Board Thread:General Discussion/@comment-174.78.93.50-20180430163810/@comment-34679666-20180501205554

GameboyVersionX wrote: Any class can be OP depending on the player (like you're very good at a certain class) or circumstance (like Anubis having stacks).

Beckoner is only good if able to outlast opponents (similarly to Tundrus) and let his DoT kill the opponent before they kill him.

Beckoner can't burst enemies down, lacks mobility (as he only has X to cover it up), and V takes too long to charge (unless you get into a fight but then again, what if the opponent kills Beckoner before V is even ready or if Beckoner doesn't have enough mana to use it?).

I do admit that Beckoner's OP based around its mechanics but then again, any class has them (Trooper's adrenaline and moves for keep away gunning, Anubis's Debuffs and Stat Absorption, Tempus's Timelock, Proto in general, Commander's Buffs, etc. etc).

Beckoner seems pretty fair to be honest. E is weak without baleful flamed opponents. Z isn't very easy to put on people (especially if they won't keep still). X can't counter moves that let you dash, super jump, teleport, etc. C's projectile zig zag which doesn't make it super easy to land. V can't be used too often. That fact that Beckoners c zigzags makes it easier to land.