

x: boomerang keys

lockmasters twister key rumbles, and after a few seconds, furiously explodes into 7 mini keys. this buffs lockmasters damage by 0.2 and changes lockmasters basic attack. there is no cooldown the first time you press it, however the 2nd time you press it, it goes on cooldown. also, during this "mode", lockmasters mana drains by 3 every 2 seconds.

mana cost: 23+

cooldown: 20 seconds.

c: lock-wall

lockmaster drives his twister key into the ground, and then turns it counter-clockwise. 4 huge locks will appear north, south, west, and east of lockmaster. the locks are shields, and can be hit 5 times before breaking. any enemy who attacks the locks will be staggered. ranged attackers can wither down shield without being staggered. after several seconds, the lock-walls will go back into the ground.

mana cost: 35

cooldown: 21 seconds

v: lock prison

lockmaster drives his twister key into the ground, turning it 360 degrees. several big locks will create an "arena" of sorts, trapping any enemies inside for several seconds. however, the top is not roofed, meaning, if placed at the right spot, people can jump in. also, any classes with leaping/jumping attacks (i.e. ichor's Punishing Blow) can easily escape.

mana cost: 40

cooldown: 24 seconds

done ok

basic attack: (ok this is the part i suck at) lockmaster will swing his twister key left to right, then right to left. then lockmaster will jab infront of him. lastly, lockmaster will hold his twister key with two hands and slam his twister key on the ground infront of him.

images

(ps lockmaster will walk using barbarians walk animation) 