Board Thread:Suggestions/@comment-25698611-20160108014817

Class: Tank

Subclass: Fighter

Weapon: World Breaker. A two handed metal hammer.

Description: Don't take this guy for granite. He is able to control the earth, even making lava and metal. He uses his bigger than normal moveset to hold his ground. He trades in his speed for rock solid defense and heavy attack, giving you an impact you do not want. This means solum will destroy you if you directly fight him, so take advantage of his slowness to win against him.

Posture: Solum doesn't have a weapon at first, but when he equips it, it comes straight from the ground. He equips it with his right hand, and then he uses it with both hands with the hammer pointing upwards. When he runs, he holds the hammer diagonal facing downwards.

Standard attack combo: Solum hits his hammer to the left, then to the right. He then throws his hammer and makes it spin. It then comes back to him. Then he does a spin attack.

Passive: Diamond Skin - Solum's basic attack inflict knockback and heavier stun than normal at the cost of attack speed. He also has 150 health. His defense is also boosted to 2 and boosting his attack to 1.5. However his walkspeed is a pitiful .4, slowing down to .3 for 5 seconds after he uses a move, allowing anyone to literally run circle around him. He also gets stunned for a longer time.

[E]: Move shift - Solum changes his moveset of his last special move he used. The move is randomly determined, although it won't be the same move you just used.

Moves for Z X C

Raise Earth: Solum slams his hammer down to the ground and raises a wall in front of him. If any enemies are on top of the wall, they will get launched up and recieve damage. The wall sticks around for 10 seconds. Costs 10 mana. Cooldown is 15 seconds.

Pebble: Solum raises a tiny rock from the earth. He then shoots it out, going fast but mildly inaccurate and tiny damage. However, holding this button causes another rock to go out and get shot, and then repeating and going faster and faster until it's pratically a minigun. Costs 15 mana at first, and 5 for each pebbel after. Cooldown is 15 seconds.

Boulder: Solum throws his hammer up, raising a body-sized bolder in front of him. Solum then pushes the boulder, going faster and faster the farther it goes thus dealing more damage, but easy to dodge because it only rolls in a straight line. Costs 25 mana, cooldown is 20 seconds.

Land Slide: Solum raises the ground below him, and rides it for 10 seconds so he can actually go regular walk speed. However he can't attack and he will get stunned if you deal enough damage. Costs 25 mana, cooldown is 25 seconds.

Stalagmites: Solum slams his hammer down and stalagmites are forced from the ground in front of him. They deal medium damage at first and deal slight damage to anyone walking in. Slightly slows down enemies by .1. Costs 15 mana, cooldown is 20 seconds.

Quicksand: Solum puts his hand on the ground, gradually turning the ground in front of him into quicksand. Any character stuck inside will get a debuff of .1 walkspeed per second, capping at .5 walkspeed. They also take damage inside the pit. The pit lasts for 15 seconds, costs 25 mana and cooldown is 30 seconds.

Moves for V

<p style="font-weight:normal;">Earth Fortress: Solum points his hammer down to the ground, creating a square of walls to trap him and his opponent in. The walls stay until they take 25 damage, or another earth fortress is created. Costs 40 mana, cooldown is 40 seconds.

<p style="font-weight:normal;">Earthquake: Solum slams his hammer down, causing the earth to rumble. Anyone except Solum in the area will get staggered, and the earthquake dies down in 10 seconds. This doesn't deal damage though. Costs 45 mana, cooldown is 40 seconds.

<p style="font-weight:normal;">Lava Moat: Solum lays thrusts his hammer into the ground, creating a moat of lava around him. The lava deals a lot of damage, but it doesn't move anywhere. This move traps enemies. It lasts for 10 seconds and costs 50 mana. Cooldown is 45 seconds.

<p style="font-weight:normal;">Juggernaut: Solum raises earth over him, acting as armor. His defense is buffed to 2.5 and deals damage whoever he touches, but slows solum down to .3 walkspeed. The armor lasts 15 seconds and costs 50 mana, cooldown is 45 seconds.

<p style="font-weight:normal;">World Break: Solum throws the World Breaker down at the ground, causing a big ravine to split the earth. This deals knockback for anyone who gets hit, and decent damage. However the crack comes back together soon after. Costs 55 mana, cooldown is 50 seconds. <ac_metadata title="Class Suggestion: Solum"> </ac_metadata>