Board Thread:Suggestions/@comment-25698611-20160306153227

Class: Fighter

Subclass: Mage

Weapon: The Dominator, a bejeweled sword that can be colored.

Description: The Champion is the master of the arena. He can beat anyone at single combat and he's flashy about it too. He is known for boasting, allowing him to gain power from the crowd that loves him. He's best at close range, but he can't fight people who are at range or rushers as he is slower than others.

His natural speed is .85

Posture: The Champion has a cape and a sword at his side. When he runs like this, he is running like someone a jog, with his cape flowing at his back. When he equips it, he grabs his sword and gives it a spin, dealing low damage. Then he holds its diagonally downwards to his right. When he runs he lowers his back, grabs his sword with both hands in front of his chests, and his cape flows in the air. When idle he can randomly spin his sword in front of him, otherwise he just holds it beside him.

Standard Attack Combo: The Champion first slashes raises his sword to his upper left, then slashes downwards to the right to the middle of his body. Then he cuts to the left. Then he does a stab attack, putting his left foot behind him, and extended his right in a lunge. Finally, he jumps in the air and spins, then comes down, slashing anyone in the way.

[Passive] Single Combat: The Champion is used to the ways in the arena, and fights like he is in one. Because of this, he chooses only one target, marked by the one first hit or the one who hits him. Once he does this, he can't hurt anyone else, and everyone else can only inflict scratch damage (1-3). This lasts until the last hit between them or until the either one is killed. Then he can choose another target.

[New Bar] Reputation: This bar has a cap of 200. A bar that increases by a fraction of the amount of damage you do and decreases by a fraction of the amount of damage they do, with ranged attacks decreasing it more. The reputation bar slowly goes down when not in combat. The Reputation bar increases your damage and defense by .1 at 150 to .2 at 200 (.2 not .3), or can lower them by .1 when it's at 75 and by .2 when it's at 45 and below (.2 not .3). Walkspeed increases and decreases by half of damage and defense. It starts at 100.

[E] Fighter's Pride: The Champion puts his hands at his hips and laughs, offsetting the decline of his reputation and even gaining a small bit. This lowers his defense by .1 while using it. If he uses this after he successfully defeats someone, he gains more reputation and a health boost while he can hear the crowd cheer for him. However, if he gets hit while posing, his reputation will suffer for it. If you use this at high levels of reputation, you can hear the crowd go wild.

[Z] Humilate: The Champion raises his sword and points at his foe. He then utters a taunt, sending their foe into a rage, and shoots a red beam at his foe, decreasing their defense by 0 at low reputation, .05 at medium reputation, and .1 at high reputation. But it will increase his attack by .1 at low rep, .05 at medium rep, and .025 at high rep. Costs 15 mana, cooldown is 15 seconds.

[X] Duelist's Blow: The Champion jumps a medium height and comes down with his sword in his two hands in front of him as he lands on his knees. The champion then gets back up to do whatever he wants. This attack does more damage than a regular attack and restores his reputation a bit more than the others. Costs 25 mana, cooldown is 20 seconds.

[C] First Strike: The Champion dashes forward with his cape in the air. Then he slashes while his weapon glows. If this is the first hit of a match of single combat, then it does more damage than normal and increases his speed by .1 while staggering the enemy. However if its not, it just does damage. Costs 25 mana, cooldown is 30 seconds.

[V] The Legendary Gladiator: The Champion raises his blade to the sky, and hears the crowd. He imbues The Dominator with reputation, making it colorful, and slices the air, shooting a sword beam that does damage based on reputation. Then he gains a shield that takes 10 hp to go through at low rep, 20 at med rep, and 30 at high rep. If he's at 200 reputation he thrusts The Dominator into the ground, increasing his allies stats by half of what he gained.

May need to be adjusted. 