Board Thread:Suggestions/@comment-30144972-20161008132101

Some people don't like Spectre's Phantom's Mark, so I decided to make a rework of it without completely changing the concept.

The most recent enemy Spectre hit with his phantom will have particles floating around the enemy, signifying that he/she is the most recent enemy hit.

When Spectre uses Phantom's Mark, the enemy's particles expand into orbs and orbit around the enemy, slowing the enemy by 0.2 walkspeed. During this time, Spectre's mana regeneration is slowed but Spectre gains more mana from standard attacks. This consumes 20 mana.

During this stage, Spectre can press any key based on what type of attack Spectre wants Phantom's Mark as. Spectre can still activate [E] for Phantom Form, but Spectre's "mark" cannot be changed.

[Z]: Spectre teleports the enemy to him, rather than Spectre teleporting to the enemy. Once the enemy is teleported, the orbs explode, dealing damage to the enemy.

[X]: Spectre teleports to the enemy, then the orbs explodes into a pulse than deals moderate damage to nearby enemies and slows them by 0.2 walkspeed for a couple of seconds. The enemy that was marked suffers a 0.1 defense debuff for a short amount of time.

[C]: Spectre doesn't teleport to the enemy, but the orbs around the enemy explode. In addition, Spectre is healed by (damage x 0.8).

[V]: Normal Spectre Ultimate.

Take note that the enemy cannot avoid Phantom's Mark, similar to how you cannot avoid Time Crack. 