Board Thread:General Discussion/@comment-34679666-20180508133533/@comment-25048920-20180517004703

There's also the concept of a gauge the separately keeps track of how many times a person has jumped in a certain period of time. If someone has jumped too many times in such a period, it could either reduce the height of their jump or outright disable jumping for that person altogether.

Often, the best solution is to think outside of the box and just add a different gauge, rather than trying to make one gauge handle two different kinds of stun.

This anti-bunnyhop concept (the gauge one that I explained) has been around for a while, and staff have known about it. It's also not in the game, because it's not something that staff agrees is a super gamebreaking issue.