Board Thread:Suggestions/@comment-28461164-20160612214654

Ancient Ruins

Scenery: Ancient Ruins has broken paths all along the map, broken pillars, a resevoir near the hills, a Pyramid that is also near the hills, the hills are in one corner, small rocks scattered around the map, a tower located in the middle, and has dark green grass. It also has a king, many kactus men spectators, and a gate for the boss.

Chances of this map to happen: Same as the other maps

Map's Rounds: Elimination, Deathmatch, Juggernaut, Team Fight, Gladiator (more info down below)

Where you can spawn around the map: On top of the hills, 3 random locations on the dark green grass, in the broken pillars, 2 on the broken paths along Ancient Ruins, inside the resevoir, on the coffin that is on top of the Pyramid, and near the tower in the middle.

Where is the invisible wall located? The invisible wall is around the wall that separates the arena of the Ancient Ruins from the crowd.

Note: Make some of the pillars and also the tower unclimbable, so if someone manges to get up there, they won't camp and waste time.

Are there bosses? Yes, there is a boss called Tetraites, which was a famous gladiator in ancient times. It appears on Gladiator rounds.

Health of Tetraites: 1500 or 2000 (Have not decided yet)

Stats of boss: 6 attack, 6 defense, 1.3 speed.

Skills of the boss : (damage dealt are based at 1 stat damage)

'''Fragment - Tetraites explodes, causing his armor to weaken and lose 1 defense, but gives him .3+ speed. Anyone within a 15 stud area from Tetraites will get dealt 5-8 damage.'''

'''Ground Shatter - Tetraites smashes the ground using his sword really hard. The force of the smash damages anyone near it by 5. After that, pillar-shaped rocks come out of the area Tetraites smashed, extending for 10-15 studs. Anyone hit by the pillars will be staggered and dealt 4 damage.'''

'''Star-Light Attack: Tetraites Jumps high up into the air and "draws" a star using his blade. After "drawing" the star, he releases 20, 5 by 5 stud destructive balls that scatter away from the star. Anyone getting hit by one of these will be dealt 7-10 damage, and can only be damaged by one of these.'''

'''Gladiator's Remains: Tetraites stops completely for a second. After 1 second has passed, 4 phantom-like clones of Tetraites move out of him and attack forward in a 90 degree vision (They don't freely move, they just move infront just like Spectre's 4th attack) of Tetraites. They travel 20 studs in 4 seconds, then disappear, anyone getting hit by one of these will be staggered and dealt 7-10 damage.'''

'''Meteor Impact: Tetraites disappears into the sky, and then goes back. While going back, the air compresses so quickly that he burns, causing himself to glow. He can land anywhere on the map, if you are within 10 studs from the impact, you will be dealt 18-25 damage. if you were 10-20 studs away from the impact, you will be dealt 8-12 damage instead. After this, his defense will become lowered by 4 for 15 seconds due to the heat weakening his skin from coming back.'''

'''Ambush: If anyone is within 15 studs of Tetraites, then he is able to execute this move. He will first go dash to that person and strike to the left. After striking to the left, he does a backflip 10 studs away, but isn't finished yet. After the backflip, he jumps toward the same person, smashing his weapon at them this time. The first strike deals 4-6 damage, and the smash deals 5-7 damage.'''

'''Multiple Meteor Strike: Tetraites stomps the ground within a 10 stud area, lifting anyone up into the air, dealing 6 damage. During that time, the players will get hit by meteor strikes summoned by Tetraites. The meteors deal 7-11 damage, which can kill the people.'''

'''His powerful attacks have a downside, though. He can not use any skills for 10 seconds after executing one attack, making him vulnerable during this time.'''

--

Gladiator Mode Information:

Time: 30 minutes

Chance of Gladiator mode happening: 1% (to uh.... avoid annoyance)

When Gladiator starts, you have 30 seconds to prepare for Tetraites. After 30 seconds has passed, Tetraites will move out from the gate (which is located near the Pyramid and Pillars). You have to defeat Tetraites within 30 minutes, while also having to limit the amounts of death players will take. Two-Hundred deaths means that Tetraites has won the Gladiator match, even if the 30 minutes has passed. You are able to respawn during this. If you, however, manage to win, you will gain a class called Armageddon, as a reward for defeating Tetraites.

Basically, Gladiator mode is a harder and more challenging version of Boss Fight; you have to defeat the boss while you have to limit the amounts of deaths.

Teams: There are 2 teams, the Gladiator(the boss), and the Fighters. The Gladiator kills the Fighters, and the Fighters will try to kill the boss.

Classes Obtainable from beating Tetraites: Armageddon

Armageddon: Meaning End of the World

Class: Mage

Sub-Class: Fighter

Weapon: Blades of Massacre

Description: Armageddon is an experienced Gladiator that uses the 2 blades called Arma and Bellum, A.K.A. the Blades of Massacre, to attack his enemies. He is agile, powerful, and uses mid-ranged attacks making it difficult to beat. However, most of Armageddon's attacks have little to no crowd control, meaning that it can have a hard time against a group of people.

