Board Thread:Suggestions/@comment-26960607-20160615015143

Message From Me:

-If you haven't seen the first part showing the basic stuff about her, use this Link to Part 1.

-As a heads up, this is only the first moveset. J always switches her weapon when getting her kill (the Passive I posted in Part 1 explains it all)

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 Weapon Name: Mikadzu Moveset (A Katana)

 Attack Combo: Right Swing, Left Swing, Overhead, upward slash. (You can button mash this even though it only chips health downs. The knockback is very lacking in this one)

 (E) Lunar Slash: J sends a Slash Beam made of Moonlight forward. When it hits an enemy, their attack is lowered by .25 for 5 seconds and steals 20 mana from them. This deals 5 defense-ignoring damage. (Doesn’t consume mana. 15 second cooldown)

 (Z) Jump: J jumps at the direction the cursor is pointing at. If she presses this twice, she jumps then performs a overhead slash to the nearest enemy, stunning them instantly and lowering their speed by .3 for 10 seconds. (Consumes 15 mana. 12.5 second cooldown)

 (X) Ecliptic Assault: J dashes forward so fast, that it’s light speed while also doing multiple slashes (so many), each dealing about 0-2 defense-ignoring damage (the maximum amount of damage this would deal is probably around 10-13). It also lowers speed by .001 for 10 seconds for each slash that hits. (Consumes 20 mana. 17.5 second cooldown)

 (C) Dawned Counter: J prepares a counter. When an attack hits her, she slashes creating a light slash on the one who attacked her. That slash deals the same amount of damage as the attack that hit her but it also has the property of ignoring defenses entirely. Each successful counter drops the cooldown to 0 but missing a counter or not doing it instantly afterwards will trigger the cooldown. The counter is instantly prepared upon clicking so this requires heavy precision and perfect timing. (Doesn’t consume mana. 20 second cooldown)

 (V) Moonshine: It instantly turns night time then the 3 nearest enemies to J get hit with a Beam of Moonlight, which deals 25 defense-ignoring damage. (Consumes 50 mana. 60 second cooldown)   