Board Thread:Suggestions/@comment-28122594-20160912002219

Style Name: Manic

( First time creating a style )

Updates / Improvments:

-A new attack moveset:

1 }: Heavy punch from the right to the left

2 }: Heavy punch from the left to the right

3 }: Heavy clap that creates a AoE pushing enemies closer ( Increases damage on amount of blood )

4 }: Heavy righthanded uppercut with a addon with a blood-formed blade appears under the gauntlet dealing extra damage

- Same Stats

-Same Passive

-A new skil set:

E }: Insanic Cry { Cost 0 Mana / Blood, Cooldown 10 }: Ichor would cover their face with their gauntlets which each second, a pulse of spine chilling that slows down enemies because of terror, which the full charge last 5 seconds, which icreases ichor's walkspeed and damage by 0.2, but his defence drops by 0.3

Z }: Bloody Fists { Cost 15 Mana, Cooldown 8 }: Ichor would charge a long punch, whichh ichor would dash forwards only by 4 studs, hitting the enemy  with a bone crushing move. But if Ichor has 25 Blood stored, then the punch would end in a bloody explosion dealing extra damage.

X }: Double Transmit { Cost 20 Mana, Cooldown 17 }: Ichor would charge a punch that would send him going forwards only by 4 studs, as if Ichor hits an enemy, then Ichor would fuse to the front and back of the enemy doing a double attack between passing through the enemy.

C }: Spiked  Hit { Cost 35 Mana, Cooldown 25 }: Ichor would raise both of their arms, which their walkspeed would decrease to 0.4, which Ichor would quickly bend down towards the ground with might, shattering the ground, but it Ichor has 65 Blood, then the ground would errupt with bloody spikes that rip through the enemies.

V }: Splitting Shot { Cost 74 Mana, Cooldown 50 }: Ichor would charge a punch but the punch isn't normal, but Ichor would punch forward releasing a deadly attack, which it it hits an enemy, the enemy would suffer a fuison between Ichor the enemy's blood, which 2 seconds later Ichor would bust out of the frontal area of the enemy, doing a bloody mess, which the enemy suffer a debuff of walkspeed and defence by 0.2 which lasts 5 seconds. 