Passive: Gladiator's Presence - Based on how many people there are left on the field, Armageddon will gain stats. At 5 people, his stats are 1 attack and 1 defense. When there are 6 people, his defense becomes 1.1, at 7, his defense becomes 1.2, etc. When there are 4 people, his damage becomes 1.05, at 3, his damage becomes 1.1, etc. Armageddon also has a 2nd bar called Agility, which is needed to be able to use the special ability it has. The Agility bar regenerates 1.5x faster than mana.

E-Vovinam Stance - Armageddon enters a stance that allows him to do 2 things. He puts the Bellum infront of him instead of the back this time, but he is still mobile. If you press E again, you will move 5-7 studs where you are going, costing 60 Agility. However, if you get hit by somebody while in this stance and they are within 10 studs,you will dash quickly to that person, stab them, and deal 7-10 damage. After Stabbing them, Armageddon throws them up to the air, making the enemy fall. The force of the fall causesthe enemy to stagger. It puts a tremendous amount of stress on Armageddon when using this, costing 100 Agility. Entering this stance does not deplete your agility whatsoever, and that you can exit out of this ''stance any time. ''

--

Postures : Unequipped: Armageddon has the Arma near his hips and the Bellum going Diagonal behind his back.

Stand-by: Armageddon puts the Arma infront, while the Bellum is behind him.

Walking: Armageddon puts the Arma closer to his face, and puts the Bellum closer to his back when walking.

Vovinam Stance: Puts the Bellum infront, and the Arma behind.

--

Normal Attacks:

1. Armageddon slashes the Arma to the left, dealing 4-6 damage.

2.Armageddon slashes the Bullem to the right, dealing 5-7 damage.

3.Armageddon extends his arms and then does a spint o the left. He uses both blades to slice the enemy, dealing 5-8 damage.

4. Armageddon dashes 5 studs infront of him and pierces the Bellum infront. He then slashes the Arma tot he right. The pierce deals 5-7 damage and the slash deals 4-6 damage.

--

Armageddon's Skills

Z: Petrify- When you press Z, you have to click a person for this to be able to work. When you click somebody, Armageddon starts to glare at the enemy menacingly, causing them to lose all of their speed. This does not affect anyone more than 10 studs away, and that Armageddon can move closer or away from the enemy. Once you glare at them, you start to lose 2-3 mana per second, but you can press z again to cancel the glare. This only works 3 times on a single person, and has a 7 second limit since Armageddon still has to blink. The mana required is varied, and after you cancel out the glare, it will have a 25 second cooldown.

X: Havoc Throw - Armageddon spins to the right to gain up momentum. After spinning 2 times (.8 seconds), He throws the Bellum, Auto-Targetting anyone within 10 studs dealing 5-7. If there are multiple people near-by, it will ricochet from that person to another enemy, also dealing damage to that person. After every enemy nearby has been hit, the Bellum will return back to Armageddon. Upon retrieval of Bellum, Armageddon once again spins to gain momentum, only this time he throws the Arma. The Arma does not auto-target, but will travel 10 studs infront of Armageddon. This deals 4-6 damage with a stagger. After Arma has travelled 10 studs, it will go back to Armageddon's hands, allowing Armageddon to use attacks again. Armageddon is still able to move while spinning. This requires 25 mana and has a 20 second cooldown.

C: Flare - Armageddon's weapons start to glow really brightly and then searches for the nearest person in a 7 stud range of him. If no person is not in the 7 stud range, it will cancel out this skill. However, if there is a person in the 7 stud range, he moves towards them, then releases the solar energy that was stored in the Blades. The blast only hits anyone within 4 studs, but can be very devastating. The damage this deals is not based on how much damage stat Armageddon has, but instead how much mana he put in the Blades of Massacre. This skill requires 20 mana to use, but if you hold the C button for a maximum of 2 seconds, it will require 40 mana to use. For each mana he puts from holding C, it deals 1 more damage. EX. if I use 15+ more mana from holding C, it will deal 15 more damage. If you just press C, then it will deal 7-10 damage. Just like how his special ability works, it puts a tremendous amount of stress on him. He will not be able to move for 1-3 seconds after he has executed this move. Amount of Mana required varies from 20-40, and has a 35 second cooldown.

V: Judgment - ''Armageddon barrel rolls 10 studs infront of him. If he does not hit anyone, ''this will reset to half of its cooldown. However, if it does, then he stabs that person using the Bellum dealing 4-5 damage. He then lifts up the Bellum (While the person is there) and starts to do  quick stabs 5 times, with each hit dealing 3-5 damage. After Stabbing, he slashes really fast to the left dealing 4-5 damage. He then removes the enemy from the Bellum. Because of the removal of the Bellum, the enemy will suffer a .2 defense buff for 10 seconds and will lose enough health to stop regeneration for 10-15 seconds. The enemy also can not do anything once they get stabbed and lifted up by the Bellum. This costs 50 mana and has a 50 second cooldown. It has a 25 second cooldown if Armageddon did not hit anyone. If you want to have a sample of these things, they are right here:Ancient Ruins MapBlades of MassacreTetraites 