Board Thread:Suggestions/@comment-27191468-20151204043450

Class name: Alchemist. Role: Support. Sub-role: Rusher. Weapon name: Flask. Alchemist is an alchemist at heart and knows everything to how much pressure it takes to form diamond in plain space diamond and how to conduct fast and easy electrolysis. He can use chemicals to wither down people with ease and use chemicals to buff and heal allies wounds. Although Materialist is a good all around person, he lacks direct damage, and if his AoEs are dodged, he can be put in deep trouble. Basic: He flings a flask of some liquid unknown to humans. LEFT TO RIGHT. Swings the same flask. RIGHT TO LEFT. throws the flask making an AoE that speed up allies and damage and slow opponents. Throws a rock of real radioactive radium that makes a "node" That only lasts for 2 seconds. only buffs Alchemist (Buffs are randomized, never will be healing.). Passive- Born Alchemist: He gains a new bar named Unobtanium. Depending on how much there is of this substance, his attacks are stronger and use up 10 of this. And he needs this for basic attacks or he will only throw empty flasks. (Abilities use 10, basics use 2-3) Active(E)- Chemistry: Alchemist crouches down, and starts regaining his Unobtanium. (1 for every .1 second he is in this position)o an ally to drink themselves Z- Unobtanium mix: Depending on the ground he is on, this move changes color btw. Alchemist throws a potion of Unobtanium and some other unknown liquid. Damages and slows enemies. Lasts for 10 seconds. X- Electrolysis: Alchemist commits to conducting Electrolysis, and splits the chemicals underneath him in an area. This will either be bad or good. for both allies and enemies. Always good for Alchemist. C- Potion give: This either forces a potion into the enemies system, or gives it to an ally to drink themselves. To enemies, will do moderate damage and moderate healing to allies. V- Periodic Table: Alchemist will select a substance from the periodic table (For the sake of it, only 4 choices. Hydrogen, Beryllium, Magnesium, Uranium) and each has their own pros and cons. Hydrogen makes an AoE Follow Alchemist and anyone caught take damage. Beryllium is a rock that is placed on Alchemists attacks and strengthens their buffs or debuffs. Magnesium makes a crystal of magnesium into the ground and enemies are every know and then sucked in. Uranium is a liquid that is sent seeping from a flask that follows a target and stuns. (Dont ask.. Logic) GG NO RE 