Board Thread:Suggestions/@comment-26506958-20151115215620

Role: Mage

Sub-role: Hexer

Psi is an erratic fighter that uses its experience in arcane arts to chip away at opponents, dealing constant damage as well as being able to fight off classes that attack indirectly. While Psi can pester enemies with multiple attacks, it lacks the attack power to kill opponents quickly and does not do much damage to opponents with high defense.

Weapon: Merlin: A sword with a gem in the crossguard and a blade made of arcane matter.

Basic Attack Combo: First, Psi swings Merlin around its head. Then, it slices downward with the sword. Next, thrusts Merlin forward at a slight upward angle. Finally, it jumps forward and stabs Merlin into the ground, creating a small AoE of magic.

Passive: Arcane Matter: Psi can parry and block indirect attacks (eg: pulse field, abyss combo, tempus 4th click combo, etc) but cannot parry or block physical attacks (eg: commander combo, buster slam, bash).

E: Guard: Psi holds Merlin in front of itself and creates a shield out of thin air. There is no block bar but this drains mana.

Mana: 3 per second

Z: Energy Surge: Psi quickly focuses energy before releasing a small wave of magic that deals good damage (5 minimum) and reduces enemy defense by 0.2 for 6 seconds as well as knocking them back. Additionally, if 3 or more enemies are hit, they buff Psi's Damage by 0.05 per target hit for 10 seconds.

Mana: 10

Cooldown: 4 seconds

X: Dazzle: Psi shoots a small spark of energy from Merlin at a targeted enemy that cannot be dodged, but follows them slowly, gaining speed as it travels. Once the spark reaches the target, it deals moderate damage (7 min) and staggers them depending on how close they are* (close range=short stagger--Long range= long stagger) as well as reducing their Damage by 0.2 for 8 seconds.

Mana: 15 

Cooldown: 7 seconds

C: Arcane Wave: Psi quickly stabs Merling into the ground, creating a small wave of energy that travels along the surface  (ground, wall, celings) and searches out the nearest enemy, losing damage as it travels. Upon hitting a target, it deals great damage (15 min initially**) and slows the enemy by 0.2 for 5 seconds.

Mana: 20

Cooldown: 6 seconds

V: Rewind: Psi calls on extra mana to repeat the last ability used. buffing the effects they do but at the cost of a higher cooldown and more mana.

Mana: OG Ability Mana x 1.5

Cooldown: OG Ability Cooldown x 2

Notes:

*Dazzle Stagger Length Equation:

Stagger Time= 2 seconds+ 1 per 5 studs

**Arcane Wave Damage Equation:

Damage min= 15-1 per 15 studs

Pictures:

 