Board Thread:Suggestions/@comment-50.65.189.52-20151226020406

Cyclone is a wind based class which uses its ability to control wind or any wind related natural disaster to demolish foes.

Cyclone has a slightly faster mana regeneration speed of 1 more mana for 2 seconds.

Damage: 1.2

Defence: 0.8

Speed: 0.8

Role: Fighter

Sub Role: Mage

Weapon: Gale

Appearance: Gale is a long staff with a swirling tornado at the tip. Gale rest across your back diagonally when unequipped. Gale also comes from a colour changeable bag on your back.

Posture/Animation:

Equipping: Grab gale and spin it around while bringing it to the front of your body, then slam the butt end into the ground and hold it there until you move.

Moving: Rapidly twirl Gale around over your head lifting you up then tilt Gale a bit in the direction you want to go and fly there.

Unequipping: Twirl Gale infront of you, then reach over your head putting Gale back into it's respective case.

Passive: Elemental

Upon death, you raise your arms bringing up air elementals which guard your grave which is marked by a tomb surrounded in a black ring which is the area the elementals must stay in. Each elemental (only 3) deal 5 damage per hit, they attack by swinging their arms at you, or causing a strong wind to blow you away.

E: Wind Barrier

When using Wind Barrier, you spend 15 mana to use your only Wind Barrier which lasts for 120 seconds and pushes away enemies who go near it.

Attack Combo:

First, swing Gale up hitting the enemy with the butt end, then bring it to the side and down, striking across halfway down your body, finally point the tornado point forward causing a small typhoon to appear moving 7 studs forward.

1st hit deals 11 damage.

2nd hit deals 9 damage.

3rd hit deal 10 damage.

Z: Draft

Summon a draft of wind infront of you which blows enemies back and deals 7 damage with each hitting nail/leaf.

Animation: Lean forward blowing a strong gust of wind which picks up leaves and nails while pushing enemies touching it forcefully back.

Mana: 10

Cool Down: 15 seconds

X: Geyser

You summon a geyser which blows you up and deals 11 damage to those other than Cyclone users.

Animation: Kneel down and slam the tornado end of Gale into the ground summoning a steaming geyser beneath you which after 4 seconds, blows you up with a jet of water.

Mana: 20

Cool Down: 30 seconds

C: Twister

Summon a twiser around yourself which deals 9 damage to those you touch it also blowing them away. Twister lasts for 20 seconds and allows you to use other abilities while twister is in use. Using Twister again, stops it as it uses mana for every second.

Animation: Spin around rapidly with Gale outstretched in your hands brewing up a large twister which moves aorund you as you go.

Mana: 3 per second.

Cool Down: 25 seconds.

V: Debris

Summon a strong blast of wind which blows away cement and bullets away which deal 12 damage, each losing speed and altitude causing them to deal 1 less damage for every 2 studs they go.

Using Debris again lets you stop using it as it takes mana for second.

Animation: Spread your arms wide, Gale in its case on your back, and do standstill cartwheels which blows blocks of cement and, if sent at you, bullets away. Once you stop you do one more rotation and land again, then equip Gale again.

Mana: 6 per second.

Cool Down: 50 seconds.

Pythonissam 